Re: [osg-users] Idea to implement a kind of 'rubber mode'

2018-09-11 Thread Tony Vasile
Hi Chris Actually in non US English the words rubber and eraser are interchangeable. Tony Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74715#74715 ___ osg-users

[osg-users] [build] Messages when trying to cmake of OSX 10.13.4

2018-04-21 Thread Tony Vasile
Thought I tried to compile OpenSceneGraph 3.6.0 on OS X 10.13.4 and got the following error messages: Make Warning (dev): Policy CMP0042 is not set: MACOSX_RPATH is enabled by default. Run "cmake --help-policy CMP0042" for policy details. Use the cmake_policy command to set the

Re: [osg-users] Copy a region of an image x,y,w,h / s,t,r

2018-03-03 Thread Tony Vasile
Hi, Does the code in the osghud.cpp examples help? Cheers, Tony Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73011#73011 ___ osg-users mailing list

Re: [osg-users] Deadlock after attemp

2017-05-19 Thread Tony Vasile
Hi Robert, We are running on Centos 6 with a 3.5.0 kernel. The OpenSceneGraph release is 3.4.0 with osgEarth with some changes in it for us. Our version GLSL is 4.40 and we are running the NVIDIA driver, which appears to be 340.96 on a NVIDIA GTX 660. The OpenSceneGraph version appears to have

[osg-users] Deadlock after attemp

2017-05-18 Thread Tony Vasile
Hi, After starting our applications which use OpenSceneGraph 3.4.0. It appears that the program has deadlocked after calling osgViewer::CompositeViewer::frame(). Does anyone have any ideas what went wrong? Attached is a stack trace of all the threads. ... Thank you! Cheers, Tony

Re: [osg-users] glsl version 130 not supported (and related problems)

2016-10-24 Thread Tony Vasile
This may also help: http://stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks . It seems the Apple have truly crippled their OpenGL support or they want everyone to write Objective C under XCode. Tony V -- Read this topic online here:

[osg-users] Example of osgPartilcle::ExplosionOperator

2016-10-17 Thread Tony Vasile
Does anyone have an example on how to use the osgPartilcle::ExplosionOperator class? I have tried to modify the osgshaderparticle example to include this but I can't work out how all the parameters are used. I have tried to look at http://www.particlesystems.org but it appears to be no longer

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-08-02 Thread Tony Vasile
Thanks for that. Even novices like me will get something out of them. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68249#68249 ___ osg-users mailing list

Re: [osg-users] Problems with Alpha blending

2016-08-02 Thread Tony Vasile
Found the problem: Code: quad->setDataVariance(osg::Object::DYNAMIC); quad->setUseDisplayList(false); needed to be added before the quad was allowed to change its alpha value. Tony V -- Read this topic online here:

Re: [osg-users] OSG SIGGRAPH was a TOTALLY Massively Success

2016-08-01 Thread Tony Vasile
Are Robert's slides available somewhere for those of us who couldn't make it? Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68246#68246 ___ osg-users mailing list

[osg-users] Problems with Alpha blending

2016-08-01 Thread Tony Vasile
I'm playing around with alpha blending of an image and I am changing the alpha value of the colour array and the image isn't becoming invisible. The program I have is a modified example. So what am I doing wrong? Code: #include #include #include #include #include #include #include

Re: [osg-users] CompositeViewer and FBO

2016-07-27 Thread Tony Vasile
Found my problem, I forgot to set the GraphicsContext for the RTT camera. On another note, why do some examples add the RTT Camera and the Texture Camera as slave cameras to the viewer and other examples add the two cameras to the scene graph? Tony V

[osg-users] CompositeViewer and FBO

2016-07-25 Thread Tony Vasile
Basically my setup is similar to osgfpdepth but instead of a simple osgViewer::Viewer object I have a osgViewer::CompositeViewer on the top. Currently I only have one view in my CompositeViewer. After I add the rttCamera as a slave to the View returned by viewer.getView(0) and then add the

Re: [osg-users] Dividing a window into smaller areas

2016-07-14 Thread Tony Vasile
Basically we are representing a panorama of 48 panels. We have a requirement to render one of the panels and then send the pixels over an ethernet connections. I have got the moving around working but it appears that when glClear happens it happens after each viewport is rendered, so there is a

