Re: New render layers in maya

2016-04-19 Thread Jordi Bares
deep. > > > > On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling > mailto:sebastien.sterl...@gmail.com>> wrote: >> Nice ergonomics YOU MASSIVE WANKERS ! >> >> On 18 April 2016 at 19:12, Adam Seeley > <mailto:adammsee...@gmail.com>> wrote:

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
atform. >> >> Thus the development for the non-Autodesk products will continue as well >> (Houdini, C4D, Katana). >> -- >> Fred >> >> On Mon, Apr 18, 2016 at 1:36 PM, Artur W wrote: >> >>> and what about HTOA? >>> >>> 20

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
o each other. > > Practically you have full house of workers that don;t talk to each other or > understand each other and trying to make a building... > > > On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster <mailto:r...@casema.nl>> wrote: > > Well, I think we a

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
It will be fine guys, Autodesk do not have any competing product so it actually may be a good thing. jb > On 18 Apr 2016, at 13:27, Artur W wrote: > > I don't believe it. NO. I refuse t believe this. > > 2016-04-18 14:26 GMT+02:00 Artur W >: > FUCK YOU AUTODESK.

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
t glanced over it yesterday, but it looked a lot better than the current > way of working. > What's bugging you with this approach? Just curious ;-) > > > Rob > > \/-\/----\/ > On 18-4-2016 10:50, Jordi Bares wrote: >> Oh dear… they g

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
Oh dear… they got it all wrong… jb > On 18 Apr 2016, at 09:14, Ognjen Vukovic wrote: > > I presume you guys have all seen this... > > http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B > >

Re: Wrapped

2016-04-06 Thread Jordi Bares
This is brutal undertaking, deserves more than a congratulation but quite an standing ovation. wow… fantastic piece jb > On 6 Apr 2016, at 15:05, patrick nethercoat wrote: > > Crikey, that's a pretty immense feat. Well done. > > On 6 April 2016 at 14:49, Maurice Patel

Re: XSI and Window 10, the bright future

2016-03-14 Thread Jordi Bares
IMHO this is not acceptable, like the EULA which basically boils down to your computer is actually in the hands of M$. jb > On 14 Mar 2016, at 05:13, Angus Davidson wrote: > > The windows 10 Updates are very frustrating. I have had machines rebooting > for 7 hours to install updates, and it w

Re: XSI and Window 10, the bright future

2016-03-13 Thread Jordi Bares
Its the perfect storm, XSI discontinued, Windows7 support discontinued (welcome virus and the like), Windows 10 privacy issues disaster and future upgrade obsolescence!! I wouldn’t move from Windows8 and would suggest to keep an eye on spare parts so you can stretch XSI as you think you need. O

Re: OT Houdini build Array VOP question (and a bit of rant)

2016-03-03 Thread Jordi Bares
Dan, you should talk to them and show them some examples, every single time I have reached (with some screen captures, videos and audio to support my requests) them there has been a positive conversation and 8/10 things have been improved, which is the reason I want to keep using it. jb > On

Re: City generator?

2016-03-01 Thread Jordi Bares
; -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jordi Bares > Sent: Monday, February 29, 2016 8:36 PM > To: softimage@listproc.autodesk.com > Subject: Re: City generator? > > Esri CityEngine is truly somet

Re: City generator?

2016-02-29 Thread Jordi Bares
Esri CityEngine is truly something else because it revolves around the architecture and urbanist language and being procedural allow for a much more sophisticated and realistic result. It is not cheap (last time I checked) but if you need to do some architecture landscape anything else is truly

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Jordi Bares
I confess I still look and participate, still use Softimage now at Glassworks and keep loving it but I also must confess I prefer Houdini for some tasks not related to FX. I wish Maya was up to speed with Softimage but it is not so it will have to wait. cheers jb > On 5 Feb 2016, at 09:22,

Re: this is the end......

