Re: Open source json camera I/O platform

2013-07-10 Thread Sandy Sutherland
Gene - this would be of huge interest I think - every studio I have been at we have needed to do this, and have always fudged it - never had the time to even start looking at creating a tool! So - a big yes from me! S. On 2013/07/10 5:09 AM, Gene Crucean wrote: Hey folks, Who's in the mood

Re: 2014 weirdness

2013-07-10 Thread Matt Morris
I've had the scene explorer issues in 2012, mainly with larger scenes, get over a certain size and it starts to misbehave. Not the ref models issue though. On 9 July 2013 18:34, Matt Lind ml...@carbinestudios.com wrote: I have a suspicion this is a 2012 bug that you’ve imported into 2014

clara.io

2013-07-10 Thread Stefan Kubicek
I'm a bit surprised this hasn't been posted here yet, i hope I'm not spoiling anything: -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred

Re: ICE subdivide geo

2013-07-10 Thread Simon Reeves
Thanks Andreas that's a good idea! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 10 July 2013 10:07, Andreas Böinghoff boeingh...@s-farm.de wrote: I'm sure there are more elegant ways, but you could do that quick and dirty: Disconnect all polys, subdivide

Re: clara.io

2013-07-10 Thread Tim Leydecker
This claraio example pushes me to point out that it would still be nice to be sure that every workfile or content stays inside the private IP address space at any given time. At all times. Personally, I simply don´t like the idea of effectively handing over the absolute control over my

Re: clara.io

2013-07-10 Thread Eugen Sares
+1 No offence, but I also don't get too excited about the idea of my/customers data pending in some unknown place with unknown people having potential control over it. Besides, it's risky to rely on a working internet connection all the time for work. There are too many things that can go

Re: clara.io

2013-07-10 Thread Angus Davidson
While I am also very careful about the cloud I am excited about the potential. My main worry is ease of use. For example while I am very impressed with what Lagoa can do. Its totally unusable on our internet speeds. There needs to be some middle ground found to make them far more practical.

Re: clara.io

2013-07-10 Thread Stefan Kubicek
+1 on pretty much all arguments about privacy - especially some advertising agencies can be totally anal about security, they are almost bound to disallow cloud-based storage of data. The same probably goes for film work. Allowing installation on a dedicated server for total user control would

Re: ICE subdivide geo

2013-07-10 Thread Matthew Graves
Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves si...@simonreeves.comwrote: Thanks Andreas that's a good idea! Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com*

Re: ICE subdivide geo

2013-07-10 Thread Andreas Böinghoff
Or you change the Component Type in the Disconnect Component Compound to Polygon ;-) On 7/10/2013 2:38 PM, Matthew Graves wrote: Good solution. I think you need to get VertexIndex for the disconnect and PolygonIndex for the subdivision. On Wed, Jul 10, 2013 at 10:34 AM, Simon Reeves

Re: ICE subdivide geo

2013-07-10 Thread Matthew Graves
My bad I didn't even look in Disconnect Component PPG when I set up my test scene. Thanks this is something that might help me soon. On Wed, Jul 10, 2013 at 2:03 PM, Andreas Böinghoff boeingh...@s-farm.dewrote: Or you change the Component Type in the Disconnect Component Compound to Polygon

RE: clara.io

2013-07-10 Thread Marc-Andre Carbonneau
What I really like is the collaborative potential - working on the same scene with others simultaneously can be an interesting design tool. I understand the power but I wonder how they solve the problem, how does it work? I guess it's some sort of referencing pipeline where you can put a model

Re: Open source json camera I/O platform

2013-07-10 Thread Michael Heberlein
Sounds like a good idea. There are a few things I would like to add: I'd prefer one common class/module for file IO and all the necessary conversions like millimeters -- inches, focal length -- horizontal view angle, picture ratio -- film aperture, etc. so each application module can derive from

Re: Open source json camera I/O platform

2013-07-10 Thread Cesar Saez
Sounds great! WebGL stuff doesn't have specs for json files? Perhaps we can work with that and keep it consistent.

