Re: Announcing Redshift - Biased GPU Renderer

2013-05-24 Thread Stefan Kubicek
not AFAIK. There is a <=alpha version that you can download from the forums, which an individual is developing. That would be Stefan Woermann http://vimeo.com/user2509578 That's why I was going to do the comparison in standalone. On Wed, Mar 27, 2013 at 3:24 PM, Daryl Dunlap wrote:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Christopher
I'd keep the keyboard, try something new with it on the new site :) Christopher Octavian Ureche Friday, April 05, 2013 3:08 AM Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago.By the way, that site and reel are more than 3 years old now.Have

Re: Announcing Redshift - Biased GPU Renderer

2013-04-05 Thread Octavian Ureche
Haha, thanx Christopher. That's an old keyboard i dismantled a long time ago. By the way, that site and reel are more than 3 years old now. Have just finished the new reel and while working on the new site was actually thinking whether or not to dump the keyboard thing. On Fri, Apr 5, 2013 at 3:

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Christopher
I like your keyboard graphic on your web site, very appealing :) Christopher Octavian Ureche Thursday, April 04, 2013 11:58 AM Can't say anything about Octane because i just toyed with it. But i really enjoyed Keyshot. Even if you can't really do animation renderin

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Can't say anything about Octane because i just toyed with it. But i really enjoyed Keyshot. Even if you can't really do animation rendering with it other than it's built in srt sytem, it's a very fast CPU based raytracer. Very HDRI oriented. Can't remember if it has lights at all. For all i know i

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Tim Crowson
Well, if I understand correctly, RS does Distributed Monte Carlo, which is a bit different from Octane's Pathtracing. So you're not going to get an apples-to-apples comparison between the two. Now, I have Octane as well, and in my opinion, RS beats it soundly on modest hardware, both in perform

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Tim Crowson
Title: Signature Yes, you can use standard Softimage lights, although RS has its own light primitives that may be more optimized. Haven't fully tested that yet. For a list of compatible shaders see the following two pages in the RS documentation: http://docs.redshift

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Cristobal Infante
Of *Doeke Wartena > *Sent:* 4 avril 2013 05:13 > *To:* softimage@listproc.autodesk.com > > *Subject:* Re: Announcing Redshift - Biased GPU Renderer > > ** ** > > How is redshift compared to octane? > > ** ** > > 2013/4/4 James De Colling > > Wel

RE: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Marc-Andre Carbonneau
:13 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer How is redshift compared to octane? 2013/4/4 James De Colling mailto:james.decoll...@gmail.com>> Welcome to the "pro" card market... I only use quadros because that's what the sells we use sh

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Doeke Wartena
How is redshift compared to octane? 2013/4/4 James De Colling > Welcome to the "pro" card market... I only use quadros because that's what > the sells we use ship with... Long gone are the days when people cards were > worth their sticker price > On Apr 4, 2013 4:28 PM, "olivier jeannel" > wr

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread James De Colling
Welcome to the "pro" card market... I only use quadros because that's what the sells we use ship with... Long gone are the days when people cards were worth their sticker price On Apr 4, 2013 4:28 PM, "olivier jeannel" wrote: > I should be out of the office, but will test asap. > For the quadro,

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
I should be out of the office, but will test asap. For the quadro, well it was bundled with the workstation (HP Z620). It's no problem if the quadro is more expensive and produce better performance. It becomes a problem if they are really bellow game cards. Your gtx has more than 400 cores while

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Here you go: http://www.nvidia.com/object/product-quadro-4000-us.html http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-470/specifications The last one is what i currently have. as you can see, the quadro's memory bandwith, cuda cores and memory interface are below the gtx. But you have bi

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread Octavian Ureche
Hey Olivier, Already did that. You can find both versions in the WIP section of the redshift forum, under the topic "Animated Classroom with Dof and Moblur". Have fun, O On Thu, Apr 4, 2013 at 9:54 AM, olivier jeannel wrote: > Hi Octavian, > Would you share your RedShift scene ? > > > Le 03/04

Re: Announcing Redshift - Biased GPU Renderer

2013-04-04 Thread olivier jeannel
Ooups, sorry, saw you shared it on ResdShift forum. Thank's a lot ! I just want to know where I am performance whise with that Quadro 4000 which costed me an arm... Le 04/04/2013 08:54, olivier jeannel a écrit : Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59, Octavi

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread olivier jeannel
Hi Octavian, Would you share your RedShift scene ? Le 03/04/2013 20:59, Octavian Ureche a écrit : https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun. Look

RE: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Angus Davidson
a quick previz render before. Makes a massive difference in your workflow. From: Maxime Philippon [mphilippon.mailingl...@gmail.com] Sent: 04 April 2013 03:58 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer hey Guys

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Maxime Philippon
hey Guys, I'm new to this topic, I read a bit of this conversation, This Redshift GPU renderer look really awesome! I wanted to know if Redshift use the mantal ray's materials and lights or did he have his own materials and lights set up, like Arnold? And as a student, can I be an "alpha" tester?

