of you can.
Hi,
It's a CMake problem. When you rebuild your project a pre build event is
called to regenerate the .vcproj from the CMake files.
So to add a file you have to add it into the CMake related files (
CMakeList.txt) and not directly into the .vcproj.
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If you have any idea how to fix it.
Thanks
It must be something else. Our crash is a random one which occurs anytime.
If you have a crash each time you close your app the problem must be on your
side.
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on Windows instead of ccmake. Is
there an equivalent that wouldn't use the UI (like cmake vs ccmake on
linux)?
On Windows you can call cmake.exe with options like -D to specify options.
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Just updated and compiled and everything seems to work fine (with my apps,
not tested the examples).
Under WinXP and VS2005 SP1.
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Hi,
On 6/14/07, martin.lavery [EMAIL PROTECTED] wrote:
Hi,
I have uploaded to the same page, a version with a different font. :-)
Let us know what you think.
My vote goes to the second one. :)
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we could use the new logo and the text from this one? Except
maybe
make to text color black instead of RGB?
Should it be possible to have a jpeg image of this other logo ? :)
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2007/6/14, Serge Lages [EMAIL PROTECTED]:
On 6/14/07, Ulrich Hertlein [EMAIL PROTECTED] wrote:
Jose Luis Hidalgo wrote:
Just to satisfy community curiosity and give more options, this is
the original submission of the logo made by kraptor. There are
another ones completely
All these logos are really cool ! :)
Anyone could try to mix the logo 1 (or 2), with the banner 3 ? Changing the
text colors to fit the logo (or maybe letting open in black and try to put
the other words in blue, red or green). I think it should make a good
result. :)
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???
I think it's possible.
In my app to prevent this situation I've made a custom PagedLOD and a
ReadFileCallback which add to the loaded node its path on its name. Then my
PagedLOD reorders the children if needed.
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and launch the INSTALL process, the examples are not installed with
the other binaries, is it the wanted behaviour ?
Thanks in advance.
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On 6/7/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
On 6/7/07, Serge Lages [EMAIL PROTECTED] wrote:
Since yesterday, in the NOTICE verbose mode, I have a Here22 output
message each time I launch an application, is it normal ?
The message is in Viewer.cpp, line 598, in the viewer
for this point :) ). But the problem is the same, it does not contain the
osg dlls. So it's impossible to launch the examples without copying manually
the examples into bin or copying the dlls into share.
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really
don't like them. :)
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or OpenGL ??
It depends on the graphic card. :)
You can get it with
texture-getExtensions(0, false)-numTextureUnits();
(texture is an osg::Texture2D)
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Having a teacher like Robert in C++, OpenGL and OSG is not given to
everybody, so have fun and take all the benefits you can from this
opportunity. :)
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: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Serge Lages
Sent: Tuesday, May 29, 2007 11:23 AM
To: osg users
Subject: Re: [osg-users] semi-OT: CMake envars on win32?
Hi Mike,
Here is a example of the -D option, I use it this way on my build
scripts
:
call C:\Program
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, but still I don't see the texts
and draws inside the CEGUI window. Do you have another idea ?? I use the
original osgcegui example.
Thanks again,
Rafa.
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suggestions on how to handle
that ?
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And your texgen need also to be set to the texture unit 1 and not 0. :)
On 5/25/07, Serge Lages [EMAIL PROTECTED] wrote:
Try that (I am really not sure but I think it's more logical) :
te-setCombine_RGB(osg::TexEnvCombine::ADD);
te-setSource0_RGB(osg::TexEnvCombine::TEXTURE);
te
,
except this folder and its content.
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On 5/23/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 5/23/07, Serge Lages [EMAIL PROTECTED] wrote:
I will be able to try it this evening and I will let you know.
I think that it's not a problem that the api directory is not created,
IMHO
it even simplify the process to have directly
what intended, but test if it works and it suits your
need, submit the patch or tell me and I' ll do
Hope it helps
Luigi
Serge Lages wrote:
On 5/23/07, *Robert Osfield* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
On 5/23/07, Serge Lages [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED
to do what intended, but test if it works and it suits your
need, submit the patch or tell me and I' ll do
Hope it helps
Luigi
Serge Lages wrote:
On 5/23/07, *Robert Osfield* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
On 5/23/07, Serge Lages [EMAIL PROTECTED]
mailto
-users
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that, when looking for the dlls, it allows to only copy the content of
the debug or release directories depending on the configuration.
