Re: OpenGL and miniPicoLisp

2016-04-24 Thread Robert Herman
I'll keep you posted, thanks. I did venture into Lua for a very little while, and I came away thinking I would just do it in C at a certain point, or python, since it is more ubiquitous. I am now looking at PicoLisp for livecoding too, not just gaming. Rob On 25 April 2016 at 13:03, Jakob Erikss

Re: OpenGL and miniPicoLisp

2016-04-24 Thread Jakob Eriksson
You are welcome to. I have been exploring Lua lately and have been longing to do some PicoLisp again. Lua is nice but it ain't no Lisp. :) > 24 apr. 2016 kl. 11:31 skrev Robert Herman : > > I might take you up on that, Jakob! At the moment, I am exploring options > regardless of the game jam. I

Re: OpenGL and miniPicoLisp

2016-04-24 Thread Robert Herman
I might take you up on that, Jakob! At the moment, I am exploring options regardless of the game jam. I would think it were easy to wrap SDL2, since another person I know wrapped a few functions from SDL to compile under ECL for a Ludum Dare Game Jam. I don't know enough of miniPicoLisp. I thought

Re: OpenGL and miniPicoLisp

2016-04-24 Thread Jakob Eriksson
IMHO it should be trivial to get SDL working with miniPicoLisp. I'd wrap enough of SDL to get a minimal example running and extend it from there. If you put it on GitHub I might help out too! :-) > 24 apr. 2016 kl. 09:50 skrev Robert Herman : > > Well, that answers a lot, thanks. Textures are g

Re: OpenGL and miniPicoLisp

2016-04-24 Thread Robert Herman
Well, that answers a lot, thanks. Textures are great, but not the end, but X11 would have to go, since that would only work on Linux and Mac? How hard do you think it would be to replace X11? If it is very hard, it would be best to just interface to SDL2, and have sound, graphics, i/o, and networki

Re: OpenGL and miniPicoLisp

2016-04-24 Thread Alexander Burger
On Sun, Apr 24, 2016 at 09:46:28AM +0700, Robert Herman wrote: > I think Java is valid, but this is for fun, and to further my PicoLisp > education. Plus I think Ersatz is slow even for Java, no? Indeed. > pure PicoLisp, the way Alex did in his RC simulator. Althought, that was > 64-bit PicoLisp

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Robert Herman
Scratch that! I am getting senile. I went back to 7/2015, when I asked similar questions to you, and you put an article on the site on rcsim! It's working now...I am getting old! Rob On 24 April 2016 at 09:52, Robert Herman wrote: > I just tried to run rcsim.l on my newest PicoLisp system, and

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Robert Herman
I just tried to run rcsim.l on my newest PicoLisp system, and it didn't run. I know I have run it on another box before. What am I doing wrong? here's the code from load to failure. I typed '(go)' after the '-> go' response, and it brought up a white window though: > > > $ pil + > : (load "@misc/rc

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Robert Herman
I think Java is valid, but this is for fun, and to further my PicoLisp education. Plus I think Ersatz is slow even for Java, no? I program in C, well I used to, so I just need to get down with the io.l file and see which route to take. I'd like to do somethign that has some value for the PicoLisp c

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Jakob Eriksson
I think minipicolisp is easy enough to extend. For a small game you need a dozen or so C calls. The Java route is interesting but has its distribution problems. What if there is no JVM on the target machine? > 23 apr. 2016 kl. 17:49 skrev Alexander Burger : > >> On Sat, Apr 23, 2016 at 01:06:4

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Alexander Burger
On Sat, Apr 23, 2016 at 01:06:46PM +0200, Jakob Eriksson wrote: > That support is not going to be widely spread until > a few years down the road. Oh, I see :( If portability is an issue, and miniPicoLisp is both too limited and tedious to extend, then Rob should indeed also consider ErsaztLisp.

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Jakob Eriksson
That support is not going to be widely spread until a few years down the road. Even so, I expect it (Ubuntu on Windows) to be a downloadable server component rather than standard on all Windows client versions. best regards, Jakob On 23/04/16 12:57, Robert Herman wrote: > Thanks, I'll have a

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Robert Herman
Thanks, I'll have a look when I get home. Rob On Apr 23, 2016 14:59, "Alexander Burger" wrote: > On Sat, Apr 23, 2016 at 02:29:18PM +0800, Robert Herman wrote: > > I'd love to use full PicoLisp, because it is still small, but it is POSIX > > dependent so you need Cygwin to make and distribute to

Re: OpenGL and miniPicoLisp

2016-04-23 Thread Alexander Burger
On Sat, Apr 23, 2016 at 02:29:18PM +0800, Robert Herman wrote: > I'd love to use full PicoLisp, because it is still small, but it is POSIX > dependent so you need Cygwin to make and distribute to Windows systems. I haven't investigated, but perhaps that's no longer a problem now that Microsoft sup

Re: OpenGL and miniPicoLisp

2016-04-22 Thread Robert Herman
I'd love to use full PicoLisp, because it is still small, but it is POSIX dependent so you need Cygwin to make and distribute to Windows systems. Windows is still the largest gaming platform. 8th programming language builds on most platforms, is small, but it's a Forth derivative. Red language bui

Re: OpenGL and miniPicoLisp

2016-04-22 Thread Alexander Burger
Hi Rob, > So what other libs and files do I need to drag into miniPicoLisp to get the > existing lib/OpenGl.l to work other than math.l? And, how difficult is it > to get math.l working in miniPicoLisp sufficiently to do any openGL work? I think it is quite hard to get @lib/openGl.l to work with