diagram
On 15/01/12 10:52, Aley Keprt wrote:
Colin, thank you very much!!!
Also I always wondered why there is a zener diode (I never saw this kind
of computer power supply) instead of IO 7812.
It's a cheap and nasty way of getting 12v.
And technically, why there is that R1 resistor? Is its
__
Od: Colin Piggot
Komu:
Datum: 14.01.2012 19:15
Předmět: Re: Power supply circuit diagram
Aley Keprt wrote:
So I just need to know what was the original piece in the PSU and I am
going to replace it back.
For the 12V Zener Diode - I use 1N5349B
Colin, thank you very much!!!
Btw. I never realized these PSU's are dated 1984. A piece of history. :-)
Also I always wondered why there is a zener diode (I never saw this kind of
computer power supply) instead of IO 7812.
And technically, why there is that R1 resistor? Is its purpose to
were able to get. Then in
90's it was not easy to buy good new diodes here, but it is easy to buy
anything on internet now. So I just need to know what was the original piece in
the PSU and I am going to replace it back.
Thanks in advance.
Aley Keprt
In my opinion, today a PC display is just a cheap crippled TV set. If you go
and buy a proper fully featured LCD/LED TV set, you can get not only better
picture, but also a standard scart input on it. And you won't need to stick
with third party HDMI converters etc.
Best regards,
Aley
Please can somebody clean Sam web ring of retro trader website? I can see they
added themselves to our web ring, but
- they didn't aded required navigation bar to previous and next sites in the
ring
- they don't have anything to do here (my opinion)
Best regards,
Aley
I've got very good experience with TASM on PC. I use version 3.0.1 and combine
it with emulator to run the programs on Sam. ;-)
/---
Aley
- Original Message -
From: Steve Parry-Thomas
To: sam-users@nvg.ntnu.no
Sent: Wednesday, July 04, 2007 7:44 PM
Subject: RE: Which
I am pretty sure that if those 114 bytes persist in the real hardware, it
surely can do as well in the emulator.
Aley
- Original Message -
From: Chris Pile [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, December 03, 2006 1:13 PM
Subject: A feature I'd like in SimCoupé
If this came 15 years ago, it would be excellent. Now, it's void. :-(
And, Escape... game is really bad on Sam - it's slow, has so many bugs, and
the controls are stupid. I liked ZXS128 version of that game, not this one.
/---
Aley
- Original Message -
From: Colin Piggot [EMAIL
This is really interesting, as I ever wondered what exactly is it. (Whatever
is it, they never tell you what really is it when they try to sell...)
Thank you for this nice description.
/---
Aley
in your last email you said the Kaleidoscope was a bodge - is
this coz there was no software for
I forward you a translation of message from velesoft (original message is
written in Czech, se below):
- I checked out your Sam Coupe emulator. I tested mouse emulation and I
obtained these results: All versions of the emulator(s) too early reset
mouse. I borrowed the original mouse interface
Why don't you go and get the unprotected versions of those games?
It's not ideal from Simon's point of view as he is desperate to emulate
everything, but it's quite practical. ;-)
/---
Aley
- Original Message -
From: Carol [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday,
Sam is dead. So what survival are you talking about?
/---
Aley
- Original Message -
From: Calvin Allett [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, August 03, 2005 2:49 AM
Subject: Biggest Risk to SAM?
Sorry for the blatent rip off of a thread I seen on
WoS
but what
OMG, why would anyone like to use it this way?
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, August 02, 2005 2:22 AM
Subject: SAM Coupe Keyboard Relay for Linux
Hi all,
I've written a few programs and a Linux kernel module that
Who would be interested in hacking it?
- Original Message -
From: DAVID LEDBURY [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, August 01, 2005 2:37 PM
Subject: samcoupe.org
Has the site been hacked?
Really?
Ehm, I bought Sam in july 1991. In the ad
prices sheet there was also Quazar Surround. It was advertised like Prince of
Persia years before it actually came out, or what was it???
--Mgr.(MSc.)
