On 4 Mar 2011, at 18:16, Bob Spelten wrote:
I have just looked at TurboPTR and discover that it allows you to set the
colours of pan or scroll arrow, pan or scroll bar and pan or scroll section
independently.
EasyMenu allows you to do that too, but when you actually draw the menu in
Op 3/03/2011 22:33, Bob Spelten schreef:
Op Thu, 03 Mar 2011 20:59:31 +0100 schreef Rich Mellor
r...@rwapservices.co.uk:
I have never worked out hot to change the colours of the pan/scroll
bars in QPTR correctly...
I would have to revisit my Basic to check but I don't remember this
being a
Op Fri, 04 Mar 2011 09:38:15 +0100 schreef François Van Emelen
francois.vaneme...@telenet.be:
Op 3/03/2011 22:33, Bob Spelten schreef:
Op Thu, 03 Mar 2011 20:59:31 +0100 schreef Rich Mellor
r...@rwapservices.co.uk:
I have never worked out hot to change the colours of the pan/scroll
bars in
Bob Spelten wrote:
So this brings back another Sprite question, what is the current limit for
pointer sprites?
The maximum I could make was a line of 64 characters or 384x10 (or 12?)
pixels.
The maximum for pointer sprites is I think 64x64 = 4096 pixels.
Any more and SMSQ/E crashed, there
Op Fri, 04 Mar 2011 13:10:02 +0100 schreef Marcel Kilgus
ql-us...@mail.kilgus.net:
Bob Spelten wrote:
So this brings back another Sprite question, what is the current limit
for pointer sprites?
The maximum I could make was a line of 64 characters or 384x10 (or 12?)
pixels.
The maximum for
On 4 Mar 2011, at 11:33, Bob Spelten wrote:
Op Thu, 03 Mar 2011 20:59:31 +0100 schreef Rich Mellor
r...@rwapservices.co.uk:
I have never worked out hot to change the colours of the pan/scroll
bars in QPTR correctly...
I have just looked at TurboPTR and discover that it allows you to
Op Fri, 04 Mar 2011 18:51:58 +0100 schreef gdgqler gdgq...@gmail.com:
I have just looked at TurboPTR and discover that it allows you to set
the colours of pan or scroll arrow, pan or scroll bar and pan or scroll
section independently.
EasyMenu allows you to do that too, but when you
Op Thu, 03 Mar 2011 00:17:46 +0100 schreef Marcel Kilgus
ql-us...@mail.kilgus.net:
Marcel,
...
GD2:
- Introduced the extended colour modes
- Can use high colour sprites
- Can use alpha blending for the sprites
- As sprite data can become huge, I added simple RLE compression
This
-Original-Nachricht-
Subject: Re: [Ql-Users] Window Manager 2
Date: Thu, 03 Mar 2011 11:53:13 +0100
From: Bob Spelten b...@chello.nl
To: ql-us...@q-v-d.com
Op Thu, 03 Mar 2011 00:17:46 +0100 schreef Marcel Kilgus
ql-us...@mail.kilgus.net:
Marcel,
...
GD2:
- Introduced the extended colour
On 03/03/11 14:56, Bob Spelten wrote:
I have just produced my first piece of asm that Gwass turned into a
working bin function.
(it took only a handful of system crashes, and I haven't even read
Norman's series. ;) )
Sigh! I knew it was only George and me! ;-)
Cheers,
Norman.
--
Norman
tobias.froesc...@t-online.de wrote:
never tried it on the real black box, but I'm successfully running
ptr_gen 2.0.1 against wman 2.05 in uqlx and Minerva. The trick is -
don't use the newest ptr_gen, 2.02 and 2.03 proved largely too
un-stable to me (at least on that platform) to be really
Bob Spelten wrote:
My question remains, why or when should I use Bitmask?
Rules of thumb:
- If the sprite is a complete solid rectangle, don't use any mask.
- If the sprite is QL mode and has a shape, use a bitmask
- If the sprite is high colour, use alpha mask
I have just produced my first
JS ROM is needed at least. Works fine for me under QemuLator and
Minerva, though background I/O seems to be partially broken.
So far I tried a Black Box JS +SGC and Aurora JS +SGC and many
combinations of the PE2 trio.
I will give it another go with Tobias's suggestion.