2016-01-27 Thread Jordi Bares
14:08, Javier Vega (Elástico) > wrote: > > Yes, this is the end, but I’m still using it in some projects when I need to > work more fast and quickly. Anyway, the users of this list which software are > using right now? Just curiosity. I know that you, Jordi Bares, are still >

Re: this is the end......

2016-01-27 Thread Jordi Bares
Amen. > On 27 Jan 2016, at 13:46, adrian wyer wrote: > > well seeing as today is the final day you can purchase stand alone licenses > of Softimage, i guess i'll be the first to say > > farewell old friend, long will you be remembered as the better app > > a > > ps. still use it every

Re: Centos

2016-01-26 Thread Jordi Bares
Some people stick to 6.5 due to drivers with particular hardware like fibre channel networking cards and the like… v7 is much better and in my opinion worth going for it. Regarding installation and bloating I consider Centos pretty well balanced so I normally go for the full install. Hope it h

Re: So.. Maya rigging is still a thing...

2016-01-25 Thread Jordi Bares
It is, only needs extra refining but I would suggest you look at it as more than just a curiosity, it has become surprisingly usable and although it is not perfect (certainly less painful than Maya anyway) it is something I would love to test properly again. On 22 January 2016 at 12:49, Ognjen Vuk

Re: So.. Maya rigging is still a thing...

2016-01-24 Thread Jordi Bares
It may not be the only solution, it is really up to you. On 23 January 2016 at 18:54, F Sanchez wrote: > Its 2016 already. Is there no other app that will ever take the place of > Maya? (Besides a future resurrection of Softimage which is not going to > happen. ) Sure I can use XSI when working

Re: Very OT: for the love of your career.. try houdini

2016-01-11 Thread Jordi Bares
> fireflies with (ultra)blacks in that texture and end up trying to sample that > away in rendering. Couple that with DOF and you > find yourself using insane levels of pixel samples and noise threshold to get > rid of those fireflies. Won´t work, check your roughness > valu

Re: Very OT: for the love of your career.. try houdini

2016-01-03 Thread Jordi Bares
Ha ha ha…. It is true, we are all getting spoiled by Redshift… but hey! that is coming to Houdini too!!! ;-) jb > On 3 Jan 2016, at 19:22, Gerbrand Nel wrote: > > Wow.. forgot about this rant :) > It's been about 9 months since I wrote that, and I'm still pretty happy with > houdini. > Only

Re: Very OT: for the love of your career.. try houdini

2016-01-02 Thread Jordi Bares
In my experience render times between Arnold and Mantra are very similar, only thing is that Arnold uses memory in a more efficient way (again in my experience) but you can do some really crazy stuff simply using Mantra, plus it is free and so far I have never found Mantra limits in production,

Re: Technicolor acquires The Mill

2015-09-15 Thread Jordi Bares Dominguez
I hope so jb > On 15 Sep 2015, at 21:32, Amaan Akram wrote: > > It's good. We were VC owned before. Now we are owned by someone in the > business. > > On 15 Sep 2015 20:02, "Mats Bertil Tegner" > wrote: > On 2015-09-15 20:17, Sebastien Sterling wrote: >

Re: Friday Flashback #238

2015-08-28 Thread Jordi Bares Dominguez
The future is around the corner, we just need to look at the right place. Nuke and its ever expanding 3D capabilities integrated into the NukeStudio and Mari is in my opinion the natural evolution, albeit clunky still, but certainly interesting enough for me to invest my time. If you add on top

Re: Ping

2015-08-26 Thread Jordi Bares Dominguez
Still using Softimage here!!! yoo-hoo and houdini. jb > On 26 Aug 2015, at 01:34, Tenshi . wrote: > > wtf guys =S , i received a lot of emails in my cellphone for this "test", > only one is enough haha > > On Tue, Aug 25, 2015 at 7:02 AM, Morten Bartholdy > wrot

Re: Get rid of your flip phone and get current on maya!