[osg-users] Dividing a window into smaller areas

2016-07-06 Thread Tony Vasile
I'm porting a Performer application to OpenSceneGraph and it is drawing the simulated view into a series of smaller regions on the screen. The way the application works is that it starts at the first position set the viewport to the desired position draws the piece of the panorama moves to the

Re: [osg-users] Osgb to collada

2016-07-04 Thread Tony Vasile
You need a plugin for the Collada conversion. If your OpenSceneGraph build has the plugin built for it, then it is as simple as Nickolai points out. If you don't have the plugin built you will need to built it and possibly the appropriate Collada library. Tony V

Re: [osg-users] OSG Training

2016-06-22 Thread Tony Vasile
Hi Robert, I tried the obvious Google searches but can't find anything. I have also looked at the list on support people on OpenSceneGraph site but the people are either in the US or Europe. Can you suggest a way to find someone in Asia? Thanks in advance. Tony V

Re: [osg-users] OSG Training

2016-06-22 Thread Tony Vasile
The problem with this repository and the examples are that they are small examples, not necessarily on how to be a big program. We are part way through the port of a largish application and we have some new people working on it. It would be nice to have some training rather than bumbling in the

[osg-users] OSG Training

2016-06-21 Thread Tony Vasile
Does anyone know of people or companies offering OpenSceneGraph training in Australia, preferably in Sydney. There was one training company offering something but looking at their web site, the course has been removed. Tony V Tony V -- Read this topic

Re: [osg-users] Meteor falling

2016-04-15 Thread Tony Vasile
Hi Sebastian, In my case I am trying to simulate an illumination shell dropping from a height and lighting the scene below for a given duration so I don't have a model. Is it just a case of creating a node at the desired position and add a lightsource to it as per the osglightsource example?

[osg-users] Meteor falling

2016-04-14 Thread Tony Vasile
I looking for an example of a meteor or an illumination source slowly falling to the ground. It would have to cast light as it falls. Does one exist or is this something I would have to create. Tony V -- Read this topic online here:

[osg-users] [3rdparty] Meteor falling

2016-04-14 Thread Tony Vasile
I looking for an example of a meteor or an illumination source slowly falling to the ground. It would have to cast light as it falls. Does one exist or is this something I would have to create. Tony V -- Read this topic online here:

Re: [osg-users] Creating fixed size X11 window.

2016-03-31 Thread Tony Vasile
That worked but it also made the window stay on top. Is there a way to allow the window to be the size I want and have the other window controls available? Or are they mutually exclusive? Tony V -- Read this topic online here:

Re: [osg-users] Creating fixed size X11 window.

2016-03-31 Thread Tony Vasile
Thanks for that Robert. I realised too late that New Topic creates an entry in the current forum area, that is when I hit Submit. I tried to delete but I guess I don't have the permissions to do this. Tony V -- Read this topic online here:

[osg-users] Creating fixed size X11 window.

2016-03-31 Thread Tony Vasile
I have specified the geometry Code: osg::GraphicsContext::Traits *traits = new osg::GraphicsContext::Traits; traits->windowDecoration = false; traits->supportsResize = false; traits->sharedContext = NULL; traits->doubleBuffer = true; traits->red = 8; traits->blue =

Re: [osg-users] Get all vertices of an OSG Group

2016-03-29 Thread Tony Vasile
The colours may also be in a material. Which is in a osg::StateSet object. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=2#2 ___ osg-users mailing list

Re: [osg-users] Get all vertices of an OSG Group

2016-03-25 Thread Tony Vasile
Hi Clement, This is rather easy to do. All you need is to define a NodeVisitor and run it on the group. Using this way you only need to have an accept call for the Geode and process the drawables under the Geode. Code: class InfoVisitor : public osg::NodeVisitor { public: InfoVisitor()

Re: [osg-users] Single channel image

2016-03-14 Thread Tony Vasile
Got this to work. It required to set the following attributes on the osg::Image object: Code: image->setInternalTextureFormat(GL_ALPHA); image->setPixelFormat(GL_ALPHA); image->setDataType(GL_UNSIGNED_BYTE); Tony V -- Read this topic

