Re: capturing spherical HDRi's?

2013-01-15 Thread Byron Nash
I found the book HDRI Handbook really helpful on that site. I think they have a newer version since I read it. On Tue, Jan 15, 2013 at 4:27 PM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > Hey guys - > > I've been asked to help out on the show "Film Riot", and one of the thin

Adjust Shadow density with Physical Sky/Sun?

2013-01-14 Thread Byron Nash
I'm unexperienced using the Physical Sky/Sun setup. I'm trying to adjust my shadow/fill ratio on the image and am having trouble finding how to raise the level of the shadows. I have the Photographic Exposure shader on my pass as well. Where can I adjust how dark the shadow areas are with this setu

Re: ICE: Rotate away from vector

2013-01-08 Thread Byron Nash
reason. On Tue, Dec 18, 2012 at 9:51 AM, Byron Nash wrote: > Thanks for the tips everyone. I'll be looking very closely at that > tutorial you linked Rob. That example of the flowers bending is pretty > close to what I need. > > > > On Mon, Dec 17, 2012 at 7:06 PM, Rob Ch

Re: 2012 list retrospective

2013-01-03 Thread Byron Nash
Good times Stephen, thanks for the data dump. On Thu, Jan 3, 2013 at 10:15 AM, Ciaran Moloney wrote: > For a single post, I'd say Andy Jones. But, he would also win for value > per word. His stuff is pure gold. > > > > On Thu, Jan 3, 2013 at 3:05 PM, Dan Yargici wrote: > >> I wonder who'd win o

Re: Rumors

2012-12-20 Thread Byron Nash
All this doom and gloom makes me think of ditching this and taking up farming. Let's find some hope here people. ;-) On Thu, Dec 20, 2012 at 9:34 AM, Graham Bell wrote: > +1 > > To follow Stevens comments below, we also know that Suites are very much a > focus for Autodesk. Suites aren't for eve

Re: ICE: Rotate away from vector

2012-12-18 Thread Byron Nash
ollow > the links for a tutorial and example scene files & compound. > > best > > Rob > > On 17 December 2012 22:28, Byron Nash wrote: > > I'm working on a quick rig to mimic how grass gets bent over by a wheel. > I > > have something working along a s

ICE: Rotate away from vector

2012-12-17 Thread Byron Nash
I'm working on a quick rig to mimic how grass gets bent over by a wheel. I have something working along a single axis but I would like it to always rotate away from the effector object. The thing that is stumping me is how to break out the Orientation node to manipulate the axis the particles are

Re: Expression Question

2012-11-19 Thread Byron Nash
save from > adding unnecessary stuff to the scene. > > ** ** > > Matt > > ** ** > > ** ** > > ** ** > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash > *Sent:* Mond

Re: Expression Question

2012-11-19 Thread Byron Nash
** >> >> Matt >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Byron Nash >> *Sent:* Monday, N

Re: Render Region won't refresh

2012-11-19 Thread Byron Nash
I can't pinpoint the cause but it seems like I'm not the only one running into this. Switching passes and fiddling with shaders seems to trigger it. I am not using any other renderers though. I'll just keep restarting Softimage to fix it. Thanks for the feedback. On Mon, Nov 19, 2012 at 6:03 AM,

Re: Semi OT : Charging the modelling

2012-11-19 Thread Byron Nash
Over here in the US I see a lot of people working for in-house freelance rates from home on their own equipment. This seems unwise to me since hardware/software and other costs are not really taken into account. To me, there is a difference between going into a company and working with their client

Re: Implosia v1 error

2012-10-22 Thread Byron Nash
Oleg pointed out that my model had some double edges that were created by the polygonizer and fluid shaper. I tried the Delete Double Edges compound but that didn't work. Once I tediously removed all the double edges, Implosia worked well. I'm not sure how to avoid the double edges with polygonizer

Re: Object Label Channel... Nevermind

2012-10-18 Thread Byron Nash
Thanks for the info Eric and Ciaran. I will give that a shot. On Thu, Oct 18, 2012 at 12:05 PM, Eric Lampi wrote: > Hey Ed, > > Here you go. They were talking about an ObjectID shader, but it seems like > this is pretty much the same thing as the current Object Label channel. > > http://www.si-c

