Do you have a RBD simulation running while deleting polys?
On Wed, Jan 20, 2016 at 3:08 PM, Morten Bartholdy
wrote:
> Pretty fast, but a also bit shaky. Getting a lot of crashes, especially
> when negating the Point In Volume node.
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> MB
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> Den 20. januar 2016
Amen to that!
Morten
Den 20. januar 2016 kl. 15:34 skrev Oliver Weingarten
:
> Hey there!
>
> You guys at Autodesk really rock! I also heard about this almost rude AD
> letter form a couple of friends. First killing off our beloved Softimage
> without ANY appropriate
No I am trying to keep it as simple as possible, so I have frozen
everything and only have translation animation on it. I was trying to
create the inside of object A ( disappearing object) by doint the same
polygon deletion reversed, ie. having an identical ICE tree on a copy of
the volume used
Well deleting polygon happens in Modeling stack, while the simulation
happens in sim stack. Not sure something like Momentum handles this...
On Wed, Jan 20, 2016 at 4:00 PM, Morten Bartholdy
wrote:
> No I am trying to keep it as simple as possible, so I have frozen
>
I was thinking it might be possible to cache the RBD sim out with Alembic
and use that for deleting polys.
I guess I will have to do a simple test.
MB
Den 20. januar 2016 kl. 16:05 skrev Olivier Jeannel
:
> Well deleting polygon happens in Modeling stack, while the
It´s the first time I realize there is a catch that means when I´m on
subscription support,
I get to upgrade existing my perpetual license but then am supposed to
stop using
any of my previously existing (or upgraded) licenses once I decide to
stop subscription.
By paying more money for
Hiding geometry in this fashion is usually accomplished with shading and/or
render passes, not geometry operators.
If using render passes, simply make a constant black object as the volume
and unplug it from the primary ray port of it's material shader. Particles
inside the volume will not
for a network floating license the “feature” is obviously just to keep you on
subscription however for the user the licensing system does all the work it
should do, it only allows you to use the number of licenses you purchased,
whether that be version 1 or the latest, really “should” make no
We switched to Redshift, we're running 10 licenses. Amazing value for the
investment compared to a CPU farm.
On Tue, Jan 5, 2016 at 1:32 PM, Morten Bartholdy
wrote:
> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
I have a shattering and d emolition project going on and would like to
hide shattered bits gradually by animating a volume to gradually surround
them, or something to the same effect. My question is how to go about
hiding objects when they are inside a volume? Can I do that in ICE? I can
delete
I tried that one and Test Inside Geometry, but there I get a context
mismatch not allowing me to connect to the Is Element port. Polys vs.
points thing. How can I solve that? I checked the docs but they are kind of
sparse on this topic.
MB
Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel
The UV handling is a bit sketchy. When the null gets above a certain size
the UV crap out on part of the geo. A copied version of the exact same
setup with identical sizes is fine...
Is there something particular I need to do to keep UV's intact?
MB
Den 20. januar 2016 kl. 13:49 skrev
[image: deletpoly.PNG]
this seems to work ok
On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy wrote:
> The UV handling is a bit sketchy. When the null gets above a certain size
> the UV crap out on part of the geo. A copied version of the exact same
> setup with identical
In Ice :
Maybe Delete polygon inside null ?
Get Null -> Test Polygon Inside Null -> (is element) Apply Delete Polygon
On Wed, Jan 20, 2016 at 12:34 PM, Morten Bartholdy
wrote:
> I have a shattering and d emolition project going on and would like to
> hide shattered bits
Dooh - got it working with Test Polygon inside Null. Would be lovely if I
could test if poly is inside another volume.
MB
Den 20. januar 2016 kl. 13:17 skrev Olivier Jeannel
:
> In Ice :
> Maybe Delete polygon inside null ?
>
> Get Null -> Test Polygon Inside Null
Hey there!
You guys at Autodesk really rock! I also heard about this almost rude AD
letter form a couple of friends. First killing off our beloved Softimage
without ANY appropriate replacement. Secondly having the brass to ask
for, or better, demand further money from your customers, without
Even simpler !
On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves wrote:
> [image: deletpoly.PNG]
>
> this seems to work ok
>
>
> On Wed, 20 Jan 2016 at 13:03 Morten Bartholdy wrote:
>
>> The UV handling is a bit sketchy. When the null gets above a
Pretty fast, but a also bit shaky. Getting a lot of crashes, especially
when negating the Point In Volume node.
MB
Den 20. januar 2016 kl. 14:46 skrev Olivier Jeannel
:
> Even simpler !
>
> On Wed, Jan 20, 2016 at 2:30 PM, Simon Reeves < si...@simonreeves.com
>
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