Re: clara.io

2013-07-10 Thread Alan Fregtman
If it's anything like in *Lagoa* http://home.lagoa.com/ then the scene is up-to-date at all times on the browser, but more importantly, the server. The server sends the latest state at first open then streams little changes asynchronously as they happen. Think of it like a chatroom where when you

Re: clara.io

2013-07-10 Thread Ben Houston
Tim wrote: It would be nice if Claraio is made to run self-contained in a private network without any strings attached. It can work this way. :-) I have a Clara.io server running on my PC right now. Exocortex is open to source licensing of Clara.io for custom deployments inside of studios,

Re: clara.io

2013-07-10 Thread Ben Houston
Marc-Andre Carbonneau wrote: I understand the power but I wonder how they solve the problem, how does it work? I guess it's some sort of referencing pipeline where you can put a model local inside the scene, modify it and save. While the other person only sees the reference up to when you

Re: clara.io

2013-07-10 Thread Ben Houston
Eugen Sares wrote: I also don't get too excited about the idea of my/customers data pending in some unknown place with unknown people having potential control over it. That is understandable. I do think that cloud-services such as Gmail, Google Docs and Dropbox have gained a lot of popularity

image clip

2013-07-10 Thread Alastair Hearsum
Here's a funny one: I have a bunch of particles representing people in a crowd. I set an integer attribute called /*clip_frame*/ on these particles. I have hundred image clips and I set the */time source/* of the clip to be the attribute that I set in the ice tree rather than /*scene_time*/.

Re: image clip

2013-07-10 Thread Jens Lindgren
If you're using Arnold you're better of asking on the SItoA list. /Jens On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum hear...@glassworks.co.ukwrote: Here's a funny one: I have a bunch of particles representing people in a crowd. I set an integer attribute called *clip_frame* on these

Re: image clip

2013-07-10 Thread Jens Lindgren
I see now that you're taliking about MR *facepalm* On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren jens.lindgren@gmail.comwrote: If you're using Arnold you're better of asking on the SItoA list. /Jens On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum hear...@glassworks.co.uk wrote:

Re: image clip

2013-07-10 Thread Michael Heberlein
If you have random time offsets for each particle, it will take more time to load all the different files but maybe you can use time offset groups to reduce the IO overhead. Just use a limited range of (non-animated) random integers, scale the result and add it to the current time. On Wed, Jul

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
Some good ideas Michael. I'll look into them today or tomorrow. Thanks On Wed, Jul 10, 2013 at 6:54 AM, Michael Heberlein micheberl...@gmail.comwrote: Sounds like a good idea. There are a few things I would like to add: I'd prefer one common class/module for file IO and all the necessary

Re: image clip

2013-07-10 Thread Alastair Hearsum
Thanks for that but I have a very specific sync number for each clip. I feed that into the ice tree as a string to array node, the string coming from a spreadsheet where I've analysed all the clips for sync points. For each different action that I want to sync I have a different list of

Re: image clip

2013-07-10 Thread Cristobal Infante
Most of the times is a scalar value that it getting fed to the offset when your instances want only integers... If you are sure it's not that, maybe is just the amount, have you tried using standins instead?. This is where Arnold is king though ;). On 10 July 2013 16:40, Alastair Hearsum

Re: Open source json camera I/O platform

2013-07-10 Thread Jordi Bares
I really love the idea, if we can help surely that would good… Houdini import/export Jordi Bares jordiba...@gmail.com On 10 Jul 2013, at 14:54, Michael Heberlein micheberl...@gmail.com wrote: Sounds like a good idea. There are a few things I would like to add: I'd prefer one common

OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread David Rivera
Hi. I thought maybe some of you had seen this: http://www.youtube.com/watch?v=8_rsJvmGHpU I´m just glad Softimage gets involved in the process of creating this legendary commercial. Bests. David R.

