Re: The Softimage mailing list

2019-11-12 Thread Jens Lindgren
The Softimage list has been a big part of my professional life, and I feel
I'm not alone in that regard.
This community was the perfect size. Small enough to feel like a family
where we practically just could use our first names, but big enough to not
lack in knowledge. That, and the fact that everyone is so nice and helpful,
is the things I'm gonna miss the most and I fear I'll never find a greater
community again.

I remember the first Siggraph I went to... To travel around the world to a
huge conference where I didn't really know anyone. I had the Softimage
dinner to look forward to where I got to meet some of you that I've talked
with online for years. These annual dinners was small and not like a huge
user group party and the feeling of a family grew stronger.
Maybe that's why it hurt extra much when AD killed SI.

I still use Softimage from time to time because it's still faster at a lot
of things and I also try to keep SItoA alive and up to date.
I really hope this list lives for some more time, so my vote is to move it
if/when it becomes necessary to do that.

//Jens

On Mon, Nov 11, 2019 at 11:27 PM Luc-Eric Rousseau 
wrote:

> Hi.
>
> The 11th anniversary of the Softimage acquisition, and therefore this
> version of the list, has come and gone last month.  I started working at
> Softimage in 1997, and it's been part of my life ever since.  My black
> t-shirts are faded, and my children recently found some XSI "tattoos" and
> magnets in the basement which they used for Halloween.  Odd bits of
> Softimage memorabilia are spread around the house that only Dad can
> identify.
>
> Every once in a while, I can sense IT sniffing around looking for old
> servers to retire. The Softimage mailing list server is some kind of Linux
> VM that I think continues to work as long as it doesn't bother anyone.
>
> I think it's time to think about switching the list over to the google
> group that archives it before the plug gets pulled on us. One would join
> that group to post and get future emails rather than the list. There may be
> other resources people want to share to stay in touch, such as LinkedIn
> groups, and si-community.com
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGGTrdFLalM-2B8Cfg59UjdYuZ10LTFoxK-2Fdao2r-2FhdP37aIIoioHmOTegw8WTxxaaE-2BozJfyUKqbRGa9eCwYC5cHEgAoRKe-2Bbdbxibpl06DZvOjpbdn-2FdudvGC1Q3beShCcu3i23OJ2gBzHJnFWhKQqtLq9Sljs6WmjlMzeyVema8F9qbAHRzBtVf2e0AxorqfQl1MUGSfUx0-2B2hhkzYgbWHsprBYE3CR02A2mmvEaW1kAd-2F2LldMhH30FO65AOWAw5ejmlbGwss-2FgKpH4N-2BBw1Eh-2FcxjXJwGqALdQpPLsNzCOWm42F2lFO7VjxuPpKSZ8-2FzWik6IqKoxHd5Aetez4xYO2zvzsF0gGXg6RYup8XSK21c1FIAVZd23ot4avbJ9s7n5gt-2FyATsMaqBikieqR6OqwpvGaXFkeQinkoq2QgDjFknVGZTgc0vieZdXfZetWQuUvgRgBWJl3wN-2FL0laPN34RdcR6jjs1x3HFYPSEzSXJKPmurjHI6qP9xE07EuwV1Lc0DvTAV5XTJUT0v38A7z8ul6g0aIrfWHwOUaEaZLNACJnwV1WyVe865z7hrJ-2F31F4Ns9Bxe2zPc2vo3Dl-2BqJebUwp6Snv0KRwsayWjc7XkCWeEGg2qQ2667v3uHUV-2B-2FKZz7fCWsbDTmQmvexZIPnovruCvP3zXCk-2BCLguQgIgkcY2dPlhA-2BWvm2Vfm3MYi-2FWNQpZe1LqgCpwGe8TasCLpEEewTW5BElKptKnEwwMZu8M7QSFNeKrdMbXER0USfQl-2Bn6kK0krkHmAQ-2FtqPC5aaPTGMz-2BucX9rRJZXtjGkj2lIWSLwEag7MLspMyEGk6YMUK2-2F2UThs9eUaWOAN7hlX3ghHA2ImS5f6l1E7OvCJYynhnxciL5ZHVNt9cdDxW66gRPADD48tJaS7RDYfmB0vVoWKCjohrK65sDtvNchAm7cMtkE6Am7WL5nMJGWCXynuQTlTInLGUoo-2FHpJmBiUkSPjXDcpaAlhYLdQlAri6TAe1iOnwPSxEILLgP0AJestkKzzBh1kkexrLzCYa3HCwtqEi-2BgH7yizfrOeyfTD19XAtRDj6JDam8CB6yMk8yklvj8MOZ7y-2F5-2FHeEp1VL2pk-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTrM-2FPlgVosg6foNmLSbYG7o4cJdTCMXyoG-2Fiox7mKqM0t6Y1q53mVwZSJGVDCeWSo7md1CPr-2FnbSDjYbCsaDD-2F4Prr-2BVIpJdFvGxQmZyklWPHKawTc-2BW5GqDlpcrw3UnuhOjyeSfB6P-2B5jzQneZYyNlBAtNiUkPFYWyID-2FALWHLPztDLlGv1Ovu-2FFoYwqkW2g-3D
>  >,
> etc.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzN8JKhl-2FPRzgi03rnt-2BEaVCZ9gc9g1OHBs-2B07JSc9c-2BAkaDT17X5Co1-2FlOH-2FiUQZAM26lE6eoLkiEwFsVztLjPIg5nqMEd0-2BDipmtIetqEAynnrN4scwZym3pJevZok74S-2BeFSl-2Bs7UgcTN2GoSWZzPhre5Ttr0KwfTUIPub1NLgxgUn6F3H8tsf0oTsbXJX2wMdxSnT5SFwiiO2CVZ3WRc5vxw-2FGwNpZ8I9ePgUYVW2ql2XUtVo0Awjc-2B4MPuEo4Akxxm-2BbcakK7DeB-2BfJlTC_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTrM-2FPlgVosg6foNmLSbYG7o4cJdTCMXyoG-2Fiox7mKqM79dd2YFQhjJrXsPTfrLHGX7vvUScgosDi-2BLXyfh4Ae-2FQnFlmY4jJYW6OGP9qECmNfM-2Bo4VECW3P4mPEwJ9oycEAWrohlI0nqu4MX6UU6hEEVlt7a2WArvlXbO4BdQeepGYNtmBG5gsneejMoKuizRU-3D
 >
---

SItoA-5.4.0

2019-09-26 Thread Jens Lindgren
Hi all,

I would just like to let you know that we released SItoA 5.4.0 yesterday.
Full release notes and downloads here:
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTttxMMLpUTYEo4c3uYj55BoNn1NYvsPOHCB4kGmSr-2B-2BFDsOQKFTVY-2BjvFAdKT3wHCDjXU98KzvgmDpiPz-2Fk2P-2FtDlYOhNmCUZDbuVwvV4amSroYmzJc-2BtGbIct0rHy-2F-2BajOX-2Fd05eE8jYfYkDLZZH6N-2FD-2B-2BRb606DyNojpd4xt9oORmguYaudQtUBHQ-2FobqnbTcY7-2F8uJKxQ19kg6qQcjnWz3EqlMjsr9TRmPuDr-2BxN8pX3kiPGTLKG985-2Bq6pIy-2FrK39RvhTwEGIi-2FftemeGH-2F3ZKi4uTWk8foz93wGwsAbA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYN9F5bRJoa2kdlJumpW3e8J9Ch7TVf32P34HrnzPTWG8oXjqef12F2ncVpK8jfAWOF9Cb68ZRsP5-2BaUTKuVOBYk-2FAdlPMzQ-2BZY7NsHvk4rCLfMqJ6El8kAnDfmvTv5WDXRGUnN-2BiqRHZiqgGn9v6LP4-3D
 

<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTttxMMLpUTYEo4c3uYj55BoNn1NYvsPOHCB4kGmSr-2B-2BFDsOQKFTVY-2BjvFAdKT3wHCDjXU98KzvgmDpiPz-2Fk2P-2FtDlYOhNmCUZDbuVwvV4amSroYmzJc-2BtGbIct0rHy-2F-2BajOX-2Fd05eE8jYfYkDLZZH6N-2FD-2B-2BRb606DyNojpd4xt9oORmguYaudQtUBHQ-2FobqnbTcY7-2F8uJKxQ19kg6qQcjnWz3EqlMjsr9TRmPuDr-2BxN8pX3kiPGTLKG985-2Bq6pIy-2FrK39RvhTwEGIi-2FftemeGH-2F3ZKi4uTWk8foz93wGwsAbA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYEf297I7tkRCgymgtC-2F-2FetuK2fUJ5fQ53BxD2rwWqeI-2BzoRYTPw7xz0jURYKHfuZ4qfyzMh9tjjbxeM7EBhoF0HNMTBxSbzzXmhBKMDjqowHyV4UPTHhrT3X2vMJya-2Fdwiyc5NENi-2F600YPYzucIfwY-3D
 >Again I would like to
thank Steven Caron, Stefano Jannuzzo and Thomas Volkmann that helped me
with the developing of this.

//Jens
-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XQ-2FfwRLBZIhK6mH08oxz99TbkKjuOkeq-2BszB1rv4OKXgBLgi4I1n4jnjRggciMU7sUou1pmuVlYIpfoE8U2DzJFeweSYj4op9JNN5jkI5WAAty1EenAQ5B0uHyhuTZHo-2FluNEe1h0o-2F-2BvcSU82TWUL_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYA02UrbpeMpfVklGWqmcRQIiR7f2ZdxbESKPqtBX7Ub6TR-2FXrAC2WED6oIgUHVXUx2v8JMP2J-2BwVeEHR5lxZuBdhk4CxONjLRbOCFkqZBO12tQ4Sjpf5fJ-2Fe-2FYfUzw2y99aXFZ1dDAqrlftBBUMU51k-3D
 >
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: strands generated on points

2019-09-06 Thread Jens Lindgren
This one is easy :)
First, in you Emit from Surface Compund set Select Rate Type to Total
number of Particles and set Emission Type to Point. Rate doesn't really
matter when you want to emit from mesh vertices.
Then the secret sauce... Go in to your Emit from Geometry compound, then go
in to Generate Points compound. In there, bring up the Generate Sample Set
node properties and set Rate Type to All Points.
Tada!

//Jens


On Fri, Sep 6, 2019 at 5:29 PM Kris Rivel  wrote:

> Trying to make a long exposure effect of a stick of LEDs twirling around.
> Have a nice animated grid of strands flying around and it looks great.
> Problem is the particles generating the strands are just emitting on a grid
> and stick to their emit location so they're not lined up nicely on the
> emitter. They're just spread around randomly. Hoping I can keep this but
> only generate one particle per point...but keep the "simulation" working so
> I can turbulize it etc. and keep my generate strand trails which only seems
> to work on simulated particles, not a simple "add point" on empty cloud
> setup. Any ideas?
>
> Kris
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1UA8sWRlSceNQywYbfxXI5nMWdtohnM-2BEwDvBy4jddQCeD6X8Jk7Dpey5pxQgAkYksnfVWcFlPgPj-2Brub42wgKq1i1P4Mvyw-2BEq4MYItUXLGWk-2BCk-2Fo9Yjrt4TIRMYKcfR1p-2FZfgZbHBhODg6kGkNf-2F_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRUnVqrzrp7RrfyxYVTtCEtJEQufzHxUHiAqw9ld-2BTebR5jiBI3uLpXKlPwISvXUAo8RUG3QIqkAfBrYpeOu5S1iSyvC4-2F6j2nuQva27xGzPwU1VRNGUKJ2z0LhCNIBDuvOJ3A-2Ft182ntpKAvzDOD-2BJxZ8sIOYMorlEsPZxJjIzpwkR4ASZuiooO5pKfX0wpcM-3D
 >
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Re: SItoA-5.4.0-beta

2019-08-19 Thread Jens Lindgren
I noticed that the AdLM patch wasn't included in the package and therefore
SItoA most probably will instantly crash.
I've updated the package now so just re-download and install and it should
work fine.

//Jens


On Mon, Aug 19, 2019 at 12:23 PM Jens Lindgren 
wrote:

> Good news, everyone!
> We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
> released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
> Here's the beta: 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7elCrA3y3-2F7-2F666yZITZT5i1gInxO9-2BXlvOPalTAuGXDmjzW9GkZ-2FbTby1twohyonhD1Y3GB7a-2F8YTRg9wh5y-2FZKJexJq-2BQZw7U9vxytDZ-2BYNYxB5L79RpU09oCjoOt7crgJsf0oKfuFzKqrbj-2BB-2FbDHpN2rNXtRDPPY2dMLQ-2BAGYzFM1Zd44pIcZst6-2F6UlU5zApQ1j5em0U-2BG44AP0nGkzF3dOeUBqKPsSb2hHdBMq5gxaKmmQqF5dhwOImAKeGdHHxroLA0kFdaqa7YpjTWg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVAwRQoPESV1PmS6qBiNiDTOVOa34GZs7M21uU3E9bgVg4AAPonKbxEgc96ylq4o-2FazWkHWjxRkqsWOKAdHBK170jChgQpm3xXqGfYjgImpqVKPLq6nP93ed1jpWBiodY3s-2BNzrNoRS44VinymSA4xPsg-3D
>   ... addon?dl=0
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl1dUGsTwEtkAz64mBAsRuNOw-2BNkm3zOizq5k1KpcuImaUF3M3bM9lRiHBgUT0Wx97gd65R6vkbKLRMqyu9zUrmXWLnPoL1nl29jyi-2BSvteNU9fdBZNBreS7xbkerlAofmD2g7d6VcQ4VehGYbPcFUVuuRzkrueI3Ly2zt9H-2BmyDjhTLZrvMPvqGU1QOE-2Bo36om6AGtjkKc9-2F8mJJU4mGMZTgt4miSzOZMwL0-2FZb0oH-2FmdHVKmZD05-2BA2PH4mePeUgPOhqXg7drbY8x15cJVSawU7FziIjbRRWq7Ue5M6l4MjWIDlDRUynTdn866nUhD7N4Vwf1ObuvmsudvNJxoxYeagOtAcC4Gi3Qc1REAZHJBw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVAzHoYryGwFJknPNkeLegvUTdWmUh8G-2BxY5wwNn5JWkfnvth-2Fcc5JZVfF28rrFCuGVodCYmtkKVQnom75Yjv6U5vChjXjw0DOLQPwGOkJ0tZ2Xa3KL3cjCpJp4A8ppHwEwUIo2I46oTAcLfg-2BOcJE0fs-3D
>  >
> And here's the release notes: 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6IAbxQf1SN4jFE5szuveccKAynP7-2BBieXK0oS0AlaOhfyRVXp85unI2dPnhpPmncC5gWnbXzTsHdTTPzhgGXvZZf5sd6xKhXmttVbrDKH1cxG1coW-2F3Q82X9JNrLah67X7DI37Ob5KabATgvJR3mT-2FCuwNozP3iy-2FPaTlEuU2NRzui45RQHkwFSRIK9143Izpm3lUejYI0rldWOf8pNLfrAYxh-2BJF4sl3ONrNd4CMw6Fk82Xwo7jONeB6hB7Zj5a3IDH-2FNx0FQUbZR-2Fi5QOxUROA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA-2BbOEh0J28vYo43iKFIBqIq-2Bx7iIYWk8Ks4a-2FPgk1X89pTCDey-2FfBcFhPO6y9esff6sIvwGc4W2vlUUKlkjS2Gwgeq01pw1-2F9GE4gmffia2Z5IKQi3TJLSyfb4N42r-2BAAW9vcgZPq0ZZeqrvUmcnzJo-3D
>  
> In this beta I patched AdLM so Autodesk licensing shouldn't crash
> Softimage in this version.
>
> Please test and report back any issues. Thanks!
>
> Oh and remember, the first render with GPU is supposed to take a long time
> before it starts because the GPU cache is being built. This also happens
> after an nVidia driver update.
>
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios 
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XrwWrarskze4skxGK2W1CohDMbL7mEjMy27r29eQ96B7pE090-2BhZ9CTHvYDcWgOEnwKuskt8AAGeNCPtdF4aM-2F-2F6Roh7E5NfbNBZT7brgH03qXD7vUCgst2ZAThawlUt9h1t1ymA4IsnZn-2Fv-2FlrV30_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA9FigSKxvslb4PtUnJAkdu-2F8XOxNgUXXljMLYtq0EU3wlTWWKHz5CoRPVl9UpSZpZrO60Rj7Bro3NeFAxkjGV-2BDKC-2Fk86kHSlS4Fg4n1jJ-2FoCGY62seXho1Pbo9P4y7Dz1D7NfxFHk3GZX4tilQGQkg-3D
>  >
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XrwWrarskze4skxGK2W1CohDMbL7mEjMy27r29eQ96B7pE090-2BhZ9CTHvYDcWgOEnwKuskt8AAGeNCPtdF4aM-2F-2F6Roh7E5NfbNBZT7brgH03qXD7vUCgst2ZAThawlUt9h1t1ymA4IsnZn-2Fv-2FlrV30_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA8H3rghFprmgVk3KB2D4UQQFEmTp41L7-2Blyipra1Ex7uupAULnIwKPwgfV-2BoAgU1FZMQ8c4IvIldIF5qMhkUjy0uE29jl3oPfYfVUl2jd5NaOatIr3ydiuetpf3wuY0fiXeIvTCwN4WajtVutnQ9B1U-3D
 >
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SItoA-5.4.0-beta

2019-08-19 Thread Jens Lindgren
Good news, everyone!
We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
Here's the beta: 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7elCrA3y3-2F7-2F666yZITZT5i1gInxO9-2BXlvOPalTAuGXDmjzW9GkZ-2FbTby1twohyonhD1Y3GB7a-2F8YTRg9wh5y-2FZKJexJq-2BQZw7U9vxytDZ-2BYNYxB5L79RpU09oCjoOt7c1INdJpV5m1xQSO-2FrOWZu4C6f5d4zu89IBtTOh80DnKg9KRjeZoONogr7T4n2G-2F5rZbaxPtOdygBftRPMXooP4vY-2FLQnkHrdgt6X8WX2vRTwpfotFd0vmzvp5xs6DBmFRrFWaWUHdi-2BCcqX8la3WYhQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u4eUN7CBxIaajPXCKAOjUoJCLPS4FJmz22h-2BqU5iY-2B6CwKZ2uBHrIY-2BvLYA1BtrCYYqlv1-2BHBS-2BSvWwbB9wF3k8MUa4U1B0Ee-2FY4CyWbUj-2FQhpRiRpmngnw1AMIvmUTB6y6OuRD9yIQutronpwXXwlY-3D
  ... addon?dl=0
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl1dUGsTwEtkAz64mBAsRuNOw-2BNkm3zOizq5k1KpcuImaUF3M3bM9lRiHBgUT0Wx97gd65R6vkbKLRMqyu9zUrmXWLnPoL1nl29jyi-2BSvteNU9fdBZNBreS7xbkerlAofmD2g7d6VcQ4VehGYbPcFUVuuRzkrueI3Ly2zt9H-2BmyDjhTLZrvMPvqGU1QOE-2Bo36om6AGtjkKc9-2F8mJJU4mGMZSCDVYZUYjqSY-2FB-2FlwkSrGS7o9TKYnJFdVJPgce905hpNHX-2FKY1O0JuppjDxq6Cec7n3N9hcv-2FXPmQ-2FfgBGC0Mqmzb6Xv8UP3reQ7ioAnSvg6rh1JF4tei0Q1lpcnSsJg0geRn-2F4-2BmYGoJZOxjQzcmQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u10WMPkWyyi5fiZFlR5C2CY-2BWD8-2FUgAU8UGBsW2izuH42EvLszg3A2N5QWW5pDnrh5DHDMpP10xYdfNuVaFKjRElIaze8zEopumaFhvl-2FKSPVPtiBsaFwSwgOypoTDbiXicX3k0DVGqBioCrAylW6nc-3D
 >
And here's the release notes: 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6IAbxQf1SN4jFE5szuveccKAynP7-2BBieXK0oS0AlaOhfyRVXp85unI2dPnhpPmncC5gWnbXzTsHdTTPzhgGXvZZf5sd6xKhXmttVbrDKH1cxG1coW-2F3Q82X9JNrLah67X7xI47Me0OLcLDeNIZGmFvKCn5szCJWM2B6YxD4rTzIJ4IsWZeckAU8YTr4z2qYK71PlA1I0-2F4i63-2FvM-2BrrHAdx2yelfRSzZGwfbT516VJp-2FSon4VNNVl5vgrPsBKVyXrdGM2D7n4PNUvq6o5XSMCQjA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u2qixD50RH0UfwZerUb0Yo61Gw7QBN-2FvXD4UC-2FfDKY5ycKF1zXRRMnw3GIObZX7ML-2BaxOiAmr2KjmAnHsxUFu584pquCrPq07n9ADwE-2FpugTsSPspEgXHRnYIBRTaYrxkTATuFymVfehN6ivy8gH-2BeE-3D
 
In this beta I patched AdLM so Autodesk licensing shouldn't crash Softimage
in this version.

