Re: [vos-d] vobject namespace

2006-12-12 Thread Reed Hedges
How is this different than the way things currently are? Are you proposing to require that all objects except one special root have at least one parent? Or just to encourage that practice for most objects? Reed Peter Amstutz wrote: > I just wanted to float another idea for a change in s4 to

Re: [vos-d] development

2006-12-09 Thread Reed Hedges
S Mattison wrote: > Oh, well I didn't expect you to REPLY to them all! > > Hm. Well, I hope nobody thinks I've gone missing. =) > > Okay, where do I start to learn about COD files and buiding worlds on VOP? > The main two places to start I'd recommend are learning how to use the 'mesh' program

[vos-d] Capabilities for access control (break out from "status and scheming" thread)

2006-12-08 Thread Reed Hedges
Karsten Otto wrote: > VOS has something similar, although this mechanism is rarely used at > the moment. You can "log in" to a site to get an "identity", and > certain vobjects may have access control lists that refer to known > identities. > > I.e., your overlays seem to be more like capab

Re: [vos-d] status and scheming

2006-12-07 Thread Reed Hedges
S Mattison wrote: > By 'change the world', I mean, without going into an external 3d editor, I > want to be able to move virtual objects around on the server in > realtime. Of > course, if this functionality were built into the client, it would > necessitate the need for 3d permissions, which I h

Re: [vos-d] Time-awareness in VOS

2006-12-07 Thread Reed Hedges
ONe desirable feature we might want to plan for is the ability to suspend or pause a world when not in use, but then resume at the correct animation state when neccesary. I need to re-read this braindump and the email threads; but how feasible do you think animation pause/resume is (even for c

Re: [vos-d] parameterized views

2006-12-05 Thread Reed Hedges
I thought about this a little a while ago. 1. My thought for server side control of a "View" was to use something sort of similar to access control, where you write a set of rules that a vobject can use when it recieves a list-children request. A given rule also needs to be re-evaluated as the

[vos-d] Terminology

2006-12-05 Thread Reed Hedges
Jonathan Jones wrote: > Can I propose a change in nomenclature? > > As has been pointed out before, we're talking about clients and servers, > but VOS is technically P2P, so I propose we talk > about fast-side and slow-side, or local and remote. Hopefully this > conveys what we mean by client and

Re: [vos-d] parameterized views

2006-12-05 Thread Reed Hedges
Ken Taylor wrote: > Revision control would be an example of an instanced view that's instanced > according to the parameter of version-to-look-at. Revision control is a good application where instanced views might need to be added to the core VOS protocol in some.I would love to be able to u

[vos-d] Sector clock

2006-12-04 Thread Reed Hedges
Peter Amstutz wrote: >> Oh, btw... we are speaking of a "server" here, but VOS is still >> conceptually P2P, even if in practice it degenerated to client-server >> due to firewall issues. Time coordination among peers is nasty; I'd >> suggest the site hosting the sector vobject should act as

Re: [vos-d] VOS to RDF mapping

2006-12-04 Thread Reed Hedges
Hi Karsten, the HTTP "hypervos" extension in s4 has a mode where it can emit a description of the Vobjects in RDF (instead of a simple HTML listing) for objects that aren't actually meant to be served as an XML document by hypervos. I don't know if it's correct or not (probably not, I bascially g

Re: [vos-d] VOS to RDF mapping

2006-12-04 Thread Reed Hedges
What about message blocks? >> - Compound Updates >> >> Keeping position and orientation in separate properties makes sense, >> since some vobjects may not need orientation, keep it constant even >> while moving, etc. However, especially for avatars, position and >> orientation change usu

Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-12-01 Thread Reed Hedges
Reed Hedges wrote: > I'd be interested to see your ideas in more detail also (did I miss an > email message somewhere?) Oops, sorry I did miss a bunch of messages (Spam filter went a bit nuts). Disregard, I'll go read all the messages

Re: [vos-d] Attention new folks -- tutorials?

