Re: [osg-users] 2.8.4 RC1 tagged

2011-03-29 Thread Vincent Bourdier
Hi, OSG, example and most of the plugins compil well (I do not have all the required dependencies for all plugins) on VS2010 on win XP pro I'll try the RC2 now Vincent. Le 28/03/2011 22:29, Chris 'Xenon' Hanson a écrit : On 3/28/2011 2:27 PM, Paul Martz wrote: I'm just the svn commit

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-29 Thread PC John
There is one research group at our university waiting for any new official release. They ask me from time to time about it. However, they are not apparently reading mailing list too often as they are busy with their own things. I guess that number of people would welcome the new release

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Fred Smith
hybr wrote: Hi Fred You can check if issue is somehow related to bounds calculation by using setCullingActive(false) on your node or geometry. Cheers, Sergey The issue is not related to bounds calculation. My bounding box is calculated correctly. Adding dummy geometries around my

Re: [osg-users] Texture Buffer Objects status?

2011-03-29 Thread Fred Smith
Juan Hernando wrote: I'll be very busy until next Friday so I can't answer to you properly. A quick answer is that I just replicated what I saw inside the OSG code for other textures. If you're sure that the binding is not needed, removte it. I'll try to come back to this issue later and

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Robert Osfield
Hi Mukend, On Mon, Mar 28, 2011 at 7:51 PM, Mukund Keshav osgfo...@tevs.eu wrote: Thanks a lot for the reply. So this would be fine right? This is rendered in the same viewport by default right? I can't recall if osgVewer will create a viewport for you, personally I'd do things explictly and

Re: [osg-users] Alpha blending not working on IOS

2011-03-29 Thread Stephan Huber
Hi Thomas, Am 28.03.11 22:40, schrieb Thomas Hogarth: Has anyone used alpha blending on IOS successfully? I could have sworn I have in the past but I've been at this for about two hours now with no luck. I had alpha blending working on IOS, but I used vertex-colors, not materials, and

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread Robert Osfield
Hi David, On Tue, Mar 29, 2011 at 1:51 AM, David Glenn david.e.glenn@navy.mil wrote: The staff here has run into an interesting problem! It seems that if you draw a long line with many vector points in, that the only way that I can properly control the color is to define the node array

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-29 Thread Robert Osfield
Hi Sanat, On Tue, Mar 29, 2011 at 2:13 AM, Sanat Talmaki sanat.sch...@gmail.com wrote: Hi Robert, Thanks for your suggestion. I tried saving the files out as .ive and they look perfect when viewed with osgviewer. I was just curious to know, what might be the reason for this behavior ?

Re: [osg-users] 2.8.4 RC1 tagged

2011-03-29 Thread Robert Osfield
On Mon, Mar 28, 2011 at 9:29 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: On 3/28/2011 2:27 PM, Paul Martz wrote: I'm just the svn commit monkey. Thanks should go to Chris. :-)  I do even less. All I've had to do so far is TALK. Working to your strengths, good good :-)

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Vijeesh Theningaledathil
Hi Torben I'm sorry. I couldn't get your question. According to my knowledge, the cigi event processsors(classes) are event queues. so we just have to process and discard the data. I incorpaorated the example code from DumyIG example which is bundled with CIGI. Thank you! Cheers, Vijeesh

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Torben Dannhauer
Hi Vijeesh, Your guess was right, I asked if the cigi event processor can be discarded after procession or if we have to store them. So what would be the next stept I have to do to help you? Best regards, Torben -- Read this topic online here:

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-29 Thread PC John
Is there any feature they specifically want in a new release, or are they just wanting the 3.0 stable release? If I remember correctly, it was mostly related to CMake scripts. Probably those responsible for finding the libraries on the disk. These should not be difficult to include in

