for those type of questions
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning t
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
u weren't even
able to write a simple sentence. I feel sorry for you.
Renan M Z Mendes
_
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
______
nd so will most of the contributors on this
list
Have a nice day now
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self d
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickl
OSG2.x reader to 1.2 OSG, I will clean this
up in the next couple of weeks and make this available, note this is only
the reader portion as write relies on 2.x features
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
It might help diagnose the problem if you actually list or copy/paste the
missing dlls error messages etc in your request for help, without those
details its hard to say what the issue may be
__
Gordon Tomlinson
Email : [EMAIL PROTECTED
Answering my own question on unc looks like
\\SomeMachine\somedir\somefile.dae needs to be
/SomeMachine/somedir/somefile.dae
Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA
__
Gordon Tomlinson
Email
Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 <-- N
TECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 18 November 2007 15:45
> To: [EMAIL PROTECTED]; 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Collada plugin DAE flaws
>
> Answering my own question on unc looks like
>
>
t; From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> > Sent: 18 November 2007 19:17
> > To: 'OpenSceneGraph Users'
> > Subject: Re: [osg-users] Collada plugin DAE flaws
> >
> > Hi Roger
> >
> &g
9:57 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 13:35
> To: 'OpenSceneGraph Users'
ailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 13:35
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Collada plugin DAE flaws
>
> I have a fix that allows URI's to be used
>
> I have gone for the quick fix in th
: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 15:13
> To: 'OpenSceneGraph Users'
> Subje
The FAQ is for 1.2 http://www.vis-sim.com/osg/osg_faq_1.htm#f40 so it may be
different for 2.x not, I'm still stuck on 1.2 until the new year
But you can push all bits along the lines of
glPushAttrib( GL_ALL_ATTRIB_BITS );
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glMatrix
all getUnit in that to
get the information you need.
If you do put any scaling transforms above the model then remember to
rescale the normals back to unity as well!
stateset->setMode(GL_NORMALIZE, StateAttribute::ON);
Roger
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECT
Need to add scaling the loaded model to correct screen units ;) ( worth a
try ;) )
Your proposals look ok to me..
The simple fix I submitted last week allowed the use of URI to be passed
through and used ( this was being rejected as the findfile func), it did not
attempt to convert the path to
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function o
Hi
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14
This tells you how windows searches and finds dll's
Note the one thorn in this is C# and Managed assemblies, they DO Not search
out of the exe dir, gotta love Microsoft fro being consistent
Gordon
-Original Message-
From: [EMA
The polygons state will be marked so back faces are visible so the count
does not increase but lighting will be wrong on the back face
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 28, 2007 8:43 AM
To: OpenScene
Hi
We did do have a 64bit build but is 1.2, and I'm about to start to hammer it
hard, I think we just had some project settings to sort out.
other than that we were ok
I will be hitting 2.x road in the new year as when we upgrade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[E
Note on 32 bit even though the system may let you get to 3gb of memory seen
Your addressable memory space per process will be limited to around 1.8gb on
a 32bit system
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Thursday
Gordon Tomlinson wrote:
>
> Note on 32 bit even though the system may let you get to 3gb of memory
> seen
>
> Your addressable memory space per process will be limited to around
> 1.8gb on a 32bit system
>
Why is that? And is that per process, or per thread?
Bob.
Hi Roger
Very nice, thanks for the effort on this it will save me a lot of grief
after Xmas ...
Again cool
Gordon.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roger James
Sent: Friday, November 30, 2007 7:19 AM
To: 'OpenSceneGraph Users'
Subject:
Hi
Have a look at Remo3D www.remograph.com its nice and much cheaper option to
Creator
Regards
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.openscenegraph.org
Subject:
Another option to look at Geo Pro from Carbon Graphics, more expensive than
Remo3d though
http://www.carbongraphics.com/
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.op
FYI Don's site is currently down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh
Sent: Thursday, December 06, 2007 11:59 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgEphemeris
I believe you're trying to download from
Creator is still an excellent tool for creating models for vis-sim. I have
used for years on multitudes of projects, and taught its usage. As Terry
says the later versions support multi-texture ( has for several years), and
Shaders ( although these are seeming to be more tightly coupled with
VegaPr
Nice work, thanks for the effort I so much like a dog eared book of a man or
web page ;)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Thursday, December 13, 2007 9:40 AM
To: 'OpenSceneGraph Users'
Subject: [osg-users] ANN: Reference Manual for v2.2 now
I would suggest that you make them yourself using any reasonable graphics
program such a GIMP, Photoshop, Corel Draw or if your require 3d something
like Creator
That's what I do for my compass roses
____
__
Gordon Toml
Have you installed the correct MS re-distributable package ? on the
presentation machine ?
