Re: [osg-users] vpbmaster TiffOpen too many files open

2010-03-08 Thread Torben Dannhauer
Hi Robert, There is a mechanism to cap the number of open files? I haven't found this option despite my source code dive-in... @Threadstarter: On linux, I solved this issue with reconfiguring my ressources. in ubuntu: Code: sudo vim /etc/security/limits.conf # End of file your account name

Re: [osg-users] vpbmaster TiffOpen too many files open

2010-03-08 Thread Torben Dannhauer
Hi, Life is so easy.. :D Seems I should improve my grep abilities ;) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25359#25359 ___ osg-users mailing list

Re: [osg-users] Easiest way to bundle an OSG app

2010-02-28 Thread Torben Dannhauer
Hi, to deliver my software, I use MS Visual Studio setup projekt. I add my complete osg binary folder (of course only release build) to my project as well as my application binary to the project. The dependencies regarding the compiler etc. are solved by VS. Why do I add my complete large

[osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Torben Dannhauer
Hi, I have to secure a std::vector for multithreaded access and used a Reentrant Mutex for this. (btw: Whats the diferent between reentrant mutex and mutex?) On my development Platform (Vista) this works great. On windows XP 32 bit, the application hangs on this mutex, although it is not

Re: [osg-users] Mutex and Windows XP - Hang

2010-02-23 Thread Torben Dannhauer
Hi, Thanks to all for your information, now I'm awar of scopedLock :) I used it and rewrote my code to use it and now it works in XP AND vista. ( But I don't know why, because it was strait forward, no path alternatives, just lock, doing and unlock. ) Well, how ever: Thank you! Cheers,

Re: [osg-users] Enhancement of osgDB::serializer

2010-02-23 Thread Torben Dannhauer
Hi Wang I hope you had a recreative vacation. I'll post my osgDB::Serializer beginner tutorial/notes in this thread. but this will be in some days, I'm under load for an dev release deadline (well, no good idea to use a software in development stage for presentations. ;)) Thank you for your

Re: [osg-users] How does ADD_LIST_SERIALIZER work?

2010-02-23 Thread Torben Dannhauer
Hi Wang, yes, I realized this namespace requirement and added it to my application. Isn't very sophisticated, just a namespace to get serialization working. I'll have a look at META_Node to learn what it does. Thank you! Cheers, Torben -- Read this topic online here:

[osg-users] CMake Structure for new projects

2010-02-22 Thread Torben Dannhauer
Hi, Has OSG any agreement about the directory/cmake structure? To prepare publication of my project, I'd like to know if I had to follow some rules in my cmake structure. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread Torben Dannhauer
Hi Robert, great, I'll dive into it! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24589#24589 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Torben Dannhauer
Hi, What is the issue with the server and repository? Can anyone estimte the monthly traffic and the required harddrive space? Depending of this values, I'll can see if I can offer a solution for free. Cheers, Torben -- Read this topic online here:

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Torben Dannhauer
Hi, Your screenshot shows a geocentric earth model. osgOcean does not support this at the moment. Have you tried a flat terrain model with osgEarth and osgOcean? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24648#24648

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi, My tests today were sucessful. At the moment I'm not aware of all improvements in 2.9.7, but it seems that my application has some fps more than before. and loading of new terrain tiles is smoother. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi Robert, yes, because it is a visual system for flight simulators with HIres Data (up to 25cm per pixel): yes, there are a lot of tiles comming in and out ;) but some minutes ago, a problem rised : if I change my manipulator from osgviewer default manipulator, I get a crash in transform.cpp

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-20 Thread Torben Dannhauer
Hi Robert, yes the problem is solved, thank! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24541#24541 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] outputsize of osgb and osgt

2010-02-19 Thread Torben Dannhauer
Hi, I have written a clsuter/network module to transport nodes over network (atm only nodes are serializable, not osg::objects). I have play a bit with the zlib compressor and the binary and ascii version. My result was a larger binary result as ASCII result of the identical node. I didn't

Re: [osg-users] outputsize of osgb and osgt

2010-02-19 Thread Torben Dannhauer
Hi Robert, my serialized sizes are: Ascii format: 137 byte binary format uncompressed 217 byte (!) binary format compressed 107 byte. 6 Month ago, I implemented 2 prototypes (TCP, UDP) . My result was, that TCP is not as fast as UDP, but it was the only possibilty to (nearly) sync the

