"Goj Ames" writes:
> Hi,
> I'm also not able to build the docs, but with different failure:
> osg 3.5.2 sync'd from github a few days ago.
> Doxygen version 1.8.8
> The core_Doxyfile has:
> EXTENSION_MAPPING = no_extension=C++
> Debian
>
> pwd
> /home/gjames/OpenSceneGraph
> echo $OSG
Hi Ben,
can you confirm that
/wrkdirs/usr/ports/graphics/osg-devel/work/OpenSceneGraph-3.5.1/include/osg/Image
exists?
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sam writes:
> Hi All,
>
> Is there a simple way to disable the plugins from building in OSG? I'd
> like to be able to just build the OSGCore without having to uncheck
> the boxes in visual studio.
>
Hi Sam, I usually open src/osgPlugins/CMakeLists.txt and comment or
remove all the ADD_SUBDIRECTOR
Hi Ben,
can you post the value of all the GSTREAMER_* cmake variables? Maybe
that could be used as a clue.
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Andre,
maybe you can inspect in the cmake settings (ccmake or cmake-gui) if the
detected OSG include path and the OSG library path match as expected
(i.e. are under the same root directory).
Another chance is to run the program under gdb, enter into any OSG
function and see where the compiler too
FlySky writes:
> Hi,
>
> I want to read .osg/.osgb without conversion using javascript in webgl
> , could you give me some good suggestions or ideas ?
Using osgjs?
https://github.com/cedricpinson/osgjs
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"Joe Kindle" writes:
> Hi,
>
> So I'm trying to build a model in quadtree structure with lod.
> The problem is, the difference between the lods is big (in meaning of
> triangles number).
> So when I run the model, it gets stuck when the lod changes.
> So my question is - is there a way to make
Robert Osfield writes:
> I was wondering what others in the community do w.r.t .gitignore and
> whether it might be appropriate to add it into the OSG repository
> itself so that it's there any time someone checks out the OSG from
> github.
Yes, adding .gitignore into the repository is customary.
"Artem Ivanov" writes:
> Hi,
>
> I've got a couple of osg::Geodes which are added to the scenegraph
> separately, but due to my needs, their geometries can intersect each other
> (resulting figures are a bit transparent).
> Is there any solution to hide parts of osg::Drawable which are
> inters
Have you considered using constraints?
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00200.html
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"Luigi Ridolfi" writes:
> What's the problem ? What's the solution ?
Did you try to compile any other software project with CMake and your
environment? I think the problem might be your own setup, since I do
not recall that "BSW" part in configuration profiles.
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Alberto
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"Ivan Muzzolini" writes:
> Question: which is the correct way of building and installing to a target
> directory only this subset of OpenSceneGraph?
Ivan: if you disable the unwanted components in the CMakeLists.txt file,
CMake will manage everything automatically for you.
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Alberto
Vadim, I think you forgot to set the texture generation mode:
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00868.html#a2d608c11f90c08c7e1f0144d26348a8f
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"Tony Vasile" writes:
> Hi,
> Is it is possible to have an intersection query return the surface or
> triangle that has been hit rather than a point? I have seen
> PlaneIntersector but it seems to return a list of points rather than
> the surface that contains those points. Correct me if I am wron
"bret curtis" writes:
> Is there any way that the DDS plugin can incorporate ETC1?
>
If a patch that activates ETC1 as that plugin's options is submitted, I
guess there will be any problem. Unfortunately, I don't own a RPi2 to
try; maybe others can.
>
> Attachment is a screenshot of OpenMW runn
"Blueze Deng" writes:
> Generating done
Hi Blueze, so far there are no apparent errors. You can proceed
building OSG.
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sam writes:
> Hi All,
>
> I have a gui that I'm trying to convert over to the osgWidget system
> and I'm having an issue with understanding exactly how this will work.
> My 2d elements are stored as:
>
> rect = left, top, right, bottom
> rect = 0,449,640,480;
>
> How would I go about converting th
Hi Michael,
"Michael Chapman" writes:
> Is
> there an updated version?
You can try the new 3.4.0-rc7 to see if something changes.
> Or do I need to convert the files somehow?
I should not be needed; it must be some kind of bug.
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Hi Robert,
so both 3.2.2 and 3.4.0 will be stable versions, being one the first the
"old" and the latter the "new", or am I mistaken?
Thanks,
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Joshua Robinson writes:
> Howdy,
>
> cmake version 2.8.11.2
>
> So far no problem with cmake. Built lots of project with it, no
> problems.