2015-07-11 Thread Jordi Bares Dominguez
It’s clearly targeted to the Cinema4D crowd obviously, designers and kind of 1 man band artist/designers/directors running on a laptop and darting through london on a uber expensive bicycle. The problem is that these guys have a great tool in their hands and its connection with After Effects is

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-29 Thread Jordi Bares Dominguez
I am very excited following Modo development, lately their drive for animation and rigging has been exceptional and if you are impressed by this when you look at the truly well done animation tools they published on 801 you should be very excited. look forward to work with it on a real animatio

Re: End of the ride

2015-05-13 Thread Jordi Bares Dominguez
Thanks Graham, you work has been great and Autodesk is loosing a key asset and the culture few of the remaining Softimage guys brought to it, sad strategy they have. Wish you the best and hope we can work together in the near future. jb > On 13 May 2015, at 15:53, Alan Fregtman wrote: > > Tha

Re: contacting autodesk support is really tricky these days

2015-05-06 Thread Jordi Bares Dominguez
Lovely > On 6 May 2015, at 22:30, Mario Reitbauer wrote: > > And then in case you reach someone, what you hope for :D > I hope you don't need a bug fixed ;) > > 2015-05-06 23:21 GMT+02:00 Jordi Bares Dominguez <mailto:jordiba...@gmail.com>>: > If it wa

Re: contacting autodesk support is really tricky these days

2015-05-06 Thread Jordi Bares Dominguez
If it wasn’t so sad I would laugh.. jb > On 6 May 2015, at 21:55, Stephen Blair wrote: > > There is no direct e-mail address for technical support (unless that changed > in the last 2.5 years) > > If you're off subs, then it's the forums or @AutodeskHelp > (https://twitter.com/autodeskhelp <

Re: "The shadow over The Foundry"

2015-04-27 Thread Jordi Bares Dominguez
This could be quite a blessing. jb > On 27 Apr 2015, at 11:11, Nicolas Esposito <3dv...@gmail.com> wrote: > > Looks like Adobe is trying to get a piece of the VFX industries > > Link of the article >

Re: OT: Houdini cluster materials

2015-03-23 Thread Jordi Bares Dominguez
gt; > Noël > > On Tue, 10 Mar 2015 at 20:08 Jordi Bares Dominguez <mailto:jordiba...@gmail.com>> wrote: > ... > My take is to try to do things at object level due to easiness with for > example transformations, material assignment, scene optimisation and LOD. >

Re: Very OT: for the love of your career.. try houdini

2015-03-19 Thread Jordi Bares Dominguez
Is this processing time or hardware time? (disks, network, etc..) Of course saving gigabytes per frame is slow but may be a clever local SSD sync to the main server could do the job to make the process faster? jb > On 19 Mar 2015, at 12:56, Ciaran Moloney wrote: > > I'm loving working with H

Re: Very OT: for the love of your career.. try houdini

2015-03-18 Thread Jordi Bares Dominguez
I agree with Francois, little steps, start with the simple stuff, from modelling and animation, rigging (SOPs specially) and lighting, then move into VEX and VFX also in chunks, fluids, pyro, then particles and last DOPs (dynamics) which is where the meat is. With regards with Redshift, I reall

Re: Very OT: for the love of your career.. try houdini

2015-03-17 Thread Jordi Bares Dominguez
That certainly is a great approach but even better is if you go in the other direction, use Houdini as the backbone and render from Mantra/Arnold/Octane/PRMan/3Dlight/whatever as the FX live inside Houdini and therefore it is the natural backbone. Ultimately you will be using a myriad of tools

Re: OT: Houdini cluster materials

2015-03-11 Thread Jordi Bares Dominguez
eometry that has a material, and the >> select the primitive icon. You will see each individual poly has got the >> material applied to it. >> >> By the way, the Details View panel is your best friend. If you are not using >> it, you are not using houdini very well

Re: OT: Houdini cluster materials

2015-03-10 Thread Jordi Bares Dominguez
You will certainly use them a lot as you will have surely many streams of data (a bit like if you had in one single object multiple parallel operator stacks that you can blend/merge/dispose/etc… My take is to try to do things at object level due to easiness with for example transformations, mat

