[osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Morning all,
I have been doing some testing and have updated a fresh copy from SVN of
openscenegraph-data and the latest SVN.
After running examples.bat I get a blank screen on a lot of the examples...
If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like
its WIP but just to let you know or I am not understanding the new format
osgt.
Is there a new plugin for this, maybe my OSG is not using it?



Cheers

Martin

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

On Mon, Jun 27, 2011 at 11:00 AM, Martin Naylor
martinnay...@virginmedia.com wrote:
 I have been doing some testing and have updated a fresh copy from SVN of
 openscenegraph-data and the latest SVN.
 After running examples.bat I get a blank screen on a lot of the examples...
 If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like
 its WIP but just to let you know or I am not understanding the new format
 osgt.
 Is there a new plugin for this, maybe my OSG is not using it?

The .osgt is the new native ascii file fomat that deprecates .osg.  Both the old
format and new .osgt, .osgb and .osgx formats are all supported from
the same osg plugin,
but the serializers are now located in src/osgWrappers/serializers and
srcWraperss/deprecated_dot_osg plugins
that are loading by the osg plugin as required.

Now if the .osgt format is not loading for you then I'd suspect that
you haven't built and installed the latest dev, svn/trunk or
OSG-3.0-rc* properly.

What version do you get when your run:

 osgversion

You should get 3.1.0 is you are using svn/trunk and OSG-3.0.0 for any
of the rc's or the OSG-3.0 branch.

Robert.
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Re: [osg-users] setContextID comment block

2011-06-27 Thread Robert Osfield
Hi Paul,

Thanks for the note about the out of data comments.  I've updated this
comment and checked it into svn/trunk and the OSG-3.0.  The ContextID
is set by the osgViewer::GraphicsWindow intialization, calling
GraphicsContext::createContextID() that manages the unique ID's.

Robert.

On Sun, Jun 26, 2011 at 10:43 PM, Paul Martz pma...@skew-matrix.com wrote:
 Hi Robert -- in the osg/State header, the comment block for the
 setContextID() method reads as follows:

        /** Set the current OpenGL context uniqueID.
            Note, it is the application developers responsibility to
            set up unique ID for each OpenGL context.  This value is
            then used by osg::StateAttribute's and osg::Drawable's to
            ...

 I suspect this is an old comment, as it has not been the application
 developer's responsibility to set a unique ID for, well, I've been working
 with OSG since 2004 and I've never recalled having to do this, so at least 7
 years.

 I'd submit a change, but I'm not quite sure (upon glancing at the source)
 where the unique ID comes from. If you would, could you update the comment
 to explain how the unique ID is generated and set in modern OSG?

 Thanks,

 --
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Mathias Fröhlich

Robert,

The unices built fine.
Thanks!

Mathias

-- 
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
-- 
Vorstand/Board of Management:
Dr. Bernd Finkbeiner, Dr. Roland Niemeier, 
Dr. Arno Steitz, Dr. Ingrid Zech
Vorsitzender des Aufsichtsrats/
Chairman of the Supervisory Board:
Philippe Miltin
Sitz/Registered Office: Tuebingen
Registergericht/Registration Court: Stuttgart
Registernummer/Commercial Register No.: HRB 382196 


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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert,
Yeah its 3.1.0
Let me take a look at a few bits and check my paths etc...

Cheers

Martin


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 11:11
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

On Mon, Jun 27, 2011 at 11:00 AM, Martin Naylor
martinnay...@virginmedia.com wrote:
 I have been doing some testing and have updated a fresh copy from SVN of
 openscenegraph-data and the latest SVN.
 After running examples.bat I get a blank screen on a lot of the
examples...
 If I run osgviewer cow.osg it works, but cow.osgt does not, it looks like
 its WIP but just to let you know or I am not understanding the new format
 osgt.
 Is there a new plugin for this, maybe my OSG is not using it?

The .osgt is the new native ascii file fomat that deprecates .osg.  Both the
old
format and new .osgt, .osgb and .osgx formats are all supported from
the same osg plugin,
but the serializers are now located in src/osgWrappers/serializers and
srcWraperss/deprecated_dot_osg plugins
that are loading by the osg plugin as required.

Now if the .osgt format is not loading for you then I'd suspect that
you haven't built and installed the latest dev, svn/trunk or
OSG-3.0-rc* properly.

What version do you get when your run:

 osgversion

You should get 3.1.0 is you are using svn/trunk and OSG-3.0.0 for any
of the rc's or the OSG-3.0 branch.

Robert.
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Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-27 Thread Robert Osfield
Hi Emmanuel,

I has occurred to me that perhaps your build of the latest OSG is
linking to the mesa driver at runtime rather than the NVidia driver.
The OSG itself just links to libGL.so so should pick up any GL driver
that this linked to, and it could be that on your install of the GL
drivers this doesn't yet link the NVidia driver.  Have a look at what
your /usr/lib/libGL.so links to.   Also double check what the CMake
build of the OSG is linking to - use:

  cd OpenSceneGraph
  ccmake .

Press 't' to toggle on the advanced options, then scroll down to the
OPENGL_gl_LIBRARY entry - this typically would be /usr/lib/libGL.so.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

On Mon, Jun 27, 2011 at 12:03 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 I have had a look around and can come up with no problems.
 Not sure where to look at the moment, running  via remote desktop at present
 so ignore the GL errors...it did happen when running on my desktop yesterday
 so I am ruling RDP out for the moment as osgviewer cow.osg works via RDP...

 Attached is the logfile from the debug not sure if it will help.
 I noticed it when I wiped my openscenegraph-data and checked it out again...

The debug output looks OK, it does look that the
osgdb_serializer_osg.dll is found
should it should be able to load the data.  The only slighty odd thing
is that the
osgdb_serializer_ prefix is only used right at the end, it should
really be checked
right at the start rather than searching for osg.dll.  I'll look into
this but I don't think
this is the cause of the issues on your system.

Could you try an:

   osgconv cow.osgt test.osg

To see what result you get.  Try the test.osg with osgviewer.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert,
Yeah the same results, attached is the converted osg file just in case you
spot some oddities..
Certainly a small file, let me know if you need any debug output or anything
you want me to try.
Not sure if it will convert ok being on remotedesktop...


Cheers

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 12:12
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

On Mon, Jun 27, 2011 at 12:03 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 I have had a look around and can come up with no problems.
 Not sure where to look at the moment, running  via remote desktop at
present
 so ignore the GL errors...it did happen when running on my desktop
yesterday
 so I am ruling RDP out for the moment as osgviewer cow.osg works via
RDP...

 Attached is the logfile from the debug not sure if it will help.
 I noticed it when I wiped my openscenegraph-data and checked it out
again...

The debug output looks OK, it does look that the
osgdb_serializer_osg.dll is found
should it should be able to load the data.  The only slighty odd thing
is that the
osgdb_serializer_ prefix is only used right at the end, it should
really be checked
right at the start rather than searching for osg.dll.  I'll look into
this but I don't think
this is the cause of the issues on your system.

Could you try an:

   osgconv cow.osgt test.osg

To see what result you get.  Try the test.osg with osgviewer.

Robert.
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test.osg
Description: Binary data
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

The test.osg you have is missing all the contents of the scene graph
save for the root group.  I would suspect that loading of the
serializers is amiss somewhere.

The curious thing is that other windows users have been use the new
serializers for a while now without any problems.

As another test could you try:

  osgconv cow.osg test.osgt
  osgviewer test.osgt

Robert.

On Mon, Jun 27, 2011 at 12:19 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Hi Robert,
 Yeah the same results, attached is the converted osg file just in case you
 spot some oddities..
 Certainly a small file, let me know if you need any debug output or anything
 you want me to try.
 Not sure if it will convert ok being on remotedesktop...


 Cheers

 Martin.


 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
 Osfield
 Sent: 27 June 2011 12:12
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] problem with openscenegraph-data?

 Hi Martin,

 On Mon, Jun 27, 2011 at 12:03 PM, Martin Naylor
 martinnay...@virginmedia.com wrote:
 I have had a look around and can come up with no problems.
 Not sure where to look at the moment, running  via remote desktop at
 present
 so ignore the GL errors...it did happen when running on my desktop
 yesterday
 so I am ruling RDP out for the moment as osgviewer cow.osg works via
 RDP...

 Attached is the logfile from the debug not sure if it will help.
 I noticed it when I wiped my openscenegraph-data and checked it out
 again...