Try the ccmake executable instead of cmake. Errors there are usually
more apparent.
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"Tom Platts" writes:
> Hi all,
>
> I'm trying to store the contents of a map. Is this
> possible? I've been using ofstream and tried iterating through the
> map, but Matrixf is causing problems. Can anybody help?
Hi Tom, try including :
http://trac.openscenegraph.org/documentation/OpenSceneGrap
João writes:
> I thought so too, considering I had to get a vrpn_Configure.h file
> from VRPN, but I cannot find that library after compiling VRPN.
Could it be a static/shared issue? osgVRPN seems to look for a static
version of the VRPN library (.a.lib). Or maybe you can rename your
libvrpn.a f
João writes:
> I understand that osgVRPN isn't an officially managed project, but I
> don't know where else to ask this.
>
> I'm currently trying to compile osgVRPN without success. CMake runs
> successfully, but I cannot build the project due to some files missing
> (namely libvrpn.a.lib). Does a
Trajce Nikolov NICK writes:
> ~/Dev/osgephemeris/osgEphemeris> make all
> GNUmakefile:1: /makedefs: No such file or directory
> GNUmakefile:6: /makerules: No such file or directory
^^^
You are calling the provided GNUmakefile. Either change to an
out-of-source build or call make with "-
Robert Osfield writes:
> Thanks for the testing Alberto, I've removed the contents of the
> endif(), this should fix the issue.
Indeed it does. Thank you.
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CMake Warning (dev) at CMakeLists.txt:648 (FIND_PACKAGE):
A logical block opening on the line
/home/alberto/OSGSVN2/osg.git/CMakeModules/FindLIBLAS.cmake:102 (if)
closes on the line
/home/alberto/OSGSVN2/osg.git/CMakeModules/FindLIBLAS.cmake:105
(endif)
with mis-matching argu
Robert Osfield writes:
> Sorry about this, now checked in the new file.
>
> Could you try an svn update and rebuild.
Yes, it is building now.
Sorry, I was just joking about that missing file :)
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Hi Robert,
is now OSG smaller than it should really be ;) ?
CMake Error at CMakeModules/OsgMacroUtils.cmake:221 (ADD_LIBRARY):
Cannot find source file:
/home/alberto/OSGSVN2/osg.git/include/osg/GLDefines
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Thanks a lot, Mathieu!
Mathieu MARACHE writes:
> Hi all,
> git mirror should be back on track with svn repository
>
> HTH,
> Mat
>
> On Wed Nov 19 2014 at 18:28:19 Chris Hanson
> wrote:
>
> So, what do you think The Right Thing to do would be? I'm not
> GitHub savvy enough to have a val
Chris Hanson writes:
> Hmm. This is not the default branch for GitHub? Shouldn't it be, then?
Up to some weeks ago, SVN trunk was tracked by github's master. That is
the reason why when I updated my remotes, everything said it was "up to
date".
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Alberto
_
The development seems to have moved to github's 3.2 branch:
https://github.com/openscenegraph/osg/tree/OpenSceneGraph-3.2
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Chris Hanson writes:
>> On Wed, Nov 19, 2014 at 8:45 AM, Alberto Luaces wrote:
>>
>> It seems that the repo at github is not being updated for several
>> weeks.
>>
>> Mathieu, can you take a look at it, please?
>>
>>
It seems that the repo at github is not being updated for several weeks.
Mathieu, can you take a look at it, please?
Thank you!
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Hi,
has anybody been able to generate the documentation with doxygen version
1.8.8 (latest)? I get at most a menu with the list of source headers,
but no class nor member information, as happened before.
I'm thinking that something could have been changed in this new doxygen
release, but I canno
simon writes:
> No doubt I missed some useful options, but this document suggests I did
> build with optimization on.
>
> http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Make
>
> I did
> --
> $ cmake .
> $ make
Hi Simon,
try
cmake -DCMAKE_BUILD_TYPE=Release .
instead. It
"Andre Flory" writes:
> Hi,
>
> I am using OpenSceneGraph 3.0.1 for a project and building it on
> Solaris 10. I need to know which version of OpenThreads is needed for
> OpenSceneGraph 3.0.1 and am having a hard time figuring this out. Any
> help would be greatly appreciated!
Hi Andre,
OpenThre
Hi Robert,
Robert Osfield writes:
> Hi Alberto,
>
> Thanks for the link. I will need to try the ABI compliance checker
> out.
I think that we really should use it in a regular basis.
