Re: [osg-users] debug build of plugins and wrappers on linux

2008-02-12 Thread David Callu
Hi Manu, This is normal. I don't know the reason but this is the correct behaviors. Perhaps another could explain this choice. HTH David Callu 2008/2/12, Emmanuel Roche [EMAIL PROTECTED]: Hi everyone, I tryed a debug built of OSG 2.2.0 on linux (gcc4 + cmake) everything is already

Re: [osg-users] Complete darkness

2008-02-29 Thread David Callu
2008/2/29, David Callu [EMAIL PROTECTED]: Hi Necdet Can Have you try to use an osg::LightModel with ambient == black in your scene ? In OpenGL, lighting is controlled by glLight and glLightModel. HTH David Callu 2008/2/29, Necdet Can Atesman [EMAIL PROTECTED]: Hi folks, I am

[osg-users] [osg_users] Contractor search Client

2008-03-02 Thread David Callu
is write in the subject of this mail, I look for contractor job. I am based on Paris, France. I am available now. You can contact me here : callu.david 'at' gmail 'dot' com Cheers David Callu ___ osg-users mailing list osg-users

Re: [osg-users] ANN: OSG training in Paris

2008-03-07 Thread David Callu
Hi Paul Sorry no, I just have a little apartment. Others ? David Callu 2008/3/7, Paul Martz [EMAIL PROTECTED]: I'll look into using our classroom facility in the evening, but it would be good to consider alternative locations. Are there any OSG users in Paris who would be able

Re: [osg-users] osg-users Digest, Vol 9, Issue 71

2008-03-27 Thread David Callu
Hi Robert, Hi Scott, 2008/3/27, Robert Osfield [EMAIL PROTECTED]: Hi Scott, The best person to answer these questions will be David Callu as he implemented the shapefile support in VPB. I'll wait to see if David replies as he'll be able to provide better answers. I'd have to dig

Re: [osg-users] Testing of OSG and VPB SVN in prep for nex dev releases and 2.4 stable release

2008-03-29 Thread David Callu
Hi Robert, OSG and VPB build fine on Fedora 8, gcc 4.2 Cheers David Callu 2008/3/28, Robert Osfield [EMAIL PROTECTED]: Hi All, There has been a number of changes and new introduction this week so I'd very much appreciate another round of build and run tests across various platforms

Re: [osg-users] Testing of OSG and VPB SVN in prep for nex devreleases and 2.4 stable release

2008-04-01 Thread David Callu
OpenSceneGraph rm include/OpenThreads rm src/OpenThreads svn update svn cleanup svn propdel svn:externals Cheers David Callu 2008/4/1, Robert Osfield [EMAIL PROTECTED]: Hi Paul, On Tue, Apr 1, 2008 at 12:22 PM, Paul Melis [EMAIL PROTECTED] wrote: Just curious: did you remove

Re: [osg-users] Testing of OSG and VPB SVN in prep for nex devreleases and 2.4 stable release

2008-04-01 Thread David Callu
Hi Paul, Oupps Well see, thanks So for end users : cd OpenSceneGraph rm include/OpenThreads rm src/OpenThreads svn update svn cleanup 2008/4/1, Paul Melis [EMAIL PROTECTED]: David Callu wrote: BTW, the svn:externals property on my trunk directory is still here. It is just

Re: [osg-users] osg user meeting in Paris

2008-04-01 Thread David Callu
Hi Cedric, Yes it is, I'm like you (I not follow the course and I live at Paris), and I will come. See you soon. David Callu 2008/4/1, Cedric Pinson [EMAIL PROTECTED]: Hi everyone, Is it open to people who does not follow the course ? I live in Paris and i would like to meet osg users too

Re: [osg-users] Paris OSG Users Group directions

2008-04-28 Thread David Callu
Thanks Paul, see you soon. David 2008/4/28 Paul Martz [EMAIL PROTECTED]: To all who will attend the Paris OSG Users Group tonight... This message from Serge tells you how to get there, and how to get in the door once you're there. See you tonight! -Paul

Re: [osg-users] osg::Viewer remove event handler

2008-04-29 Thread David Callu
() ) _eventHandlers.erase( it ); } On Mon, Apr 28, 2008 at 2:08 PM, David Callu [EMAIL PROTECTED] wrote: Hi Michele Other correct me if i am wrong, but I don't found any method to remove EventHandler from an osgViewer::View. Fell free to implement one :-). HTH David Callu 2008/4/28

Re: [osg-users] problems with a new geometry

2008-04-30 Thread David Callu
l'emplacement 0xfeeefeee Do you see any mistake ? Thanks a lot Regards, Vincent. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Cheer David Callu

Re: [osg-users] osgfx::bumpmapping example ?

