Hi,
www.arjorozendaal.com/temp/openglview.jpg
www.arjorozendaal.com/temp/renderedview.jpg
This type of artefacts make the opengl preview quite useless for me
The artefacts might be a result of Z buffer inaccuracy. The driver might
(unlikely) use a low z buffer depth for shaded OpenGL, or
Hello,
It is a Radeon. There have been other issues with Radeon's in the past,
expected them to be solved after so many years.
We have also changed our software and will continue to do so in order to
make the multithreading simpler and less demanding for OpenGL drivers.
OK. There was
Hello Neil
Some answers:
Q: How does this saved data help?
Yes it should help. The already rendered image parts are usually stored
into c:/documents and settings/username/.realsoft/temp/ folder.
Q: I have 6 Gigs free on the main drive and wondered if running a 160 Gig
external hard drive
Hi,
I know what the problem with analytical sphere is. Garry created the sphere
so that its geometry points are not aligned to world's XYZ axis system (just
click the sphere's radius point to some unusual direction, not directy to
in the x axis).
By default, sphere's object space will be
Hi,
However , I always trusted the Reset View to Native
State button to help me find my way back to 'World View'
From that state I do _all_ my scene modeling , since I
assumed this was my Fail Safe button .
It is:)
What must a user do to properly align their Startup
projects (or any
Hello,
You say _brute-force_. Are there other methods that can be used? I know
the game industry is looking into approaches made available with DX10.
Then again, not sure if it deals with selfshadowing or just simple
volumetrics, haven't really looked into it.
I guess if you have any
Hello, Neil
I would guess that the strange error is
notrelated to render settings. Maybe it is again model scale related.
Camera projection type (perspective vs parallel) or camera's distance can
perhapstrigger theerror on file rendering.
If you email me a small section of the scene for
Hi Neil
Bernie found that shifting from spotlights to
ambient lights removed the problem. I tried point lights and first test also
showed the effect was gone. Then realised that Bernie's post was not List so
thought I would let you know about this.
Thanks! I already found out that
Hi Frank
When I put a clipmap on a number of selected faces all of the area covered
by these faces is clipped away. Is this a bug, a limitation or is there a
secret to clipmapping selected faces?
I would call this a bug. UV coordinates are treated as a regular pointwise
surface attribute
Congratulations, Russell, and thanks for mailing the lovely picture of your
family!
Vesa the Realsoft team
Hi Frank
I did some quick tests with your scene.Try
the following:
- Multi select all Nurbs curves and using the
property window, change the point count from 5 to, say, 20.
- In the property window, drop the render quality
of curves to minimal level 2
- You can also consider replacing
Hi Arjo
What is the V3 import option in V5.1? Why does it want to read obj files?
Is this different from the obj import? Or is it just a bug where V3 import
should activate Version3 file import instead of the obj import?
I could not test this myself yet (have to install v3 first, will do that
Hello,
PS I included a small V3 file, maybe you don't need to install V3 first.
Many thanks! I already found the problem: v3 importer accepts only .obj
ended file names. If I remember correctly, that was the default postifx for
saved geometry in v3.
The problem looks like a bug, but it is
Hi Arjo
If you mean the tutorial about the couch it's not on the Deamon yet. I
think
Vesa is too busy developing version 6 ;) And what's more important than
that
;)
Actually we placed it online this morning :) I'm sorry for the delay.
Many thanks for the nice contribution!
Best regards,
Hi Fredrik
I am working a lot with polygonal NURBS curves in my
model, but sometimes the Add point method fails!
Is the problem repeatable? If it is, please email me some instructions
(and/or test models). Thanks!
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello, Chuck
Thanks for your speedy reply. I'm working on the
grid first and finding that if I import a 1 inch cube from Rhino (which I know
is calibrated to the 3D printer) into R3D and make the grid conform to it,
then it requires the fields set to .0985, .0985, .0985 and there
Hi,
I did get a reply from Vesa at the image contest site forum, he said
that I should precompute a uv-channel for the object and use the
custom mapping type of a default mapping.
