Re: Which video card and screen?

2005-11-23 Thread Vesa Meskanen
Hi, www.arjorozendaal.com/temp/openglview.jpg www.arjorozendaal.com/temp/renderedview.jpg This type of artefacts make the opengl preview quite useless for me The artefacts might be a result of Z buffer inaccuracy. The driver might (unlikely) use a low z buffer depth for shaded OpenGL, or

Re: Background-image

2006-01-09 Thread Vesa Meskanen
Hello, It is a Radeon. There have been other issues with Radeon's in the past, expected them to be solved after so many years. We have also changed our software and will continue to do so in order to make the multithreading simpler and less demanding for OpenGL drivers. OK. There was

Re: Dialogue Box Question

2006-01-22 Thread Vesa Meskanen
Hello Neil Some answers: Q: How does this saved data help? Yes it should help. The already rendered image parts are usually stored into c:/documents and settings/username/.realsoft/temp/ folder. Q: I have 6 Gigs free on the main drive and wondered if running a 160 Gig external hard drive

Re: Analytical Sphere bug ?

2006-02-13 Thread Vesa Meskanen
Hi, I know what the problem with analytical sphere is. Garry created the sphere so that its geometry points are not aligned to world's XYZ axis system (just click the sphere's radius point to some unusual direction, not directy to in the x axis). By default, sphere's object space will be

Re: Analytical Sphere bug ?

2006-02-13 Thread Vesa Meskanen
Hi, However , I always trusted the Reset View to Native State button to help me find my way back to 'World View' From that state I do _all_ my scene modeling , since I assumed this was my Fail Safe button . It is:) What must a user do to properly align their Startup projects (or any

Re: Material, seamless_circular_noise-cloudy

2006-02-19 Thread Vesa Meskanen
Hello, You say _brute-force_. Are there other methods that can be used? I know the game industry is looking into approaches made available with DX10. Then again, not sure if it deals with selfshadowing or just simple volumetrics, haven't really looked into it. I guess if you have any

Re: RayTraceSettings

2006-02-22 Thread Vesa Meskanen
Hello, Neil I would guess that the strange error is notrelated to render settings. Maybe it is again model scale related. Camera projection type (perspective vs parallel) or camera's distance can perhapstrigger theerror on file rendering. If you email me a small section of the scene for

Re: RayTraceSettings

2006-02-23 Thread Vesa Meskanen
Hi Neil Bernie found that shifting from spotlights to ambient lights removed the problem. I tried point lights and first test also showed the effect was gone. Then realised that Bernie's post was not List so thought I would let you know about this. Thanks! I already found out that

Re: clipmap on selected faces?

2006-03-01 Thread Vesa Meskanen
Hi Frank When I put a clipmap on a number of selected faces all of the area covered by these faces is clipped away. Is this a bug, a limitation or is there a secret to clipmapping selected faces? I would call this a bug. UV coordinates are treated as a regular pointwise surface attribute

Congratulations...

2006-03-20 Thread Vesa Meskanen
Congratulations, Russell, and thanks for mailing the lovely picture of your family! Vesa the Realsoft team

Re: My rendering example nurbscurves balls as zip file :-) Test it please! ;-)

2006-03-22 Thread Vesa Meskanen
Hi Frank I did some quick tests with your scene.Try the following: - Multi select all Nurbs curves and using the property window, change the point count from 5 to, say, 20. - In the property window, drop the render quality of curves to minimal level 2 - You can also consider replacing

Re: importing version 3.5 scene

2006-03-27 Thread Vesa Meskanen
Hi Arjo What is the V3 import option in V5.1? Why does it want to read obj files? Is this different from the obj import? Or is it just a bug where V3 import should activate Version3 file import instead of the obj import? I could not test this myself yet (have to install v3 first, will do that

Re: importing version 3.5 scene

2006-03-27 Thread Vesa Meskanen
Hello, PS I included a small V3 file, maybe you don't need to install V3 first. Many thanks! I already found the problem: v3 importer accepts only .obj ended file names. If I remember correctly, that was the default postifx for saved geometry in v3. The problem looks like a bug, but it is

Re: found another calculator for ccd

2006-04-06 Thread Vesa Meskanen
Hi Arjo If you mean the tutorial about the couch it's not on the Deamon yet. I think Vesa is too busy developing version 6 ;) And what's more important than that ;) Actually we placed it online this morning :) I'm sorry for the delay. Many thanks for the nice contribution! Best regards,

Re: NURBS Curve - add point

2006-04-13 Thread Vesa Meskanen
Hi Fredrik I am working a lot with polygonal NURBS curves in my model, but sometimes the Add point method fails! Is the problem repeatable? If it is, please email me some instructions (and/or test models). Thanks! Kind regards, Vesa Meskanen Realsoft Graphics

Re: Grids and Inches...