Re: Object Label Channel... Nevermind

2012-10-18 Thread Byron Nash
Won't you run into the problem that the Object ID's are aliased? That's why I never pursued much in that direction regarding after effects. You would just end up with poor mattes. I'm interested to hear how you worked around that. What I would really prefer is a multi-channel EXR out of soft with

Re: Caustics Only Pass

2012-10-17 Thread Byron Nash
Spoke too soon. Found this link in case anyone else runs into a similar need. http://area.autodesk.com/forum/autodesk-softimage/rendering/caustic-pass/ On Wed, Oct 17, 2012 at 9:54 PM, Byron Nash wrote: > Is there a way I can just render out the caustics on a surface and not the > light?

Caustics Only Pass

2012-10-17 Thread Byron Nash
Is there a way I can just render out the caustics on a surface and not the light? I have been trying some things with the visibility and Ray_Type switch but can't get it to work. It seems like there would be a way to get a pass like this out.

Re: Light Spread Softness

2012-10-01 Thread Byron Nash
t on my passes and >>>> > interpreting them as linear in After Effects. I'm not sure how to get >>>> > the falloff looking better though since I can't very well ignore the >>>> > gamma issues. >>>> > >>>&

Re: Object cannot receive shadows

2012-09-27 Thread Byron Nash
Uggh. Disregard. Shadows were disabled in Render Options for some reason. Too long of a day and I'm getting fuzzy headed.

Re: Object cannot receive shadows

2012-09-27 Thread Byron Nash
I'm having a similar issue Paul. How did you pinpoint the corrupt scene objects? On Sat, Sep 3, 2011 at 7:52 AM, Paul Griswold < pgrisw...@fusiondigitalproductions.com> wrote: > Actually, corrupt objects turned out to be the problem. Manny took a look > at the scene and we found that just by hid

Re: Light Spread Softness

2012-09-27 Thread Byron Nash
ontrols on the light (not a ppg but in the viewport). > Then you just click and drag the edges to change the spot softness. I > can't check right now but I think its the "b" key. Actually pretty nice > feature. > > -e > > On Thu, 2012-09-27 at 23:05 -0400,

Light Spread Softness

2012-09-27 Thread Byron Nash
This seems basic but it has always confounded me. I would like a softer fade from the center of my spot light to the outside of the cone angle. Adjusting the spread seems to make little difference. See the linked photo for an illustration. I don't understand why the falloff does not start at the in

Re: Friday Flashback

2012-09-01 Thread Byron Nash
. Byron Nash

Re: Bye Bye

2012-09-01 Thread Byron Nash
Guillaume, A wholehearted thanks to the many times you have assisted me on this list. Your helpful wisdom will be missed! Best wishes on your future pursuits. Byron Nash

Re: Emit from fast moving points

2012-08-23 Thread Byron Nash
proc.autodesk.com] On Behalf Of Byron Nash > Sent: Thursday, August 23, 2012 01:55 PM > To: softimage@listproc.autodesk.com > Subject: Re: Emit from fast moving points > > Mostly just point motion. I'm animating curves, extruding them, then > merging them into one mesh. So, the

Re: Emit from fast moving points

2012-08-23 Thread Byron Nash
ep track of point motion > or just object motion? > > gray > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash > Sent: Thursday, August 23, 2012 01:07 PM > To: softimage@listproc.autodesk.com &g

ICE: Emit from fast moving points

2012-08-23 Thread Byron Nash
I have an object that has an animated mesh derived from animating the source objects of a poly merge. I'd like to then emit particles from the parts of the mesh that are moving quickly. I've read that you can't get the velocity on meshes like this because they are being set every frame. I'm hoping

Re: Graphic card for a workstation again

2012-08-21 Thread Byron Nash
This is an aside, but if you plan on using Adobe stuff at all NVIDIA is the way to go. CS6 relies heavily on the Cuda technology. I know many of you on here probably don't use After Effects and Premiere but many small shops run these apps on a workstation with 3D stuff. On Mon, Aug 20, 2012 at 8:2

Re: Make a pass non-renderable?