Unfortunately that solution does not define volumetric parameters- it works
only on surfaces.
Maybe you can
Hi,
I assigned a certain material to an SDS object with Map2Obj tool. I
adjusted
the UV coords in the UV editor.
How can I choose a different material without loosing the adjusted UV
coords? I can only choose 'detach' in the faces properties.
We will add a new tool for this purpose.
Kind
Hello,
Are these modifications planned for service
packs, or for the next main version? Or, less specifically, will there
be more service packs until v6 ships (sometimes in the distant future I
guess)?
At least one new service pack release will be released in the near future.
The face
Hi,
Thanks for the reply Tim. But I thought if they have no origin, then
everywhere is an origin - as if all points in space were spontaneously
generating photons all the time and shooting them in the same direction.
So I don't immediately understand why a celestial sphere that accepts
Hi, Matthias
Now the QT: Is it possible to anmate this (using a materials
output in an animation to let the spheres grow by a materials channel)?
Or should I better create a choreograph based on a materials channel?
Animation system cannot directly access values computed at rendering time.
Hello
I'm not sure how to map to the scene and where do I find the Map2Obj
tool? Also, I guess I'm missing how this will let me quickly change the
color of the various objects of the model that represent the model's
color?
Sorry! My reply was apparently aimed at users who already knew how
Hello,
As the topic suggests, I'm having difficulti with stretching texture when
assigned to a polygonal sds model. Texture is applied through uv sets. All
quads, but might be nonplanar. But the strange thing is, when I activate
phong shading for the sds object, the texture changes as well.
Hi Karl
Tried using Phong shading, and it worked pretty good as soon
as I did the Flatten Normals thing on the sds. However, I
observed a shading problem when I used a mirrored instance
instead of a mirrored copy of the object; they just didn't
render the same.
This sounds to me like a bug? I
Dear Realsoft user group:
We do not have any age limit on our mailing list, so please pay attention to
what kind of language you use:) Go ahead and argue, but do it politely and
using decent words.
Thank you!
Kind regards,
Vesa Meskanen
Realsoft Graphics
, or is otherwise not
worth commenting, do not reply.
Now, let's see who breaks this advice first :)
Thank you!
Best regards,
Vesa Meskanen
Realsoft Graphics
Hi, Lee
...it looks as though the nVidia Gelato and ATI Stream projects
are starting to become viable now - do you have any plans to use
this technology?
Thanks for the hint! I'll check the proceedings of the mentioned
technologies right away. We have not implemented anything yet but it is
Hello Arjo
Does anyone know if scope supports the material geometry shader?
I created a little testscene to show my problem.
I checked the file and can confirm the unexpected problem. Color map obeys
scope but bump map does not.
I suspect that the problem is related to use of level
Hello,
Is there a
way to find what classes that are conflicting?
2109 is the iges format
plugin. SP3 installs it automatically (into a demo mode) and you can load small
test files using it. Delete it to solve the conflict.
I do not know what the
other class 2109 is; it is not
Hi Matthias
at first: Many thanks for the SP3 :-)
You are welcome:)
Some small bugs:
If I change the animation lenght via the Window--Animation Settings
there is no request Should timelines scaled, too.
Bug confirmed.
If I have an object with a choreograph, and if I then delete the
Hello, Arjo
I assigned a colored bumpy material to a rectangle.
Locally I want another color without bumps.
Changing the color using a scope mask is no problem.
To get rid of the bumps I tried to insert a geometry shader with a
constant
bump height in the second color material.
But then all
Hi Karl
I think my problem has to do with shader evaluation, surface properties
which assigns the scope channels is evaluated after surface geometry
which is supposed to read the scope channels. Am I right?
Yes, that certainly sounds like a wrong way to do it.