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Vincent Bourdier
Hi, I've compiled 2.8.4-RC2 on my winXP and VS2010. No errors. Good job :-) Vincent. Le 29/03/2011 05:18, Wang Rui a écrit : Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Fred Smith
I can get my square if vertices reside in attribute slot number 0, not 6. But in this case, my shader needs to be: Code: // vertex shader #version 150 uniform mat4 osg_ModelViewProjectionMatrix; in vec3 in_vertex; void main(void) { gl_Position = osg_ModelViewProjectionMatrix * gl_Vertex;

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Sergey Polischuk
Hi Fred, As i understand you set your vertex array in osg to vertexattrib slot 0, setup vertexattrib binding for shader program to slot 0 for in_vertex. What result you have when use in_vertex in shader instead of gl_Vertex, exactly? Did you convert your in_vertex to vec4 with w=1.0 in shader?

Re: [osg-users] Alpha blending not working on IOS

2011-03-29 Thread Sergey Polischuk
Hi, ThomasTry setting BlendFunc to stateset also. I think you'll want something like osg::BlendFunc(ONE_MINUS_SRC_ALPHA, SRC_ALPHA);Cheers,Sergey.29.03.2011, 00:40, "Thomas Hogarth" thomas.hoga...@gmail.com:Hi AllThis may be a slightly dumb question but I can't seem to get alpha blending to work

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Fred Smith
hybr wrote: As i understand you set your vertex array in osg to vertexattrib slot 0, setup vertexattrib binding for shader program to slot 0 for in_vertex. What result you have when use in_vertex in shader instead of gl_Vertex, exactly? Did you convert your in_vertex to vec4 with w=1.0 in

Re: [osg-users] Alpha blending not working on IOS

2011-03-29 Thread Thomas Hogarth
Hi Stephan Problem solved, I created a .osg file in 3DS Max with a transparent material and that worked. The only difference I could see between that files stateset and my hud objects stateset was that Lighting was enabled. So I re enabled lighting on my hud object and now the alpha blending is

Re: [osg-users] Alpha blending not working on IOS

2011-03-29 Thread Thomas Hogarth
Hi Sergey Thanks for the tip, I did try that but still no luck, turned out to be that lighting was disabled. I just sent another message with a bit more info. Thanks again Tom PS I'll quickly test if it was a combination of the two. On 29 March 2011 10:32, Sergey Polischuk pol...@yandex.ru

Re: [osg-users] Alpha blending not working on IOS

2011-03-29 Thread Thomas Hogarth
Just to confirm It was only the Lighting issue, although Sergey's tip is still a good one Tom On 29 March 2011 10:35, Thomas Hogarth thomas.hoga...@gmail.com wrote: Hi Sergey Thanks for the tip, I did try that but still no luck, turned out to be that lighting was disabled. I just sent

[osg-users] osgjs

2011-03-29 Thread Cedric Pinson
Hi, I wanted to share improvement done on osgjs the last few months. It has been used for a firefox demo you can watch https://demos.mozilla.org/en-US/#globetweeter or http://plopbyte.com:2048/globetweeter/ if the previous server is overloaded. If you are interested by the project look on

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Vijeesh Theningaledathil
Hi Torban I implemented dataIO_extLinkCIGI::readTO_OBJvalues() with the code to receive cigi packet and decode it. So on each dataIO_eventCallback, The viewcontrol data is available as a structure. Now I need to map it to the particular slots as you did for VCL from where the camera is

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Mukund Keshav
Hi Robert, Thanks a lot. Will proceed as suggested by you. Thanks, Mukund -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38004#38004 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Fred Smith
Things are extremely weird. Using in_vertex does actually work, I had misspecified the binding location. So the following line works // both gl_Vertex and vec4(in_vertex,1.0) work here gl_Position = osg_ModelViewProjectionMatrix * vec4(in_vertex,1.0); Actually this works even if I do NOT call

