Re: [osg-users] Integrate Qt into OSG - not OSG into Qt osgQt

2019-10-02 Thread Jan Ciger
Hello, On 02/10/2019 15:23, Trajce Nikolov NICK wrote: > Hi community,  > > I am struggling with the design of such a task. And I am a bit > familiar with Qt and other UI frameworks. The task is to embed the > whole Qt framework into OSG - including the event processing and let > OSG render ( thro

Re: [osg-users] Advice requested: Is OSG what I need for my project?

2018-09-13 Thread Jan Ciger
On Thu, 13 Sep 2018 at 14:45, Scott Schultz wrote: > ;tldr version: > > Given a start point and end point, can OSG give me a list of collisions > with geometry along the specified line segment? > > Sure it can do that. There is even an example in the repository for it: https://github.com/opensce

Re: [osg-users] sign language avatar with osg

2018-03-12 Thread Jan Ciger
On Sun, Mar 11, 2018 at 9:18 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hello Community, > > I carry this idea with me from my UNI days (which is about 20 years ago) > and since recent it was just an idea. Over time it was even close to get > some funding but it did not happ

Re: [osg-users] about using HTC VIVE VR in OSG

2017-10-23 Thread Jan Ciger
Hello, On Mon, Oct 23, 2017 at 12:03 PM, Gianluca Natale wrote: > Hi all, > > We have the requirement to implement VR in our applicaton, that is > currently completely based upon OSG 3.0.1 (I do know that it is a bit old, > yes!). > > Specifically, we would need to support HTC VIVE VR displays.

Re: [osg-users] Obj model visualization using osg

2017-10-10 Thread Jan Ciger
On Tue, Oct 10, 2017 at 11:11 AM, Jai Singla wrote: > Hi Chris, > > Yeah correct. we have some engine models designed in CREO SW in which all > parts are explicit modeled. Now , How we can achieve exploded view and > again parts assembly and experience it using HMD devices? > > Any video recordin

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-26 Thread Jan Ciger
On Mon, Jun 26, 2017 at 4:07 AM, Chris Hanson wrote: > Magnum looks pretty cool. I'd be a little worried about the maturity of > the codebase, but if it does what you need, try it out and let us know how > it compares. > I have looked at it as well, but it looks very much like a one-man project.

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread Jan Ciger
Hello, I am sure Robert as the project's leader could give better answers, but here is what I have learned in my use of OSG over the years. On Fri, Jun 23, 2017 at 12:33 AM, Andy Somogyi wrote: > Hi All, > > We're evaluating using OSG as a possible graphics backend for our > real-time physics s

Re: [osg-users] Crash on Windows 10 with a Display Link adapter

2017-04-27 Thread Jan Ciger
Hello, On Thu, Apr 27, 2017 at 11:03 AM, Fabien CLaudot wrote: > Hi, > > We have a crash in OSG in the following setup : > - Microsoft Surface Pro 4 with Windows 10. > - Application is displayed on a deported screen using a Display link > adapter (Main screen is off). > > >

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-03-09 Thread Jan Ciger
On Thu, Mar 9, 2017 at 2:56 PM, Johny Canes wrote: > Stop attacking me though lol > Nobody is attacking you. I suggest that if you want to be taken seriously then you should stop acting like a petulant, immature child. Insults and constant profanity whenever something isn't to your liking are no

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-03-08 Thread Jan Ciger
On Wed, Mar 8, 2017 at 5:05 PM, Johny Canes wrote: > Dude shut the fuck up lmao > How old are you, Johny? *facepalm* J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra

Re: [osg-users] Up to date tutorials for linux

2017-03-02 Thread Jan Ciger
On Thu, Mar 2, 2017 at 3:37 PM, Robert Osfield wrote: > It looks like there is an error relating to the osgQt module/cmake's > Qt4Macros. Either Cmake or Qt might have changed since we made the > 3.4.0 (a year and half ago.), or perhaps debian's combination of these > wasn't tested during the OS

Re: [osg-users] Up to date tutorials for linux

2017-03-02 Thread Jan Ciger
Hello Rodrigo, On Wed, Mar 1, 2017 at 10:57 PM, Rodrigo Dias wrote: > Without clear instructions for Linux starters, I first downloaded the > OpenSceneGraph-3.4.0.zip. Then I unzipped it and tried to compile using > make/cmake. No success. Then I tried sudo apt-get install > libopenscenegraph-de

