Hi,
There's a portuguese band .."Xutos e Pontapes" that roughtly translates to
"kicks and kicks"...they have been around since the late 70's..
I invite you to visit their site...pay attention to the logo.. :-)
http://xutos.pt/
later,
Rui
2016-09-20 19:53 GMT+01:00 Andrew Prostrelov :
> seems s
Even one of them is Georges Lucas, the guy on the left, lol
El 21/09/2016 a las 13:12, Rui Santos escribió:
Hi,
There's a portuguese band .."Xutos e Pontapes" that roughtly
translates to "kicks and kicks"...they have been around since the late
70's..
I invite you to visit their site...pay at
your right! and next to him is Tim Burton and on the other side must be
Gary Oldman;-)
Am 9/21/2016 um 1:46 PM schrieb Javier Vega:
Even one of them is Georges Lucas, the guy on the left, lol
El 21/09/2016 a las 13:12, Rui Santos escribió:
Hi,
There's a portuguese band .."Xutos e Pontapes
and by the waynow i remember, , on the left is Tim Robbins right,
and last but not least in the middle is Tilda Swinton!
:-D
Am 9/21/2016 um 1:46 PM schrieb Javier Vega:
Even one of them is Georges Lucas, the guy on the left, lol
El 21/09/2016 a las 13:12, Rui Santos escribió:
Hi,
Ther
Same, luckily the program has been modified so much with various in house
plugins i dont really even know its maya, untill it crashes, messes up the
connections randomly or i open hypershade...
Who am i kidding...
On Tue, Sep 20, 2016 at 6:45 PM, Artur W wrote:
> Yeahhh. Problem is I have to use
I have a "privilege" working on maya for some time now and I can't remember
when I was this nerve wreck I am today. I do lighting mainly and I walk out
home brain dead every day.
This sophisticated torture they call hypershade and node editor and the
choices they made making it, is mind blowing.
Lo
I know that people are sick of all complaints and same old stories going
over and over but also on the other hand at least it confirms that I'm not
the only one with brain damage that can't wrapped my mind around idiotic
thing called maya workflow.
ᐧ
On Wed, Sep 21, 2016 at 2:55 PM, Artur W wrote
I'm working in a project Max and Maya based (maya for rig and animation,
max for everything else). It's a pleasure having around some SI guys
(including me of course) who are solving "impossible" things in different
areas.
GATOR is still one of the most beloved/hated tools: everyone loves it
beca
Try Houdini.
On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda
wrote:
> I'm working in a project Max and Maya based (maya for rig and animation,
> max for everything else). It's a pleasure having around some SI guys
> (including me of course) who are solving "impossible" things in different
> are
Me working and trying.
Just thinking that doing it all in Houdini is overkill or is it?
Artur
2016-09-21 16:03 GMT+02:00 Olivier Jeannel :
> Try Houdini.
>
> On Wed, Sep 21, 2016 at 3:15 PM, Orlando Esponda <
> orlando.espo...@gmail.com> wrote:
>
>> I'm working in a project Max and Maya based (m
A few of us here at Glassworks Amsterdam had a 4 day crash course in Maya to
see general workflows and get a sense for how the program works. After these 4
days we are now taking a serious look at Houdini as our main DCC, there is just
too much inconsistency in how Maya talks to itself as a whol
"Plus at the end of the day I don’t know how it’s going to actually improve
what we can already do in Soft."
Exactly this. Maya won't improve anything. All the bells and whistles
in view port doesn't mean anything when you can't do basic things properly
and fast.
And as a matter of fact yes I do
All i can really add to this is if you dont have 4-7 pipeline TD's in house
on full time contracts, studios should avoid maya, otherwise most things
can be ironed out to some extent.
On Wed, Sep 21, 2016 at 5:07 PM, Mirko Jankovic
wrote:
> "Plus at the end of the day I don’t know how it’s going
The thing with Houdini is that it requires you to already be at a certain
td level, and if you can manage your way around most generalist tasks in
Houdini, you should be able to tame maya, but its still going to be a PITA.
On Wed, Sep 21, 2016 at 5:12 PM, Ognjen Vukovic wrote:
> All i can really
The best way to learn Houdini for me is to do projects rather than watch
tutorials (best sleeping pill ever).
That's my approach, although they look with disapproval at me every time I
mention Houdini.
Artur
2016-09-21 17:07 GMT+02:00 Mirko Jankovic :
> "Plus at the end of the day I don’t know h
that makes a bit of sense Artur but see:
Got a project budget and deadline, as usually low and short.
1. Get SI complete as soon as possible and maybe end up earning something
2. Start learning in Houdini finish couple days/weeks later if at all,
loose the project..
Soo... I have tool that does t
I think it´s time we revamp SI splash screen to something like Houdini.
That way everyone is happy:
Speed and rock-steadiness from SI, and tools from SI, and
already-bullet-proof pipeline in SI.
Oh yes, and a nice splash screen from HOwait, that´d be "HD"...would it?
:)
@Tim Bolland, thank yo
You guys got me cracking. Yes indeed, so there is a "creative" community on
SI. hahhaha.
On Wed, Sep 21, 2016 at 7:15 AM, wavo wrote:
> and by the waynow i remember, , on the left is Tim Robbins right, and
> last but not least in the middle is Tilda Swinton!
>
> :-D
>
> Am 9/21/2016 um 1:46
I might have lost the battle about which dcc to teach our kids, Maya was not my
choice, but I didnt loose the war with regards to lighting and rendering. We do
that in Octane standalone. It teaches the kids some solid pipeline skills (ie
exporting the alembics and making sure that all of their w
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