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-19 Thread Torben Dannhauer
Hi Robert, compiling under Vista32, VS2005 SP1 works. But I get some warnings, e.g. - CullSettings.cpp Line 31: Warnung osg::CullSettings::VariablesMask in unsigned int, signed/unsigned-Konflikt. - graph_array.h line 106: 'triangle_stripper::detail::graph_arraynodetype::node':

Re: [osg-users] Please test svn/trunk for OpenThread/OpenSceneGraph

2010-02-18 Thread Torben Dannhauer
Hi Robert, Thank you very much for your great engagement! *must be said* ;) The development speed of OSG is amazing, I'll upgrade to 2.9.7 in the next days. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24386#24386

Re: [osg-users] [osgPlugins] png, tif 3ds files reading problem

2010-02-17 Thread Torben Dannhauer
Hi, .3ds Files are read by the 3ds plugin, not freetype as far as I know. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24277#24277 ___ osg-users mailing list

Re: [osg-users] Two rotations on an object?

2010-02-15 Thread Torben Dannhauer
Hi, ups... ;) I have corrected it. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24185#24185 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Enhancement of osgDB::serializer

2010-02-14 Thread Torben Dannhauer
Hi Wang, I managed to get the serializer working. I have some proposals to enhance the serializer: 1. It is only possible to serialize objects inherited from osg::Node or Images. Classes just inherited from osg::Object are not handled. There is a Function Code: WriteResult writeObject(

Re: [osg-users] Two rotations on an object?

2010-02-14 Thread Torben Dannhauer
Hi, you could to it as a chain of PAT Notes 1. rotate to the desired angle of the planet around sun 2. translate the planet to add you desired radius 3. Rotate the plane to rotate it around it own axis. Cheers, Torben -- Read this topic online here:

Re: [osg-users] osgTerrain

2010-02-13 Thread Torben Dannhauer
Hi, to render terrain in OSG, there are several methods. First of all you have to choose between preprocessing your terrain for high performance and rendering on demand for high flexibility and low performance. For the first method, you can use VirtualPlanetBuilder (an other project of OSG),

Re: [osg-users] OpenSceneGraph and MultiThreading

2010-02-13 Thread Torben Dannhauer
Hi, I'm interested as well ;) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24115#24115 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] website down

2010-02-13 Thread Torben Dannhauer
Hi, yes, cannot reach osg too. Regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24134#24134 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How does ADD_LIST_SERIALIZER work?

2010-02-13 Thread Torben Dannhauer
Hi, Well, I have defined my wrapper for my testclass and it compiles, unfortunately it is not serialized. My testcall is: Code: dataIO_transportContainer* test = new dataIO_transportContainer(); test-setFrameID( 22 ); std::ofstream myOstream(test.txt );

[osg-users] [osgDB::serializer] How does ADD_LIST_SERIALIZER work?

2010-02-12 Thread Torben Dannhauer
Hello, How does ADD_LIST_SERIALIZER work? in sourcecode, some classes call it like Code: ADD_LIST_SERIALIZER( AudioStreams, osg::ImageStream::AudioStreams ); I read http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/SerializationSupport , but there is only mentiond

Re: [osg-users] [solved] How does ADD_LIST_SERIALIZER work?

2010-02-12 Thread Torben Dannhauer
Hi Wang, thank you for this introduction. Now I think I understand (at least a little) the design of the serializer, but I have a quite elementary problem: I don't wont to write my objects to file, I would like to get the bitstream to send it over network. My idea was something like a

Re: [osg-users] How does ADD_LIST_SERIALIZER work?

2010-02-12 Thread Torben Dannhauer
Hi Wang, Thank you, I seems to be part of the serializer wiki page, I did not know that this solution is appropriate for my problem, because I did not realize the serializer ist triggered by read/writeNode function. Than this aspect is clear, and I have to learn more about iostream handling

Re: [osg-users] How does ADD_LIST_SERIALIZER work?