What would be the better
Hello Mark
Vesa: does the Surface normal apply to a displaced surface? In other
words, do slope-dependent materials work?
Yes, they do. Slope related features should be computed in the Surface
Propertes shader using Bump Normal, not Surface Normal.
Thanks for the beautiful animation! I hope
Hi Arjo
I made a little change in Timo's ambient occlusion shader. Now you can
combine ambient occlusion with normal shading.
I attached the shader with a little readme to show what it does.
Thanks for the contribution! I will upload it to rs.info.
Best regards,
Vesa
Hi Stefan
After all my attempts, I almost start to think
that maybe some bug or something else is doing things here..
Since this shouldnt be that hard..
Or I am totally missing something obvious
here...(This happens many times.. rofl..=)
The workflow used to be simply playing the
Hi David
I'm having a devil of a job getting the Line function to work as I thought
it was supposed to.
It doesn't draw a line of varying width. Instead it draws a line of
constant wide and varying intensity.
I checked the example you sent.
1. You define the varying color yourself in the
Hello,
From a RS perspective - whats the most optimal quad / platform choice ?
(ie is 64 bit windows worth considering ?)
It seems to me that 64 bit windows will be quite a good choice, considering
the increased memory usage because of 4 cores. 32 bit windows would set a
modest limit of 1
Hello,
I'm trying to use an animation as a 3d texture, but I can't think of a
way to use map coords' z axis as an input instead of time. I even
tried to choreograph the current frame index with map z as input, but
it didn't work. Any ideas?
I cant's see a way to achieve this with the
Hello,
Since installing SP3 - after a session with RS and when closing the app, I
get the WINDOWS HAS ENCOUNTERED blah blah - error box
Try deleting plugins/VRMLplugin.dll (included in the setup, but runs in demo
mode). We found some bugs from it after the release of SP3.
Let me know if
Hi Stefan
Here are a couple of short anims.=)
both using Xvid Codec..and both less than 600 kb each..
http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_03.avi
http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_05.avi
Good motions, well done!
Best regards,
Vesa
Hello,
I think I have found the source of the strange colouring, don't set the
subsurface color to 1,1,1.
I tried the example you sent and I can confirm that the face of the snowman got
unexpected bluish tone.
It appears that GI shader and SSS shader are not totally compatible. ´The SSS
Hi,
Rendering the top left quarter puzzles me:
When I render double sized images, will the frameblur blur before or after
halving the image in post process scaling tab?
As usual, post image's Output scaling happens after post effects. Frameblur
is not an exception..
I mean is there any
Dear Realsoft 3D users:
When the year 2006 approaches its end, Realsoft 3D is available for all
major platforms. Expanding the set of supported operating systems took
a lot of efforts. However, the base work is now done and new
development will be platform independent. New product releases
Hi,
Rotation shows 0,00 0,00 0,00. Now I close the Property Window and
right click in the view window and select World orientation - From
Object. Now the root is rotated around the z-axis by 180 degrees!
You are right - when rotation is zero, nothing should happen. This is
apparently a bug.
Hi, Andre:
I translate Learning The Basics - part of the User Manual RS3D -
to Adobe PDF. ( Did it first for myself )
Thanks for your contribution. Before committing more efforts in further
translations, please consider that the whole manual will become available in
pdf form by the next
Hi,
I simply create two NURBS rectangles. Select them and creating a
welding between them. If I move one rectangle the welding is updating
while I move the rectangle, nice. But when I choose undo, the
rectangle jumps to the initial position, right, but the welding isn't
updated.
...
Is this a
Hi Karl
Is v3 importing totally goone now?
This is apparently a new bug. Can you send me a test file? Thanks!
Best regards,
Vesa
Hi Arjo
Is it possible to find the minimum and maximum values of a curve or an image?
