Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-18 Thread Sukender
Hi Robert, I think I'll be able to reproduce the artifact I told you days ago (the models that "flickers") in a much smaller source code, but this time it has nothing to do (I guess) with RenderBin nor a ".osg" model since I did the same with a simple box (ShapeDrawable). I just need a little m

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-10 Thread Sukender
I'm already working with a .osg, and it seems that an external parameter causes the problem since both "working" and "not working" models look the same in osgViewer. I'll write a small OSG app that shows the problem and post everything. But it may take a while since I don't have much time... I'l

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-10 Thread Robert Osfield
On Mon, Nov 10, 2008 at 10:06 AM, Sukender <[EMAIL PROTECTED]> wrote: > Thanks for the openGL explanation. > Well, I already checked for the normals (I didn't know for the > Material/ColorArray, but I knew for this!)... And they're ok (Lighting is on). Are you able to export an .osg or .ive file

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-10 Thread Sukender
Hi Robert, Thanks for the openGL explanation. Well, I already checked for the normals (I didn't know for the Material/ColorArray, but I knew for this!)... And they're ok (Lighting is on). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 10 Nov 2008

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-10 Thread Robert Osfield
HI Sekender, The colour array is required when you have the glColorMaterial enabled, this is driven by osg::Material::setColorMode(), or when lighting is disabled. Have a read of OpenGL docs of the affect of materials, color material and colour arrays on geometries and OpenGL lighting. As this h

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-09 Thread Sukender
Hi Robert and Jean-Sébastien, Thanks for your ideas. My model is an .osg so I know there is a normal array and no texturing, and I manually replaced OPAQUE/DEFAULT. You both said that I need a colour array with at least one overall colour. Well, can you tell me why I need a colour array? I don't

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-07 Thread Jean-Sébastien Guay
Hi Sukender, However, the first problem still exists and *exists on others configs* (!): changing from "OPAQUE_BIN" to "DEFAULT_BIN" removes a strange behaviour. You mentioned earlier in the thread that your objects did not have a color array. This is exactly what would happen when that's the

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-07 Thread Robert Osfield
On Fri, Nov 7, 2008 at 12:14 AM, Sukender <[EMAIL PROTECTED]> wrote: > Hi again Robert, > > I confirm that the strange behavior still exist while compiling against the > rev 9119 (branch osgWidget-dev). I don't have any further suggests beyond my earlier suggestion that some vertex data such as n

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Sukender
Hi again Robert, I confirm that the strange behavior still exist while compiling against the rev 9119 (branch osgWidget-dev). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 06 Nov 2008 17:28:53 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit:

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Paul Martz
There really doesn't appear to be enough info for us to help you. I suggest starting with simple smaller models (such as a single triangle or small mesh of triangles). If you are able to reproduce the issue with a smaller model but still unable to determine the source of the problem, then post it h

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Sukender
Hi Robert, Algright. I'll ask someone to test on his config and I'll tell you if the artifact remains or not. See you soon... -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 06 Nov 2008 17:28:53 +0100, Robert Osfield <[EMAIL PROTECTED]> a écrit

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Robert Osfield
Hi Sukender, Intel drivers are known for being rather poor, so it may well just be driver bug, I would certainly check for updated drivers. Also get yourself a cheap Nvidia card an pop it in the machine, you may well get quite a different experience and will give you a sanity test. Robert. On T

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Sukender
Hi again Robert, I don't have any custom OpenGL code. Configuration : Core 2 Duo, integrated chipset (Intel 82945G), Windows XP 32 bits SP3. Driver is the "factory default" one, and I never saw such effets in any other app. The first bug (strange lightning) has been seen on another configuration

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Robert Osfield
Hi Sukender, Strange artefacts indeed, but I still don't think they are render bin related. There looks to be an issue with state leakage, such as with my suggestion of missing vertex attributes, or perhaps now more likely given the screenshot a driver bug. What OS/hardware/drivers are you using

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Sukender
Robert, Thank you for your answer. I've checked what you pointed. But my exported model: - Has no coulour array (just a material) - Has 196 vertex and 196 normals (so probably no missing normals) - And has no transparency I really don't understand. Any idea? Note that I load the model using the

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-06 Thread Robert Osfield
Hi Sukender, My guess is that the problem is not related to the bin management, rather missing vertex colour or vertex normals on some of the geometry. If it's not this then perhaps you have transparency issues. Robert. On Thu, Nov 6, 2008 at 12:34 AM, Sukender <[EMAIL PROTECTED]> wrote: > Hi,