2008-05-02 Thread David Callu
Hi Vincent, Take a look to osgfxbrowser, there are an example of bump mapping use. In fact, all is in osgfx::BumpMapping::setUpDemo() HTH David Callu 2008/5/2 Vincent Bourdier [EMAIL PROTECTED]: Hi all, I just want to set a bump mapping effect on a geode, but the only thing I obtain

Re: [osg-users] MultiThreads in OSG

2008-05-07 Thread David Callu
camera or multi graphics context, you can render them in multithreaded operations. HTH David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Set userdata in Plugins

2008-05-07 Thread David Callu
by the .bdf loader is extracting shape attribut for each shape and store them in ShapeAttribut HTH David Callu -- mew On Mon, May 5, 2008 at 12:02 PM, om [EMAIL PROTECTED] wrote: Thanks for your reponse Paul, but I wanted to know what it does in the .dbf plugin, it would be great

Re: [osg-users] fedora spec files

2008-05-16 Thread David Callu
Hi Eric, Hi Timo, Fedora 8 repository already have OpenSceneGraph package for OSG 2.0. You can take the source package and use its spec file. HTH David Callu 2008/5/15 Eric Sokolowsky [EMAIL PROTECTED]: Timo Penndorf wrote: Hello, i want to create rpm packages of osg for fedora

Re: [osg-users] (no subject)

2008-06-12 Thread David Callu
. Cheers David Callu 2008/6/6 Pecoraro, Alexander N [EMAIL PROTECTED]: I think there is a bug in the osgUtil::Optimizer::CombineLODVisitor - at line 1530 of Optimizer.cpp it does a dynamic_cast on and osg::Node* to osg::LOD* and then at line 1563 it calls getChild(i) (even if getNumChildren() == 0

Re: [osg-users] Shader Problem

2008-06-12 Thread David Callu
hi CG when you remove a shader, osg::Program need to be relinked. this is done by osgUtil::GLObjectVisitor in osgViewer::Renderer::draw method. So this seem can be done at runtime. Which OSG version did you use ? Did you use osgViewer ? David Callu 2008/6/12 CG [EMAIL PROTECTED]: Hi all

Re: [osg-users] BlueMarble example

2008-06-12 Thread David Callu
Hi Michael osgDB::ImageOptions class is in the SVN trunk. I can't found osgbluemarble in the SVN trunk so no idea what is wrong. perhaps an include issue... can you send an exact error message. David Callu 2008/6/12 Michael W. Hall [EMAIL PROTECTED]: I was using some code from

Re: [osg-users] Shader Problem

2008-06-12 Thread David Callu
is well removed from your program ? HTH David Callu 2008/6/12 CG [EMAIL PROTECTED]: Hi David, I'm using osg 2.4 and osgViewer. Regards, Cg -- Date: Thu, 12 Jun 2008 11:09:49 +0200 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re

Re: [osg-users] Problem compiling OSG from 10 seconds ago

2008-06-12 Thread David Callu
Hi Mario Same thing for me. Seem Robert have forgetten to commit include/osgDB/DatabasePager. just do this your trunk directory then all build fine. # svn up -r8433 HTH David Callu 2008/6/12 Mario Valle [EMAIL PROTECTED]: On Linux Scanning dependencies of target osgDB [ 0%] Building

Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread David Callu
power linux Serge ;-). Regards David Callu 2008/6/25 Serge Lages [EMAIL PROTECTED]: Hi all, I have a question not related to OSG but I can't find any answer, and this is something that some of you probably knows. That's why I try here to find some help. Here is my problem : I have a big

Re: [osg-users] Please test svn/trunk in prep for 2.7.7 dev release

2008-12-12 Thread David Callu
Hi Robert, Hi all OSG 2.7.7 already tagged but always good to know build report. Fedora 8 GCC 4.1.2 OSG - SVN 9345 - except DCMTK, FOX, INVENTOR, ITK, OPENVRML, Performer release and debug build fine exemples run fine too. Cheers David Callu 2008/12/12 Robert Osfield

Re: [osg-users] Problem with 2D and 3D text in the same scene

2009-02-19 Thread David Callu
Hi Frank, This is a bug. I take a look. more in next episode. Cheer David Callu 2009/2/18 frankmil...@jhmi.edu Greetings, I am experiencing problems rendering osgText::Text and osgText::Text3D in the same scene. I have boiled it down to a nice bite-size chunk of code which I have

