Hi Manu,
This is normal. I don't know the reason but this is the correct behaviors.
Perhaps another could explain this choice.
HTH
David Callu
2008/2/12, Emmanuel Roche [EMAIL PROTECTED]:
Hi everyone,
I tryed a debug built of OSG 2.2.0 on linux (gcc4 + cmake)
everything is already
2008/2/29, David Callu [EMAIL PROTECTED]:
Hi Necdet Can
Have you try to use an osg::LightModel with ambient == black in your scene
?
In OpenGL, lighting is controlled by glLight and glLightModel.
HTH
David Callu
2008/2/29, Necdet Can Atesman [EMAIL PROTECTED]:
Hi folks,
I am
is write in the subject of this mail, I look for contractor job.
I am based on Paris, France.
I am available now.
You can contact me here : callu.david 'at' gmail 'dot' com
Cheers
David Callu
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Hi Paul
Sorry no, I just have a little apartment.
Others ?
David Callu
2008/3/7, Paul Martz [EMAIL PROTECTED]:
I'll look into using our classroom facility in the evening, but it would
be good to consider alternative locations. Are there any OSG users in Paris
who would be able
Hi Robert, Hi Scott,
2008/3/27, Robert Osfield [EMAIL PROTECTED]:
Hi Scott,
The best person to answer these questions will be David Callu as he
implemented the shapefile support in VPB. I'll wait to see if David
replies as he'll be able to provide better answers. I'd have to dig
Hi Robert,
OSG and VPB build fine on Fedora 8, gcc 4.2
Cheers
David Callu
2008/3/28, Robert Osfield [EMAIL PROTECTED]:
Hi All,
There has been a number of changes and new introduction this week so
I'd very much appreciate another round of build and run tests across
various platforms
OpenSceneGraph
rm include/OpenThreads
rm src/OpenThreads
svn update
svn cleanup
svn propdel svn:externals
Cheers
David Callu
2008/4/1, Robert Osfield [EMAIL PROTECTED]:
Hi Paul,
On Tue, Apr 1, 2008 at 12:22 PM, Paul Melis [EMAIL PROTECTED] wrote:
Just curious: did you remove
Hi Paul,
Oupps Well see, thanks
So for end users :
cd OpenSceneGraph
rm include/OpenThreads
rm src/OpenThreads
svn update
svn cleanup
2008/4/1, Paul Melis [EMAIL PROTECTED]:
David Callu wrote:
BTW, the svn:externals property on my trunk directory is still here.
It is just
Hi Cedric,
Yes it is, I'm like you (I not follow the course and I live at Paris), and I
will come.
See you soon.
David Callu
2008/4/1, Cedric Pinson [EMAIL PROTECTED]:
Hi everyone,
Is it open to people who does not follow the course ? I live in Paris
and i would like to meet osg users too
Thanks Paul, see you soon.
David
2008/4/28 Paul Martz [EMAIL PROTECTED]:
To all who will attend the Paris OSG Users Group tonight... This message
from Serge tells you how to get there, and how to get in the door once
you're there.
See you tonight!
-Paul
() )
_eventHandlers.erase( it );
}
On Mon, Apr 28, 2008 at 2:08 PM, David Callu [EMAIL PROTECTED] wrote:
Hi Michele
Other correct me if i am wrong, but I don't found any method to remove
EventHandler from an osgViewer::View.
Fell free to implement one :-).
HTH
David Callu
2008/4/28
l'emplacement 0xfeeefeee
Do you see any mistake ?
Thanks a lot
Regards,
Vincent.
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Cheer
David Callu
Hi Vincent,
Take a look to osgfxbrowser, there are an example of bump mapping use.
In fact, all is in osgfx::BumpMapping::setUpDemo()
HTH
David Callu
2008/5/2 Vincent Bourdier [EMAIL PROTECTED]:
Hi all,
I just want to set a bump mapping effect on a geode, but the only thing I
obtain
camera or multi
graphics context, you can render them in multithreaded operations.