2006-04-16 Thread Vesa Meskanen
Hello, Chuck Thanks for your speedy reply. I'm working on the grid first and finding that if I import a 1 inch cube from Rhino (which I know is calibrated to the 3D printer) into R3D and make the grid conform to it, then it requires the fields set to .0985, .0985, .0985 and there

Re: Sweep mapping

2006-04-16 Thread Vesa Meskanen
Hi, I did get a reply from Vesa at the image contest site forum, he said that I should precompute a uv-channel for the object and use the custom mapping type of a default mapping. Unfortunately that solution does not define volumetric parameters- it works only on surfaces. Maybe you can

Re: different material without loosing UV coords

2006-05-10 Thread Vesa Meskanen
Hi, I assigned a certain material to an SDS object with Map2Obj tool. I adjusted the UV coords in the UV editor. How can I choose a different material without loosing the adjusted UV coords? I can only choose 'detach' in the faces properties. We will add a new tool for this purpose. Kind

Re: different material without loosing UV coords

2006-05-10 Thread Vesa Meskanen
Hello, Are these modifications planned for service packs, or for the next main version? Or, less specifically, will there be more service packs until v6 ships (sometimes in the distant future I guess)? At least one new service pack release will be released in the near future. The face

Re: AW: Distant lights and environments

2006-06-01 Thread Vesa Meskanen
Hi, Thanks for the reply Tim. But I thought if they have no origin, then everywhere is an origin - as if all points in space were spontaneously generating photons all the time and shooting them in the same direction. So I don't immediately understand why a celestial sphere that accepts

Re: Changing color of multiple ojects at once?

2006-06-29 Thread Vesa Meskanen
Hi, Matthias Now the QT: Is it possible to anmate this (using a materials output in an animation to let the spheres grow by a materials channel)? Or should I better create a choreograph based on a materials channel? Animation system cannot directly access values computed at rendering time.

Re: Changing color of multiple ojects at once?

2006-06-29 Thread Vesa Meskanen
Hello I'm not sure how to map to the scene and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color? Sorry! My reply was apparently aimed at users who already knew how

Re: UV texture problem on polygonal model when not phonged

2006-08-27 Thread Vesa Meskanen
Hello, As the topic suggests, I'm having difficulti with stretching texture when assigned to a polygonal sds model. Texture is applied through uv sets. All quads, but might be nonplanar. But the strange thing is, when I activate phong shading for the sds object, the texture changes as well.

Re: UV texture problem on polygonal model when not phonged

2006-08-30 Thread Vesa Meskanen
Hi Karl Tried using Phong shading, and it worked pretty good as soon as I did the Flatten Normals thing on the sds. However, I observed a shading problem when I used a mirrored instance instead of a mirrored copy of the object; they just didn't render the same. This sounds to me like a bug? I

mailing list language

2006-09-18 Thread Vesa Meskanen
Dear Realsoft user group: We do not have any age limit on our mailing list, so please pay attention to what kind of language you use:) Go ahead and argue, but do it politely and using decent words. Thank you! Kind regards, Vesa Meskanen Realsoft Graphics

mailing list behavior

2006-09-19 Thread Vesa Meskanen
, or is otherwise not worth commenting, do not reply. Now, let's see who breaks this advice first :) Thank you! Best regards, Vesa Meskanen Realsoft Graphics

Re: GPU processing

2006-10-03 Thread Vesa Meskanen
Hi, Lee ...it looks as though the nVidia Gelato and ATI Stream projects are starting to become viable now - do you have any plans to use this technology? Thanks for the hint! I'll check the proceedings of the mentioned technologies right away. We have not implemented anything yet but it is

Re: scope problem

2006-10-27 Thread Vesa Meskanen
Hello Arjo Does anyone know if scope supports the material geometry shader? I created a little testscene to show my problem. I checked the file and can confirm the unexpected problem. Color map obeys scope but bump map does not. I suspect that the problem is related to use of level