 The debug output looks OK, it does look that the
 osgdb_serializer_osg.dll is found
 should it should be able to load the data.  The only slighty odd thing
 is that the
 osgdb_serializer_ prefix is only used right at the end, it should
 really be checked
 right at the start rather than searching for osg.dll.  I'll look into
 this but I don't think
 this is the cause of the issues on your system.

 Could you try an:

   osgconv cow.osgt test.osg

 To see what result you get.  Try the test.osg with osgviewer.

 Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

I've had another thought, the old .osg plugin explictly preloads the
core osg class wrappers to retain backwards compatibility with how
they worked bofore, while the new serailizers load an the serializer
dll's on demand.  It could be this secondary dll loading that is at
fault.

Could you try:

  osgviewer cessnafire.osg

As this should get the plugin to load the osgParticle NodeKit and
associate deprecated  osgParticle wrappers.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
HI Robert,
That works fine!
Is it the files that are naff that are downloaded from Openscenegraph-data,
or need updating?

Cheers

Martin




-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 12:23
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

The test.osg you have is missing all the contents of the scene graph
save for the root group.  I would suspect that loading of the
serializers is amiss somewhere.

The curious thing is that other windows users have been use the new
serializers for a while now without any problems.

As another test could you try:

  osgconv cow.osg test.osgt
  osgviewer test.osgt

Robert.

On Mon, Jun 27, 2011 at 12:19 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Hi Robert,
 Yeah the same results, attached is the converted osg file just in case you
 spot some oddities..
 Certainly a small file, let me know if you need any debug output or
anything
 you want me to try.
 Not sure if it will convert ok being on remotedesktop...


 Cheers

 Martin.


 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
 Osfield
 Sent: 27 June 2011 12:12
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] problem with openscenegraph-data?

 Hi Martin,

 On Mon, Jun 27, 2011 at 12:03 PM, Martin Naylor
 martinnay...@virginmedia.com wrote:
 I have had a look around and can come up with no problems.
 Not sure where to look at the moment, running  via remote desktop at
 present
 so ignore the GL errors...it did happen when running on my desktop
 yesterday
 so I am ruling RDP out for the moment as osgviewer cow.osg works via
 RDP...

 Attached is the logfile from the debug not sure if it will help.
 I noticed it when I wiped my openscenegraph-data and checked it out
 again...

 The debug output looks OK, it does look that the
 osgdb_serializer_osg.dll is found
 should it should be able to load the data.  The only slighty odd thing
 is that the
 osgdb_serializer_ prefix is only used right at the end, it should
 really be checked
 right at the start rather than searching for osg.dll.  I'll look into
 this but I don't think
 this is the cause of the issues on your system.

 Could you try an:

   osgconv cow.osgt test.osg

 To see what result you get.  Try the test.osg with osgviewer.

 Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert,
Using .osg works fine, but .osgt is still coming up blank...
Converted cessnafire to osgt and it works ok..

Cheers

Martin


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 12:43
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

I've had another thought, the old .osg plugin explictly preloads the
core osg class wrappers to retain backwards compatibility with how
they worked bofore, while the new serailizers load an the serializer
dll's on demand.  It could be this secondary dll loading that is at
fault.

Could you try:

  osgviewer cessnafire.osg

As this should get the plugin to load the osgParticle NodeKit and
associate deprecated  osgParticle wrappers.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

On Mon, Jun 27, 2011 at 12:56 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Is it the files that are naff that are downloaded from Openscenegraph-data,
 or need updating?

As far as I'm aware the .osgt files in OpenSceneGraph-Data are all
correct, I have now tagged
and posted the OpenSceneGraph-Data-3.0.0.

   http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets

Could you post your the cow.osgt so I can double check it's OK.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert,
I just sent you the cow.osgt I was using, but its stuck in the list manager
approval...
Also I have downloaded and replaced the dataset with the same results.
Anything else you want me to try just shout...

Cheers

Martin

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 13:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

On Mon, Jun 27, 2011 at 12:56 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Is it the files that are naff that are downloaded from
Openscenegraph-data,
 or need updating?

As far as I'm aware the .osgt files in OpenSceneGraph-Data are all
correct, I have now tagged
and posted the OpenSceneGraph-Data-3.0.0.

   http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets

Could you post your the cow.osgt so I can double check it's OK.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Martin,

On Mon, Jun 27, 2011 at 1:18 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Hi Robert,
 Here is the osgt cow...
 I will check out 3.0.0 dataset and give that a go..

I've just done a diff and uour cow.osgt is identical with the one
OpenSceneGaph-Data-3.0.0.

The problem at you end has to be an issue with loading the new and
utilzing the new serializers.  I'm afraid I don't
have any clue at all why they might be failing.

From your previous emails you reported sucsess, but you weren't
specific in which test this was.  So just for cariity what happens
when you do:

  osgconv cow.osg test.osgt
  osgviewer test.osgt

If this works could you compare the cow.osgt in OpenSceneGraph-Data
and the test.osgt.

Robert.


Robert.
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi All,

Any more feedback on the OSG-3.0 branch or OSG-3.0.0-rc6??  I'm ready
to tag the release now.  All I need to do is type make tag-run and
then update the website...  but first I'd like to see some more
feedback on how things are looking.

I'm particularily keen to get feedback from Windows users and whether
the new serializers are work OK for you, for background see see the
today's thread openscenegraph-data?.  Could you please test the new
OpenSceneGraph-Data in svn/trunk or the new
OpenSceneGraph-Data.3.0.0.zip that I uploaded this morning.  The data
is now linked from.

http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets

To test run:

   osgviewer cow.osgt

   osgviewer osgcool.osgt

   osgviewer cessnafire.osgt

   osgvewier glsl_mandelbrot.osgt

I haven't seen any reports of problems with the new serializers other
than one with handling invalid numerical values that I came across,
Wang Rui's already addressed this problem, so until Martin's post this
morning it looked like everything was working well.

It could be that Martin's build or runtime has gone wrong for some
reason, or it could be that this is a platform specific bug.  I'd like
to work out which of these two it is so I can make a judgement call on
whether it's safe to tag 3.0.0.

Thanks for you help,
Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi Robert,
I just did a diff on the files, it's the old chestnut of carriage returns at
the end of the files(unix style), when comparing against the one using
osgconv.
Believe you have a tool for updating the mass unix carriage returns...does
that make sense?


Cheers

Martin


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 13:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi Martin,

On Mon, Jun 27, 2011 at 1:18 PM, Martin Naylor
martinnay...@virginmedia.com wrote:
 Hi Robert,
 Here is the osgt cow...
 I will check out 3.0.0 dataset and give that a go..

I've just done a diff and uour cow.osgt is identical with the one
OpenSceneGaph-Data-3.0.0.

The problem at you end has to be an issue with loading the new and
utilzing the new serializers.  I'm afraid I don't
have any clue at all why they might be failing.

From your previous emails you reported sucsess, but you weren't
specific in which test this was.  So just for cariity what happens
when you do:

  osgconv cow.osg test.osgt
  osgviewer test.osgt

If this works could you compare the cow.osgt in OpenSceneGraph-Data
and the test.osgt.

Robert.


Robert.
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert,

I'll be at home in some hours, I'll give you feedback as soon as possible, I 
think in 4 hours from now.

Would it be possible to include a collada example file into the OSG example 
data?


Thank you!

Cheers,
Torben

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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi Torben,

On Mon, Jun 27, 2011 at 1:49 PM, Torben Dannhauer tor...@dannhauer.info wrote:
 I'll be at home in some hours, I'll give you feedback as soon as possible, I 
 think in 4 hours from now.

All testing is useful, but I'd like to tag 3.0.0 as soon as possible
as I have lots on stuff to do in prep for my
heading off on family holiday tomorrow, so may well have tagged 3.0.0
by the time you get back.

 Would it be possible to include a collada example file into the OSG example 
 data?

I have already tagged and uploaded the OpenSceneGraph-Data-3.0.0 data,
I don't plan on updating it as I have
plenty of other work to do.  You can always upload the data to the wilki.

Robert.
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert,

ok, thanks!

Cheers,
Torben

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


From your previous emails you reported sucsess, but you weren't
specific in which test this was.  So just for cariity what happens
when you do:

   osgconv cow.osg test.osgt
   osgviewer test.osgt

If this works could you compare the cow.osgt in OpenSceneGraph-Data
and the test.osgt.