Re: image clip

2013-07-10 Thread Alastair Hearsum
Thanks but I don't have instances just an image clip per particle. Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk

Re: softimage and 3Dcoat Applink

2013-07-10 Thread David Rivera
Ive been using softimage with 3dcoat quite some time: https://vimeo.com/15391838 No fuzz. All stars. David R. From: Tim Leydecker bauero...@gmx.de To: softimage@listproc.autodesk.com Sent: Friday, June 28, 2013 3:26 AM Subject: softimage and 3Dcoat Applink

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread Emilio Hernandez
Cool! I'll hope that with this amazing work, more studios will start taking more in consideration Softimage. 2013/7/10 David Rivera activemotionpictu...@yahoo.com Hi. I thought maybe some of you had seen this: http://www.youtube.com/watch?v=8_rsJvmGHpU I´m just glad Softimage gets involved

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread John Richard Sanchez
Thats pretty cool. Where can I see the actual commercial?! On Wed, Jul 10, 2013 at 1:19 PM, Emilio Hernandez emi...@e-roja.com wrote: Cool! I'll hope that with this amazing work, more studios will start taking more in consideration Softimage. 2013/7/10 David Rivera

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread Andres Stephens
Ditto... and very cool facial rig setup! =) -Draise From: John Richard Sanchez Sent: ‎Wednesday‎, ‎July‎ ‎10‎, ‎2013 ‎1‎:‎08‎ ‎PM To: XSI List to post Thats pretty cool. Where can I see the actual commercial?! On Wed, Jul 10, 2013 at 1:19 PM, Emilio Hernandez emi...@e-roja.com wrote:

Re: clara.io

2013-07-10 Thread Rares Halmagean
Very cool. From an artists perspective, the ability to create content from anywhere without being encumbered by technical issues is attractive. I'll +1 the concern for IP security although I think any provider will be compelled by the pressures inherent in competing in the market place to

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread John Richard Sanchez
I got it. http://www.youtube.com/watch?v=3v1eiKAYOo8 On Wed, Jul 10, 2013 at 2:08 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Thats pretty cool. Where can I see the actual commercial?! On Wed, Jul 10, 2013 at 1:19 PM, Emilio Hernandez emi...@e-roja.comwrote: Cool! I'll

Re: clara.io

2013-07-10 Thread Andres Stephens
Nice! Just saw this today. Pardon my jut in! Reminds me a bit of the virtual spaces trueSpace 7.61 beta 8 had back in 2009, with 3D collaborative servers for collaborative modeling - shading - scripting - animation - etc. Kinda worked on intranets or the internet, was a fun concept at the

Re: Open source json camera I/O platform

2013-07-10 Thread jo benayoun
Hey Gene, that's a very good idea and if well developed could de facto become useful to many studio outta here (most comes with their own because of this lack of standard that would answer any needs). Some rough notes though if I may: - unit: as soon as you store transforms in a file, you want to

Re: Softimage 2014 SP2 released

2013-07-10 Thread John Richard Sanchez
Still don't understand why you cant find this in the subscription center. Just getting around to installing and I stupidly try and look in my subscription center for upgrades. On Mon, Jul 8, 2013 at 1:40 AM, Hsiao Ming Chia hsiao.ming.c...@autodesk.com wrote: Opps...I meant 'Thanks Stephen!'

Re: Open source json camera I/O platform

2013-07-10 Thread Steven Caron
not that there isn't room for a lightweight and free plugin for camera IO with minimal dependencies but alembic's camera support is pretty good. is that not working for you? now that alembic has it's own python API you don't need to use exocortex plugin's. by using alembic you don't have to

Re: Open source json camera I/O platform

2013-07-10 Thread Alok Gandhi
The only downside I might see with Alembic Camera is the inability to customize and extend according to one's need. To suite the various needs of the productions which might change with each show/project having full development control over simple python classes is way more rapidly developed. Also

Re: Open source json camera I/O platform

2013-07-10 Thread Ludovick Michaud
+1 to Steve. I was wondering why not use Alembic. After using it from Maya to Houdini, to Nuke, back to Softimage then from Softimage to Maya and so forth. It's been the best one I've got to use so far. There's a few glitches that comes with the exocortex plug-ins but like Steve mention, I'd be