Re: Conflicting ClassID, Service Pack 3

2006-11-02 Thread Vesa Meskanen
Hello, Is there a way to find what classes that are conflicting? 2109 is the iges format plugin. SP3 installs it automatically (into a demo mode) and you can load small test files using it. Delete it to solve the conflict. I do not know what the other class 2109 is; it is not

Re: Service Pack 3

2006-11-03 Thread Vesa Meskanen
Hi Matthias at first: Many thanks for the SP3 :-) You are welcome:) Some small bugs: If I change the animation lenght via the Window--Animation Settings there is no request Should timelines scaled, too. Bug confirmed. If I have an object with a choreograph, and if I then delete the

Re: scope problem

2006-11-06 Thread Vesa Meskanen
Hello, Arjo I assigned a colored bumpy material to a rectangle. Locally I want another color without bumps. Changing the color using a scope mask is no problem. To get rid of the bumps I tried to insert a geometry shader with a constant bump height in the second color material. But then all

Re: scope problem

2006-11-07 Thread Vesa Meskanen
Hi Karl I think my problem has to do with shader evaluation, surface properties which assigns the scope channels is evaluated after surface geometry which is supposed to read the scope channels. Am I right? Yes, that certainly sounds like a wrong way to do it. What would be the better

displacement

2006-11-08 Thread Vesa Meskanen
Hello Mark Vesa: does the Surface normal apply to a displaced surface? In other words, do slope-dependent materials work? Yes, they do. Slope related features should be computed in the Surface Propertes shader using Bump Normal, not Surface Normal. Thanks for the beautiful animation! I hope

Re: Ambient occlusion updated.

2006-11-09 Thread Vesa Meskanen
Hi Arjo I made a little change in Timo's ambient occlusion shader. Now you can combine ambient occlusion with normal shading. I attached the shader with a little readme to show what it does. Thanks for the contribution! I will upload it to rs.info. Best regards, Vesa

Re: What is the workflow to record a simulation into keyframes?

2006-11-11 Thread Vesa Meskanen
Hi Stefan After all my attempts, I almost start to think that maybe some bug or something else is doing things here.. Since this shouldnt be that hard.. Or I am totally missing something obvious here...(This happens many times.. rofl..=) The workflow used to be simply playing the

Line Fx

2006-11-12 Thread Vesa Meskanen
Hi David I'm having a devil of a job getting the Line function to work as I thought it was supposed to. It doesn't draw a line of varying width. Instead it draws a line of constant wide and varying intensity. I checked the example you sent. 1. You define the varying color yourself in the

Re: Quad Core

2006-11-16 Thread Vesa Meskanen
Hello, From a RS perspective - whats the most optimal quad / platform choice ? (ie is 64 bit windows worth considering ?) It seems to me that 64 bit windows will be quite a good choice, considering the increased memory usage because of 4 cores. 32 bit windows would set a modest limit of 1

Re: Animation as 3D texture

2006-11-24 Thread Vesa Meskanen
Hello, I'm trying to use an animation as a 3d texture, but I can't think of a way to use map coords' z axis as an input instead of time. I even tried to choreograph the current frame index with map z as input, but it didn't work. Any ideas? I cant's see a way to achieve this with the

Re: RS with SP3 crashing when closed after session ... anyone else?

2006-11-27 Thread Vesa Meskanen
Hello, Since installing SP3 - after a session with RS and when closing the app, I get the WINDOWS HAS ENCOUNTERED blah blah - error box Try deleting plugins/VRMLplugin.dll (included in the setup, but runs in demo mode). We found some bugs from it after the release of SP3. Let me know if

Re: A couple of short anims, a Nurbcurve interpolator and Meta character climbing some stairs....=)

2006-11-28 Thread Vesa Meskanen
Hi Stefan Here are a couple of short anims.=) both using Xvid Codec..and both less than 600 kb each.. http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_03.avi http://hem.bredband.net/1020427g9r/Anims/Inverse_Foot_UpStairs_05.avi Good motions, well done! Best regards, Vesa

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Vesa Meskanen
Hello, I think I have found the source of the strange colouring, don't set the subsurface color to 1,1,1. I tried the example you sent and I can confirm that the face of the snowman got unexpected bluish tone. It appears that GI shader and SSS shader are not totally compatible. ´The SSS

Re: dynamic hair and multiframe blur crash

2006-12-12 Thread Vesa Meskanen
Hi, Rendering the top left quarter puzzles me: When I render double sized images, will the frameblur blur before or after halving the image in post process scaling tab? As usual, post image's Output scaling happens after post effects. Frameblur is not an exception.. I mean is there any

