Hi Robert,
There is a mechanism to cap the number of open files? I haven't found this
option despite my source code dive-in...
@Threadstarter:
On linux, I solved this issue with reconfiguring my ressources.
in ubuntu:
Code:
sudo vim /etc/security/limits.conf
# End of file
your account name
Hi,
Life is so easy.. :D Seems I should improve my grep abilities ;)
Thank you!
Cheers,
Torben
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Hi,
to deliver my software, I use MS Visual Studio setup projekt. I add my complete
osg binary folder (of course only release build) to my project as well as my
application binary to the project. The dependencies regarding the compiler etc.
are solved by VS.
Why do I add my complete large
Hi,
I have to secure a std::vector for multithreaded access and used a Reentrant
Mutex for this.
(btw: Whats the diferent between reentrant mutex and mutex?)
On my development Platform (Vista) this works great.
On windows XP 32 bit, the application hangs on this mutex, although it is not
Hi,
Thanks to all for your information, now I'm awar of scopedLock :) I used it and
rewrote my code to use it and now it works in XP AND vista. ( But I don't know
why, because it was strait forward, no path alternatives, just lock, doing and
unlock. )
Well, how ever:
Thank you!
Cheers,
Hi Wang
I hope you had a recreative vacation.
I'll post my osgDB::Serializer beginner tutorial/notes in this thread. but
this will be in some days, I'm under load for an dev release deadline (well,
no good idea to use a software in development stage for presentations. ;))
Thank you for your
Hi Wang,
yes, I realized this namespace requirement and added it to my application.
Isn't very sophisticated, just a namespace to get serialization working.
I'll have a look at META_Node to learn what it does.
Thank you!
Cheers,
Torben
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Hi,
Has OSG any agreement about the directory/cmake structure?
To prepare publication of my project, I'd like to know if I had to follow some
rules in my cmake structure.
Thank you!
Cheers,
Torben
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Hi Robert,
great, I'll dive into it!
Thank you!
Cheers,
Torben
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Hi,
What is the issue with the server and repository?
Can anyone estimte the monthly traffic and the required harddrive space?
Depending of this values, I'll can see if I can offer a solution for free.
Cheers,
Torben
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Hi,
Your screenshot shows a geocentric earth model.
osgOcean does not support this at the moment. Have you tried a flat terrain
model with osgEarth and osgOcean?
Cheers,
Torben
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Hi,
My tests today were sucessful. At the moment I'm not aware of all improvements
in 2.9.7, but it seems that my application has some fps more than before. and
loading of new terrain tiles is smoother.
Thank you!
Cheers,
Torben
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Hi Robert,
yes, because it is a visual system for flight simulators with HIres Data (up to
25cm per pixel): yes, there are a lot of tiles comming in and out ;)
but some minutes ago, a problem rised : if I change my manipulator from
osgviewer default manipulator, I get a crash in transform.cpp
Hi Robert,
yes the problem is solved, thank!
Cheers,
Torben
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Hi,
I have written a clsuter/network module to transport nodes over network
(atm only nodes are serializable, not osg::objects).
I have play a bit with the zlib compressor and the binary and ascii version.
My result was a larger binary result as ASCII result of the identical node.
I didn't
Hi Robert,
my serialized sizes are:
Ascii format: 137 byte
binary format uncompressed 217 byte (!)
binary format compressed 107 byte.
6 Month ago, I implemented 2 prototypes (TCP, UDP) . My result was, that
TCP is not as fast as UDP, but it was the only possibilty to (nearly) sync the
Hi Robert,
compiling under Vista32, VS2005 SP1 works.
But I get some warnings, e.g.
- CullSettings.cpp Line 31: Warnung osg::CullSettings::VariablesMask in
unsigned int, signed/unsigned-Konflikt.
- graph_array.h line 106:
'triangle_stripper::detail::graph_arraynodetype::node':
Hi Robert,
Thank you very much for your great engagement! *must be said* ;)
The development speed of OSG is amazing, I'll upgrade to 2.9.7 in the next days.
Cheers,
Torben
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Hi,
.3ds Files are read by the 3ds plugin, not freetype as far as I know.