HTH
David Callu
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by the .bdf
loader
is extracting shape attribut for each shape and store them in ShapeAttribut
HTH
David Callu
-- mew
On Mon, May 5, 2008 at 12:02 PM, om [EMAIL PROTECTED] wrote:
Thanks for your reponse Paul,
but I wanted to know what it does in the .dbf plugin, it would be great
Hi Eric, Hi Timo,
Fedora 8 repository already have OpenSceneGraph package for OSG 2.0.
You can take the source package and use its spec file.
HTH
David Callu
2008/5/15 Eric Sokolowsky [EMAIL PROTECTED]:
Timo Penndorf wrote:
Hello,
i want to create rpm packages of osg for fedora
.
Cheers
David Callu
2008/6/6 Pecoraro, Alexander N [EMAIL PROTECTED]:
I think there is a bug in the osgUtil::Optimizer::CombineLODVisitor - at
line 1530 of Optimizer.cpp it does a dynamic_cast on and osg::Node* to
osg::LOD* and then at line 1563 it calls getChild(i) (even if
getNumChildren() == 0
hi CG
when you remove a shader, osg::Program need to be relinked.
this is done by osgUtil::GLObjectVisitor in osgViewer::Renderer::draw
method.
So this seem can be done at runtime.
Which OSG version did you use ?
Did you use osgViewer ?
David Callu
2008/6/12 CG [EMAIL PROTECTED]:
Hi all
Hi Michael
osgDB::ImageOptions class is in the SVN trunk.
I can't found osgbluemarble in the SVN trunk so no idea what is wrong.
perhaps an include issue...
can you send an exact error message.
David Callu
2008/6/12 Michael W. Hall [EMAIL PROTECTED]:
I was using some code from
is well removed from your program ?
HTH
David Callu
2008/6/12 CG [EMAIL PROTECTED]:
Hi David,
I'm using osg 2.4 and osgViewer.
Regards,
Cg
--
Date: Thu, 12 Jun 2008 11:09:49 +0200
From: [EMAIL PROTECTED]
To: osg-users@lists.openscenegraph.org
Subject: Re
Hi Mario
Same thing for me.
Seem Robert have forgetten to commit include/osgDB/DatabasePager.
just do this your trunk directory then all build fine.
# svn up -r8433
HTH
David Callu
2008/6/12 Mario Valle [EMAIL PROTECTED]:
On Linux
Scanning dependencies of target osgDB
[ 0%] Building
power linux Serge ;-).
Regards
David Callu
2008/6/25 Serge Lages [EMAIL PROTECTED]:
Hi all,
I have a question not related to OSG but I can't find any answer, and this
is something that some of you probably knows. That's why I try here to find
some help.
Here is my problem : I have a big
Hi Robert, Hi all
OSG 2.7.7 already tagged but always good to know build report.
Fedora 8
GCC 4.1.2
OSG - SVN 9345 - except DCMTK, FOX, INVENTOR, ITK, OPENVRML, Performer
release and debug build fine
exemples run fine too.
Cheers
David Callu
2008/12/12 Robert Osfield
Hi Frank,
This is a bug.
I take a look.
more in next episode.
Cheer
David Callu
2009/2/18 frankmil...@jhmi.edu
Greetings,
I am experiencing problems rendering osgText::Text and osgText::Text3D
in the same scene. I have boiled it down to a nice bite-size chunk of
code which I have
::getGlyph3D()
)
And so Text and Text3D use the same osgText::Font object which
contain
2D and 3D glyph.
Thought, Robert, Other ?
David Callu
2009/2/19 David Callu led...@gmail.com
Hi Frank,
This is a bug.
I take a look.
more in next episode.
Cheer
David Callu
2009/2
Hi Robert
I think merging the osgText::Font and Font3D implementations would be
the cleanest approach.
I think too ... but ...
Another, more hacky approach would be to postfix the font file name by
.Text3D or something similar and then have the freetype plugin return
Font3D when it
Hi all
+1 for Paris ;-)
See you soon
David Callu
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7869#7869
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http
if _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED can be used.
It seem that VC7 didn't support it.
HTH
David Callu
2009/3/4 Fabien Dachicourt d...@spaceyes.fr
Hi All,
I noticed that on Win32 VC7, (OSG 2.8) Cmake auto shift OpenThread atomic
config to _OPENTHREADS_ATOMIC_USE_MUTEX
In which case
-find(binName);
if (itr != list-end()) list-erase(itr);
}
}
/code
Thought ?