Please test and report back any issues. Thanks!

Oh and remember, the first render with GPU is supposed to take a long time
before it starts because the GPU cache is being built. This also happens
after an nVidia driver update.

-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1UOMDAhakyWJ3s2Kr5LTW8YPir8T2GLVlcEwH5Xcu206RjOnMahss4WIrXBJ3ZAvQTTenEaUrASVIcg7LAKpgrdw7nv4NrfToyKnCnwzZBIFQxIsueZ8rFWynufu73DEZjMUAdRA4nt1l3P0PfMot4w_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u9ezqn88-2FBxq81lpJRbpA6oCt3HZe-2FAZRQLCYEL1-2FKaD5QTVPVk7tIg8ksVx6-2F87L90juCgpqzzMNGtb8jzkmOOZBxEOu76czDQzES24vVb0O-2Fo-2BPxXaJU4NtnlPw1j65bE7cnAMQpCX8BbYnTbsQAQ-3D
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Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-31 Thread Jens Lindgren
@Rob
We are aware of the issue with the .dll warning and I thought that Arnold
5.1.1.0 would fix it but apparently not. It's a harmful warning anyway
because we haven't implemented optix denoiser in SItoA (yet?).

/Jens


On Thu, May 31, 2018 at 11:18 AM, Rob Wuijster  wrote:

> Hi Jens,
>
> Thanks for the link to the alpha build, much appreciated! :-)
> Testing it atm, and so far the only issue is with the denoiser, which is
> installed with the addon...:
>
> " WARNING : [arnold] unable to load dynamic library
> \\rwserver\xsiwg\SitoA500\Addons\SItoA\Application\
> Plugins\bin\nt-x86-64\optix_denoiser.dll: The specified module could not
> be found."
>
>
> And it would be great if you post links to any new builds on the list, as
> I find GitHub utterly confusing. ;-)
>
> cheers!
>
> Rob
>
>
> \/-\/\/
>
> On 31-5-2018 10:15, Jens Lindgren wrote:
>
> Here's a build: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pecjl5yr40ma3wq_SItoA-2D5=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0=SMvHi2aw-6x1Tu5R9HvNBxR4vVAZi_xM2TtL1s3YNv0=.
> 0.0-alpha-windows-2015.zip?dl=0
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqzzv1mWEUkVJoyJm6R8MtWg4oUJUhCFagQE-2BvvyQ-2B8vqTMbIxjSQkGYis0ofSyGTkjU7vcWbGQxTh3NVob2M4vxTe9LFBYm-2BDd7Gs0Vu3CVw9DLg-2BGHUox94xGTNJEvoN31b-2Fg4kXjAE1-2F75AGlVV0zuz-2FAghqM1yNZKVaRuHpS22gv6XwalhSfeo5xH6t9bBF-2BwEfCe0SOLS4Meh4I3dajUQOPefeNxINBuf6KOxcdVULNcyjMilRPokjmCYFO-2BX54xPWtqijmFNeTOV8QV6Q2Ptx1DjFFNPBFZpQrfwKqr-2FWzE5WNp5Ogd1NaVIt0mq3gIyILR50njrwE6dU190OILVGCSskcS7gpkBfyLBtEW4s01lU-2BxcG514801qZBva-2FZpTFVFHZ-2FS6F8vbOC52C5A-3D-3D_iqjbNLFBBaM-2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUQi3EbEy-2FO6zcU2om0BNhFEow-2F1WBD1ynyBsF20Mp99rs-2FCwAG2AWoHZDisVY-2F4LkqY1R-2B7k-2BpmkjBuH2C9k7KnYIj-2FMK3r-2FKYnKyscSMjtpDd2gGrWkzm9CAd0XdOD-2F75qwTX0l3Dfw28bwfCXDbLA-3D-3D>
> It's of the develop branch in the SItoA Github repository as it looks
> today: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_tree_develop=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0=_5y0uq9ZaP6kzHD5jNQw0ZOvXz5CrxG3eLkGVaVr8OI=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz4dY5FPvGXgzoGLELCS4AbtuhyxhCAFf7QlpBztdvUoOfk7z2vhhclMdqNXOtBe7aZ5AVwchD0E8JZmqczPr3eSFcLt2t6fb2BUGEMNRLQrKtFPm2UDe-2D2Bkno-2D2FAne6BWAmZFquiHZM-2D2FaVt1bsiEMcc7E0NXisgBJUDyxEs-2D2F9Wtxk82AKRtmYcZp3UHepZsijHMl9ViktaKhACnVSV4y5cnBbtW-2D2Bom8bPkw-2D2BMe53TRTig8IIrHlWaXURkgV-2D2BoEi-2D2Fpjt776tiqKxMhU-2D2BQx3ki8zt8T1EsdAQ0JnCrocJ20MpjS8HVF3thTHbUwMW-2D2B122-2D2BZXXsX2YupsB-2D2BpEAT0M9OC4jaA-2D3D-2D3D-5FiqjbNLFBBaM-2D2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUVFAROrNt9KjasHQBHa8YxP8V689TlyXG0YZ-2D2BVgt5R55LSisuYbpb4A7UggyR-2D2BFjW6XXBesrMMewcBD-2D2FvkRjA2I09l7oalbcBrIkkcHIf0pVDEM50TVwq4xRmwxzcRkDS76bafgGdLjMhehvZ-2D2FnNAkQ-2D3D-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0=Rc3ERdGZTznsuUlxnMQwkot8utyPmccf7GSGbfYwYB8=>
> It's named it SItoA 5.0.0-alpha. It doesn't have all the new features.
> Please read the closed PRs of what's new: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0=MfTT3wBQHzpnrXOGJy1s0frVxcmocBHQl9kqsP6wCkE=
> Autodesk/sitoa/pulls?q=is%3Apr+is%3Aclosed
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz4dY5FPvGXgzoGLELCS4AbtuhyxhCAFf7QlpBztdvUoOKsTMCxDOhmkALrHa6R6OA-2D2BrjjSi07mAi4aXbp8Fx6BTtkV6n92eD60dq6vxx0skuI72Ej-2D2BY-2D2Fv3tEugNdHlmiCdX-2D2FybodV1-2D2FPIAFwvbZWCETOxVZFzGX7s7k4gv-2D2FOFCAO5YvOgqVyf0P0KdyY1dYz6mkM5RmoT-2D2BAFuSwpExy0QKozaShLehYX7VGjBNbeOxRMHrbDdzeJcziclpQvCWvNavsPiF35GbTn0Fs9sB-2D2F7dWE-2D2FguI4HuhAlyhs-2D2FQpajuReyn0GirrLyXqO-2D2FnPe5JjZHHVsVcTH7j-2D2FDJ4RelTTlqJ3-2D2Be0MwytPAc4L9WmPqMxlE-2D3D-5FiqjbNLFBBaM-2D2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUC5tyhoUNqKrXTMs6xwVhYjiN5Hhv-2D2FqhcPtx5Cn4WowRJU5V5KQoiXVAWnXYyJulWKOLHm6ExBOP90EyvAekWPbgyIR2ITXJoJowz907SkzMy8pTzZw1xaJedijEtyNMIfkg5NN5XjuG6W3zCmGUGxQ-2D3D-2D3D=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0=eeGTXvg4rlCrb7ucDm3VCOKXUZALTuFmGWHP51MM9gU=>
> It's compiled against Softimage 2015 SP2 and Arnold 5.1.1.0

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-31 Thread Jens Lindgren
Here's a build:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pecjl5yr40ma3wq_SItoA-2D5.0.0-2Dalpha-2Dwindows-2D2015.zip-3Fdl-3D0=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE=CDk07bBV4_msJfo6r-SD-XjPid7TJcY4W5vbCgFReSA=
It's of the develop branch in the SItoA Github repository as it looks
today: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_tree_develop=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE=weyQ13HNzYHcxCk46xqkutDFLhbKe0JwFz6CClgXuYo=
It's named it SItoA 5.0.0-alpha. It doesn't have all the new features.
Please read the closed PRs of what's new:
https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_pulls-3Fq-3Dis-253Apr-2Bis-253Aclosed=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE=UfkLEkOJG24OUz_WHQaGFg7kILa0Ld7Y8hbKCsQFZR4=
It's compiled against Softimage 2015 SP2 and Arnold 5.1.1.0 which must have
been released today or something because they haven't announced it yet.
To be able to compile you need Visual Studio 2012. There's a free version
called *Visual Studio Express 2012 for Windows Desktop*. Make sure it's the
Desktop version. It' doesn't hurt to install the *Visual Studio 2015 Update
5* update after that as well. Downloads can be found here:
https://urldefense.proofpoint.com/v2/url?u=https-3A__my.visualstudio.com_Downloads-3Fq-3Dvisual-2520studio-25202012-26wt.mc-5Fid-3Do-7Emsft-7Evscom-7Eolder-2Ddownloads=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE=bsn4ewi-WlUVW8TD-66Hv35i_BUAqx0uA4yjEsMDSO0=
When you have installed that the easiest way to build is to launch the VS
Developer console and run abuild from there. Make sure it's the 64-bit one.
It's called *VS2012 x64 Cross Tools Command Prompt* on the start menu.

/Jens


On Thu, May 31, 2018 at 6:58 AM, Tenshi  wrote:

> @Jens, yes, its the windows one i need.
>
> i keep getting this error, can´t compile. What other software do i need to
> compile? thanks in adv,
>
>
> On Wed, May 30, 2018 at 4:12 AM, Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> @Tenshi: If it's windows you need I can post that when I get home after
>> work.
>>
>> /Jens
>>
>>
>> On Sat, May 26, 2018 at 12:03 AM, Tenshi  wrote:
>>
>>> If someone can share the last Sitoa plugin version because i've been
>>> trying to compile the source without any luck, python troubles and so on..
>>>
>>> need this for my job.
>>>
>>> On Fri, May 25, 2018, 09:26 toonafish  wrote:
>>>
>>>> Hi Rob,
>>>>
>>>> If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold
>>>> 5.0.1.1.
>>>>
>>>> Just mail me, maybe I can help out.
>>>>
>>>> Cheers,
>>>>
>>>> Ronald van Vemden
>>>> ---
>>>> 3D Graphics & Animation
>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmKVv57WItRFMtWnC4QAfwOYbajk1lsX64i1OyE82-2FcyvBhCiOMb8X1S3S2TSRGCLuSulouuvRcjqDtbva4xfpliTgylIccZlZJ02Q9tr0hYLq14lW9HnjqWPdSbSKK9yMTZHnhi-2FzVSNyDVLcRqUnMtzKuGeYRcF-2BkbeHSlgdgIwcJOmlrl8QnzDWGUwWuvRf7d67A67wBQkohe7SbEvJuP1rJKF5vVxFGYICAN8-2F8LUkZZ5sufqJeSfGgPGgCXNUaZsuu1RYotHA4Kf50DGn3-2BV3EZp-2BWAX08KXPLKQrosY-2BssY3y6AuTxBN4WTkZrLnSOwWLBCOi8-2BkrBAA2nBKwMmhsXbTQjyGPO-2B-2FPy1-2B0Na7kimfJxQkm06ha-2B6mvoTWxZdSaADU5HUgwoVuYGzW7x97EJvLGhFskRDyyhJ98K02gv-2Fgw8fOrhSx0B3L3TTYCxyCJVIfitIzSS12nDCGscSxROdwr-2Bx0FaUCNvHOj9dKRB-2Fqf2K4ve5-2FVLfXqv11SYI3nEDMD-2BcPwwM-2BmpyX50hrdjGWA5EM7-2BSty8xKmaVlilFhUNiDw36iPP7-2BLmog6cZFMn2LtFmZG-2B3OTFdpUL7e2noxDeCAxpLRjKuxsBLRh-2Ba4S9OrpD2nti6-2BusE5NeA1VRZ8Md9IgUkNqLTXxiTqypwDtB6uMtRlKzz9GXzgZrkMUMxAgRHbkE2KzJGm-2FP2xJ-2BSclNoaoKUZ3eqmsyuvq03iQ43LGZpuDyev2KiKyVW1K2tFNsysr3bYI3kzV86zS-2BWL7O8sEEWZOuMmMPd3HsEZEAsszhY3DU-2Bi-2FVVpF1Ss3LjbRiEVIU-2FHKSe-2F4WyLyoDvpxXKyjUujhD8yfs9S8e8mzLHxDbB6KHE55F4jpxA3abwQqTqOxM-2B0yTslrhpe6jk2HzpAJrSD5-2FNVa-2BsgDGXQqjRzz-2Fs-2BekbYg34gB8vODqppeIPcuZsadcDLuwkpSPeHz4d4fpqHxWyBZ8csQtGctrVK7vhBL99hQKS3fT576sy3tqBcWKJlb1qv-2FpZp19KiWvZeVhWFZRNoe3kwxVwJm9sZH7CWkqaZlBJCOnvemsjyaS15yLb0rZykti-2B-2FseBo2n4RE3MbdvIcVmPoDVkkB3V3MEUfBpqxG792mXJB98h9GxGaikQ7osAw5gLz78wEY1y5UNe-2FSAi7WzXJ0bG9NPaz-2FrJeGM24Az-2Bmb4xjeoTyA-2B-2BESzBZok77Dq

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-30 Thread Jens Lindgren
istproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=fRRkoD2N455YjbFwiFd6VjMHWpez7LnDCsrWeqIXK8c=fMcl7mB98PLesGnit9rFKL1E7qyAcSFRBFUdgucmOfI=>
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Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Jens Lindgren
Hi!
I'm still here…
Doing mainly pipeline and supervising but still uses Softimage with Arnold
as main DCC when I need to dig in with my own hands.
Still haven't decided what to learn after Softimage but I'm most excited
about Unreal and Houdini.

/Jens

On Mon, May 14, 2018 at 10:12 AM, Juan Brockhaus <juanxsil...@gmail.com>
wrote:

> hi,
>
> also still lurking around ;-)
> but hardly used Softimage in the last two years now... missing ICE and the
> general workflow a lot though...
>
> Maya...
> Houdini really only once on a bigger show. but trying to get my hands on
> it whenever I can...
>
> cheers,
>
> Juan
>
>
>
> On Mon, May 14, 2018 at 9:20 AM, Graham D. Clark <
> mailgrahamdcl...@gmail.com> wrote:
>
>> Glad you mentionend Touch Ed. I stopped using Touch for a decade or so
>> and now I use it for as much as possible before committing to Houdini Maya
>> or Nuke.
>> It’s GLSL support is outstanding. I use Touch osc to present in no way
>> that PowerPointers could dream of. Greg and his team created such a
>> wonderful tool. It’s what Houdini should have become years ago. Real-time,
>> and as mentioned on this list circa 2002, a visible heterogeneous scene
>> graph. That’s my dinosaur talk.
>> Cheers Brad,
>> Graham
>>
>> On Sun, May 13, 2018 at 9:49 PM Ed Manning <etmth...@gmail.com> wrote:
>>
>>> I still read the list pretty regularly, but have found the S/N ratio
>>> degraded compared to a few years ago.
>>>
>>> I still use Softimage a lot, along with Unreal and Touchdesigner.
>>> Real-time is getting to the fun creative exploration place that VFX was in
>>> for so many decades (for me at least).
>>>
>>> Touchdesigner is getting more and more capable, and is very ICE-like in
>>> a lot of ways (which is not really surprising given its roots in Houdini).
>>> It's really becoming my tool of first resort for a lot of things. And many
>>> important parts have already been moved onto the GPU, so performance for
>>> certain things is insane. Particle counts in the millions in real-time or
>>> near-real-time, for example.
>>>
>>> Dinosaurs are still around in IRL, anyway -- we call them "birds" now.
>>>
>>> :-)
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
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>>
>
>
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-- 
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Magoo 3D Studios 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=jNgWwrA8hqpiNkL0A9Ugm-A7Uv7UnOZouasXE05eQq4=I7Ia4OeEtpyNR0dixWlgYCm_dzJFOAZDF-zSFYxoduM=>
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Re: Softimage to Arnold going open source

2018-02-21 Thread Jens Lindgren
Sad to see it become unsupported but at the same time really glad it went
to Github.
I will also try to contribute as much as I can.

/Jens

On Wed, Feb 21, 2018 at 1:40 AM, Steven Caron <car...@gmail.com> wrote:

> Exactly, I would happily contribute some time in making sure new features
> in Arnold core make it into SItoA.
>
> @Tenshi, best thing to do is fill up the ticket/bug/feature requests. So
> we know what is needed.
>
> On Tue, Feb 20, 2018 at 2:03 PM, Frederic Servant <
> frederic.serv...@gmail.com> wrote:
>
>> Hi Tenshi,
>>
>> Hopefully we'll continue implementing stuff on our spare time, maybe the
>> community will team up to implement new features and keep up with the
>> Arnold releases.
>>
>> Cheers,
>> --
>> Fred
>>
>>
>>
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Magoo 3D Studios 
<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=BbbsqnZuA1Wuqjle-mVVXqF9Cxr7MENkLC2j1pXP6sg=ypkayPwVxK8YBd1MANAlrAsTunLlf468VmMUe-b_4wY=>
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
Hehe no problem :)

/Jens

On Mon, Feb 13, 2017 at 6:17 PM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> shit you're right! The right click menu! I was looking at the grey out i/o
> button top right.
> Thanks Jens! Seriously.
>
> Cheers
>
>
>
>
> On 13 February 2017 at 17:12, Jens Lindgren <jens.lindgren@gmail.com>
> wrote:
>
>> I just did it.
>> Select the curve, right click outside the curve, File->Open...
>>
>> Pretty straight forward.
>>
>> /Jens
>>
>>
>>
>> On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Thanks Jens,
>>> The mini fcurve editor doesn't want to allow this
>>>
>>>
>>> On 13 February 2017 at 17:07, Jens Lindgren <jens.lindgren@gmail.com
>>> > wrote:
>>>
>>>> Select the curve first then you can Load / Save.
>>>>
>>>> /Jens
>>>>
>>>>
>>>>
>>>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>>>> chrismarshal...@gmail.com> wrote:
>>>>
>>>>> There's no way of loading or saving in the mini fcurve. The box is
>>>>> greyed out
>>>>>
>>>>> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>>>>>
>>>>>> Never ever thinking about this but why not?!,
>>>>>>
>>>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>>>> existing Fcurve and then File Open !
>>>>>>
>>>>>> Walter
>>>>>>
>>>>>>
>>>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>>>
>>>>>> Sorry about this. I want to use a function curve in ice, and have one
>>>>>> generated from a sound file on the translation of a null, but I can't 
>>>>>> copy
>>>>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>>>>> the two or a way to copy into it?
>>>>>>
>>>>>> Thanks
>>>>>> Chris
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>> *Walter Volbers*
>>>>>> Senior Animator
>>>>>>
>>>>>> *FIFTYEIGHT* 3D
>>>>>> Animation & Digital Effects GmbH
>>>>>>
>>>>>> Kontorhaus Osthafen
>>>>>> Lindleystraße 12
>>>>>> 60314 Frankfurt am Main
>>>>>> Germany
>>>>>>
>>>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>>>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>>>
>>>>>> 
>>>>>> ESC*58*
>>>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>>>
>>>>>>
>>>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>> www.dot3d.com
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Jens Lindgren
>>>> 
>>>> VFX Supervisor & Lead TD
>>>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> 
>> VFX Supervisor & Lead TD
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
I just did it.
Select the curve, right click outside the curve, File->Open...

Pretty straight forward.