[osg-users] Single channel image

2016-03-04 Thread Tony Vasile
I trying to render a single channel image on a Billboard but I am having no much luck. I'm expecting to see the black parts of the image to be transparent but I am just seeing black. The white parts of the image are as expected. I have tried using Code: setInternalFormat(GL_ALPHA_8) , but all

Re: [osg-users] Convert to OSG without file path

2016-02-24 Thread Tony Vasile
It would be good to add this functionality to all the Exporters that support the texture names. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66419#66419 ___

Re: [osg-users] Convert to OSG without file path

2016-02-23 Thread Tony Vasile
Hi Alexandre, Your right, but you could use osgconv to strip the paths in a temporary flt file and then convert the temporary flt file to osg. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66401#66401

Re: [osg-users] [forum] "Request received" emails

2016-02-23 Thread Tony Vasile
It seems that you get one every time you post something of the forum. I posted two things tonight and got two of these. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66397#66397

Re: [osg-users] Convert to OSG without file path

2016-02-23 Thread Tony Vasile
Hi Alexandre, There is an export option for the OpenFlight plugin "stripTextureFilePath". This should would do what you want. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66396#66396

Re: [osg-users] LineOfSight intersection returning geometry

2016-02-15 Thread Tony Vasile
Thanks for the info. By the way does OpenSceneGraph have a separate mask for intersection as well as rendering? I have some geometry that I don't want to intersect but do want to be rendered. Tony V -- Read this topic online here:

Re: [osg-users] LineOfSight intersection returning geometry

2016-02-03 Thread Tony Vasile
So if you have a large piece of geometry like terrain or ocean is simply a case of setting the right mask on the root node of this large geometry to avoid or allow intersections? Or do you have set the mask on all the pieces of said large geometry? Tony V

Re: [osg-users] LineOfSight intersection returning geometry

2016-01-21 Thread Tony Vasile
Thanks for that. I found my answer about an hour after posting this one. By the way what are the following fields in osgUtil::LineSegmentIntersector::Intersection : double ratio; osg::NodePath nodePath; osg::ref_ptr

Re: [osg-users] LineOfSight intersection returning geometry

2016-01-20 Thread Tony Vasile
Okay so I found this code: Code: osg::ref_ptr intersectorGroup = new osgUtil::IntersectorGroup(); for(unsigned int r=0; r

[osg-users] LineOfSight intersection returning geometry

2016-01-20 Thread Tony Vasile
Looking at the osgintersection.cpp example I notice that it uses osgSim::LineOfSight to set up a series of lines to intersect the model that is loaded. The intersections that are returned retrieves a series of intersection points. I was wondering if it is possible to get the geometry that the

Re: [osg-users] Problem reading Openflight file switch node

2016-01-02 Thread Tony Vasile
So I debugged this and realised that before the second elements where added to the ValueList the lists were cleared and reset to empty lists. So when the next element is added the list is set to the default value which is true. It appears in subsequent rounds of adding new children to the list

Re: [osg-users] Problem reading Openflight file switch node

2015-12-18 Thread Tony Vasile
Just tried it on Centos 6.5 (x86) running OpenSceneGraph 3.2.1 and I got the expected behaviour with the first three elements of the set are different from the second three elements in the set. With OpenSceneGraph 3.4.0 on the same machine I get the erroneous values of all 1.

Re: [osg-users] Problem reading Openflight file switch node

2015-12-18 Thread Tony Vasile
I first found the problem on Centos 6 x86_64. The problem is there on OSX 10.11 in OpenSceneGraph 3.5.0 but not in 3.2.0 on the same platform. I have done a diff on the OpenFlight plugin directory but nothing sticks out. Tony V -- Read this topic online

Re: [osg-users] Problem reading Openflight file switch node

2015-12-18 Thread Tony Vasile
Who ever did the original model had one version of the geometry when the antenna was rotating and another version of the geometry was the stationary. When I try this on OSG 3.4.0 I see both versions of the geometry out of phase with one another. Tony V

Re: [osg-users] Problem reading Openflight file switch node

2015-12-18 Thread Tony Vasile
Hi Robert, I have been using osgconv. Isn't that the same thing as opening it up with the OpenFlight plugin and writing the file straight out? Do you mean to use the osgPlugins directory from OpenSceneGraph-3.2.1 in the source tree for OpenSceneGraph 3.4.0? I tried just a symbolic to the OSG