Ale Keprt (also known as
I've updated all my Sam pages at http://www.keprt.cz/sam/
The only reason is that w3c html validator always complained that my pages
don't follow any HTML standard and listed thousands of error in my 8 (yes,
eight) short html pages. Wow! Who the hell created these standards, when
99.99% pages
All Fuxoft music lovers, go there: http://www.fuxoft.cz/tmp/dl/mp3/remixes/
There are some new remixes of traditional chip tunes, all done by Frantisek
Fuka/Fuxoft. They are all in mp3 format, but the sound is classic ... :-)
Which one do you like the most? :-)
/---
Aley
Oh God, what is Whispa?
(Or: Am I too young, or too far away?)
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL
, 2005 at 08:44:08PM +0100, Aley Keprt wrote:
Yes, I know this.
Somebody contected me a few year ago, wanting me to add a native support
for this sound blaster card to my SAA player for Windows. So, although
I've
never saw this piece of hardware, my SAA player can play tunes using a
Z80
emulator
Yes, I know this.
Somebody contected me a few year ago, wanting me to add a native support for
this sound blaster card to my SAA player for Windows. So, although I've
never saw this piece of hardware, my SAA player can play tunes using a Z80
emulator and a real SAA on Sound Blaster. :-)
Please could somebody explain what are all you talking about? I don't
undrstand it at all.
/---
Aley
- Original Message -
From: Ian Spencer [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, February 17, 2005 1:18 PM
Subject: Sam Coupe Hot-Line
Colin included a recording
E3 isn't open to all audience, is it?
(Or do you mean the same E3 as I
do?...)
/---
Aley
- Original Message -
From:
Simon
Cooke
To: sam-users@nvg.ntnu.no
Sent: Wednesday, February 16, 2005 7:27
AM
Subject: Anyone going to E3 this
year?
I will be there!
In order to archive=upload to NVG some of my lovely text editors which are
still missing there, I need to erase the private text files I have on them.
But how to do it?
- If I just erase the files, the private data actually still reside on the
disk and anybody can udelete and read my private
Unfortunately, I don't have any of them. Where can I get them?
I also tried Master DOS and its BACKUP d1 TO d2 command, as it is known
to copy only used sectors. But there are still some unwanted bits copied. I
don't understand, what's wrong here...
I think you should discuss it off the list. It has nothing to do with Sam
Coupe. (And surely there is a usenet group usable for this discussion.)
And, I personally don't like the idea of creating a new hardware nonsense to
emulate something you can either emulate on a standard computer (PC), or
be
emulated? SimCoupe may be (and is) a great emulator, but I am sure that
there would be room out there for other options.
Jason
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: 12 February 2005 16:04
To: sam-users@nvg.ntnu.no
Subject: Re
1. I like when it's anti-aliased.
2. I would vote also for 150% option.
--
Mgr.(MSc.) Aleš Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VŠB Technical University
Ostrava, CZ -
I have plenty of disk images, and simply don't have time to do anything with
them. In the past, many times somebody said he will look at it, unpack and
sort the software, and upload it to NVG, but actually nobody ever did
anything (except getting the stuff from me)... :-(
Message -
From: Andy Chandler [EMAIL PROTECTED]
To: Aley Keprt sam-users@nvg.ntnu.no
Sent: Saturday, February 05, 2005 2:22 PM
Subject: Re[2]: Text conversion
That's true, but many years ago, I remember I bodged a small program
together, which took a text file and wrote it in to SAM line by line
You can use any "printer". Just install itwith file as output port
(instead of LPT), and you get the text file from Sim Coupe. At least my Windows
does it this way. Then it asks me each time where to save this file (surely not
windows system32 directory).
ASCD emulator writes everything
You can download new software from http://www.keprt.cz/progs/
1. New release of Aley's Sam Utils
2. Some new stuff for PC (two games and a demo)
/---
Aley
--
Mgr.(MSc.) Aleš Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz ***
: Friday, February 04, 2005 10:01 AM
Subject: Re: Text conversion
Hi Aley,
Aley Keprt wrote:
you can import texts from Sam to PC also with STI. It's a part of Aley's
Sam Utils, see www.keprt.cz/progs/
I've downloaded the file Aley's Sam Utils and also
Net Framework 23Mb file ;-(
I've wrote a simple
Microsoft Visual Studio can also open and save text files in almost any text
format. But it's not free. :-)
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Edwin Blink
Sent: Friday, February 04, 2005 1:16 PM
To: sam-users@nvg.ntnu.no
Subject:
Title: Zpráva
At least, I would like to see it. I have
never seen it before.