/Jens



On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> Thanks Jens,
> The mini fcurve editor doesn't want to allow this
>
>
> On 13 February 2017 at 17:07, Jens Lindgren <jens.lindgren@gmail.com>
> wrote:
>
>> Select the curve first then you can Load / Save.
>>
>> /Jens
>>
>>
>>
>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> There's no way of loading or saving in the mini fcurve. The box is
>>> greyed out
>>>
>>> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>>>
>>>> Never ever thinking about this but why not?!,
>>>>
>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>> existing Fcurve and then File Open !
>>>>
>>>> Walter
>>>>
>>>>
>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>
>>>> Sorry about this. I want to use a function curve in ice, and have one
>>>> generated from a sound file on the translation of a null, but I can't copy
>>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>>> the two or a way to copy into it?
>>>>
>>>> Thanks
>>>> Chris
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> *Walter Volbers*
>>>> Senior Animator
>>>>
>>>> *FIFTYEIGHT* 3D
>>>> Animation & Digital Effects GmbH
>>>>
>>>> Kontorhaus Osthafen
>>>> Lindleystraße 12
>>>> 60314 Frankfurt am Main
>>>> Germany
>>>>
>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>
>>>>
>>>>
>>>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>
>>>> 
>>>> ESC*58*
>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>
>>>>
>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> 
>> VFX Supervisor & Lead TD
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
Select the curve first then you can Load / Save.

/Jens



On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> There's no way of loading or saving in the mini fcurve. The box is greyed
> out
>
> On 13 February 2017 at 16:31, wavo <w...@fiftyeight.com> wrote:
>
>> Never ever thinking about this but why not?!,
>>
>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>> existing Fcurve and then File Open !
>>
>> Walter
>>
>>
>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>
>> Sorry about this. I want to use a function curve in ice, and have one
>> generated from a sound file on the translation of a null, but I can't copy
>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>> the two or a way to copy into it?
>>
>> Thanks
>> Chris
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>
>>
>>
>> *mailto:w...@fiftyeight.com <w...@fiftyeight.com>
>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>
>> 
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de <http://www.ESC58.de> *
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
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Re: Last xsi reel

2016-12-12 Thread Jens Lindgren
This is really awesome Mikael!
I almost got teared eyes watching it when you say it's a goodbye reel.

Lycka till på ILM!

/Jens


On Mon, Dec 12, 2016 at 12:28 AM, <mikael.petter...@gmail.com> wrote:

> Thanks Tim! Yeah, in crowd we used it all the time when I was there. I
> heard that they have started to move over to Houdini after I left though :/
>
>
>
> *From: *Tim Crowson <tcrow...@gmail.com>
> *Sent: *11 December 2016 22:08
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: Last xsi reel
>
>
>
> Hi mikael! Fantastic reel! I didn't realize we used XSI that much, that's
> a pleasant surprise!
>
> On Sun, Dec 11, 2016 at 1:56 PM <mikael.petter...@gmail.com> wrote:
>
> Thanks guys! :)  For as what XSI was used for, basically everything that
> we did in crowd that is in the air like the tree vortex in Fantastic 4, the
> ship battles in Guardians of The Galaxy, the bees in The Jungle Book etc is
> XSI and the crowds on the ground like the armies in Exodus is done through
> MPC’s proprietary crowd tool ALICE in Maya.
>
>
>
> Cheers
>
> Mikael
>
>
>
> *Från: *Orlando Esponda <orlando.espo...@gmail.com>
> *Skickat: *den 11 december 2016 19:52
> *Till: *softimage@listproc.autodesk.com
> *Ämne: *Re: Last xsi reel
>
>
>
> Nice!  Would be cool to know what was done with soft :)
>
>
>
> El dom., dic. 11, 2016 11:35 AM, Andrew Prostrelov <prostre...@gmail.com>
> escribió:
>
> Nice music also.
>
> --
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>
>
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>
>
>
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>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
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Re: Arnold future support for Softimage

2016-12-01 Thread Jens Lindgren
I just submitted a ticket for SItoA and saw that Stefano made #1952 Update
to Arnold 5.0 <https://trac.solidangle.com/sitoa/ticket/1952> a couple of
days ago. That gave me a little smile :)

/Jens

On Wed, Nov 30, 2016 at 6:22 AM, Steven Caron <car...@gmail.com> wrote:

> Don't hold you're breath, there is interest but no roadmap.
>
> *written with my thumbs
>
> On Nov 29, 2016 7:53 PM, "Pierre Schiller" <activemotionpictu...@gmail.com>
> wrote:
>
>> Thanks ,team. So at one point Arnold will evolve to gpu render
>> powerright?
>>
>> On Nov 29, 2016 5:11 PM, "Stephen Blair" <stephenrbl...@gmail.com> wrote:
>>
>>> And SItoA 3.15 was released on 18 Nov
>>>
>>> On Tue, Nov 29, 2016 at 4:02 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
>>>> Hi, I just got news that Arnold 1.4.1 is out for maya:
>>>> https://support.solidangle.com/display/AFMUG/1.4.1
>>>>
>>>> I wondered if Arnold will continue to support softimage?
>>>> Thanks.
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
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>>
>
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-- 
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Re: SI on Windows 10 with anniversary update not working anymore?

2016-10-27 Thread Jens Lindgren
Works fine here.

/Jens


On Thu, Oct 27, 2016 at 12:36 PM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> never mind found it
>
> Press *Win+R.*
> Type *winver*
> *.Press *Enter:
>
> Yes got anniversary and still works fine. So doesn't seems to be windows
> issue?
>
> ᐧ
>
> On Thu, Oct 27, 2016 at 12:34 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> Hmm everything still works here... btw where to check exactly if I
>> actually got that update for win 10 or not?
>> ᐧ
>>
>> On Thu, Oct 27, 2016 at 12:33 PM, Stephan Haitz <sha...@3d-agenten.de>
>> wrote:
>>
>>> #Excuse for Repost, wrong thread...
>>> Hi List,
>>>
>>> If I am right Softimage 2015 SP2 won´t start on actual Windows 10 +
>>> anniversary update anymore. Tested on my Workstation and my Notebook. On
>>> Startup I get a "Failed to save scene before system failure". Visual
>>> Studio Debugger says something with combase.dll, dont know if relevant,
>>> I am not a developer...
>>>
>>> Can somebody confirm this issue? Any workarounds other then back to Win
>>> 7/8?
>>>
>>> Reinstallation didn´t help...
>>>
>>> This moment came faster than expected...
>>>
>>> Greets
>>>
>>> Stephan
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Re: Plug : Modular Rigging with Python in Softimage

2016-03-29 Thread Jens Lindgren
Thanks Jeremie!

/Jens

On Mon, Mar 28, 2016 at 10:17 PM, Michael Amasio <michael.ama...@gmail.com>
wrote:

> Thanks Jeremie, bought this on cmiVfx a while ago.  It was what really
> made modular rigging click for me.  I use the information from these videos
> all the time.
>
> On Mon, Mar 28, 2016 at 10:31 AM, Steven Caron <car...@gmail.com> wrote:
>
>> Cool, thanks for sharing Jeremie.
>>
>> On Sat, Mar 26, 2016 at 7:58 AM, Jeremie Passerin <gerem@gmail.com>
>> wrote:
>>
>>> With Softimage being discontinued, I thought it would be nice to share
>>> my video tutorial for Modular Rigging with Python.
>>> What I'm talking about in these videos applies to other softwares.
>>> Wanna Learn Python or Rigging ?
>>>
>>> https://vimeo.com/groups/366494
>>>
>>> Hope you like it !
>>>
>>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
Yeah maybe it's a GeForce issue.

/Jens


On Mon, Mar 21, 2016 at 2:50 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Win 7 GeForce GTX 970 latest driver.
>  I guess the difference in graphics card and driver can account  for the
> difference. I found it odd because 2013 behaves differently on the same HW.
>
> Morten
>
>
>
> > Den 21. marts 2016 klokken 14:19 skrev Jens Lindgren
> > <jens.lindgren@gmail.com>:
> >
> >
> > That's strange...
> > I tested this myself now and it's not like that for me.
> > If a frame takes more than 5s to simulate, the screens goes black after
> 5s
> > and only the ICE Pause button is showed. When the frame is done it
> updates
> > the viewport and I can see the new frame for 5s until it goes black on
> the
> > next frame again, and so on.
> > What GPU and OS do you run?
> > I'm on Quadro K4000 on Windows 10
> >
> > /Jens
> >
> > On Mon, Mar 21, 2016 at 1:30 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> > wrote:
> >
> > > I agree that button is a godsend. Still I usually catch stuff that
> needs
> > > changing after seeing a few frames of simulation and go for another
> > > revision,
> > > and that is not really possible in SI2015 atm.
> > >
> > > Morten
> > >
> > >
> > > > Den 21. marts 2016 klokken 12:10 skrev Jens Lindgren
> > > > <jens.lindgren@gmail.com>:
> > > >
> > > >
> > > > For me the screen goes black if a frame takes more than a couple of
> > > seconds
> > > > to process. But it still refreshes every frame, but turns black in
> > > between
> > > > frames. I think this happened when they introduced the functioning
> stop
> > > > simulation button. The new button is located on the top toolbar and
> when
> > > > everything goes black you can still press that one.
> > > > The old behavior was that if you pressed the stop button, it would
> still
> > > > simulate until the frame was done and then stop. This could take
> forever
> > > > and you were better of just killing Softimage.
> > > > The new behavior stops the simulation directly which is much better
> IMO.
> > > >
> > > > /Jens
> > > >
> > > >
> > > > On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy <
> x...@colorshopvfx.dk>
> > > > wrote:
> > > >
> > > > > Hi all,
> > > > >
> > > > > I have recently upgraded from SI 2013 SP1 to 2015 R2 and have
> > > subsequently
> > > > > started doing emFluids5 simulation in 2015. I have noticed that
> there
> > > is a
> > > > > significant difference in the visual feedback when simulating. In
> 2015
> > > the
> > > > > screen quickly goes blank white while simulating, which means I
> have to
> > > > > finish
> > > > > simulating and check the cached files afterwards to get an idea of
> > > what the
> > > > > simulation looks like. In 2013SP1 I can see every frame of the
> > > simulation
> > > > > as it
> > > > > progresses so I have the option to CTRL abort it if I see something
> > > that
> > > > > needs
> > > > > changing.
> > > > >
> > > > > I wonder if anyone here has noticed something similar? Is this a
> > > > > regression of
> > > > > the viewport interactivity in SI2015 or are there perhaps changes
> in
> > > the
> > > > > emFluid
> > > > > version that might cause this?
> > > > >
> > > > > It should not be a graphics driver problem as such, since I can
> switch
> > > > > between
> > > > > the two versions running identical simulations and everything looks
> > > fine
> > > > > in 2013
> > > > > whereas 2015 goes blank while simulating.
> > > > >
> > > > > Cheers
> > > > > Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Jens Lindgren
> > > > -

Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
That's strange...
I tested this myself now and it's not like that for me.
If a frame takes more than 5s to simulate, the screens goes black after 5s
and only the ICE Pause button is showed. When the frame is done it updates
the viewport and I can see the new frame for 5s until it goes black on the
next frame again, and so on.
What GPU and OS do you run?
I'm on Quadro K4000 on Windows 10

/Jens

On Mon, Mar 21, 2016 at 1:30 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> I agree that button is a godsend. Still I usually catch stuff that needs
> changing after seeing a few frames of simulation and go for another
> revision,
> and that is not really possible in SI2015 atm.
>
> Morten
>
>
> > Den 21. marts 2016 klokken 12:10 skrev Jens Lindgren
> > <jens.lindgren@gmail.com>:
> >
> >
> > For me the screen goes black if a frame takes more than a couple of
> seconds
> > to process. But it still refreshes every frame, but turns black in
> between
> > frames. I think this happened when they introduced the functioning stop
> > simulation button. The new button is located on the top toolbar and when
> > everything goes black you can still press that one.
> > The old behavior was that if you pressed the stop button, it would still
> > simulate until the frame was done and then stop. This could take forever
> > and you were better of just killing Softimage.
> > The new behavior stops the simulation directly which is much better IMO.
> >
> > /Jens
> >
> >
> > On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> > wrote:
> >
> > > Hi all,
> > >
> > > I have recently upgraded from SI 2013 SP1 to 2015 R2 and have
> subsequently
> > > started doing emFluids5 simulation in 2015. I have noticed that there
> is a
> > > significant difference in the visual feedback when simulating. In 2015
> the
> > > screen quickly goes blank white while simulating, which means I have to
> > > finish
> > > simulating and check the cached files afterwards to get an idea of
> what the
> > > simulation looks like. In 2013SP1 I can see every frame of the
> simulation
> > > as it
> > > progresses so I have the option to CTRL abort it if I see something
> that
> > > needs
> > > changing.
> > >
> > > I wonder if anyone here has noticed something similar? Is this a
> > > regression of
> > > the viewport interactivity in SI2015 or are there perhaps changes in
> the
> > > emFluid
> > > version that might cause this?
> > >
> > > It should not be a graphics driver problem as such, since I can switch
> > > between
> > > the two versions running identical simulations and everything looks
> fine
> > > in 2013
> > > whereas 2015 goes blank while simulating.
> > >
> > > Cheers
> > > Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> >
> >
> >
> > --
> > Jens Lindgren
> > 
> > VFX Supervisor & Lead TD
> > Magoo 3D Studios <http://www.magoo3dstudios.com/>
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
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Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
For me the screen goes black if a frame takes more than a couple of seconds
to process. But it still refreshes every frame, but turns black in between
frames. I think this happened when they introduced the functioning stop
simulation button. The new button is located on the top toolbar and when
everything goes black you can still press that one.
The old behavior was that if you pressed the stop button, it would still
simulate until the frame was done and then stop. This could take forever
and you were better of just killing Softimage.
The new behavior stops the simulation directly which is much better IMO.

/Jens


On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Hi all,
>
> I have recently upgraded from SI 2013 SP1 to 2015 R2 and have subsequently
> started doing emFluids5 simulation in 2015. I have noticed that there is a
> significant difference in the visual feedback when simulating. In 2015 the
> screen quickly goes blank white while simulating, which means I have to
> finish
> simulating and check the cached files afterwards to get an idea of what the
> simulation looks like. In 2013SP1 I can see every frame of the simulation
> as it
> progresses so I have the option to CTRL abort it if I see something that
> needs
> changing.
>
> I wonder if anyone here has noticed something similar? Is this a
> regression of
> the viewport interactivity in SI2015 or are there perhaps changes in the
> emFluid
> version that might cause this?
>
> It should not be a graphics driver problem as such, since I can switch
> between
> the two versions running identical simulations and everything looks fine
> in 2013
> whereas 2015 goes blank while simulating.
>
> Cheers
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
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Re: ""86269SFTIMSIB_2016_0F"

2015-12-08 Thread Jens Lindgren
The Softimage that is boundled with 2016 products is called Softimage 2015
(SP2) R2. R2 menas it will use 2016 licenses, H instead of G in product key.
So I'm guessing you just need to get the 2016 license from AD.

On Tue, Dec 8, 2015 at 1:00 PM, Leendert A. Hartog <hirazib...@live.nl>
wrote:

> This is 2015 SP2 (the one bundled to MayaS 2016)
>
> *From:* Leendert A. Hartog <hirazib...@live.nl>
> *Sent:* Tuesday, December 8, 2015 12:53 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ""86269SFTIMSIB_2016_0F"
>
> Hi list,
> while trying to check out a batch license, I get the following errors
> (after setting “ FLEXLM_DIAGNOSTICS to 3”) as attached to this mail.
> Weird thing is FlexLM seems to want to check out “86269SFTIMSIB_*2016*_0F”
> , which (due to the EOL) doesn’t exist...
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>
>
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Jens Lindgren
Thanks Leonard! Very cool of you to give this away :)

/Jens

On Fri, Nov 13, 2015 at 12:17 PM, Royston Michaels <royston...@gmail.com>
wrote:

> WOW, thx Leonard.
> Happy Friday
>
> On 13 November 2015 at 13:04, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> It's just so funny how some of us became specialized !
>> Leonard, you became Mr Lightnings now :D
>>
>> Great movie, well done !
>>
>> On Fri, Nov 13, 2015 at 11:52 AM, toonafish <ron...@toonafish.nl> wrote:
>>
>>> Wonderfull, thanks a lot Leonard !
>>>
>>> -Ronald
>>>
>>> On 13 Nov 2015, at 11:09, Leonard Koch <leonardkoch...@gmail.com> wrote:
>>>
>>> Hi List,
>>>
>>> I have a new version of LK Lightning for you today. I hope you don't
>>> mind my posting it here.
>>> The headlining feature for version 2.5 is *Stages* which allows you to
>>> create much more complicated behaviours by assigning different sets of
>>> controllers to particles based on which stage they are in.With these stages
>>> also comes a new category of compounds. *Triggers* that allow you to
>>> move particles between them.You can assign a new stage to strands that have
>>> been split off as well and thus give them a different set of rules. This is
>>> something that was requested many times by 2.0 users and is indeed super
>>> useful.Additionally there are a bunch of other useful tools for particle
>>> effects in here that stem from an awesome job I got to do at Digital Golem:
>>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>>>
>>> *LK Lightning is also free for everyone now.*
>>> With Softimage going EOL I just don't feel good charging people for an
>>> extension to a software that has been sentenced to death.Freelancers and
>>> companies who've approached me wanting to buy LKL in the past couple of
>>> months have already received it free of charge and with the new version I'm
>>> making it available to everyone.
>>> I hope that the community can put 2.5 to good use and hope to still see
>>> many awesome projects made with it and Softimage.
>>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>>>
>>>
>>>
>>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 Service Pack 2 is now available

2015-10-06 Thread Jens Lindgren
Thanks AD!

On Tue, Oct 6, 2015 at 1:55 PM, Matt Morris <matt...@gmail.com> wrote:

> The kristinka hair compounds that were broken are working again, nice!
> Thanks for the fixes!
>
>
>
>
> On 6 October 2015 at 11:43, toonafish <ron...@toonafish.nl> wrote:
>
>> Thank you Hsiao, is there a way around uninstalling 2015 and 2015 SP1 ?
>>
>> -Ronald
>>
>>
>> > On 06 Oct 2015, at 11:59, Hsiao Ming Chia <hsiao.ming.c...@autodesk.com>
>> wrote:
>> >
>> > Hello,
>> >
>> > Softimage 2015 SP2 is now available for download here:
>> >
>> http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
>> >
>> > Please install the correct version depending on the licensing year you
>> are using:
>> > If you have licenses to Softimage 2015, please install 2015 SP2.
>> > If you are using Softimage 2015 R2 from the 2016 suites/bundles, please
>> install 2015 R2_SP2 instead.
>> >
>> > The fixes are the same in both versions, the only difference is in the
>> supported licensing year.
>> >
>> > Please note you have to uninstall Softimage 2015 or 2015 SP1 before
>> installing this latest service pack.
>> >
>> > Thanks,
>> > Hsiao Ming
>> >
>> > 
>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: SP2???

2015-09-29 Thread Jens Lindgren
I would love to see some 3rd-party rendering issues fixed. Softimage does
some bad stuff to UVs and Vertex Colors, etc. when exporting subdivided
meshes. For the people at Autodesk, I'm talking about SOFT-9244 and SOFT-
9630.

I also found another bug reported in Arnold that I don't know if it's fixed
already or not: SOFT-6372 Ability to query UVs at a particular time.

/Jens


On Mon, Sep 28, 2015 at 9:16 AM, phil harbath <phil.harb...@jamination.com>
wrote:

> I got the following from Eric concerning the emRoads tool crashing in 2015
>
>
> Hi Phil,
>
> the exact cause of the crash is the following:
>
> These two functions crash in Softimage 2015 and Softimage 2015 SP1:
> X3DObject::.GetProperties().Find()
> X3DObject::GetPropertyFromName()
>
> The above functions are needed by the roads tool to find and read the road
> parameters.
>
> Best,
> Eric
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: SP2???

2015-09-18 Thread Jens Lindgren
Awesome! Hope there will be a little more and serious fixes than SP1 :)

/Jens

On Fri, Sep 18, 2015 at 2:05 AM, Tenshi . <tenshu...@gmail.com> wrote:

> If this is true.. Applause for the XSI team, will be the last.. :(
>
> On Thu, Sep 17, 2015 at 11:50 AM, Andres Stephens <drais...@outlook.com>
> wrote:
>
>> Wonderful news.
>>
>>
>>
>>  Original message 
>> From: Hsiao Ming Chia <hsiao.ming.c...@autodesk.com>
>> Date: 17/09/2015 01:20 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: RE: SP2???
>>
>> Yes, there is another one coming soon.
>>
>> Thanks,
>> Hsiao Ming
>>
>> From: softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> <softimage-boun...@listproc.autodesk.com>] On Behalf Of Tenshi .
>> Sent: Thursday, September 17, 2015 2:19 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: SP2???
>>
>> I'm waiting for that too. Please AD, do it. 2015 SP1 has a few things to
>> fix. :)
>>
>> On Wed, Sep 16, 2015 at 5:46 AM, Leendert A. Hartog <hirazib...@live.nl
>> <mailto:hirazib...@live.nl>> wrote:
>> I might have missed the announcement, if so, sorry, but can we still
>> expect a Softimage 2015 Service Pack 2 and if so, when will it be released?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist, admin at si-community.com<http://si-community.com> &
>> xsiforum.de<http://xsiforum.de>
>>
>>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Multi-Layered .EXR - The revival...