David Callu
2009/3/12 Paul Melis p...@science.uva.nl
Christof Krüger wrote:
I'm using the current 2.8.0 stable release. I used the 'Browse Source' to
check the current trunk version of RenderBin.cpp and I
David Christof et. al,
On Thu, Mar 12, 2009 at 10:13 AM, David Callu led...@gmail.com wrote:
What is smells fishy is the use of proto-className() to identify the
renderBin prototype to remove in removeRenderBinPrototype();
Well spotted David, the addRenderBinPrototype() correctly uses
Hi Matt
Can you put your submissions in osg-submissions mailing list.
Take a look to submissions
protocolhttp://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocolfor
more detail.
Cheer
David Callu
2009/3/11 Matt McPheeters mmcpheet...@rscusa.com
Hi Robert
Hi Martin
With the last version of Virtual Box 2.1, you can enable 3D acceleration.
HTH for your test with -graphicssytem opengl.
Cheer
David
2009/3/12 Martin Beckett osgfo...@tevs.eu
Installed Qt4.5/Osg2.8.0 on Ubuntu in a VM and tested on that.
with --QOSGWidget the osgviewerQT runs but
Hi Andrew
Just check the 'Show Advanced Values' check box on the top right of cmake
window.
HTH
David
2009/3/12 Andrew osgfo...@tevs.eu
I am building the 2.8.0 Windows VS 2005 projects using CMAKE 2.6 and I get
these (expected) messages in the CMAKE GUI log Window
Could NOT find CURL
Hi Christof
Robert prefer search the RenderBin instance that you want to remove instead
of search the name of a render bin.
like this :
void RenderBin::removeRenderBinPrototype(RenderBin* proto)
{
RenderBinPrototypeList* list = renderBinPrototypeList();
if (list proto)
{
Hi all
osgviewer crash when i try to load any data which require osgdb_osgparticle,
in release and debug mode
- osgviewer cessnafire.osg
- osgviewer spaceship.osg
- osgviewer fountain.osg
- osgviewer osgcool.osg
- osgviewer SmoxeBox.osg
- osgblendequation (it use cessnafire.osg)
Crash occure
Hi J-S
Thanks for report
I will try some old SVN version and test again.
Cheer
David
2009/3/13 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi David,
This bug seem to be really tricky so if anyone could test this commande
line
# osgviewer cessnafire.osg
and report the result and
can close this thread
David
Robert.
On Fri, Mar 13, 2009 at 2:22 PM, David Callu led...@gmail.com wrote:
Hi all
osgviewer crash when i try to load any data which require
osgdb_osgparticle,
in release and debug mode
- osgviewer cessnafire.osg
- osgviewer spaceship.osg
- osgviewer
to the destruction of
RenderBin's, is this the code?
Sorry abut this, I'm using the forum and have no clue what went wrong.
What I meant was the code posted by ledocc (David Callu) on Marth, 13th
in the Bug in RenderBin (?) thread. He asked me to test the code and it
worked fine
to the screen height,
many time the glyph height is half of the screen
height, but for some glyph ( for example the | or $ glyph)
the height is 3/4 of the screen height.
HTH
David Callu
2008/8/22 sherman wilcox [EMAIL PROTECTED]
Can someone explain why the code below consistently produces text
oups .. forgotten
OSG svn rev 8956
David Callu
2008/9/29 David Callu [EMAIL PROTECTED]
Hi Mathieu
Same thing for me.
Fedora 8, kernel 2.6.26
gcc 4.1.3
driver NVidia 173.14.12
David Callu
2008/9/29 Mathieu MARACHE [EMAIL PROTECTED]
Hi,
While playing with the example
Hi Alexandre
You can just copy the Scene Graph structure (osg::Node, osg::Group, ...)
and share every other thing (StateSet, Drawable, texture, ...)
You can specify which object to share and which to clone with the
osg::CopyOp class.
