Re: OT houdini questions

2015-02-05 Thread Gerbrand Nel
Thanks for the reply. I almost always create nodes in the network window by pressing tab after dragging out a wire from my object. It might be a wacom problem, now that I think about it, my pointer has been jumping all over my screen lately. G On 05/02/2015 11:50, Cristobal Infante wrote: Hi

Re: Maya Modeling : first Impressions/Requests/Questions

2015-02-05 Thread Sebastien Sterling
I just hope that the next iteration of zbrush comes with an editable mesh brush, every time i open maya and try to use it, i always hit a wall, that Nope..! i'm not dealing with this shit, not when i know there are better tools out there to do what i need!. On 5 February 2015 at 09:44, julien

Re: Maya Modeling : first Impressions/Requests/Questions

2015-02-05 Thread julien carmagnac
Hi Martin, Thank you for your feedback. *3+*. +1 for double edges highlighting ! You reminds me that case of double edges that sharing their vertices. I merge all double vertices but double edges still here. I need to use cleanup tool to merge these edges. Is this may have an interest or is it

sprite?

2015-02-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hi yall I have a null in my scene. I want to constrain a bitmap to it and always have it face the camera. I know how to do this, position constrain grid with texture to null, orient constrain grid to camera, blah blah. But I want to maintain a grid size that is screen relevant not scene

Re: Maya Modeling : first Impressions/Requests/Questions

2015-02-05 Thread Martin Yara
Hi, Kinda busy right now so a quick reply. 10. I don't remember very well, but try Reference and disable shade. Martin On 2/5/15, julien carmagnac carmagnacjul...@gmail.com wrote: Hi Martin, Thank you for your feedback. *3+*. +1 for double edges highlighting ! You reminds me that case of

Re: exocortex

2015-02-05 Thread Tim Crowson
Ben, I've been trying to reach you at this email address as well. The first time it eventually bounced back as undeliverable (3-4 days after sending). Have since resent... -Tim Crowson Magnetic Dreams On 2/4/2015 1:38 PM, Ben Houston wrote: Hi Chris, We chatted off list. I believe you

Re: sprite?

2015-02-05 Thread Andy Nicholas
You can set an expression for scale like this: 5.0 * ctr_dist(myobject., mycamera.) Change 5.0 to whatever gives you the right size. This just makes it bigger the further away it is and compensates the appearance of it getting smaller with distance. You can also use the ctr_dist_cam function

Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
Not sure if I picked the right classID so if it doesn't find a match try some others http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/siClassID.html On Thursday, February 5, 2015, David Gallagher davegsoftimagel...@gmail.com wrote: Great! I will try it. On

Re: Know the ID of an Object in an Envelope and Group? Copy Weights? Partial Gator?

2015-02-05 Thread Matt Lind
A) Internally, Softimage stores IDs by order of creation. This has nothing to do with the setting in the explorer/schematic views. Any setting to view the data in another order (alphabetical, size, etc..) is separate and done purely for visual feedback purposes. B) The provided script

Re: Softimage Digest, Vol 75, Issue 46

2015-02-05 Thread Matt Lind
This is best suited for a compositing system that has a tracker. Render an object to be tracked (eg; your null), then import that sequence into a compositor. In the compositor import your sprite image and apply it to the tracked object. Specifics how to do that vary with the compositing

Re: exocortex

2015-02-05 Thread Chris Marshall
Yes thanks Ben On 4 February 2015 at 19:38, Ben Houston b...@exocortex.com wrote: Hi Chris, We chatted off list. I believe you have everything sorted out now. Bes regards, -ben Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom)

Re: Maya Modeling : first Impressions/Requests/Questions

2015-02-05 Thread julien carmagnac
10. Yes that works, thanks. 2015-02-05 10:08 GMT+01:00 Martin Yara furik...@gmail.com: Hi, Kinda busy right now so a quick reply. 10. I don't remember very well, but try Reference and disable shade. Martin On 2/5/15, julien carmagnac carmagnacjul...@gmail.com wrote: Hi Martin, Thank