Re: OT maya random/linear in channel box

2015-03-06 Thread Jordi Bares Dominguez
> > Before someone jump in saying that maya is the worst thing in the universe > because of scripting and so on... 4 lines of code. > > from maya import cmds > from random import random > for each in cmds.ls (sl=True, l=True): > cmds.setAttr(each + ".translateX", random() *

Re: akeytsu animation software demo

2015-03-04 Thread Jordi Bares Dominguez
's shocking. I still think a custom rig is better. > David > > > > On 2015-02-27 11:11, Jordi Bares Dominguez wrote: >> Rigging should not exist in a perfect world, how is hat for a controversial >> statement? >> >> >

Re: akeytsu animation software demo

2015-02-28 Thread Jordi Bares Dominguez
It would be too boring world to live in. jb > On 27 Feb 2015, at 23:12, Raffaele Fragapane > wrote: > > A perfect world would contain no animators. I therefore agree with you :) > > On Fri, Feb 27, 2015 at 9:11 PM, Jordi Bares Dominguez <mailto:jordiba...@gmail.com>&

Re: akeytsu animation software demo

2015-02-27 Thread Jordi Bares Dominguez
een than the coupling of animators and "riggers" who think > scripting a blend is the height of technical achievement. > > Here's my controversial statement for the month, just in time for the end of > it ;) > > On Thu, Feb 26, 2015 at 8:44 PM, Jordi Bares Doming

Re: akeytsu animation software demo

2015-02-26 Thread Jordi Bares Dominguez
The whole rigging paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. It is insanity the level of micromanagement required to build a human rig, it is time for packages

Re: Maya thinks they're clever....and that's the problem

2015-02-26 Thread Jordi Bares Dominguez
Very true, consistency should be paramount. jb > On 20 Feb 2015, at 19:39, Jason S wrote: > > I'd say both are happy(er) when things are consistent and predictable > (however they work), with care to eliminate as many steps as possible, > because sometimes even microsteps make all the differ

Re: akeytsu animation software demo

2015-02-24 Thread Jordi Bares Dominguez
“writing” is the key word here. jb > On 24 Feb 2015, at 13:32, Alan Fregtman wrote: > > You can do something like that by writing a selection change event that looks > for a specific property on the object for what to select instead; a kind of > "selection proxy", if you will. > > On Fri, F

Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
ing how the underlying rig works and how it can be adapted at > least to me those previews are quite pointless. > > 2015-02-23 10:58 GMT+01:00 Jordi Bares Dominguez <mailto:jordiba...@gmail.com>>: > That is the method I have been toying around in Houdini but truly is not th

Re: akeytsu animation software demo

2015-02-23 Thread Jordi Bares Dominguez
That is the method I have been toying around in Houdini but truly is not the same, I had to do quite a lot of work to set it up and ultimately you have various rigs going on which slows you down and is far from perfect. I think their idea is so elegant and simple has made me very interested but

Re: akeytsu animation software demo

2015-02-22 Thread Jordi Bares Dominguez
The whole rigging & animation paradigm is simply crippling animators and pimping it does not really help, this part of our workflow should change massively and I see akeytsu as the the first of many to come. jb > On 22 Feb 2015, at 04:58, Mario Reitbauer wrote: > > Well at least in maya this

Re: Maya thinks they're clever....and that's the problem

2015-02-21 Thread Jordi Bares Dominguez
Very true, consistency should be paramount. jb > On 20 Feb 2015, at 19:39, Jason S wrote: > > I'd say both are happy(er) when things are consistent and predictable > (however they work), with care to eliminate as many steps as possible, > because sometimes even microsteps make all the differ

Re: Sad days...