HTH
David Callu
2008/10/6 amalric alexandre [EMAIL PROTECTED
'
OpenSceneGraph/src/osgTerrain/GeometryTechnique.cpp:376: warning: unused
variable 'optimizeOrientations'
example execution :
all seem good
Cheers
David Callu
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arggg, sorry, I forgot some warning
OpenSceneGraph/include/osgManipulator/Dragger: In copy constructor
'osgManipulator::PointerInfo::PointerInfo(const
osgManipulator::PointerInfo)':
OpenSceneGraph/include/osgManipulator/Dragger:128: warning:
'osgManipulator::PointerInfo::_eyeDir' will be
Hi
I use eclipse under Linux.
First you have the cmakeed http://www.cthing.com/CMakeEd.asp plugin to
write your CMakeLists.txt.
Then execute cmake ./path/of/your/project
Then Menu - Project - C/C++ Make Project, set your path, target ...
Then Control + B and Build !!!
Cheers
David
better to keep examples into the OpenSceneGraph/examples to keep sync with
OSG core isn't it ??
2007/8/25, Robert Osfield [EMAIL PROTECTED]:
Where to host the example source...
1) I see three options - zip files attached to the wiki
2) A svn repository for tutorial examples
3) Putting
a while before having a new release.
But I will be proud if osgDesigner was to be host on osgforge.
I could use it to develop the next release and to find contributors ...
:-)
Thoughts?
David Callu
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try it
2007/9/1, Renan Mendes [EMAIL PROTECTED]:
Hello,
I've got a small question that I've not been able to answer looking at c++
tutorials:
- Can friend functions call other methods from the classes they are
friends with?
Example
class First
{
public:
void
it.
wait a couple of hours and stop to mail in all thread :-), I speed up.
Cheers
David Callu
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button
E# Run - Open Run Dialog ...
Choose your application and click the Run button.
All work fine and you win.
Hope help someone.
Cheers
David Callu
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http
On 9/5/07, David Callu [EMAIL PROTECTED] wrote:
Hi all,
# = console command line
E# = action in Eclipse
I take for project example OSG.
1) - Prepare the build system
Eclipse don't know how work CMake so we need to prime the pump
# svn checkout
http
Hi Felix,
now I am able to run the osg applications such as osgviewer, osgconv,
osgarchive and osgversion.
Great.
My question is, if I am to create a program, do I do so under the same
OpenSceneGraph directory or it has to be a different one. And
Understand that Eclipse is just a
ok
2007/9/6, Robert Osfield [EMAIL PROTECTED]:
On 9/6/07, David Callu [EMAIL PROTECTED] wrote:
Hi Anders, Hi Robert,
I introduce the getOsgVertion in osgIntrospection and forgotten to
link
with osg, Sorry for that.
But osgIntrospection is totally independant to osg. Could
oups sorry
Default flags with gcc have not -W or -Wall or other warning flag
You can enable it with set ON the OSG_USE_AGGRESSIVE_WARNINGS cmake
variable
or add -W -Wall in the CMAKE_CXX_FLAGS cmake variable
Cheers
Davi Callu
2007/9/7, David Callu [EMAIL PROTECTED]:
Hi Art
[EMAIL PROTECTED]:
Aha, I see , thanks.
Is there a reason why do not to use the -Wall flag for the osg compilation
per default?
Art
*David Callu [EMAIL PROTECTED]* schrieb:
oups sorry
Default flags with gcc have not -W or -Wall or other warning flag
You can enable it with set
Hi,
Can you send the osgmanipulator.cpp modified and your scene to test?
David Callu
2007/9/10, hesicong2006 [EMAIL PROTECTED]:
I know why. root should add an Child include the scene.
But another question. I can drag the Teapot01, but the whole scene now
has two Teapot. Then how can I fix
Hi mael
never try but probably with osg::Uniform::setArray(FloatArray * array);
David Callu
2007/9/11, Mael Blanchard [EMAIL PROTECTED]:
Hi all,
I would like to put in my GLSL shader a uniform array variable,
I know how to put a simple float or int value with osg::Uniform
Hi Ivan
You need to found or write a Read/Write plugin for your encrypted
compressed file format.