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-23 Thread Jan Ciger
On Thu, Feb 23, 2017 at 12:31 PM, Johny Canes wrote: > > Meh > > On first sight this place looks kind of meh. It doesn't seem to facilitate > anything. Take it from me, I saw this place as an anthill. I wanted to drop > my shit, get condescended by Robert. Maybe if you cut down on the ego tripp

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-20 Thread Jan Ciger
On Mon, Feb 20, 2017 at 9:34 AM, michael kapelko wrote: > Hi. > I would says from my personal experience that stackoverflow is a great > place to find answers to common questions and, what's more important, to > see most upvoted answers. > Mailing list/forum doesn't have that. > > I would also sa

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-18 Thread Jan Ciger
Hello, On 17/02/17 20:23, Johny Canes wrote: > Hi, > > It's a bit of a ruty archaic combo - a phpbb forum backed by a > mailing list. Nobody has any respect for this place, meaning > everybody just posts questions instead of searching for a generic > problem domain. > > Thank you! What makes yo

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
On Fri, Feb 10, 2017 at 2:23 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Jan .. Yes indeed, this become OSVR specific .. I will write you > off-list > OK, no prob. BTW, Ryan Pavlik, the CTO of Sensics is probably on this list too, he is the best authority on OSVR :)

Re: [osg-users] [3rdParty] OSVR and Steam (with the osg sample)

2017-02-10 Thread Jan Ciger
I did my home work, web search for answers but no luck. Anyone with > steps/hints how to make these working together with the OSG > OSVR-Tracker-Viewer? Or links? > > Thanks a lot > > p.s. Jan Ciger? :) > What exactly are you fighting with? I don't know much about the H

Re: [osg-users] Strange limitation to 60fps

2017-01-30 Thread Jan Ciger
Hello, On Mon, Jan 30, 2017 at 11:31 AM, Valerian Merkling wrote: > Hi, > > The StatsHandler shows me that I can never get more than 60.00 fps. > > I'm mostly running at 59.96 or somethings like this, event with a small > windows, basic textured quad and a NVidia quadro K4000. > > I made lot's o

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Jan Ciger
On Tue, Jan 24, 2017 at 3:31 PM, Robert Osfield wrote: > The question is who subscribed supp...@godaddy.com? Do godaddy.com > have some robot that goes around adding itself to public mailing > lists? Someone playing games? Some kind of scheme to break things? > It could have well been even a

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-24 Thread Jan Ciger
On Tue, Jan 24, 2017 at 2:53 PM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > Since the member list of the mailing-list is not public, Robert needs to > check if there is some account registered matching the description. > > Cheers > Sebastian > > Well, considering for how

Re: [osg-users] [vpb] Buildings

2017-01-07 Thread Jan Ciger
On 06/01/17 10:02, Sebastian Messerschmidt wrote: > Are you by any chance Rambabu's little brother? > ... > Cheers > Sebastian More like a teammate on a student project. J. signature.asc Description: OpenPGP digital signature ___ osg-users mailing li

Re: [osg-users] osgconv.exe textures getting mangled

2017-01-03 Thread Jan Ciger
On Tue, Jan 3, 2017 at 1:49 PM, Rambabu Repaka wrote: > Hi,Iam using osg 3.5.1 version Textures are not loading to the model it is > showing Warning: [ReaderWriterOBJ::convertElementListToGeometry] Some > faces from geometry '' were reversed by the plugin.I converted the model > into .osgb forma

Re: [osg-users] About raining

2017-01-03 Thread Jan Ciger
On Tue, Jan 3, 2017 at 1:57 PM, Rambabu Repaka wrote: > Hi,How to do Wet on the ground when raining in osg ? > Ehm, I am not quite sure what do you mean, but I assume that you want to render wet ground. A big of googling would find this, for example: https://www.fxguide.com/featured/game-enviro

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-12-13 Thread Jan Ciger
Hello, On Tue, Dec 13, 2016 at 4:18 AM, Ran Ling wrote: > Hi, Jan, I've used osgopenvrviewer too. > I have some troubles when I try to get a complete mirror on computer > screen, not divided by left eye and right eye.Because main camera has been > overwritten by the swap texture. > Do you have a

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-30 Thread Jan Ciger
On Wed, Nov 30, 2016 at 2:46 AM, Chris Hanson wrote: > > On Tue, Nov 29, 2016 at 4:37 AM, Jan Ciger wrote: > >> OSVR > > > Wasn't my decision. Client already had Oculus support and just wanted to > extend it to OpenVR via osgOpenVRViewer. > Ah ok, makes se