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Christopher
Ahhh the renderers.  Cristobal Infante Wednesday, April 03, 2013 7:37 PM I just started playing with Redshift and have to say I am really impressed. Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Cristobal Infante
I just started playing with Redshift and have to say I am really impressed. Playing with on my laptop, with a GT 425M, and It still does the trick!. The combo GI and progressive rendering really is a nice combo. Can't wait to try this on a real workstation, with a full on GPU! On 3 April 2013 2

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
Haha, we have the exact same video card. To be honest, if things keep going like this, i'll be getting another one used and put in sli. Multi-gpu support is on its way. On Wed, Apr 3, 2013 at 10:30 PM, Tim Crowson wrote: > I feel the same way! The only other place I've had this much fun lightin

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Tim Crowson
I feel the same way! The only other place I've had this much fun lighting and rendering is with modo (Preview is awesome!). To be able to iterate over high-quality renders in a matter of minutes with RS is just liberating. And I'm using a lowly GTX 470! -Tim On 4/3/2013 1:59 PM, Octavian Ur

Re: Announcing Redshift - Biased GPU Renderer

2013-04-03 Thread Octavian Ureche
https://dl.dropbox.com/u/2109634/classroom_sunsky_animation.mov So here's another test with that classroom scene. This time without dof and moblur but with an abruptly animated physical sun. Looking at the overall render, i think it looks good. I know some will jump and say it's too fast, which is

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Andreas Bystrom
t; up and downside apart from speed. >>>>>> >>>>>> >>>>>> 2013/4/1 Len Krenzler >>>>>> >>>>>>It is a fantastic render engine. That grain can easily be removed >>>>>>> by >>>

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Andreas Bystrom
gt; >>>>>It is a fantastic render engine. That grain can easily be removed >>>>>> by >>>>>> a little tweaking and not much more render time. >>>>>> >>>>>> - Len >>>>>> >>>>>> On 4/1/2013 12:49

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
I haven't got a sample scene to benchmark yet. But I like what you've got there, and great times! But.. are you happy with the grain in the image? Thanks for sharing the image. =) -Draise -- From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
oftimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer I agree that it makes it difficult to spot any flickering with a fast moving camera, but it was enough to see that if there was any, that it would be minimal if there was at any at all.. Especially that brute force

RE: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Sven Constable
, April 02, 2013 23:21 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I agree that it makes it difficult to spot any flickering with a fast moving camera, but it was enough to see that if there was any, that it would be minimal if there was at any at

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Jason S
sven *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Octavian Ureche *Sent:* Tuesday, April 02, 2013 20:37 *To:* softimage@listproc.autodesk.com *Subject:* Re: Announcing Redshift - Biased GPU Renderer Speaking of the wolf Was

RE: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Sven Constable
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Octavian Ureche Sent: Tuesday, April 02, 2013 20:37 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Speaking of the wolf Was just getting ready to post it

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
erers are CPU based? And what is >>>>> the >>>>> >>>>>> up and downside apart from speed. >>>>>> >>>>>> >>>>>> 2013/4/1 Len Krenzler >>>>>> >>>>>> It is a fantasti

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
- From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.**com Crossposting and a little OT but i just had to share this. Took some time today and finally fiddled a bit with redshift. 1:41 mins on

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Octavian Ureche
gt;> >>>>> On 4/1/2013 12:49 PM, Andres Stephens wrote: >>>>> >>>>> Wow, I got access to the Alpha, and I'm really digging it also! But I >>>>> haven't got a sample scene to benchmark yet. But I like what you've got >>>>> there, and great times! >>>>>