I've just done the same test on my nightly built OSG. I've done this:

osgviewer cow.osgt

(meaning the cow.osgt that's in OSG-Data) and this comes up blank. Then 
I did as you suggest:


osgconv cow.osg test.osgt
osgviewer test.osgt

and this works fine. Diffing cow.osgt (from OSG-Data) and test.osgt 
(from my osgconv) gives a lot of small precision differences in floating 
point numbers (probably meaningless) and a difference in line endings as 
Martin said.


If I change cow.osgt (from OSG-Data) to Windows line endings, then it 
loads correctly in osgviewer. So the question is, why does the line 
ending style make any difference? Perhaps the osgt plugin tries to read 
the file's header, fails because of line endings, and then hands off 
responsibility of loading to another plugin?


I can have a go at debugging this if you have no ideas. Clearly changing 
all the files in OSG-Data to have Windows line endings is not a solution.


J-S

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

On Mon, Jun 27, 2011 at 2:20 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 If I change cow.osgt (from OSG-Data) to Windows line endings, then it loads
 correctly in osgviewer. So the question is, why does the line ending style
 make any difference? Perhaps the osgt plugin tries to read the file's
 header, fails because of line endings, and then hands off responsibility of
 loading to another plugin?

 I can have a go at debugging this if you have no ideas. Clearly changing all
 the files in OSG-Data to have Windows line endings is not a solution.

Thanks for the testing.  It confirms that it isn't a problem specific
problem to Martin's system, and show's that we all haven't done enough
testing of all the different combinations of usage of the new
serializers.

I'm glad this has now been spotted, unfortunately Rui is likely to
have headed off to be so we'll probably need to track down the line
ending issues ourselves.

I'll convert line endings to dos on my system to see if I can recreate
the problem under Linux.

Cheers,
Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

On Mon, Jun 27, 2011 at 2:41 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
 I'll convert line endings to dos on my system to see if I can recreate
 the problem under Linux.

I've just done a test and .osgt with dos line endings works fine under Linux.

Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Ulrich Hertlein
On 27/06/11 15:46 , Robert Osfield wrote:
 I'll convert line endings to dos on my system to see if I can recreate
 the problem under Linux.
 
 I've just done a test and .osgt with dos line endings works fine under Linux.

I ran the same test on OS X and it works fine here as well (line endings don't 
make a
difference).

/ulrich

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


I can have a go at debugging this if you have no ideas. Clearly changing
all the files in OSG-Data to have Windows line endings is not a solution.


OK, debugging into this, it gets into InputStream::readObjectFields() 
(src/osgDB/InputStream.cpp line 632 on trunk). Here as I understand it, 
it's supposed to read the data for each type in the object's class 
hierarchy. It reads the Object part, then the Node part, and when it 
gets to the Group part (which has only the Children field to read) it 
fails (in UserSerializer::read() - include/osgDB/Serializer line 162).


if ( !is.matchString(_name) )
return true;

(here _name is Children). Going into matchString, which is this:

std::string s; readString(s);
// ...

After readString(s), s is 1, which means that the Children string 
had already been consumed somewhere.


Starting over, it seems that the Children gets consumed when it tries 
to deserialize UserDataContainer (the last field of osg::Object to be 
deserialized). This doesn't match, so it should go back in the stream, 
but it doesn't because from then on when reading osg::Node's properties, 
it always gets the 1.


I don't quite know how to debug this further... Any hints?

J-S
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


Thanks for the testing.  It confirms that it isn't a problem specific
problem to Martin's system, and show's that we all haven't done enough
testing of all the different combinations of usage of the new
serializers.


Yeah, well this is the first time I've tried using .osgt files someone 
else created, before I was the one creating them and using them so as we 
saw that use case worked fine. I agree it's something we should have 
tested before, sorry for that.



I'm glad this has now been spotted, unfortunately Rui is likely to
have headed off to be so we'll probably need to track down the line
ending issues ourselves.


See my other message.

J-S
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[osg-users] Displaying depth buffer

2011-06-27 Thread aaron wetzler
Hi,

I would like to render the depth buffer of my scene instead of the color buffer.

I would also like to be able to save the depth buffer and the colorbuffer to a 
file (i.e. bmp or jpg or whatever).

How can I do this?


Cheers,
aaron

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

Thanks for looking into this issue.  I will need to dig into the code
itself to have a go at understanding it so can't yet provide any
suggestions, the difference in behaviour between Windows and Unices
seems to be the key, so I'd suspect there is something probably
happening when reading from the stream that one system end of
tokens/lines are picked up and the other system these aren't.

Unfortunately I have to head offline for half an hour as I have
children to look after and they are icing a birthday that needs some
adult assistance, ahhh the joys of juggling work and family :-)

Robert.

On Mon, Jun 27, 2011 at 3:01 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 Hi Robert,

 I can have a go at debugging this if you have no ideas. Clearly changing
 all the files in OSG-Data to have Windows line endings is not a solution.

 OK, debugging into this, it gets into InputStream::readObjectFields()
 (src/osgDB/InputStream.cpp line 632 on trunk). Here as I understand it, it's
 supposed to read the data for each type in the object's class hierarchy. It
 reads the Object part, then the Node part, and when it gets to the Group
 part (which has only the Children field to read) it fails (in
 UserSerializer::read() - include/osgDB/Serializer line 162).

            if ( !is.matchString(_name) )
                return true;

 (here _name is Children). Going into matchString, which is this:

    std::string s; readString(s);
    // ...

 After readString(s), s is 1, which means that the Children string had
 already been consumed somewhere.

 Starting over, it seems that the Children gets consumed when it tries to
 deserialize UserDataContainer (the last field of osg::Object to be
 deserialized). This doesn't match, so it should go back in the stream, but
 it doesn't because from then on when reading osg::Node's properties, it
 always gets the 1.

 I don't quite know how to debug this further... Any hints?

 J-S
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Re: [osg-users] unable to save render-to-texture image

2011-06-27 Thread aaron wetzler
Hi loveRiceee

Did you manage to get this working?
Aaron


loveRiceee wrote:
 Hi,all
 
 I was trying to save a render-to-texture image file many ways, however, 
 failed each time.
 when i attach texture to camera.it works fine.
 but i attach image to camera. it doesn't work right.
 I saved the image data to .jpg, .png, .bmp format . but when i double-click 
 the saved image file, there's nothing but blank.and when i tried do the same 
 thing in the osg example osgprerender, the problem was still that.  i use 
 osgDB::writeImageFile(*image, d:\\data\\test.bmp); 
  why? Is there someone met this problem? How did you fix it?
 
 
 Code:
 
 osg::ref_ptrosg::Texture2D colorMap = new osg::Texture2D;
 colorMap-setTextureSize(width, height);
 colorMap-setInternalFormat(GL_RGBA);
 colorMap-setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
 colorMap-setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
 
 osg::ref_ptrosg::Texture2D depthMap = new osg::Texture2D;
 depthMap-setTextureSize(width,height);
 depthMap-setInternalFormat(GL_DEPTH_COMPONENT);
 depthMap-setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
 depthMap-setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
 
 osg::ref_ptrosg::Camera camera = new osg::Camera;
 camera-setClearColor(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
 camera-setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 camera-setReferenceFrame(osg::Transform::RELATIVE_RF);
 camera-setProjectionMatrixAsFrustum(-proj_right, proj_right, -proj_top, 
 proj_top, znear, zfar);
 //camera-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
 camera-setProjectionMatrix(osg::Matrixd::identity());
 camera-setViewMatrixAsLookAt(bs.center()-osg::Vec3(0.0f,2.0f,0.0f)*bs.radius(),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
 camera-setViewMatrix(osg::Matrixd::identity());
 camera-setViewport(0, 0, width, height);
 camera-setRenderOrder(osg::Camera::PRE_RENDER);
 camera-setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
 camera-attach(osg::Camera::DEPTH_BUFFER, depthMap);
 camera-attach(osg::Camera::COLOR_BUFFER, colorMap);
 osg::ref_ptrosg::Image image = new osg::Image;
 image-allocateImage(width, height, 1, GL_RGBA, GL_FLOAT);
 image-setInternalTextureFormat(GL_RGBA);
 camera-attach(osg::Camera::COLOR_BUFFER, image.get());
 osg::ref_ptrosg::Geode geo = createCube(colorMap, depthMap);
 camera-addChild(modelNode.get());
 osg::ref_ptrosg::Group parent = new osg::Group;
 parent-addChild(geo.get());
 parent-addChild(camera.get());
 osgDB::writeImageFile(*image, test.bmp);
 //colorMap-setImage(0, image);
 return parent.get();
 
 
 
 ... 
 