2012-07-23 Thread Byron Nash
I have used Royal Render in the past and found it to be really nice. The system I'm trying to use is a remote render service called REBUS. rebusfarm.net. I've found it so far to be fairly straightforward. It has a check feature that will go through and verify everything is cool before sending. Ther

Re: Make a pass non-renderable?

2012-07-20 Thread Byron Nash
t box is not empty) to render farm. > > > xsibatch -render myscene.scn -pass mypassName > > > > Else if no input: > > xsibatch -render myscene.scn > > > Chris > > > On 20 Jul, 2012, at 3:30 AM, "Byron Nash" byronn...@gmail.com>> wrote: > &g

Re: Make a pass non-renderable?

2012-07-20 Thread Byron Nash
e a learning experience, at best. > > ** ** > > BTW Kim no longer has this script on his site. > > I'm sure if you ask him nice :) > > Kim, you still lurking out there? > > ** ** > > On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash wrote:** &g

Re: Make a pass non-renderable?

2012-07-20 Thread Byron Nash
ic Thivierge >> http://www.ethivierge.com >> >> >> >> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean < >> emailgeneonthel...@gmail.com> wrote: >> >>> Delete it? >>> >>> :D >>> >>> >>> >>> On Th

Make a pass non-renderable?

2012-07-19 Thread Byron Nash
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.

Re: Architectural Shader: Refraction Samples

2012-07-18 Thread Byron Nash
t is not the same bug. > > > 2012/7/18 Byron Nash > >> No lens shaders. I do have the Color Management Gamma turned on for my >> Render Region though. >> >> >> On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs < >> gustav...@gmail.com> wrote: >

Re: Architectural Shader: Refraction Samples

2012-07-18 Thread Byron Nash
No lens shaders. I do have the Color Management Gamma turned on for my Render Region though. On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs wrote: > Local samples changing the energy amount in your material? Dont know if it > is related but I have seen this before and reported to both Auto

Architectural Shader: Refraction Samples

2012-07-18 Thread Byron Nash
Why do more Samples in the Refraction section cause the object to get darker? I would expect it to reduce the noisiness of the Gloss. I just need to clean up the gloss of the refraction, am I looking in the wrong place?

Re: price increases?

2012-06-15 Thread Byron Nash
Is this an effort to get everyone on subscription? I haven't heard any word about that going up. (crossing fingers!) I personally like subscription. On Thu, Jun 14, 2012 at 7:22 PM, Thomas Helzle wrote: > The 70% of the full price for an update is not a rumor, I got that in an > official mail fro

Re: Profile Curve for Apply Extrude Polygon Along Axis?

2012-06-06 Thread Byron Nash
643/Softimage/Compounds/ramdom_extrusion.jpg > > > http://dl.dropbox.com/u/5533643/Softimage/Compounds/Random%20Extrusion.xsicompound > > The compound is for Softimage 2013 only. > > Cheers, > > Guillaume Laforge > > > From: softimage-boun...@listproc.autodesk.com [mailto: > so

Re: Profile Curve for Apply Extrude Polygon Along Axis?

2012-06-06 Thread Byron Nash
nsformation. > > The only way is to use a repeat node. Let me try it, I'll be back in a > couple of minutes ! > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash > Sent: Wednesday, June 06, 2012 4:56

Re: Profile Curve for Apply Extrude Polygon Along Axis?

2012-06-06 Thread Byron Nash
nt extrusion lengths, they'll all be the same > (that's a logged issue) > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash > Sent: June-06-12 4:22 PM > To: softimage@listproc.autodesk.com > Su

Re: ICE: Vortex and Lagoa

2012-06-04 Thread Byron Nash
travel so fast >> that they get flung away, and never develop enough momentum to get out of >> control. A drag force coupled with velocity can produce similar results . >> >> Another option is to replace or blend your "suction" and "along curve" >>