> Right now I have enough on my plate this finish this week so learning
> and using and new tool isn't somethin
Robert Osfield writes:
> Hi Tom, et. al,
>
>
> On 3 July 2014 13:41, Jolley, Thomas P wrote:
>
[...]
>>
>
>
> Thanks. All are easy warnings to fix, but would adding a virtual
> destructor change the ABI? If it changes the ABI then I don't feel it's
> appropriate to merge the change into the OS
michael kapelko writes:
> PS: I know of osgQt and have successfully used it, but I need
> different processes.
Hi Michael, what about using osgQt but connecting the process that
generates the data to be rendered via your preferred IPC mechanism? Or
is it that you want to renders to take place si
Hi Nikita,
"Nikita Petrov" writes:
> Hi,
>
> I'm developing application with osgEarth. What I want to do now is a
> plane flying in the sky and in the bottom of the screen I want to show
> vertical profile of the flight H(t). I've tried to find something to
> draw charts on overlay (HUD) in OSG,
"Jaeha Kim" writes:
> By the way, I still do not understand why fixing normals in Blender
> did no help with *.STL format, but successfully worked with *.3ds...
Glad I could help. I guess that the STL file did not store normal
information inside, so if the triangles are defined in an inconsisten
"Jaeha Kim" writes:
> Hi,
>
> I'm a newbie in OpenSceneGraph, I'm glad to meet you :D
>
> I made some mechanical parts by using SolidWorks and exported the
> parts with *.STL format, and then, I converted them to *.OSG (or
> *.OBJ, *.DXF whatever) by using osgConv command.
>
> When trying to displ
Robert Osfield writes:
> Hi Alberto,
>
> Thanks for the testing. Do you know how far back the ffmpeg API used
> in the build fix for libav10 goes?
>
It is just this new version: libav version 9.10 works flawlessly,
whether 10.1 does not.
>
> I've looked at the code changes and they look a bit t
Robert Osfield
writes:
> Hi All,
>
> This afternoon I tagged the OSG-3.2 branch to make the 3.2.1-rc3
> release. Could users please test out this latest release so we can
> get a feel for how close we are to tagging the final 3.2.1 release.
> Let me know on this thread if things work fine on you
Robert,
I wonder if we could have 3.2.1 released in order not to have a bigger
gap between the stable release and current development tip.
Thank you,
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Robert Osfield writes:
> So please and let me know how you get on.
It seems that OpenGL.in is uncommited:
$ cmake .
CMake Error: File /.../src/osg/OpenGL.in does not exist.
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htt
Robert Osfield writes:
> I raise this issue as adding an extra costs that is more than I
> currently pay for hosting and domains just isn't viable. Where does
> one stop in being defensive? There are so many new domain extensions
> popping up that it's impossible to buy them all up.
Indeed, wha
William Sherman writes:
> Hello Alberto,
>
>>From: Alberto Luaces
>> Hi Bill,
>>
>> I'm compiling with cairo 1.12.16 here on Debian. If SVG support is not
>> strictly required, you may deactivate it in order to skip that plugin.
>
> I searched
Bill Sherman writes:
> Hello,
>
> I just downloaded the RC2 version of OSG 3.2.1, and after getting
> through a couple of issues with FFMPEG, I'm now stuck at 85% through
> the build process at the point where it is trying to build the
> "ReaderWriterSVG.o" object file.
Hi Bill,
I'm compiling wi
"Sonya" writes:
> Hi,
>
> I would like to know is there any official pre-build libraries of the
> OSG especially intended for the MinGW in windows enviroment? If there
> is not, then should I build and use them from source ?
>
The only one I know about is MXE (http://mxe.cc/#packages). I think
"Petr Svoboda" writes:
> I downloaded newest release -> 3.2.1 rc2
> clasiic style:
> configure
> make
> make install
>
> But the thing is that ffmpeg wont build (skipped?). All plugins were
> built but ffmpeg. In source folder src there are source files for
> ffmpeg. Are there any pre-requisites?
emmanuel séguin writes:
> Thanx.
>
> As I was saying I'm very new to OpenSceneGraph ;) Is the CityGml
> plugin for osg this one : https://code.google.com/p/libcitygml/ ?
> If I understand you correctly this code should compile to a
> libosgdb_xxx capable of reading the CityGml file format inside o
emmanuel séguin writes:
> Hi,
>
> I'm new to openscenegraph. I'm currently trying to transform some
> CityGml models to Collada. I've noticed the osgconv tool and I've
> tried to use it to transform my CigyGml models ... apparently CityGml
> is not supported by default.