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Tim Leydecker
anks for sharing the image. =) -Draise -- From: okt...@gmail.com Date: Mon, 1 Apr 2013 19:17:32 +0300 Subject: Re: Announcing Redshift - Biased GPU Renderer To: softimage@listproc.autodesk.com Crossposting and a little OT but i just had to share this. Took some ti

Re: Announcing Redshift - Biased GPU Renderer

2013-04-02 Thread Stefan Kubicek
the Alpha, and I'm really digging it also! But I >> haven't got a sample scene to benchmark yet. But I like what you've got >> there, and great times! >> >> But.. are you happy with the grain in the image? >> >> Thanks for sharing the ima

Re: Announcing Redshift - Biased GPU Renderer

2013-04-01 Thread Christopher
CPU render is more effective over GPU, even though it can be slower.  An example is look at the render farms for recent CG films, there huge mostly CPU based. Doeke Wartena Monday, April 01, 2013 3:11 PM Can someone tell me why so many renderers are CPU based? And what

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
lf Of *Nicolas Burtnyk > *Sent:* Wednesday, March 27, 2013 6:20 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Announcing Redshift - Biased GPU Renderer > > ** ** > > The TITAN is not a gimmick with respect to Redshift. > > It's almost twice as

RE: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Jeff McFall
d for compute or rendering. jeff From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicolas Burtnyk Sent: Wednesday, March 27, 2013 6:20 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer The TIT

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
FLOP per watt I have no doubt it does incredibly well. FLOP per dollar though 680s are 550$ and -all- hit 1200-1300 just fine stock air cooled, a large number will hit 1400 (always air cooled) just fine with no overvolting or minimal OVing. The Titan insofar, air cooled, hasn't made it very often

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
The TITAN is not a gimmick with respect to Redshift. It's almost twice as fast as a GTX 670 on all the tests we've run. We don't have a GTX 680 so I don't have the numbers to compare against. Pricing wise, there TITAN costs $1K and the 680 4GB is $550 so the 680 wins for price/performance ratio (

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
not AFAIK. There is a <=alpha version that you can download from the forums, which an individual is developing. That's why I was going to do the comparison in standalone. On Wed, Mar 27, 2013 at 3:24 PM, Daryl Dunlap wrote: > Ed, did Octane ever release their SI plugin? > > > On Wed, Mar 27,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Raffaele Fragapane
Don't call it a gimmick then (although it is with all the fashion and hype elements around it), call it a singularity, but if you're looking at benching and sorting videocards for performance and bang for buck you should exclude it. Unless you also want to include that massive liquid cooled asus ra

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Thanks Paul. You guys are the kings of cool videos, so your advice is well received! On Wed, Mar 27, 2013 at 12:49 PM, Paul Doyle wrote: > We use a pro account for all of our stuff and it's a lot nicer than > youtube - faster to upload, easy to upload multiple videos. There's also a > fair few

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Paul Doyle
We use a pro account for all of our stuff and it's a lot nicer than youtube - faster to upload, easy to upload multiple videos. There's also a fair few 3D-focused groups and channels on there, so I find the exposure to potential customers is much better. On 27 March 2013 15:37, Nicolas Burtnyk wr

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Nicolas Burtnyk
Yeah we'll switch to Vimeo once we do our next batch of videos. Looks like we'll need a Pro account, which isn't free but the cost is pretty reasonable. -Nicolas On Wed, Mar 27, 2013 at 12:34 PM, Alan Fregtman wrote: > And Vimeo lets you allow people to download the video too, if you enable > t

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Alan Fregtman
And Vimeo lets you allow people to download the video too, if you enable that option. On Tue, Mar 26, 2013 at 11:08 PM, Ahmidou.xsi wrote: > Hi Nicolas, you could maube consider vimeo as a better option. > Cheers > > Le 27 mars 2013 à 13:43, Nicolas Burtnyk a > écrit : > > Hey guys, > > Just

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Ed, did Octane ever release their SI plugin? On Wed, Mar 27, 2013 at 3:23 PM, Ed Manning wrote: > In what spare time I have I'm setting up a shootout between Octane > standalone and redshift in SI. >

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
In what spare time I have I'm setting up a shootout between Octane standalone and redshift in SI.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
yes, but reasonably less than Tesla and Maximus setups that it outperforms and uses less power than. And much less than a new computer. Makes my quad-xeon 2008 Mac Pro a viable workstation/renderbox for non-CPU tasks. On Wed, Mar 27, 2013 at 2:26 PM, Steven Caron wrote: > i bet, but damn...