2015-08-28 Thread Jens Lindgren
Yeah you're right. But just using exr 2.x isn't enough to ensure
multi-layered files are read fast. You have to save the exr in a specific
way.

From Nukes help:

Notes on Rendering OpenEXR Files

Nuke supports multi-part OpenEXR 2.0.1 files, which allow you to store your
channels, layers, and views in separate parts of the file. Storing the data
this way can make loading *.exr* files faster, as Nuke only has to access
the part of the file that is requested rather than all parts. However, for
backwards compatibility, you also have the option to render your *.exr*
files as single-part images.

To set how the data is stored in your rendered *.exr* file, open the Write
properties and set *interleave* to:

• *channels, layers and views* - Write channels, layers, and views into the
same part of the rendered *.exr* file. This creates a single-part file to
ensure backwards compatibility with earlier versions of Nuke and other
applications using an older OpenEXR library.

• *channels and layers* - Write channels and layers into the same part of
the rendered *.exr* file, but separate views into their own part. This
creates a multi-part file and can speed up Read performance, as Nuke only
has to access the part of the file that is requested rather than all parts.

• *channels* - Separate channels, layers, and views into their own parts of
the rendered *.exr* file. This creates a multi-part file and can speed up
Read performance if you work with only a few layers at a time.


So to have the same speed with multi-layered exr that you have with
separate exr files, you have to use exr 2.x and only then you have the
choice to save a file in what Nuke call *channels and layers *(fast) or
*channels* (faster) mode. But this breaks backwards compatibility so the
files can not be opened in applications that don't support exr 2.

On Thu, Aug 27, 2015 at 7:17 PM, Jason S jasonsta...@gmail.com wrote:



 *   On 08/27/15 8:44, Jens Lindgren wrote:This slowness is solved with
 EXR 2.0 but Softimage isn't using that.*

 Correction:   *MentalRay* in SI may not be using that,

 but* Arnold*, *Redshift*, and *3Delight *in SI *do*   (among many other
 updates)

 Including things like VDB support etc...
 (None of which would have happened had there not been any usage/demand
 (more than a year post EOL)

 Recent changes (2015) for Arnold  3Delight for Softimage,
 (Redshift updates would just be too long to list)


 *Arnold for Softimage https://support.solidangle.com/display/SItoAUG*

 *3.8* July 13, 2015

- Faster export times overall on Windows (up to 20% faster).

- Faster export of polygon meshes (up to 35% faster).

- Much faster export of ICE instances (up to 5x faster) and ICE
primitive cylinders, discs, cones, boxes (up to 3x faster).

- Faster rendering when using SItoA shaders on Windows (up to 15%
faster).

 *3.7* June 10 2015

- Faster cutout texture mapped opacity, with more accurate renders (in
previous versions, an object was rendered more transparent when it was
further away from the camera).

- Multiple scattering for volumes: Indirect light in volumes now
supports an arbitrary number of bounces instead of being fixed to one
bounce.

- Per-light volume contribution: A volume contribution scaling
parameter was added to lights, similar to the existing diffuse and specular
parameters.

- Deep volume output support: Volumes are now visible in deep renders
(note that older atmosphere shaders and volumetric mattes are not
supported yet).

- The volume property now shows the names of available grids in VDB
files.

- Faster UDIMs: UDIMs accessed through the built-in image shader node
now internally use texture handles, which helps improve multi-threading
performance.

 *3.6*  April 27 2015

- Optimized volume rendering
- Fixed long-standing artifacts with large ray marching steps
- Faster volume caches (such as OpenVDB) in IPR

 *3.5* March 09 2015

- Transmission component in the hair shader.
- Support for the Volume primitive as a property and volume_sample
shaders added. Mattes now work with volumes as well.

 *3.4* January 16 2015

- Faster Curves and Volumes.
- Opacity controls added to the Skin Shader.
- The autobump detail enhancement now works for procedurally displaced
polymeshes even when there are no UV texture coordinates.




 *3Delight for Softimage
 https://3delight.atlassian.net/wiki/display/3DFS?src=breadcrumbs-homepage*
 *Changelog https://3delight.atlassian.net/wiki/display/3DFS/Changelog*

 *4.0.49 - 2015-07-24*

- OpenVDB.
- Fixed output to Preview window when all the Render Channels are
disabled.
- All the lights are hidden and the raytracing is disabled when Main
Render Channel is not enabled.
- Display first enabled Render Channel in the Preview window (it was
unconditional displaying of Main Render Pass).

 *4.0.48 - 2015-07-23*

- Added

Re: Multi-Layered .EXR - The revival...

2015-08-27 Thread Jens Lindgren
Not many people use multilayer exr because it's slower to read than
splitting it out to different files.
This slowness is solved with EXR 2.0 but Softimage isn't using that.
Don't really know if it's possible with MR but in Arnold you simply name
the framebuffers the same and it gets merged to one file. Maybe that's how
it works in MR as well.

/Jens

On Wed, Aug 26, 2015 at 9:35 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 bump

 On Mon, Aug 17, 2015 at 7:28 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 bump.

 On Sun, Aug 16, 2015 at 4:23 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Hi team. I know this has been posted a lot of times, but I was wondering
 if AD did ever fixed
 the issue with multilayered .exr images on a single file from MR?
 (mental ray).

 I know all other render motors work normally when rendering layered .exr
 images (arnold, vray, etc..)
 But SI 2015 can already render .exr layered image (zdepth,normals, etc.)
 on a single file?

 Store in channels work well... I guess, but I was asking this if there´s
 any possibility to work
 those layered passes directly from the render manager?

 Thanks.
 David.

 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: OT: Royalty free stock music?

2015-06-25 Thread Jens Lindgren
I can recommend http://www.epidemicsound.com/
We use that from time to time.

On Thu, Jun 25, 2015 at 10:41 AM, christian papag...@gmail.com wrote:

 theres also http://www.soundtaxi.net/

 though i usually prefer audiojungle as well.. they have a rather decent
 sorting system by mood which seems to work mostly ok.

 On Thu, Jun 25, 2015 at 9:08 AM, Max Crow m...@nsccreative.com wrote:

 Audiojungle has got me out of some horrible situations. The promo tunes
 have an audio water mark, but you can quickly create a list and pass it to
 the client without any wasting time or money. Cheap (comparatively) and
 very effective.

 http://audiojungle.net/

 On Thu, Jun 25, 2015 at 6:08 AM, Cesar Saez cesa...@gmail.com wrote:

 Jamendo.com has a huge catalog of royalty free music + a nice search
 engine.

 On Thu, Jun 25, 2015 at 11:01 AM, Dan Pejril d...@upbeatunique.com
 wrote:

  Kevin MacLeod is a composer who has a large catalog of free, royalty
 free music available.

 http://incompetech.com/music/royalty-free/

 On 6/24/2015 8:54 PM, Sam Bowling wrote:

   I’ve just spent about half a day trying to find stock similar to the
 music from a commercial sent us by a very picky client with no luck, so I
 thought I would ask you guys where you get your stock music when you need
 it. Our music library is very small and honestly not that great (most of it
 doesn’t work well behind someone talking), and I really don’t feel like
 spending most of the day tomorrow trying to find the music, so I’m hoping
 you guys can help out with some good web sites or even CD collections.






 --
 Max Crow
 Creative Supervisor
 NSC Creative

 National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK

 http://www.NSCcreative.com http://www.nsccreative.com/





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Crowd effects (ICE) - 2011 / 2015?

2015-06-11 Thread Jens Lindgren
You should probably search for CrowdFX on google / youtube. CrowdFX was
introduced in Softimage 2013 and improved in 2014.

/Jens

On Thu, Jun 11, 2015 at 3:45 AM, Tenshi . tenshu...@gmail.com wrote:

 I support this, does anyone knows a good in depth tutorial about it?

 On Wed, Jun 10, 2015 at 12:13 PM, Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Hi, I just happen to cross with these videos from AceMastermind1
 https://www.youtube.com/channel/UCf5Ojl3TZBnHeGMlT0vLHsgand I was
 wondering if there´s any new setup tutorial on Crowd behavior for SI 2015?
 Reading help manual is an aid, but it´s better if it´s on video and
 showing setups like this one:
 https://www.youtube.com/watch?v=TE43eZz7bgE

 Any new crowd effect tutos? I´ve seen all videos with new features from
 SI 2014
 and the official AD videos with basic setups...

 Is there any deep -official-ICE-crowd training material to look for?

 Thanks.
 David.

 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-25 Thread Jens Lindgren
Awesome work Arvid!

/Jens

On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 VDB’s and Yeti!!!

 I wait for this before really going to try it seriously!!

 thanks for sharing all this infos Arvid!!

 sly

 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/
 VFX Curriculum 03: Compositing Basics
 mail to: s...@shedmtl.com




 On May 23, 2015, at 6:20 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Highly recommended! We're running mostly gtx780 6gb (great bang for the
 buck if you can find them), we basically render on the workstations and a
 few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
 to like 50 Arnolds measured in final render time, it's that fast. I always
 render brute force with all the bells and whistles too. Our racked cpu farm
 mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
 too.
 The other beauty of RS is that you can generally run a batch render on the
 gpu and keep working with other stuff on the workstation if you like, you
 can hardly notice it's working most of the time. Makes Soft more responsive
 too, and everything just works. The day RS supports VDBs, my life will be
 complete ;)



 On 23 maj 2015, at 14:19, Chris Johnson chr...@topixfx.com wrote:

 Amazing...buying my license of redshift in the VERY near future! What
 cards are you running on your work stations? What have you set up for a
 render farm or are you just using local stations for rendering redshift?

 On Sat, May 23, 2015 at 4:23 AM, Srecko Micic srecko.mi...@gmail.com
 wrote:

 Amazing work!

 On May 23, 2015, at 09:56, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Very cool!

 On Sat, May 23, 2015 at 9:10 AM, David Gallagher 
 davegsoftimagel...@gmail.com wrote:

 Impressive!


 On 5/22/2015 2:37 PM, Arvid Björn wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish
 tv series Jordskott. We did all the 342 vfx shots for all 10 episodes,
 all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
 for comp.

 Here's some of the more interesting ones I think (excuse the
 compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered
 in Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined
 with some green screen uw-plates of the actress. The entity is made with
 a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
 btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
 sound, without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers






 --







-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Friday Flashback #223

2015-05-08 Thread Jens Lindgren
Yeah it was my landing year as well. Good times indeed.

On Fri, May 8, 2015 at 5:00 PM, Alen amu...@xnet.hr wrote:

 ah..my landing year on XSI ship. good times


 On 5/8/2015 3:46 PM, Stephen Blair wrote:

 i am 4.
 customization • speed • options • power • thought • imagination •
 integration
 SOFTIMAGE|XSI version 4.0 launch 04.19.2004

 http://wp.me/powV4-3cW





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: How do you get distance from output camera via a script

2015-05-05 Thread Jens Lindgren
Here's one way to do it:
http://darkvertex.com/wp/2010/06/05/python-distance-between-2-vectors/

/Jens

On Mon, May 4, 2015 at 9:39 PM, Bradley Gabe witha...@gmail.com wrote:

 Here's the pseudo code

 -Create 3 vector3 objects
 -Set the first two to the global transforms of the first 2 scene objects
 -Set the third vector3 to the subtraction of the first 2 vector objects
 -Return the length of the third vector3 object

 Sent from my iPhone

  On May 4, 2015, at 1:57 PM, Greg Punchatz g...@janimation.com wrote:
 
  Hey all we are trying to figure out how to get an objects distance from
 the camera vis a script.
 
  I am not doing the coding but I thought I could help Dave find an answer
 here.He is neck deep in another script an and  he was struggling fining it
 via the documentation.
 
  I thought maybe one of you nice people might be able to point us in the
 right direction.
 
  Thanks
  Greg
 
 




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: 2015 help docs link?

2015-02-23 Thread Jens Lindgren
Just tested and it's pointing to the 2015 help in SP1.

/Jens


On Mon, Feb 23, 2015 at 3:41 AM, Steven Caron car...@gmail.com wrote:

 Hey Guys

 Have you noticed in 2015, non service pack, that F1 brings you to 2014's
 documentation?


 http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html

 instead of...

 http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/mePortal.htm

 Is this working correctly in the SP for anyone?

 Steven




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Autodesk 3DsMax suite - Softimage licence?

2015-02-09 Thread Jens Lindgren
You should contact your reseller and he/she should fix it for you. You can
choose from 3ds Max with Softimage or Maya with Softimage. The cross grade
is free. We did this recently and it was quick and painless.

/Jens



On Mon, Feb 9, 2015 at 4:47 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Good day everyone. Feb 2014 had a hard hit on SI community. Back then AD
 announced the reshuffle of their entertainment suites. Either you bought
 Maya (and as an added package Softimage was included) or you bought 3DsMax
 (with the same bonus of Softimage).

 Anyhow, today, over a year of grief, I decided to go the Max Route. So
 What link do I need to follow exactly over to Autodesk´s site to buy it
 with the bonus of softimage?
 Could anyone help me out on this, please? Thank you team!

 ps: This is the first mail from gmail, hope it doesn´t get spammed. :)


 Regards.

 David R.




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Nulls in ICE

2015-01-13 Thread Jens Lindgren
Actually I think you don't need the Build Array node as the Group itself is
an array.

/Jens


On Tue, Jan 13, 2015 at 1:41 PM, Chris Marshall chrismarshal...@gmail.com
wrote:

 ok maybe just slightly dusty
 ;-P

 On 13 January 2015 at 12:37, olivier jeannel olivier.jean...@noos.fr
 wrote:

  What ? You ? rusty ?

 Le 13/01/2015 13:24, Chris Marshall a écrit :

 Not quite, but it gives me the enough to move forwards with what I want
 to do. It was the three nodes Get GroupGet KineBuild Array I couldn't
 remember. Bit rusty.

 Thanks a lot!!


 On 13 January 2015 at 12:08, Oliver Weingarten li...@pixelpanic.de
 wrote:

  Hey Chris!

 If I understood correctly...put the nulls into a group. Now you can
 access the global/local positions and build an array of them..hope that
 helps..

 cheers,
 oli

 Am 13.01.2015 um 12:57 schrieb Chris Marshall:

  Hello list,
  I've got a scene imported from Matchmover, so there's about 600 nulls.
 I want to use ICE to build a rough approximation surface from the nulls,
 but I can't remember how to get the positions of the nulls in ICE? I have a
 feeling I need to get their positions into an array, but can't figure it
 out.
 Any thoughts?

  Thanks a lot

 Chris







 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Exocortex Crate (the Alembic suite) goes open source.

2014-12-20 Thread Jens Lindgren
I've been very busy lately so I'm a little late to this thread. But I have
to say that this is the best Christmas present ever! Especially because the
AD implementation of Alembic in 3ds Max is a total joke and completely
useless.

You rock Ben!
Have a Merry Christmas!

/Jens

On Wed, Dec 17, 2014 at 10:59 AM, Arvid Björn arvidbj...@gmail.com wrote:

 No news on this?

 On Mon, Dec 15, 2014 at 8:31 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Reason I'm asking is that Slipstream is really useful for certain things,
 but collisions and shedding hasn't worked for a long time, I get instant
 crashes if I enable it. It would be too bad if it was never fixed.
 Personally, I don't care about Maya support though.

 On Mon, Dec 15, 2014 at 8:11 PM, Ben Houston b...@exocortex.com wrote:

 Fury works in Maya.  Slipstream doesn't -- we tried a couple years ago
 to make a Maya port but the Maya particle system is really slow.  For
 the same reasons the Fury port to Maya is slow as well -- or the
 particle systems you want to drive Fury with are hard to create.
 Which negatively impacts the usefulness of Fury in Maya.  The real
 solution would be to re-create a capable particle system that runs
 paralle to Maya, like Krakatoa did, but that isn't of interest and a
 ton of work.

 We are focusing on Clara.io for the time being, which is evident from
 the contents of Exocortex blog...  it is lower end that Softimage at
 this time though

 Best regards,
 -ben
 Best regards,
 Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
 @exocortexcom)
 https://Clara.io - Online 3D Modeling and Rendering


 On Mon, Dec 15, 2014 at 2:02 PM, Arvid Björn arvidbj...@gmail.com
 wrote:
  I see. What's going on with Slipstream and Fury by the way?
 
 
  On Mon, Dec 15, 2014 at 7:55 PM, Ben Houston b...@exocortex.com
 wrote:
 
   Has there been any updates to the suite over the last year?
 
  There has been a few updates and bug fixes, but nothing
  groundbreaking.  That is one of the reasons it was hard to turn this
  into an ongoing revenue stream, there just wasn't much room for major
  features to spur upgrades/subscriptions.
 
  Best regards,
  -ben
  Best regards,
  Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
  @exocortexcom)
  https://Clara.io - Online 3D Modeling and Rendering
 
 
  On Mon, Dec 15, 2014 at 1:52 PM, Arvid Björn arvidbj...@gmail.com
 wrote:
   Well that's certainly good news, we've had a few licensing issues
 with a
   certain machine which refused to pick up a read license, fudging our
   renders
   on a regular basis. With a free version that will all be history I
   hope...
   =)
  
   Has there been any updates to the suite over the last year?
  
  
  
  
   On Thu, Dec 11, 2014 at 9:41 PM, Ben Houston b...@exocortex.com
 wrote:
  
   Hi all,
  
   I figured you may be interested to know that Exocortex Crate, the
   alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just
   went open source.  You can download it for free and use it for
 free.
   Details here:
  
   http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source
  
   Best regards,
   Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
   @exocortexcom)
   https://Clara.io - Online 3D Modeling and Rendering




-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Merry Christmas everyone

2014-12-16 Thread Jens Lindgren
Merry Christmas all!

/Jens

On Mon, Dec 15, 2014 at 1:29 AM, Ognjen Vukovic ognj...@gmail.com wrote:

 Merry Christmas all, albeit a bit early :) but never-the less, i wish you
 all a joy full relaxing holiday.


 On Sun, Dec 14, 2014 at 11:32 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Thank you :) and likewise.

 On 14 December 2014 at 21:34, Tenshi S. tenshu...@gmail.com wrote:

 Merry Christmas to all Softimage users!

 On Thu, Dec 11, 2014 at 5:07 AM, adrian wyer 
 adrian.w...@fluid-pictures.com wrote:

  Maya-ry xmas!



 (couldn't resist)



 a


  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alok Gandhi
 *Sent:* 11 December 2014 04:42
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Merry Christmas everyone



 Merry Christmas all!

 Sent from my iPhone


 On 11-Dec-2014, at 6:31 am, Greg Punchatz g...@janimation.com wrote:

  Merry Christmas Votch and everyone else too!





 On Tue, Dec 9, 2014 at 10:25 PM, Votch megavo...@gmail.com wrote:





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Service Pack 1 available

2014-12-03 Thread Jens Lindgren
Just trying to install on Windows here and the installation program tells
me it can't install SP1 because there is a version already installed :(
Is this just a screwed up fix because Autodesk Application Manager goes
haywire if it finds two separate versions of Softimage 2015?

/Jens

On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia 
hsiao.ming.c...@autodesk.com wrote:

 My apologies too.

 The link went live last night(SG time) unintentionally ☹
 We had planned to do a final check on the links before making it public.
 Good news is that the link checks out fine and you can start downloading
 and installing the SP1.
 We will get the date on the download page amended to Dec 02.

 Please feel free to post here or send me an email if you notice any issues:
 hsiao.ming.c...@autodesk.commailto:hsiao.ming.c...@autodesk.com

 Hsiao Ming

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
 (Contractor)
 Sent: Wednesday, December 03, 2014 5:56 AM
 To: softimage@listproc.autodesk.com
 Subject: RE: Service Pack 1 available

 Sorry guys,
 I was trying to get confirmation on a couple of details before this went
 live. I’m waiting for a response from Singapore. Hopefully will have more
 info by tomorrow.

 Jill

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
 Sent: December-02-14 4:43 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Service Pack 1 available

 That’s a great fix! I guess it would be good to get these little details
 all documented.. yet again, communication issues. -_-

 -Draise





-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: softimage 2015 heads up

2014-11-27 Thread Jens Lindgren
Just wanted to tell that I've been running Soft 2015 for at least 6 months
now and it has been working well.