A VSL shader cannot find the Min/Max values of a curve. Anyway, I do not see
this as a big problem in your rooftile shader. It is quite locigal that bumps
get lower if the user makes the control curve
Hi,
I guess it somehow optimizes the volumetric sampling. I have no idea
what's going on 'under the hood'. Vesa..?
The idea is actually simple. Fog materials often require randomization of
the sampled position - this reduces banding. Randimization is simply done
as:
sample_position =
to?
Arjo.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen
Sent: maandag 12 maart 2007 17:47
To: user-list@light.realsoft3d.com
Subject: Re: groundfog test project
Hi,
I think I understand
Hi,
... the Default and the Quad-View environment does not include
the 'Mics Tools' Window and it is also not available in the
pulldown menu list of Windows (Top Toolbar Menu/Windows) .
This is true - the example GUIs available in the Environments menu are not
properly updated to include the
Hi Chris,
Would it be possible to retain that info in the converted object (esp if
we are deleting the original object). If we are not deleting the original
object, perhaps you can keep the color (and image maps), and use the old
name with an '01' or 'copy of' appended.
Yes, of course, the
Hi,
Thanks for a nice animation example. Some quick comments.
Problem #1 - How to fill these font objects with metaballs ?
Right - I have to admit that a volume filling tool is not available yet.
Problem #2 - You can't 'Morph' metaball objects .
Unfortunately this is true. Metaball
Hi,
I'd assume they read this list :)
Yes we do. The bug appears to be in the discussed R3MATPRPA_InputTypes
attribute handling. It is unusual and the standard JS approach does not
handle it properly. We plan to fix this in future versions.
Kind regards,
Vesa
.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello Mark,
If the problem remains a mystery, remember to send me a test file. We can
then fix the problem in the next version.
Kind regards,
Vesa
But I'm still having the batch renderer problem. Weird! It's just refusing
to render one of the materials in my project.
For months now I could not update my XP, it downloaded the updates, but failed
constantly on install.
Thanks Aidan - I have had time periods (several months or so) when XP
downloaded an update every time I booted my computer. The problem disappeared
at some point although I did nothing.
It
Hi Matthias
If I have a posteffect, in my case a postblur,
and if this postblur has a threshold channel
it's not rendered if post-effect is set to
Effect/Image, it's only rendered if it's set to
Effect/Box.
This is perhaps a project specific bug. I quickly tried the tutorial example
about
Hi Matthias
Postblurred via gradient in Photoshop...
It should show a blur by U-direction of the curves.
Hmm.. the RS3D blur effect seems to miss a blur size control channel.
Threshold is only on/off switch. Will be improved!
Thanks for your feedback, Matthias!
Best regards,
Vesa
?
We can confirm the problem - it is not specific to your setup but an error
in SP4.
The quickest way to fix the problem is to install SP3 (apparently it had the
missing js files) and then SP4 again over it. Apologies for the
inconvenience.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Thanks for posting the new demo reel, Neil!
Best regards,
Vesa
Welcome back, Arjo! I hope you had a good vacation.
During your vacation, we managed to speed up Ambient Occlusion quite a bit
and fix the AO errors you reported:)
Best regards,
Vesa
Hi Ville
Hmmm! I noticed on Robert den Broeders site these two new additions for
V6.
Could we have slight example? Pleeease :)
- Metaball supports the use of the link object (actual metaballs can be
outside the metaball level)
- Triangular rendering and real time preview show particle
Hi, Jan
Can you use particles generated by realflow to animate water this way?
Currently this is not possible, you have to use the actual surface generated
in realflow.
Here's an example (only in draft render quality, sorry):
http://www.realsoft.fi/private/vasefluid2.avi
The whole
Hi Matthias
Will the field evalutor work in V6?
We have your bug report filed. I will test it with v6. Thanks for reminding!
Best regards,
Vesa
Hi,
is there currently any way to get the Connexion SpaceNavigator to work
with Realsoft 3D? It seems to be fairly easy to integrate the
SpaceNavigator since there is an SDK available
Not yet, although we have already done therequired preparations for 3D mouse
support. We just need to get a
Senseless is the right word ..thanks.