Re: [osg-users] Problem with 2D and 3D text in the same scene

2009-02-19 Thread David Callu
::getGlyph3D() ) And so Text and Text3D use the same osgText::Font object which contain 2D and 3D glyph. Thought, Robert, Other ? David Callu 2009/2/19 David Callu led...@gmail.com Hi Frank, This is a bug. I take a look. more in next episode. Cheer David Callu 2009/2

Re: [osg-users] Problem with 2D and 3D text in the same scene

2009-02-19 Thread David Callu
Hi Robert I think merging the osgText::Font and Font3D implementations would be the cleanest approach. I think too ... but ... Another, more hacky approach would be to postfix the font file name by .Text3D or something similar and then have the freetype plugin return Font3D when it

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-03-03 Thread David Callu
Hi all +1 for Paris ;-) See you soon David Callu -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7869#7869 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] OpenThreads : which config for win32 VC7 ?

2009-03-04 Thread David Callu
if _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED can be used. It seem that VC7 didn't support it. HTH David Callu 2009/3/4 Fabien Dachicourt d...@spaceyes.fr Hi All, I noticed that on Win32 VC7, (OSG 2.8) Cmake auto shift OpenThread atomic config to _OPENTHREADS_ATOMIC_USE_MUTEX In which case

Re: [osg-users] Bug in RenderBin (?)

2009-03-12 Thread David Callu
-find(binName); if (itr != list-end()) list-erase(itr); } } /code Thought ? David Callu 2009/3/12 Paul Melis p...@science.uva.nl Christof Krüger wrote: I'm using the current 2.8.0 stable release. I used the 'Browse Source' to check the current trunk version of RenderBin.cpp and I

Re: [osg-users] Bug in RenderBin (?)

2009-03-12 Thread David Callu
David Christof et. al, On Thu, Mar 12, 2009 at 10:13 AM, David Callu led...@gmail.com wrote: What is smells fishy is the use of proto-className() to identify the renderBin prototype to remove in removeRenderBinPrototype(); Well spotted David, the addRenderBinPrototype() correctly uses

Re: [osg-users] Simple question: How to set the icon that willbe used when a viewer is realized?

2009-03-12 Thread David Callu
Hi Matt Can you put your submissions in osg-submissions mailing list. Take a look to submissions protocolhttp://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocolfor more detail. Cheer David Callu 2009/3/11 Matt McPheeters mmcpheet...@rscusa.com Hi Robert

Re: [osg-users] Qt4.5 problem

2009-03-12 Thread David Callu
Hi Martin With the last version of Virtual Box 2.1, you can enable 3D acceleration. HTH for your test with -graphicssytem opengl. Cheer David 2009/3/12 Martin Beckett osgfo...@tevs.eu Installed Qt4.5/Osg2.8.0 on Ubuntu in a VM and tested on that. with --QOSGWidget the osgviewerQT runs but

Re: [osg-users] [build] Building from CMAKE on Windows - missing PNG_PNG_INCLUDE_DIR

2009-03-12 Thread David Callu
Hi Andrew Just check the 'Show Advanced Values' check box on the top right of cmake window. HTH David 2009/3/12 Andrew osgfo...@tevs.eu I am building the 2.8.0 Windows VS 2005 projects using CMAKE 2.6 and I get these (expected) messages in the CMAKE GUI log Window Could NOT find CURL

Re: [osg-users] Bug in RenderBin (?)

2009-03-13 Thread David Callu
Hi Christof Robert prefer search the RenderBin instance that you want to remove instead of search the name of a render bin. like this : void RenderBin::removeRenderBinPrototype(RenderBin* proto) { RenderBinPrototypeList* list = renderBinPrototypeList(); if (list proto) {

[osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
Hi all osgviewer crash when i try to load any data which require osgdb_osgparticle, in release and debug mode - osgviewer cessnafire.osg - osgviewer spaceship.osg - osgviewer fountain.osg - osgviewer osgcool.osg - osgviewer SmoxeBox.osg - osgblendequation (it use cessnafire.osg) Crash occure

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
Hi J-S Thanks for report I will try some old SVN version and test again. Cheer David 2009/3/13 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com Hi David, This bug seem to be really tricky so if anyone could test this commande line # osgviewer cessnafire.osg and report the result and

Re: [osg-users] OSG trunk crash when use osgdb_osgparticle plugin

2009-03-13 Thread David Callu
can close this thread David Robert. On Fri, Mar 13, 2009 at 2:22 PM, David Callu led...@gmail.com wrote: Hi all osgviewer crash when i try to load any data which require osgdb_osgparticle, in release and debug mode - osgviewer cessnafire.osg - osgviewer spaceship.osg - osgviewer

Re: [osg-users] Bug in RenderBin (?)