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-29 Thread Jan Ciger
On Tue, Nov 29, 2016 at 1:01 AM, Chris Hanson wrote: > Hey David. I'm working on a project that has both Oculus and Vive support > via osgOpenVRViewer. > > Any reason not to use the OSVR middleware instead of going directly to OpenVR? It would give you much wider HW support, both for controllers

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-16 Thread Jan Ciger
On 16/11/16 01:06, ZJ Tian wrote: > Hi, Voerman, > > Glad to hear your idea. > > I previously made a mistake to assume that there is an automatic frame > synchronization between the video card and the monitor. Now it appears not. > > I think it do will work by using the monitor's SDK. > Thanks

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
On Tue, Nov 15, 2016 at 11:45 AM, ZJ Tian wrote: > Hi, Jan, > > You lightened my way. That's the answer I think. > I will try to work it out though you guessed correctly the display device > I am unluckily using. > You are welcome. Sadly, these problems are common. The hardware vendors will cl

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
On Tue, Nov 15, 2016 at 10:40 AM, ZJ Tian wrote: > Hi, guys, > > I encountered a trouble with passive stereo using quadbuffer. > Duh, I am an idiot, should have read more carefully. If your system uses passive glasses (the non shutter

Re: [osg-users] Fwd: Unstable passive stereo on Quadro using Quadbuffer

2016-11-15 Thread Jan Ciger
Hello, On Tue, Nov 15, 2016 at 10:40 AM, ZJ Tian wrote: > Hi, guys, > > I encountered a trouble with passive stereo using quadbuffer. > That sounds like your display and glasses are not being correctly synchronized to the graphic card. For stereo to work in a stable manner the glasses must know

Re: [osg-users] [build] Proper CMAKE settings for ZLIB, bogus "optimized.lib" in link

2016-11-02 Thread Jan Ciger
Hello, On 02/11/16 22:05, Andrew Cunningham wrote: > Hi, > I am trying to build OSG 3.4.0 on Windows/Visual Studio 2015 using CMake to > generate the projects. > > Everything works pretty well except the confusing settings for ZLIB_LIBRARY, > ZLIB_LIBRARY_DEBUG,ZLIB_LIBRARY_RELEASE. Why 3 sett

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Jan Ciger
On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson wrote: > Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might > solve for you?​ > Love that TODO in the README! However, be aware that when I have played with Pango/Cairo for OSG some years ago for one of our projects, these lib

Re: [osg-users] Trouble Drawing Text in Arabic

2016-11-02 Thread Jan Ciger
On Tue, Nov 1, 2016 at 9:35 PM, Erik Hensens wrote: > Hello! > > I am having some trouble drawing text correctly in Arabic. I can get the > Arabic letters themselves to show up correctly, but the letters do not > connect together as they should. > > I am not an Arabic speaker, but my understandin

Re: [osg-users] [forum] Graph Help Please!!

2016-09-28 Thread Jan Ciger
On Tue, Sep 6, 2016 at 7:45 PM, Megan Mason wrote: > Hi ya'll!! > > I have experience in quite a few things, but graphs are new to me :O. I > work in a call center and was asked to graph the following: > > > I think you want to look at something like Excel instead of OpenSceneGraph :) http://blo

Re: [osg-users] OSG & RTOS software architecture

2016-09-28 Thread Jan Ciger
On Wed, Sep 28, 2016 at 7:21 AM, Jan Cools wrote: > Hi, > > This is a more high level software architecture question considering a > combination of OSG with a RTOS. My application considers 3D visualization > and navigation for automatic machine control. The machine control loop will > be impleme

Re: [osg-users] [build] Building OSG for Android on Windows

2016-07-21 Thread Jan Ciger
On Thu, Jul 21, 2016 at 7:04 AM, Zach Cregan wrote: > Hi, > ... > > Do I actually need to get this NVIDIA Nsight Tegra Visual Studio Edition? > I haven't seen that dependency mentioned anywhere on the OSG website, > forum, or through any Googling so I thought I must be doing something > wrong.