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
Google
osg set point size
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com <http://www.vis-sim.com/>
www.gordontomlinson.com <http://www.gordontoml
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
te and apply the first
3)
Via :
Textures
Materials
Vertex colors
Shaders
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlins
chain)
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
__
-Original Me
Quite a few OSG messages go to my junk folders especially from certain
regions in the world
__
Gordon Tomlinson
www.vis-sim.com <http://www.vis-sim.com/>
www.PhotographyByGord
http://en.wikipedia.org/wiki/Truevision_TGA
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
from the
post is to use catalyst 10.4 drivers
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Search the OSG mail list archives this type of question has been answered
several times before
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
Currently IVE files are not typically binary compatible between OSG versions
Use OSG (ASCII) files instead these typically will work between OISG
Versions
__
Gordon Tomlinson
-Original Message-
From: osg
You have to build and its dependencies
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
load a file.
I would also recommend looking at the examples there are many and they show
how geodes and nodes are used. Also search the OSG mail archive for
information on Geodes and drawable and how to access them,
____
__
G
can get
from MultiGen
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
FYI if I remember right the opcode 91 is a sound node
Other programs will be ignoring this node as well they are just not telling
you
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
ck in your endeavors
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyBy
archives
Simply do a google 'OSG share textures' or google 'OSG scale textures'
etc...
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www
I think it should be ::setDataVariance(osg::Object::DYNAMIC) not static
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
I would guess Green/Blue screen as in back ground replacement in
film/photography etc, wanting to render 3d objects to be include composited
into something
__
Gordon Tomlinson
gor...@gordontomlinson.com IM
level up to DEBUG for more detailed log output
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
)
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
__
-Original Message-
From: osg-users-boun
f memory at the
size
____
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-M
AND Is used to connect grammatically coordinate words, phrases, or
clauses along or together with; as well as; in addition to; besides; also;
moreover: pens and pencils.
__
Gordon Tomlinson
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-Master Tambo Tetsura
-Original Me
ort stereo
does your monitor support the stereo mode your trying to use
etc
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks
I suggest you look at these
http://www.osgbooks.com/books/osg_qs.html
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis
Robert means add a new line character ( it needs an escape character as
well ) no just an 'n'
i.e. '\n'
_________
Gordon Tomlinson
www.photographybyGordon.com
www.v
_
Gordon Tomlinson
<http://www.photographybygordon.com/> www.photographybyGordon.com
<http://www.vis-sim.com/> www.vis-sim.com
LinkedIn <http://www.linkedin.com/in/gordontomlinson>
www.linkedin.com/in/gordontomlinson
"Self defence is not a function of l
setComputeNearFarMode )
_
Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
Logitech: <mailto:gor...@gordon-tomlinson.com> gor...@
__
Gordon Tomlinson
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, January 24, 2013 10:41 AM
To: osg-users
Can't you do the old fashion way and us ARGV/ARGC
_
Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
www.photographybyGordon.com
ww
_
Gordon Tomlinson
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-Master Tambo Tetsura
___
osg-users mailing
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct fo
file, but some things are no longer supported by Creator so
you can get some oddities on versions earlier the V14
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self de
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct fo
Manage/stop your subscription at the same place you signed up at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
<http://www.photographybygordon.
As per my previous reply
See
www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
What type of models are you loading?
Also try turning the the notify level to debug to get more information
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defen
> On 09/15/2011 04:33 PM, Paul Martz wrote:
>> You're free to put whatever transform you want in either matrix as long
>> as
>> transform by the two produces clip coords, but for correct FFP lighting
>> computations, your modelview matrix *must* produce eye coordinates.
>> OpenGL FFP
>> lighting is
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
__
-Original Message-
From: osg-users-boun
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