Bob
I suspect there
On 03/03/11 15:26, Dilwyn Jones wrote:
Count me in too! Couldn't have written display_cde and other bits and
pieces without your articles.
THREE!!
That's a 50% increase in readers since yesterday!
Statistics - 86% are made up! ;-)
Do you still use DJToolkit then? A lot of good stuff went
Op Thu, 03 Mar 2011 15:59:37 +0100 schreef Norman Dunbar
nor...@dunbar-it.co.uk:
On 03/03/11 14:56, Bob Spelten wrote:
I have just produced my first piece of asm that Gwass turned into a
working bin function.
(it took only a handful of system crashes, and I haven't even read
Norman's
On 03/03/11 14:56, Bob Spelten wrote:
I have just produced my first piece of asm that Gwass turned into
a
working bin function.
(it took only a handful of system crashes, and I haven't even read
Norman's series. ;) )
Sigh! I knew it was only George and me! ;-)
I will probably dig up my old
On 03/03/11 15:26, Dilwyn Jones wrote:
Count me in too! Couldn't have written display_cde and other bits
and
pieces without your articles.
THREE!!
That's a 50% increase in readers since yesterday!
Statistics - 86% are made up! ;-)
Well, my misinterpretation of the Quanta/QL Today subs
g
On 3 Mar 2011, at 12:24, Marcel Kilgus wrote:
- introduced system sprites (corresponding to the system palette
users can exchange the sprites with their own and all compatible
applications will use the new theme)
You provided some nice examples for this but how can I turn my own
gdgqler wrote:
I cannot find INCBIN among the QMAC assembler directives. I presume
that if it were there it would cause the inclusion of a binary file,
already assembled. GWASS allows the inclusion of such files by LIB.
Then your QMAC might be too old, at least 1.06 has INCBIN. But reading
On 03/03/11 15:41, Bob Spelten wrote:
I will probably dig up my old QL Todays and have another look at it.
It should make a lot more sense now. ;)
Bob, there's something (fairly large) in your inbox. :-)
Cheers,
Norman.
--
Norman Dunbar
Dunbar IT Consultants Ltd
Registered address:
Thorpe
I did the same with Wolfgang's QPTR lectures, working through them when
I really needed it.
Oh waoh, so, to guttenberg (sorry only the german readers will
understand that) Norman, that's an increase in readership of 100 % (or
is it? If you go from 0 to 1; by how mùany percent have you
On 3 Mar 2011, at 15:26, Dilwyn Jones wrote:
I have just produced my first piece of asm that Gwass turned into a
working bin function.
(it took only a handful of system crashes, and I haven't even read
Norman's series. ;) )
Sigh! I knew it was only George and me! ;-)
Cheers,
Norman.
On 3 Mar 2011, at 16:38, Marcel Kilgus wrote:
gdgqler wrote:
I cannot find INCBIN among the QMAC assembler directives. I presume
that if it were there it would cause the inclusion of a binary file,
already assembled. GWASS allows the inclusion of such files by LIB.
Then your QMAC might be
Op Thu, 03 Mar 2011 17:03:07 +0100 schreef Dilwyn Jones
dil...@evans1511.fsnet.co.uk:
I did the same with Wolfgang's QPTR lectures, working through them when
I really needed it.
Bob
Good grief, somebody admits to understanding QPTR!
It's been a while since I looked at the program
Op Thu, 03 Mar 2011 17:03:07 +0100 schreef Dilwyn Jones
dil...@evans1511.fsnet.co.uk:
I did the same with Wolfgang's QPTR lectures, working through them
when I really needed it.
Bob
Good grief, somebody admits to understanding QPTR!
It's been a while since I looked at the program (still
Op Thu, 03 Mar 2011 17:39:18 +0100 schreef Norman Dunbar
nor...@dunbar-it.co.uk:
On 03/03/11 15:41, Bob Spelten wrote:
I will probably dig up my old QL Todays and have another look at it.
It should make a lot more sense now. ;)
Bob, there's something (fairly large) in your inbox. :-)
Op Thu, 03 Mar 2011 17:41:39 +0100 schreef Wolfgang Lenerz
w...@scp-paulet-lenerz.com:
I did the same with Wolfgang's QPTR lectures, working through them when
I really needed it.