 Thank you!
 
 Cheers,
 sun


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Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread John Farrier
Hi,

I've been looking at this without any progress.  Any ideas on how to debug this 
from my application or is there a way to ensure that the animation gets 
advanced?

Thank you!

Cheers,
John

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Martin Naylor
Hi All,
Cheers all for looking into it, glad it was not my system...
Let me know if I can be of anymore assistance on the matter.
The good news is I have not found anything else that is causing me issues
under VS2008x64 and Windows 7 x64, with Nvidia 480gtx and latest drivers.
Robert -Enjoy the holiday and icing, I suspect you have had enough of Ice in
Scotland ;)
 
Cheers

Martin 

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 27 June 2011 15:10
To: OpenSceneGraph Users
Subject: Re: [osg-users] problem with openscenegraph-data?

Hi J-S,

Thanks for looking into this issue.  I will need to dig into the code
itself to have a go at understanding it so can't yet provide any
suggestions, the difference in behaviour between Windows and Unices
seems to be the key, so I'd suspect there is something probably
happening when reading from the stream that one system end of
tokens/lines are picked up and the other system these aren't.

Unfortunately I have to head offline for half an hour as I have
children to look after and they are icing a birthday that needs some
adult assistance, ahhh the joys of juggling work and family :-)

Robert.

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Re: [osg-users] strange exception

2011-06-27 Thread Josue Hernandez
well, i install OSG like say in this page: 
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
a friend that install OSG with this metod can run the proyect, i instal OSG 
same way but mark the error mentioned above

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[osg-users] weird problem with Intel GMAs

2011-06-27 Thread Stephan Maximilian Huber
Hi all,


I am experiencing a weird problem with a custom osg-project (osg 2.9.x)
on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy
as hell, but unfortunately I have to stick with them)

My scene consists basically of a textured quad, playing a video via a
TextureSubloadCallback. All works fine on OS X and other windows boxes.
On the intel-box the performance is really bad (about 3-4 fps)

If i switch the stats on, the performce restores back to normal: 60fps.
If I cycle through the various stat-modes performance is good, but as
soon as the stats are disabled, the performance is back to 3-4fps.

Any idea?

thanks in advance,

Stephan
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Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Robert Osfield
HI Stephan,

I don't have any idea what might be up with the driver, it's rather
counter-intuitive that doing the on screen stats would improve things.

My own suggestion would be to add a final draw callback to the
viewer's Camera that calls glFlush or glFinish to see if either of
these has an effect.  This might provide you a bit more feel for the
nature of the driver bug.

Robert.

On Mon, Jun 27, 2011 at 4:40 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
 Hi all,


 I am experiencing a weird problem with a custom osg-project (osg 2.9.x)
 on windows xp and an Intel GMA 965 (I know, the intel-driver are crappy
 as hell, but unfortunately I have to stick with them)

 My scene consists basically of a textured quad, playing a video via a
 TextureSubloadCallback. All works fine on OS X and other windows boxes.
 On the intel-box the performance is really bad (about 3-4 fps)

 If i switch the stats on, the performce restores back to normal: 60fps.
 If I cycle through the various stat-modes performance is good, but as
 soon as the stats are disabled, the performance is back to 3-4fps.

 Any idea?

 thanks in advance,

 Stephan
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

I'm back online once more.  Have you looked into this topic any
further?  Unfortunately as I don't have a Windows box at it's a window
specific problem I'm rather stuck in debugging it.

Robert.
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Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread aaron wetzler
SOLUTION


For anyone who struggled with this here is my solution.
I really have no idea how correct it is but it works for me


Code:
  //Setup of the viewer and scenedata here

   osg::ref_ptrosg::Camera  osgCam = viewer.getCamera(); 

   osg::ref_ptrosg::Image   colorImage= new osg::Image; 
   osg::ref_ptrosg::Image   zImage = new osg::Image; 

   colorImage-allocateImage(1024, 768, 1, GL_RGBA, GL_UNSIGNED_BYTE); 
   zImage-allocateImage(1024, 768, 1, GL_DEPTH_COMPONENT , GL_UNSIGNED_BYTE); 

   osgCam-attach(osg::Camera::COLOR_BUFFER, colorImage.get()); 
   osgCam-attach(osg::Camera::DEPTH_BUFFER, zImage.get()); /* */ 

   viewer.frame();  

   Sleep(100);
   osgDB::writeImageFile(*colorImage.get(),color.bmp); 
   osgDB::writeImageFile(*zImage.get(),depth.bmp); 





Cheers,
aaron

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi Window dev's,

I'm currently investigation the problem under Windows with the unix
line endings, which is a bit awkward as I only have a Linux system so
can't test it directly... So will need Windows users to test stuff out
for me.

One thing I'd like to test is whether the addition of the new
UserDataContainer causes a problem, the check for this new data
structure is only added to .osgt files that are tagged later than so
version 76.  This version is listed in the first few lines of a .osgt
file, so in the cow.osgt you'll see the so version number listed under
the #Version line:

#Ascii Scene
#Version 78
#Generator OpenSceneGraph 2.9.17

Could copy the cow.osgt to cow_76.osgt and then you ammend this files
so the top few lines read read

#Ascii Scene
#Version 76
#Generator OpenSceneGraph 2.9.17

And then attempt to run :

   osgviewer cow_76.osgt

Ohh, you'll need to make sure that the line endings don't change with
the editing.  If you have problem with this I can post you a modified
file.

Robert.
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Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Stephan Maximilian Huber
Hi Robert,

thanks for your suggestion. Meanwhile I found a hack to fix my problem:
I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing
osgText). Don't ask me why.

thanks again,

Stephan



Am 27.06.11 17:52, schrieb Robert Osfield:
 HI Stephan,
 
 I don't have any idea what might be up with the driver, it's rather
 counter-intuitive that doing the on screen stats would improve things.
 
 My own suggestion would be to add a final draw callback to the
 viewer's Camera that calls glFlush or glFinish to see if either of
 these has an effect.  This might provide you a bit more feel for the
 nature of the driver bug.

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Re: [osg-users] weird problem with Intel GMAs

2011-06-27 Thread Chris 'Xenon' Hanson
On 6/27/2011 10:47 AM, Stephan Maximilian Huber wrote:
 Hi Robert,
 thanks for your suggestion. Meanwhile I found a hack to fix my problem:
 I added some GL_ALPHA-textured quads to the scene with alpha 0 (mimicing
 osgText). Don't ask me why.

  I don't have an answer, but I wonder if gDebugger might give you any insight?

-- 
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http://www.alphapixel.com/
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Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


I'm back online once more.  Have you looked into this topic any
further?  Unfortunately as I don't have a Windows box at it's a window
specific problem I'm rather stuck in debugging it.


Looking at it some more, the problem seems to be here:

virtual bool matchString( const std::string str )
{
std::string s; readString(s);  // (1)
if ( s==str ) return true; // (2)
else _in-seekg( -(int)(s.length()), std::ios::cur );  // (3)
return false;
}

(src/osgPlugins/osg/AsciiStreamOperator.h line 277 in trunk)

str is UserDataContainer. readString(s) reads Children, without 
quotes of course, which is the next item in the string. (1) Then, since 
the (s==str) test fails (2), it's supposed to seek back by 8 characters 
(3). The call to seekg does give -8 as parameter, but for some reason 
the call seems to not do anything, though it doesn't return an error 
either...


Oh, I think I've just found the problem, and it's definitely weird if 
it's that. It seems that when seeking back by 8 characters, the _fseek() 
function (which seekg eventually calls) converts the relative position 
of -8 to an absolute one. For that, it must know the current position in 
the file, so it calls _ftell. It looks like it counts line endings as 
\r\n when counting the characters, even if they are only \n in the 
actual file. So the position it seeks back to is 148 - 8 = 140. Notice 
that the Children line is the 9th line of the file, so there are 
exactly 8 extra \r characters counted (by pure coincidence), and the 
length of Children is also 8, so when seeking back to before 
Children it actually seeks to right after it.


I don't know how to fix this. It seems to me like the _ftell function is 
broken, it should count exactly what is in the file and not add extra 
characters that aren't there. I guess setting the file to binary mode, 
and then manually replacing all \r\n by \n, and then reading files as on 
Linux on all platforms would work. Or, on Windows, we could read the 
whole file in binary mode, replace \n with \r\n, and then use that in a 
stringstream to be read from by the .osgt plugin. But that sounds like a 
lot of work for something that should work automatically.