Re: OT houdini questions

2015-02-05 Thread Cristobal Infante
Hi Gerbrand, What you need to realise is that the interactive behaviour of a node will depend on where you create it. You can create nodes in the obj panel or on the viewport (with tab). I am guessing sometimes you are creating the copy in the viewport which asks you for a primitive. Depending

Re: OT houdini questions

2015-02-05 Thread philipp seis
Hello Rob, hope you do well. *It seems one cannot move/snap the pivot on the model itself, which seems to be very counter intuitive...* I'm on H14 and have a test Sphere. When i right click on the handle in Object level, i can choose Pivot Mode (same as Insert as you mentioned). When Point

Re: OT houdini questions

2015-02-05 Thread Gerbrand Nel
Just another question: sometimes when I create a copy node in the network view, it asks me to select primitives and press enter. Sometimes it doesn't. Can someone shed some light on this behaviour? Thanks G

Re: Know the ID of an Object in an Envelope and Group? Copy Weights? Partial Gator?

2015-02-05 Thread pedro santos
@Eric Thivierge A) Thanks, I was wondering if there was something more integrated but the script below certainly helps. si = Application sel = si.Selection for i in xrange(len(sel[0].Envelopes(0).Deformers)): print i, sel[0].Envelopes(0).Deformers[i] B) Thanks, GEAR indeed has a lot of little

Re: OT houdini questions

2015-02-05 Thread Rob Wuijster
Can someone help out on a working snapping workflow in Houdini regarding the Insert and ' keys? Temporarily moving the pivot for moving stuff around in space? It seems one cannot move/snap the pivot on the model itself, which seems to be very counter intuitive... Haven't found anything useful

Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
This is untested but the idea is there. ### import win32com from win32com.client import constants as c oCls = Application.FindObjects2(c.siClusterID) for i in oCls: if clskey in i.Name: Application.DeleteObj(i) ### On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher

Dorito´s double transformation when parented onto the Head Bone.

2015-02-05 Thread David Rivera
Hi I´ve uploaded a video with the problem I have:DoritoDouble Transforms I setup an offset null with point to cluster on the original head, cloned that head, make that null parentof the deformer null, so I can weightpaint on the clone whatever influence I want to sculpt later for posingthe head

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-05 Thread Mario Reitbauer
You need to set the static kine state to the transforms of the parent null so your actual deforming null doesn't use those transforms for the weight calculation. Just drag and drop the kinematics of the parent null to the static kine state of the deformer. I think thats how it was working.

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-05 Thread pedro santos
Just to check: KineState Reset nulls Cluster Constrained to vertices of the Blendshape face and not the copy? Cheers On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer cont...@marioreitbauer.at wrote: You need to set the static kine state to the transforms of the parent null so your actual

Re: @autodesk maya request

2015-02-05 Thread John Richard Sanchez
am I missing something? It has been a while since using light linking. ( a while since I worked in Maya primarily) But is there a way to just exclude one object from the lights illumination. Instead of selecting everything I want to it to illuminate and linking it to a light set? In XSI you just

Re: deleting disconnected clusterkeys

2015-02-05 Thread David Gallagher
Great! I will try it. On 2/5/2015 5:37 AM, David Barosin wrote: This is untested but the idea is there. ### import win32com from win32com.client import constants as c oCls = Application.FindObjects2(c.siClusterID) for i in oCls: if clskey in i.Name: Application.DeleteObj(i) ###

Re: sprite?

2015-02-05 Thread Ed Manning
Maybe... 1. start with camera facing straight along, say, Z-axis 2. make your sprite a poly grid 3. set a 2 point constraint to the camera and the animated null; disable it for now 4. put the polygon at the right distance infront of camera for the pixel coverage you want. 5.