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Vincent Bourdier
Hi all, I just notice little thing that can be important : Until 2.8.3 the generated lib file were named with a version number (osg55-osg.dll for 2.8.1 osg65-osg.dll for 2.8.3) but with 2.8.4 the lib files are just named osg.dll, osgAnimation.dll, etc... Is this a real choice, a VS2010

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Torben Dannhauer
Hi Vijeesh, here is some explanation how the SLOT mechanism works currently: it is a list of SLOT classes. A slot class contains the following members: * string name * double value * string sValue (string value) * enum direction: TO_OBJ | FROM_OBJ * enum type: STRING | DOUBLE If a software

Re: [osg-users] Using Vertex Attributes

2011-03-29 Thread Sergey Polischuk
Hi, Fred About things working without vertex attrib binding to program - this may be driver specific thing, iirc on nvidia drivers i've had samplers in shaders defaulted to 0 texture unit without correct uniform being set for program. 29.03.2011, 16:14, Fred Smith osgfo...@tevs.eu: Things are

Re: [osg-users] Add ancillary data file to an archive

2011-03-29 Thread Thrall, Bryan
Eduardo Poyart wrote on 2011-03-28: But I can't add an osg::Object to an osg::Group... I want my data to be saved with the scene, so I made it derive from osg::Node and added it to my root group. Unless there is another way? You can add it as user data (see osg::Object::setUserData()) if it

Re: [osg-users] osgjs

2011-03-29 Thread David Callu
Hi Cedric, Really funny app. Good Idea, Good Job. See you David 2011/3/29 Cedric Pinson cedric.pin...@plopbyte.com Hi, I wanted to share improvement done on osgjs the last few months. It has been used for a firefox demo you can watch https://demos.mozilla.org/en-US/#globetweeter or

[osg-users] VRML plugin working in iPhone / iOS?

2011-03-29 Thread Ryan Atkins
Has anyone had success getting the VRML plugin to work in iPhone / iOS? I see that it requires OpenVRML which from their website has depends on Boost and some other optional libraries like libpng libjpeg. Also, has anyone have any luck with these other formats? DAE OBJ FBX 3DS Thanks, Ryan

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
On 3/28/2011 9:18 PM, Wang Rui wrote: Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg plugin with: # osgmovie sample.mov.ffmpeg It printed media information about the file

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
The LIB files have never contained the shared object version number. Those are encoded in the DLL file names. -Paul On 3/29/2011 6:35 AM, Vincent Bourdier wrote: Hi all, I just notice little thing that can be important : Until 2.8.3 the generated lib file were named with a version number

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Paul Martz
Sorry, ignore previous post. I misread your email. Did you inadvertently disable OSG_MSVC_VERSIONED_DLL in CMake? It still defaults to on in 2.8.4, so the only way you could be missing the shared object version numbers in the DLL names is if you explicitly disabled it. -Paul On 3/29/2011

[osg-users] compositeviewer and addeventhandler?

2011-03-29 Thread Nan WANG
Hi, everyone: I have created a scene with 'osgViewer::CompositeViewer viewer' as root viewer. in CompositeViewer I add two 'osgViewer::View' one for each eye. My question is can I addEventHandler for my root viewer which is CompositeViewer? as I know we can addEvenntHandler for a

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-29 Thread Thomas Hogarth
hi Ryan Has anyone had success getting the VRML plugin to work in iPhone / iOS? Also, has anyone have any luck with these other formats? DAE OBJ FBX 3DS Some of those formats are fine others i'm not sure about. DAE, if you can find the dependencies built for IOS then no probs as I think you

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-29 Thread Ryan Atkins
Thanks, Tom. Any thoughts on VRML and OpenVRML dependencies? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38018#38018 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Chris 'Xenon' Hanson
On 3/28/2011 9:18 PM, Wang Rui wrote: Hi Paul and Chris, I've tested 2.8.4-rc2 on my Windows XP and VisualStudio 2005. It built fine in both debug and release configurations. But when I tested the ffmpeg plugin with: # osgmovie sample.mov.ffmpeg It printed media information about the file