>
> Could you advise me on
"Ramon Talavera Suarez" writes:
> Hello,
>
> After building osg (v 3.3) and osgbullet from sources under Windows
> and visual studio 2010, osgbullet examples are asking for
> 80-osgGA.dll. Osg ALL-BUILD compilation generated 110-osgGA.dll. Where
> should I change VS2010 options so that the newer d
"Ekaterina Fokina" writes:
> Yes, exactly nothing. Attached there is an image.
Can you donwload/compile a different version of OSG? That one seems to
be completely broken.
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"Ekaterina" writes:
> Hi osgusers!
>
> i am trying to convert files using osgconv, but it seems that osgconv
> doesn´t wotk properly. When I open cmd window, type oscconv --help,
> according to documentation, I should see explonation about
> osgconv. But I get nothing...press enter and then nothin
"Paul Leopard" writes:
> So you see the same effect on Linux? Did you try it on Windows?
I only tried on Linux. If I happen to have a chance to build it on
Windows, I will come back to you.
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"Paul Leopard" writes:
> Here is the code : http://www.3rdm.biz/files/OSG_DelaunayTest.cpp
>
> Or cut and paste :
>
Thank you for the code. Unfortunately, it still shows some holes in the
middle with the SVN version from yesterday.
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"Rebecca N. Palmer" writes:
>> try compiling OSG with Qt5. At least this combination doesn't crash on
>> my system.
>
> osgviewerQt is now single threaded by default on Qt 5
> (http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2014-January/065916.html),
> to avoid another vag
"Rebecca N. Palmer" writes:
> I have now tested a normal OpenSceneGraph build (i.e. cmake
> $source_dir -DCMAKE_BUILD_TYPE=Release; make; sudo make install), and
> found that it also has the osgviewerQt crash on my system, so this
> isn't a packaging bug; given that similar issues have been report
Robert Osfield writes:
> Hi Alberto,
>
> Thanks for pitching in.
>
> On 28 January 2014 09:42, Alberto Luaces wrote:
>
> > Debian *shouldn't* by compiling the examples into binaries. The
> OSG
> > build by default doesn't build the exampl
Robert Osfield writes:
[...]
>
> XInitThreads() patch is hack for a problem that lies entirely
> elsewhere in the stack, most likely Qt.
>
I completely agree.
>
> Debian *shouldn't* by compiling the examples into binaries. The OSG
> build by default doesn't build the examples, just the librarie
"Paul Leopard" writes:
> Nobody else has seen this?
>
Paul, if you can attach the source code you used to generate that mesh,
I can test it for you on the latest SVN version.
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"Kim JongBum" writes:
> hi.
>
> i implemented an application by using OSG.
>
> But i wonder that is it possible to turn OSG into OpenGL language?
>
> is there easy way or a program to do it?
No, there is no easy way. You could use Apitrace
(https://github.com/apitrace/apitrace), run your OSG pr
"Gianni Ambrosio" writes:
> Alberto Luaces wrote:
>> Initially osgWidgets relies on the size you specify when you create the
>> WindowManager, and it can be different than the actual size of your
>> rendering context. OSG doesn't send a RESIZE event at win
"Gianni Ambrosio" writes:
> Now, if I run my application without resizing the viewer widget and I
> insert an osgWidget::Window to the osgWidget::WindowManager I can see
> it stretched to a small size. Then I resize the viewer interactively,
> the code falls into the handled resizeEvent and the
>
"Abhishek Bansal" writes:
> If I add _SECURE_SCL=0 to preprocessor definitions in VS2008 it works fine
> for osg 2.9.12 also.
> I dont understand the problem :(
This sounds like a mix of release and debug versions of the library, or
different runtimes from different compiler versions... definite
"Abhishek Bansal" writes:
>>
>> Then you can copy the SmoothingVisitor source code from 3.0.1 into your
>> plugin in order to use that non-faulty code.
>>
>
>
> Yes ! I will try to do that and let you know of the results.
> But as i said I also tried with manual normal calculations they are als
"Abhishek Bansal" writes:
> Hi,
>
> Thank You for your reply !
>
> But the issue is thst I am creating a plugin for one proprietary SDK
> based on OSG. I dont have access to source code of OSG they are
> using. I built my plugin with binaries provided by them and OSG 3.0.1.
