Hi everyone, not strictly a Softimage topic but coming from a Softimage
companies point of view. I work for Glassworks Amsterdam and we are looking to
do a crowd/stadium job in Maya (specifically Maya + Miarmy ) and are looking
for an experienced generalist to help us work on it. Ideally they
why not put the world on a null
and put it reverse on a path constraint with the ship in the center origin?
On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron wrote:
> Hey Gang,
>
> Has anyone had to do something like this? Imagine a plane or a space ship
> shuttle with animation
No, but i am sure somebody is working on a script as we speak.
On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer wrote:
> isn't there a plugin to facilitate all these transforms already?!?
>
> On 6 November 2015 at 18:22, Pierre Schiller <
> activemotionpictu...@gmail.com>
In Maya-land, 10 clicks or so to get something done *is* "simple."
On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten
wrote:
> OMG, really? I just watched that video and saw that "workaround" is
> officially shown without any shame?? Around 10 steps to change the
>
OMG, really? I just watched that video and saw that "workaround" is
officially shown without any shame?? Around 10 steps to change the
"center", really?? It leaves me speechless and angry again, that this
"industry standard" survived and Soft got doomed. A shame
Am 14.01.2016 um 11:31
with Maya you workaround
with Softimage you work
thanks again AD for your workarounds
On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning wrote:
> In Maya-land, 10 clicks or so to get something done *is* "simple."
>
>
>
> On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten
I'm looking for a few good remote based tracking artists! Gig starts approx
next week around 1/20 and will run for 2-3 weeks. If you or someone you
know is interested please send info, rate and reel to me at
k...@activeblack.com. Softimage experience/skills is a plus but not
required! Thanks!
I'd imagine the animation mixer would be good for this.
Put your animation into a mixer source, then instance onto the mixer
timeline. Mark and split the clip by parameter(s) to isolate the
translation from the rotation. When you want the ship to lie still, simply
mute the translation clip.
Hey Kris, would love to help. -Scott
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Kris Rivel
Sent: Thursday, January 14, 2016 8:57 PM
To: Softimage List
Subject: JOB: remote tracking artists
Hi Kris, this is my reel; I'd like to postulate for consideration towards
the tracking gig you mentioned:
https://vimeo.com/129515444
I work with softimage and tracking from after effects and pftrack
https://vimeo.com/148972315
And here's an older video but with more tracking / roto and
LOL One can never be too sure.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of John Clausing
Sent: Thursday, January 14, 2016 9:43 PM
To: softimage@listproc.autodesk.com
Subject: Re: remote tracking artists needed
Oh Kris,
Glad it helped ;)
On Thursday, January 14, 2016, Steven Caron wrote:
> Not really, I have it working how I want now, I had come up with my own
> way but also David Barosin on the SItoA list (I accidentally posted there)
> gave me a simpler answer. Here is David's response...
>
I get an error message in the royal render client that it can not find the path
for softimage 2015 R2 (I used the client to autofind the directory when it was
setup so it is there), this problem is rather new, it did not have a problem
before when 2015 was installed.
Phil Harbath
jamination
So just to be clear, you want the plane/ship to stay at the origin while the
rest of the scene moves around it?
Would it be good enough to parent a camera to the ship, or just use an object
view, while you develop the effect?
gray
From: softimage-boun...@listproc.autodesk.com
I am guilty of forgetting about the mixer occasionally but I actually
needed the curve to move through world origin, I am using it to drive a
simulation and I am sampling it over time as it passes through the world
origin.
Thanks Matt!
*written with my thumbs
On Jan 14, 2016 7:13 PM, "Matt Lind"
For those interested in following...
here is two scripts, one to set up the scene so you can see the scenario to
start, and then another to normalize the motion per David's simpler method.
#python
#setup example scene
Application.SICreateCurve("crvlist", 3, 0)
Thanks for the reply Eugene, but wouldn't that create a 'dependency cycle'
and reversing the direction along the curve isn't exactly neutralizing the
motion at origin. It needs to be mirrored. I was able to do what I needed
by hand with a lot of fiddling, I don't have it down to exact steps yet
OK. So I could provide you with a more thorough explanation of the Maya pivot
concept if you are interested. However, since Maya 2016 offers a new Bake Pivot
Orientation command, after investigating this thing it looks like a good
template for what ails the SI folks, regarding Maya pivots.
Not really, I have it working how I want now, I had come up with my own way
but also David Barosin on the SItoA list (I accidentally posted there) gave
me a simpler answer. Here is David's response...
> If the plane is on a curve, a hierarchy of 2 nulls could do it.
> The parent null is
You might be thinking of Dirk Bialluch’s Pivot Toolbox?
http://www.lightstorm3d.com/ls3d/?page_id=192
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
what exactly do you want ? I know a few pivot scripts including one of my first
Mel scripts
Martin
Sent from my iPhone
> On 2016/01/14, at 8:26, Ed Schiffer wrote:
>
> isn't there a plugin to facilitate all these transforms already?!?
>
>> On 6 November 2015 at 18:22,
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