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this option.
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...). :)
Also, are people not using osgShell.bat? It's PATH is not current with the
new location of OSG's output binaries.
I never used osgShell.bat...
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the HWND with api/Win32/GraphicsWindowWin32), so my projects don't build
without it.
Anyone with some CMake skills could try to fix this problem ? I tried to
look how to do it but can't find anything. :/
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roll any required changes in before I make the 1.9.5 dev
release tomorrow.
Cheers,
Robert.
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] on behalf of Stephan Huber
Sent: Sun 5/20/2007 5:18 AM
To: osg users
Subject: Re: [osg-users] Win32 CLOSE event
Serge Lages schrieb:
So _numWindowsOpenAtLastSetUpThreading stays at 1 and at line 1301 we
never set _done to true.
If I switch to the threading model CullDrawThreadPerContext
290-3997
F: 425 675-8044
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want Robert I can make the modifications myself to Viewer.cpp but I
think that you better know what to do to handle the problem properly. :)
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?
-B
It's true, with the static method
GraphicsContext::getWindowingSystemInterface() you can get and set the
screen resolution (but I have not tried it yet).
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this is just down to less people using Intel
graphics or drivers getting better.
I work with a Intel 82945G Express and it works well. With the OSG 1.2 I had
some graphical bugs but with the last version everything seems to work well.
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I found to know
if the window was closed or not was to check for its size, but a cleaner way
must exist.
For information, I use the SVN version, and the problem occurs with console
applications (like the OSG examples), to kill the application we must close
the console.
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is that Windows
itself doesn't send any close event in this case... :/
I will try to find how to properly handle it.
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On 5/17/07, Serge Lages [EMAIL PROTECTED] wrote:
On 5/17/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
Closing an app by clicking close on the window works under Linux, so
my guess is that the GraphicsWindowWin32.cpp isn't catching the window
close events.
Robert
of a color is applied to it ?
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On 5/16/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 5/16/07, Serge Lages [EMAIL PROTECTED] wrote:
But setting :
geometry-setColorBinding(osg::Geometry::BIND_OFF);
Sould not prevent this inheritance ? We must set a color array to each
geometry to not get the last color applied to it, even
-spam et anti-virus intégrés.*
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event
? It seems that with osgViewer they are not propagated anymore. :/
Thanks in advance !
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On 5/16/07, Robert Osfield [EMAIL PROTECTED] wrote:
I have little time, so a quick reply.
On 5/16/07, Serge Lages [EMAIL PROTECTED] wrote:
Hi again,
I would like to know if it's normal that GUIEventAdapter::getWindowWidth
and
GUIEventAdapter::getWindowHeight always returns the same
value
probably) and
submit it.
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to install OSG (I never tried but I think).
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On 5/13/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
On 5/12/07, Serge Lages [EMAIL PROTECTED] wrote:
I would like to know if it's normal that the registry and the viewer
have
different instances of the database pager ? With osgProducer they share
the
same, and it was usefull
, and the DatabaseRequestHandler could also
store this id to be able to retrieve which databasepager is used.
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On 5/13/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
On 5/13/07, Serge Lages [EMAIL PROTECTED] wrote:
Hum finally it's a bit more complicated for me to not be able to
retrieve
the databasepager.
Have you any suggestion on the best way to retrieve, when I am
traversing a
node
it to
register custom PagedLOD, but it registers it to the registry pager, which
is not used by the viewer, so nothing is deleted... :/
Thanks in advance !
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?
Thanks in advance !
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that a ViewerHandler with fullscreen toggle and maybe other features to
determinate should be usefull.
If I make it, should it always be a good candidate for inclusion into
osgViewer ? And any idea of other features for it ?
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it was working. :)
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On 5/11/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 5/11/07, Serge Lages [EMAIL PROTECTED] wrote:
Looking for fullscreen support I found this entry into the list. And I
find
that a ViewerHandler with fullscreen toggle and maybe other features to
determinate should be usefull.
If I make
Hi again,
It seems that the double click event is not passed anymore with osgViewer.
It may be a problem on my side, so if it works with anybody let me knows and
I will look further into my code. :)
For information, I work under Windows XP and I use the SVN version of OSG.