2009-03-23 Thread David Callu
to the destruction of RenderBin's, is this the code? Sorry abut this, I'm using the forum and have no clue what went wrong. What I meant was the code posted by ledocc (David Callu) on Marth, 13th in the Bug in RenderBin (?) thread. He asked me to test the code and it worked fine

Re: [osg-users] osgText - size is half of font resolution

2008-08-25 Thread David Callu
to the screen height, many time the glyph height is half of the screen height, but for some glyph ( for example the | or $ glyph) the height is 3/4 of the screen height. HTH David Callu 2008/8/22 sherman wilcox [EMAIL PROTECTED] Can someone explain why the code below consistently produces text

Re: [osg-users] Example osgtexture1d

2008-09-29 Thread David Callu
oups .. forgotten OSG svn rev 8956 David Callu 2008/9/29 David Callu [EMAIL PROTECTED] Hi Mathieu Same thing for me. Fedora 8, kernel 2.6.26 gcc 4.1.3 driver NVidia 173.14.12 David Callu 2008/9/29 Mathieu MARACHE [EMAIL PROTECTED] Hi, While playing with the example

Re: [osg-users] avoid writing some node on osgDB::writeNodeFile

2008-10-15 Thread David Callu
Hi Alexandre You can just copy the Scene Graph structure (osg::Node, osg::Group, ...) and share every other thing (StateSet, Drawable, texture, ...) You can specify which object to share and which to clone with the osg::CopyOp class. HTH David Callu 2008/10/6 amalric alexandre [EMAIL PROTECTED

[osg-users] Please buil test OpenSceneGraph SVN

2007-08-23 Thread David Callu
' OpenSceneGraph/src/osgTerrain/GeometryTechnique.cpp:376: warning: unused variable 'optimizeOrientations' example execution : all seem good Cheers David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Please buil test OpenSceneGraph SVN

2007-08-23 Thread David Callu
arggg, sorry, I forgot some warning OpenSceneGraph/include/osgManipulator/Dragger: In copy constructor 'osgManipulator::PointerInfo::PointerInfo(const osgManipulator::PointerInfo)': OpenSceneGraph/include/osgManipulator/Dragger:128: warning: 'osgManipulator::PointerInfo::_eyeDir' will be

Re: [osg-users] Serialization of draw dispatch on multi GPU systems

2007-08-24 Thread David Callu
Hi I use eclipse under Linux. First you have the cmakeed http://www.cthing.com/CMakeEd.asp plugin to write your CMakeLists.txt. Then execute cmake ./path/of/your/project Then Menu - Project - C/C++ Make Project, set your path, target ... Then Control + B and Build !!! Cheers David

Re: [osg-users] Tutorials

2007-08-25 Thread David Callu
better to keep examples into the OpenSceneGraph/examples to keep sync with OSG core isn't it ?? 2007/8/25, Robert Osfield [EMAIL PROTECTED]: Where to host the example source... 1) I see three options - zip files attached to the wiki 2) A svn repository for tutorial examples 3) Putting

Re: [osg-users] Max 9 Crashing

2007-08-28 Thread David Callu
a while before having a new release. But I will be proud if osgDesigner was to be host on osgforge. I could use it to develop the next release and to find contributors ... :-) Thoughts? David Callu ___ osg-users mailing list osg-users

Re: [osg-users] Friend functions

2007-09-01 Thread David Callu
try it 2007/9/1, Renan Mendes [EMAIL PROTECTED]: Hello, I've got a small question that I've not been able to answer looking at c++ tutorials: - Can friend functions call other methods from the classes they are friends with? Example class First { public: void

[osg-users] Eclipse and OSG

2007-09-04 Thread David Callu
it. wait a couple of hours and stop to mail in all thread :-), I speed up. Cheers David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Eclipse and OSG

2007-09-05 Thread David Callu
button E# Run - Open Run Dialog ... Choose your application and click the Run button. All work fine and you win. Hope help someone. Cheers David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Eclipse and OSG

2007-09-05 Thread David Callu
On 9/5/07, David Callu [EMAIL PROTECTED] wrote: Hi all, # = console command line E# = action in Eclipse I take for project example OSG. 1) - Prepare the build system Eclipse don't know how work CMake so we need to prime the pump # svn checkout http