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Michael Weiblen
Yow, yall jumped right on the 2.8.4 thing! If it hasn't happened already, may I request a backport of fixes to the .3ds writer plugin from 2.9.x to 2.8.4? cheers -- mew On Mon, Mar 28, 2011 at 4:50 PM, Paul Martz pma...@skew-matrix.com wrote: I've tagged an RC2, which includes Robert's build

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Chris 'Xenon' Hanson
On 3/29/2011 10:16 AM, Michael Weiblen wrote: Yow, yall jumped right on the 2.8.4 thing! If it hasn't happened already, may I request a backport of fixes to the .3ds writer plugin from 2.9.x to 2.8.4? That would be 2.8.5. 2.8.4 isn't supposed to be new features/fixes, it's just getting it

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Michael Weiblen
gotcha -- mew On Tue, Mar 29, 2011 at 11:20 AM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: On 3/29/2011 10:16 AM, Michael Weiblen wrote: Yow, yall jumped right on the 2.8.4 thing! If it hasn't happened already, may I request a backport of fixes to the .3ds writer plugin from 2.9.x to

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Michael Weiblen
curious: is there like a pre-alpha MSVS 2010 available (perhaps some developers w/ special access) that we could be testing with? -- mew On Tue, Mar 29, 2011 at 11:20 AM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: On 3/29/2011 10:16 AM, Michael Weiblen wrote: Yow, yall jumped right

[osg-users] OSG 2.8.4 VS2010 build problem DLL versioning

2011-03-29 Thread Chris 'Xenon' Hanson
On 3/29/2011 9:21 AM, Vincent Bourdier wrote: OSG_MSVC_VERSIONED_DLL is still cheked in Cmake, but the DLL file have no version... See my CMakeCache in attached file We've confirmed this here, but don't know what to make of it. This is Ryan Pavlik's patch set: I've made fixes required to

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Chris 'Xenon' Hanson
On 3/29/2011 10:37 AM, Michael Weiblen wrote: curious: is there like a pre-alpha MSVS 2010 available (perhaps some developers w/ special access) that we could be testing with? If you're referring to some successor to Visual Studio 2010, I haven't yet heard of one, but I admit I'm not

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz wrote: I believe you have a version problem on your hand. Do you have multiple versions of OSG on your system? It is true that I've tried multiple versions of OSG. I began by building 2.8.3 from source myself. After getting these errors I decided to try 2.9.9 which was built by

Re: [osg-users] Add ancillary data file to an archive

2011-03-29 Thread Eduardo Poyart
I see. That's an alternative. The only thing is if I have more than one I have to serialize my collection class as well. The way I did it so far, by making my data items as osg::Nodes, I could add all of them to the root group and I didn't need to serialize the collection. But I'll think about the

[osg-users] OSG 2.8.4 VS2010 build problem DLL versioning

2011-03-29 Thread Chris 'Xenon' Hanson
On 3/29/2011 10:44 AM, Chris 'Xenon' Hanson wrote: On 3/29/2011 9:21 AM, Vincent Bourdier wrote: OSG_MSVC_VERSIONED_DLL is still cheked in Cmake, but the DLL file have no version... See my CMakeCache in attached file We've confirmed this here, but don't know what to make of it. This is

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
robertosfield wrote: I believe few users have as many problems with getting models to load under unix as you have... I suspect you are trying to make things more complicated than they really should be, seemingly trying you best to break the OSG, rather than just let it gone with what it's

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
robertosfield wrote: Hi David, On Tue, Mar 29, 2011 at 1:51 AM, David Glenn wrote: The staff here has run into an interesting problem! It seems that if you draw a long line with many vector points in, that the only way that I can properly control the color is to define the node