>
Then you can copy th
"Abhishek Bansal" writes:
> Hi,
>
> I am trying to develop a plugin which loads IGES file. I am getting Indexed
> triangle list using OpenCascade. I am using osgUtil::smoother to calculate
> normals. on final mesh.
>
> My problem is that i get proper normals in OSG 3.0.1. But in
> OpenSceneGraph
"Guido Militello" writes:
> Hi,
>
> new to this forum and osgocean, I'd just downloaded and tried to compile to
> see how this works. But I had some building problems:
>
> These are the files I'd downloaded dependencies:
>
> fftw-3.3.3.tar.gz
> OpenSceneGraph-3.0.1
> osgOcean-Source-1.0.1.rar
"Tony Vasile" writes:
> Hi,
>
> Does anyone have an example of seeing the world through a telescope or
> a periscope? That is you have most of the screen black and a small
> view port which tracks the camera and can used to see object in the
> scene.
>
Hi Tony,
just use a regular camera and a tex
Hi,
"Sajjadul Islam" writes:
> Hi Forum,
>
> I think this is one of the most common linking error you usually get, but i
> could not find the reason behind it.
>
>
> Code:
>
> Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod
> ../../../lib/libosgOpenCLd.so: undefined reference to `t
"Peter Bako" writes:
> Hello again.
>
> My assumptions were correct: here is a list of points
>
[...]
>
> so the intersections are calculated wrong. In the rendering it seems
> to be OK, but the real intersection point is got from a different
> place.
It can be also an input issue. Could you c
"Peter Bako" writes:
> Hello guys,
>
[...]
>
> I assume that there can be a problem with intersection - is it
> possible that I get an intersection from a frame before? I found out
> that If I make faster movements, the jumping is bigger. Or can it be
> maybe caused by multitreading? I don't kno
"Tony Vasile" writes:
> Hi, Tried setting the values on the command line and the applications
> that are built still refer to the .so.80 version of the dynamic
> library. Any other suggestions?
>
You have to rebuild everything —OSG and your program— from scratch.
Nevertheless, I wonder why you w
Alberto Luaces writes:
> Maybe it is removed on purpose,
> but I couldn't spot where in the code it is done.
>
I have discovered that osgViewer::Viewer::realize calls setStartTick(),
which in turns clears the event queue, because the time stamps from
previous events would be then
se a resize event,
> you should be able to get the window dimensions to the window,
> osgGA::GUIEventAdapter attaches the pointer to the window that created
> it.
>
> Robert.
>
> On 16 September 2013 16:57, Alberto Luaces wrote:
>
> Hi,
>
> I need to kno
Hi,
I need to know the dimensions of the window OSG creates because I have
to adapt the GUI of my program to the proportions of the view.
An elegant way of doing it is to capture the RESIZE events in order to
get the current dimensions of the window. However, at window creation
OSG creates the e
"Zev Lix" writes:
> Hi, I wonder if there is a way of scaling a model to a specific size?
> So if i have two models that have different sizes when loaded into
> osg, i want to scale these two models so that they have the same
> lenght or width.
>
> Example if i have two models of cars they should
Alberto Luaces writes:
> Hi,
>
> I am in the process of creating a control panel for a simulator, using
> osgWidget for drawing the controls.
>
> I want to draw a turning knob, but it is not very clear how to specify
> the origin for the rotation of the widget. By def
Hi,
I am in the process of creating a control panel for a simulator, using
osgWidget for drawing the controls.
I want to draw a turning knob, but it is not very clear how to specify
the origin for the rotation of the widget. By default, all the widgets
rotate over (0, 0), that is, their bottom-l
Hi Bruno,
"Bruno Ronzani" writes:
> This example (nothing to do with OSG) works quite well, without X11 :
> https://bitbucket.org/benedek/rpi-simple-paramplot/overview
I wonder if one can still rely on X11 for input event handling or if it
is required to be done without X as well.
--
Alberto
Bastian Rieck writes:
> Dear list,
>
> after the most recent update of our NVIDIA drivers (going from 295.40 to
> 304.88) under Ubuntu 12.04 (with kernel 3.2.0-40-generic), we experience
> rendering issues with osgQt bindings: After some time passes, the
> osgViewer widgets simply *stops* redrawin
"Mohamed Alji" writes:
> Hi,
>
> I have this build error please that's STOP the make of OpenSceneGraph
>
> Quote:
>
>
Christian Buchner writes:
> Is there one definitive list that explains all the built-in osg
> uniforms? This one would have come handy earlier, but I did not know
> about it.