Season's Greetings

2006-12-22 Thread Vesa Meskanen
Dear Realsoft 3D users: When the year 2006 approaches its end, Realsoft 3D is available for all major platforms. Expanding the set of supported operating systems took a lot of efforts. However, the base work is now done and new development will be platform independent. New product releases

Re: Don't understand the behavior of World orientation - From Object

2007-01-28 Thread Vesa Meskanen
Hi, Rotation shows 0,00 0,00 0,00. Now I close the Property Window and right click in the view window and select World orientation - From Object. Now the root is rotated around the z-axis by 180 degrees! You are right - when rotation is zero, nothing should happen. This is apparently a bug.

Re: Manuals in PDF

2007-01-30 Thread Vesa Meskanen
Hi, Andre: I translate Learning The Basics - part of the User Manual RS3D - to Adobe PDF. ( Did it first for myself ) Thanks for your contribution. Before committing more efforts in further translations, please consider that the whole manual will become available in pdf form by the next

Re: Bug with depencies?

2007-02-05 Thread Vesa Meskanen
Hi, I simply create two NURBS rectangles. Select them and creating a welding between them. If I move one rectangle the welding is updating while I move the rectangle, nice. But when I choose undo, the rectangle jumps to the initial position, right, but the welding isn't updated. ... Is this a

Re: Importing from ancient v3, now faulty?

2007-02-05 Thread Vesa Meskanen
Hi Karl Is v3 importing totally goone now? This is apparently a new bug. Can you send me a test file? Thanks! Best regards, Vesa

Re: Is it possible to find the min and max output value of a VSL object?

2007-02-27 Thread Vesa Meskanen
Hi Arjo Is it possible to find the minimum and maximum values of a curve or an image? A VSL shader cannot find the Min/Max values of a curve. Anyway, I do not see this as a big problem in your rooftile shader. It is quite locigal that bumps get lower if the user makes the control curve

Re: groundfog test project

2007-03-11 Thread Vesa Meskanen
Hi, I guess it somehow optimizes the volumetric sampling. I have no idea what's going on 'under the hood'. Vesa..? The idea is actually simple. Fog materials often require randomization of the sampled position - this reduces banding. Randimization is simply done as: sample_position =

Re: groundfog test project

2007-03-14 Thread Vesa Meskanen
to? Arjo. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Vesa Meskanen Sent: maandag 12 maart 2007 17:47 To: user-list@light.realsoft3d.com Subject: Re: groundfog test project Hi, I think I understand

Re: Another Bug Fix - SP4 - More Considerations

2007-03-14 Thread Vesa Meskanen
Hi, ... the Default and the Quad-View environment does not include the 'Mics Tools' Window and it is also not available in the pulldown menu list of Windows (Top Toolbar Menu/Windows) . This is true - the example GUIs available in the Environments menu are not properly updated to include the

Re: Re: Another Bug Fix - SP4   -  More Considerations

2007-03-14 Thread Vesa Meskanen
Hi Chris, Would it be possible to retain that info in the converted object (esp if we are deleting the original object). If we are not deleting the original object, perhaps you can keep the color (and image maps), and use the old name with an '01' or 'copy of' appended. Yes, of course, the

Re: Yet Another Icarus Camera Matching Example - The Bench - Issues With This Project

2007-03-20 Thread Vesa Meskanen
Hi, Thanks for a nice animation example. Some quick comments. Problem #1 - How to fill these font objects with metaballs ? Right - I have to admit that a volume filling tool is not available yet. Problem #2 - You can't 'Morph' metaball objects . Unfortunately this is true. Metaball

Re: Array handling in JS

2007-03-28 Thread Vesa Meskanen
Hi, I'd assume they read this list :) Yes we do. The bug appears to be in the discussed R3MATPRPA_InputTypes attribute handling. It is unusual and the standard JS approach does not handle it properly. We plan to fix this in future versions. Kind regards, Vesa

SP4 is now available

2007-05-04 Thread Vesa Meskanen
. Kind regards, Vesa Meskanen Realsoft Graphics

Re: problems with batch renderer?

2007-05-22 Thread Vesa Meskanen
Hello Mark, If the problem remains a mystery, remember to send me a test file. We can then fix the problem in the next version. Kind regards, Vesa But I'm still having the batch renderer problem. Weird! It's just refusing to render one of the materials in my project.