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Steven Caron
i bet, but damn... its an expensive card. On Wed, Mar 27, 2013 at 11:20 AM, Ed Manning wrote: > I installed my Titan yesterday, and it bloody screams. > > Images soon as I get through this project deadline. > >

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Daryl Dunlap
Congrats! Wish I could get one of those puppies. On Wed, Mar 27, 2013 at 2:20 PM, Ed Manning wrote: > I installed my Titan yesterday, and it bloody screams. > > Images soon as I get through this project deadline. > > > > > On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic > wrote: > >> SLI and

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ed Manning
I installed my Titan yesterday, and it bloody screams. Images soon as I get through this project deadline. On Wed, Mar 27, 2013 at 6:47 AM, Mirko Jankovic wrote: > SLI and crossfire dio not affect viewport performance in any of 3d > application. > > > > On Wed, Mar 27, 2013 at 11:12 AM, olivi

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
SLI and crossfire dio not affect viewport performance in any of 3d application. On Wed, Mar 27, 2013 at 11:12 AM, olivier jeannel wrote: > There was a subject on Redshift Forum about having two grapphic cards. > It seems to be possible to keep a quadro for dispaly (as it is > significantly bett

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread olivier jeannel
There was a subject on Redshift Forum about having two grapphic cards. It seems to be possible to keep a quadro for dispaly (as it is significantly better at displaying), and have a Titan dedicated to rendering only (in Redshift you select which card is rendering) as they have a huge amount of

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
I don´t know how the setup of two or more cards would be best done for GPU rendering purposes but I would at least try to enable SLI to get the best framerate/redraw performance in general applications and games to better justify the investment. But maybe, if I don´t have to bother about it and j

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
I don't think micro stuttering would be a terrible issue as far as GPU rendering goes, it's mostly a frustrating drawback as far as framerates being slightly crippled in gameplay, no? -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bi

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
Actual SLI wouldn't need to be active at all. You would still be using single card for viewport and monitors. Other card would be used only iwth renderer. So there shouldn't be any micro stuttering at all. I think that problem is evident only in gaming, as I'm experiencing it myself with two 7970s,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Ben Davis
That's exactly what I'm eager for, having multiple cards in (linked by sli or not) participating in the render. Huge bang for buck potential. Ben -- Benjamin Clifford Davis www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
Personally, I´m hesistant to using two or more cards with SLI because of micro stuttering: http://en.wikipedia.org/wiki/Micro_stuttering If there would be a solution to that, I´d go with two GTX670 w/4GB VRAM, as they are the same GK104´s with a 915MHz chipspeed instead of a 1006Mhz chipspeed as

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Mirko Jankovic
On the other hand Titan is more expensive than 2 gtx680 if I'm not mistaken... and i bet that with two 680 in SLI, when multi GPU is supported you will have better performance than with 1 titan right? On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker wrote: > The GTX Titan is not a gimmick but use

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
The GTX Titan is not a gimmick but uses the successor to the chip series used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too. You could describe the GTX690 as a gimmick, as it uses two GK104 on one card to

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Jason S
Yep, doesn't flicker one bit! On 26/03/2013 10:43 PM, Nicolas Burtnyk wrote: Hey guys, Just wanted to share a couple of very short videos we made that show the stability of the GI in Redshift. Unfortunately Youtube's compression kind of murdered the smoothness, but I assure you that any arti

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Raffaele Fragapane
Benchmarking is more driver tuning than it's videocard performance, and if you want to look at number crunching you should look at the most recent gens. The 680 has brought nVIDIA back up top for number crunching (forgetting the silver editions or gimmicks like the titan), and close enough to bang

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Ahmidou.xsi
Hi Nicolas, you could maube consider vimeo as a better option. Cheers Le 27 mars 2013 à 13:43, Nicolas Burtnyk a écrit : > Hey guys, > > Just wanted to share a couple of very short videos we made that show the > stability of the GI in Redshift. > Unfortunately Youtube's compression kind of mur

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Nicolas Burtnyk
Hey guys, Just wanted to share a couple of very short videos we made that show the stability of the GI in Redshift. Unfortunately Youtube's compression kind of murdered the smoothness, but I assure you that any artifacts you see in these videos are from compression and not GI. http://youtu.be/3c0