Did we ever have a similar problem for the other .osg plugin?

J-S
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


Could copy the cow.osgt to cow_76.osgt and then you ammend this files
so the top few lines read read

#Ascii Scene
#Version 76
#Generator OpenSceneGraph 2.9.17

And then attempt to run :

osgviewer cow_76.osgt


This didn't make any difference. The result is the same, only the top 
Group is read because it can't read the Children tag.


J-S
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

Thanks for digging into the problem.  I find it difficult to believe
that tell, seek istream implementations are broken.  It might be worth
putting a tellg before and after the seek to see what values it's
using.

As for moving to binary mode, this is possible, nor sure of the
fallout though, but it terms of making sure we get the same results
across all platforms it might well be the best thing to do.  Off hand
I don't know how much of a fallout this would have.

As for the .osg plugin, I deliberately avoiding using seek and instead
implemented caching of strings within the FieldReaderIterator to hide
the fact that we'd read data in but then not use it directly.
Potentially would could do something similar with InputStream, but
again I'm not sure how much of a impact this might have.

Robert.

On Mon, Jun 27, 2011 at 6:46 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 Hi Robert,

 I'm back online once more.  Have you looked into this topic any
 further?  Unfortunately as I don't have a Windows box at it's a window
 specific problem I'm rather stuck in debugging it.

 Looking at it some more, the problem seems to be here:

    virtual bool matchString( const std::string str )
    {
        std::string s; readString(s);                          // (1)
        if ( s==str ) return true;                             // (2)
        else _in-seekg( -(int)(s.length()), std::ios::cur );  // (3)
        return false;
    }

 (src/osgPlugins/osg/AsciiStreamOperator.h line 277 in trunk)

 str is UserDataContainer. readString(s) reads Children, without quotes
 of course, which is the next item in the string. (1) Then, since the
 (s==str) test fails (2), it's supposed to seek back by 8 characters (3). The
 call to seekg does give -8 as parameter, but for some reason the call seems
 to not do anything, though it doesn't return an error either...

 Oh, I think I've just found the problem, and it's definitely weird if it's
 that. It seems that when seeking back by 8 characters, the _fseek() function
 (which seekg eventually calls) converts the relative position of -8 to an
 absolute one. For that, it must know the current position in the file, so it
 calls _ftell. It looks like it counts line endings as \r\n when counting the
 characters, even if they are only \n in the actual file. So the position it
 seeks back to is 148 - 8 = 140. Notice that the Children line is the 9th
 line of the file, so there are exactly 8 extra \r characters counted (by
 pure coincidence), and the length of Children is also 8, so when seeking
 back to before Children it actually seeks to right after it.

 I don't know how to fix this. It seems to me like the _ftell function is
 broken, it should count exactly what is in the file and not add extra
 characters that aren't there. I guess setting the file to binary mode, and
 then manually replacing all \r\n by \n, and then reading files as on Linux
 on all platforms would work. Or, on Windows, we could read the whole file in
 binary mode, replace \n with \r\n, and then use that in a stringstream to be
 read from by the .osgt plugin. But that sounds like a lot of work for
 something that should work automatically.

 Did we ever have a similar problem for the other .osg plugin?

 J-S
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S and all other Window dev's

I have just re-implemented the possibly offending matchString method
with a seekp that uses absolute positions.  The code looks like - the
#if 0 is the original implementation, and the #else implementation is
my new version based on absolute file positions.

The full modified
OpenSceneGraph/src/osgPlugins/osg/AsiiStreamOperator.h is attached.

Robert.

#if 0
virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else _in-seekg( -(int)(s.length()), std::ios::cur );
return false;
}
#else
virtual bool matchString( const std::string str )
{
// record position before read to fallback on if match doesn't succeed.
std::streampos filePos = _in-tellg();

std::string s; readString(s);

if ( s==str ) return true;
else
{
_in-seekg( filePos, std::ios::beg );
}
return false;
}
#endif

I have tested this under Linux and it works fine.  I have no clue to
how things will work out under Windows.  Fingers crossed.

Robert.
#ifndef OSGDB_ASCIISTREAMOPERATOR
#define OSGDB_ASCIISTREAMOPERATOR

#include ostream
#include osgDB/StreamOperator

class AsciiOutputIterator : public osgDB::OutputIterator
{
public:
AsciiOutputIterator( std::ostream* ostream )
: _readyForIndent(false), _indent(0) { _out = ostream; }

virtual ~AsciiOutputIterator() {}

virtual bool isBinary() const { return false; }

virtual void writeBool( bool b )
{
indentIfRequired();
if ( b ) *_out  TRUE ;
else *_out  FALSE ;
}

virtual void writeChar( char c )
{ indentIfRequired(); *_out  (short)c  ' '; }

virtual void writeUChar( unsigned char c )
{ indentIfRequired(); *_out  (unsigned short)c  ' '; }

virtual void writeShort( short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeUShort( unsigned short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeInt( int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeUInt( unsigned int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeLong( long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeULong( unsigned long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeFloat( float f )
{ indentIfRequired(); *_out  f  ' '; }

virtual void writeDouble( double d )
{ indentIfRequired(); *_out  d  ' '; }

virtual void writeString( const std::string s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeStream( std::ostream (*fn)(std::ostream) )
{
indentIfRequired(); *_out  fn;
if ( isEndl( fn ) )
{
_readyForIndent = true;
}
}

virtual void writeBase( std::ios_base (*fn)(std::ios_base) )
{
indentIfRequired(); *_out  fn;
}

virtual void writeGLenum( const osgDB::ObjectGLenum value )
{
GLenum e = value.get();
const std::string enumString = osgDB::Registry::instance()-getObjectWrapperManager()-getString(GL, e);
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeProperty( const osgDB::ObjectProperty prop )
{
std::string enumString = prop._name;
if ( prop._mapProperty )
{
enumString = osgDB::Registry::instance()-getObjectWrapperManager()-getString(prop._name, prop._value);
}
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeMark( const osgDB::ObjectMark mark )
{
_indent += mark._indentDelta;
indentIfRequired(); *_out  mark._name;
}

virtual void writeCharArray( const char* s, unsigned int size ) {}

virtual void writeWrappedString( const std::string str )
{
std::string wrappedStr;
unsigned int size = str.size();
for ( unsigned int i=0; isize; ++i )
{
char ch = str[i];
if ( ch=='\' ) wrappedStr += '\\';
else if ( ch=='\\' ) wrappedStr += '\\';
wrappedStr += ch;
}

wrappedStr.insert( std::string::size_type(0), 1, '\' );
wrappedStr += '\';

indentIfRequired();
writeString( wrappedStr );
}

protected:

inline void indentIfRequired()
{
if ( _readyForIndent )
{
for (int i=0; i_indent; ++i)
*_out  ' ';
_readyForIndent = false;
}
}

bool _readyForIndent;
int _indent;
};

class AsciiInputIterator : public osgDB::InputIterator
{
public:
AsciiInputIterator( std::istream* istream ) { _in = istream; }
virtual ~AsciiInputIterator() {}

virtual bool isBinary() const { return false; }

virtual void readBool( bool b )
{
std::string boolString;
 

Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


Thanks for digging into the problem.  I find it difficult to believe
that tell, seek istream implementations are broken.  It might be worth
putting a tellg before and after the seek to see what values it's
using.


I did this:

virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else
{
std::istream::pos_type pos_before = _in-tellg();
_in-seekg( -(int)(s.length()), std::ios::cur );
std::istream::pos_type pos_after = _in-tellg();
}
return false;
}

What I get is pos_before = 148, pos_after = 140. However, next time 
matchString is called, the value of s is 1 instead of Children, so 
it obviously didn't succeed...


Changing the function to:

virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else
{
std::istream::pos_type pos_before = _in-tellg();
for (unsigned int i = 0; i  s.length(); ++i)
_in-unget();
std::istream::pos_type pos_after = _in-tellg();
}
return false;
}

(so instead of seeking back by 8 characters, we call unget() 8 times)

This works, i.e. the next time matchString is called the value of s is 
Children, and the cow is read correctly. What's weird is that I kept 
the two tellg() calls, and they still return the same values (pos_before 
= 148 and pos_after = 140). There seems to be some inconsistency between 
how seekg and tellg work (or the underlying functions they eventually 
call to do their work).