Re: [osg-users] Eclipse and OSG

2007-09-05 Thread David Callu
Hi Felix, now I am able to run the osg applications such as osgviewer, osgconv, osgarchive and osgversion. Great. My question is, if I am to create a program, do I do so under the same OpenSceneGraph directory or it has to be a different one. And Understand that Eclipse is just a

Re: [osg-users] Link error

2007-09-06 Thread David Callu
ok 2007/9/6, Robert Osfield [EMAIL PROTECTED]: On 9/6/07, David Callu [EMAIL PROTECTED] wrote: Hi Anders, Hi Robert, I introduce the getOsgVertion in osgIntrospection and forgotten to link with osg, Sorry for that. But osgIntrospection is totally independant to osg. Could

Re: [osg-users] Error in Image.cpp

2007-09-07 Thread David Callu
oups sorry Default flags with gcc have not -W or -Wall or other warning flag You can enable it with set ON the OSG_USE_AGGRESSIVE_WARNINGS cmake variable or add -W -Wall in the CMAKE_CXX_FLAGS cmake variable Cheers Davi Callu 2007/9/7, David Callu [EMAIL PROTECTED]: Hi Art

Re: [osg-users] Error in Image.cpp

2007-09-07 Thread David Callu
[EMAIL PROTECTED]: Aha, I see , thanks. Is there a reason why do not to use the -Wall flag for the osg compilation per default? Art *David Callu [EMAIL PROTECTED]* schrieb: oups sorry Default flags with gcc have not -W or -Wall or other warning flag You can enable it with set

Re: [osg-users] osgmanipulator example questions

2007-09-10 Thread David Callu
Hi, Can you send the osgmanipulator.cpp modified and your scene to test? David Callu 2007/9/10, hesicong2006 [EMAIL PROTECTED]: I know why. root should add an Child include the scene. But another question. I can drag the Teapot01, but the whole scene now has two Teapot. Then how can I fix

Re: [osg-users] put a uniform array in my GLSL shader ?

2007-09-11 Thread David Callu
Hi mael never try but probably with osg::Uniform::setArray(FloatArray * array); David Callu 2007/9/11, Mael Blanchard [EMAIL PROTECTED]: Hi all, I would like to put in my GLSL shader a uniform array variable, I know how to put a simple float or int value with osg::Uniform

Re: [osg-users] Reading models from encrypted compressed file

2007-09-11 Thread David Callu
Hi Ivan You need to found or write a Read/Write plugin for your encrypted compressed file format. David Callu 2007/9/11, Ivan Bolčina [EMAIL PROTECTED]: I know that similar question has been asked before, but I was wondering, if anyone has a solution to this. Or at lease steps I need

Re: [osg-users] Job request

2007-09-11 Thread David Callu
Hi cedric http://www.openscenegraph.org/projects/osg/wiki/Community/WikiLogIn David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-09-11 Thread David Callu
Hi All Fedora 7, gcc 4.2.1, all build fine !! 2007/9/11, Art Tevs [EMAIL PROTECTED]: yes, it seems that math.h does not define the log2 function on some systems. Sorry, for this. My proposition is to patch the osg's Math file to support for log2 method. I attached the patched file,

Re: [osg-users] fails compilation on linux (Ubuntu Feisty Fawn)

2007-09-11 Thread David Callu
/include/nvidia/GL/ directory I just do a symbolic link from /usr/include/nvidia/GL/glext.h to /usr/include/GL/glext.h All build fine now. Cheers David Callu ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

[osg-users] OpenGL Extension definition in OSG Headers

2007-09-11 Thread David Callu
Hi Robert, After seen and changed the patch provide by Art Tevs on the GL_EXT_gpu_shader4 extension. I have remarked that the extension guard #ifndef GL_EXT_gpu_shader4 don't do #define GL_EXT_gpu_shader4 I go through the glext.h and I see that it is define with the

Re: [osg-users] fails compilation on linux (Ubuntu Feisty Fawn)

2007-09-11 Thread David Callu
Define values are always the same on all platform so why. Moreover this seem clean and prevent redefine warning like I would fix in my other post. I am agree with this solution. Cheers David ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] unsubscribe

2007-09-12 Thread David Callu
you can do it yourself : http://lists.openscenegraph.ohttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org rg/listinfo.cgi/osg-users-openshttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Addition and Subtraction

2007-09-17 Thread David Callu
Hi Renan If it just for display your CSG operation, there are openCSGhttp://www.opencsg.org/ If it is for building a eometrey then display it, there are effectively BRL CAD, or OpenCascade http://www.opencascade.org/. The best I found is CGAL http://www.cgal.org/ but it have a double