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello again, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield wrote: > Weird. I have just had a look t the source file the compiler is > complaining about and it looks pretty standard. > > The gles plugin on Linux is not particularly large either. I can't see > any obvious reasons why there would

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 4:29 PM, Robert Osfield wrote: > Hi Jan, > > On 4 July 2016 at 14:12, Jan Ciger wrote: > > It was a fresh checkout from Github master from a few minutes ago. I have > > modified the main CMakeLists.txt and added /bigobj, as mentioned in the

Re: [osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, On Mon, Jul 4, 2016 at 2:29 PM, Robert Osfield wrote: > Hi Jan, > > The gles plugin is a tool to aid conversion of fixed function pipeline > scene graphs across to shader based ones compatible with GLES2, it's > not specifically tied to GLES though and should happily compile and > work wi

[osg-users] Compilation error with MSVC 2015

2016-07-04 Thread Jan Ciger
Hello, I am updating my OSG at work and when building with the MSVC 2015, I am getting this: 72>C:\R\Dependencies-x64-2015\OpenSceneGraph\src\osgPlugins\gles\OpenGLESGeometryOptimizer.cpp : fatal error C1128: number of sections exceeded object file format limit: compile with /bigobj And the buil

Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 24/06/16 20:32, Robert Osfield wrote: > If you have a github account you should be able to login in with > this account. Alternatively you can create your own account for > Coverity. I have logged in with my Github account, but unless some

Re: [osg-users] osgQt Coverity Scan reported issue, Qt experts please chip in.

2016-06-24 Thread Jan Ciger
Hello Robert, On Fri, Jun 24, 2016 at 12:13 PM, Robert Osfield wrote: > Hi All, > > The Coverity Scan has picked up what it thinks is a defect in > QGraphicsViewAdapter: > > > https://scan9.coverity.com/reports.htm#v25753/p12834/fileInstanceId=5614557&defectInstanceId=1105702&mergedDefectId=124

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread Jan Ciger
On Mon, Jun 20, 2016 at 2:13 PM, Alberto Luaces wrote: > Robert Osfield writes: > > > Thoughts? > > In my opinion, a new repo implies extra maintenance duties (even they > are likely low), but cannot guarantee that it is synced or working with > the latest OSG version, so it has a little added va

Re: [osg-users] Arcball Camera without unexpecting 'roll' of the camera

2016-05-17 Thread Jan Ciger
On Tue, May 17, 2016 at 2:35 PM, Daniel Neos wrote: > Unfortunalety there is no feature "throw" feature. My class inherits from > osgGA::GUIEventHandler and there is no setAllowThrow implemented, as far as > I know. > > And if I am zooming in, sometimes the effect gets worse and the camera is > h

Re: [osg-users] about the state of the BVH plug-in, when used with CMU MoCap files

2016-04-01 Thread Jan Ciger
On Fri, Apr 1, 2016 at 4:45 PM, Christian Buchner wrote: > > > I've tried the OSG 3.2 branch and this version exhibited the same problem. > > Then I had a closer look at the BVH files supplied by that web site. I am > finding that it defines > rotational parameters always in the order Z, Y, X.

Re: [osg-users] Whether is Wince support OSG to use?

2016-03-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 28/03/16 03:08, 韩志平 wrote: > HI: > > When I use osg, It cannot open include file’GL/gl.h’;NO such file > or directory. > > System:Wince > You need to build OSG with OpenGL ES, not desktop OpenGL. Also, Windows CE supports OpenGL ES only in the

Re: [osg-users] ArUco (AR) with OSG

2016-02-17 Thread Jan Ciger
On Wed, Feb 17, 2016 at 10:48 AM, Robert Osfield wrote: > Hi Igor, > > The description is useful. In general the OSG just passes along projection > and view matrices directly to OpenGL. However, by default the OSG computes > the near and far in the cull traversal on each frame and uses this to c

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
On Tue, Feb 16, 2016 at 6:29 PM, Robert Osfield wrote: > Hi Igor, > > The original thread dates back to 2011, FIVE years ago, it's about as > stale thread as one can get, the orignal poster may well not even work at > the same place or still use the OSG, so expecting a reply from them is > rather

Re: [osg-users] Augmented reality with OSG

2016-02-16 Thread Jan Ciger
Hello Igor, On Tue, Feb 16, 2016 at 12:51 AM, Igor Jurík wrote: > Hi, > I am solving very similar problem, I am rewriting opengl commands to OSG > as you stated. Have you been successfull and solve problem with OSG > matrices?? > ... > > What sort of problem do you have? Most of the discussion