Re: For XP users who's Auto Update just wont work - AIDAN!

2007-07-03 Thread Vesa Meskanen
For months now I could not update my XP, it downloaded the updates, but failed constantly on install. Thanks Aidan - I have had time periods (several months or so) when XP downloaded an update every time I booted my computer. The problem disappeared at some point although I did nothing. It

Re: Posteffect bug :-?

2007-07-14 Thread Vesa Meskanen
Hi Matthias If I have a posteffect, in my case a postblur, and if this postblur has a threshold channel it's not rendered if post-effect is set to Effect/Image, it's only rendered if it's set to Effect/Box. This is perhaps a project specific bug. I quickly tried the tutorial example about

Re: Posteffect bug :-? Something like this...

2007-07-14 Thread Vesa Meskanen
Hi Matthias Postblurred via gradient in Photoshop... It should show a blur by U-direction of the curves. Hmm.. the RS3D blur effect seems to miss a blur size control channel. Threshold is only on/off switch. Will be improved! Thanks for your feedback, Matthias! Best regards, Vesa

Re: r3metame.js missing (Re: Script to make curve.)

2007-08-06 Thread Vesa Meskanen
? We can confirm the problem - it is not specific to your setup but an error in SP4. The quickest way to fix the problem is to install SP3 (apparently it had the missing js files) and then SP4 again over it. Apologies for the inconvenience. Kind regards, Vesa Meskanen Realsoft Graphics

Re: WMV file.

2007-08-12 Thread Vesa Meskanen
Thanks for posting the new demo reel, Neil! Best regards, Vesa

back

2007-08-31 Thread Vesa Meskanen
Welcome back, Arjo! I hope you had a good vacation. During your vacation, we managed to speed up Ambient Occlusion quite a bit and fix the AO errors you reported:) Best regards, Vesa

Re: Realsoft V6

2007-09-19 Thread Vesa Meskanen
Hi Ville Hmmm! I noticed on Robert den Broeders site these two new additions for V6. Could we have slight example? Pleeease :) - Metaball supports the use of the link object (actual metaballs can be outside the metaball level) - Triangular rendering and real time preview show particle

Re: Realsoft V6

2007-09-20 Thread Vesa Meskanen
Hi, Jan Can you use particles generated by realflow to animate water this way? Currently this is not possible, you have to use the actual surface generated in realflow. Here's an example (only in draft render quality, sorry): http://www.realsoft.fi/private/vasefluid2.avi The whole

Re: Realsoft V6

2007-09-21 Thread Vesa Meskanen
Hi Matthias Will the field evalutor work in V6? We have your bug report filed. I will test it with v6. Thanks for reminding! Best regards, Vesa

Re: Connexion SpaceNavigator

2007-11-08 Thread Vesa Meskanen
Hi, is there currently any way to get the Connexion SpaceNavigator to work with Realsoft 3D? It seems to be fairly easy to integrate the SpaceNavigator since there is an SDK available Not yet, although we have already done therequired preparations for 3D mouse support. We just need to get a

Re: Senseless Acts

2007-11-10 Thread Vesa Meskanen
Senseless is the right word ..thanks. Kind regards, Vesa

Realsoft 3D Version 6 Released

2007-12-18 Thread Vesa Meskanen
The Windows version of the new Realsoft 3D version 6 has been released. Some highlights of the new features: - A game-like navigation system, which supports collision detection, activation of animated objects and easy recording of walk-throughs. - The context sensitive toolbar now displays

Re: Realsoft 3D Version 6 Released

2007-12-19 Thread Vesa Meskanen
Hi, ist the shop-system safe - i can´t find https://...; in the address line? Yes it is - after filling the order form, you will be forwarded to a SSL secured payment area, which is maintained by the actual Visa/MasterCard authorities of Finland. Even we ourselves at Realsoft will not know

Re: Realsoft 3D version 6, a question about VSL

2007-12-19 Thread Vesa Meskanen
Hello, Does this mean that octaves is now a float instead of an integer? Been a while since I did any 3D stuff of this sort, but I believe the octaves attributte used to be in integer format before. Please correct me if I'm wrong... That's correct - it was earlier an integer, but now it is a

Re: RS3d-6

2007-12-20 Thread Vesa Meskanen
Hello, Matthias simply opened an old scene, and pressed 0 to render. As usual, the really intensive testing starts after the public release - 10 times more OS / processor / drisplay driver combinations become tested right away. A service pack will be released in the near future, to address