Aley
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of [EMAIL PROTECTED]Sent: Friday, February 04, 2005 2:52
PMTo: sam-users@nvg.ntnu.noSubject: Re: Sam`s
Besides what Ian Spencer wrote,
you can import texts from Sam to PC also with STI. It's a part of Aley's
Sam Utils, see www.keprt.cz/progs/
It supports several Sam file formats, and international char sets,
outputting to Unicode, ANSI or other Windows-based char set.
/---
Aley
- Original
But ASIC is usually updating the paper area most of the time...
So I'd like to know how does it perform in paper area.
Also, I made the following change to my program: I removed the FRAME
interrupt handler and replaced it with LINE 191 interrupt handling. This way
I put the top and bottom border
And what are those numbers after semicolons (in the asm code below)?
I originally though it's number of T-states, but POP must take at least 12T,
definitely not 4T.
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Edwin Blink
Sent: Tuesday,
Thanks! I did some tests on my own, and the profiling says that the most
slowest part is the text scroller. I already tried many LDI's and PUSH/POP
system on my own, but unfortunately the process of changing SP makes
PUSH/POP slower than sequence of LDI's. You know, the TASM doesn't support
clever
I think the best one to start with is a Sam Coupe users's Guide. It's
excellent, and it'sa vailable in a PDF format from ftp.nvg.ntnu.no server
(and possibly also www.simcoupe.org - I'm not sure).
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf
how it will look on the real machine. (I will test
later.) ;-)
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Simon Owen
Sent: Monday, January 31, 2005 4:15 AM
To: sam-users@nvg.ntnu.no
Subject: RE: Fastest memory transfer (on Sam)
Aley Keprt wrote
wonder how it will look on the real
machine. (I will testlater.) ;-)Aley-Original
Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
On Behalf Of Simon OwenSent: Monday, January 31, 2005 4:15 AMTo:
sam-users@nvg.ntnu.noSubject: RE: Fastest memory transfer (on
Sam)Aley Keprt wrote: I
A SimCoupe source code comment says:
// if we are in the main screen area, or one of the extra MODE
1 contended areas:
// CPU can only access memory 1 out of every 8 T-States
// else
// CPU can only access memory 1 out of every 4
I know this is not Spectrum users, but I must ask: how does Spectrum
memory contention work? How is it possible to run Spectrum software on Sam,
when it [Spectrum] definitely uses very different memory contention scheme?
I remember that memory 16384-32767 seemed to be the only contended area.
I need to move (video) memory on Sam, what's the fastest routine? I expect
it must utilize push pop instructions, since they take just 10T to move a
byte, but I am unsure what is exact look of the whole routine. Please can
somebody help me?
Hello everybody!
After 11 years I decided to refresh one of my unfinished projects, which was
just about to be completed when I got my PC 486. :-) I found both literature
and software in my archive, but I'd like to get some better software if
there is one. I write this e-mail to ask for help.
I
Win32 doesn't have standard output (except when in console mode), but you
can still have -version and -help options. You can open the message box and
write options list or version number information there (I use it in some my
programs).
Aley
-Original Message-
From: [EMAIL PROTECTED]
Title: Zpráva
Oh, I use the simple method: Shorter source
= faster binary. :-)
It isn't exact, but still within reach of
the orange manual - you just need to count number of source code
lines.
But, of course, thank you very much. I'll
use it.
/---
Aley
-Original Message-From:
Thank you very much.
tasm301.zip contains documentation in another packed file. It has .zoo
extension. How to read or unpack it?
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Edwin Blink
Sent: Friday, January 28, 2005 4:25 PM
To:
Oops, it's not in the CSS FAQ, it's in the Ramsoft
DISCiPLE/+D Technical Guide --
http://www.ramsoft.bbk.org/tech/mgt_tech.txt
--
Stuart Brady
Oh yes, thank you very much. I read the Ramsoft's manual. Now I know how
complicated that snapshot files are. They even use directory entry (tracks
2005 10:40:57 +0100 Aley Keprt [EMAIL PROTECTED] wrote:
Oops, it's not in the CSS FAQ, it's in the Ramsoft DISCiPLE/+D
Technical Guide --
http://www.ramsoft.bbk.org/tech/mgt_tech.txt
--
Stuart Brady
Oh yes, thank you very much. I read the Ramsoft's manual. Now I know
how complicated
That's very nice. I have never seen the Mesenger (except on adv.
materials...). How much was it?