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
Hey Jo, Quick thoughts... - unit: as soon as you store transforms in a file, you want to keep track of what units have been used (houdini, maya, etc are not using the same scene units as units are usually set per show) This (imo) should always be the software's default unit, and changed

Re: Open source json camera I/O platform

2013-07-10 Thread Steven Caron
alembic has a python api, so that mean's you can rapidly develop and re implemented if you choose. and a pretty extensive camera class. http://docs.alembic.io/python/ http://docs.alembic.io/python/alembic/abcg.html#alembic.AbcGeom.CameraSample are you sure the camera isn't extensible? all alembic

RE: clara.io

2013-07-10 Thread Marc-Andre Carbonneau
Ok, I see. Can't wait to try it out. On the a cloud related note, Amazon cuts cloud prices up to 80%! http://venturebeat.com/2013/07/10/amazon-cuts-cloud-prices-up-to-80-your-move-google-microsoft/#LKTbuudOcBA6RFD7.99 -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
So Alembic has two deal breaking aspects from my pov. 1: It applies operators to everryyythinggg. I hate this about Alembic 2: It's not free. Yes the spec is free to make plugins and whatnot, but this would firmly put this tool out of reach for a *lot *of studios. Not to mention it's much more

Re: Open source json camera I/O platform

2013-07-10 Thread Steven Caron
1. that's exocortex's default plugin behavior, you can customize the behavior with their python api. we do this at whiskytree and only get the ops we want. we customize import and export based on asset type ie. cameras. 2. and 3. use the free python api alembic comes with... reimplement the

Re: Open source json camera I/O platform

2013-07-10 Thread Alan Fregtman
Gene can speak for himself but I get the vibe he's probably going for simplicity, much like how OBJ is the simplest static mesh format and because it's so incredibly easy to write out, it's so widely used (even if there's a few extras that not all exporters/importers handle, but the core stuff

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
Btw, I hope anyone wanting to use this is waiting until we finalize the spec. We're internally switching up the way the keys/animation is stored. Going with a dictionary for each frame which helps with supporting more features in the future. How's this look guys?

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
Yeah I think Alan summed up my thoughts. I just want something that's stupidly simple to work with, incredibly flexible for pipelines of any type... and zero additional bs. On Wed, Jul 10, 2013 at 2:34 PM, Steven Caron car...@gmail.com wrote: yep, i get that... i think there is room for a

Re: Open source json camera I/O platform

2013-07-10 Thread Steven Caron
i hear ya... here is a plugin michelle sandroni wrote for this task... might help you work through the code faster for maya and max. http://www.threesixty3d.com/software/freeware/ms_CameraConverter_v2-2.zip On Wed, Jul 10, 2013 at 2:42 PM, Gene Crucean emailgeneonthel...@gmail.comwrote: Yeah

Extrude Polygon Islands with different transforms

2013-07-10 Thread Matthew Graves
Hi all, I am trying to extrude selected polygons using Extrude Polygon Islands (ok so far) and but set an individual transform for each polygon, so polygon 2 might have translation of 1 in y and polygon 5 might be 7. I have done this with a loop where each iteration deals with one polygon

Re: Open source json camera I/O platform

2013-07-10 Thread jo benayoun
Hey Gene, no worries, I don't take it wrong. It is tough to compile a set of arguments in a so short amount of time, but I'll give it a try. So forgive me if I repeat myself or I am not enough detailled. At the end there is always a good reason mostly driven by our own experience, the production

Re: Open source json camera I/O platform

2013-07-10 Thread Raffaele Fragapane
Units and scale, and how they correlate, are extremely important even in a light weight, portable format. Actually, probably more so in one than in a more complex scenario. You can't assume people will not care about those because their workflow will be independent of it like yours was for a few

Re: Open source json camera I/O platform

2013-07-10 Thread Alok Gandhi
Hey Gene looking at your schema I do not see animated value for parameters like focal length, near and far planes. Though near and far are not usually keyed but you never know. I have worked on a stereoscopic project and we did need to plot the clipping planes. Anyways, focal length does fairly

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread Sebastien Sterling
Does anyone know what was done in Soft ? was it modelled in soft ? On 10 July 2013 20:11, John Richard Sanchez youngupstar...@gmail.comwrote: I got it. http://www.youtube.com/watch?v=3v1eiKAYOo8 On Wed, Jul 10, 2013 at 2:08 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Thats

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread Steven Caron
looks like it was lit and rendered in softimage and arnold i would guess. On Wed, Jul 10, 2013 at 5:01 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Does anyone know what was done in Soft ? was it modelled in soft ?