Re: RS3d-6

2007-12-22 Thread Vesa Meskanen
in the beta group. Kind regards, Vesa Meskanen Realsoft Graphics

memory problem

2007-12-23 Thread Vesa Meskanen
Hi, Andre Can i change the memory buffer in RS-6 , because i got the message (screenshot RS-1) after importing an obj file with 622.594 points Perhaps the large point count reveals a bug in obj import or in the created geometry (SDS / triset). Please zip and send us the object, we will fix the

Re: window generating script

2008-01-03 Thread Vesa Meskanen
Hi, Same thing. Can't even get to debugging as the error message appears at the moment the script is activated. Frankolino's nurbshelper is suffering from the same problem. Frank A quick note: this is most likely the same js problem which Matthias reported. SP1 release later this month

Re: RS-6 - Vista

2008-01-04 Thread Vesa Meskanen
Hello, Andre Short time ago i had a remark about RS-6 32 with Vista32, it was not possible to render Open GL , RS was shutting down. I downloaded the new Vista driver to the Radeon X700 PRO now RS works fine. Many thanks for this information. The immediate crash at view render, which you

Re: My Typical RS Experience - Your Mileage May Vary

2008-01-04 Thread Vesa Meskanen
Hi Garry I certainly don't expect Vesa/Juha to read these long posts , but I do certainly expect the testers to . Well, I did:) It is true that the documentation - although improved by v6 - is still far from perfect. I apologize this.We just changed our documentation tools, which was a

Re: drivers

2008-01-05 Thread Vesa Meskanen
Hi, I have a question: Does starting a new project clean up all memory traces of a precedent project ? Starting a new project is not the same as restarting the program. Previous modeling steps are still in undo buffer, view's backup buffer includes the latest render etc. Also, note that

Re: Realsoft V6 for Mac OS X availability?

2008-02-06 Thread Vesa Meskanen
build as the next update for the Windows version. Kind regards, Vesa Meskanen Realsoft Graphics - Original Message - From: Jashan Chittesh (ehem. Holger David Wagner) To: user-list@light.realsoft3d.com Sent: Monday, January 28, 2008 6:52 PM Subject: Realsoft V6 for Mac OS X

Re: error message

2008-02-17 Thread Vesa Meskanen
Hello, Andre Hi - introduction in radius sin(0.1) and hit ente I got an error messagesee error mssg.jpg I can confirm the error. Will be fixed in SP1, thanks for reporting! Best regards, Vesa

Re: Rotate Handle

2008-03-26 Thread Vesa Meskanen
Hello, On my machines, I no longer see the curser when I use the rotate and/or scale handles on an object (since version 6). This is a known bug in the 64 bit version. SP1 will fix it. Kind regards, Vesa

Re: SkinManager 0.8 Released

2008-03-28 Thread Vesa Meskanen
Hello, Carlo The force visibility setting should be manage by Realsoft3D. I'll contact Juha to see what's happen with this. I think usage of this attribute has changed at some point. In the current version, you can control it as follows: R3FLOAT visib=0.5;

Re: procedural concrete, rusty iron

2008-04-01 Thread Vesa Meskanen
Hello, Yet one remark on this idea. Something that might be an interesting request to Vesa and Juha. In Cinema 4D there's a shader that is called proximal. This shader detects the distance to chosen objects, either the entire object or it's points or edges. A VSL shader can access the

Re: RS linux V6?

2008-04-15 Thread Vesa Meskanen
Hello, Also, when is V6 linux version coming?. I am just fed up with Winxp. RS just does'nt work with it. We will release the linux version as soon as SP1 is ready. At the moment, it seems that by the end of this month . Kind regards, Vesa

interior visualization

2008-05-21 Thread Vesa Meskanen
Hi, There has not been much posts about finished work recently. So, here's one fairly new visualization of the interior of an apartment, made by a finnish customer: http://www.vireal.fi/kodinmalli The lady of the video is unfortunately not modeled/rendered in Realsoft 3D:) Best regards,

Chrono for v6

2008-06-06 Thread Vesa Meskanen
Hello, A new, fully v6 compatible Chrono will be release in the near future. It will fix the discussed installation and program startup errors, among other things. Kind regards, Vesa

Re: some problems with the AA by the renderer (engine)