Re: [osg-users] osg Android viewer

2016-02-08 Thread Jan Ciger
On Mon, Feb 8, 2016 at 10:22 AM, Joe Kindle wrote: > Hey guys > So I'm looking for a good free 3d viewer for Android that can run osgb > files > Anyone has something to suggest ? > OSG is free, AFAIK. Just compile the Android version, then you should be able to open your osgb files (that's. OSG

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-20 Thread Jan Ciger
On Fri, Nov 20, 2015 at 9:37 AM, Björn Blissing wrote: > > This is a good idea, provided that you are able to send the HMD an image with > higher resolution then the native resolution of the display. Otherwise the > warping inside the FPGA will have too few pixels to work with. > > /Björn Well

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 19/11/15 19:50, David Glenn wrote: > Greetings All! > > I've been messing with Rift at work for some time now but mostly on > Unity, so I wanted to get a feel of how others are out there and I > did get a taste of OSVR at the razor booth at

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Jan Ciger
Hello, On Wed, Nov 18, 2015 at 12:41 PM, Anders Backman wrote: > No one experienced that OSG consumes 3DConnexion messages until you move the > window with the mouse, then auddenly messages related to the 3DConnexion > Space Navigator starts coming in...? If you don't want to battle Windows-spec

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-10 Thread Jan Ciger
Hi, On Tue, Nov 10, 2015 at 11:28 AM, Björn Blissing wrote: > Hi David, > > I looked at it a couple of months back. My hope was to generalize my Oculus > integration to be able to use OSVR as well. But due to lack of time and lack > of an OSVR HMD for testing I had to abandon my efforts. You d

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-10 Thread Jan Ciger
On Mon, Nov 9, 2015 at 11:26 PM, David Glenn wrote: > Greetings All! > > Is anyone experimenting with OSVR yet? > > I know that there is some Oculus stuff that people have tried with some > limited success, but just wondering if anyone looked at it from the OSVR > standpoint! I am doing quite a

Re: [osg-users] Joystick support in OSG

2015-11-02 Thread Jan Ciger
Hello, On Mon, Nov 2, 2015 at 9:35 AM, Elias Tarasov wrote: > Hi! > > Which is the best way of supporting joystick's input in modern OSG? > OSG Cookbook says it's a Directinput 3rdParty lib, but looking into OSG trunk > code it seems that last update was done 5 years ago. SDL was updated 5 mont

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20/10/15 20:56, Chris Hanson wrote: > I could probably crank out a glTF loader in short work if anybody > was interested. I haven't had any clients come forth demanding one > yet, but it may happen. We'll see. Can't be any more complicated > than CO

Re: [osg-users] the new glTF format by the Kronos Group

2015-10-20 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 20/10/15 13:51, Christian Buchner wrote: > Hi all, > > The Khronos group has published a specification for a data exchange > and transmission format for 3D objects and scenes, it appears > > https://github.com/KhronosGroup/glTF > > I thin

Re: [osg-users] [osgPlugins] How to use osg to record screen

2015-09-30 Thread Jan Ciger
See the FAQ: http://www.openscenegraph.com/index.php/support/faq#HowdoIcaptureascreengrab If you want to record a video, just record the individual frames into files and then use ffmpeg utilities to combine these into a video. If you don't want to do that, use Google - there are plenty of screen

Re: [osg-users] Oculus+OSG

2015-09-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 29/09/15 12:22, Antoine Galluet wrote: > Hi, > > Please tell me if you prefer me to post my issue in another thread > to keep this one clean. > Please, don't hijack threads with unrelated issues. Make a new thread/topic. > I'm starting w

Re: [osg-users] Modern GLSL and OSG

2015-09-28 Thread Jan Ciger
On Sun, Sep 27, 2015 at 9:28 PM, Garth D wrote: > As a side note, I have to say that I am really liking the ability to hang > Uniforms off arbitrary parts of the scene graph- generally on Geometry or > Groups depending on the scope that I need the Uniform to cover. It's really > a very nice design

Re: [osg-users] Modern GLSL and OSG

2015-09-26 Thread Jan Ciger
Hello, On Sat, Sep 26, 2015 at 5:02 AM, Garth D wrote: > > My original motivation was to move to using "modern" OpenGL (ie. avoiding > anything deprecated) because I didn't want to be in the situation where I > started relying on something that was likely to be removed in the future. Well, I don

Re: [osg-users] Modern GLSL and OSG

2015-09-25 Thread Jan Ciger
On Fri, Sep 25, 2015 at 2:01 AM, Garth D wrote: > Thankyou for the suggestion. :) > > I have to admit being unsure how to set the specific context at present. > > From what I've read, there'd need to be a glXCreateContextAttribsARB call > somewhere to create the GL3 context under Linux- and there

Re: [osg-users] Modern GLSL and OSG

2015-09-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24/09/15 00:19, Garth D wrote: > > Hi Christian, > > Many thanks for the interesting suggestion. :) > > My main development environment is Linux-based, with a secondary > virtualised Windows development environment. Due to the > visualization (V

Re: [osg-users] performance mystery with an osg::TerrainTile on nVidia. Intel wins.