ICE: Vortex and Lagoa

2012-06-01 Thread Byron Nash
I'm trying to make something along the lines of this video from Firebird https://vimeo.com/29367269. It uses Lagoa and some of the vortex techniques Brad showed in one of his videos. I can get it to move somewhat but can't keep the points on the curve. They tend to fling off despite increasing the

Re: Test

2012-05-30 Thread Byron Nash
ping On Wed, May 30, 2012 at 2:32 PM, Stephen Blair wrote: > ** > My turn to test. > > *From:* Ajit Menon > *Sent:* Tuesday, May 29, 2012 2:49 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Test > > Testing a test... ? > please don't blow my computer :) > > On Tue, May 29, 2012 at

OT: Image Based Modeling

2012-05-25 Thread Byron Nash
At SIGGRAPH 2011 there was a panel where one of the larger houses(Weta, Sony?) showed some very nice image based modeling solutions off. They had an array of cameras that took around 300 stills of an object and then they were able to generate very dense meshes with albedo maps. Does anyone remember

Re: ICE: Basic Turbulence question

2012-05-16 Thread Byron Nash
urbulize Around Value" compounds and then plug a Weightmap into > Animation Speed. > > Adam. > > > > -- > *From:* Byron Nash > *To:* softimage@listproc.autodesk.com > *Sent:* Wednesday, 16 May 2012, 15:51 > *Subject:* ICE: Basic T

Re: NURBS import

2012-05-15 Thread Byron Nash
selection, Model > [Modify] Surf.Mesh > >> Invert Normals. >> >> >> NOTE: will throw error if any selected surface is inside a reference >> model. >> >> Matt >> >> *From:*softimage-bounces@**listproc.autodesk.com[mailto: >> softimage-

Re: NURBS import

2012-05-14 Thread Byron Nash
mpound by Christian Gotzinger yet? > > Maybe it can help to solve the flipped normal issues after you imported > the iges into Soft. > > Have a look: > > http://vimeo.com/groups/ice/videos/36614302 > > > > cheers, > > Daniel > >

Re: NURBS import

2012-05-14 Thread Byron Nash
random normals, and I don't believe >> Maya shows you bad normals in black like Softimage, so there'd be no way >> for you to tell unless you turn on the normal vector display. >> >> >> On Mon, May 14, 2012 at 5:29 PM, Byron Nash wrote: >> >>>

Re: NURBS import

2012-05-14 Thread Byron Nash
mal vector display. > > > On Mon, May 14, 2012 at 5:29 PM, Byron Nash wrote: > >> I need to get some NURBS objects from Maya to Softimage. Client gave me >> an igs file which I can get imported into Softimage and Maya. The problem >> is, that in Softimage half of the nor

NURBS import

2012-05-14 Thread Byron Nash
I need to get some NURBS objects from Maya to Softimage. Client gave me an igs file which I can get imported into Softimage and Maya. The problem is, that in Softimage half of the normals are flipped but it looks great in Maya. The object has hundreds of small parts so it's not effective to go find

Re: OT: ICE demo suggestions for a usergroup

2012-04-23 Thread Byron Nash
Can anyone recommend a reasonably short demo video I could show to illustrate the many different tasks you can do with ICE? There is no way I can scratch the surface in a 30min demo so I'd like to show a quick overview before I dive in to my presentation. On Mon, Apr 23, 2012 at 1:02 AM, Mark Scho

Re: OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Byron Nash
Yeah, it's a presentation to a mixed group of professionals here so not everyone will even be 3D artists. I do plan on explaining how it's way beyond a particle system and show some simple yet useful things I've used it for over the years that are non-sim related. On Fri, Apr 20, 2012 at 2:44 PM,

OT: ICE demo suggestions for a usergroup

2012-04-20 Thread Byron Nash
I lead a local usergroup in my city (cavemode.com) and am on tap for the next meeting to discuss ICE. I wondered what aspects you all think would be most beneficial to a crowd who has no experience with it? I have a few scenes I plan on showing and will hit some high points of all the different ar

Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Byron Nash
Thanks for all you guys have done over the years. I look forward to hearing from the new team an hope they chime in as the old team has over the years. I agree with the masses here that one of the really nice things about Softimage is being able to hear from the devs on occasion and maybe meet a fe

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