2010-02-12 Thread Torben Dannhauer
Hi, I have testes serializer in my class, but im unable to link it. Linker always complain: Code: Fehler 2 error LNK2005: void __cdecl wrapper_propfunc_dataIO_slotDefinition(class osgDB::ObjectWrapper *) (?wrapper_propfunc_dataIO_slotDefinition@@yaxpavobjectwrap...@osgdb@@@Z) ist

[osg-users] atomic pointer swap

2010-02-11 Thread Torben Dannhauer
Hi, does OpenThreads provide an atomic, threadsafe and platform independent swap of two pointers? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23994#23994 ___

[osg-users] osgDB::serializer and alignment (pack(n))

2010-02-11 Thread Torben Dannhauer
Hi, I#m thinking about usind the osg serializer to serialize a transportcontainer, transfere it over a network and de-serialize it on the other node. Could osgDB::serializer be fast enough to do that every frame, or is it not fast enough caused by it's architecture? My second question is:

Re: [osg-users] Build Osg with 64Bit (dependency)

2010-02-10 Thread Torben Dannhauer
Hi, I haven't seen this, but it would be great if you post your prebuild package on OSG website. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23896#23896 ___ osg-users

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi, I dived into the code and discovered, that the problem is cause by vpbmaster.cpp: Code: if (!taskManager-hasTasks()) { std::string sourceFileName = taskManager-getBuildName() + std::string(_master.source); tasksOutputFileName =

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi Robert! thank you, I'm spending my whole day in that issue, but my knowledge about the plugin arcitecture is still very small. :( Is any documentation about that architecture available? this way many people could dive deeper into OSG solving bugs would be easier. Thank you! Cheers,

Re: [osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-10 Thread Torben Dannhauer
Hi Robert, thanks for your Introduction. My post shouldn't be a criticism, only a hint.. But your are right , surely you know that problem. In the next one or two month I plan to publish my osg project, yesterday I registered the domain: osgvisual.org. I hope to continue my heavy

Re: [osg-users] Transparent window

2010-02-10 Thread Torben Dannhauer
Hi, That looks cool! Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or just a c++ Windows API call? How many bits are requiered to set for alphachannel? Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] [osgEarth]General question

2010-02-09 Thread Torben Dannhauer
Hi, There is a forum, but I don't know if its connected to a mailing list. http://n2.nabble.com/osgEarth-f2174485.html Regards, Torben -- Dipl.-Ing. Torben Dannhauer Lehrstuhl für Flugsystemdynamik, TU München -- Read this topic online here: http

Re: [osg-users] Windows threadings issues + possible solution checked into svn/trunk, please test.

2010-02-09 Thread Torben Dannhauer
Hi Robert, my compiler runs, thank you very much for this improvement! Well than I 'll start to change all my notifies from osg::notify() to NOTIFY ... Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23868#23868

[osg-users] [vpb] VPB fails because build_master.source is empty

2010-02-09 Thread Torben Dannhauer
Hi, Today I checked out the newest trunk of OSG and VPB in my linux machine. Both compiled without problem. OSG seem to work ( tested with osgviewer) but vpbmaster doen't work. I can start my compile project, and he checks all sourcefiles and starts to generate the taskfiles, but he aborts

Re: [osg-users] Conversion from 'GLsizeiptrARB' to 'const GLvoid *' of greater size

2010-02-09 Thread Torben Dannhauer
Hi, I have the same warning with OSG 2.9.6+ (2010/02/10) My Dev-env is: Vista 32bit VS 2005 SP1 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23888#23888 ___

Re: [osg-users] Maybe Bug in Culling near in combination with HUD and negative values

2010-01-29 Thread Torben Dannhauer
Hi, hmmm, good point :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23404#23404 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Maybe Bug in Culling near in combination with HUD and negative values

2010-01-28 Thread Torben Dannhauer
Hi, Just for your interest, maybe it is not a bug: Yesterday I spent 4 hours to fix my ClampProjectionMatrixCallback for automatic near far computation. I combined it yesterday with an HUD (like osgHUD example) and discovered, that the culling crashes if the computation returns negative

Re: [osg-users] dynamic QuadTree on spherical terrain

2010-01-27 Thread Torben Dannhauer
Hi, Thank you for that hint! Best regards, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23275#23275 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2010-01-20 Thread Torben Dannhauer
Hi, I use sshf for the shared working directory. It is'nt the fastet solution I suppose, but its easy to setup. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22937#22937 ___

Re: [osg-users] Separating draw and swapbuffers

2010-01-19 Thread Torben Dannhauer
Hi, I think there was a suibmission years ago, but it wasn't included into mainstream code. I would be interested too in such an interface. :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22914#22914

Re: [osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2010-01-14 Thread Torben Dannhauer
Hi, is it possible to specifiy my polygon outline position and elevation, and GDAL rasterize code will interpolate correctly that this area is really flattend? or does it lift up/sink sown all coordinates inside the polygon to the specified value? How can I access the new API if now available

Re: [osg-users] [vpb] Are we too optimistic about large database generation ?