Kind regards,
Vesa
The Windows version of the new Realsoft 3D version 6 has been released. Some
highlights of the new features:
- A game-like navigation system, which supports collision detection,
activation of animated objects and easy recording of walk-throughs.
- The context sensitive toolbar now displays
Hi,
ist the shop-system safe - i can´t find https://...; in the address line?
Yes it is - after filling the order form, you will be forwarded to a SSL
secured payment area, which is maintained by the actual Visa/MasterCard
authorities of Finland. Even we ourselves at Realsoft will not know
Hello,
Does this mean that octaves is now a float instead of an integer?
Been a while since I did any 3D stuff of this sort, but I believe
the octaves attributte used to be in integer format before. Please
correct me if I'm wrong...
That's correct - it was earlier an integer, but now it is a
Hello, Matthias
simply opened an old scene,
and pressed 0 to render.
As usual, the really intensive testing starts after the public release - 10
times more OS / processor / drisplay driver combinations become tested right
away. A service pack will be released in the near future, to address
in the beta group.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hi, Andre
Can i change the memory buffer in RS-6 , because i got the message (screenshot
RS-1)
after importing an obj file with 622.594 points
Perhaps the large point count reveals a bug in obj import or in the created
geometry (SDS / triset). Please zip and send us the object, we will fix the
Hi,
Same thing. Can't even get to debugging as the error message appears at
the
moment the script is activated.
Frankolino's nurbshelper is suffering from the same problem.
Frank
A quick note: this is most likely the same js problem which Matthias
reported. SP1 release later this month
Hello, Andre
Short time ago i had a remark about RS-6 32 with Vista32,
it was not possible to render Open GL , RS was shutting down.
I downloaded the new Vista driver to the Radeon X700 PRO
now RS works fine.
Many thanks for this information. The immediate crash at view render, which you
Hi Garry
I certainly don't expect Vesa/Juha to read these long posts ,
but I do certainly expect the testers to .
Well, I did:)
It is true that the documentation - although improved by v6 - is still far
from perfect. I apologize this.We just changed our documentation tools,
which was a
Hi,
I have a question:
Does starting a new project clean up all memory traces
of a precedent project ?
Starting a new project is not the same as restarting the program. Previous
modeling steps are still in undo buffer, view's backup buffer includes the
latest render etc.
Also, note that
build as the next update for the
Windows version.
Kind regards,
Vesa Meskanen
Realsoft Graphics
- Original Message -
From: Jashan Chittesh (ehem. Holger David Wagner)
To: user-list@light.realsoft3d.com
Sent: Monday, January 28, 2008 6:52 PM
Subject: Realsoft V6 for Mac OS X
Hello, Andre
Hi - introduction in radius sin(0.1) and hit ente
I got an error messagesee error mssg.jpg
I can confirm the error. Will be fixed in SP1, thanks for reporting!
Best regards,
Vesa
Hello,
On my machines, I no longer see the curser when I use the rotate and/or
scale handles on an object (since version 6).
This is a known bug in the 64 bit version. SP1 will fix it.
Kind regards,
Vesa
Hello, Carlo
The force visibility setting should be manage by Realsoft3D. I'll contact
Juha to see what's happen with this.
I think usage of this attribute has changed at some point. In the current
version, you can control it as follows:
R3FLOAT visib=0.5;
Hello,
Yet one remark on this idea. Something that might be an interesting
request to Vesa and Juha.
In Cinema 4D there's a shader that is called proximal. This shader
detects the distance to chosen objects, either the entire object or it's
points or
edges.
A VSL shader can access the
Hello,
Also, when is V6 linux version coming?. I am just fed up with Winxp. RS
just does'nt work with it.
We will release the linux version as soon as SP1 is ready. At the moment, it
seems that by the end of this month .
