[osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Morning all, I have been doing some testing and have updated a fresh copy from SVN of openscenegraph-data and the latest SVN. After running examples.bat I get a blank screen on a lot of the examples... If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like its WIP but just to

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, On Mon, Jun 27, 2011 at 11:00 AM, Martin Naylor martinnay...@virginmedia.com wrote: I have been doing some testing and have updated a fresh copy from SVN of openscenegraph-data and the latest SVN. After running examples.bat I get a blank screen on a lot of the examples... If I run

Re: [osg-users] setContextID comment block

2011-06-27 Thread Robert Osfield
Hi Paul, Thanks for the note about the out of data comments. I've updated this comment and checked it into svn/trunk and the OSG-3.0. The ContextID is set by the osgViewer::GraphicsWindow intialization, calling GraphicsContext::createContextID() that manages the unique ID's. Robert. On Sun,

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Mathias Fröhlich
Robert, The unices built fine. Thanks! Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstand/Board of Management: Dr. Bernd Finkbeiner, Dr. Roland Niemeier,

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, Yeah its 3.1.0 Let me take a look at a few bits and check my paths etc... Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 27 June 2011 11:11 To:

Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-27 Thread Robert Osfield
Hi Emmanuel, I has occurred to me that perhaps your build of the latest OSG is linking to the mesa driver at runtime rather than the NVidia driver. The OSG itself just links to libGL.so so should pick up any GL driver that this linked to, and it could be that on your install of the GL drivers

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, On Mon, Jun 27, 2011 at 12:03 PM, Martin Naylor martinnay...@virginmedia.com wrote: I have had a look around and can come up with no problems. Not sure where to look at the moment, running  via remote desktop at present so ignore the GL errors...it did happen when running on my

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, Yeah the same results, attached is the converted osg file just in case you spot some oddities.. Certainly a small file, let me know if you need any debug output or anything you want me to try. Not sure if it will convert ok being on remotedesktop... Cheers Martin. -Original

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, The test.osg you have is missing all the contents of the scene graph save for the root group. I would suspect that loading of the serializers is amiss somewhere. The curious thing is that other windows users have been use the new serializers for a while now without any problems. As

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, I've had another thought, the old .osg plugin explictly preloads the core osg class wrappers to retain backwards compatibility with how they worked bofore, while the new serailizers load an the serializer dll's on demand. It could be this secondary dll loading that is at fault. Could

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
HI Robert, That works fine! Is it the files that are naff that are downloaded from Openscenegraph-data, or need updating? Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, Using .osg works fine, but .osgt is still coming up blank... Converted cessnafire to osgt and it works ok.. Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent:

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, On Mon, Jun 27, 2011 at 12:56 PM, Martin Naylor martinnay...@virginmedia.com wrote: Is it the files that are naff that are downloaded from Openscenegraph-data, or need updating? As far as I'm aware the .osgt files in OpenSceneGraph-Data are all correct, I have now tagged and posted

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, I just sent you the cow.osgt I was using, but its stuck in the list manager approval... Also I have downloaded and replaced the dataset with the same results. Anything else you want me to try just shout... Cheers Martin -Original Message- From:

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin, On Mon, Jun 27, 2011 at 1:18 PM, Martin Naylor martinnay...@virginmedia.com wrote: Hi Robert, Here is the osgt cow... I will check out 3.0.0 dataset and give that a go.. I've just done a diff and uour cow.osgt is identical with the one OpenSceneGaph-Data-3.0.0. The problem at you

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi All, Any more feedback on the OSG-3.0 branch or OSG-3.0.0-rc6?? I'm ready to tag the release now. All I need to do is type make tag-run and then update the website... but first I'd like to see some more feedback on how things are looking. I'm particularily keen to get feedback from Windows

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert, I just did a diff on the files, it's the old chestnut of carriage returns at the end of the files(unix style), when comparing against the one using osgconv. Believe you have a tool for updating the mass unix carriage returns...does that make sense? Cheers Martin -Original