Re: [osg-users] window restored to center of screen

2007-09-19 Thread David Callu
Hi Johan, This done by the osgViewer::WindowSizeHandler::toggleFullScreen() method. You can reimplement your own Handler to do what you want like you want :-) Cheers David 2007/9/17, Johan Johnsson [EMAIL PROTECTED]: as i press f in fullscreenmode the windowmode arrives, the window

Re: [osg-users] OpenSceneGraph with Qt multiple windowing problem

2007-09-19 Thread David Callu
Hi arnaud I can't reproduce your problem. I have 4 osg window in the mainWindow and all have the same frame rate. Can you describe you plateform driver vertion OSG, Qt OSG_OPTIMIZE and OSG_CAMERA_THREAD env var ... another think is thit is preferable to use osgViewer::CompositeViewer and

Re: [osg-users] OpenSceneGraph with Qt multiple windowing problem

2007-09-19 Thread David Callu
Oups forgotten I use Linux Fedore 7 Gcc 4.2.1 AMD Athlon(tm) XP 3200+ NVidia GForce 7600 GT OSG_THREADING = SingleThreaded OSG_OPTIMIZER = DEFAULT 2007/9/19, David Callu [EMAIL PROTECTED]: Hi arnaud I can't reproduce your problem. I have 4 osg window

Re: [osg-users] Displaying stats

2007-09-20 Thread David Callu
Hi Marcus just a simple question. How can I use the stats? Do you want use the state os stats ? state if toggleUseTexture (key t), ToggleWireFrame (key w), ToggleLight (key l), ... stats is a grap draw on the top of the scene and displaying performance of the application (key s) I have

Re: [osg-users] Displaying stats

2007-09-20 Thread David Callu
a look at the osgViewer examples, but they all use the StatsHandler, which I am using right now, too. David Callu wrote: lol synchronized That is all, but another question. Is there also a possibility to count the triangles in the scene? this is display in the Stats

Re: [osg-users] (no subject)

2007-09-25 Thread David Callu
Hi Jan Take a look to the ShapeDrawable::accept(const HeightField field) to see how osg render a height field. Take a look to the osgtexture2d example to know how to enable and render texture. HTH David ___ osg-users mailing list

Re: [osg-users] Still problems turning off the light

2007-09-28 Thread David Callu
Hi philipp try to do getOrCreateStateSet()-setMode(GL_LIGHTING,osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE); 2007/9/28, Philipp Siemoleit [EMAIL PROTECTED]: Hi, i try to turn off the light on my scene - without success :( Here is the example code: int main(int argc,

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread David Callu
2007/10/1, Andy Skinner [EMAIL PROTECTED]: Although I sent stuff that started this, let me be specific. Here are maci with the glu.h we use, and a bit about glu.h we don't use. Here are also linux 32 bit and solaris 64 information. I get the info from building Tessellator.i. On our

Re: [osg-users] GUI Events and Available Tutorial

2007-10-02 Thread David Callu
Hi Renan Have you take a look to OSG example? osgkeyboard and osgcamera could interest you. After this, you can also take a look to the source code ... ;-) The best source of information. David 2007/10/2, Renan Mendes [EMAIL PROTECTED]: Hello, everyone. Newbie speaking again.

Re: [osg-users] camera config file?

2007-10-04 Thread David Callu
Hi mike update your OpenSceneGraph-Data svn, there are osgViewer configuration file into. David 2007/10/4, Mike Wozniewski [EMAIL PROTECTED]: Hi all, I can't seem to find any documentation about the configuration files that can be used with osgViewer to manage cameras. I have various

Re: [osg-users] .obj, 3DI import

2007-10-04 Thread David Callu
Hi andrej osg load automatically the plugin require to read the file. This is based on extension of the file that you want read. OSG have a plugin to read .obj file but I don't know the .3DI format and I don't know if OSG can read this format. You can force OSG to use a specific

Re: [osg-users] OpenSceneGraph-2.2 stable released

2007-10-05 Thread David Callu
Hi all There still are 1 Spanish site and 2 German site where need to post the OSG 2.2 release news. Need to be traduced in them respective language. Spanish and German osg-user, can you do this please. Thanks David 2007/10/4, Robert Osfield [EMAIL PROTECTED]: No that 2.2 has been tagged its

Re: [osg-users] Problems when rendering to a FBO texture and using that as a texture.