So unless someone finds a better solution, I suggest changing 
matchString from this:


virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else _in-seekg( -(int)(s.length()), std::ios::cur );
return false;
}

to this:

virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else
{
for (unsigned int i = 0; i  s.length(); ++i)
_in-unget();
}
return false;
}

Or you can obfuscate it by removing newlines if you want :-)

It's really sad we need to avoid seekg for one particular platform (and 
I wonder if VC++ 2010 fixes this... I'm on 2008).



As for moving to binary mode, this is possible, nor sure of the
fallout though, but it terms of making sure we get the same results
across all platforms it might well be the best thing to do.  Off hand
I don't know how much of a fallout this would have.

As for the .osg plugin, I deliberately avoiding using seek and instead
implemented caching of strings within the FieldReaderIterator to hide
the fact that we'd read data in but then not use it directly.
Potentially would could do something similar with InputStream, but
again I'm not sure how much of a impact this might have.


For these two possible solutions I'll defer to you or others who might 
know about how stream i/o works on multiple platforms. I'm generally 
just a user of these things and hack at them until they work, I'm not 
well placed to say what will work and what the consequences will be...


J-S
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


 _in-seekg( filePos, std::ios::beg );


Still doesn't work for me, same effect... See my other message, and in 
particular the fact that the tellg() calls returned the same values in 
both the working and non-working cases makes me think this is not 
reliable, so even seeking with an absolute position does not work since 
this position comes from tellg()...


_ftell() which is called from tellg() seems to be the source of the 
problem, and my solution in the other message doesn't use this.


J-S
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Stephan Wenglorz

Hi Robert,

rc6 builds fine in release mode on Debian Tesing x86_64, g++ 4.6. 
Running osgviewer with the .osgt examples that you mentioned also works ok.


Greetings
Stephan

On 27.06.2011 14:43, Robert Osfield wrote:

Hi All,

Any more feedback on the OSG-3.0 branch or OSG-3.0.0-rc6??  I'm ready
to tag the release now.  All I need to do is type make tag-run and
then update the website...  but first I'd like to see some more
feedback on how things are looking.

I'm particularily keen to get feedback from Windows users and whether
the new serializers are work OK for you, for background see see the
today's thread openscenegraph-data?.  Could you please test the new
OpenSceneGraph-Data in svn/trunk or the new
OpenSceneGraph-Data.3.0.0.zip that I uploaded this morning.  The data
is now linked from.

 http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets

To test run:

osgviewer cow.osgt

osgviewer osgcool.osgt

osgviewer cessnafire.osgt

osgvewier glsl_mandelbrot.osgt

I haven't seen any reports of problems with the new serializers other
than one with handling invalid numerical values that I came across,
Wang Rui's already addressed this problem, so until Martin's post this
morning it looked like everything was working well.

It could be that Martin's build or runtime has gone wrong for some
reason, or it could be that this is a platform specific bug.  I'd like
to work out which of these two it is so I can make a judgement call on
whether it's safe to tag 3.0.0.

Thanks for you help,
Robert.



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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

On Mon, Jun 27, 2011 at 7:34 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 Still doesn't work for me, same effect... See my other message, and in
 particular the fact that the tellg() calls returned the same values in both
 the working and non-working cases makes me think this is not reliable, so
 even seeking with an absolute position does not work since this position
 comes from tellg()...

 _ftell() which is called from tellg() seems to be the source of the problem,
 and my solution in the other message doesn't use this.

Argghghg unget it is.  Could you send me the whole modified file
and I'll merge it with svn/trunk, do some testing and if it looks OK
check it into the OSG-3.0 branch for the release.

Cheers,
Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert,


Argghghg unget it is.  Could you send me the whole modified file
and I'll merge it with svn/trunk, do some testing and if it looks OK
check it into the OSG-3.0 branch for the release.


Argghghg is exactly the term I would use to describe this situation ;-)

Here is the file (src/osgPlugins/osg/AsciiStreamOperator.h), and you 
might want to put a descriptive comment so people know why this was 
done... After all, my instinct would be to replace a loop with a single 
function call too...


J-S
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#ifndef OSGDB_ASCIISTREAMOPERATOR
#define OSGDB_ASCIISTREAMOPERATOR

#include ostream
#include osgDB/StreamOperator

class AsciiOutputIterator : public osgDB::OutputIterator
{
public:
AsciiOutputIterator( std::ostream* ostream )
: _readyForIndent(false), _indent(0) { _out = ostream; }

virtual ~AsciiOutputIterator() {}

virtual bool isBinary() const { return false; }

virtual void writeBool( bool b )
{
indentIfRequired();
if ( b ) *_out  TRUE ;
else *_out  FALSE ;
}

virtual void writeChar( char c )
{ indentIfRequired(); *_out  (short)c  ' '; }

virtual void writeUChar( unsigned char c )
{ indentIfRequired(); *_out  (unsigned short)c  ' '; }

virtual void writeShort( short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeUShort( unsigned short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeInt( int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeUInt( unsigned int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeLong( long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeULong( unsigned long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeFloat( float f )
{ indentIfRequired(); *_out  f  ' '; }

virtual void writeDouble( double d )
{ indentIfRequired(); *_out  d  ' '; }

virtual void writeString( const std::string s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeStream( std::ostream (*fn)(std::ostream) )
{
indentIfRequired(); *_out  fn;
if ( isEndl( fn ) )
{
_readyForIndent = true;
}
}

virtual void writeBase( std::ios_base (*fn)(std::ios_base) )
{
indentIfRequired(); *_out  fn;
}

virtual void writeGLenum( const osgDB::ObjectGLenum value )
{
GLenum e = value.get();
const std::string enumString = 
osgDB::Registry::instance()-getObjectWrapperManager()-getString(GL, e);
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeProperty( const osgDB::ObjectProperty prop )
{
std::string enumString = prop._name;
if ( prop._mapProperty )
{
enumString = 
osgDB::Registry::instance()-getObjectWrapperManager()-getString(prop._name, 
prop._value);
}
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeMark( const osgDB::ObjectMark mark )
{
_indent += mark._indentDelta;
indentIfRequired(); *_out  mark._name;
}

virtual void writeCharArray( const char* s, unsigned int size ) {}

virtual void writeWrappedString( const std::string str )
{
std::string wrappedStr;
unsigned int size = str.size();
for ( unsigned int i=0; isize; ++i )
{
char ch = str[i];
if ( ch=='\' ) wrappedStr += '\\';
else if ( ch=='\\' ) wrappedStr += '\\';
wrappedStr += ch;
}

wrappedStr.insert( std::string::size_type(0), 1, '\' );
wrappedStr += '\';

indentIfRequired();
writeString( wrappedStr );
}

protected:

inline void indentIfRequired()
{
if ( _readyForIndent )
{
for (int i=0; i_indent; ++i)
*_out  ' ';
_readyForIndent = false;
}
}

bool _readyForIndent;
int _indent;
};

class AsciiInputIterator : public osgDB::InputIterator
{
public:
AsciiInputIterator( std::istream* istream ) { _in = istream; }
virtual ~AsciiInputIterator() {}

virtual bool isBinary() const { return false; }

virtual void readBool( bool b )
{
std::string boolString;
*_in  boolString;
if ( boolString==TRUE ) b = true;
else b = false;
}

virtual void readChar( char c )
{
short s = 0;
*_in  s;
c = (char)s;
}

virtual void readSChar( signed char c )
{
short s = 0;
*_in  s;
c = (signed char)s;
}

virtual void readUChar( unsigned char c )
{

Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Torben Dannhauer
Hi Robert,

OSG3.0 RC6 works find in 32 bit and 64 bit on Win x64, MSVC 9.0 (2008) Sp1 , 
BUT...

the osgt models of OpenSceneGraph-Data-3.0.0 do not work, only empty viewer ist 
shown.

Cheers,
Torben

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Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Sergey Polischuk
Hi, Aaron

If you set singlethreaded mode and stop threading on viewer you can skip 
Sleep() step.
Used same thing couple of times :)

Cheers, Sergey.