...but I unintentionally did the similar thing without buying the Messanger.
As soon as I saw that there is no ZX ROM at Sam, I took my ZX Spectrum+, and
typed SAVEromcode 0,16384, then loaded this
Oh, I know it's called Messenger, but my fingers write what they wish, not
what I wish...
Sorry. :-)
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Aley Keprt
Sent: Tuesday, January 25, 2005 1:36 PM
To: sam-users@nvg.ntnu.no
Subject: RE
Where is that +D snapshot format described?
I mean I have a few old snapshots done with the original Samco's Spectrum
emulator, and I am unable to convert them to any other format (to be used in
other emulators).
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL
Where can I get latest SimCoupe, or some other utility that could create
empty SAD image?
I was at sourceforge, the CVS sources in ZIP there are more than 2 years
old.
I was at NVG, there is only version from year 1999!
I was at simcoupe.org, it's pretty the same...
A cynic would say If
] - www.cs.vsb.cz
--
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, January 20, 2005 8:32 AM
Subject: RE: Fuxoft [Re: Still no tapes received]
Aley Keprt wrote:
Frantisek Fuka told me
- Original Message -
From: Wolfgang Haller [EMAIL PROTECTED]
Sent: Sunday, January 09, 2005 12:50 PM
Use Martijn Groens emulator for 48K ones, it works with TAP, Z80, and PLUS
D format. I set a manual to the community list, but I can send this as PDF
to anyone who is interested.
There is Explosion emulator at NVG (it does Spectrum on Sam).
There are also lots of games for this emulator. Does anybody checked that
there aren't any of the Codemsters, US Gold, Ultimate and other explicitly
forbidden titles?
--
think?
Gavin
Quoting Aley Keprt [EMAIL PROTECTED]:
There is Explosion emulator at NVG (it does Spectrum on Sam).
There are also lots of games for this emulator. Does anybody checked that
there aren't any of the Codemsters, US Gold, Ultimate and other
explicitly
forbidden titles
I uploaded this stuff to NVG. Please let somebody (Frode?) move it from
incoming to the right places.
original Sam tapes:
---
Batz 'n' Balls demo.tap.zip
E-Mon.tap.zip
F-16 Combat Pilot.tap.zip
Kaboom.tap.zip
Kreuzen.tap.zip
Prince of Persia demo.tap.zip
Screen Squash.tap.zip
But I think that 128k, AY and tape-disk converted games
should stay.
They have always been a part of the SAM scene, so it does feel like they
belong in the archive. I'd still be tempted to keep them in a different
category from native SAM software, to make sure people are aware they're
still
: Thursday, January 20, 2005 6:37 PM
Subject: RE: Fuxoft [Re: Still no tapes received]
Aley Keprt wrote:
Exactly.
I looked at it, and there is
- changed name of the proggie
- no author name
- no country info
- no description of tunes
Originally the proggie contains a detailed description of all
26
Hello everybody,
I found some suspicious files at NVG.
The directory missing contains some ZIP files marked as cannot unpack. I
unpack these files without problems. So why are they marked cannot unpack?
I assume that the man who did the so-called NVG dskification process used
some old PkUnzip
,
Aley Keprt
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
@nvg.ntnu.no
Sent: Monday, January 17, 2005 1:02 PM
Subject: RE: Still no tapes received
Aley Keprt wrote:
A few days ago, I asked here if somebody could possibly send
me his Sam Copue tapes in TZX format to let me test them in
emulator. Up to now, nobody sent me anything :-
I missed your
Look to the enclosed screenshots.
I asked Frantisek Fuka (just now) why there is Franxoft 90 at the title
screen of Shanghai game I received on a tape from Simon Owen. He replied
that this must be a work of a cracker.
--
Mgr.(MSc.) Aleš
-
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, January 19, 2005 7:07 PM
Subject: Re: Still no tapes received
On Wed, 2005-01-19 at 18:01, Aley Keprt wrote:
I have a question:
Where are these tapes from? Especially Shanghai. It says: Franksoft
1990,
but hey
-
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, January 19, 2005 8:22 PM
Subject: Re: Still no tapes received
On Wed, 2005-01-19 at 18:41, Aley Keprt wrote:
I really don't understand how publisher's PG language guidelines can
allow
change of the copyrighted
If a program really is PD, then they don't need permission to distribute
it.