Thank you!
Cheers,
Torben
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Hi,
ups... ;) I have corrected it.
Thank you!
Cheers,
Torben
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Hi Wang,
I managed to get the serializer working.
I have some proposals to enhance the serializer:
1. It is only possible to serialize objects inherited from osg::Node or Images.
Classes just inherited from osg::Object are not handled. There is a Function
Code:
WriteResult writeObject(
Hi,
you could to it as a chain of PAT Notes
1. rotate to the desired angle of the planet around sun
2. translate the planet to add you desired radius
3. Rotate the plane to rotate it around it own axis.
Cheers,
Torben
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Hi,
to render terrain in OSG, there are several methods.
First of all you have to choose between
preprocessing your terrain for high performance and
rendering on demand for high flexibility and low performance.
For the first method, you can use VirtualPlanetBuilder (an other project of
OSG),
Hi,
I'm interested as well ;)
Thank you!
Cheers,
Torben
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Hi,
yes, cannot reach osg too.
Regards,
Torben
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Hi,
Well, I have defined my wrapper for my testclass and it compiles, unfortunately
it is not serialized.
My testcall is:
Code:
dataIO_transportContainer* test = new dataIO_transportContainer();
test-setFrameID( 22 );
std::ofstream myOstream(test.txt );
Hello,
How does ADD_LIST_SERIALIZER work?
in sourcecode, some classes call it like
Code:
ADD_LIST_SERIALIZER( AudioStreams, osg::ImageStream::AudioStreams );
I read
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/SerializationSupport
, but there is only mentiond
Hi Wang,
thank you for this introduction.
Now I think I understand (at least a little) the design of the serializer, but
I have a quite elementary problem:
I don't wont to write my objects to file, I would like to get the bitstream to
send it over network.
My idea was something like a
Hi Wang,
Thank you, I seems to be part of the serializer wiki page, I did not know that
this solution is appropriate for my problem, because I did not realize the
serializer ist triggered by read/writeNode function.
Than this aspect is clear, and I have to learn more about iostream handling
Hi,
I have testes serializer in my class, but im unable to link it. Linker always
complain:
Code:
Fehler 2 error LNK2005: void __cdecl
wrapper_propfunc_dataIO_slotDefinition(class osgDB::ObjectWrapper *)
(?wrapper_propfunc_dataIO_slotDefinition@@yaxpavobjectwrap...@osgdb@@@Z) ist
Hi,
does OpenThreads provide an atomic, threadsafe and platform independent swap of
two pointers?
Thank you!
Cheers,
Torben
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Hi,
I#m thinking about usind the osg serializer to serialize a transportcontainer,
transfere it over a network and de-serialize it on the other node.
Could osgDB::serializer be fast enough to do that every frame, or is it not
fast enough caused by it's architecture?
My second question is:
Hi,
I haven't seen this, but it would be great if you post your prebuild package on
OSG website.
Thank you!
Cheers,
Torben
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Hi,
I dived into the code and discovered, that the problem is cause by
vpbmaster.cpp:
Code:
if (!taskManager-hasTasks())
{
std::string sourceFileName = taskManager-getBuildName() +
std::string(_master.source);
tasksOutputFileName =
Hi Robert!
thank you, I'm spending my whole day in that issue, but my knowledge about the
plugin arcitecture is still very small. :(
Is any documentation about that architecture available?
this way many people could dive deeper into OSG solving bugs would be easier.
Thank you!
Cheers,
Hi Robert,
thanks for your Introduction.
My post shouldn't be a criticism, only a hint.. But your are right , surely you
know that problem.
In the next one or two month I plan to publish my osg project, yesterday I
registered the domain: osgvisual.org. I hope to continue my heavy
Hi,
That looks cool!
Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or just
a c++ Windows API call?
How many bits are requiered to set for alphachannel?
Thank you!
Cheers,
Torben
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Hi,
There is a forum, but I don't know if its connected to a mailing list.
http://n2.nabble.com/osgEarth-f2174485.html
Regards,
Torben
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Lehrstuhl für Flugsystemdynamik, TU München
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Hi Robert,
my compiler runs, thank you very much for this improvement!