David Callu
2007/9/11, Ivan Bolčina [EMAIL PROTECTED]:
I know that similar question has been asked before, but I was wondering,
if anyone has a solution to this. Or at lease steps I need
Hi cedric
http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn
David Callu
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Hi All
Fedora 7, gcc 4.2.1, all build fine !!
2007/9/11, Art Tevs [EMAIL PROTECTED]:
yes, it seems that math.h does not define the log2
function on some systems.
Sorry, for this.
My proposition is to patch the osg's Math file to
support for log2 method. I attached the patched file,
/include/nvidia/GL/ directory
I just do a symbolic link from /usr/include/nvidia/GL/glext.h to
/usr/include/GL/glext.h
All build fine now.
Cheers
David Callu
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Hi Robert,
After seen and changed the patch provide by Art Tevs on the
GL_EXT_gpu_shader4 extension.
I have remarked that the extension guard
#ifndef GL_EXT_gpu_shader4
don't do
#define GL_EXT_gpu_shader4
I go through the glext.h and I see that it is define with the
Define values are always the same on all platform so why.
Moreover this seem clean and prevent redefine warning like I would
fix in my other post.
I am agree with this solution.
Cheers
David
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you can do it yourself :
http://lists.openscenegraph.ohttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
rg/listinfo.cgi/osg-users-openshttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Renan
If it just for display your CSG operation, there are
openCSGhttp://www.opencsg.org/
If it is for building a eometrey then display it, there are effectively
BRL CAD, or OpenCascade http://www.opencascade.org/.
The best I found is CGAL http://www.cgal.org/ but it have a double
Hi Johan,
This done by the osgViewer::WindowSizeHandler::toggleFullScreen()
method. You can reimplement your own Handler to do what you want like you
want :-)
Cheers
David
2007/9/17, Johan Johnsson [EMAIL PROTECTED]:
as i press f in fullscreenmode the windowmode arrives, the window
Hi arnaud
I can't reproduce your problem. I have 4 osg window in the mainWindow and
all have the same frame rate.
Can you describe you plateform driver vertion OSG, Qt
OSG_OPTIMIZE and OSG_CAMERA_THREAD env var
...
another think is thit is preferable to use osgViewer::CompositeViewer and
Oups forgotten
I use Linux Fedore 7
Gcc 4.2.1
AMD Athlon(tm) XP 3200+
NVidia GForce 7600 GT
OSG_THREADING = SingleThreaded
OSG_OPTIMIZER = DEFAULT
2007/9/19, David Callu [EMAIL PROTECTED]:
Hi arnaud
I can't reproduce your problem. I have 4 osg window
Hi Marcus
just a simple question. How can I use the stats?
Do you want use the state os stats ?
state if toggleUseTexture (key t), ToggleWireFrame (key w), ToggleLight (key
l), ...
stats is a grap draw on the top of the scene and displaying performance of
the application (key s)
I have
a look at the osgViewer examples,
but they all use the StatsHandler, which I am using right now, too.
David Callu wrote:
lol synchronized
That is all, but another question. Is there also a possibility to
count
the triangles in the scene?
this is display in the Stats
Hi Jan
Take a look to the ShapeDrawable::accept(const HeightField field) to see
how osg
render a height field.
Take a look to the osgtexture2d example to know how to enable and render
texture.
HTH
David
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Hi philipp
try to do
getOrCreateStateSet()-setMode(GL_LIGHTING,osg::StateAttribute::OFF |
osg::StateAttribute::OVERRIDE);
2007/9/28, Philipp Siemoleit [EMAIL PROTECTED]:
Hi,
i try to turn off the light on my scene - without success :(
Here is the example code:
int main(int argc,
2007/10/1, Andy Skinner [EMAIL PROTECTED]:
Although I sent stuff that started this, let me be specific. Here are
maci with the glu.h we use, and a bit about glu.h we don't use. Here
are also linux 32 bit and solaris 64 information. I get the info from
building Tessellator.i.
On our
Hi Renan
Have you take a look to OSG example?
osgkeyboard and osgcamera could interest you.
After this, you can also take a look to the source code ... ;-)
The best source of information.