I only wanted to say that YS didn't knew it. I mean even if it was PD, they
[YS] weren't sure, unless they asked the author. You cannot believe to the
in-game text. Is my opinion now clear?
his origin is
Seems that there were more disk magazines on the market than machines
sold... :-)
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of david
Sent: Sunday, January 16, 2005 8:55 PM
To: sam-users@nvg.ntnu.no
Subject: Re: SAM Newsdisks
--- Edwin
Hello everybody,
A few days ago, I asked here if somebody could possibly send me his Sam
Copue tapes in TZX format to let me test them in emulator. Up to now, nobody
sent me anything :-
Yesterday, I played around with TZX files, and it seems pretty well. You can
use Ramsoft's MakeTZX
Then, technically, it runs on a PC too, since Sam runs on a PC. :-))
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Simon Cooke
Sent: Friday, January 14, 2005 7:33 AM
To: sam-users@nvg.ntnu.no
Subject: RE: Comet-ASCII
Edwin Blink wrote:
From:
I have a little technical question: How does Sam ROM know whether the file
no.01 is DOS, or not? It doesn't blindly load anything there, is it? Does
bootable disk have some special contents in track 0, sector 1? Or possibly
the special contents are at track 4, sector 1? (I'd expect there is
Thank you (thanks to Andrew Collier as well).
So what's GDOS? A system software from MGT's ZX Spectrum disk interface
Disciple or Plus D?
I'd like to know what are those 9 bytes at the start of each file for. The
existence of these 9 bytes is quite well known for everyone, who ever tried
to
Oh, and does it mean that I can have SAMDOS at arbitrary directory slot as
long as its body occupies tracks 4 and 5? If you say that ROM loads directly
track 4... :-)
Of course, it's technically impossible to create this kind of disk is with
a standard SAVE command on Sam, because SAMDOS
On Thu, 13 Jan 2005 06:38:06 +0100 Aley Keprt [EMAIL PROTECTED] wrote:
Oh, and does it mean that I can have SAMDOS at arbitrary directory slot
as
long as its body occupies tracks 4 and 5? If you say that ROM loads
directly
track 4... :-)
The SAM ROM only loads the sector at track 4, sector 1
Nice. :-) I would possibly add an option to ASCD to create such better
disks where DOS is outside the first 80 tracks.
But how to do it exactly? What procedure uses the regular SAMDOS2 to load
itself? It uses the standard procedure? I mean does it check two last bytes
of each sector to find
The only problem is that most of the stuff on discs was only ever in
that format and sequential format like TAP is kind of no-sensical - what
happens when you want to write the high score table back to disc? Update
a file?
Discs was (and still is) the standard way of distributing SAM software.
I know SAM and ZX
header length are not the same so when a spectrum(emu) tries to load a
SAM
header there will be
a checksum error and it will try the next part in tap file. Correct me if
I'm wrong.
There is no checksum error. Headers have different ID (ZXS uses 0 for
header, while Sam
I don't think SAMDOS should be on each disk. It is convenient for using
the
disk with simcoupe
until simcoupe has a 'replacement boot' feature (hint hint !) that boots
dos from a virtual drive when
attemting to boot from a nono bootable disk.
Edwin
I think that in the real world a DOS is on
What some people have since decided...???
.SAM files are sample data!
Of course, Ami Pro uses .SAM as well, I don't complain. But I used .SAM for
sample data for years in several programs years before AmiPro came into
public knowledge.
--
A few missing ones?
I have many other programs that nobody ever uploaded to NVG yet, but because
I am too lazy to extract each program from my chaotic old diskettes. These
are missing as well. :-)
--
Mgr.(MSc.) Ales Keprt (also known as
600 files?