2015-02-03 Thread Jordi Bares Dominguez
Such an amazing job you did with Softimage Creatives… sad thing to loose it but you are right. sniff. jb > On 3 Feb 2015, at 18:23, a...@andynicholas.com wrote: > > The timing is to do with the expiry of the web hosting. It's not really about > the money, but more to do with the fact that we

Re: Excellent Recent Gems

2015-02-03 Thread Jordi Bares Dominguez
Great piece, quite amazing such a small team can pull such a big project all on their own. jb > On 3 Feb 2015, at 16:48, Paulo Cesar Duarte wrote: > > Amazing work, all Softimage. > > http://www.cgmeetup.net/home/le-gouffre/ > > > 2015-02-03 11:01

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
he last year or so and once they get used to it none of > them goes back to something else. > > It seriously lacks things such as compounds, and bookmarks need improvements, > and from an assettization point of view Houdini absolutely stomps all over > it, but for rigging it

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
he dog wouldn't be happy. > > On Tue, Feb 3, 2015 at 4:25 PM, Jordi Bares Dominguez <mailto:jordiba...@gmail.com>> wrote: > I am going to need a picture of that in my wall… > > ;-) > jb > > > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau > <mail

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
I am going to need a picture of that in my wall… ;-) jb > On 3 Feb 2015, at 15:14, Luc-Eric Rousseau wrote: > >> @Jordi: I routinely rig almost exclusively through the node editor and even >> with thousands of nodes in a rig (which is the average for us) have no >> issues tracking the operatio

Re: maya graph dependencies

2015-02-03 Thread Jordi Bares Dominguez
I wonder how does it look a full character outlined in this manner… will it even fit on a 4K screen? :-/ jb > On 3 Feb 2015, at 11:31, a...@andynicholas.com wrote: > > Oh god. I nearly threw up in my mouth looking at that ;) How would anyone ever > know that hooking those nodes up like that

Re: OT houdini questions

2015-02-02 Thread Jordi Bares Dominguez
) > > Also both solution will match only the position. To also match the > orientation, you might want to use the attributes created by `PolyFrame`. > > > On 2 February 2015 at 22:01, philipp seis <mailto:dpi...@gmail.com>> wrote: > hey guys, i'd be super happy

Re: OT houdini questions

2015-02-02 Thread Jordi Bares Dominguez
And the Rivet SOP too > On 2 Feb 2015, at 12:55, a...@andynicholas.com wrote: > > You might want to check out the Creep SOP in that case. > > > A > > > On 02 February 2015 at 12:27 Gerbrand Nel wrote: > > >> Thanks guys!! >> What I want out of a surface deformer is the UV control. >> It's

Re: OT houdini questions

2015-02-02 Thread Jordi Bares Dominguez
> On 2 Feb 2015, at 09:43, Gerbrand Nel wrote: > > So 3 quick houdini questions if you don't mind: > Why do I automatically get a surface on a closed curve? Because you are closing it, if you want to keep it open you have a node to do that called “Ends” with “unroll” if my memory is good. >

Re: H14 is out !

2015-01-22 Thread Jordi Bares Dominguez
e timelines of the shapes converging as you > refine them for the result to be any good. It's also a ton easier to get > combinatorics started in Soft since you can start any shape from any number > of others with ICE. I so miss that in any other app (that last bit is > literall

Re: Teaching Unreal vs Unity

2015-01-19 Thread Jordi Bares Dominguez
gus > > -- > Angus Davidson > 074 580 3744 > > On 19 January 2015 at 10:07:43 PM, Jordi Bares Dominguez > (jordiba...@gmail.com <mailto:jordiba...@gmail.com>) wrote: > >> I like Unreal but Unity strength on multiple platform compilation and the >> huge u

Re: Teaching Unreal vs Unity

2015-01-19 Thread Jordi Bares Dominguez
I like Unreal but Unity strength on multiple platform compilation and the huge user base and market place make it extremely attractive. If you aim for pure games may be Unreal is more appropiate, if you aim to get your students to do games and web, and digital content and… then Unity is pretty

Re: H14 is out !

2015-01-17 Thread Jordi Bares Dominguez
art any shape from any number > of others with ICE. I so miss that in any other app (that last bit is > literally the only one where Houdini could compete or even surpass Soft, > actually, though it's somewhat painful to wrangle the shit together when you > hit a certain degree

Re: H14 is out !