2008-06-09 Thread Vesa Meskanen
Hi Stefan, I have some problems with the AA by the render engine, show the Image by http://rs-forum.the-final.com/viewtopic.php?f=1t=1078 The problem is unexpected, considering the high aa settings. Can you send me a simple test file (=the problematic area of the scene) for examination? I

New Chrono released

2008-06-12 Thread Vesa Meskanen
Euros. The price includes a 32 bit site license (both versions can be installed and used simultaneously). The 64 bit Chrono is available at the web shop of realsoft.com. Kind regards, Vesa Meskanen Realsoft Graphics

Re: New Chrono released

2008-06-12 Thread Vesa Meskanen
Hello, I noticed the new version is almost half the size of the old, should it be installed over the old version or is it a complete version and a fresh install is possible? The setup includes all required components. A fresh install is possible. Kind regards, Vesa

Re: measure object with high resolution print

2008-07-17 Thread Vesa Meskanen
Hello, Frank To be able to compete with collegues who use Max/Viz and who have flawless exchange of cad drawings between their 3d app and the cad program I often find myself re-doing the 3D project in Autocad, just to give the client an accurate representation of my work. The high res.

Re: measure object with high resolution print

2008-07-17 Thread Vesa Meskanen
Hi, Right now I'm designing a number of patterns that will be cut by a cnc (water)cutter. The cutter needs DXF or EPS input. How close is V7? Should I wait? Do not wait for the v7 release with the current projects! We have not decided yet when we stop developing new v7 features:) Best

Re: Short 1min Camera Fly Anim...

2008-08-10 Thread Vesa Meskanen
Hi, Thanks for the animation. It gives a constant feeling of falling, just like the camera was traveling outside the rails :) What a roller coaster! Best regards, Vesa

Re: Opening the user-manual V6.1 MAC OSX

2008-09-15 Thread Vesa Meskanen
Hi, On OSX 10.5 wondering why I can't call up the user manual when I select it under Help/user manual, I get nothing. Ideas? This seems to be a bug in the OSX version. Will be fixed in upcoming releases. Thanks for reporting! Kind regards, Vesa Meskanen Realsoft Graphics

Re: Choreograph Window

2008-10-02 Thread Vesa Meskanen
Hello, Problem is that I cannot open choreograph window. I only get this message. Cannot open Window windows/choreography window (error :r3drfw Maybe this is a case sensitivity problem, caused by inclusion of Windows setup files? To test this, make sure you have a file windows/choreography

Re: Mac version of Realsoft

2008-10-03 Thread Vesa Meskanen
Hello, Can anyone tell me if files created using the Mac version of Realsoft are completely compatible with the Windows version ? Yes they are, apart from of some 'native' features. For example, font curve outlines can be platform specific, and Mac does not support AVI (quicktime is used

Re: Light Sources and Material Mappings inside the Hierarchy

2008-11-06 Thread Vesa Meskanen
Hi, I have tried to use a work around using special lights by changing the colour of the geometry objects which defines the special colour. But this works only if I change the colour of the geometry objects by the property windows of the objects, but it doesn't work with materials. Regardless

Re: Constraints on SDS edges?

2008-11-17 Thread Vesa Meskanen
Hello, Hi, I was wondering if there is a way to set up constraints on the length of an edge in an SDS object? There is no existing easy way. My idea was to constrain the length of each edge to be no longer than x units. ... 1) Is this a viable theory that would help keep the mesh neatly

Re: Ver. 7

2009-03-30 Thread Vesa Meskanen
Hello, Could we have some information about development status on version 7? Its been lately too quiet on the userlist. Info about the new features would be nice:) The plan is to release v7 during 3rd quarter of 2009 (in September at latest). We do not have a complete list of new features

Re: blank properties window

2009-05-06 Thread Vesa Meskanen
Hi, can anyone tell me how to get my property windows to display properly at the moment it is blank, tried installing the sp4 but that didnt work Try erasing the folder c:\documents and settings\Alasdair\.realsoft. Information about changed window states are saved there, and maybe some

Re: V7 request (easy one)

2009-08-25 Thread Vesa Meskanen
Hi, *Please* can we finally get a torus primitive in V7?? Everyone else has one... We are planning to make the first v7 release quite soon (September - October), so it is a bit late to start adding new features that will be in the initial release. Anyway, we will consider it for v7 service

Re: V7 request (easy one)

2009-08-26 Thread Vesa Meskanen
Hi, Ville And will the upgrade cost be the same as with V6? Yes. Best regards, Vesa

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