2015-09-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 17/09/15 17:03, Christian Buchner wrote: > What I do not understand is why the command "glxinfo" kept showing > NVIDIA Corporation as vendor for OpenGL in this case. Don't look only at the vendor string - that is the OpenGL library shared library

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/09/15 19:48, Björn Blissing wrote: > I concur with your conclusion that it is highly likely that Oculus > are in fact using the asynchronous solution in the SDK0.6 and 0.7, > BUT they have not stated officially that the are using this. In > th

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
On Tue, Sep 8, 2015 at 4:26 PM, Björn Blissing wrote: > In the "Oculus Rift Developer Guide" you will not find a word about > asynchronous time warp. They are only saying that the compositing framework > is handling distortion, timewarp, and GPU synchronization, whatever that > incurs... It i

Re: [osg-users] Oculus+OSG

2015-09-08 Thread Jan Ciger
On Mon, Sep 7, 2015 at 9:37 PM, Björn Blissing wrote: > > Jan Ciger wrote: >> That blog post I remember, but the conclusion there seems to be that >> positional timewarp introduces occlusion artifacts and a lot of extra >> complexity. I didn't sound like so

Re: [osg-users] Oculus+OSG

2015-09-07 Thread Jan Ciger
Hi, On Mon, Sep 7, 2015 at 2:52 PM, Björn Blissing wrote: > Hi Jan, > > You will find it on page 22 in the 0.7 developer guide. It is a bit hidden > inside the ovrLayerType_EyeFov description, the section about DepthTexture: > > "Provides depth data for the EyeFovDepth layer type, and is used by

Re: [osg-users] Oculus+OSG

2015-09-07 Thread Jan Ciger
On Sun, Sep 6, 2015 at 7:34 PM, Björn Blissing wrote: > Hi Jan, > > Since SDK 0.6 Oculus have implemented both rotational AND positional > timewarp. The positional time warp require you to submit both a image texture > as well as a depth texture. This depth texture is then used to calculate the

Re: [osg-users] Oculus+OSG

2015-09-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 05/09/15 21:59, Björn Blissing wrote: > Hi Christian, > > Well, the simplest way of disabling the positional tracking is > just to physically cover the lens of the Oculus Camera. ;) > > I could make an option to disregard the positional in

Re: [osg-users] Oculus+OSG

2015-09-01 Thread Jan Ciger
On Tue, Sep 1, 2015 at 2:57 PM, Christian Buchner wrote: > > In this case I am using a slightly modified DirectShow OSG plug-in, running > the osgviewer in single threaded mode. The plug-in provides an > osg::ImageStream and updates a texture that is displayed in the OSG scene. > The camera is an

Re: [osg-users] Oculus+OSG

2015-09-01 Thread Jan Ciger
On Tue, Sep 1, 2015 at 11:15 AM, Christian Buchner wrote: > > Can you make any statements regarding latency improvements upgrading from > the 0.6 SDK to 0.7 for osgoculusviewer based applications? > > Our current use case is currently, attaching an Intel RealSense camera to > the front of the Ocul

Re: [osg-users] Android osgPlugins

2015-08-24 Thread Jan Ciger
On Sun, Aug 23, 2015 at 7:22 PM, Christian Kehl wrote: > Thanks for the explanation - never digged so much into the linker behaviour > because usually libraries generate shared or static libraries consitently. > This way into the Java sandbox and how to link dependency code for it was new > to

Re: [osg-users] Android osgPlugins

2015-08-21 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 20/08/15 21:42, Christian Kehl wrote: > B) These local prebuilds are then referred to via > "LOCAL_WHOLE_STATIC_LIBRARIES", which is necessary so that the > ndk-build linker finds all referred functions. That's the actual > behaviour I kind'a exp