27.06.2011, 20:11, aaron wetzler aaronwetz...@gmail.com:
 SOLUTION

 For anyone who struggled with this here is my solution.
 I really have no idea how correct it is but it works for me

 Code:
   //Setup of the viewer and scenedata here

    osg::ref_ptrosg::Camera  osgCam = viewer.getCamera();

    osg::ref_ptrosg::Image   colorImage= new osg::Image;
    osg::ref_ptrosg::Image   zImage = new osg::Image;

    colorImage-allocateImage(1024, 768, 1, GL_RGBA, GL_UNSIGNED_BYTE);
    zImage-allocateImage(1024, 768, 1, GL_DEPTH_COMPONENT , GL_UNSIGNED_BYTE);

    osgCam-attach(osg::Camera::COLOR_BUFFER, colorImage.get());
    osgCam-attach(osg::Camera::DEPTH_BUFFER, zImage.get()); /* */

    viewer.frame();

    Sleep(100);
    osgDB::writeImageFile(*colorImage.get(),color.bmp);
    osgDB::writeImageFile(*zImage.get(),depth.bmp);

 Cheers,
 aaron

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Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Robert Osfield
Hi Aaron,

Is there any reason why an osg::Camera FinalDrawCallback wouldn't work
fine for handling the writes when required?  This would work fine for
multi-threaded usage and any length of time the the rendering would
take.

Robert.

On Mon, Jun 27, 2011 at 5:11 PM, aaron wetzler aaronwetz...@gmail.com wrote:
 SOLUTION


 For anyone who struggled with this here is my solution.
 I really have no idea how correct it is but it works for me


 Code:
  //Setup of the viewer and scenedata here

   osg::ref_ptrosg::Camera  osgCam = viewer.getCamera();

   osg::ref_ptrosg::Image   colorImage= new osg::Image;
   osg::ref_ptrosg::Image   zImage = new osg::Image;

   colorImage-allocateImage(1024, 768, 1, GL_RGBA, GL_UNSIGNED_BYTE);
   zImage-allocateImage(1024, 768, 1, GL_DEPTH_COMPONENT , GL_UNSIGNED_BYTE);

   osgCam-attach(osg::Camera::COLOR_BUFFER, colorImage.get());
   osgCam-attach(osg::Camera::DEPTH_BUFFER, zImage.get()); /* */

   viewer.frame();

   Sleep(100);
   osgDB::writeImageFile(*colorImage.get(),color.bmp);
   osgDB::writeImageFile(*zImage.get(),depth.bmp);





 Cheers,
 aaron

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Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread Sergey Polischuk
Hi, John

By default calling viewer::frame updates simulation time. My best bet in this 
situation is that update traversal dont get to animation path callback on your 
model. Check nodepath from your model to scene root, and check all update 
callbacks on nodes in path, they must call traverse(osg::Node*, 
osg::NodeVisitor*) inside operator()(osg::Node*, osg::NodeVisitor*) to continue 
traversal on graph downwards. You can derive your own animation path callback 
and change default with yours, and add debug output there in operator()(...) of 
your callback to check if it ever called.

Cheers,
Sergey.

27.06.2011, 18:32, John Farrier john.farr...@gmail.com:
 Hi,

 I've been looking at this without any progress.  Any ideas on how to debug 
 this from my application or is there a way to ensure that the animation gets 
 advanced?

 Thank you!

 Cheers,
 John

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Robert Osfield
Hi J-S,

On Mon, Jun 27, 2011 at 8:29 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
 Here is the file (src/osgPlugins/osg/AsciiStreamOperator.h), and you might
 want to put a descriptive comment so people know why this was done... After
 all, my instinct would be to replace a loop with a single function call
 too...

Many thanks for the fix, finally back on trackalbeit rather later
in the evening than I had planned.  The comment of explanation I went
for was:


virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else
{
// originally _in-seekg( -(int)(s.length()),
std::ios::cur ); was used below but
// problems under windows occurred when reading ascii
files with unix line endings.
// The workaround for this problem was to unget each of
the characters in term,
// hacky yes, but at least it works!
for (unsigned int i = 0; i  s.length(); ++i)
_in-unget();
}
return false;
}

Let me know if it doesn't make sense.  I've now merged this change
with svn/trunk and the OSG-3.0 branch.

Robert.
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Re: [osg-users] OpenSceneGraph-3.0.0-rc6 tagged

2011-06-27 Thread Robert Osfield
Hi Torben,

On Mon, Jun 27, 2011 at 8:40 PM, Torben Dannhauer tor...@dannhauer.info wrote:
 OSG3.0 RC6 works find in 32 bit and 64 bit on Win x64, MSVC 9.0 (2008) Sp1 , 
 BUT...

 the osgt models of OpenSceneGraph-Data-3.0.0 do not work, only empty viewer 
 ist shown.

The .osgt issue was picked up earlier today and turned out to be a bug
with the windows implementation of seekg when handling ascii files
with unix line endings,  The workaround for this was to use unget to
rewind the stream rather than seekg.  The attached
src/osgPlugins/osg/AsciiStreamOperator.h will address this issue.

Robert.
#ifndef OSGDB_ASCIISTREAMOPERATOR
#define OSGDB_ASCIISTREAMOPERATOR

#include ostream
#include osgDB/StreamOperator

class AsciiOutputIterator : public osgDB::OutputIterator
{
public:
AsciiOutputIterator( std::ostream* ostream )
: _readyForIndent(false), _indent(0) { _out = ostream; }

virtual ~AsciiOutputIterator() {}

virtual bool isBinary() const { return false; }

virtual void writeBool( bool b )
{
indentIfRequired();
if ( b ) *_out  TRUE ;
else *_out  FALSE ;
}

virtual void writeChar( char c )
{ indentIfRequired(); *_out  (short)c  ' '; }

virtual void writeUChar( unsigned char c )
{ indentIfRequired(); *_out  (unsigned short)c  ' '; }

virtual void writeShort( short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeUShort( unsigned short s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeInt( int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeUInt( unsigned int i )
{ indentIfRequired(); *_out  i  ' '; }

virtual void writeLong( long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeULong( unsigned long l )
{ indentIfRequired(); *_out  l  ' '; }

virtual void writeFloat( float f )
{ indentIfRequired(); *_out  f  ' '; }

virtual void writeDouble( double d )
{ indentIfRequired(); *_out  d  ' '; }

virtual void writeString( const std::string s )
{ indentIfRequired(); *_out  s  ' '; }

virtual void writeStream( std::ostream (*fn)(std::ostream) )
{
indentIfRequired(); *_out  fn;
if ( isEndl( fn ) )
{
_readyForIndent = true;
}
}

virtual void writeBase( std::ios_base (*fn)(std::ios_base) )
{
indentIfRequired(); *_out  fn;
}

virtual void writeGLenum( const osgDB::ObjectGLenum value )
{
GLenum e = value.get();
const std::string enumString = osgDB::Registry::instance()-getObjectWrapperManager()-getString(GL, e);
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeProperty( const osgDB::ObjectProperty prop )
{
std::string enumString = prop._name;
if ( prop._mapProperty )
{
enumString = osgDB::Registry::instance()-getObjectWrapperManager()-getString(prop._name, prop._value);
}
indentIfRequired(); *_out  enumString  ' ';
}

virtual void writeMark( const osgDB::ObjectMark mark )
{
_indent += mark._indentDelta;
indentIfRequired(); *_out  mark._name;
}

virtual void writeCharArray( const char* s, unsigned int size ) {}

virtual void writeWrappedString( const std::string str )
{
std::string wrappedStr;
unsigned int size = str.size();
for ( unsigned int i=0; isize; ++i )
{
char ch = str[i];
if ( ch=='\' ) wrappedStr += '\\';
else if ( ch=='\\' ) wrappedStr += '\\';
wrappedStr += ch;
}

wrappedStr.insert( std::string::size_type(0), 1, '\' );
wrappedStr += '\';

indentIfRequired();
writeString( wrappedStr );
}

protected:

inline void indentIfRequired()
{
if ( _readyForIndent )
{
for (int i=0; i_indent; ++i)
*_out  ' ';
_readyForIndent = false;
}
}

bool _readyForIndent;
int _indent;
};

class AsciiInputIterator : public osgDB::InputIterator
{
public:
AsciiInputIterator( std::istream* istream ) { _in = istream; }
virtual ~AsciiInputIterator() {}

virtual bool isBinary() const { return false; }

virtual void readBool( bool b )
{
std::string boolString;
*_in  boolString;
if ( boolString==TRUE ) b = true;
else b = false;
}

virtual void readChar( char c )
{
short s = 0;
*_in  s;
c = (char)s;
}

virtual void readSChar( signed char c )
{
short s = 0;
*_in  s;
c = (signed char)s;
}

virtual void readUChar( unsigned char c )
{
short s = 0;
*_in  s;
c = (unsigned char)s;
}

virtual void readShort( short s )
{ std::string str; 

Re: [osg-users] [build] OSG 3.1.0 SVN don't work for me

2011-06-27 Thread Sergey Polischuk
Hi, All

This may be unrelated, because seen on other osg builds, but i've seen similar 
behavior on two machines under ubuntu with nvidia cards. In my case this was 
some kind of driver failure, in some conditions driver would just go crazy and 
throw errors or even segfaults (with proper gl usage, guaranteed ofc :), or 
just drawing black screens without any errors. Even after terminating app 
graphics driver still corrupted somehow, and system need to be restarted to go 
back to normal state. I think it is just unlucky driver and gl state usage 
combo. Changes in osg may have lead to revealing some rare driver bug or 
something. Try different drivers.