David
2007/10/2, Renan Mendes [EMAIL PROTECTED]:
Hello, everyone.
Newbie speaking again.
Hi mike
update your OpenSceneGraph-Data svn, there are osgViewer configuration file
into.
David
2007/10/4, Mike Wozniewski [EMAIL PROTECTED]:
Hi all,
I can't seem to find any documentation about the configuration files
that can be used with osgViewer to manage cameras.
I have various
Hi andrej
osg load automatically the plugin require to read the file.
This is based on extension of the file that you want read.
OSG have a plugin to read .obj file but I don't know the .3DI
format and I don't know if OSG can read this format.
You can force OSG to use a specific
Hi all
There still are 1 Spanish site and 2 German site where need to post the OSG
2.2 release news.
Need to be traduced in them respective language.
Spanish and German osg-user, can you do this please.
Thanks
David
2007/10/4, Robert Osfield [EMAIL PROTECTED]:
No that 2.2 has been tagged its
Hi Alberto,
The strange thing is OpenGL FrameBufferObject extension don't use the
windowing-api
so the wglBindTextureImageARB have not to be called.
your code seem to be good.
take a look to osgprerender example.
osgprerender --fbo use frame buffer object.
HTH
David
2007/10/8,
Hi Panagiotis
2007/10/6, Panagiotis Papadakos [EMAIL PROTECTED]:
Hi.
I want to add an option of using multisampling for my app. So I have setup
DisplaySettings with setNumMultiSamples(4). The user is able to
enable/disable multisampling as he feels in the app, by enabling/disabling
the
Hi Pasquale
now you need to use the osgViewer::Viewer
which derive from osgViewer::View
which derive from osg::View
You have access to
- the scene graph by osgViewer::View::GetScene()
- the camera by osgViewer::View::GetCamera()
...
osgUtil::SceneView is use internally by
Hi Guillaume
This look like a use of library with different version
Have you rebuild and reinstall OSG before run your test.
David
2007/10/11, Poirier, Guillaume [EMAIL PROTECTED]:
Hello !
I just downloaded version 2.2 and switched. The only modification I've
made
to my code that was
2007/10/12, Argentieri, John-P63223 [EMAIL PROTECTED]:
To clarify,
I create OpenGL contexts, not osg::GraphicsContexts, and use a sceneview
per window. If switching to osg::GraphicsContext would fix my texture memory
issues, I would do it. If that is the case, is there a good example of
Hi Johan, HI Adrian
Can you give more info on your platform?
Can you develop why now the dimension is locked?
Which method did you use ?
David
2007/10/15, Johan Johnsson [EMAIL PROTECTED]:
On Mon, 15 Oct 2007 11:40:53 +0200, Adrian Egli [EMAIL PROTECTED] wrote:
think you got
Hi Panagiotis
I attach a osgviewer based example of use of multisample
You can switch on/off multisample with the key 'm'
Cheers
David
2007/10/14, Panagiotis Papadakos [EMAIL PROTECTED]:
Hi David
On Tue, 9 Oct 2007, David Callu wrote:
Hi Panagiotis
2007/10/6, Panagiotis Papadakos
./a.out --samples 4 saved_model.osg, uses anti-aliasing when the
application starts although SwitchMultisampleHandler disables it in
constructor. Pressing 2 times 'm' disables it, as it also happens with my
app.
Panagiotis Papadakos
On Wed, 17 Oct 2007, David Callu wrote:
Hi
oups forget the file ...
2007/10/17, David Callu [EMAIL PROTECTED]:
Ok I have a not really clean fix but this work.
I will investigate more on this issue.
Keep you informed
David
2007/10/17, Panagiotis Papadakos [EMAIL PROTECTED]:
Hi David. Thanks for your time and the example
Hi Garrett
A xine/Quicktime plugin is provide to read movie in OSG scene
Take a look to osgmovie examples.
But don't know any plugin to make a movie from an OSG Scene
David
2007/10/19, Garrett Potts [EMAIL PROTECTED]:
Hello All:
I have been perusing the source and examples and I was
Hi Riccardo
Linux Fedora 7
OSG 2.2
NVidia GeForce 8800
All work fine for me.