Re: Announcing Redshift - Biased GPU Renderer

2013-03-26 Thread Nicolas Burtnyk
The answer is... it depends :) If your scene is very large and doesn't fit in X GB of VRAM, then more VRAM will be a big performance win because you'll be going out of core less. That being said, even for simpler scenes that easily fit in VRAM, more VRAM can improve performance. Redshift can use

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Mirko Jankovic
well no idea about pro cards.. really never got financial justification to get one, quadro 4000 in old company didn;t really felt anything much better than gaming cards so... but in gaming segment.. opengl scores in sinebench for example: gtx 580: ~55 7970: ~90 to start with not to mention ann

Re: Announcing Redshift - Biased GPU Renderer

2013-03-21 Thread Arvid Björn
My beef with ATI last time I tried FirePro was that it had a hard time locking into 25fps playback in some apps, as if the refresh rate was locked to 30/60. Realtime playback in Softimage would stutter annoyingly IIRC. Plus it seemed to draw text slightly differently in some apps. Nvidia just feel

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Raffaele Fragapane
These days if you hit the right combination of drivers and planet alignment they are OK. Performance wise they have been ahead of nVIDIA for a while in number crunching, the main problem is the drivers are still a coin toss chance, and that OCL isn't anywhere as popular as CUDA. With win7 or 8 an

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
1:17 PM, wrote: >>>> >>>>> you are right of course, as always. >>>>> >>>>> what is really needed is a fine balance between quality and speed, >>>>> at a pricepoint that is affordable yet high enough to sustain >&

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Dan Yargici
gt;> what is really needed is a fine balance between quality and speed, >>>> at a pricepoint that is affordable yet high enough to sustain >>>> development, >>>> and available before my retirement. >>>> >>>> >>>> *From:* Andy Moorer

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
h enough to sustain >>> development, >>> and available before my retirement. >>> >>> >>> *From:* Andy Moorer >>> *Sent:* Thursday, March 14, 2013 9:02 PM >>> *To:* softimage@listproc.autodesk.com >>> *Subject:* Re: Announcing Redshift - Biased

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread Stefan Andersson
lity and speed, >> at a pricepoint that is affordable yet high enough to sustain development, >> and available before my retirement. >> >> >> *From:* Andy Moorer >> *Sent:* Thursday, March 14, 2013 9:02 PM >> *To:* softimage@listproc.autodesk.com >>

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread olivier jeannel
To add to the subject, is there a Redshift benchmark with different graphic cards ? Will be fun to have renderfarm only filled with graphic cards :) -"Where's your renderfarm ?" -"It's the little box on floor..." Le 18/03/2013 12:49, Stefan Kubicek a écrit : Hi Nicolas, I'm curious in how fa

Re: Announcing Redshift - Biased GPU Renderer

2013-03-18 Thread Stefan Kubicek
Hi Nicolas, I'm curious in how far GPU memory impacts render time. To put it differently: Assuming the amount of cores is what makes the biggest difference in render time, what's the expected speed differences comparing a graphics card with 1gb to one equipped with 2gb or more? Cheers, S

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread peter_b
thanks Nicolas – sounds very good. the images as well as the video look very promising – my interest is certainly aroused . From: Nicolas Burtnyk Sent: Sunday, March 17, 2013 7:33 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer Hi Peter, First

Re: Announcing Redshift - Biased GPU Renderer

2013-03-17 Thread peter_b
: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer still, sitoa isn't beta anymore. peter, that was years ago when you started evaluation, right? it needs to be known that the reason it's not distributed widely isn't because arnold or sitoa is beta

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Nicolas Burtnyk
Hi Mirko, Redshift does use the CPU for a couple things here and there so the CPU is not irrelevant to the performance, but it's not a big contributor. For example, the RT hierarchy construction (construction of the acceleration structure for raytracing) is done on the CPU as is texture conversion

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Nicolas Burtnyk
Hi Peter, First of all, let me apologize for taking forever to respond. We've had a pretty crazy last couple of days with the alpha launch. You're absolutely right that speed is worth very little or even nothing if you can't actually get the image you or the client wants out of the damned thing,

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Steven Caron
d referring to SItoA and MtoA , not Arnold standalone. From: Stephen Blair Sent: Saturday, March 16, 2013 12:50 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer SItoA beta and Mtoa beta, not Arnold beta On 16/03/2013 5:15 AM, pete...@skynet.be wrote