Take a look at Mike Weiblen's GLSL cheatsheet, although it could be
outdated:
http://mew.cx/glsl_quickref.pdf
--
Albert
"Tufan Taş" writes:
> Hi,
>
> I want to draw a cylinder with a gap in it. In other words I want to draw a
> shape like a pipe. I googled but cannot find anything about it. Anyone knows
> how to do it?
>
> Thank you!
Hi Tufan,
this topic showed up some time ago:
http://forum.openscenegraph.org
Sid Boyce writes:
> On 13/11/12 20:04, osg-users-requ...@lists.openscenegraph.org wrote:
[...]
> With the latest svn checkout of 3.0.1.
>
> Scanning dependencies of target osgdb_xine
> [ 43%] Building C object
> src/osgPlugins/xine/CMakeFiles/osgdb_xine.dir/video_out_rgb.o
> /home/lancelot/ftp/N
Carlos Sanches writes:
> Hello !
> I d like to know what version of ffmpeg I have to use to compile osg 3.0.1
> in linux ?
> Thanks
Hi, OSG 3.0.1 and ffmpeg 0.8.4 work with this tiny patch:
https://alioth.debian.org/scm/browser.php?group_id=100578
or you could just upgrade to the latest devel
"Kleber Jacome" writes:
> Hi,
> I'm working on a project, could you help me? How to select or pick an object
> in OSG, in file '.osg' using "osgviewer pick.osg"?
> ...
Hi, please take a look at the 'osgpick' example in OSG.
--
Alberto
___
osg-users
Hi Randall,
"Randall Hand" writes:
> Hi,
>
> I've been programming in OpenGL for several years now, and I'm about
> to start a new project and thought OpenSG might be a good tool to use.
Be careful, OpenSG is a different project than OpenSceneGraph.
>
> However, I'm integrating data from lots
I think Theuns overlooked the cmake-time warning:
The build system is configured to install libraries to /usr/local/lib64
Your applications may not be able to find your installed libraries unless you:
set your LD_LIBRARY_PATH (user specific) or
update your ld.so configuration (system w
michael kapelko writes:
> Hi.
>
> Can anybody please tell me how to stop osgViewer from listening to ESC
> key? It frequently results into Error: pthread_cond_destroy(,)
> returned error status, status = 16. I want to control ESC key myself.
I think if you write an osgGA::GUIEventHandler that rep
"Christian Rumpf" writes:
> Hello!
>
> For one of my project I want to create an average image consisting of 10
> images captured by a static camera to erase camera noise. I tried this stuff
> with OpenCV (http://opencv.willowgarage.com/wiki/) and its cv::Mat class and
> it worked well.
>
> I w
"Jeremy Graham" writes:
> Hi,
>
> Once upon a time, I think this was mentioned but it has been several years
> ago and I do not know if an actual resolution came out of it, so I thought
> I'd ask. Does anybody know the source of this error...and more importantly
> how to resolve it?
>
> I am t
"Tolga Yilmaz" writes:
> Do not really tell me that nobody has needed such a thing in its
> entire life in with its graphics projects... :(
Hi Tolga,
what about this proposal?
http://osdir.com/ml/OpenSceneGraph-Users/2012-01/msg00088.html
--
Alberto
_
"Matthew Grimes" writes:
> Hi Robert, thanks for the reply.
>
> I am using the OSG 3.01 that is part of Ubuntu 12.04's repositories
> (libopenscenegraph-dev 3.0.1-2). I did make-clean and rebuild my
> project after upgrading to Ubuntu 12.04.
Hi Matthew,
in Debian, with libopenscenegraph-dev 3.0.
"Mike Hatcher" writes:
> Hi,
>
> I'm having the same problem. I'm also running Ubuntu 12.04. I know the code
> works because I have it running under Fedora 13.
>
> The critical line is:
> g++ -g -gstabs+ -DOSG_COMPILE_UNIT_TESTS -L/usr/X11R6/lib64
> -L../../../../local/lib -L../../../../deve
Hi Vijay,
Vijay Patil writes:
> Hello,
>
> As mentioned in thread:
> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2012-January/055703.html
>
> I too installed 'libopenscenegraph-dev' package on Ubuntu 12.04 and struggled
> with compile time linking errors for simple app
"Tiago De Gaspari" writes:
> Hi,
>
> I have a class:
>
>
> Code: class Atualizador: public osg::NodeCallback
>
>
>
> The variables in this class, when I call the method "traverse" in the
> method operator(), lose their values. Why it's happen?
>
> How can I call this method, but maintain my values
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