I just do osglight_modified cow.osg
I join the osglight_modified.cpp simplified and updated to OSG2.2.
Many bug has be fix and feature added since the OSG 1.2 Version.
Perhaps an update to OSG 2.2 will be a good
oups forget the file :-)
2007/10/23, David Callu [EMAIL PROTECTED]:
Hi Riccardo
Linux Fedora 7
OSG 2.2
NVidia GeForce 8800
All work fine for me.
I just do osglight_modified cow.osg
I join the osglight_modified.cpp simplified and updated to OSG2.2 .
Many bug has be fix and feature
Hi Manu
2007/12/5, Emmanuel Roche [EMAIL PROTECTED]:
Helle there !!
I'm currently testing the osg reflection framework, so I got GenWrapper,
an now I'm using it to try to build wrappers for my own libraries... Here is
the situation:
I've got a file typedefs.h containing something like:
Hi Manu
2007/12/5, Emmanuel Roche [EMAIL PROTECTED]:
Suppose I have a class MyClass introspected
I also some kind of template class MyTemplaceclass T, which can be built
with the type T=MyClass, BUT this construction is done nowhere in our base
library... I guess if I try to generate
Hi Manu
2007/12/5, Emmanuel Roche [EMAIL PROTECTED]:
It's me again, sorry to ask so much, but I keep being surprised with this
introspection stuff:
Correct me if I'm missing something but since the operators of a class are
not reflected (why ?),
Well, you right again. Operator are not
). But genWrapper don't support this kind of
operation.
A solution is to create a template reflector for your template Class2 and
instanciate this template reflector in the wrapper source.
Alre
Manu.
2007/12/6, David Callu [EMAIL PROTECTED]:
Hi Manu
2007/12/5, Emmanuel Roche [EMAIL PROTECTED
Hi Manu,
You right :-).
I think in the introspection concept implemented by Marco Jez, If you use a
getCompatibleConstructor(...) or other low-level method in osgIntrospection,
you have to know the API as same as you write your code without
introspection.
David
2007/12/13, Emmanuel Roche
Hi All,
After a long search in OSG SVN revision, I found this is a fonts file
issue.
I downdate my SVN and rebuild OSG for the revision
7648, just before integration of Text3D
7500,
7300,
7000,
6900,
6500, ~ here begin dependancy with external OpenThreads
6400, ~ here begin dependancy with
Hi Jeremy
I submit patch to Robert.
So coming soon If all work fine.
David
David
2007/12/18, Jeremy Moles [EMAIL PROTECTED]:
On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote:
Hi Jeremy,
The alignment problem is a known problem that David (the author of the
recent changes to
Hi Robert,
Have you put -W -Wall in CMAKE_CXX_FLAGS.
I have a lot of warning too, but I know that your code work fine with
this warning.
So I never take the time to fix them.
Cheers
David
2008/1/9, Robert Osfield [EMAIL PROTECTED]:
On Jan 9, 2008 3:45 PM, Jean-Sébastien Guay
Hi Jc
Sorry :-).
2008/1/23, Jean-Christophe Lombardo [EMAIL PROTECTED]:
I was trying to use the vpb::HeightFieldMapper in own application...
By the way, I also have a corrected version of the vpbheightfieldmapping
application. I mean one which does not load files on ledocc's computer
(David
?
Or fix my permission if you can ?
Or anyone can help me ?
David Callu
2009/10/26 Chris 'Xenon' Hanson xe...@alphapixel.com
Roland Smeenk wrote:
Done.
I added the some of the rules for the jobs page in the past. Typically
companies don't take the effort to remove jobs when filled so I don't
ok
Thanks Roland
David
2009/10/26 Roland Smeenk roland.sme...@tno.nl
Please, contact Jose Luis Hidalgo to let him update your Wiki permissions.
--
Roland
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18701#18701
pointer in
osg::ref_ptr ?
Nobody can help you with this too little description.
This probably a misusing of osg code more than a bug in OSG.
HTH
David Callu
2009/10/27 Otto Cologne schur...@gmx.de
Hi,
I'm having a crash with setTextureAttributeAndModes I don't know how to
fix.
To explain
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