2015-01-17 Thread Jordi Bares Dominguez
I am preparing a list as many of these come from direct feedback from some of us. To name a few, animator editor has been revamped in quite a major way, animation layers, viewport enhancements, manipulation enhancements (edge loops, etc…) shortcuts and interaction. color picker, etc… Regarding

Re: H14 is out !

2015-01-17 Thread Jordi Bares Dominguez
> On 17 Jan 2015, at 21:59, Greg Punchatz wrote: > > Also Eric, I had heard of folks having a different neutral vs skinning pose > but I have not really seen a good explanation of the idea. I have modified a > sculpt to be better for rigging, but that shape then becomes my base shape. > What

Re: H14 is out !

2015-01-16 Thread Jordi Bares Dominguez
be slowly doing > it while making sure they don't lose their core business with FX and > end-to-end clients. > > I will certainly be looking at H14 as soon as some space for it in the stash > of stuff I need and want to do before clears up :) > > > On Fri, Jan 16,

Re: H14 is out !

2015-01-16 Thread Jordi Bares Dominguez
May I ask you to elaborate the “complex character rigging and tuned deformation”, I may be missing something. To start with you have muscles in Houdini which you don’t, let alone FEM simulations and a universal physics engine to cope with pretty sophisticated things… Certainly it is easier in

Re: H14 is out !

2015-01-16 Thread Jordi Bares Dominguez
So true… how many times I have seen it happening and no-one, literally no-one knew what was going on... jb > On 16 Jan 2015, at 12:40, Mirko Jankovic wrote: > > heheh sounds good, I mean yea in Maya I always felt like walking on glass > feets, and f you make a slight move in wrong direction e

Re: H14 is out !

2015-01-16 Thread Jordi Bares Dominguez
I particularly like the procedural nature of your rig and how you can “assetize” the various components to be reused later, and they have their own built in code and logic so it becomes like lego. Also the skinning process is really really flexible and allows for a lot of experimentation and tr

Re: H14 is out !

2015-01-15 Thread Jordi Bares Dominguez
:-) love it jb > On 15 Jan 2015, at 22:00, olivier jeannel wrote: > > Lot's of xsi in there. > Shortcuts very similar, edge loop quasi similar. even the LMB RMB and MMB to > use X,Y or Z axis remembers of the original SI. > Animation layers too. > Position solver makes me thinks of lagoa. >

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-07 Thread Jordi Bares Dominguez
Exactly, let’s meet! > On 7 Jan 2015, at 09:24, Rob Chapman wrote: > > ok thanks for that Leendert, but back on topic.. seems there are a few > softies who saw this and feel like going but are not as vocal, so can we get > some consensus on date/time/place ? I would tentatively like to pencil

Re: semi OT : running SI on a Macbook Pro

2015-01-01 Thread Jordi Bares Dominguez
you can always destroy the bottle and everything in it goes… really really love it. jb > On 1 Jan 2015, at 11:14, Jordi Bares Dominguez wrote: > > I tested Softimage on a Parallels 7 version that had quite a few troubles > with the DPI as Luc-Eric mentioned, with v8 it was way be

Re: semi OT : running SI on a Macbook Pro

2015-01-01 Thread Jordi Bares Dominguez
I tested Softimage on a Parallels 7 version that had quite a few troubles with the DPI as Luc-Eric mentioned, with v8 it was way better and for small things worked a treat for the convenience, after a while I started to transition to Houdini and Modo that have OS X versions or even native develo

Re: OT: houdini mickymouse mode

2014-12-17 Thread Jordi Bares Dominguez
s. And sometimes you > just have to close the viewport and open a new one to get it to update the > view correctly, it even happens a bunch of times in some of the tutorial > videos I've watched! > > I'm also hoping H14 will bring an end to some of that.. :) > >

Re: OT: houdini mickymouse mode

2014-12-17 Thread Jordi Bares Dominguez
I must confess that after testing the three versions the most stable by a mile is the linux version, then the mac version (due to the old OpenGL in H13) and then windows which although works nicely overall has some strange things going on and slight freezes. I am waiting for Houdini 14 and see