Cheers, Sergey.
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Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread aaron wetzler
Thanks hybr and robertosfield for your comments. Both useful and I will use 
those tips.

Although my solution does work its not enough and Im now stuck on a couple of 
things. If you could point me in the right direction or to the right links that 
would be great

1)How do I render the depth image to the screen instead of rendering the color 
buffer? 
Whats the name of the function that lets me define which buffer I want rendered 
to the screen (or FBO for that matter)

2) I actually want to invert my depth image and edit its values. How do I do 
that before writing the image?

3) The dimensions I put in the allocateImage call i.e. (1024, 768)  have no 
effect on the size of the written image. How can I change that?


Looking forward to hearing from you

Aaron

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Re: [osg-users] OSGExp, movie textures and OSG file formats

2011-06-27 Thread Robert Osfield
Hi Alessandro,

Both the .ive and .osgb formats support reading/writing images that
are externally loaded so this is probably the best workaround.  If you
run:

 osgconv --format ive

OR

 osgconv --format osgb

You'll get a list of the options avaiable to pass in to the plugin to
make them use external files for images.

Robert.

On Fri, Jun 24, 2011 at 8:06 PM, Alessandro Terenzi a.tere...@gmail.com wrote:
 I wonder if anybody else experienced my same problem: I wrote a visitor that 
 looks for movie textures in order to play them, the input files come from 
 3dsMax via OSGExp v1.0.0, but I made it work only if I export to .osg, if I 
 export to either .ive or .osgb the visitor fails to dynamic_cast any found 
 Image to ImageStream so I cannot play those movie textures. I also noticed 
 that if I export to .osgt then the Image's DataVariance is set to STATIC, 
 even though the texture file type is avi, mov or others (so I have to change 
 it to DYNAMIC otherwise they won't play)

 Does anyone have the same issues (especially those with the binary formats)? 
 Is all this related to OSGExp only or am I supposed to look for movie texture 
 in a different way than the way I use with .osg files?

 Thanks.
 Alessandro

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Re: [osg-users] render depth buffer to image for one time

2011-06-27 Thread Sergey Polischuk
Hi, Aaron.

1) You can render scene depth to texture(using additional camera), then render 
screen aligned quad with this texture on screen. Or you can use osgPPU nodekit 
to do this, in this case you will need to make pipeline of two units: 
UnitDepthBufferBypass and UnitOut (iirc)

2) You have two options: first you can work with raw data in your image before 
writing (there are interfaces to pointer to raw data), second - you can 
preprocess it with shaders (again, using osgPPU (add one UnitInOut with correct 
shader between two mentioned earlier) or add shader that will process data when 
drawing screen aligned quad mentioned earlier)

3) iirc image will resize if it is not large enough to capture entire 
window(with framebuffer rendering) or viewport (with fbo rendering) so you may 
need to setup your window correctly or create camera that render to fbo with 
correct dimensions and use it for image capture.

Cheers,
Sergey.

28.06.2011, 01:55, aaron wetzler aaronwetz...@gmail.com:
 Thanks hybr and robertosfield for your comments. Both useful and I will use 
 those tips.

 Although my solution does work its not enough and Im now stuck on a couple of 
 things. If you could point me in the right direction or to the right links 
 that would be great

 1)How do I render the depth image to the screen instead of rendering the 
 color buffer?
 Whats the name of the function that lets me define which buffer I want 
 rendered to the screen (or FBO for that matter)

 2) I actually want to invert my depth image and edit its values. How do I do 
 that before writing the image?

 3) The dimensions I put in the allocateImage call i.e. (1024, 768)  have no 
 effect on the size of the written image. How can I change that?

 Looking forward to hearing from you

 Aaron

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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Daly, Jason
Hi, all,

Sorry I'm late to the thread, but I can confirm that seeking doesn't work for 
files open in text mode in VC++.  I ran into this with some of my software in 
the past.  It's rather unbelievable, but it's true.  

The docs at msdn.microsoft.com confirm it (search for seekg and look at the 
remarks).  The same is true for the fseek() function in C.

JS's unget fix is probably the best workaround.

--J

Sent from my iPhone

On Jun 27, 2011, at 11:38 PM, Robert Osfield robert.osfi...@gmail.com wrote:

 Hi J-S,
 
 On Mon, Jun 27, 2011 at 8:29 PM, Jean-Sébastien Guay
 jean-sebastien.g...@cm-labs.com wrote:
 Here is the file (src/osgPlugins/osg/AsciiStreamOperator.h), and you might
 want to put a descriptive comment so people know why this was done... After
 all, my instinct would be to replace a loop with a single function call
 too...
 
 Many thanks for the fix, finally back on trackalbeit rather later
 in the evening than I had planned.  The comment of explanation I went
 for was:
 
 
virtual bool matchString( const std::string str )
{
std::string s; readString(s);
if ( s==str ) return true;
else
{
// originally _in-seekg( -(int)(s.length()),
 std::ios::cur ); was used below but
// problems under windows occurred when reading ascii
 files with unix line endings.
// The workaround for this problem was to unget each of
 the characters in term,
// hacky yes, but at least it works!
for (unsigned int i = 0; i  s.length(); ++i)
_in-unget();
}
return false;
}
 
 Let me know if it doesn't make sense.  I've now merged this change
 with svn/trunk and the OSG-3.0 branch.
 
 Robert.
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Re: [osg-users] problem with openscenegraph-data?

2011-06-27 Thread Jean-Sébastien Guay

Hi Robert, Jason,

Thanks for the checkin Robert, looks good though I would have been a bit 
less familiar in the comment but that's fine :-)



Sorry I'm late to the thread, but I can confirm that seeking doesn't work for 
files open in text mode in VC++.  I ran into this with some of my software in 
the past.  It's rather unbelievable, but it's true.


Yeah, really weird. At least we have a workaround, though I would have 
thought something that basic would work out of the box...


Thanks for confirming!

J-S
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Re: [osg-users] Animation Embedded in an Object

2011-06-27 Thread John Farrier
[quote=hybr]check all update callbacks on nodes in path, they must call 
traverse(osg::Node*, osg::NodeVisitor*) inside operator()(osg::Node*, 
osg::NodeVisitor*) to continue traversal on graph downwards. 
[quote]

That was the problem.  One of my NodeCallback classes was not calling traverse. 
 Thanks a lot!

- John

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Re: [osg-users] Please test OSG-3.0 branch or 3.0.0-rc7

2011-06-27 Thread Wang Rui
Hi Robert,

Compiles well with Windows XP and VisualStudio 8 SP1. The sample osgt
files work render properly.

Wang Rui


2011/6/28 Robert Osfield robert.osfi...@gmail.com:
 Hi All,

 The bug report of problems reading .osgt in the OpenSceneGraph-Data
 under Windows rather set us back a number of hours today, it's now
 pretty late here in Scotland, relistically too late to go for the
 release with such a last minute bug fix just checked in.   Orignally I
 was planning to start travelling on my trip first thing tomorrow
 morning, but we've shifted our plans to go late morning, this will
 give me a small window in which I could tag the release and update the
 website.  Releasing tomorrow morning will allow those still working
 the US today, and those in the lands east of Scotland to have a few
 hours to test the build and runtime in the morning before I get online
 to tag the release.

 In prep for tomorrow I've tagged 3.0.0-rc7:

 source package :
 http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.0-rc7.zip
 svn tag: svn co
 http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc7
 OpenSceneGraph

 You can also test the OpenSceneGraph-3.0 branch and svn/trunk as both
 the 3.0 branch they are all pretty close to be indentical save for
 version numbers.

 Please let me know how your build and runtime testing goes.

 Robert.
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