Re: [osg-users] Problem reading Openflight file switch node

2015-12-17 Thread Tony Vasile
The problem is in 3.4.0. Our original models came from Creator and were developed years ago. I built OpenSceneGraph 3.4.0 straight out of the source and the two osgSim serializers were built. If you look at my example snippets from 3.4.0 and 3.2.0 on 3.4.0 I am getting the switch values all set

[osg-users] Cloning doesn't copy all values

2015-12-16 Thread Tony Vasile
Basically I am trying replicate the functionality that the Performer copy functions and was playing around with cloning models. I tried making a program to set some user data and the data variance on the original model with a NodeVisitor and then I clone the original model. When I try to read

Re: [osg-users] Cloning doesn't copy all values

2015-12-16 Thread Tony Vasile
Found my problem. I needed to provide a copy constructor that takes a osg::CopyOp argument which copies the data from one to the other. So there is no need for an equivalent of setCopyFunc just create the constructors and call clone on the original. Tony V

Re: [osg-users] Problem reading Openflight file switch node

2015-12-12 Thread Tony Vasile
Is there anyway to debug this to see what is going wrong? I have tried to step through the Reader but I can't seem to get into plugin. I'm sure the fix is simple mistranslation. The code works when the sets only contain one option but is broken when the options have more than one element in

Re: [osg-users] Problem reading Openflight file switch node

2015-12-11 Thread Tony Vasile
Just tried this on 3.2.0 on my MacBook and got what I believe is the correct result. Code: osgSim::MultiSwitch { name "articSw2" nodeMask 0x cullingActive TRUE description "featureId(artic0)"

[osg-users] Problem reading Openflight file switch node

2015-12-11 Thread Tony Vasile
We are having what we think is a problem with reading our OpenFlight file. We have a switch which has two groups of nodes under it. The first three pieces of geometry are supposed to be visible when the switch is in position 0 and the second three are supposed to visible when the switch is in

Re: [osg-users] [osgOcean] BK patches to osgOcean for stability, up to osg 3.4.0 compilation and more

2015-12-01 Thread Tony Vasile
Would it be possible to get the patches so the software compiles against OpenSceneGraph 3.4.0, rather than reinventing the wheel. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65813#65813

Re: [osg-users] GraphicContext null

2015-11-30 Thread Tony Vasile
marchingcubes wrote: > This may be due to the fact that Fedora now runs gdm on its own screen. > > e.g. it used to be that you could more or less assume setting DISPLAY=:0 and > running an X11 application would show the app on the machines 'local' > display. With Fedora 22+ this is now

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-11-23 Thread Tony Vasile
Hi Robert, Unless I am going blind I couldn't see an explicit apply for osg::Object in either GetValueVisitor or SetValueVisitor, hence the question. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65750#65750

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-11-23 Thread Tony Vasile
Hi Robert, We are trying to save classes which have more than simple types or the list specified in ValueObject. If we try and save an object which has osg::Object has its parent then you get a linker error about missing apply routines for SetValueVisitor and GetValueVisitor. I have worked

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-11-22 Thread Tony Vasile
I have looked at ValueObject and was wondering why there is no option to save an osg::Object or an osg::Referenced object. Is this an omission or intended? Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65736#65736

[osg-users] Intersection returning a surface

2015-10-15 Thread Tony Vasile
Hi, Is it is possible to have an intersection query return the surface or triangle that has been hit rather than a point? I have seen PlaneIntersector but it seems to return a list of points rather than the surface that contains those points. Correct me if I am wrong. Any help would be

Re: [osg-users] Help: Is there an osg example with ray tracing?

2015-09-15 Thread Tony Vasile
S2LR wrote: > Shuiying, > > I would start by looking at the "osgintersection" example, in > particular, the LineSegmentIntersector to see if that will help you. > > -Shayne > > So what do you get from the output of "osgintersection"? For example if I run "osgintersection cow.osg" I get:

Re: [osg-users] Help: Is there an osg example with ray tracing?