Re: Open source json camera I/O platform

2013-07-10 Thread Raffaele Fragapane
When you'll have at most a few dozen curves, even on a thousand frame long sequence, I honestly don't think cheapening the data matters one iota. You can always introduce a zip compression stage to the I/O. Optimizing early and ending data poor is always a mistake. Purging is easy, both on I/O

Re: OT: Bruce Lee + Jhonnie Walker + The Mill = Change The Game

2013-07-10 Thread Sebastien Sterling
Could they not do that in maya ? it seems strange to switch just for rendering, then again, there is a feature being made in belgium, being animated in maya and rendered in Modo so... i guess they must enjoy working like that. At least now i have a good excuse to drink whiskey :P On 11 July

Siggraph 2013

2013-07-10 Thread Eric Thivierge
So haven't heard much about Siggraph aside from Matt's message about the dinner on the list. What's the status of that Matt? Would like to catch up with anyone from the list as usual. Eric Thivierge http://www.ethivierge.com

unsubscribe

2013-07-10 Thread margot
Margot Edström, DETTA +46 73 975 39 83 Stora Varvsgatan 14 211 19 Malmö www.thisisdetta.se

Re: Siggraph 2013

2013-07-10 Thread Ben Houston
I'm up for the dinner as well if it is happening. :-) -ben On Wed, Jul 10, 2013 at 8:40 PM, Eric Thivierge ethivie...@gmail.com wrote: So haven't heard much about Siggraph aside from Matt's message about the dinner on the list. What's the status of that Matt? Would like to catch up with

RE: Siggraph 2013

2013-07-10 Thread Matt Lind
I have received exactly 2 replies, most years I have nearly 100 by now. Just been too busy at work to respond to the 2, but I saw them if it matters. I was hoping to hold the dinner at 'Don the BeachComber's Restaurant' in sunset beach for the following reasons: 1) SIGGRAPH is in the middle

RE: Open source json camera I/O platform

2013-07-10 Thread Matt Lind
I started a toolset a few years ago based on XML as well. It works and I can store robust data, but the downside is the file sizes are huge and slow to read/write. Memory becomes an issue at some point. If you only want to transfer cameras or simple stuff, it works fine, but large scenes

Re: softimage and 3Dcoat Applink

2013-07-10 Thread Raffaele Fragapane
I can't speak for the interaction with Soft, but for retopo everywhere I look 3DC is getting hailed as really damn good. We used it on a project here to clean some of the biggest, most irregularly sampled, largest surface ever LIDARs. Talking LIDARs big enough that they would take minutes of

Re: Open source json camera I/O platform

2013-07-10 Thread Gene Crucean
Thanks for the input guys! I'm ingesting all of it :) I'm quite against adding units into the main camera section of the file... but what about adding them to the metadata section? I really don't understand why anyone would want this in the file though. Units should only be conceptual imo.

Re: Open source json camera I/O platform

2013-07-10 Thread Raffaele Fragapane
The unit needs only be an arbitrary value in the header. Autodesk can say whatever it wants, but the truth is that if you change maya from imperial to metric at the beginning of a project (and you might have that on client's side) there will be repercussions, and if your cameras were intended as

Re: Deforming instances on strands

2013-07-10 Thread Edy Susanto Lim
Hi, I think StrandDeform is a rendertime effect. means you'll only see it when you render if your render engine supports it. no other trick as far as I know if you're restricted to particle instance and strand. Cheers, edy On Sat, Jun 15, 2013 at 3:51 AM, Antonin Messier