Oh waoh, so, to guttenberg (sorry only the german readers will
understand that) Norman, that's an increase in
On 03/03/11 16:41, Wolfgang Lenerz wrote:
Oh waoh, so, to guttenberg (sorry only the german readers will
understand that) Norman, that's an increase in readership of 100 % (or
is it? If you go from 0 to 1; by how mùany percent have you increased?).
Well, work it out 1/0 * 100 = 100/0 =
On 03/03/2011 18:15, Dilwyn Jones wrote:
Op Thu, 03 Mar 2011 17:03:07 +0100 schreef Dilwyn Jones
dil...@evans1511.fsnet.co.uk:
I did the same with Wolfgang's QPTR lectures, working through them
when I really needed it.
Bob
Good grief, somebody admits to understanding QPTR!
It's been a
Am Donnerstag, den 03.03.2011, 16:16 +0100 schrieb Marcel Kilgus:
Well, then you'll also miss most features mentioned (like sprites with
solid masks). Perhaps the uQLx patching does mess things up. Or there
are still some bugs (of course very much possible ;) ), but the
complains over the
Op Thu, 03 Mar 2011 20:59:31 +0100 schreef Rich Mellor
r...@rwapservices.co.uk:
I have never worked out hot to change the colours of the pan/scroll bars
in QPTR correctly...
I would have to revisit my Basic to check but I don't remember this being
a problem.
It is a problem in EasyPTR
On 03/03/2011 21:33, Bob Spelten wrote:
Op Thu, 03 Mar 2011 20:59:31 +0100 schreef Rich Mellor
r...@rwapservices.co.uk:
I have never worked out hot to change the colours of the pan/scroll
bars in QPTR correctly...
I would have to revisit my Basic to check but I don't remember this
being a
Tobias Fröschle wrote:
I can very well live with no background window update (Although I very
much appreciate you made it working on SMSQ/E that I use on QPC and QLX-
It looks like it has been considerable work),
And you're right with your assessment ;)
but not quite with having an
On 2 Mar 2011, at 14:23, Dilwyn Jones wrote:
One of the things I've realised I've probably never seen despite using it so
much myself is a short (one-line) description of what the Window Manager 2
is all about.
As I understand it it is this, briefly:
New WM vectors are provided
On 02/03/2011 02:23, Dilwyn Jones wrote:
I'm in the process of writing an article for Quanta mag about the new
graphical capabilities of QL compatible systems.
One of the things I've realised I've probably never seen despite using
it so much myself is a short (one-line) description of what
On 02/03/2011 02:23, Dilwyn Jones wrote:
I'm in the process of writing an article for Quanta mag about the
new graphical capabilities of QL compatible systems.
One of the things I've realised I've probably never seen despite
using it so much myself is a short (one-line) description of what
Op Wed, 02 Mar 2011 16:20:26 +0100 schreef gdgqler gdgq...@gmail.com:
On 2 Mar 2011, at 14:23, Dilwyn Jones wrote:
One of the things I've realised I've probably never seen despite using
it so much myself is a short (one-line) description of what the Window
Manager 2 is all about.
As
On 2 Mar 2011, at 17:05, Bob Spelten wrote:
On 2 Mar 2011, at 14:23, Dilwyn Jones wrote:
One of the things I've realised I've probably never seen despite using it
so much myself is a short (one-line) description of what the Window
Manager 2 is all about.
As I understand it it
One of the things I've realised I've probably never seen despite
using it so much myself is a short (one-line) description of
what the Window Manager 2 is all about.
As I understand it it is this, briefly:
New WM vectors are provided dealing with GD2 colours. In particular
there is
On Wed, Mar 2, 2011 at 11:41 AM, Dilwyn Jones
dil...@evans1511.fsnet.co.ukwrote:
Seems comprehensive, although I'd probably have to include a glossary to
explain the various terms - if people haven't heard of Wman 2 they are
unlikely to know what Alpha masks, RLE, chained extended sprites and
Bob Spelten wrote:
WMAN2 provides support for up to 32K colours for PE window elements,
direct or through the use of 1 to 4 System Palettes or a User Palette set
up in RAM.
True. This was the main reason for WMAN2.
It also supports sprites in 8, 16 or 24 bit modes with Alpha masks or no
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