2015-09-15 Thread Tony Vasile
S2LR wrote: > Shuiying, > > I would start by looking at the "osgintersection" example, in > particular, the LineSegmentIntersector to see if that will help you. > > -Shayne > > So what do you get from the output of "osgintersection"? For example if I run "osgintersection cow.osg" I get:

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-09-11 Thread Tony Vasile
I am trying to build VirtualPlanetBuilder on Centos 6 and I am getting the following errors: CMake Error at CMakeLists.txt:318 (INCLUDE): include could not find load file: VpbMacroUtils CMake Error at src/vpb/CMakeLists.txt:83 (LINK_EXTERNAL): Unknown CMake command

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-09-10 Thread Tony Vasile
Hi Nick & Robert, That's not quite the same functionality as it appears that in Performer there is some sort of memory/map that is used to map a user defined name as a string to a slot number. You then add data to the node using this slot number. Performer does have a call to setUserData

Re: [osg-users] pfObject::getNamedUserDataSlot

2015-09-10 Thread Tony Vasile
Unfortunately we have a tight schedule to do this port. The usual 6 months of work in 4 months type of affair. Thanks for the advice. Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65091#65091

Re: [osg-users] Reading files and callbacks

2015-09-10 Thread Tony Vasile
SMesserschmidt wrote: > Hi Tony > > From examples/osgcallback > > class MyReadFileCallback : public osgDB::Registry::ReadFileCallback > { > public: > virtual osgDB::ReaderWriter::ReadResult readNode(const std::string& > fileName, const osgDB::ReaderWriter::Options* options) > { >

Re: [osg-users] Reading files and callbacks

2015-09-10 Thread Tony Vasile
Okay I modified the example visit_model.cpp from the OpenSceneGraph 3.0 Beginner's Guide to print the Descriptions and there was the data I was looking for. The sonic boom of comprehension. Tony V -- Read this topic online here:

[osg-users] pfObject::getNamedUserDataSlot

2015-09-09 Thread Tony Vasile
Is there an equivalent function to the Performer pfObject::getNamedUserDataSlot? Our code uses it a lot to store object data. I'm guessing we could just store the data in a map and uses the slot id returned as a key. Tony V -- Read this topic online

Re: [osg-users] Reading files and callbacks

2015-08-31 Thread Tony Vasile
So what about the equivalent pre and post callbacks that Performer supports? Is it a case of copying the code in the example Code: class DrawableDrawCallback : public osg::Drawable::DrawCallback { virtual void drawImplementation(osg::RenderInfo& renderInfo,const osg::Drawable*

Re: [osg-users] Reading files and callbacks

2015-08-31 Thread Tony Vasile
Hi Sebastian, Do you have a small example? Tony V Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64958#64958 ___ osg-users mailing list

[osg-users] Reading files and callbacks

2015-08-30 Thread Tony Vasile
We have a bunch of OpenFlight models with have information in some of the nodes that we use to configure our system. Is it better to use ReadNodeFile and post-process the file with a NodeVisitor? Or is is better to override osgDB::ReadFileCallback and somehow exercise our code when it finds a

Re: [osg-users] Adding custom updater to the Viewer

2015-08-30 Thread Tony Vasile
Hi Sam You probably don't want all you networking code in the same thread as the viewer thread, especially if the networking code could block. You would be better off using Update Callbacks to modify the scene when something changes. Tony -- Read this topic online here:

Re: [osg-users] pfDCS replacement

2015-08-28 Thread Tony Vasile
Is there any reason it gets converted to a MatrixTransform object rather than a PositionAttitudeTransform object? Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64928#64928 ___ osg-users

[osg-users] pfDCS replacement

2015-08-27 Thread Tony Vasile
Okay today I am wondering which class replaces pfDCS in OSG? A Google search shows there use to be a class osg::DCS but this has been removed. To get the same functionality do I use PositionAttitudeTransform? Tony V -- Read this topic online here:

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Hi Sebastian osgSim::Animation doesn't appear to be in 3.4.0. Do you mean osgAnimation::Animation? Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64921#64921 ___ osg-users mailing

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Once again Robert to the rescue. Thanks for that. It will do for the first part of this port but in the future we may need to do something different. The timing for the sequence is in the comment field for the node in the OpenFlight file. Cheers, Tony -- Read this topic online