/Jens

On Thu, Nov 27, 2014 at 6:29 AM, Angus Davidson angus.david...@wits.ac.za
wrote:

 Great. Thanks

 On 2014/11/27, 7:16 AM, Jill Ramsay (Contractor)
 jill.ram...@autodesk.com wrote:

 We are targeting first week of December for first customer download.
 Would have been sooner but we found a last-minute regression.
 
 Hope this helps,
 Jill
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
 (Contractor)
 Sent: November-26-14 6:56 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: softimage 2015 heads up
 
 Sorry, stand by and I will try to get you a more accurate ETA. No
 opaqueness intended!
 
 Jill
 
 -Original Message-
 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephan
 Haidacher
 Sent: November-26-14 6:24 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: softimage 2015 heads up
 
 s, when is it coming, Autodesk? a tiny bit more transparency wouldn't
 hurt.
 
  --stephan
 
 
 

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-- 
Jens Lindgren

VFX Supervisor  Lead TD
Magoo 3D Studios http://www.magoo3dstudios.com/


Tear all UVs

2014-11-11 Thread Jens Lindgren
Hi list,

I'm looking for a way to tear all UVs of a mesh, so that they are not
welded together.
Any ideas?

Cheers,
/Jens

-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Tear all UVs

2014-11-11 Thread Jens Lindgren
I was very hopeful when I read your response Christian, but unfortunately
it didn't work :( It just welded back together again.

What I want is to make every polygon have UV borders. That way, when using
Pin-Border Smoothing while rendering a subdivided mesh, the original UVs
will be intact but the subdivided geometry within each original polygon
will still have smoothed UVs. This is how ZBrush export its Displacement
maps if you dont have the SmoothUV button checked in ZBrush. So to get a 1
to 1 match I need this functionality.

I know that I can get linear UVs while rendering subdivided meshes but that
makes all new geometry inside the original UVs to also be linear.

Does any of this makes sense?

It works in 3ds Max so I have verified there that I will get a 1 to 1 match
if manage to do this.

If this is not possible, the only workaround I can think of is adding a
really small randomized number to every UV coordinate by script.

/Jens

On Tue, Nov 11, 2014 at 6:05 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:

 What does that mean in practice?
 The UVs behaving like they welded together is only a user interface
 thing in the tool that you disable by turning on Tearing mode. There
 is no attachment flag underneath.

 On Tue, Nov 11, 2014 at 6:54 AM, Jens Lindgren
 jens.lindgren@gmail.com wrote:
  Hi list,
 
  I'm looking for a way to tear all UVs of a mesh, so that they are not
  welded together.
  Any ideas?




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Camera Field Guides

2014-11-11 Thread Jens Lindgren
Visibility Options - Visual Cues tab
There you can set Safe Title and Safe Action. Too bad you can't set width
and height separately.

/Jens

On Tue, Nov 11, 2014 at 7:15 PM, François Painchaud fpainch...@gmail.com
wrote:

 Hello,

 Is there a way to change the size of the safe projection area field
 guide of a camera?

 Thanks,
 François




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Jens Lindgren
This is great Eric!
Will there be a new Topolizer with this new core as well? If not, is there
a cross grade path for that?

Cheers!
/Jens

On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com
wrote:

 Great!

 Thanks a lot for your continued support for Softimage. And I'm especially
 glad about the MODO plugin. That's a good sign for the future! :)

 Cheers
 Steffen

 P.S.: Are there plans for some sort of view / camera dependent meshing?

 Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM:

  Hey guys,

 Just wanted to announce the official release of emPolygonizer5.
 I copy/pasted the newsletter below.

 Cheers!
 Eric


  Mootzoid is pleased to announce the release of *emPolygonizer5*
 (version 5.1).

 Aside from new features and many improvements this new version is not
 only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric
 Engine* and as a *command line tool* = pick your poison!

 The plugin was heavily tested during the last few weeks to eliminate any
 last bugs and to make sure it can handle dozens of millions of particles on
 a normal workstation and so on. In short: to ensure it is a solid and
 reliable tool for production! The resulting renderings were put together in
 a four minute long release video called Wild at Mesh, see link below.

 The *Softimage*, the *Maya *and the *command line* versions are 100%
 finished, the *Fabric Engine* version as well as the *MODO* version will
 be available shortly (in a couple of weeks, tops) as there are still a few
 last little things to polish.

 Wild at Mesh (release video ):
 https://vimeo.com/109935003

 emPolygonizer5 web page:
 http://www.mootzoid.com/plugin/empolygonizer5

 Upgrade / Order:
 http://www.mootzoid.com/order

 Hope this new version will be fun to work with and helpful in production!
 Should you have questions regarding emPolygonizer5 don't hesitate to
 write me an email!

 Take care,
 Eric

 PS (*MODO*): one can already download the beta version and test it.
 There will be a video tutorial available in a couple of days that will
 demonstrate how to use the beta.







-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Jens Lindgren
I see, Eric.

I can't find a upgrade price for emTopolizer 2 users to a boundle with
emTopolizer 2 + emPolygonizer 5. Is that possible?

/Jens

On Tue, Oct 28, 2014 at 3:53 PM, Eric Mootz e...@mootzoid.com wrote:

  Thanks, Jens!

 No, there will not be a new emTopolizer, simply because emPolygonizer5 and
 emTopolizer2 use the exact same mesher core (at least for the polygonizer
 stuff).

 Cheers!
 Eric

 .

 Am 28.10.2014 14:00, schrieb Jens Lindgren:

  This is great Eric!
 Will there be a new Topolizer with this new core as well? If not, is there
 a cross grade path for that?

  Cheers!
 /Jens

 On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:

 Great!

  Thanks a lot for your continued support for Softimage. And I'm
 especially glad about the MODO plugin. That's a good sign for the future! :)

  Cheers
  Steffen

  P.S.: Are there plans for some sort of view / camera dependent meshing?

 Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51
 AM:

  Hey guys,

 Just wanted to announce the official release of emPolygonizer5.
 I copy/pasted the newsletter below.

 Cheers!
 Eric


  Mootzoid is pleased to announce the release of *emPolygonizer5*
 (version 5.1).

 Aside from new features and many improvements this new version is not
 only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric
 Engine* and as a *command line tool* = pick your poison!

 The plugin was heavily tested during the last few weeks to eliminate any
 last bugs and to make sure it can handle dozens of millions of particles on
 a normal workstation and so on. In short: to ensure it is a solid and
 reliable tool for production! The resulting renderings were put together in
 a four minute long release video called Wild at Mesh, see link below.

 The *Softimage*, the *Maya *and the *command line* versions are 100%
 finished, the *Fabric Engine* version as well as the *MODO* version
 will be available shortly (in a couple of weeks, tops) as there are still a
 few last little things to polish.

 Wild at Mesh (release video ):
 https://vimeo.com/109935003

 emPolygonizer5 web page:
 http://www.mootzoid.com/plugin/empolygonizer5

 Upgrade / Order:
 http://www.mootzoid.com/order

 Hope this new version will be fun to work with and helpful in production!
 Should you have questions regarding emPolygonizer5 don't hesitate to
 write me an email!

 Take care,
 Eric

 PS (*MODO*): one can already download the beta version and test it.
 There will be a video tutorial available in a couple of days that will
 demonstrate how to use the beta.







 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Softimage 2015 SDK help not working

2014-07-02 Thread Jens Lindgren
Yeah it really bugs me out that all the Autodesk 2015 documentation doesn't
work in IE (11). It works in Chrome, but buggy.
Believe it or not but a lot of people actually use IE as default browser.
Please fix this Autodesk!

/Jens


On Wed, Jul 2, 2014 at 11:10 AM, Nuno Conceicao nunoalexconcei...@gmail.com
 wrote:

 It opens in 1 out of 3 machines here in the office with chrome v35, the
 left bar doesn't open http://prntscr.com/3yle6e
 Also doesn't open properly with IE 9 http://prntscr.com/3ylenq
 It only seems to work fine with Firefox on those machines




 On Wed, Jul 2, 2014 at 4:34 AM, Songqiong Yang 
 songqiong.y...@autodesk.com wrote:

 Can you open this link
 http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/ ?
 It works in my site.


 Thanks,
 Joany
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
 Sent: Wednesday, July 02, 2014 2:09 AM
 To: No name
 Subject: Softimage 2015 SDK help not working

 Is it just me or the online sdk help for Softimage 2015 is not working?





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: string to reference?

2014-06-29 Thread Jens Lindgren
This is a node that I've missed a lot.

/Jens


On Fri, Jun 27, 2014 at 4:34 PM, Eric Thivierge ethivie...@hybride.com
wrote:

 No sadly not.


 On Friday, June 27, 2014 10:21:01 AM, Ponthieux, Joseph G.
 (LARC-E1A)[LITES] wrote:

 In ICE I can convert a reference Out Name to a string. But can I
 convert the string back to a reference so that I can plug it into an
 In Name?

 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES)

 Mymic Technical Services

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Bump not able to interpret UV Wrap?

2014-06-27 Thread Jens Lindgren
What renderer are you using?

/Jens


On Fri, Jun 27, 2014 at 3:43 AM, John Richard Sanchez 
youngupstar...@gmail.com wrote:

 I don't think I have run into this before but I was trying to use a bump
 map with a cylindrical projection. However I had to scale the uv's in the V
 direction in order to get the look I wanted.Therefore I used a wrap v for
 the texture in the uv editor but it does not show the bump past the 1 by 1
 tex  space.  Is there a way around this or a fix?
 Thanks
 John
 www.johnrichardsanchez.com




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: PyQt or PySide

2014-06-13 Thread Jens Lindgren
Thanks for the link Luc-Eric, didn't know about that site / group before.

/Jens




On Thu, Jun 12, 2014 at 12:05 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 gcc 4.8.2 can't possibly come soon enough.
 Even shoe horning 4.4 in for minimal auto vectorization and openMP support
 still feels like swimming through molasses compared to 4.7 and 4.8.
 So, no plan to move back to pyQt? Or is it being considered?


 On Thu, Jun 12, 2014 at 4:56 AM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:

 http://www.vfxplatform.com

 On Tue, Jun 10, 2014 at 11:30 AM, Luc-Eric Rousseau luceri...@gmail.com
 wrote:
  Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
  what happens when the next platform upgrade.
 
  On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
  jens.lindgren@gmail.com wrote:
  PySide isn't completely dead. But it would really need a company that
 is
  actively maintaining it, like it had before.
  Luc-Eric, why don't AD get together with The Foundry and invest some
 time
  and money into the UI framework we all use and rely on?
 
  /Jens
 
 
  On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad sajjad.am...@gmail.com
  wrote:
 
  Hey Alok,
  I'm curious about where you're getting information about development
 of
  PySide. When I had to pick a horse I chose PyQt partly because the
 most
  popular thread on PySide was about PySide being dead :-) Things may
 have of
  course changed over the last few years.




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: PyQt or PySide

2014-06-10 Thread Jens Lindgren
PySide isn't completely dead. But it would really need a company that is
actively maintaining it, like it had before.
Luc-Eric, why don't AD get together with The Foundry and invest some time
and money into the UI framework we all use and rely on?

/Jens


On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad sajjad.am...@gmail.com
wrote:

 Hey Alok,
 I'm curious about where you're getting information about development of
 PySide. When I had to pick a horse I chose PyQt partly because the most
 popular thread on PySide was about PySide being dead :-) Things may have of
 course changed over the last few years.




 On 10 June 2014 15:45, Luc-Eric Rousseau luceri...@gmail.com wrote:

 Not a lot of development going on in Pyside -- it doesn't even have a
 clear roadmap to support Qt 5.  It's very frustrating.

 On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi alok.gandhi2...@gmail.com
 wrote:
  Hi Halim,
 
  Although I think pyside is more actively developed but for more
 information please dig up an old thread for a similar discussion.
 
  Sent from my iPhone
 
  On Jun 10, 2014, at 10:09 AM, Halim Negadi hneg...@gmail.com wrote:
 
  Hello All,
 
  I need to write a standalone client to deal with a web database
 through a rest API.
  The python CLI is done and I just need to wrap this up in a nice GUI.
  I will need the GUI to be working as a standalone application as well
 as embedded in softwares like Soft, Nuke or Maya.
  Both PySide and PyQt toolkits are actively maintained, I was wondering
 wich one to use and would be intersted in your guys opinion on this.
 
  Thank you in advance.
 
  -H.
 
 





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Work from Blur

2014-06-10 Thread Jens Lindgren
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
Don't forget to release your new tools as open source ;)

/Jens


On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin gerem@gmail.com
wrote:



 I thought you guys might like seeing our latest work

 Sunset Overdrive
 https://www.youtube.com/watch?v=vS_i2HTJp2o

 and
 The Division
 http://youtu.be/yPq_NVi-TC4

 I'm quite proud of these two because this is the first time we use my new
 rigs and my new tools in a production at Blur.

 Hope you like it !

 Jeremie




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Photogrammetry - what do you use?

2014-06-08 Thread Jens Lindgren
One more thing, is it a good idea to remove lens distortion and vignetting
from the captured images as a pre-process, or is it better to let Recap /
PhotoScan handle that automatically?

/Jens




On Wed, Jun 4, 2014 at 11:41 PM, Stephen Davidson magic...@bellsouth.net
wrote:

 this

 http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/

 looks very promising, but still in development, I believe.


 On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Hello friends,



 I am currently investigating photogrammetry and would love to get your
 advices, opinions, experiences with such systems.

 What hardware do you use? Which software? Best practices?



 Thank you for any info!

 MAC





 [image: cid:image002.jpg@01CDBD94.314AAF40]
 https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger

 *Marc-André Carbonneau*

 Product Specialist












 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Photogrammetry - what do you use?

2014-06-08 Thread Jens Lindgren
And of course I found the answer in the PhotoScan documentation :)
FYI, PhotoScan wants completely unaltered images and handles the lens
distortion itself.

/Jens




On Mon, Jun 9, 2014 at 7:31 AM, Jens Lindgren jens.lindgren@gmail.com
wrote:

 One more thing, is it a good idea to remove lens distortion and vignetting
 from the captured images as a pre-process, or is it better to let Recap /
 PhotoScan handle that automatically?

 /Jens




 On Wed, Jun 4, 2014 at 11:41 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 this

 http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/

 looks very promising, but still in development, I believe.


 On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Hello friends,



 I am currently investigating photogrammetry and would love to get your
 advices, opinions, experiences with such systems.

 What hardware do you use? Which software? Best practices?



 Thank you for any info!

 MAC





 [image: cid:image002.jpg@01CDBD94.314AAF40]
 https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger

 *Marc-André Carbonneau*

 Product Specialist












 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Photogrammetry - what do you use?

2014-06-04 Thread Jens Lindgren
Thanks for the answers guys. I've just tried both Recap 360 and PhotoScan
Standard.
Got a little bit cleaner mesh from Recap (holes were caped automatically,
etc), but they were surprisingly similar. They both failed at the exact
same locations.
Recap spit out just one 8k texture which was only partially used (around
half of it). Anyone know if I can get a more / larger texture?

I used Ultra settings in both apps. Recap made a 500k mesh while PhotoScan
made a 2.6M mesh. So I can't really compare them time wise but I think
PhotoScan would be faster if I set it to use the same detail as Recap.

The image capture was to bad to call a winner, so tomorrow I will take new
(and more) photos in a better environment and (hopefully) get better
results.

/Jens




On Wed, Jun 4, 2014 at 6:09 PM, Vladimir Jankijevic v.jankije...@gmail.com
wrote:

 and then you tell me how this is more convenient than having a desktop
 solution for this kind of stuff? please try to convince me ;)

 cheers
 vladimir



 On Wed, Jun 4, 2014 at 11:31 AM, Graham Bell graham.b...@autodesk.com
 wrote:

 If you have Maintenance Subscription or Desktop Subscription for Maya,
 Max, or Mudbox, you actually already have free access to ReCap 360. This
 includes the Photogrammetry service Photo on ReCap 360.

 There is some limitation though, it’s capped at 50 images and export
 formats are limited, but it’s more than good enough for some things.
 You can subscribe to the service for an annual of something like £45,
 then you can go up to 250 images and there’s more export formats.
 The only things you’ll need are cloud credits for submitting data for
 generation.


 G





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Extract two point positions from one edge?

2014-06-03 Thread Jens Lindgren
In ICE, just Get self.EdgeToVertices
That will give you a array of the two Point Indexes for every edge.

/Jens


On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi folks,

 Is there a way to iterate though each edge of a mesh and extract its two
 point components, one at each end of the edge?

 I'd like to use those two points to interpolate between and add a bunch of
 points along the edge.


 Cheers!




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Extract two point positions from one edge?

2014-06-03 Thread Jens Lindgren
Hehe no problem, Arvid :)
I think all the Get SomethingToSomething data is underrated and very few
examples are out there of how one could use them. Since I learned how they
work, I have been able to do amazing things with polymeshes in ICE.

/Jens


On Tue, Jun 3, 2014 at 6:26 PM, Arvid Björn arvidbj...@gmail.com wrote:

 THANKS!

 I've been going in circles for an hour, I almost had it before, but now
 I'm back on track, cheers Jens =)


 On Tue, Jun 3, 2014 at 6:09 PM, Jens Lindgren jens.lindgren@gmail.com
  wrote:

 In ICE, just Get self.EdgeToVertices
 That will give you a array of the two Point Indexes for every edge.

 /Jens


 On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi folks,

 Is there a way to iterate though each edge of a mesh and extract its two
 point components, one at each end of the edge?

 I'd like to use those two points to interpolate between and add a bunch
 of points along the edge.


 Cheers!




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Jens Lindgren
Yeah it was fun and fast to work with it as well. Only hassle was to get
the Velocity through, from RealFlow ICE reader - emTopolizer - emReader
without ICE deciding Velocity isn't needed ;)
But that should be sorted now with Always Evaluate in Softimage 2015.

/Jens


On Fri, May 16, 2014 at 11:25 AM, Eric Mootz e...@mootzoid.com wrote:

  Thanks, Jens, looks nice, and I very much like the combination RealFlow
 - emTopolizer - emReader - Arnold!

 Am 15.05.2014 16:57, schrieb Jens Lindgren:

  Well, nothing fancy :)
 RealFlow splashes meshed with emTopolizer and caches using emReader,
 rendered in Arnold.
 http://www.magoo3dstudios.com/work/valio/#92132882

  /Jens


 On Thu, May 15, 2014 at 1:03 PM, Eric Mootz e...@mootzoid.com wrote:

 Hey list,

 just wanted to ask you guys if, by any chance, somebody made some cool
 stuff recently using one (or more) of the Mootzoid plugins.
 I'd like to add some new customer works to my website ;)

 Thanks!
 Eric




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Any recent nice new projects using emWhatever?

2014-05-15 Thread Jens Lindgren
Well, nothing fancy :)
RealFlow splashes meshed with emTopolizer and caches using emReader,
rendered in Arnold.
http://www.magoo3dstudios.com/work/valio/#92132882

/Jens


On Thu, May 15, 2014 at 1:03 PM, Eric Mootz e...@mootzoid.com wrote:

 Hey list,

 just wanted to ask you guys if, by any chance, somebody made some cool
 stuff recently using one (or more) of the Mootzoid plugins.
 I'd like to add some new customer works to my website ;)

 Thanks!
 Eric




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Alembic export in 2015 not exporting attibutes

2014-05-08 Thread Jens Lindgren
You're welcome. Nice to see you yesterday btw :)

/Jens


On Wed, May 7, 2014 at 9:37 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Fantastic! I had missed that feature, I thought it was just a handy
 overview. Thanks Jens! :-)


 On Tue, May 6, 2014 at 10:07 AM, Jens Lindgren 
 jens.lindgren@gmail.com wrote:

 New in Softimage 2015 is the ability to force attributes to evaluate. I
 believe it's a checkbox in the new ICE Attribute Editor.

 /Jens


 On Tue, May 6, 2014 at 9:23 AM, Arvid Björn arvidbj...@gmail.com wrote:

 I noticed from the Exocortex instructions that it has to do with ICE
 optimizations, the trick with forcing evaluation by displaying the
 attribute should work for the built-in exporter as well I guess? Thing is,
 I wanted to export a specific value per point, but I'm not re-using the
 value within ICE, so that's why they were ignored. At least there's a way
 to force the export, so it should be fine!


 On Tue, May 6, 2014 at 4:06 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Those attributes were not found or defined on the exported objects.

 It's not a problem if you don't use those attributes in your scene.