Re: OT: houdini mickymouse mode

2014-12-16 Thread Jordi Bares Dominguez
I have experienced the icon behaviour changing a handful times in Windows when I switch to another application and back, the trick I use is to ControTab and back, things get back to normal. I never experienced that in Mac or Linux so it may be related to Windows and hot it manages the window f

Re: maya

2014-11-10 Thread Jordi Bares Dominguez
Sounds like a very productive Maya day then. ;-) jb > On 10 Nov 2014, at 18:27, Andi Farhall wrote: > > I've been in it all day. My emotional range is getting a workout is all I'll > say. and I've done almost zero actual work. > >

Re: orangutan - the mill

2014-10-05 Thread Jordi Bares
That must be because it is hairy and ugly? ;-) Jordi Bares jordiba...@gmail.com On 5 Oct 2014, at 22:36, Amaan Akram wrote: > Ironically, our client called the orangutan, 'Maya'. > > http://www.sse.co.uk/Maya/ > > On 5 October 2014 20:05, Eric Thivierge

Re: Glasswoks Lycra

2014-09-30 Thread Jordi Bares
Beautiful piece… really happy to see Softimage kicking!!! Jordi Bares jordiba...@gmail.com On 30 Sep 2014, at 18:55, olivier jeannel wrote: > http://www.glassworks.co.uk/video/lycra-moves-you&search-type=all&term=all > > Beautifull film, out of curiousity are we still speaking softimage here ?

Re: Muscle system. Free/

2014-09-24 Thread Jordi Bares
Another reason to keep using XSI… wow… thanks Jordi Bares jordiba...@gmail.com On 24 Sep 2014, at 09:31, Max Evgrafov wrote: > https://vimeo.com/106103487 > > plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0 > > doc > https://www.dropbox.com

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jordi Bares
Thanks Raffaele, helpful as usual Jordi Bares jordiba...@gmail.com On 11 Sep 2014, at 08:29, Raffaele Fragapane wrote: > Houdini ships with a fixed version of Boost it uses, and the symbols are > unaltered. > If you rely on boost to a serious extent (e.g. can't use C++11

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-11 Thread Jordi Bares
On 11 Sep 2014, at 00:13, Raffaele Fragapane wrote: > Talk about semantics escalating :) > > The word open is like saying professional grade, or robust, or a number of > other things that are used because, in context, they fit. > > Maya offered more and sooner than everybody else things like

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
hangeable via API or scripting was meaningless, jus the using Open in such a context. jb > On Sep 10, 2014 5:42 PM, "Jordi Bares" wrote: > On 10 Sep 2014, at 22:36, Matt Lind wrote: > >> “Open” is open to interpretation as you pointed out. However, it is not a >>

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
On 10 Sep 2014, at 22:36, Matt Lind wrote: > “Open” is open to interpretation as you pointed out. However, it is not a > comparative word as you interpreted it to be. To say the Maya SDK is open > does not imply the competition isn’t open. Exactly my point. > > If you want to say Autodesk

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
alue very much how Houdini has been architected. Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 22:05, Paulo Cesar Duarte wrote: > Yeah, very strange the Escape Studios page down. > http://www.escapestudios.com/softimage-artists-take-on-maya-escape-studios/ > > I agree with J

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
open (meaning customisable), the rest is not.. which is clearly not the case. Hope it makes sense Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 21:56, Jason S wrote: > > Very deep SDK with almost everything accessible, can add or replace bits to > any part >

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
components (plugins) you can't substitute the pre-existing ones (unless I am wrong here) So… what do Autodesk mean by saying it is "designed to be entirely open"?? And by the way… why is the Escape studio page now down http://www.escapestudios.com/softimage-artists-take-on-maya-escap

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Jordi Bares
This is the kind of thing that made me think VRay team deserves a lot of respect and attention… who would have adventure to invest time in a product like XSI that has been discontinued? If there is anyone from Chaos here, well done guys and thanks! Jordi Bares jordiba...@gmail.com On 10 Sep