Re: [osg-users] Advice on how to best inject behavoir regarding FBOs

2015-08-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/08/15 10:30, Björn Blissing wrote: > Hi Jan, > > I read the notice about the upcoming v0.7 release as well. My > understanding of their text is that the new DirectDriver model > would NOT replace the current direct mode. Instead the DirectMode

Re: [osg-users] Advice on how to best inject behavoir regarding FBOs

2015-08-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 08/08/15 18:33, Björn Blissing wrote: > Hi, > > I am (as some of you already know) working with the integration of > the Oculus Rift and OpenSceneGraph. Usually I have been able to > get the new SDK working within days of a new release. Bu

Re: [osg-users] Android osgPlugins

2015-08-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/08/15 23:50, Christian Kehl wrote: > What I deduct from that: something went wrong when compiling OSG > 3.3.8 for Android with the plugins, as the static libraries > (osgdb_jpeg, osgdb_gif, osgdb_curl) do not properly link to their > pre-compiled

Re: [osg-users] [osgPlugins] Cannot load WRL files

2015-07-27 Thread Jan Ciger
On Wed, Jul 22, 2015 at 9:27 AM, Felix Goldberg wrote: > Hi, > > I am trying to render models using the MATLAB 3D Model Renderer which wraps > OpenSceneGraph. It works well for .osg files but gives me error on every > other kind of of file, in particular .wrl which I need to be able to work > w

Re: [osg-users] force vsync to false (sofware not hardware) on NVidia

2015-07-22 Thread Jan Ciger
On Wed, Jul 22, 2015 at 11:05 AM, Sebastian Messerschmidt wrote: > Hi, > > Have you tried the nvapi-library? [1] > As far as I know you can set anything you can via the control-panel here at > least for windows platforms. Yes, but for most things you need a D3D handle ... And it seems that they h

Re: [osg-users] force vsync to false (sofware not hardware) on NVidia

2015-07-22 Thread Jan Ciger
Hello, I am prototyping some OpenGL stuff in Python using Pyglet and have encountered the same vsync problem, both in Linux & Windows. I think it is Nvidia's driver that is (again - Nvidia had various vsync issues in the past) trying to be smart and is breaking vsync in OpenGL. It has most likely

Re: [osg-users] Android - corrupt block passed to dlfree

2015-07-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/07/15 19:02, Steven A. White ARA/SED wrote: > The symptom seems to be a block of uninitialized memory being > passed to a dlfree call . The back trace can start from numerous > sources based on the example code, but the failure is always based >

Re: [osg-users] QT + OSG Performance Issues

2015-07-03 Thread Jan Ciger
On Fri, Jul 3, 2015 at 12:55 AM, sam wrote: > When running the example "osgViewerQt" there is some serious lag / > performance issues. Is there something I have to tweak or change in order to > get a smooth QT + OSG integration? I'm running QT 5.4.1 and OSG 3.2.1. > Thanks. Are you running the An

Re: [osg-users] .3ds to .osgb file conversion using OSG Exporter

2015-07-02 Thread Jan Ciger
Hello, On Thu, Jul 2, 2015 at 11:14 AM, HITESH Singhal wrote: > Hi, > > I have a .3ds and a .fbx file with me and when I'm converting these in .osgb > format using osgexporter in powershell, it is not loading any data. The > message which is coming is: > Warning: Could not find plugin to read obj

Re: [osg-users] Vizard 3D Model

2015-07-01 Thread Jan Ciger
Hello, On Wed, Jul 1, 2015 at 5:19 PM, HITESH Singhal wrote: > Hi, > > Currently I'm working on a 3D Environment, I need 3D model of a Theater > Chair (Picture Hall Chairs). Where can I get the same in osg file. I think that you have got several answers regarding file exporters, 3DS Max and even

Re: [osg-users] Trouble with transitioning to OSG

2015-06-25 Thread Jan Ciger
On Thu, Jun 25, 2015 at 12:29 AM, sam wrote: > I thought that would be taken care of when I do: > > auto pos = osg::Vec3(relPos[0], relPos[2], relPos[1]); > > That should swap the Z accordingly? Or am I missing the boat on this one. Your matrices you using to assemble the bones need to be convert

Re: [osg-users] Trouble with transitioning to OSG

2015-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 25/06/15 00:13, sam wrote: > Ah, I see. Throwing the parent matrix at the end of the > multiplication puts the debug data in the correct place! Thanks, > Jan. Only other issue is the model is coming in on its side > compared to the basic viewer came