 The default list is comprehensive, including necessary attributes for
 the built-in renderers and sample scenes. Therefore you sometimes gets
 these warning if you don't use as many attributes.
 Just remove those attributes from the list in the export dialogue if
 you don't want to see the warnings.


 Sent

  On May 6, 2014, at 1:22 AM, Arvid Björn arvidbj...@gmail.com
 wrote:
 
  Hey folks,
 
  I'm trying to export an Alembic with some custom properties,
 Exocortex Crate doesn't seem to export anything other than the usual
 attributes, and there are no options for it. Then I noticed that the new
 built-in exporter has options for this, but when I export, I get this for
 just about every attribute in the list:
 
  // WARNING : Attribute not exported: AngularVelocity
  // WARNING : Attribute not exported: ColorAlongStrands
  // WARNING : Attribute not exported: MaterialID
  // WARNING : Attribute not exported: Materials
  etc..
 
  What's up what that? There are not clues as to why they aren't
 exported. Is there anything I need to do to get this to work?
 
  Cheers!





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Alembic export in 2015 not exporting attibutes

2014-05-06 Thread Jens Lindgren
New in Softimage 2015 is the ability to force attributes to evaluate. I
believe it's a checkbox in the new ICE Attribute Editor.

/Jens


On Tue, May 6, 2014 at 9:23 AM, Arvid Björn arvidbj...@gmail.com wrote:

 I noticed from the Exocortex instructions that it has to do with ICE
 optimizations, the trick with forcing evaluation by displaying the
 attribute should work for the built-in exporter as well I guess? Thing is,
 I wanted to export a specific value per point, but I'm not re-using the
 value within ICE, so that's why they were ignored. At least there's a way
 to force the export, so it should be fine!


 On Tue, May 6, 2014 at 4:06 AM, Ho Chung Nguyen 
 hochung.ngu...@autodesk.com wrote:

 Those attributes were not found or defined on the exported objects.

 It's not a problem if you don't use those attributes in your scene.

 The default list is comprehensive, including necessary attributes for the
 built-in renderers and sample scenes. Therefore you sometimes gets these
 warning if you don't use as many attributes.
 Just remove those attributes from the list in the export dialogue if you
 don't want to see the warnings.


 Sent

  On May 6, 2014, at 1:22 AM, Arvid Björn arvidbj...@gmail.com wrote:
 
  Hey folks,
 
  I'm trying to export an Alembic with some custom properties, Exocortex
 Crate doesn't seem to export anything other than the usual attributes, and
 there are no options for it. Then I noticed that the new built-in exporter
 has options for this, but when I export, I get this for just about every
 attribute in the list:
 
  // WARNING : Attribute not exported: AngularVelocity
  // WARNING : Attribute not exported: ColorAlongStrands
  // WARNING : Attribute not exported: MaterialID
  // WARNING : Attribute not exported: Materials
  etc..
 
  What's up what that? There are not clues as to why they aren't
 exported. Is there anything I need to do to get this to work?
 
  Cheers!





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Softimage 2015 stability?

2014-04-29 Thread Jens Lindgren
It's impossible to find bugs to fix in Softimage 2015 if no one is using it.
We are on a limited timetable here and I would suggest everyone to use
Softimage 2015 as much as they can, testing everything in it and pushing it
really hard so AD can fix as many bugs as possible in the next two years.
Let's make the last version of Softimage immortal!

/Jens


On Tue, Apr 29, 2014 at 12:49 AM, Matt Lind ml...@carbinestudios.comwrote:

 My general policy towards using Softimage for as long as I have used the
 product has been to not use any particular version in production until at
 least one service pack is available.

 I would stay on 2014 SP2 until 2015 SP1 is released.whenever that is.


 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
 Sent: Monday, April 28, 2014 8:12 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 stability?

 Obviously!
 I just wanted to steer away from any specific plugins to the general
 question why SI2015 seems to crash so often...

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Softimage 2015 stability?

2014-04-29 Thread Jens Lindgren
All stand alone Softimage licenses comes with Advanced Support. Should be
accessible from Autodesk Subscription Center.
But if you don't have access to that, there are a lot of Devs on this list
and I'm sure they're listening.

/Jens


On Tue, Apr 29, 2014 at 12:34 PM, Eric Turman i.anima...@gmail.com wrote:

 +1

 And to that end, I know where the beta testers can submit bugs, but are
 non-beta users aware of where they can post outstanding issues?


 On Tue, Apr 29, 2014 at 2:27 AM, Jens Lindgren 
 jens.lindgren@gmail.com wrote:

 It's impossible to find bugs to fix in Softimage 2015 if no one is using
 it.
 We are on a limited timetable here and I would suggest everyone to use
 Softimage 2015 as much as they can, testing everything in it and pushing it
 really hard so AD can fix as many bugs as possible in the next two years.
 Let's make the last version of Softimage immortal!

 /Jens


 On Tue, Apr 29, 2014 at 12:49 AM, Matt Lind ml...@carbinestudios.comwrote:

 My general policy towards using Softimage for as long as I have used the
 product has been to not use any particular version in production until at
 least one service pack is available.

 I would stay on 2014 SP2 until 2015 SP1 is released.whenever that is.


 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
 Sent: Monday, April 28, 2014 8:12 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Softimage 2015 stability?

 Obviously!
 I just wanted to steer away from any specific plugins to the general
 question why SI2015 seems to crash so often...

 Greetz
 Leendert

 --

 Leendert A. Hartog AKA Hirazi Blue
 Administrator NOT the owner of si-community.com





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




 --




 -=T=-




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Enveloping with Polymeshes

2014-04-23 Thread Jens Lindgren
I usually use While or Repeat for this task and loop through the group.

/Jens




On Tue, Apr 22, 2014 at 10:38 PM, Grahame Fuller 
grahame.ful...@autodesk.com wrote:

 That’s how it works, I’m afraid. If you perform a geo query on a group,
 you get a single value for the combined geometry.

 It would be nice if you could, as a workaround, create and store an array
 of refs or geos and then perform geo queries on that, but that isn’t
 possible either.

 The only workaround I can think of is to connect a geo query connected to
 a Build Array node, and then expose the geo query’s input as a
 multi-instance port on a compound. There’s more info on multi-instance
 ports here:
 http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_compounds_ManagingExposedPorts.htm,topicNumber=d30e271450.
 Unfortunately that means connecting each geometry individually instead of
 using a group.

 gray


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos
 Sent: Monday, April 21, 2014 8:29 AM
 To: Softimage Mailing List
 Subject: Enveloping with Polymeshes

 Some time ago I post a compound to do envelopes in an interactive way with
 nulls and Tiago Craft mentions his experience with meshes. Curiosity got
 the best of me today, and I'm facing some unexpected obstacles doing it.

 As proof of concept I've build an array by hand with each object
 geometry output. Success!
 Then moved on to use a Group to build an arbitrary array of geometry
 outputs so I can generate a set of arrays from Get Closest Location and
 manipulate how the envelope weights end up.
 Problem is I don't get an array from Get Closest Location from a group.
 Just one value.

 Vid as example.
 First bit with the array by hand showing the distance of each sphere's
 vertex to each envelope mesh.
 Second bit showing how I only get one value from Get Closest Location
 from a group?
 http://screencast.com/t/QKctTXhk

 Any clue?

 Cheers




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Rendering to multichannel EXR

2014-04-22 Thread Jens Lindgren
FYI. It's much slower to render all channels / layers to the same EXR than
to separate files. OpenEXR 2.0 can save files in a new, non-backwards
compatible way which makes it as fast as separate files but I highly doubt
Softimage / MR uses EXR 2.0.

/Jens


On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Steve:

 Yep, that was an idea I had...it's a bit overkill for my little short
 animation test, though. :P Quite amazed that having never gone through MR
 in XSI for a while, this is still a missing feature from the mental ray
 integration considering the FX Tree...

 Thanks guys!

 Yours sincerely,
 Siew Yi Liang

 On 4/20/2014 9:32 AM, Steve Parish wrote:

 It's also possible to write a post render script in nuke that would
 compile them into one file.

 On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net
 wrote:

 I just saw that 3Delight also supports multichannel EXR and offers on
 free license.
 http://softimage.tv/3delight-for-softimage-4-0/



 On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 Yep, I would have done that in VRay in school...but now if I have to
 re-do my shading and lighting _ I think for this little thing I'll just
 render to seperate files for now. I did find this thread:


 https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

 But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

 Anyway, thanks! :) At least I know I wasn't missing something through the
 standard UI...

 Yours sincerely,
 Siew Yi Liang

   On 4/19/2014 7:58 AM, Stephen Davidson wrote:

 I believe you can also create multichannel exr's in Vray, as well.
 You are only restricted to separate passes, in mentalray, in Softimage.


  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

  You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

   On 4/18/2014 7:06 AM, Stephen Davidson wrote:





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: LUTs in region render clipping

2014-03-24 Thread Jens Lindgren
What version of Softimage are you using?

/Jens


On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat 
si...@theembassyvfx.com wrote:

 Trying to get a show lut going in the region render and we're getting
 consistent clipping in the highlights no matter what type of lut (csp and
 cube) we try and no amount of preconditioning is helping... is this just a
 case of the region render not being fp?  Is there a possible fix for this
 I'm not aware of?




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: A germ of an idea.

2014-03-12 Thread Jens Lindgren
Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
compositing in Nuke.

/Jens


On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com 
sc...@turbulenceffects.com wrote:

 I'm a generalist, let me know how can help.

 Scott

 Sent from my HTC EVO 4G LTE exclusively from Sprint





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Numbers...

2014-03-12 Thread Jens Lindgren
Haha, I totally agree with you Mikael. I also became a 3ds max customer
when I just wanted max as a conversion plugin to Softimage.

/Jens


On Wed, Mar 12, 2014 at 4:18 PM, Mikael Pettersén 
mikael.petter...@gmail.com wrote:

 And make sure that they include all their Entertainment Suite-customers.
 It always annoyed the hell out of me that I suddenly became a Maya dude
 that got Softimage as a bonus tool when it really was the other way around.


 On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Well surely AD knows how many subscribers they had before deciding to
 release Teh Kraken. Maybe asking Chris or Graham would be a good start. and
 specify that we are looking for the number, before they started approaching
 studios about the switch.


 On 11 March 2014 22:09, Cristiano Policarpo 
 cristiano.polica...@baloom.co wrote:

 I think it's important to us to know:

 1. Who is currently using Softimage.
 2. How many licenses.
 3. Which version.

 This research can give us a direction.

 Cristiano






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Retirement.....

2014-03-04 Thread Jens Lindgren
So lets assume the last version of Softimage will probably be Softimage
2016 SP1 then. That's two more years of development! Lets make those two
years count and really try to push the dev team to invest their time into
what really counts: Polish badly implemented features, fixing bugs and open
up the API/SDK more.

/Jens


On Tue, Mar 4, 2014 at 2:03 PM, Sven Constable sixsi_l...@imagefront.dewrote:

 Beeing a small one man company, rarely doing freelance work at other
 companys anymore, I'll stay with softimage until I'll die:) I will update
 to the latest version, be it 2015 or whatever and I will be very happy for
 the next ten years.



 For the 3dsmax and maya users, it's not an ideal situation either. Because
 if AD integrates softimage's functionality into the other packages, it will
 be only a glimpse of the real strength of softimage. A half-arsed
 implemented sugarcoat on two gravestones (especially max) with stone-aged
 architectures that maya and max are. Seems strange to me,  that the most
 modern software of all tree will be retired. In an ideal world ( with a
 company focusing on innovation and developing) it should be the other way
 around. Killing max first, then maya. Integrating some of their features
 into Soft. Of course we're not in an ideal world but in Autodesk world. Oh
 well.



 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Clausing
 *Sent:* Tuesday, March 04, 2014 1:24 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Retirement.



 It also says support till April 2016



 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and
 Houdini

 Sent from my iPhone


 On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 So they have spoken.

 Slow transition to another DCC then it is. I will use soft for as long as
 possible, But time to get the thinking hat on.



 What is everyone thinking of going too? I am going to look into modo for
 my own work I think but will probably need to know a bit about maya for
 freelance work.



 utter bullshit, but not a shock to be honest. probably the worse thing
 that could do is alienate there user base. like the blind leading the blind.








 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
 *Web**:* http://northforge.co.uk



 On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.com
 wrote:

 Not that I know of. And it says at the top: Slated for release in 2015?
 What?


 Was it announced - been in lectures all morning?

 Arse


 http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk



 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:image001.jpg@01CF379F.4F6AC9C0]
 http://www.bfxfestival.com/competition/

 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/  [
 cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/


 [cid:image004.jpg@01CF379F.4F6AC9C0]



 Awarded for world-class computer animation teaching
 with wide scientific and creative applications

 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpages
 http://www.disabledgo.com/en/org/bournemouth-university



 This email is intended only for the person to whom it is addressed and may
 contain confidential information. If you have received this email in error,
 please notify the sender and delete this email, which must not be copied,
 distributed or disclosed to any other person.

 Any views or opinions presented are solely those of the author and do not
 necessarily represent those of Bournemouth University or its subsidiary
 companies. Nor can any contract be formed on behalf of the University or
 its subsidiary companies via email.



 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Retirement.....

2014-03-04 Thread Jens Lindgren
Yeah you might be right in that 2015 will be the last feature version.
We'll just have to see. But I really hope that they will be working on bug
fixes for the whole of two years then and not just sit around waiting on
the Support Phone to ring.

/Jens


On Tue, Mar 4, 2014 at 2:16 PM, Peter Agg peter@googlemail.com wrote:

 I'm reading that as in 2015 is the last version, but I imagine that
 they're required to keep it usable for 2 years.


 On 4 March 2014 13:09, Jens Lindgren jens.lindgren@gmail.com wrote:

 So lets assume the last version of Softimage will probably be Softimage
 2016 SP1 then. That's two more years of development! Lets make those two
 years count and really try to push the dev team to invest their time into
 what really counts: Polish badly implemented features, fixing bugs and open
 up the API/SDK more.

 /Jens


 On Tue, Mar 4, 2014 at 2:03 PM, Sven Constable 
 sixsi_l...@imagefront.dewrote:

 Beeing a small one man company, rarely doing freelance work at other
 companys anymore, I'll stay with softimage until I'll die:) I will update
 to the latest version, be it 2015 or whatever and I will be very happy for
 the next ten years.



 For the 3dsmax and maya users, it's not an ideal situation either.
 Because if AD integrates softimage's functionality into the other packages,
 it will be only a glimpse of the real strength of softimage. A half-arsed
 implemented sugarcoat on two gravestones (especially max) with stone-aged
 architectures that maya and max are. Seems strange to me,  that the most
 modern software of all tree will be retired. In an ideal world ( with a
 company focusing on innovation and developing) it should be the other way
 around. Killing max first, then maya. Integrating some of their features
 into Soft. Of course we're not in an ideal world but in Autodesk world. Oh
 well.



 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Clausing
 *Sent:* Tuesday, March 04, 2014 1:24 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Retirement.



 It also says support till April 2016



 As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo
 and Houdini

 Sent from my iPhone


 On Mar 4, 2014, at 7:22 AM, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 So they have spoken.

 Slow transition to another DCC then it is. I will use soft for as long
 as possible, But time to get the thinking hat on.



 What is everyone thinking of going too? I am going to look into modo for
 my own work I think but will probably need to know a bit about maya for
 freelance work.



 utter bullshit, but not a shock to be honest. probably the worse thing
 that could do is alienate there user base. like the blind leading the blind.








 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
 *Web**:* http://northforge.co.uk



 On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.com
 wrote:

 Not that I know of. And it says at the top: Slated for release in
 2015? What?


 Was it announced - been in lectures all morning?

 Arse


 http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:
 sefstath...@bournemouth.ac.uk



 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:image001.jpg@01CF379F.4F6AC9C0]
 http://www.bfxfestival.com/competition/

 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/  [
 cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/


 [cid:image004.jpg@01CF379F.4F6AC9C0]



 Awarded for world-class computer animation teaching
 with wide scientific and creative applications

 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpages
 http://www.disabledgo.com/en/org/bournemouth-university



 This email is intended only for the person to whom it is addressed and
 may contain confidential information. If you have received this email in
 error, please notify the sender and delete this email, which must not be
 copied, distributed or disclosed to any other person.

 Any views or opinions presented are solely those of the author and do
 not necessarily represent those of Bournemouth University or its subsidiary
 companies. Nor can any contract be formed on behalf of the University or
 its subsidiary companies via email

Re: Softimage transition audience poll

2014-03-04 Thread Jens Lindgren
+1 for sticking with Softimage as long as I can, probably 3-5 years. Then
we can have a poll :)

/Jens




On Tue, Mar 4, 2014 at 6:03 PM, Martin Yara furik...@gmail.com wrote:

 I will stick with SI for modeling. I think Maya still has to improve a lot
 to match SI in that aspect. Modo seems like a good alternative for modeling
 but I doubt it will offer more than the last Softimage any time soon.

 I work for games but since I don't own a game publisher company, I really
 can't pick my software. I have to use whatever my client is using, and I
 guess Maya and Motion Builder, and maybe Max jobs are going to increase
 even more around here. Maya is a pita but Max is even worst so my only
 option would be Maya +MB.

 I can import models from Softimage, but with motion, rigs and other stuff
 is a little more complicated. So I plan to improve my Maya and Motion
 Builder skills.

 Martin




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Jens Lindgren
My thought exactly!

*Please note that the right to use the Softimage license will terminate at
the end of the transition period if you are still on Subscription. You will
be transitioned to the latest release of either 3ds Max or Maya depending
on your initial choice. If you want to continue to use your Softimage
license after Feb 1, 2016 you should not renew your Subscription contract
for a period beyond that date. You will be able to continue to use
Softimage but will forfeit any future updates to either 3ds Max or Maya. *

So we can't use Softimage after Feb 1, 2016 and still be on some Autodesk
Subscription. This make the choice pretty easy to not be an Autodesk
customer anymore. What the hell are they thinking?!?

/Jens


On Tue, Mar 4, 2014 at 6:15 PM, Matt Morris matt...@gmail.com wrote:

 So if we decide to transition over to maya, in feb 2016 we will have no
 access to past projects? The only way that we can continue to work with
 older data is to end our subscription?



 On 4 March 2014 17:13, olivier jeannel olivier.jean...@noos.fr wrote:

 ...




 --
 www.matinai.com




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
My translation of it:
*If you want to use Softimage after the transition period, stop paying the
Subscription. If you also want to continue using Max or Maya that you have
had the pleasure to try for free for two years, you are welcome to buy a
license. Thank you for being a Autodesk Customer. Now please drop your
pants and bend over.*

/Jens




On Tue, Mar 4, 2014 at 6:50 PM, Adam Sale adamfs...@gmail.com wrote:

 I totally agree Arvid. I know I will need to revisit old scenes and
 projects, and this totally shoots us in the foot/ head.
 This is a completely unacceptable move on the part of AD.
 Let us keep our old licenses, AND migrate. What harm is there in keeping
 the old licenses around?



 On Tue, Mar 4, 2014 at 9:43 AM, Arvid Björn arvidbj...@gmail.com wrote:

 Excuse me, but THIS IS BULLSHIT:

 *Please note that the right to use the Softimage license will terminate
 at the end of the transition period if you are still on Subscription. You
 will be transitioned to the latest release of either 3ds Max or Maya
 depending on your initial choice. If you want to continue to use your
 Softimage license after Feb 1, 2016 you should not renew your Subscription
 contract for a period beyond that date. You will be able to continue to use
 Softimage but will forfeit any future updates to either 3ds Max or Maya. *

 I can see how offering Maya/Max might be a parting gift, but how can you
 deny the continued use of Softimage after the two year transition period?
 No fucking way in hell we'll just throw all of our data from almost 10
 years back into the lake, we'll need the ability to open older Softimage
 projects INDEFINITELY.

 Basically, there is absolutely NO way forward with Autodesk at this pont,
 I have to keep access available. Rethink, respond and change this policy
 ASAP, thanks.





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: london drink?

2014-03-04 Thread Jens Lindgren
Too bad I'm not in London. Would really need some drunken shoulders to cry
on tonight.

/Jens



On Tue, Mar 4, 2014 at 7:01 PM, patrick nethercoat patr...@brandtanim.co.uk
 wrote:

 Please note: should you cross-migrate to the Mayan's Head, you will lose
 the license to digest the food and beverages you already have in your
 stomach.


 On 4 March 2014 17:57, adrian wyer adrian.w...@fluid-pictures.com wrote:

  Your pub has been declared EOL, but the future is bright, you can find
 an assortment of warm flat beer and out of date snacks at the Mayan's head
 round the corner!!!

 a

  --
 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick
 nethercoat
 *Sent:* 04 March 2014 17:55

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: london drink?