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Once again Robert to the rescue. Thanks for that. It will do for the first part of this port but in the future we may need to do something different. The timing for the sequence is in the comment field for the node in the OpenFlight file. Cheers, Tony -- Read this topic online

[osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
We are in the middle of porting some Performer code and I have across some code which uses pfSequence to do some simple animation. Is there an equivalent class in OpenSceneGraph? Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64915#64915

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Tony Vasile
Hi Robert I would guess it is a bad config on my machine. I am running Centos 6.7 x64. I have also added the CMakeError and CMakeOutput files. Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64717#64717 The system is: Linux -

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-11 Thread Tony Vasile
Hi Robert, One of the earlier version 3.4.0 has been built but I'm not sure which one as osgversion only gives me a version of 3.4.0 and an OpenThreads version of 3.3.0. Removing the FIND_PACKAGE allowed me to configure and build the system. Cheers, Tony -- Read this topic

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-10 Thread Tony Vasile
Hi Robert Did you mean CMakeCache.txt? I have removed it and the CMakeFiles directory and am still getting: CMake Error at /usr/lib64/boost/Boost.cmake:536 (message): The imported target boost_date_time-static references the file /usr/lib64/lib64/libboost_date_time.a but this file

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-10 Thread Tony Vasile
Hi, I svn update OpenSceneGraph 3.4.0 to revision 15077 which I assume is rc11 and I tried to build it based on what I had on my machine. I get the boost errors when running ccmake ... Thank you! Cheers, Tony -- Read this topic online here:

Re: [osg-users] OpenSceneGraph-3.4.0-rc11 tagged

2015-08-09 Thread Tony Vasile
Hi, I'm getting errors of the sort CMake Error at /usr/lib64/boost/Boost.cmake:536 (message): The imported target boost_date_time-static-debug references the file /usr/lib64/lib64/libboost_date_time-d.a but this file does not exist. Possible reasons include: * The file was

[osg-users] [osgPlugins] osgconv and collada plugin

2015-07-03 Thread Tony Vasile
Hi, There seems to be a problem with the Collada, boost library and osgconv. If the osgconv is not linked against libboost_system and libboost_filesystem on a linux system you get errors like: bin/osgconv: symbol lookup error: /usr/lib/libcollada14dom.so.2: undefined symbol:

Re: [osg-users] [build] Building OpenSceneGraph-3.3.4 with GDAL 2.0

2015-06-26 Thread Tony Vasile
Hi Robert Not sure if you came up with this but since I couldn't see your version of the patch I recreated it. ... Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64201#64201 ---

Re: [osg-users] [build] Building OpenSceneGraph-3.3.4 with GDAL 2.0

2015-06-26 Thread Tony Vasile
Hi Robert, Am I going blind I can see your attachment with your modified patch? ... Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64200#64200 ___ osg-users mailing

Re: [osg-users] [build] Building OpenSceneGraph-3.3.4 with GDAL 2.0

2015-06-25 Thread Tony Vasile
Hi, I get a similar problem with GDAL 2.0 and the OpenSceneGraph 3.2.1 Code: home/avasile/src/OpenSceneGraph-3.2.1/src/osgPlugins/ogr/ReaderWriterOGR.cpp: In member function ‘virtual osgDB::ReaderWriter::ReadResult ReaderWriterOGR::readFile(const std::string, const

Re: [osg-users] [build] Building OpenSceneGraph-3.3.4 with GDAL 2.0

2015-06-25 Thread Tony Vasile
Hi, I have this patch so that it compiles but I don't have a ogr source file to test it against. But this allows OpenSceneGraph 3.2.1 to compile. ... Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64190#64190 ---

Re: [osg-users] Flight Sim Cockpit Frame

2015-02-15 Thread Tony Vasile
Hi Mike Have you checkout http://www.flightgear.org/? A full blown flight simulator based on OpenSceneGraph ... Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62680#62680

[osg-users] ClipTexture and OpenSceneGraph

2015-01-29 Thread Tony Vasile
Hi, We are about to port an application from Performer that makes use of ClipTextures. What is the equivalent in OpenSceneGraph or is there an alternative way to get the same feature. For a definition of a ClipTexture see