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread peter_b
fair enough – I was indeed referring to SItoA and MtoA , not Arnold standalone. From: Stephen Blair Sent: Saturday, March 16, 2013 12:50 PM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer SItoA beta and Mtoa beta, not Arnold beta On 16/03/2013 5:15

RE: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Sven Constable
ok, I stand corrected. Thanks for clearing that up. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Vladimir Jankijevic Sent: Saturday, March 16, 2013 0:04 To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread Stephen Blair
sk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Announcing Redshift - Biased GPU Renderer I have to back up Steven. Arnold is NOT in beta. I had more to say about this subject but it's not the place for that. I'm really curious what the Redshift guys are able to del

Re: Announcing Redshift - Biased GPU Renderer

2013-03-16 Thread peter_b
producer who had to make the decision on purchasing. From: Vladimir Jankijevic Sent: Saturday, March 16, 2013 12:03 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I have to back up Steven. Arnold is NOT in beta. I had more to say about this

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Vladimir Jankijevic
I have to back up Steven. Arnold is NOT in beta. I had more to say about this subject but it's not the place for that. I'm really curious what the Redshift guys are able to deliver for a production environment. I'll keep an eye on this for sure! On Fri, Mar 15, 2013 at 10:10 PM, Steven Caron wro

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Steven Caron
arnold is NOT in beta... but your point about market success is made. On Fri, Mar 15, 2013 at 1:46 PM, Sven Constable wrote: > and today it's (officially) still in beta. >

RE: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Sven Constable
Re: Announcing Redshift - Biased GPU Renderer Just thinking.. you really have to wonder why AD as huge company with resources that are probably hard to imagine by any of us never got to make ANYTHING nearly great as anything like what we see from 3rd party guys around. If you think about it like 99%

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
just wondering.. if everything is on GPU in theory it should work fine even with some slower older CPU? Got some older comp laying around and both PCI slots in comp are filled, maybe could use that one for GPU rendering station for testing :) any thoughts? On Fri, Mar 15, 2013 at 9:00 PM, Len Kre

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
No kidding! I can't imagine why Nvidia/Arc/MR whatever they're called now couldn't have done this years ago. Between them and AD they can't even get they're basic features working. Money should be directed to these 3rd party guys as much as possible. AD must have called me about 10 times to

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
Just thinking.. you really have to wonder why AD as huge company with resources that are probably hard to imagine by any of us never got to make ANYTHING nearly great as anything like what we see from 3rd party guys around. If you think about it like 99% of progress is NOT made by big companies. Re

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Christian Gotzinger
Excuse the language, but: Holy shit! Mighty impressive stuff! On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk wrote: > Hey guys, > > I'm going to respond to the last few messages regarding the importance of > speed later, but in the meantime here is a video of some live rendering in > Softimage

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread olivier jeannel
:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now with 4.5 mil polys and a 12k HDR lighting texture as well as other large textures and no problem. On 3/15/2013 8:58 AM

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
...@listproc.autodesk.com] On Behalf Of Len Krenzler Sent: Friday, March 15, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now with 4.5 mil polys and a 12

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Nour Almasri
GL > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Len Krenzler > Sent: Friday, March 15, 2013 11:13 AM > To: softimage@listproc.autodesk.com > Subject: Re: Announcing Redshift - Biased GPU Renderer > > I only have a GTX470 an

RE: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Guillaume Laferriere
, March 15, 2013 11:13 AM To: softimage@listproc.autodesk.com Subject: Re: Announcing Redshift - Biased GPU Renderer I only have a GTX470 and it flies even with that! I'm testing a scene right now with 4.5 mil polys and a 12k HDR lighting texture as well as other large textures and no problem.

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
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Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Emilio Hernandez
; Hey guys, >>>>>> >>>>>> I'm going to respond to the last few messages regarding the >>>>>> importance of speed later, but in the meantime here is a video of some >>>>>> live >>>>>> rendering in Sof

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Tim Leydecker
*Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Announcing Redshift - Biased GPU Renderer Well said, but speed is still

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Mirko Jankovic
here is a video of some >>>>> live >>>>> rendering in Softimage. >>>>> >>>>> http://youtu.be/fjCguRdSlV0 >>>>> >>>>> -Nicolas >>>>> >>>>> >>>>> >>>

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Len Krenzler
ndy Moorer <mailto:andymoo...@gmail.com> *Sent:* Thursday, March 14, 2013 9:02 PM *To:* softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> *Subject:* Re: Announcing Redshift - Biased GPU

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