  Sorry, Shakespeare's Head has been discontinued. You may well find
 liquids there, but they're now totally unsupported.


 On 4 March 2014 17:37, adrian wyer adrian.w...@fluid-pictures.comwrote:

  see you all in the pub, Shakespeare's head, carnaby street, from 6 ish

 a

  --
 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
 *Sent:* 03 March 2014 18:49

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: london drink?

   Someone should attend with a tablet  set up a Google Hangout!

 -Paul

 ᐧ


 On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante cgc...@gmail.comwrote:

 I am possibly in.


 On 3 March 2014 18:22, Ola Madsen ola.mad...@digitalcontext.se wrote:

  If you guys keep it going till the 24th I’ll be there as well…



 -

 Ola





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
 *Sent:* Monday, March 3, 2014 6:56 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: london drink?



 not really...





 correct course would be a LOT of beer



 On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat 
 patr...@brandtanim.co.uk wrote:

  Beer would certainly be the correct course of action.



 On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote:

  I don't know what is going on but I will certainly be there.



 :)



 Jordi Bares

 jordiba...@gmail.com



 On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com
 wrote:



   Stefan suggested we go for a beer tomorrow night, i'm inclined to
 agree



 we'll be at the shakespeare's head if you need us



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71
















-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
@Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium
license, wich as I understand it, will be upgraded to a Ultimate Suite.
Am I supposed to not renew my subscription if I want to keep using
Softimage, and loose all Autodesk software, and then buy a new fucking
Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again?
I just can't believe I even have to ask the question, it's just so stupid.

/Jens




On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapman tekano@gmail.com wrote:

 like we could trust our own various crooked governments to sort this
 particular piece of greed  bullshit out. HAHAHA..

 a small example. are Strands going to be ready in Maya by 2016? or is Max
 that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
 perhaps?

 is there a list made where all the non easily transferable useful bits
  (and made a living off) are to be found or eventually end up in 2016?
  because they sure as hell do not exist right now in any other software
 that autodesk currently offers.







 On 4 March 2014 20:11, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I doubt you'd be able to do anything class action (though I'm not a
 lawyer, so what do I know).  But I do think if enough people contacted
 their government representative about Autodesk's anti-competitive movement
 / monopolistic behavior, you'd see something happen.

 Autodesk is what Microsoft used to be.  Perhaps it's time for a little
 government oversight / investigation?

 -Paul

 ᐧ




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
@Maurice: Yeah but you have to agree that it sounds insane for me to give
up my *3ds Max, Mudbox, Motionbuilder *license, and then a buy a new one
for full retail price, just to be able to open old Softimage scenes in the
future.


On Tue, Mar 4, 2014 at 10:08 PM, Jason S jasonsta...@gmail.com wrote:

 revenue accounting guidelines



 On 03/04/14 16:06, Maurice Patel wrote:

 Hi Jens,
 Yes, if you want to keep using Softimage after two years that is the
 case. This really is a transition offer and our ability to offer free
 software was conditional on customers fully transitioning either 3ds Max
 and Maya. I will pass on the feedback but these conditions were imposed by
 the revenue accounting guidelines we follow.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Jens Lindgren
 Sent: Tuesday, March 04, 2014 3:41 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: License to END if you migrate?!

 @Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium
 license, wich as I understand it, will be upgraded to a Ultimate Suite.
 Am I supposed to not renew my subscription if I want to keep using
 Softimage, and loose all Autodesk software, and then buy a new fucking
 Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again?
 I just can't believe I even have to ask the question, it's just so stupid.

 /Jens



 On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapmantekano@gmail.commailto:
 tekano@gmail.com  wrote:
 like we could trust our own various crooked governments to sort this
 particular piece of greed  bullshit out. HAHAHA..


 a small example. are Strands going to be ready in Maya by 2016? or is Max
 that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
 perhaps?

 is there a list made where all the non easily transferable useful bits
  (and made a living off) are to be found or eventually end up in 2016?
  because they sure as hell do not exist right now in any other software
 that autodesk currently offers.






 On 4 March 2014 20:11, Paul Griswoldpgriswold@
 fusiondigitalproductions.commailto:pgriswold@
 fusiondigitalproductions.com  wrote:
 I doubt you'd be able to do anything class action (though I'm not a
 lawyer, so what do I know).  But I do think if enough people contacted
 their government representative about Autodesk's anti-competitive movement
 / monopolistic behavior, you'd see something happen.

 Autodesk is what Microsoft used to be.  Perhaps it's time for a little
 government oversight / investigation?

 -Paul

 [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
 Wxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8-
 94b59c9df0b1]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8-94b59c9df0b1]%E1%90%A7



 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studioshttp://www.magoo3dstudios.com/






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: ICE migration thread. no tears here )))

2014-02-28 Thread Jens Lindgren
Just because the dev is stopping doesn't mean Softimage stops working. I
will continue to use it for several years and under that time a lot can
change on the market. Who knows how Maya, Houdini and Modo looks like in
2-3 years.
In other words I think it is still too early to make such a decision.
I can see the problem for schools teaching Softimage at the moment. They
are the only ones that need to make a quick decision.
And I really hope that Mootz, Solid Angle, Exocortex, etc. wont stop
developing right away. I will probably start publishing some of my internal
tools just to keep the community going.

/Jens


On Fri, Feb 28, 2014 at 11:54 AM, Nick Angus n...@altvfx.com wrote:

  Houdini Vop stuff would seem the closest to Ice, although it really uses
 all the low level nodes so you really need to know what you are doing!

 I vote Houdini, SideFx are a great company, and the community is strong.
 I would love to stay with Ice, and I will while people like Eric Mootz are
 around.  But I am also going to be looking down the Houdini road as I think
 it has some pretty amazing tools to offer.



 N



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nika Ragua
 *Sent:* Friday, 28 February 2014 8:29 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* ICE migration thread. no tears here )))





 yo raps !!! this thread is for people who love ICE 

 boys, where will you go now ? maybe we should move not separately, but as
 a team ?

 fabric engine? houdini ? or they will make some kind of ICE in maya?



 http://safakoner.webfactional.com/rnd/tool/2/

 this looks awesome, but it is not selling yet




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: OT - high memory usage with Vray

2014-02-17 Thread Jens Lindgren
Very high resolution with high AA and many in-memory Framebuffers could
take quite a lot of ram. If that's the case, try to write the framebuffers
directly to disk.
HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.
Check displacement settings. It's very easy for a artist to use way to many
subdivisions in VRayDisplacement due to the bad interface.
Maybe reduce Dynamic Memory Limit if it's set too high.

/Jens


On Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   Apologies for the OT, but I gather there are many Vray users here, so I
 thought i would give it a try, as we are in a pinch here.


We have a scene with a reasonable amount of geometry ( 8 million
 triangles ) and lots and lots of glossy reflections. Vray crashes on the
 farm due to memory usage (machines have 24 GB RAM). We are investigating
 the culprit, since neither geometry nor textures should use a lot of
 memory, and the glossy reflections should not use a lot of memory, onlu cpu
 cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we
 suspect either light cache and/or BSP setup. We inherited the scenes from
 someone else, so we are careful to not break the look, but are looking into
 what can be tweaked.


Are there some seasoned Vray users here who might be able to point us
 to what to optimize for this specific problem?


Thanks!


Morten






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: VES Award Nominations

2014-01-14 Thread Jens Lindgren
This makes me really happy. Congratulations Votch, Vince and everyone else
on that list!

/Jens




On Tue, Jan 14, 2014 at 10:35 PM, Ben Houston b...@exocortex.com wrote:

 http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees

 I notice some softimage guys nominated for Elysium: Torus (Whiskytree)
 and PETA 98% Human (The Mill.)  Congratuations!

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Clara.io - Professional-Grade WebGL-based 3D Content Creation




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Re[2]: Windows 8

2014-01-14 Thread Jens Lindgren
The are more options in 8.1 to get rid of the charms and stuf. You can for
example dissable the charms from popping out in the top-right corner,
leaving only the bottom-right corner for the charms, and not both. Abbility
to boot directly to desktop is also new in 8.1 and nice to have on a
workstation.
All these new settings and more is found by right clicking the taskbar and
choose Properties - Navigation tab.

/Jens




On Tue, Jan 14, 2014 at 11:20 AM, Eugen Sares sof...@mail.sprit.org wrote:

  Windows 8(.1) is a very good system, with plenty of improvements under
 the hood. No problems whatsoever with all the graphics software.
 Don't get fooled by opinions about the metro thing. Use it or leave it. My
 2c: bravo to MS for being brave once! On a tablet, it really shines.

 There's improvements to the desktop as well. For example, ISOs can be
 mounted ootb now, and I for my part find the new ribbons on top of the file
 explorer windows quite handy.
 And no more Areo glass... desktop has a slick and dry feeling to it.

 The only point I don't like so much is the charms menu, which you get when
 hitting the right screen edge with the cursor (or swiping from the right on
 a tablet). Not because it's a bad idea, but because the choice of
 icons/functions is somewhat strange. E.g. you have to click the 'settings'
 gear icon to get to the on/off switch... ideally, charms should be freely
 configurable.
 Small tip: RMB the bottom left corner (8.0) or start button (8.1) to get
 to a new, quite convenient, menu with all the relevant configuration
 shortcuts. There's a menu item for power down, too.

 Best,
 Eugen

 -- Originalnachricht --
 Von: Martin Yara furik...@gmail.com
 An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 Gesendet: 14.01.2014 02:46:04
 Betreff: Re: Windows 8


  Thanks! Now I'm definitely buying our new PCs with Win 8(8.1) specially
 since Win 7 is not easy to find these days. The Win8 Pro downgrade option
 is something I wish I knew when we bought a couple of Win7 PCs a few months
 ago.

 Now, Is it worth to upgrade our old PCs? So far it doesn't seem so, but I
 may upgrade just one to try it myself with dual boot or something.

 Martin



 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
That sounds great Eric!
Thanks for the comparison numbers.

/Jens


On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:

  The memory consumption of emPolygonizer4 can grow quite fast. The more
 input particles and the higher the level of detail the more memory it will
 consume.
 emTopolizer2 however meshes things bit by bit which results in neglectable
 memory consumption no matter how your level of detail might look.

 So with heavy setups emPolygonizer4 can easily go up to 10 Gig and more of
 RAM whereas emTopolizer2 will only use a couple of hundred megabytes.

 Speed wise it depends a little on how the input looks like (amount of
 particles, spacial distribution, ..), but on average emTopolizer2 is *at
 least* twice as fast. In most cases it will be even 2-10 times faster.
 But in my opinion the speed is not as important as the memory consumption.
 Fact is that with emPolygonizer4 you will eventually have memory problems
 and with emTopolizer2 you won't.

 Here a concrete example that I just tested. Note the memory consumption.

 Hardware: Sony Vaio Laptop, Intel i7m, 8 Gig Ram.
 OS: Windows 7 64 bit.
 Software: SI 2012 SAP

  *A.)* The input was a small liquid simulation with roughly 2000
 particles.
 The level of detail was set to 50, which resulted in a mesh with about 2.4
 million polygons.

 emPolygonizer4:
   time: 30 seconds.
   max. RAM: 2.6 Gig.

 emTopolizer2:
   time: 10 seconds.
max. RAM: about 0.15 gig.

 *B.)* Same input, but this time with liquid filaments enabled which
 results in roughly 27 particles.
 The level of detail was set to 50, which resulted in a mesh with about 1.5
 million polygons.

 emPolygonizer4:
   time: 55 seconds.
   max. RAM: 2.7 Gig.

 emTopolizer2:
   time: 26 seconds.
max. RAM: about 0.2 gig.





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
Just bought Topolizer, can't wait to play with it :)

/Jens


On Fri, Dec 6, 2013 at 10:06 AM, Jens Lindgren
jens.lindgren@gmail.comwrote:

 That sounds great Eric!
 Thanks for the comparison numbers.

 /Jens


 On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:

  The memory consumption of emPolygonizer4 can grow quite fast. The more
 input particles and the higher the level of detail the more memory it will
 consume.
 emTopolizer2 however meshes things bit by bit which results in
 neglectable memory consumption no matter how your level of detail might
 look.

 So with heavy setups emPolygonizer4 can easily go up to 10 Gig and more
 of RAM whereas emTopolizer2 will only use a couple of hundred megabytes.

 Speed wise it depends a little on how the input looks like (amount of
 particles, spacial distribution, ..), but on average emTopolizer2 is *at
 least* twice as fast. In most cases it will be even 2-10 times faster.
 But in my opinion the speed is not as important as the memory consumption.
 Fact is that with emPolygonizer4 you will eventually have memory problems
 and with emTopolizer2 you won't.

 Here a concrete example that I just tested. Note the memory consumption.

 Hardware: Sony Vaio Laptop, Intel i7m, 8 Gig Ram.
 OS: Windows 7 64 bit.
 Software: SI 2012 SAP

  *A.)* The input was a small liquid simulation with roughly 2000
 particles.
 The level of detail was set to 50, which resulted in a mesh with about
 2.4 million polygons.

 emPolygonizer4:
   time: 30 seconds.
   max. RAM: 2.6 Gig.

 emTopolizer2:
   time: 10 seconds.
max. RAM: about 0.15 gig.

 *B.)* Same input, but this time with liquid filaments enabled which
 results in roughly 27 particles.
 The level of detail was set to 50, which resulted in a mesh with about
 1.5 million polygons.

 emPolygonizer4:
   time: 55 seconds.
   max. RAM: 2.7 Gig.

 emTopolizer2:
   time: 26 seconds.
max. RAM: about 0.2 gig.





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: emPolygonizer4 v.4.250

2013-12-05 Thread Jens Lindgren
How does the two plugins compare speed and memory wise when it comes to
meshing a heavy fluid?

/Jens


On Tue, Dec 3, 2013 at 1:05 PM, Thomas Volkmann li...@thomasvolkmann.comwrote:

   Thanks Eric,

  so I was on the right track about it. Looking forward to the new video!
  Und einen schönen Gruss an Tim.

  cheers,
  Thomas


 Eric Mootz e...@mootzoid.com hat am 3. Dezember 2013 um 12:24
 geschrieben:

  Hey Thomas,

  Yes, that is more or less correct, but only if we talk about
 polygonizing stuff, in which case both plugins serve the same purpose with
 emPolygonizer4 being the artist-version and emTopolizer2 the TD-version.

  But it must be noted that emTopolizer2 can do so much more than just
 polygonize stuff!
  Luckily Tim Borgmann extensively played around with emTopolizer2 the
 last days and he made a short video containing some of his tests. He showed
 me a preview of the video and it looks absolutely great and I believe it
 demonstrates quite well what one can do with emTopolizer2 besides
 polygonizing.

  I'll post a link as soon as the video is online.
  Stay tuned!

  Cheers!
  Eric







-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: render region, with color management and volumics in mr.

2013-10-24 Thread Jens Lindgren
It's probably a pre-multiplication issue.
New in 2014 is the Has Pre-multiplied output option in Preferences -
Display - Color Management.
Try setting that option to No.
In previous versions of Softimage this option didn't exist and was always
the same as Yes.

/Jens


On Wed, Oct 23, 2013 at 11:38 AM, Andi Farhall hack...@outlook.com wrote:

 A couple of years ago i was doing some volumic lights in arnold and
 noticed some artifacts in the render region when using colour management,
 which turned out to be as a result of the region being 8 bit. I notice now
 with 2014sp2 that i'm getting the same thing with mr and a standard volumic
 particle setup, doing some clouds. It's not in the render so i'm assuming
 it's the same issue. Just wondering if it's been picked up by others

 2013sp1 isn't showing the same issue fyi.

 cheers,

 Andi.

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


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Re: groups slowdown modeling

2013-10-09 Thread Jens Lindgren
Is Autodesk aware of this problem? If not it should be reported.

/Jens


On Wed, Oct 9, 2013 at 12:13 PM, julien carmagnac carmagnacjul...@gmail.com
 wrote:

 Hello,

 I've got same behavior when using group in ICE tree even in 2014.
 I've already post this on si-community :
 http://www.si-community.com/community/viewtopic.php?f=15t=3009start=0hilit=group+lag+point+cloud
 I suggest you to not use group in an ICE Tree (until this bug is fixed).

 Cheers



 2013/10/4 Stephen Davidson magic...@bellsouth.net

 does it speed up when you freeze the stack?
 I experienced this as well, using the merge point tool.
 I just ended up freezing the stack every 20 merged points.
 It seems to be better in 2014sp2


 On Fri, Oct 4, 2013 at 6:40 AM, Roman Kaelin romen.kae...@gmail.comwrote:

 hey there,

 i'm having this weird issue where using groups in ice trees is slowing
 down my modeling. even if the pointclouds which are using the groups are
 hidden or disabled. as soon as i'm trying to move polymesh vertices,
 edges or faces it takes a couple of seconds till it reacts.

 is this a known issue or does anyone have any insights on this issue?
 i'm using 2013sp1

 geerz,
 roman
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 --

 Best Regards,
 *  Stephen P. Davidson**
**(954) 552-7956
 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


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 http://www.3danimationmagic.com

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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread Jens Lindgren
This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth making offs
I've ever seen.

/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Crowd sym's are like a game and there are rules and you have to follow
 them CAUSE ITS NOT A GAME !

 Baffling work Rodeo people, for a film about magic tricks, looks like
 there was a lot more magic on screen then the average viewer would expect
 :)


 On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.com wrote:

 If anyone's interested, Rodeo's put up a few more nice making-of videos:

 http://vimeo.com/74730094 (this is my fav)
 http://vimeo.com/74729133
 http://vimeo.com/75252736

 ICE used for the MGM ground crowds, the falling money (and some of the
 bills being sucked into the vents) and the fancy motiongraphic'y
 projection animated cubey stuff on the walls of the building shot.



 On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Hey guys,

 Rodeo has put up a full breakdown reel of this and other work for the
 film:
 http://www.rodeofx.com/all-films/now-you-see-me

 Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





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Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-12 Thread Jens Lindgren
Very nice script there. I too had problems with it at first because some
Softimage versions didn't have any crashCount value. Probably because it
never crashed :)
Here's my ugly fix to the script:
if QueryInfoKey(pi_key)[1]  4:
value = QueryValueEx(pi_key, crashCount )
dCrashes[ s ] = value[0]
else:
dCrashes[ s ] = 0

My CER data
https://dl.dropboxusercontent.com/u/14057285/si_cer_report_jens.jpg

/Jens




On Thu, Sep 12, 2013 at 11:28 AM, Doeke Wartena clankil...@gmail.comwrote:

 who 2012sap crashed really a lot on that image :)


 2013/9/12 Ciaran Moloney moloney.cia...@gmail.com

 Really solid here on linux, but not doing any rendering.
 However, 9 times out of 10 there is a segfault reported at the console
 upon quitting the program.







-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
I have been using it for about a month and not a single crash yet. Used the
knife tool like crazy on the current project.
I never migrate the preferences and I delete the user folder every time
it's time to update Arnold. I then have a script that I run manually to set
up all my preferences again.

/Jens


On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hey folks

 ** **

 Here most of our artists have plenty of crashes with Softimage 2014 SP2
 (Daily 4-5 on average)

 They have crashes on Knife tool, Connect edge, Texture Editor.

 ** **

 They have migrated their preferences from previous versions (SI2013 or so)
 

 ** **

 I myself have also problems, but most of them are because of an ICE based
 modeling tool I use for extrusion.

 ** **

 I want to isolate the source of their crashes, and I need to know if you
 have similar issues. I suspect corrupted memory, but I was told that maybe
 a user preference might cause this (it sounds bullshit, to be honest), but
 I want to stay on the safe side, so will test it.

 ** **

 ** **

 ** **

 Cheers
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
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-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Haha, yeah, if I switched Arnold that many times I wouldn't delete my user
folder.
I only switch like once a month or something like that.
But instead of deleting the Arnold Render.Preset and all references to
Arnold in default.xsipref, I usually delete the whole folder and run my
script to set all preferences again.
I don't have any addons or plugins at all in my user folder but instead
have a personal workgroup on the network. That way the farm can still use
my personal stuff.
The only drawback is that the recent files and Project Manager gets cleared
but that's sometimes a good thing as well as old project that has been
archived and not accessible anymore gets cleared out.
Oh, and the key map needs to be backed up and copied back to the new user
folder.