2010-01-12 Thread Torben Dannhauer
Hi Luc, I had problems like you, but I managed to discover a setup which works without problems, and renders large databases. At first: Are you really really sure you want to use windows? Don't misunderstand me, I'm not a linux-geek, I use myself windows for nearly everything, but VPB is one

Re: [osg-users] MultiTexturecontrol on OSG subgraphs (NOT VPB)

2009-12-28 Thread Torben Dannhauer
Hmm, has anyone yet used a Model with more than one texture? Hard to believe.. I would be happy to write a howto, but I have no clue myself... Well,I'll let you Know if I have a solution. Thanks Torben -- Read this topic online here:

Re: [osg-users] MultiTexturecontrol on OSG subgraphs (NOT VPB)

2009-12-24 Thread Torben Dannhauer
Hi Robert, I understand the multitexturecontrol example, I modified it and slenderized it, so that I simply can shift the textureWeight between my two examples. But the output is not correct. I suppost my model is not correct textured. therefore I need to know what a) the right structure is

Re: [osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2009-12-23 Thread Torben Dannhauer
Hi, Can you publish your code where to access the elevation data? At the moment I try to calculate how much the elevation differenz to the elipsoid must be to get a flat. Thank you and merry Christmas, Torben -- Read this topic online here:

Re: [osg-users] [vpb] Problems using SSI Cluster Example

2009-12-21 Thread Torben Dannhauer
Hi, are you using osgdem or the vpbmaster programm? --machines is only available at vpbmaster, because this controls how many osgdem threads are run. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21743#21743

Re: [osg-users] dynamic QuadTree on spherical terrain

2009-12-16 Thread Torben Dannhauer
Hi, How is it possible to manage forest in osgEarth, i haven't found any clue at it's project page. Can you give me a hint? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21597#21597

Re: [osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2009-12-12 Thread Torben Dannhauer
Hi, Well, now I don't understand the different between your loader/saver and your .modifyterrain and your pseudo loader/saver I suppose your what-elevation-should-I-put-here LOADER callback is for modifying terrain on the fly during visualization What ist your callback SAVER for?= creating

Re: [osg-users] [vpb] Usage question

2009-12-11 Thread Torben Dannhauer
Hi, what is OGR? I'm searching for a tool which can flat terrain (cut volume away, that surface is not geocentric but flat at this area) at a specified area for adding 3D HiRes submodels. your mention of OGR sounds interesting, what is it for a tool? Thank you! Cheers, Torben

[osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2009-12-11 Thread Torben Dannhauer
Hi, I use a lowRes local database and want to add small 3D townmodels for local areas which require a completely flat underground. Unfortunately the global elevation model is not flat and not correct at the models area. Is it possible to flatten the geocentric database at specific coordiantes,

Re: [osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2009-12-11 Thread Torben Dannhauer
Hi, yes, a simple rectangular region would be enough. Does your algorithm determine the height of your flattend area itself by the selected area, or do you specify a destination height and you lift/sink your rectangular area to this level? I'm interested in both methods. Some models are always

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-12-03 Thread Torben Dannhauer
Hi Robert, Hmm difficult to determine the responsible part which causes the failure. My last try failed becuase KDE plasma-desktop crashed. But the system was under heavy load an got slower and slower. Because all SATA Ports are busy by source disks, I used an external USB drive to store the

[osg-users] [vpb] Getting familiar with VPB sourcode

2009-12-02 Thread Torben Dannhauer
Hi, To chech wich proceedure/command line options are required to resume a canceled/failed vpbmaster run, I try to get familiar wih the VPB code. In the Head revisions vpbmaster.cpp, line 136, an option --build is possible, to activate the variable buildWithoutSlaves. What does this parameter

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-12-02 Thread Torben Dannhauer
Hi, Well, 64 bit is besser, it fails after 31000 tasks - but it fails.. But fortunately resuming in VPB is now possible. I Posted it to the VPB wiki unser usage exampes http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/Resume @Mod: Please close this Thread.. Thank you!

Re: [osg-users] [3rdparty] How to configure VPB to start compiling database at random tiles.