Re: [osg-users] Alembic Plugin

2015-01-02 Thread Tony Vasile
It looks like Blender is adding supporting for Alembic in 2.74 so it would be good is someone was working on a plugin for Alembic. Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62221#62221

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2013-12-17 Thread Tony Vasile
Is the code for the cover available? It doesn't appear to be in any of the chapters. Best regards, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57702#57702 ___ osg-users mailing list

Re: [osg-users] Periscope or telescope

2013-10-29 Thread Tony Vasile
Hi Alberto, That's what I was thinking. Use a black rectangle with a transparent circle at the centre to be the view port. ... Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57001#57001

[osg-users] Periscope or telescope

2013-10-24 Thread Tony Vasile
Hi, Does anyone have an example of seeing the world through a telescope or a periscope? That is you have most of the screen black and a small view port which tracks the camera and can used to see object in the scene. ... Thank you! Cheers, Tony -- Read this topic online

[osg-users] Version numbers in dynamic libraries

2013-09-25 Thread Tony Vasile
references like: libosgUtil.so = /usr/local/lib/libosgGA.so or some such without the version number? Tony Vasile ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Version numbers in dynamic libraries

2013-09-25 Thread Tony Vasile
Hi, Tried setting the values on the command line and the applications that are built still refer to the .so.80 version of the dynamic library. Any other suggestions? ... Thank you! Cheers, Tony -- Read this topic online here:

Re: [osg-users] VirtualPlanetBuilder and the Cookbook

2012-12-06 Thread Tony Vasile
Hi, Haven't heard anything from this post for a couple of weeks does anyone have an idea of what I have to do? Thank you! Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51449#51449

Re: [osg-users] Problem compiling VIrtualPlanetBuilder on OS X

2012-11-19 Thread Tony Vasile
As I stated earlier all I did was move the goal posts slightly by changing the conditional compilation check to have a later version number and use the false path of the conditional compilation. Not the much of a C++ guru to know why it failed but it looks like [i|o]s.XXX_BRACKET has been added to

[osg-users] VirtualPlanetBuilder and the Cookbook

2012-11-19 Thread Tony Vasile
directory ok? Tony Vasile ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Problem compiling VIrtualPlanetBuilder on OS X

2012-11-16 Thread Tony Vasile
I am trying to build VirtualPlanetBuilder against OpenSceneGraph 3.1.0 by using the trunk branch from the virtual planet builder svn repository on OS X Mountain Lion (10.8.2) and I am getting the following errors whilst compiling BuildOptionsIO.cpp:

Re: [osg-users] osgconv generated ac3d files not working

2012-11-01 Thread Tony Vasile
Hi, It looks like the MATERIAL fields are not being added to the ac file is the first problem. I have downloaded the viewer program from the Inivis resources site http://www.inivis.com/ac3d/download/AC3Dloader113.zip and it shows the test object in the zip file as black object. In my trawler

[osg-users] Re: 3d Models for free?

2011-06-01 Thread Tony Vasile
of use. Tony Vasile ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OSG in Delta3D

2010-08-14 Thread Tony Vasile
and http://bulletphysics.org/wordpress/ for the bullet code. You will also need osgWorks http://code.google.com/p/osgworks/ . There are examples in the osgBullet code to show you how to get started. Hope this helps. Tony Vasile ___ osg-users mailing list

[osg-users] [build] Install problem with OSG 2.8.3

2010-04-15 Thread Tony Vasile
/OpenSceneGraph-2.8.3/lib/libOpenThreads.so.11 at /project/uws/Development/avasile/lib/libOpenThreads.so.11. Call Stack (most recent call first): src/OpenThreads/cmake_install.cmake:41 (INCLUDE) src/cmake_install.cmake:37 (INCLUDE) cmake_install.cmake:41 (INCLUDE) Any ideas? Tony Vasile

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-19 Thread Tony Vasile
/osg/OcclusionQueryNode.cpp.o] Error 1 make[1]: *** [src/osgWrappers/CMakeFiles/osgwrapper_osg.dir/all] Error 2 make: *** [all] Error 2 I'll have a look at the problems and maybe come up with a solution but if someone has already seen this problem then any help would be appreciated. Tony Vasile

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