Re: [osg-users] Trouble with transitioning to OSG

2015-06-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 24/06/15 22:50, sam wrote: > Hi All, > > I have a snippet of code that I am trying to reproduce using OSG, > it was originally written in pretty raw gl with glm. You can view > it here: http://pastebin.com/PYphHLYE > > I currently have the followi

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
On Tue, Jun 23, 2015 at 2:20 PM, HITESH Singhal wrote: > I was asking all that because I'm working on a software named VIZARD and it > supports only OSG files. I have no option using any file other then OSG. So > where can I find 3d Shopping Mall model in osg files directly. Any > suggestion? > Y

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
On Tue, Jun 23, 2015 at 1:32 PM, HITESH Singhal wrote: > Hi, > Thanks for your help. I've converted my model in .osgb but it is missing > various textures and materials, It is not in the same form. How can I get > the model exact in osgb, without any loss. > Generally speaking, you can't. 3DS Max

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-23 Thread Jan Ciger
Actually that wouldn't work - Powershell doesn't find binaries in the current directory (intentional security feature copied from Unix). You need to type: .\osgconv C:\MyPathToTheModel\model.3ds C:\MyPathToTheModel\model.osgb J. On Tue, Jun 23, 2015 at 9:06 AM, Trajce Nikolov NICK wrote: > For

Re: [osg-users] Regarding Converting 3ds Max file in OSG format

2015-06-22 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 22/06/15 21:40, HITESH Singhal wrote: > No it's in .Max format > > Then you need 3DS Max, unfortunately. Nothing else will read that, AFAIK. The format is proprietary and undocumented. Regards, J. -BEGIN PGP SIGNATURE- Version: GnuPG v

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-19 Thread Jan Ciger
On Fri, Jun 19, 2015 at 3:51 PM, Florian Weidner wrote: > Hi Jan, > afaik it is available freely but you aren't allowed to share source code or > applications you developed via arbitrary channels. You have to use the unreal > marketplace or the github repository. That's not what I know. I would

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-19 Thread Jan Ciger
On Fri, Jun 19, 2015 at 10:10 AM, Florian Weidner wrote: > FYI: > Right now, it looks like I'll use a) Unreal Engine, b) Unity Engine or c) an > in-house pbr graphics engine focused. The first and second have a nice > feature set, but aren't open source. the last is open source but lacks > nece

Re: [osg-users] osgviewerQt integration required

2015-06-13 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/13/2015 09:06 AM, manish Choudhary wrote: > Hi, > > Problem resolved once I downloaded version of Qt with the native > OpenGL support. Now osgviewerQt example is working fine. > ... > Thanks you all for your support You are welcome! All th

Re: [osg-users] osgQt versioning problem

2015-06-13 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/12/2015 10:02 PM, Robert Osfield wrote: > Perhaps one would just need to avoid using the whole MOC stuff and > linking directly the callbacks in normal C++. That isn't really reasonably possible without going into undocumented/internal API ter

Re: [osg-users] osgQt versioning problem

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 2:51 PM, Jannik Heller wrote: > Hi, > > >> >> You just have to build OSG twice using each version of Qt in turn. OSG >> respects the DESIRED_QT_VERSION already. >> >> cmake -DDESIRED_QT_VERSION=5 - use Qt 5.x >> cmake -DDESIRED_QT_VERSION=4 - use the Qt 4.x series >> > > Ye

Re: [osg-users] osgviewerQt integration required

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 1:36 PM, Alistair Baxter wrote: > Actually the default version Qt 5.4 dynamically selects what it thinks is the > most appropriate version of OpenGL to use. > > You can force it to use desktop OpenGL by calling > QCoreApplication::setAttribute(Qt::AA_UseDesktopOpenGL) on

Re: [osg-users] osgQt versioning problem

2015-06-12 Thread Jan Ciger
On Fri, Jun 12, 2015 at 1:00 AM, Jannik Heller wrote: > Hi Jan, > > >> The only way you could have problems is if you rely on the OSG >> libraries shipped by the distro, where you don't have control over how >> it was compiled. > > > That is precisely what's going to happen. My application is like

Re: [osg-users] osgQt versioning problem

2015-06-11 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/11/2015 10:19 PM, Jannik Heller wrote: > Hi, > > Recently I have had my application tested on a wide range of linux > distributions. Some users are running into a problem with Qt > version mismatch. My application gets built with Qt4, but osgQt

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