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert, I'll be at home in some hours, I'll give you feedback as soon as possible, I think in 4 hours from now. Would it be possible to include a collada example file into the OSG example data? Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi Torben, On Mon, Jun 27, 2011 at 1:49 PM, Torben Dannhauer tor...@dannhauer.info wrote: I'll be at home in some hours, I'll give you feedback as soon as possible, I think in 4 hours from now. All testing is useful, but I'd like to tag 3.0.0 as soon as possible as I have lots on stuff to do

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert, ok, thanks! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40916#40916 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, From your previous emails you reported sucsess, but you weren't specific in which test this was. So just for cariity what happens when you do: osgconv cow.osg test.osgt osgviewer test.osgt If this works could you compare the cow.osgt in OpenSceneGraph-Data and the test.osgt.

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, On Mon, Jun 27, 2011 at 2:20 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: If I change cow.osgt (from OSG-Data) to Windows line endings, then it loads correctly in osgviewer. So the question is, why does the line ending style make any difference? Perhaps the osgt

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, On Mon, Jun 27, 2011 at 2:41 PM, Robert Osfield robert.osfi...@gmail.com wrote: I'll convert line endings to dos on my system to see if I can recreate the problem under Linux. I've just done a test and .osgt with dos line endings works fine under Linux. Robert.

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Ulrich Hertlein
On 27/06/11 15:46 , Robert Osfield wrote: I'll convert line endings to dos on my system to see if I can recreate the problem under Linux. I've just done a test and .osgt with dos line endings works fine under Linux. I ran the same test on OS X and it works fine here as well (line endings

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, I can have a go at debugging this if you have no ideas. Clearly changing all the files in OSG-Data to have Windows line endings is not a solution. OK, debugging into this, it gets into InputStream::readObjectFields() (src/osgDB/InputStream.cpp line 632 on trunk). Here as I

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the testing. It confirms that it isn't a problem specific problem to Martin's system, and show's that we all haven't done enough testing of all the different combinations of usage of the new serializers. Yeah, well this is the first time I've tried using .osgt files

[osg-users] Displaying depth buffer

2011-06-27 Thread aaron wetzler
Hi, I would like to render the depth buffer of my scene instead of the color buffer. I would also like to be able to save the depth buffer and the colorbuffer to a file (i.e. bmp or jpg or whatever). How can I do this? Cheers, aaron -- Read this topic online here:

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, Thanks for looking into this issue. I will need to dig into the code itself to have a go at understanding it so can't yet provide any suggestions, the difference in behaviour between Windows and Unices seems to be the key, so I'd suspect there is something probably happening when reading

Re: [osg-users] unable to save render-to-texture image

2011-06-27 Thread aaron wetzler
Hi loveRiceee Did you manage to get this working? Aaron loveRiceee wrote: Hi,all I was trying to save a render-to-texture image file many ways, however, failed each time. when i attach texture to camera.it works fine. but i attach image to camera. it doesn't work right. I saved the

Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread John Farrier
Hi, I've been looking at this without any progress. Any ideas on how to debug this from my application or is there a way to ensure that the animation gets advanced? Thank you! Cheers, John -- Read this topic online here:

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi All, Cheers all for looking into it, glad it was not my system... Let me know if I can be of anymore assistance on the matter. The good news is I have not found anything else that is causing me issues under VS2008x64 and Windows 7 x64, with Nvidia 480gtx and latest drivers. Robert -Enjoy the

Re: [osg-users] strange exception

2011-06-27 Thread Josue Hernandez
well, i install OSG like say in this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/ a friend that install OSG with this metod can run the proyect, i instal OSG same way but mark the error mentioned above -- Read this topic online here:

[osg-users] weird problem with Intel GMAs

2011-06-27 Thread Stephan Maximilian Huber
Hi all, I am experiencing a weird problem with a custom osg-project (osg 2.9.x) on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy as hell, but unfortunately I have to stick with them) My scene consists basically of a textured quad, playing a video via a

Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Robert Osfield
HI Stephan, I don't have any idea what might be up with the driver, it's rather counter-intuitive that doing the on screen stats would improve things. My own suggestion would be to add a final draw callback to the viewer's Camera that calls glFlush or glFinish to see if either of these has an

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, I'm back online once more. Have you looked into this topic any further? Unfortunately as I don't have a Windows box at it's a window specific problem I'm rather stuck in debugging it. Robert. ___ osg-users mailing list

Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread aaron wetzler
SOLUTION For anyone who struggled with this here is my solution. I really have no idea how correct it is but it works for me Code: //Setup of the viewer and scenedata here osg::ref_ptrosg::Camera osgCam = viewer.getCamera(); osg::ref_ptrosg::Image colorImage= new osg::Image;

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Window dev's, I'm currently investigation the problem under Windows with the unix line endings, which is a bit awkward as I only have a Linux system so can't test it directly... So will need Windows users to test stuff out for me. One thing I'd like to test is whether the addition of the new

Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Stephan Maximilian Huber
Hi Robert, thanks for your suggestion. Meanwhile I found a hack to fix my problem: I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing osgText). Don't ask me why. thanks again, Stephan Am 27.06.11 17:52, schrieb Robert Osfield: HI Stephan, I don't have any idea what

Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Chris 'Xenon' Hanson
On 6/27/2011 10:47 AM, Stephan Maximilian Huber wrote: Hi Robert, thanks for your suggestion. Meanwhile I found a hack to fix my problem: I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing osgText). Don't ask me why. I don't have an answer, but I wonder if gDebugger

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, I'm back online once more. Have you looked into this topic any further? Unfortunately as I don't have a Windows box at it's a window specific problem I'm rather stuck in debugging it. Looking at it some more, the problem seems to be here: virtual bool matchString( const

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, Could copy the cow.osgt to cow_76.osgt and then you ammend this files so the top few lines read read #Ascii Scene #Version 76 #Generator OpenSceneGraph 2.9.17 And then attempt to run : osgviewer cow_76.osgt This didn't make any difference. The result is the same, only the

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, Thanks for digging into the problem. I find it difficult to believe that tell, seek istream implementations are broken. It might be worth putting a tellg before and after the seek to see what values it's using. As for moving to binary mode, this is possible, nor sure of the fallout

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S and all other Window dev's I have just re-implemented the possibly offending matchString method with a seekp that uses absolute positions. The code looks like - the #if 0 is the original implementation, and the #else implementation is my new version based on absolute file positions. The

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, Thanks for digging into the problem. I find it difficult to believe that tell, seek istream implementations are broken. It might be worth putting a tellg before and after the seek to see what values it's using. I did this: virtual bool matchString( const std::string str )

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, _in-seekg( filePos, std::ios::beg ); Still doesn't work for me, same effect... See my other message, and in particular the fact that the tellg() calls returned the same values in both the working and non-working cases makes me think this is not reliable, so even

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Stephan Wenglorz
Hi Robert, rc6 builds fine in release mode on Debian Tesing x86_64, g++ 4.6. Running osgviewer with the .osgt examples that you mentioned also works ok. Greetings Stephan On 27.06.2011 14:43, Robert Osfield wrote: Hi All, Any more feedback on the OSG-3.0 branch or OSG-3.0.0-rc6?? I'm

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, On Mon, Jun 27, 2011 at 7:34 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Still doesn't work for me, same effect... See my other message, and in particular the fact that the tellg() calls returned the same values in both the working and non-working cases makes me

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, Argghghg unget it is. Could you send me the whole modified file and I'll merge it with svn/trunk, do some testing and if it looks OK check it into the OSG-3.0 branch for the release. Argghghg is exactly the term I would use to describe this situation ;-) Here is the file

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert, OSG3.0 RC6 works find in 32 bit and 64 bit on Win x64, MSVC 9.0 (2008) Sp1 , BUT... the osgt models of OpenSceneGraph-Data-3.0.0 do not work, only empty viewer ist shown. Cheers, Torben -- Read this topic online here:

Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Sergey Polischuk
Hi, Aaron If you set singlethreaded mode and stop threading on viewer you can skip Sleep() step. Used same thing couple of times :) Cheers, Sergey. 27.06.2011, 20:11, aaron wetzler aaronwetz...@gmail.com: SOLUTION For anyone who struggled with this here is my solution. I really have no

Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Robert Osfield
Hi Aaron, Is there any reason why an osg::Camera FinalDrawCallback wouldn't work fine for handling the writes when required? This would work fine for multi-threaded usage and any length of time the the rendering would take. Robert. On Mon, Jun 27, 2011 at 5:11 PM, aaron wetzler

Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread Sergey Polischuk
Hi, John By default calling viewer::frame updates simulation time. My best bet in this situation is that update traversal dont get to animation path callback on your model. Check nodepath from your model to scene root, and check all update callbacks on nodes in path, they must call

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S, On Mon, Jun 27, 2011 at 8:29 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Here is the file (src/osgPlugins/osg/AsciiStreamOperator.h), and you might want to put a descriptive comment so people know why this was done... After all, my instinct would be to replace a loop

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi Torben, On Mon, Jun 27, 2011 at 8:40 PM, Torben Dannhauer tor...@dannhauer.info wrote: OSG3.0 RC6 works find in 32 bit and 64 bit on Win x64, MSVC 9.0 (2008) Sp1 , BUT... the osgt models of OpenSceneGraph-Data-3.0.0 do not work, only empty viewer ist shown. The .osgt issue was picked

Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-27 Thread Sergey Polischuk
Hi, All This may be unrelated, because seen on other osg builds, but i've seen similar behavior on two machines under ubuntu with nvidia cards. In my case this was some kind of driver failure, in some conditions driver would just go crazy and throw errors or even segfaults (with proper gl

Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread aaron wetzler
Thanks hybr and robertosfield for your comments. Both useful and I will use those tips. Although my solution does work its not enough and Im now stuck on a couple of things. If you could point me in the right direction or to the right links that would be great 1)How do I render the depth

Re: [osg-users] OSGExp, movie textures and OSG file formats

2011-06-27 Thread Robert Osfield
Hi Alessandro, Both the .ive and .osgb formats support reading/writing images that are externally loaded so this is probably the best workaround. If you run: osgconv --format ive OR osgconv --format osgb You'll get a list of the options avaiable to pass in to the plugin to make them use

Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Sergey Polischuk
Hi, Aaron. 1) You can render scene depth to texture(using additional camera), then render screen aligned quad with this texture on screen. Or you can use osgPPU nodekit to do this, in this case you will need to make pipeline of two units: UnitDepthBufferBypass and UnitOut (iirc) 2) You have

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Daly, Jason
Hi, all, Sorry I'm late to the thread, but I can confirm that seeking doesn't work for files open in text mode in VC++. I ran into this with some of my software in the past. It's rather unbelievable, but it's true. The docs at msdn.microsoft.com confirm it (search for seekg and look at the

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay
Hi Robert, Jason, Thanks for the checkin Robert, looks good though I would have been a bit less familiar in the comment but that's fine :-) Sorry I'm late to the thread, but I can confirm that seeking doesn't work for files open in text mode in VC++. I ran into this with some of my

Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread John Farrier
[quote=hybr]check all update callbacks on nodes in path, they must call traverse(osg::Node*, osg::NodeVisitor*) inside operator()(osg::Node*, osg::NodeVisitor*) to continue traversal on graph downwards. [quote] That was the problem. One of my NodeCallback classes was not calling traverse.

Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-27 Thread Wang Rui
Hi Robert, Compiles well with Windows XP and VisualStudio 8 SP1. The sample osgt files work render properly. Wang Rui 2011/6/28 Robert Osfield robert.osfi...@gmail.com: Hi All, The bug report of problems reading .osgt in the OpenSceneGraph-Data under Windows rather set us back a number of