2009-11-28 Thread Torben Dannhauer
Hi, My idea was a new parameter in vpbmaster like diskID number which describes for every source (DEM or textures) the execution of all geenrated taskfiles would be like: [code| for each DiskID: execute next task of this DiskID. if more processes than disks: run multiple processes on each disk

[osg-users] [vpb] Embedding HiRes-DEM into LowRes global DEM

2009-11-28 Thread Torben Dannhauer
Hi, I have a High resolution digital elevation model which I would like to integrate into a larger low resolution Dataset. Unfortunately my Hi-Res inlay has no rectangular shape, so all uncovered ereas are (or at least appeare as) black. If I compile my dataset, the black area of my HiRes

[osg-users] [3rdparty] How to configure VPB to start compiling database at random tiles.

2009-11-26 Thread Torben Dannhauer
Hi, I compile a large Database (800GB terraindata) to a single database. so far it is compiling, but besides 2 processes, all other osgdem instances are more or less at idle, waiting for disk. My source data is spreaded above 4 Disks to lower the disk load an consist of the following

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-11-26 Thread Torben Dannhauer
Hi, Now an update to my compiling Problem: I have new hardware ( Nehalem architecture ) I installed a fresh system: 64 Bit Kubuntu 9.10 Karmic Koala with OSG 2.8.2 and the corresponding VPB. In constrast to my last setup, local rendering with all source data does not fail. Last night I

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-06 Thread Torben Dannhauer
Hi Robert, at the moment I dont Use a Cluster, I would be happy if i could compile the large dateset one with the local 8 cores (I tried tu run it localle with 2 up to 8 cores) For smaller Datebases I used SSHFS as lightweight cluster filesystem, it worked great. Because running the osgdem

[osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi, I try to generate a big (750 GB) database with VPB 0.9.10 OSG 2.8.2 under kubuntu 8.04 (32 bit). Unfortunately it seems to be too big, even Linux crashes (windows crashed even in quite small databases, therefor I use only Linux for Database generation). The crash it self is a failure of

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, checking 7 log files and 7 task files manually is a lot of work ;) my syslog told my that osgdem crashed multiple, sometimes caused bei libxbc and sometimes by gdal. I'll try got get any more detailed error message. what was your biggest successfvul rendered database?

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, i've restartet the build process to get the error messages. For example: The logfile of the task contains: Code: 0.011: Adding terrainTile 0.339: DataSet::_run() 0 0 3.161: started DataSet::createDestination(13) 3.236: Time for after_reproject

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, executing the taskfiles manually works without crash. If I would write a script which analyses all taskfiles regarding their pending status, and execute that taskfile if it's status is pending - would it result in a usable database? Because osgdem itselfs works properly I assume

Re: [osg-users] [vpb] lots of failed tasks: Resuming vpbmaster run

2009-10-05 Thread Torben Dannhauer
Hi Robert, my diskdrive is mounted with default settings, which includes async. vpbmaster calls up to 250 Mb, seems to be OK. The usage of an osgdem call is not pssible, because ALL osgdem calls fails, so no one lives long enought to get his memory consumption. re-running vpbmaster with the

Re: [osg-users] osgIntrospection / gen_wrapper - How to use ist?

2009-09-08 Thread Torben Dannhauer
Hello Robert, thank you for the introduction. I've postponed the scripting engine due to some other urgent aspectes, but I'll continue to try in some days. and will come back on this topic. Thank you so far, Torben -- Read this topic online here:

[osg-users] osgIntrospection / gen_wrapper - How to use ist?

2009-09-03 Thread Torben Dannhauer
Hi, I'm building an osg based visual system for simulators ( e.g. flight simulators). I want to use the osgLua Nodekit for scripting support and discovered that it is build on osgIntrospection. Now I'd like to know how to enable osgIntrospection for my own classes. I have read that

Re: [osg-users] Render to texture with 32BIT (float) : How to test

2009-08-19 Thread Torben Dannhauer
Hi, hmmm, whats the difference between both lines? Greetings, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16440#16440 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] near far plane

2009-08-18 Thread Torben Dannhauer
Hi, I have the same problem and decided to choose the callback solution. My callback calculates( so far) useable values for near and far plane, but this values are completely ignored. My current (maybe wrong ;) ) implementation is: Code: double cloudNear, cloudFar;

Re: [osg-users] New way to workaround MSVC False Positives

2009-07-31 Thread Torben Dannhauer
Hi, My Workaround bases also on MFC, but seems to smaller: My standart project started as an empty console application without MFC. If I enabled only the memory leak detection, i get lots of memory leak notification because OSGS static objects are not clean until the end of the applications

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