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Hi,
I can't find how to retrieve the native window handler with osgViewer (HWND
pointer under Win32). The equivalent with osgProducer was :
Producer::Window wnd =
viewer-getCamera(0)-getRenderSurface()-getWindow();
Thanks in advance for any help !
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On 5/10/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Serge,
On 5/10/07, Serge Lages [EMAIL PROTECTED] wrote:
I can't find how to retrieve the native window handler with osgViewer
(HWND pointer under Win32). The equivalent with osgProducer was :
Producer::Window wnd =
viewer-getCamera(0
On 5/10/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Serge,
On 5/10/07, Serge Lages [EMAIL PROTECTED] wrote:
Should it be possible to make a agnostic method for it into
GraphicsWindow (which return a void *) ?
I'm against this as its open to misuse.
Doing a dynamic cast to the platform
than the
install one. On the last build system dll files were generated into the /bin
directory and now they are into /lib. I was just wondering if it could be
possible to change it (without talking about any installation process). :)
Thanks in advance !
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it on the CMake source repository. So
either you are patient till the next release of CMake or you tweak you
local CMakeLists.txt to revert OUTPUT_LIBDIR to point to
${PROJECT_BINARY_DIR}/bin.
Thank you for the reply Mathieu, so we will wait. :)
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speed up the simulation time the smoke
effects for example will be faster ?
Thanks in advance !
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in osgViewer.
Should it be possible to add a setWindowHandle (or setWindow like in
RenderSurface) to facilitate it ? It does not exist yet because anybody has
done it or is there another reason ?
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), but I can't execute them without copying manually the dlls
files.
The only solution is to change the install dir of OSG into my build dir and
it copies the dll files ? Or should it be possible to generate the dll files
into /bin instead of /lib (like before) ?
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:
osgDB::Registry::instance()-updateTimeStampOfObjectsInCacheWithExtenalReferences(currentFrameTime);
osgDB::Registry::instance()-removeExpiredObjectsInCache(expiryTime);
It is used in the DatabasePager to remove expired objects.
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, and if
it is the case, you have all the needed methods to modify the vertex into
the osg::Geometry class.
I hope this helps !
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On 5/3/07, christophe loustaunau [EMAIL PROTECTED] wrote:
Hi Serge,
I think what you write could be a good solution, but how could i check if
the node is a Geode ?
I have just look at the functions of a node and i haven't found anything
like this.
dynamic_cast is your friend. :)
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processing tool.
So let us know when the work will really begin on VTB. :)
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which is very
well suited for OSG applications :
http://www.nvidia.fr/page/quadrofx_go.html
I have one for almost one year know and I am very happy with it.
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http
msys
and msvc express, and everything worked just fine!
What is the password for the wiki? Should I insert a few lines for
windows and msys?
The password is osg. :)
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to provide this in OSG ?
regards,
Hi !
Have a look at osgdem (or VirtualPlanetBuilder in the svn), it provides what
you need to tile your terrain.
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. Are there any other
advantages in using the osg file format beside animation?
thanks
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. Currently the cpu useage is only 50%(dual core cpu).Is it
possible to get full use of it?
thanks
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There is all the data needed for the examples.
Also does computeIntersections() works for selecting 3D objects in the scene
(not HUD objects)?
Yes it works for any intersection computation. :)
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for the clarification. :)
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, but when target dies,
I would like to automatically lose track of that target and target to become
NULL.
Have you looked to observer_ptr ? I think it does what you want.
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On 3/6/07, Ivan Bolčina [EMAIL PROTECTED] wrote:
Guess so. Is this SVN version?
It was introduced into the 1.2 version.
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, so I'd appreciate if a kindly
soul could checkout VPB and fix up the dependencies.
There is no XCode support for VPB right now. CMake make offer this
opportunity at a later date.
Let me know how you all get on,
Really good news Robert ! And Trac is a great tool to manage projects. :)
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to affiliate it.
So OpenWorldBuilder or OpenPlanetBuilder are my choices. :)
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special for lod trees)
- databases, like pgsql, mysql or sqlite.
I hope that most of these features should be integrated to OpenPlanetBuilder
(or VirtualWorldBuilder, or anything :)).
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, and it should fit the purpose of my
project... :)
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? :)
Thanks in advance !
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After some tests, converting the textures in dds completely remove the frame
drops, thanks for the tip Robert. :)
For the size of the textures, it stay very reasonable.
If I find some time, I'll try to investigate why the jpeg plug-in is causing
such fame drops.
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