Looking for a Maya Artist, preferably with Soft experience.

2016-01-14 Thread Tim Bolland
Hi everyone, not strictly a Softimage topic but coming from a Softimage companies point of view. I work for Glassworks Amsterdam and we are looking to do a crowd/stadium job in Maya (specifically Maya + Miarmy ) and are looking for an experienced generalist to help us work on it. Ideally they

Re: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Eugene Flormata
why not put the world on a null and put it reverse on a path constraint with the ship in the center origin? On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron wrote: > Hey Gang, > > Has anyone had to do something like this? Imagine a plane or a space ship > shuttle with animation

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ognjen Vukovic
No, but i am sure somebody is working on a script as we speak. On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer wrote: > isn't there a plugin to facilitate all these transforms already?!? > > On 6 November 2015 at 18:22, Pierre Schiller < > activemotionpictu...@gmail.com>

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ed Manning
In Maya-land, 10 clicks or so to get something done *is* "simple." On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten wrote: > OMG, really? I just watched that video and saw that "workaround" is > officially shown without any shame?? Around 10 steps to change the >

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Oliver Weingarten
OMG, really? I just watched that video and saw that "workaround" is officially shown without any shame?? Around 10 steps to change the "center", really?? It leaves me speechless and angry again, that this "industry standard" survived and Soft got doomed. A shame Am 14.01.2016 um 11:31

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Mirko Jankovic
with Maya you workaround with Softimage you work thanks again AD for your workarounds On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning wrote: > In Maya-land, 10 clicks or so to get something done *is* "simple." > > > > On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten

JOB: remote tracking artists needed

2016-01-14 Thread Kris Rivel
I'm looking for a few good remote based tracking artists! Gig starts approx next week around 1/20 and will run for 2-3 weeks. If you or someone you know is interested please send info, rate and reel to me at k...@activeblack.com. Softimage experience/skills is a plus but not required! Thanks!

Re: Object motion converted to path animation but normalized

2016-01-14 Thread Matt Lind
I'd imagine the animation mixer would be good for this. Put your animation into a mixer source, then instance onto the mixer timeline. Mark and split the clip by parameter(s) to isolate the translation from the rotation. When you want the ship to lie still, simply mute the translation clip.

RE: remote tracking artists needed

2016-01-14 Thread Scott Lange
Hey Kris, would love to help. -Scott From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel Sent: Thursday, January 14, 2016 8:57 PM To: Softimage List Subject: JOB: remote tracking artists

Re: JOB: remote tracking artists needed

2016-01-14 Thread Pierre Schiller
Hi Kris, this is my reel; I'd like to postulate for consideration towards the tracking gig you mentioned: https://vimeo.com/129515444 I work with softimage and tracking from after effects and pftrack https://vimeo.com/148972315 And here's an older video but with more tracking / roto and

RE: remote tracking artists needed

2016-01-14 Thread Scott Lange
LOL One can never be too sure. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Clausing Sent: Thursday, January 14, 2016 9:43 PM To: softimage@listproc.autodesk.com Subject: Re: remote tracking artists needed Oh Kris,

Re: [SItoA] Object motion converted to path animation but normalized at origin?

2016-01-14 Thread David Barosin
Glad it helped ;) On Thursday, January 14, 2016, Steven Caron wrote: > Not really, I have it working how I want now, I had come up with my own > way but also David Barosin on the SItoA list (I accidentally posted there) > gave me a simpler answer. Here is David's response... >

royal render 6.x problem

2016-01-14 Thread phil harbath
I get an error message in the royal render client that it can not find the path for softimage 2015 R2 (I used the client to autofind the directory when it was setup so it is there), this problem is rather new, it did not have a problem before when 2015 was installed. Phil Harbath jamination

RE: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Grahame Fuller
So just to be clear, you want the plane/ship to stay at the origin while the rest of the scene moves around it? Would it be good enough to parent a camera to the ship, or just use an object view, while you develop the effect? gray From: softimage-boun...@listproc.autodesk.com

Re: Object motion converted to path animation but normalized

2016-01-14 Thread Steven Caron
I am guilty of forgetting about the mixer occasionally but I actually needed the curve to move through world origin, I am using it to drive a simulation and I am sampling it over time as it passes through the world origin. Thanks Matt! *written with my thumbs On Jan 14, 2016 7:13 PM, "Matt Lind"

Re: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Steven Caron
For those interested in following... here is two scripts, one to set up the scene so you can see the scenario to start, and then another to normalize the motion per David's simpler method. #python #setup example scene Application.SICreateCurve("crvlist", 3, 0)

Re: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Steven Caron
Thanks for the reply Eugene, but wouldn't that create a 'dependency cycle' and reversing the direction along the curve isn't exactly neutralizing the motion at origin. It needs to be mirrored. I was able to do what I needed by hand with a lot of fiddling, I don't have it down to exact steps yet

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
OK. So I could provide you with a more thorough explanation of the Maya pivot concept if you are interested. However, since Maya 2016 offers a new Bake Pivot Orientation command, after investigating this thing it looks like a good template for what ails the SI folks, regarding Maya pivots.

Re: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Steven Caron
Not really, I have it working how I want now, I had come up with my own way but also David Barosin on the SItoA list (I accidentally posted there) gave me a simpler answer. Here is David's response... > If the plane is on a curve, a hierarchy of 2 nulls could do it. > The parent null is

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
You might be thinking of Dirk Bialluch’s Pivot Toolbox? http://www.lightstorm3d.com/ls3d/?page_id=192 -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Martin
what exactly do you want ? I know a few pivot scripts including one of my first Mel scripts  Martin Sent from my iPhone > On 2016/01/14, at 8:26, Ed Schiffer wrote: > > isn't there a plugin to facilitate all these transforms already?!? > >> On 6 November 2015 at 18:22,