Re: Hiding geometry inside volume?

2016-01-20 Thread Olivier Jeannel
Do you have a RBD simulation running while deleting polys? On Wed, Jan 20, 2016 at 3:08 PM, Morten Bartholdy wrote: > Pretty fast, but a also bit shaky. Getting a lot of crashes, especially > when negating the Point In Volume node. > > > > MB > > > > > Den 20. januar 2016

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread Morten Bartholdy
Amen to that! Morten Den 20. januar 2016 kl. 15:34 skrev Oliver Weingarten : > Hey there! > > You guys at Autodesk really rock! I also heard about this almost rude AD > letter form a couple of friends. First killing off our beloved Softimage > without ANY appropriate

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
No I am trying to keep it as simple as possible, so I have frozen everything and only have translation animation on it. I was trying to create the inside of object A ( disappearing object) by doint the same polygon deletion reversed, ie. having an identical ICE tree on a copy of the volume used

Re: Hiding geometry inside volume?

2016-01-20 Thread Olivier Jeannel
Well deleting polygon happens in Modeling stack, while the simulation happens in sim stack. Not sure something like Momentum handles this... On Wed, Jan 20, 2016 at 4:00 PM, Morten Bartholdy wrote: > No I am trying to keep it as simple as possible, so I have frozen >

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
I was thinking it might be possible to cache the RBD sim out with Alembic and use that for deleting polys. I guess I will have to do a simple test. MB Den 20. januar 2016 kl. 16:05 skrev Olivier Jeannel : > Well deleting polygon happens in Modeling stack, while the

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread Tim Leydecker
It´s the first time I realize there is a catch that means when I´m on subscription support, I get to upgrade existing my perpetual license but then am supposed to stop using any of my previously existing (or upgraded) licenses once I decide to stop subscription. By paying more money for

Re: Hiding geometry inside volume?

2016-01-20 Thread Matt Lind
Hiding geometry in this fashion is usually accomplished with shading and/or render passes, not geometry operators. If using render passes, simply make a constant black object as the volume and unplug it from the primary ray port of it's material shader. Particles inside the volume will not

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread phil harbath
for a network floating license the “feature” is obviously just to keep you on subscription however for the user the licensing system does all the work it should do, it only allows you to use the number of licenses you purchased, whether that be version 1 or the latest, really “should” make no

Re: Redshift users?

2016-01-20 Thread Arvid Björn
We switched to Redshift, we're running 10 licenses. Amazing value for the investment compared to a CPU farm. On Tue, Jan 5, 2016 at 1:32 PM, Morten Bartholdy wrote: > Out of curiosity - how many of you have started using or completely > switched to Redshift? > > > Regards

Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
I have a shattering and d emolition project going on and would like to hide shattered bits gradually by animating a volume to gradually surround them, or something to the same effect. My question is how to go about hiding objects when they are inside a volume? Can I do that in ICE? I can delete

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
I tried that one and Test Inside Geometry, but there I get a context mismatch not allowing me to connect to the Is Element port. Polys vs. points thing. How can I solve that? I checked the docs but they are kind of sparse on this topic. MB Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
The UV handling is a bit sketchy. When the null gets above a certain size the UV crap out on part of the geo. A copied version of the exact same setup with identical sizes is fine... Is there something particular I need to do to keep UV's intact? MB Den 20. januar 2016 kl. 13:49 skrev

Re: Hiding geometry inside volume?

2016-01-20 Thread Simon Reeves
[image: deletpoly.PNG] this seems to work ok On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy wrote: > The UV handling is a bit sketchy. When the null gets above a certain size > the UV crap out on part of the geo. A copied version of the exact same > setup with identical

Re: Hiding geometry inside volume?

2016-01-20 Thread Olivier Jeannel
In Ice : Maybe Delete polygon inside null ? Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy wrote: > I have a shattering and d emolition project going on and would like to > hide shattered bits

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
Dooh - got it working with Test Polygon inside Null. Would be lovely if I could test if poly is inside another volume. MB Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel : > In Ice : > Maybe Delete polygon inside null ? > > Get Null -> Test Polygon Inside Null

Re: AD licensing letter - no longer applicable for 'benefits'???

2016-01-20 Thread Oliver Weingarten
Hey there! You guys at Autodesk really rock! I also heard about this almost rude AD letter form a couple of friends. First killing off our beloved Softimage without ANY appropriate replacement. Secondly having the brass to ask for, or better, demand further money from your customers, without

Re: Hiding geometry inside volume?

2016-01-20 Thread Olivier Jeannel
Even simpler ! On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves wrote: > [image: deletpoly.PNG] > > this seems to work ok > > > On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy wrote: > >> The UV handling is a bit sketchy. When the null gets above a

Re: Hiding geometry inside volume?

2016-01-20 Thread Morten Bartholdy
Pretty fast, but a also bit shaky. Getting a lot of crashes, especially when negating the Point In Volume node. MB Den 20. januar 2016 kl. 14:46 skrev Olivier Jeannel : > Even simpler ! > > On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves < si...@simonreeves.com >