Hi Byron,
first things first, I think having access to UE4 is awesome and the
chance to dabble with it for free is enough (for me) to invest time in it.
That said, I don´t expect to make money off it any time soon.
I would describe myself as an engine novice and C++ illiterate.
My very
They're not the only one working on it ;) ...so I guess there will be
alembic stuff available in short time
2015-03-11 14:14 GMT+01:00 Francisco Criado malcriad...@gmail.com:
Hi Nicolas,
the kl 360 plugin is gonna be free via github, it would be nice if they
publish the alembic one too :)
I think they used a techinque similar to this
http://www.kolor.com/livepano one, I also notice that they made a 360
viewer inside UE4, so I guess they combined that with 3d geometry inside
UE4 and...well...its pretty amazing!
2015-03-11 13:34 GMT+01:00 Francisco Criado malcriad...@gmail.com:
It
Well I read the terms and conditions.. From what I understand, apparently any
linear content (image sequences, short films, etc) you produce doesn’t have any
5% royalty above $3000 USD per quarterly, so that’s an option.
From: Byron Nash
Sent: Wednesday, March 11, 2015
Nice to hear that Nicolas! let me know if you need beta test ;)
F.
2015-03-11 10:35 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
They're not the only one working on it ;) ...so I guess there will be
alembic stuff available in short time
2015-03-11 14:14 GMT+01:00 Francisco Criado
Hi Nicolas,
the kl 360 plugin is gonna be free via github, it would be nice if they
publish the alembic one too :)
F.
2015-03-11 10:01 GMT-03:00 Nicolas Esposito 3dv...@gmail.com:
I think they used a techinque similar to this
http://www.kolor.com/livepano one, I also notice that they made a
It seems this guys wrote an alembic plugin! sweet :)
http://blog.kiteandlightning.la/
By the way, their last vr demo The Insurgent is pretty amazing, still
wondering how they incorporated the live footage into the engine with that
quality.
F.
2015-03-09 10:35 GMT-03:00 Gerbrand Nel
What do you all think the viability is for learning something like UE4 and
using that knowledge to earn income. I'm speaking mostly about
opportunities other than working at a large game studio. What are the use
cases in smaller markets or remote working situations?
On Wed, Mar 11, 2015 at 9:35
I don't know about you guys, but for me the coolest thing would be,
proper alembic support.
I just want to use it as a render at first, so I don't care if the
alembic reader is slow, as long as the render is nice and fast :)
Building interactive content will come a bit later for me.
G
On
Well, this is interesting:
http://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66
F.
2015-03-07 13:27 GMT-03:00 Tom Kleinenberg zagan...@gmail.com:
Has any idea negotiated a custom deal? That seems to be the most obvious
way to get a cap. Obviously, that would be subject
Has any idea negotiated a custom deal? That seems to be the most obvious
way to get a cap. Obviously, that would be subject to strict NDA's but it
would be interesting to know at what level in terms of gross revenue people
have been able to negotiate.
On 7 March 2015 at 07:27, Eric Cosky
As a game dev, I have some concerns about the royalties of Unreal. It's a
fantastic engine that I enjoy very much, and it may very well be the right
choice in many cases but I do wish they had a cap on the royalties. If
nothing else, the royalties should be carefully considered against the
Some more comparisons..
http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
On 3 March 2015 at 21:49, Perry Harovas perryharo...@gmail.com wrote:
Thanks everyone.
So (just to be clear, because i don't think I was) I was trying to get
vertex level animation (not morph
If I remember correctly (using mostly Maya for characters right now) when I
tried with Species and Facerobot rig (nulls basically) I didn't have any
problemswhat could cause import problems is to have multiple roots in
the skeletal hierarchyOther then that everything worked out fine
Il
Hi Perry,
you can import animated models and characters wih fbx, and you have two
ways, with the animation embeded or importing animations separated and then
aplying them in different ways.
I had an issue with an animated rope through nulls like skeletons and didnt
go to well, but i'm new to
Hmmm so that means animating with nulls as we have in softimage and gear
for example is not something that wil work??
Been using Unity for over a year now. Have been coding apps for Oculus,
Augmented Reality and Kinect. Sure you need to script but for me learning curve
was not that bad. Coded my first published game in over a month after starting.
So far I never hit a road block. Plus there are excellent
I have been using UE4 for a month or so as well, and really enjoy it.
One note, as far as I can tell it does not yet support Alembic import, so
getting character
animation (or deforming geometry animation) into UE4 is either done
via a skeleton (not as painful if the animated geo is a character I
Slightly OT, but holy cow, Unreal Engine 4 is completely free to use ( 5%
royalties upon release of a game ).
https://www.unrealengine.com/what-is-unreal-engine-4
I strongly suggest you to take a look at it now that is free, you won't
regret, especially ICE users will find it very comfortable to
nice one, will be installing it for sure. Also houdini engine will be
available soon:
https://www.sidefx.com/index.php?option=com_contenttask=viewid=3067Itemid=66
On 2 March 2015 at 17:31, Nicolas Esposito 3dv...@gmail.com wrote:
Slightly OT, but holy cow, Unreal Engine 4 is completely free to
And I was about to start learning some Unity.
Unity users Unreal users both seem to be happy campers.
Anybody here have any experience with them? Any pros cons that stick out?
I don't really want to learn both.
Free + Houdini Engine does seem to give Unreal an edge though. (A great big
fat
Personally I switched a bit ago to UDK and now UE4 due to my lack of
scripting...in short, in Unity if you want something you have to code it (
ehm...Maya anyone? )
UDK previously and UE4 now have Blueprints, which is basically visual
scripting quite easy to use and to modify/share.
So you could
Now they gave me an offer I couldn't refuse.
On Mon, Mar 2, 2015 at 1:14 PM, Nicolas Esposito 3dv...@gmail.com wrote:
Personally I switched a bit ago to UDK and now UE4 due to my lack of
scripting...in short, in Unity if you want something you have to code it (
ehm...Maya anyone? )
UDK
Agree with Nicolas,
UE4 is mindblowing, here in our studio we are using it and must say its
learning curve is quite comfortable, you wont regret.
F.
2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
Also to add that right now Unity to me looks more like front end for
LoL..
Just after 5 days i paid for first month subscription it become free.
Amazing!
does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:
LoL..
Just after 5 days i paid for first month subscription it become free.
Amazing!
: OT: Epic going completely crazy
Agree with Nicolas,
UE4 is mindblowing, here in our studio we are using it and must say its
learning curve is quite comfortable, you wont regret.
F.
2015-03-02 16:06 GMT-03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
Also to add that right now Unity to me
I didn´t look into Unity because of the limitations of the basic version
compared to the pricey pro version,
didn´t follow things, so there may have been lot´s of changes on the
unity side.
For Unreal:
I´m currently dabbling with UE4 (4.7)´s rigging tools.
Eugene,
Unreal exports to Android, IOS, Linux and Windows.
F.
2015-03-02 16:35 GMT-03:00 Eugene Flormata eug...@flormata.com:
does ue4 output to ios/android/ windows/ osx/html5 same as unity does?
On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote:
LoL..
Just after 5
HTML5 has been added recently, but consider that the engine is quite new
and the iOS/Android stuff is not well flashed out right now...but still,
looks awesome, just take a look at Infinity Blade and the Zen Garden demo ;)
2015-03-02 20:56 GMT+01:00 Francisco Criado malcriad...@gmail.com:
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