/Jens


On Wed, Sep 11, 2013 at 11:14 AM, Vincent Ullmann 
vincent.ullm...@googlemail.com wrote:

  Deleteing my UserFolder every time i install Arnold?
 So sometimes this might be 5-8 times a day if i work on multiple Projects
 at once?
 I might give it a try


 We are using Softimage2014 here for about 2 Months now.
 It didnt crashed on August 9th and September 5th.
 On all other Days it crashes every 10 - 60 minutes.
 Mostly in combination with external Renderers or ICE

 Also i'am not sure how stable it is on Saturday and Sundays only a few
 Crahes here.




 Am 11.09.2013 09:44, schrieb Jens Lindgren:

  I have been using it for about a month and not a single crash yet. Used
 the knife tool like crazy on the current project.
 I never migrate the preferences and I delete the user folder every time
 it's time to update Arnold. I then have a script that I run manually to set
 up all my preferences again.

 /Jens


 On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy szabol...@crytek.comwrote:

  Hey folks



 Here most of our artists have plenty of crashes with Softimage 2014 SP2
 (Daily 4-5 on average)

 They have crashes on Knife tool, Connect edge, Texture Editor.



 They have migrated their preferences from previous versions (SI2013 or so)



 I myself have also problems, but most of them are because of an ICE based
 modeling tool I use for extrusion.



 I want to isolate the source of their crashes, and I need to know if you
 have similar issues. I suspect corrupted memory, but I was told that maybe
 a user preference might cause this (it sounds bullshit, to be honest), but
 I want to stay on the safe side, so will test it.







 Cheers
  ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Thomas just reminded me that you can put the key map in your personal
workgroup so no need to copy it back and forth.

/Jens


On Wed, Sep 11, 2013 at 11:30 AM, Jens Lindgren jens.lindgren@gmail.com
 wrote:

 Haha, yeah, if I switched Arnold that many times I wouldn't delete my user
 folder.
 I only switch like once a month or something like that.
 But instead of deleting the Arnold Render.Preset and all references to
 Arnold in default.xsipref, I usually delete the whole folder and run my
 script to set all preferences again.
 I don't have any addons or plugins at all in my user folder but instead
 have a personal workgroup on the network. That way the farm can still use
 my personal stuff.
 The only drawback is that the recent files and Project Manager gets
 cleared but that's sometimes a good thing as well as old project that has
 been archived and not accessible anymore gets cleared out.
 Oh, and the key map needs to be backed up and copied back to the new user
 folder.

 /Jens


 On Wed, Sep 11, 2013 at 11:14 AM, Vincent Ullmann 
 vincent.ullm...@googlemail.com wrote:

  Deleteing my UserFolder every time i install Arnold?
 So sometimes this might be 5-8 times a day if i work on multiple Projects
 at once?
 I might give it a try


 We are using Softimage2014 here for about 2 Months now.
 It didnt crashed on August 9th and September 5th.
 On all other Days it crashes every 10 - 60 minutes.
 Mostly in combination with external Renderers or ICE

 Also i'am not sure how stable it is on Saturday and Sundays only a
 few Crahes here.




 Am 11.09.2013 09:44, schrieb Jens Lindgren:

  I have been using it for about a month and not a single crash yet. Used
 the knife tool like crazy on the current project.
 I never migrate the preferences and I delete the user folder every time
 it's time to update Arnold. I then have a script that I run manually to set
 up all my preferences again.

 /Jens


 On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy szabol...@crytek.comwrote:

  Hey folks



 Here most of our artists have plenty of crashes with Softimage 2014 SP2
 (Daily 4-5 on average)

 They have crashes on Knife tool, Connect edge, Texture Editor.



 They have migrated their preferences from previous versions (SI2013 or
 so)



 I myself have also problems, but most of them are because of an ICE
 based modeling tool I use for extrusion.



 I want to isolate the source of their crashes, and I need to know if you
 have similar issues. I suspect corrupted memory, but I was told that maybe
 a user preference might cause this (it sounds bullshit, to be honest), but
 I want to stay on the safe side, so will test it.







 Cheers
  ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
 corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18,
 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
 DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/





 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: image clip

2013-07-10 Thread Jens Lindgren
If you're using Arnold you're better of asking on the SItoA list.

/Jens


On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Here's a funny one:

 I have a bunch of particles representing people in a crowd.
 I set an integer attribute called *clip_frame* on these particles.
 I have hundred image clips and I set the *time source* of the clip to be
 the attribute that I set in the ice tree rather than *scene_time*.

 When all these numbers are the same, MR renders as you'd expect straight
 off the bat pretty quickly. When these are all different numbers I get a
 helluva slowdown pre-render. It takes an absolute age to get its act
 together before it starts rendering.

 Any ideas?

 Thanks


 Alastair


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: image clip

2013-07-10 Thread Jens Lindgren
I see now that you're taliking about MR *facepalm*


On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren
jens.lindgren@gmail.comwrote:

 If you're using Arnold you're better of asking on the SItoA list.

 /Jens


 On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Here's a funny one:

 I have a bunch of particles representing people in a crowd.
 I set an integer attribute called *clip_frame* on these particles.
 I have hundred image clips and I set the *time source* of the clip to be
 the attribute that I set in the ice tree rather than *scene_time*.

 When all these numbers are the same, MR renders as you'd expect straight
 off the bat pretty quickly. When these are all different numbers I get a
 helluva slowdown pre-render. It takes an absolute age to get its act
 together before it starts rendering.

 Any ideas?

 Thanks


 Alastair


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jens Lindgren
I just tried these examples myself.
Got 4.5 seconds with Erics example and 4.6 seconds with map(). Using Soft
2014 on Windows 8.
It took longer time to subdivide the mesh.

/Jens


On Thu, May 30, 2013 at 11:14 PM, Eric Thivierge ethivie...@hybride.comwrote:

 Same time for me. 6 seconds.


  Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies

 On 30/05/2013 5:02 PM, Alan Fregtman wrote:

 map(list, sel(0).Envelopes(0).Weights.**Array)






-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Mill 98% Human

2013-05-21 Thread Jens Lindgren
Just amazing work Vince and all other guys at The Mill!

/Jens


On Tue, May 21, 2013 at 12:22 PM, Nour Almasri mr.nour.alma...@gmail.comwrote:

 Amazing work , any technical info is appreciated .


 On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin frycr...@gmail.com wrote:

 awesome stuff ! congratulations on the work done


 2013/5/21 Rob Wuijster r...@casema.nl

  big kudos to all involved. This looked awesome!

 Wouldn't mind to see some more on all the stuff done for this, like
 muscles, hair, rendering etc.
 Great Softimage showpiece! :-D

 Rob

 \/-\/\/

 On 21-5-2013 9:28, Mirko Jankovic wrote:

 Great work!
 Gratz to everyone there.
 Also muscle system looks great. Would be great seeing more about that as
 well.


 On Tue, May 21, 2013 at 9:24 AM, Darren Macpherson 
 darren...@gmail.comwrote:

  I would guess that the hair is based on an in house tool developed by
 Vince and Bradley which uses ICE strands.  I'm sure one of them could
 elaborate.

 --
 darren macpherson | 3d artist | +2772 355 0924%2B2772%20355%200924 |
 www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
 darren.macpherson



 On 2013/05/21 07:03 AM, Graham D. Clark wrote:

 I don't know if they did this but you can write a strand to hair-curve
 tool and toggle to visa versa so one can use the hair groom etc tools and
 go back n forth as needed

 Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

 On May 20, 2013, at 8:11 PM, Kris Rivel krisri...@gmail.com wrote:

   I was wondering the same.  Looks like it was rockin the old-school
 hair.  Was very impressive regardless but yeah...would love to know more
 details and exact approach.

  Kris


 On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark 
 mailgrahamdcl...@gmail.com wrote:

 Congrats Jeff and send my congrats to Vince too!
 Cheers,
 Graham
 PS ignore trolls
 --
  Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
 phone: why-I-stereo
 http://www.linkedin.com/in/grahamclark

  On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates 
 jda...@kungfukoi.comwrote:

 Actually, That's false.

  Hairs are strands in ICE.

  Source: Jimmy Gass sits across from me.



 On Mon, May 20, 2013 at 5:30 PM, Christopher 
 christop...@thecreativesheep.ca wrote:

 Nice work.  The Hairs are old school XSI Hair system.

 ::Christopher

 Kris Rivel wrote:
  Just wanted to say congrats to anyone at the Mill for the 98% human
  spot.  An amazing piece of CG and probably one of the most
 impressive
  examples of Softimage that I've ever seen.  Here's links to the
 spot
  and a brief making of for anyone who hasn't seen it:
 
  Spot:  http://youtu.be/McD0dKuj5mA
 
  Making of:  http://youtu.be/wLmVm0nc5Gg
 
  Kris









  No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3343 / Virus Database: 3162/6342 - Release Date: 05/20/13







-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Re: heavy ice operation flaws

2013-05-15 Thread Jens Lindgren
+1 for faster validation as well. Really annoying.


On Wed, May 15, 2013 at 2:40 PM, Vincent Fortin vfor...@gmail.com wrote:

 I didn't know it was called the graph validation but this problem happens
 to me as soon as the scene grows over a certain number of point
 clouds/nodes. The evaluation of the graph itself is *super fast* but
 dropping a new node or even selecting one takes forever with screen turning
 white. In extreme cases the problem seems to extend to other basic
 operations in the application such as accessing menus or changing
 camera, which is weird.
 With everything hidden and viewports muted, you'd think you could at least
 lay down all new nodes before getting anything to evaluate.
 +1 for what Guillaume said!


 On Wed, May 15, 2013 at 7:28 AM, Leo Quensel le...@gmx.de wrote:

  Oh yes the graph validation becomes a huge pain after a certain number
 of nodes. I had projects where it took 30 seconds just to
 connect a single node. No fun :(

 *Gesendet:* Mittwoch, 15. Mai 2013 um 13:08 Uhr
 *Von:* Guillaume Laforge guillaume.laforge...@gmail.com
 *An:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
 *Betreff:* Re: Aw: heavy ice operation flaws
  +1 for:

 - Various Graph evaluation modes : Mute, On demand, Always (some examples
 here: https://vimeo.com/48242379)
 - Faster evaluation of the graph validation (as it would still be needed
 if you are editing a mutted ICETree)
 - Fixing Hidden but still evaluating ICETree bugs

 On Wed, May 15, 2013 at 6:47 AM, Andreas Böinghoff 
 boeingh...@s-farm.dewrote:

  b:

 I'm a bit double-minded when it comes to evaluation of hidden ICE trees.
 Sometimes it's nice to have, sometimes not. Personally I would love to see
 two this.

 First: The possibility to turn of the evaluation of all ICE trees in the
 Scene (Like in Maya - Evaluate Notes). That would also be nice for
 Deformers, Envelopes, Contraints...
 Second: The possibility to Mute ICE trees. The Disable from here option
 helps from time to time, but a hard Mute switch would be nice.


 On 5/15/2013 12:02 PM, Leo Quensel wrote:

  To b:

 I once tried to cast rays from a camera to points in a pointcloud to
 determine visibility.
 It was enough to have the camera connected to a raycast node and it was
 evaluated all the time - even if the raycast node was completely
 disconnected from
 anything else.
 This was on 2012 (without SP) - haven't tried since.

 *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr
 *Von:* Sebastian Kowalski l...@sekow.com http://l...@sekow.com
 *An:* 
 softimage@listproc.autodesk.comhttp://softimage@listproc.autodesk.com
 softimage@listproc.autodesk.comhttp://softimage@listproc.autodesk.com
 *Betreff:* heavy ice operation flaws
 hey list,

 i am feeling a bit bad because of complaining every time i am writing to
 this beloved list.
 sorry, but…

 a) load a heavy cache, generate a shitload of points, build up huge
 arrays and the ram consumption raises to max. well thats not the problem,
 but delete that cloud, plug off the cache reader the memory wont flush..
 its stays that high.
 seems to be reserving the ram, cause it wont rise higher when doing the
 operation again. ok i understand. but then setup a second cloud, do
 something similiar, and goodbye softimage.

 b) having an hidden pointcloud in the scene does not say that that tree
 wont be evaluated when some param outside the tree is feeding it. like
 doing some cam frustum calculation.

 c) similar to b), save a scene with an hidden object, simulated by an
 ice tree. its gonna evaluate, progress bar is up (and on win 7, its gonna
 hide itself behind the main application).
 on occasions it also gonna ramp up on ram, and wont flush after saving
 is done. (when you got an HIDDEN pointcloud reading a cache )

 thats all on 2013.

 -sebastian









-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: PyQtForSoftimage with PySide support

2013-05-14 Thread Jens Lindgren
Would love to try it out Steven but I don't have time right now :(
I prefer to use PySide instead of PyQT so this is very welcomed.

/Jens


On Tue, May 14, 2013 at 5:34 AM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 The difference is pySide isn't licensing hell, and AD is going that way.
 I reckon that's reason enough to do whatever we can to speed up adoption
 and finding rough edges as soon as possible ;)


 On Fri, May 10, 2013 at 10:25 AM, Jeremie Passerin gerem@gmail.comwrote:

 Can I ask what's the main differences between PySide and PyQt4 ?
 Is that just licensing ?

 Jeremie


 On 9 May 2013 17:04, Steven Caron car...@gmail.com wrote:

 Hey Gang

 Tony Barbieri and I have been working on official support for PySide
 with the PyQtForSoftimage plugin and I need some testers...

 Who here wants to use PySide instead of PyQt4? It is a little rough
 right now so, only people that really want to use PySide should contact me.

 Thanks
 Steven





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: One Ice tree, different colors

2013-05-08 Thread Jens Lindgren
You should be able to use Equal To and IF nodes in the ice tree to separate
them and save out the colors to individual attributes.

/Jens


On Wed, May 8, 2013 at 1:31 PM, Artur Woźniak ar...@platige.com wrote:

 Hiya,

 Situation:

 I have 1 simulated Ice tree with 3 emit from geo, each with different
 color. I have them cached.

 Question:

 Now, how can I use those 3 colors separately for cached particles in
 rendering. Color Attribute gives me only one color output which is all
 three of them together.
 I would like also be able to use that attribute as mask.

 Artur




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: 2014 in production anyone?

2013-05-07 Thread Jens Lindgren
...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Sylvain Lebeau
 *Sent:* Monday, May 06, 2013 4:25 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* 2014 in production anyone?

  

 Hi everyone…. 

  

 After flaming ferosiously at the 2014 release, seeing the bug fixes list
 quite brought me back down to earth. Very extensive list so hat's off to
 the new devs for this. Must be quite a puzzle. And to me this is much more
 important then new tools.

  

 In the meantime, i would really like to hear about peoples who already
 switched.  What are the culprits you've went into?, backward
 compatibility?, broken addons you rely upon? Regressions?… every single
 thing that could make me happy about my renewed subscription would be
 appreciated.

  

 thanks for your time!

  

  

 sly

  

  

  

 *Sylvain Lebeau // SHED**
 *V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/

  





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Graphics update problem in animation editors

2013-05-03 Thread Jens Lindgren
Having Aero disabled turns certain fundamental UI things OFF in Windows and
is a pretty bad thing to do. There are ways to have Aero enabled but still
keeping the old look and feel of windows.
In the Start menu, search for Adjust and choose Adjust the apperance and
performance of Windows. You can turn almost everything off. But you need
to keep Enable desktop composition ON.

Hope this helps someone out there :)

/Jens


On Fri, May 3, 2013 at 3:25 PM, Dan Yargici danyarg...@gmail.com wrote:

 Really?  Is that why?  I can't put up with Aero, so I guess I'll just have
 to keep putting up with funky editor behaviour then :/

 DAN


 On Fri, May 3, 2013 at 4:03 PM, Sean Donnelly 
 sean.donne...@autodesk.comwrote:

 Do you have Window Aero turned on?  It should be.

 Sean

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
 Sent: Friday, May 03, 2013 8:43 AM
 To: Morten Bartholdy; softimage@listproc.autodesk.com
 Subject: Re: Graphics update problem in animation editors

 I get it all the time in the Render Tree and ICE Tree, it can be really
 infuriating.

 DAN

 On Fri, May 3, 2013 at 3:16 PM, Morten Bartholdy x...@colorshopvfx.dk
 mailto:x...@colorshopvfx.dk wrote:

 I am experiencing an annoying problem with lacking update in animation
 editors and other curve editors. I can select (tag) a key and it will not
 show the tagged point - I have to move or resize the window to force an
 update. Sometimes only part of the window updates until I move or resize,
 making it difficult to work with any type of curve editor.



 I am on Soft 2013 SP1 Win7 x64, Geforce GTX 570 driver version 311.06.



 I am guessing this is not a bug, merely a driver issue, so I am curious
 to know if others have experienced something similar and if not, which
 version drivers you use?



 Thanks

 Morten











-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: The 2014 help buttons

2013-05-02 Thread Jens Lindgren
Haha it works for me to. Must have been something in the online help then.
Great work AD!

/Jens


On Thu, May 2, 2013 at 9:59 PM, Pingo van der Brinkloev
xsil...@comxnet.dkwrote:

 Eeh.. and now it works (?)

 Really.. It does. Didn't do anything other that restart since last.

 Cheers

 Pingo

 On 30/04/2013, at 10.39, Pingo van der Brinkloev xsil...@comxnet.dk
 wrote:

  Yeah, something as silly as the help button. You know that small
 questionmark you click and it takes you to the online docs in a webbrowser?
 Very helpful!
 
  Well in 2014 when i click or press F1, it takes me to this Autodesk SI
 startup menu instead - That is it shows me a glimpse of what seems to be
 the right help page, but then rushes on to the menu, and I have to search
 for whatever issue I might have from there.
 
  Anyone else experiencing this? It's really bugging me.
 
  Cheers all!
 
  Pingo





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: Friday Flashback #117

2013-04-26 Thread Jens Lindgren
World wide web... how come no one is using those words any more? :)

/Jens


On Fri, Apr 26, 2013 at 12:49 PM, Stephen Blair stephenrbl...@gmail.comwrote:

 Friday Flashback #117
 March 2000
 A milestone: SOFTIMAGE|3D v3.9 is the first Softimage release distributed
 via world wide web
 http://wp.me/powV4-2Ha




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


Re: FFT ICE node

2013-04-25 Thread Jens Lindgren
Thank you so much Amaan!
Will start working on my effect this weekend.

/Jens


On Thu, Apr 25, 2013 at 11:31 PM, Alok alok.gan...@modusfx.com wrote:

  Thanks for info Amaan!


  ALOK

 GANDHI

 / chef directeur technique - lead technical director

 alok.gan...@modusfx.com

 T:
 *450 430-0010 x225

 F:
 450 430-0009
 www.modusfx.com


 -

 MODUS

 FX

 120 Rue Turgeon,

 Sainte-Therese (Quebec) CANADA J7E 3J1

 Follow us on
 Facebook http://www.facebook.com/ModusFX

 
 Twitter https://twitter.com/Modusfx
 *
 On 25/04/2013 5:22 PM, Amaan Akram wrote:

 Hi Alok!

  This node is just an interface to the FFTW library's 1D and 2D
 transforms, both forward and backward. The only thing added on top is the
 ability to apply Centre Shifts, but only for 2D transforms for the moment

  more at www.fftw.org


 On 25 April 2013 22:09, Alok alok.gan...@modusfx.com wrote:

  Thanks for sharing Amaan! If it not too much to ask, can you also share
 which paper/logic you implemented, just curious.

  ALOK

 GANDHI

 / chef directeur technique - lead technical director

 alok.gan...@modusfx.com

 T:
 *450 430-0010 x225

 F:
 450 430-0009
 www.modusfx.com


 -

 MODUS

 FX

 120 Rue Turgeon,

 Sainte-Therese (Quebec) CANADA J7E 3J1

 Follow us on
 Facebook http://www.facebook.com/ModusFX

 
 Twitter https://twitter.com/Modusfx
 *
  On 25/04/2013 5:02 PM, Amaan Akram wrote:

  Hi all,

  Since there's been a recent request on FFT nodes, here's one that I
 made a while back

  www.amaanakram.com/plugins/aaFFT/1.0a/aaFFT.zip

  This is a radix-2 FFT, meaning that it only works on input data sets
 that are powers of 2.

  Sample scene included. Install the dll in workgroup application.

  Windows only. If any linux users want this, please get in touch. I'll
 grant access to my repo.

  Hope someone finds this useful.

  amaan
 --
 Lighting Lead @ MPC, London
 http://www.amaanakram.com

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 Checked by AVG - www.avg.com
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  --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2241 / Virus Database: 3162/5772 - Release Date: 04/25/13





-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/


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