2007-10-08 Thread David Callu
Hi Alberto, The strange thing is OpenGL FrameBufferObject extension don't use the windowing-api so the wglBindTextureImageARB have not to be called. your code seem to be good. take a look to osgprerender example. osgprerender --fbo use frame buffer object. HTH David 2007/10/8,

Re: [osg-users] Multisample problem

2007-10-09 Thread David Callu
Hi Panagiotis 2007/10/6, Panagiotis Papadakos [EMAIL PROTECTED]: Hi. I want to add an option of using multisampling for my app. So I have setup DisplaySettings with setNumMultiSamples(4). The user is able to enable/disable multisampling as he feels in the app, by enabling/disabling the

Re: [osg-users] osgViewer::Viewer and getSceneView

2007-10-10 Thread David Callu
Hi Pasquale now you need to use the osgViewer::Viewer which derive from osgViewer::View which derive from osg::View You have access to - the scene graph by osgViewer::View::GetScene() - the camera by osgViewer::View::GetCamera() ... osgUtil::SceneView is use internally by

Re: [osg-users] osg2.2 and TemplateIndexArray

2007-10-12 Thread David Callu
Hi Guillaume This look like a use of library with different version Have you rebuild and reinstall OSG before run your test. David 2007/10/11, Poirier, Guillaume [EMAIL PROTECTED]: Hello ! I just downloaded version 2.2 and switched. The only modification I've made to my code that was

Re: [osg-users] Texture Memory supposed leak

2007-10-12 Thread David Callu
2007/10/12, Argentieri, John-P63223 [EMAIL PROTECTED]: To clarify, I create OpenGL contexts, not osg::GraphicsContexts, and use a sceneview per window. If switching to osg::GraphicsContext would fix my texture memory issues, I would do it. If that is the case, is there a good example of

Re: [osg-users] Window resize

2007-10-15 Thread David Callu
Hi Johan, HI Adrian Can you give more info on your platform? Can you develop why now the dimension is locked? Which method did you use ? David 2007/10/15, Johan Johnsson [EMAIL PROTECTED]: On Mon, 15 Oct 2007 11:40:53 +0200, Adrian Egli [EMAIL PROTECTED] wrote: think you got

Re: [osg-users] Multisample problem

2007-10-17 Thread David Callu
Hi Panagiotis I attach a osgviewer based example of use of multisample You can switch on/off multisample with the key 'm' Cheers David 2007/10/14, Panagiotis Papadakos [EMAIL PROTECTED]: Hi David On Tue, 9 Oct 2007, David Callu wrote: Hi Panagiotis 2007/10/6, Panagiotis Papadakos

Re: [osg-users] Multisample problem

2007-10-17 Thread David Callu
./a.out --samples 4 saved_model.osg, uses anti-aliasing when the application starts although SwitchMultisampleHandler disables it in constructor. Pressing 2 times 'm' disables it, as it also happens with my app. Panagiotis Papadakos On Wed, 17 Oct 2007, David Callu wrote: Hi

Re: [osg-users] Multisample problem

2007-10-17 Thread David Callu
oups forget the file ... 2007/10/17, David Callu [EMAIL PROTECTED]: Ok I have a not really clean fix but this work. I will investigate more on this issue. Keep you informed David 2007/10/17, Panagiotis Papadakos [EMAIL PROTECTED]: Hi David. Thanks for your time and the example

Re: [osg-users] Outputting Movies in OpenSceneGraph

2007-10-19 Thread David Callu
Hi Garrett A xine/Quicktime plugin is provide to read movie in OSG scene Take a look to osgmovie examples. But don't know any plugin to make a movie from an OSG Scene David 2007/10/19, Garrett Potts [EMAIL PROTECTED]: Hello All: I have been perusing the source and examples and I was

Re: [osg-users] specular highlight with SEPARATE_SPECULAR_COLOR

2007-10-23 Thread David Callu
Hi Riccardo Linux Fedora 7 OSG 2.2 NVidia GeForce 8800 All work fine for me. I just do osglight_modified cow.osg I join the osglight_modified.cpp simplified and updated to OSG2.2. Many bug has be fix and feature added since the OSG 1.2 Version. Perhaps an update to OSG 2.2 will be a good

Re: [osg-users] specular highlight with SEPARATE_SPECULAR_COLOR

2007-10-23 Thread David Callu
oups forget the file :-) 2007/10/23, David Callu [EMAIL PROTECTED]: Hi Riccardo Linux Fedora 7 OSG 2.2 NVidia GeForce 8800 All work fine for me. I just do osglight_modified cow.osg I join the osglight_modified.cpp simplified and updated to OSG2.2 . Many bug has be fix and feature

Re: [osg-users] using osgIntrospection for own library

2007-12-06 Thread David Callu
Hi Manu 2007/12/5, Emmanuel Roche [EMAIL PROTECTED]: Helle there !! I'm currently testing the osg reflection framework, so I got GenWrapper, an now I'm using it to try to build wrappers for my own libraries... Here is the situation: I've got a file typedefs.h containing something like:

Re: [osg-users] Still on osgintrospection...