I never though so many programs for Sam can exist. :-)
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Frode Tenneboe
Sent: Monday, January 10, 2005 9:31 AM
To: sam-users@nvg.ntnu.no
Subject: Re: NVG DSKification
On Sun, 09 Jan
:58 +0100 Aley Keprt [EMAIL PROTECTED] wrote:
I found 12 diskettes full of ZX Spectrum 128k and/or multi-load games
converted to Sam. I personally did mainly the tape-disk conversions,
because it is the easiest part (and I was 13, eh, so it was quite hard
for
me either... :-). Later I also made
So what do you think: Are games converted from ZX Spectrum worthy?
I mean should they be counted as Sam Coupe games, or not?
I assume we can skip regular ZX Spectrum 48k games which can be loaded (if
we have got some luck :-) into a regular emulator. As I remember, I made a
TAP file based
--
- Original Message -
From: Andrew Collier [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, January 09, 2005 1:53 PM
Subject: Re: Another example why I dislike .DSK format
On Jan 9, 2005, at 10:30 am, Aley Keprt wrote:
No, that's
[EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, January 09, 2005 2:13 PM
Subject: Re: Let's discuss ZX Spectrum games
Aley Keprt wrote:
But what about
- large games with multi-loading levels converted from tape to Sam disk
- AY music converted to Sam Coupe Philips SAA chip
- 128k
Why a printer port? That was used inancient ages of emulators.
Today you just use your soundcard to load tapes.
Especially in Windows, it's technically impossible to use non-DMA sound
input, because it would either failed to work or hurt the multitasking system
core.
BUT! SimCoupe emulator
@nvg.ntnu.no
Sent: Sunday, January 09, 2005 12:50 PM
Subject: Re: Let's discuss ZX Spectrum games
Aley Keprt wrote:
Here is a fast copy of my 128K list for the SAM:
128K + Muliloader Emulation
__
Record 5000: 128K Soft A
Action Fighter ? Action Force 2 ? Altered Beast
: Re: Another example why I dislike .DSK format
Aley Keprt wrote:
And of course, .SAM means sample, it's used for years for sound
samples. :-)
And AMIPro Word docs and a myriad of others :-)
Don't we have SDF or something, which is a generic Sam disk format?
From what I understand SDF
It's just a simple solution, since I have never seen a real Sam tape. I just
know only what I personally saved with Sam Basic.
I don't support neither TZX nor copy-protected stuff, since I simply have
never seen any! Can't emulate nonexisting stuff (nonexisting in my life).
In 1991-1993 I
And what's that pyz80?
/---
Aley
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Andrew Collier
Sent: Tuesday, January 04, 2005 1:17 PM
To: sam-users@nvg.ntnu.no
Subject: Comet-ASCII
Hi all (but Cookie in particular),
I have a copy of the COMET -
Sorry, I am really busy now, so I really can't continue this. I will end up
with a short message:
IT'S ALREADY DONE AND IT WORKS!
If this is not enough, I can't help you.
Note that two years ago I also worked on a commercial PC game (Hidden
Dangerous 2), and I did the networking stuff., so
It's just a simple solution, since I have never seen a real Sam tape. I just
know only what I personally saved with Sam Basic.
I don't support neither TZX nor copy-protected stuff, since I simply have
never seen any! Can't emulate nonexisting stuff (nonexisting in my life).
In 1991-1993 I
Here is some information I already posted a few years ago :-)
1. TAP files are tape images. They contain Sam Coupe files in tape format
used in ZX Spectrum emulators.
2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128
and Sam Coupe, and it can load TAP files in all
Here is some information I already posted a few years ago :-)
1. TAP files are tape images. They contain Sam Coupe files in tape format
used in ZX Spectrum emulators.
2. ASCD emulator can handle TAP files. ASCD emulates ZX Spectrum, ZXS 128
and Sam Coupe, and it can load TAP files in all
Aley Keprt wrote:
You just define what particular keys will be accepted from
remote computer, and you send just the keys (in both directions).
That doesn't solve the main problem, which is keeping both emulations
perfectly in sync. Even time-stamping the input would require everything
Aley Keprt wrote:
You just define what particular keys will be accepted from
remote computer, and you send just the keys (in both directions).
That doesn't solve the main problem, which is keeping both emulations
perfectly in sync. Even time-stamping the input would require everything
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] ***
If you really N*E*E*D it, load TAP files into ASCD, and save them to a disk
image.
But do you? I formerly created all those TAP files by conversion from a DSK.
So :-)
--
Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] ***
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