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-10 Thread Jordi Bares
It does make sense from the management and education point of view to bet for the current industry standard. My suggestion, learn Modo and/or specially Houdini to look at the future, things are changing fast. Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 11:43, Ognjen Vukovic wrote

Re: still waiting

2014-09-10 Thread Jordi Bares
Patches are not what they used to be. ;-) Jordi Bares jordiba...@gmail.com On 10 Sep 2014, at 10:18, "adrian wyer" wrote: > Updating Autodesk Maya 2015 > > va

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jordi Bares
Remove Mark, add Robert… problem solved ;-) Nevertheless it seems like a great initiative so congratulations. :-) Jordi Bares jordiba...@gmail.com On 9 Sep 2014, at 22:29, Graham Bell wrote: > Actually, from what I could tell, there aren’t any direct comments from Mark > in that blo

Re: SoftImage Artists take on Maya @ Escape Studios

2014-09-09 Thread Jordi Bares
Happy to see the coments form Mark, valuable information and goes to confirm what I knew all along, AD killed the wrong product. :-P Jordi Bares jordiba...@gmail.com On 9 Sep 2014, at 17:18, Paulo Cesar Duarte wrote: > Softimage users having a first experience with Maya: >

Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
Did you saw Apple's keynote where they presented the new "Metal" graphics framework??? in a tablet the image quality and sheer complexity was astonishing. look forward to see the next generation though. Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 22:06, Sebastien S

Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado wrote: > it seems to be, it only tales 10 minutes to build the light mapping. > details here: > https://forums.unrealengine.com/showt

Re: SI and Houdini

2014-08-13 Thread Jordi Bares
Thanks so much, will keep that in mind. Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 23:32, Michael Clarke wrote: > Don’t hesitate to reach out if you need a hand. I haven’t had a chance to DL > any of the work yet, but I am anxious to have a look. It sounds like a > su

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
bandwidth issue with the background… i will see what I can do. thanks a lot Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 20:38, Rob Chapman wrote: > Keynote... can I strongly advise to make regular backups. a colleague, (hi > Jo!) Was crunching final hours in the early morning

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
Thanks so much Michael, will let you all know about my progress.. so far based on the survey (i will publish the data) seems iPad and PDF are the winners... Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 20:34, Michael Clarke wrote: > The challenge would be to transfer the layout f

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
again to do the same again… I rather add some really valuable stuff on it don't you think? Unfortunately iPad is the only platform that works as it should so I am against the wall there… :-P Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 18:49, Michael Clarke wrote: > I

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
I guess the purpose of the whole thing is to have it as a reference near you so having a little video doing the task in front of you eyes may be really useful… mmm… easy enough though to create a PDF from it. Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 11:57, Angus Davidson wrote

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
Great reference.. thanks so much… will study it. Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 11:42, Cristobal Infante wrote: > Have a look at what Daniel Shiffman has done with his excellent "The Nature > of Code" book, essentially he offers it as a pdf, some onli

Re: SI and Houdini

2014-08-12 Thread Jordi Bares
:-) Thanks. My intention is more about an eBook with rich media like the ones iPad can do, with video, interactive 3D if necessary, etc… does it work for you? Jordi Bares jordiba...@gmail.com On 12 Aug 2014, at 10:36, David Saber wrote: > I voted for the 50$ book with a free copy of Houd

Re: SI and Houdini

2014-08-11 Thread Jordi Bares
chapter ready too so it could be a major update. A lot of Houdini artists are writing me too as they are reading it too, something I was not that aware… seems they love the fact that I approach it from a totally different angle and some new things have appeared for them… lets see .. Jordi Bares

Re: SI and Houdini

2014-08-11 Thread Jordi Bares
Only 5 questions yep. :-) Jordi Bares jordiba...@gmail.com On 11 Aug 2014, at 10:29, Angus Davidson wrote: > Just checking there were only the 5 questions ? > > Otherwise survey is done ;) > > From: Jordi Bares > Reply-To: "softimage@listproc.autodesk.com" >

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