Kind regards,
Vesa
Hi,
There has not been much posts about finished work recently. So, here's one
fairly new visualization of the interior of an apartment, made by a finnish
customer:
http://www.vireal.fi/kodinmalli
The lady of the video is unfortunately not modeled/rendered in Realsoft 3D:)
Best regards,
Hello,
A new, fully v6 compatible Chrono will be release in the near future. It
will fix the discussed installation and program startup errors, among other
things.
Kind regards,
Vesa
Hi Stefan,
I have some problems with the AA by the render engine, show the Image by
http://rs-forum.the-final.com/viewtopic.php?f=1t=1078
The problem is unexpected, considering the high aa settings. Can you send me a
simple test file (=the problematic area of the scene) for examination? I
Euros. The price includes a 32 bit site license (both
versions can be installed and used simultaneously). The 64 bit Chrono is
available at the web shop of realsoft.com.
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello,
I noticed the new version is almost half the size of the old, should it be
installed
over the old version or is it a complete version and a fresh install is
possible?
The setup includes all required components. A fresh install is possible.
Kind regards,
Vesa
Hello, Frank
To be able to compete with collegues who use Max/Viz and who have flawless
exchange of cad drawings between their 3d app and the cad program I often find
myself re-doing the 3D project in Autocad, just to give the client an accurate
representation of my work. The high res.
Hi,
Right now I'm designing a number of patterns that will be cut by a cnc
(water)cutter. The cutter needs DXF or EPS input. How close is V7? Should I
wait?
Do not wait for the v7 release with the current projects! We have not decided
yet when we stop developing new v7 features:)
Best
Hi,
Thanks for the animation. It gives a constant feeling of falling, just like the
camera was traveling outside the rails :) What a roller coaster!
Best regards,
Vesa
Hi,
On OSX 10.5 wondering why I can't call up the user manual when I select it
under Help/user manual, I get nothing. Ideas?
This seems to be a bug in the OSX version. Will be fixed in upcoming
releases. Thanks for reporting!
Kind regards,
Vesa Meskanen
Realsoft Graphics
Hello,
Problem is that I cannot open choreograph window. I only get this message.
Cannot open Window windows/choreography window
(error :r3drfw
Maybe this is a case sensitivity problem, caused by inclusion of Windows
setup files?
To test this, make sure you have a file windows/choreography
Hello,
Can anyone tell me if files created using the Mac version of Realsoft are
completely compatible with the Windows version ?
Yes they are, apart from of some 'native' features. For example, font curve
outlines can be platform specific, and Mac does not support AVI (quicktime
is used
Hi,
I have tried to use a work around using special lights by changing the
colour of the geometry objects which defines the special colour. But
this works only if I change the colour of the geometry objects by the
property windows of the objects, but it doesn't work with materials.
Regardless
Hello,
Hi, I was wondering if there is a way to set up constraints on the
length of an edge in an SDS object?
There is no existing easy way.
My idea was to constrain the length of each edge to be no longer than
x units.
...
1) Is this a viable theory that would help keep the mesh neatly
Hello,
Could we have some information about development status on version 7?
Its been lately too quiet on the userlist. Info about the new features
would be nice:)
The plan is to release v7 during 3rd quarter of 2009 (in September at
latest). We do not have a complete list of new features
Hi,
can anyone tell me how to get my property windows to display properly at the
moment it is blank, tried installing the sp4 but that didnt work
Try erasing the folder c:\documents and settings\Alasdair\.realsoft.
Information about changed window states are saved there, and maybe some
Hi,
*Please* can we finally get a torus primitive in V7?? Everyone else has
one...
We are planning to make the first v7 release quite soon (September -
October), so it is a bit late to start adding new features that will be in
the initial release. Anyway, we will consider it for v7 service
Hi, Ville
And will the upgrade cost be the same as with V6?
Yes.
Best regards,
Vesa
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