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Paul Martz
You should be able to see in your Notify output, it's clear that OSG isn't including your OSG bin directory in its search path. If I recall from your OP, that path is something like: ThirdParty/Linux.x86_64.gcc4.4/OpenSceneGraph-2.8.3/bin If this directory is not in your PATH, then it's odd

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Ryan, On 03/29/2011 05:46 PM, Ryan Atkins wrote: Thanks, Tom. Any thoughts on VRML and OpenVRML dependencies? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38018#38018 I am quite sure

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
robertosfield wrote: Now the OSG does have a proper install script and if you use it will place all the libraries and plugins in all the correct directories I still haven't solved this problem but I am perhaps a step closer so in the interest of keeping this thread up to date I'll fill you

Re: [osg-users] [osgPlugins] new-bee question on mdl and md2 samples

2011-03-29 Thread Jitrapon Tiachunpun
Hi, Thank you for your answers! What I was asking was, could osg load mdl model files into any obj or osg files with all the textures in as part of an object in the world? My guess is that it could, since osgviewer can view it anyway. Jitt -- Read this topic online here:

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz wrote: You should be able to see in your Notify output, it's clear that OSG isn't including your OSG bin directory in its search path. If I recall from your OP, that path is something like: ThirdParty/Linux.x86_64.gcc4.4/OpenSceneGraph-2.8.3/bin If this directory is not in

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Mukund Keshav
Hi Robert, Well this is the code i have written so far, im getting two windows when i specify quadBufferStereo as false. Code: int main( int argc, char **argv ) { // if not loaded assume no arguments passed in, try use default mode instead. osg::ref_ptrosg::MatrixTransform

[osg-users] Compiling iOS / iPhone - build errors

2011-03-29 Thread Ryan Atkins
I'm trying to build the latest source from Git for the iPhone https://github.com/openscenegraph/osg.git 'GL_COMPILE' was not declared in scope 'glNewList' was not declared in this scope 'glEndList' was not declared in this scope 'glCallList' was not declared in this scope I've followed the

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Robert Osfield
Hi Mukend, If you are creating your own viewer cameras and associated graphics contexts then you don't need to call any of the setUpView*() methods, otherwise you will just end up with the windows and camera it creates and the ones you create. Also when you are not using quad buffer stereo the

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Paul Martz
On 3/29/2011 1:58 PM, Ed LaFave wrote: Interestingly enough if use the following commands Code: export LD_LIBRARY_PATH=/work/MyProject/ThirdParty/Linux.x86_64.gcc/OpenSceneGraph-2.8.3/lib64/ ./osgviewer /some/path/MyOpenFlightFile.flt then I'm able to use OSG to successfully render

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Most of the IG industry uses CIGI to pass data from the host to the IG (and back for end of frame and mission functions stuff). I'm sure the architecture is well defined on this. For starters, you can take a look at Boeing's Multi Purpose Viewer software which is an IG test bed for the CIGI

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Jean-Sébastien Guay
Hi Mukund, camera-setDrawBuffer(GL_BACK_LEFT); ... camera1-setDrawBuffer(GL_BACK_RIGHT); I'm pretty sure you can't use GL_BACK_LEFT and GL_BACK_RIGHT if you're not in quad buffer... You need to use GL_BACK for both. That probably explains the OpenGL error.

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread Robert Osfield
Hi David, On Tue, Mar 29, 2011 at 7:39 PM, David Glenn david.e.glenn@navy.mil wrote: I have a line trail that I make as the object moves along the screen. The line is determined by the user but can have 100 to 200 points that make it up that can be many kilometers long. Are you seeing

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Robert Osfield
Hi Ed, You say you are getting a seg fault when the openflight plugin looks like it's loaded, for me this is progress, and if you are getting a seg fault then continue on this path. The next thing you should do is run your application in gdb or similar debugging tool and get a stack trace. Post

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Mukund Keshav
Hi J-S, Thanks a lot! It almost worked. i made the following changes: Code: camera-addChild(object.get()); camera1-addChild(object.get()); camera-setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); camera1-setClearMask(GL_DEPTH_BUFFER_BIT); clearing only depth buffer for the