Well than I 'll start to change all my notifies from osg::notify() to NOTIFY ...
Thank you!
Cheers,
Torben
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Hi,
Today I checked out the newest trunk of OSG and VPB in my linux machine. Both
compiled without problem.
OSG seem to work ( tested with osgviewer) but vpbmaster doen't work.
I can start my compile project, and he checks all sourcefiles and starts to
generate the taskfiles, but he aborts
Hi,
I have the same warning with OSG 2.9.6+ (2010/02/10)
My Dev-env is:
Vista 32bit
VS 2005 SP1
Thank you!
Cheers,
Torben
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Hi,
hmmm, good point :)
Thank you!
Cheers,
Torben
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Hi,
Just for your interest, maybe it is not a bug:
Yesterday I spent 4 hours to fix my ClampProjectionMatrixCallback for automatic
near far computation.
I combined it yesterday with an HUD (like osgHUD example) and discovered, that
the culling crashes if the computation returns negative
Hi,
Thank you for that hint!
Best regards,
Torben
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Hi,
I use sshf for the shared working directory. It is'nt the fastet solution I
suppose, but its easy to setup.
Cheers,
Torben
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Hi,
I think there was a suibmission years ago, but it wasn't included into
mainstream code.
I would be interested too in such an interface. :)
Cheers,
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Hi,
is it possible to specifiy my polygon outline position and elevation, and GDAL
rasterize code will interpolate correctly that this area is really flattend? or
does it lift up/sink sown all coordinates inside the polygon to the specified
value?
How can I access the new API if now available
Hi Luc,
I had problems like you, but I managed to discover a setup which works without
problems, and renders large databases.
At first: Are you really really sure you want to use windows?
Don't misunderstand me, I'm not a linux-geek, I use myself windows for nearly
everything, but VPB is one
Hmm, has anyone yet used a Model with more than one texture? Hard to believe..
I would be happy to write a howto, but I have no clue myself...
Well,I'll let you Know if I have a solution.
Thanks Torben
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Hi Robert,
I understand the multitexturecontrol example, I modified it and slenderized it,
so that I simply can shift the textureWeight between my two examples.
But the output is not correct. I suppost my model is not correct textured.
therefore I need to know what a) the right structure is
Hi,
Can you publish your code where to access the elevation data? At the moment I
try to calculate how much the elevation differenz to the elipsoid must be to
get a flat.
Thank you and merry Christmas,
Torben
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Hi,
are you using osgdem or the vpbmaster programm?
--machines is only available at vpbmaster, because this controls how many
osgdem threads are run.
Cheers,
Torben
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Hi,
How is it possible to manage forest in osgEarth, i haven't found any clue at
it's project page.
Can you give me a hint?
Thank you!
Cheers,
Torben
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Hi,
Well, now I don't understand the different between your loader/saver and your
.modifyterrain and your pseudo loader/saver
I suppose your what-elevation-should-I-put-here LOADER callback is for
modifying terrain on the fly during visualization
What ist your callback SAVER for?= creating
Hi,
what is OGR?
I'm searching for a tool which can flat terrain (cut volume away, that
surface is not geocentric but flat at this area) at a specified area for adding
3D HiRes submodels.
your mention of OGR sounds interesting, what is it for a tool?
Thank you!
Cheers,
Torben
Hi,
I use a lowRes local database and want to add small 3D townmodels for local
areas which require a completely flat underground. Unfortunately the global
elevation model is not flat and not correct at the models area.
Is it possible to flatten the geocentric database at specific coordiantes,
Hi,
yes, a simple rectangular region would be enough.
Does your algorithm determine the height of your flattend area itself by the
selected area, or do you specify a destination height and you lift/sink your
rectangular area to this level?
I'm interested in both methods. Some models are always
Hi Robert,
Hmm difficult to determine the responsible part which causes the failure.
My last try failed becuase KDE plasma-desktop crashed.
But the system was under heavy load an got slower and slower.
Because all SATA Ports are busy by source disks, I used an external USB drive
to store the
Hi,
To chech wich proceedure/command line options are required to resume a
canceled/failed vpbmaster run, I try to get familiar wih the VPB code.