2007-12-06 Thread David Callu
Hi Manu 2007/12/5, Emmanuel Roche [EMAIL PROTECTED]: Suppose I have a class MyClass introspected I also some kind of template class MyTemplaceclass T, which can be built with the type T=MyClass, BUT this construction is done nowhere in our base library... I guess if I try to generate

Re: [osg-users] osgIntrospection and operators ?

2007-12-06 Thread David Callu
Hi Manu 2007/12/5, Emmanuel Roche [EMAIL PROTECTED]: It's me again, sorry to ask so much, but I keep being surprised with this introspection stuff: Correct me if I'm missing something but since the operators of a class are not reflected (why ?), Well, you right again. Operator are not

Re: [osg-users] using osgIntrospection for own library

2007-12-06 Thread David Callu
). But genWrapper don't support this kind of operation. A solution is to create a template reflector for your template Class2 and instanciate this template reflector in the wrapper source. Alre Manu. 2007/12/6, David Callu [EMAIL PROTECTED]: Hi Manu 2007/12/5, Emmanuel Roche [EMAIL PROTECTED

Re: [osg-users] osgIntrospection: areArgumentsCompatible() issue

2007-12-14 Thread David Callu
Hi Manu, You right :-). I think in the introspection concept implemented by Marco Jez, If you use a getCompatibleConstructor(...) or other low-level method in osgIntrospection, you have to know the API as same as you write your code without introspection. David 2007/12/13, Emmanuel Roche

Re: [osg-users] Big fonts in current SVN

2007-12-18 Thread David Callu
Hi All, After a long search in OSG SVN revision, I found this is a fonts file issue. I downdate my SVN and rebuild OSG for the revision 7648, just before integration of Text3D 7500, 7300, 7000, 6900, 6500, ~ here begin dependancy with external OpenThreads 6400, ~ here begin dependancy with

Re: [osg-users] Big fonts in current SVN

2007-12-18 Thread David Callu
Hi Jeremy I submit patch to Robert. So coming soon If all work fine. David David 2007/12/18, Jeremy Moles [EMAIL PROTECTED]: On Fri, 2007-12-14 at 20:23 +, Robert Osfield wrote: Hi Jeremy, The alignment problem is a known problem that David (the author of the recent changes to

Re: [osg-users] VPB in SVN

2008-01-09 Thread David Callu
Hi Robert, Have you put -W -Wall in CMAKE_CXX_FLAGS. I have a lot of warning too, but I know that your code work fine with this warning. So I never take the time to fix them. Cheers David 2008/1/9, Robert Osfield [EMAIL PROTECTED]: On Jan 9, 2008 3:45 PM, Jean-Sébastien Guay

Re: [osg-users] VBP installation: missing headers

2008-01-23 Thread David Callu
Hi Jc Sorry :-). 2008/1/23, Jean-Christophe Lombardo [EMAIL PROTECTED]: I was trying to use the vpb::HeightFieldMapper in own application... By the way, I also have a corrected version of the vpbheightfieldmapping application. I mean one which does not load files on ledocc's computer (David

Re: [osg-users] Cleaning out Community/JobOffers -- osg

2009-10-26 Thread David Callu
? Or fix my permission if you can ? Or anyone can help me ? David Callu 2009/10/26 Chris 'Xenon' Hanson xe...@alphapixel.com Roland Smeenk wrote: Done. I added the some of the rules for the jobs page in the past. Typically companies don't take the effort to remove jobs when filled so I don't

Re: [osg-users] Cleaning out Community/JobOffers -- osg

2009-10-26 Thread David Callu
ok Thanks Roland David 2009/10/26 Roland Smeenk roland.sme...@tno.nl Please, contact Jose Luis Hidalgo to let him update your Wiki permissions. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18701#18701

Re: [osg-users] crash with setTextureAttributeAndModes

2009-10-27 Thread David Callu
pointer in osg::ref_ptr ? Nobody can help you with this too little description. This probably a misusing of osg code more than a bug in OSG. HTH David Callu 2009/10/27 Otto Cologne schur...@gmx.de Hi, I'm having a crash with setTextureAttributeAndModes I don't know how to fix. To explain

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