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Mukund Keshav
Hi Robert, Thanks. i have corrected those errors as per yours and J-S' suggestions. Well lastly, there seems to be some problem with getting the anaglyphs. im trying to obtain both since i can test anaglyphs at home. Code: osg::ColorMask *col2 = new osg::ColorMask; col2-setBlueMask(true);

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
robertosfield wrote: Hi David, Are you seeing precision issues on the data? Not off hand the trails seem to be as stable as everything else! What should I looking for? I may be missing what ever it is! D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-29 Thread John F. Richardson
Try posting this to openvrml-deve...@lists.sourceforge.net -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ryan Atkins Sent: Tuesday, March 29, 2011 8:47 AM To: osg-users@lists.openscenegraph.org Subject:

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
Greetings Robort! I checked and I have display list set to False, VBO set to True and Data Verince is set to DYNAMIC. ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here:

Re: [osg-users] [osgPlugins] new-bee question on mdl and md2 samples

2011-03-29 Thread Jason Daly
On 03/29/2011 03:52 PM, Jitrapon Tiachunpun wrote: Hi, Thank you for your answers! What I was asking was, could osg load mdl model files into any obj or osg files with all the textures in as part of an object in the world? Yes, definitely. In fact the .bsp loader relies on this in order to

Re: [osg-users] Compiling iOS / iPhone - build errors

2011-03-29 Thread Jason Daly
On 03/29/2011 04:14 PM, Ryan Atkins wrote: I'm trying to build the latest source from Git for the iPhone https://github.com/openscenegraph/osg.git 'GL_COMPILE' was not declared in scope 'glNewList' was not declared in this scope 'glEndList' was not declared in this scope 'glCallList' was not

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz and robertosfield, thanks for your help. In addition to OSG my application has another third party dependency, for the sake of anonymity lets just call it PAIN_IN_THE_REAR. As the name implies PAIN_IN_THE_REAR is absolutely awful and has been a reliable source of head aches for

Re: [osg-users] OSG Stereoscopy (2)

2011-03-29 Thread Jean-Sébastien Guay
Hi Mukund, Well, could you please tell how i can specify setClearMask() for the master camera? (the viewer) viewer.getCamera()-setClearMask(GL_COLOR_BUFFER_BIT); And then you can remove the color buffer bit from camera. You just need to clear the color buffer once, at the beginning of the

Re: [osg-users] Compiling iOS / iPhone - build errors

2011-03-29 Thread Ryan Atkins
Thanks Jason. I have OSG_GLES1_AVAILABLE set to ON. GLES2 gives me a lot more errors. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38054#38054 ___ osg-users mailing list

Re: [osg-users] Compiling iOS / iPhone - build errors

2011-03-29 Thread Jorge Izquierdo Ciges
Have you tried turning OFF every GL except GLES? and also ... have you put the values to compile for GLES 1? Remember that you have to set some options besides the avaible flag. 2011/3/30 Ryan Atkins ryatk...@gmail.com Thanks Jason. I have OSG_GLES1_AVAILABLE set to ON. GLES2 gives me a

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-29 Thread Wang Rui
Hi Paul and Chris, 2011/3/29 Paul Martz pma...@skew-matrix.com: Is this a new problem introduced with RC2 or did it also occur with RC1? Did it occur with 2.8.3? Please check, thanks. 2.8.3 has the same problem. And I've made some progress now. After comment the following lines in the osgmovie

Re: [osg-users] Camera control in osgvisual

2011-03-29 Thread Vijeesh Theningaledathil
Hi Torben Thanks for your explanation on slots mechanism. Still I couldn't make out where the slot values are assigned to observer position and attitude. I'll look in to MPV implementation and see any better implementation. ... Thank you! Cheers, Vijeesh -- Read this topic