In the Head revisions vpbmaster.cpp, line 136, an option --build is possible,
to activate the variable buildWithoutSlaves.
What does this parameter
Hi,
Well, 64 bit is besser, it fails after 31000 tasks - but it fails..
But fortunately resuming in VPB is now possible. I Posted it to the VPB wiki
unser usage exampes
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/Resume
@Mod: Please close this Thread..
Thank you!
Hi,
My idea was a new parameter in vpbmaster like diskID number
which describes for every source (DEM or textures)
the execution of all geenrated taskfiles would be like:
[code|
for each DiskID:
execute next task of this DiskID.
if more processes than disks: run multiple processes on each disk
Hi,
I have a High resolution digital elevation model which I would like to
integrate into a larger low resolution Dataset.
Unfortunately my Hi-Res inlay has no rectangular shape, so all uncovered ereas
are (or at least appeare as) black.
If I compile my dataset, the black area of my HiRes
Hi,
I compile a large Database (800GB terraindata) to a single database.
so far it is compiling, but besides 2 processes, all other osgdem instances are
more or less at idle, waiting for disk.
My source data is spreaded above 4 Disks to lower the disk load an consist of
the following
Hi,
Now an update to my compiling Problem:
I have new hardware ( Nehalem architecture )
I installed a fresh system:
64 Bit Kubuntu 9.10 Karmic Koala with OSG 2.8.2 and the corresponding VPB.
In constrast to my last setup, local rendering with all source data does not
fail. Last night I
Hi Robert,
at the moment I dont Use a Cluster, I would be happy if i could compile the
large dateset one with the local 8 cores (I tried tu run it localle with 2 up
to 8 cores)
For smaller Datebases I used SSHFS as lightweight cluster filesystem, it
worked great.
Because running the osgdem
Hi,
I try to generate a big (750 GB) database with VPB 0.9.10 OSG 2.8.2 under
kubuntu 8.04 (32 bit).
Unfortunately it seems to be too big, even Linux crashes (windows crashed even
in quite small databases, therefor I use only Linux for Database generation).
The crash it self is a failure of
Hi Robert,
checking 7 log files and 7 task files manually is a lot of work ;)
my syslog told my that osgdem crashed multiple, sometimes caused bei libxbc and
sometimes by gdal. I'll try got get any more detailed error message.
what was your biggest successfvul rendered database?
Hi Robert,
i've restartet the build process to get the error messages.
For example:
The logfile of the task contains:
Code:
0.011: Adding terrainTile
0.339: DataSet::_run() 0 0
3.161: started DataSet::createDestination(13)
3.236: Time for after_reproject
Hi Robert,
executing the taskfiles manually works without crash.
If I would write a script which analyses all taskfiles regarding their pending
status, and execute that taskfile if it's status is pending - would it result
in a usable database?
Because osgdem itselfs works properly I assume
Hi Robert,
my diskdrive is mounted with default settings, which includes async.
vpbmaster calls up to 250 Mb, seems to be OK.
The usage of an osgdem call is not pssible, because ALL osgdem calls fails, so
no one lives long enought to get his memory consumption.
re-running vpbmaster with the
Hello Robert,
thank you for the introduction.
I've postponed the scripting engine due to some other urgent aspectes, but I'll
continue to try in some days. and will come back on this topic.
Thank you so far,
Torben
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Hi,
I'm building an osg based visual system for simulators ( e.g. flight
simulators).
I want to use the osgLua Nodekit for scripting support and discovered that it
is build on osgIntrospection.
Now I'd like to know how to enable osgIntrospection for my own classes.
I have read that
Hi,
hmmm, whats the difference between both lines?
Greetings,
Torben
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Hi,
I have the same problem and decided to choose the callback solution.
My callback calculates( so far) useable values for near and far plane, but this
values are completely ignored.
My current (maybe wrong ;) ) implementation is:
Code:
double cloudNear, cloudFar;
Hi,
My Workaround bases also on MFC, but seems to smaller:
My standart project started as an empty console application without MFC.
If I enabled only the memory leak detection, i get lots of memory leak
notification because OSGS static objects are not clean until the end of the
applications
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