2006-12-01 Thread Reed Hedges
S Mattison wrote: > Personally, I think unless Terangreal is written so that content is > dynamically polled from XML documents, it'd be difficult for the average > layperson to write modifications... (Unless it's already like that and I > didn't read the manual close enough. I'll go back and read

Re: [vos-d] status and scheming

2006-12-01 Thread Reed Hedges
Peter Amstutz wrote: > reflecting the reflection system. Just checking-- not a typo is it? :) > > -) Once that is done I will have a choice. Either a) continue working > on backend stuff, such as implementing networking, persistance and > caching components, or b) take the capabilities of

Re: [vos-d] So seriously... (V(r)OS Post Mortem?)

2006-12-01 Thread Reed Hedges
Peter Amstutz wrote: > On Thu, Nov 30, 2006 at 07:36:54PM -0700, S Mattison wrote: >> What I have, basically, is a design document, I'd be interested to see your ideas in more detail also (did I miss an email message somewhere?), to see what kinds of key features and abilities it's going after.

[vos-d] Attention new folks -- tutorials?

2006-11-30 Thread Reed Hedges
Here are some questions for the new people who have joined the list recently: Have you found the manual useful? Has anyone tried writing any code, for example a new "server" application or an omnivos plugin? What kind of tutorials or how-to documents would you find useful? I'm thinking of s

Re: [vos-d] Welcome to the "vos-d" mailing list

2006-11-30 Thread Reed Hedges
On Thu, Nov 30, 2006 at 12:40:26PM -0700, S Mattison wrote: > Hello, everybody! I'm new to this mailing list, but I must say that I have > been designing a project I have been calling "VOS" for quite some time now. ... > designing a 3d scripting language...) That's an odd coincidence :) What's y

Re: [vos-d] MP3 Player?

2006-11-07 Thread Reed Hedges
Ben Collier wrote: > Hi > > Reading the web site I notice that there was an MP3 player device? > > Couple of questions: > > 1) What happened to it? Yes, there was a kind of mp3 jukebox, where VOS was used to manage the playlist. The core VOS library has gone through a couple of reimplementat

Re: [vos-d] Introduction

2006-11-07 Thread Reed Hedges
Hi Ben, Welcome. At this point the project is moving in a few different directions, though pretty slowly. Let us know if you have problems building/running any of the programs, or have any questions about VOS or about the different applications/subprojects we're working on. Or come visit ir

[vos-d] Doing Composite Applications Right

2006-10-29 Thread Reed Hedges
"Doing Composite Applications Right" eWeek (10/16/06) Vol. 23, No. 41, P. D6; Sippl, Roger Above All Software Chairman Roger Sippl defines a composite application as the combination of functionality from multiple applications and systems into a single interface in which "the source and underlying

Re: [vos-d] Need design advice - hypervos news site

2006-10-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Reed Hedges wrote: ... > means that all misc:metadata properties must be usable by hypervos, > since it concatenates all non-xml type properties to be cdata. What if > you want to add misc:metadata properties that don't get displayed

Re: [vos-d] the state of VOS

2006-10-03 Thread Reed Hedges
Can you give a prediction for how much the API will change for applications? If the changes don't affect application design *too* much, then we can continue working on applications while you work on libvos. Specifically, * If Vobjects will only be accessed via Vobject handles, will we still

Re: [vos-d] Need design advice - hypervos news site

2006-09-23 Thread Reed Hedges
On Sat, Sep 23, 2006 at 02:46:33PM -0400, Reed Hedges wrote: > Ideas for additional tools > -- > > * Vobject factories that simply clone some other vobjects, the ideal or > template objects. Can the current vobject factory extension do this? > This w

[vos-d] Need design advice - hypervos news site

2006-09-23 Thread Reed Hedges
Hello, now that interreality.org is back up, I'm going to change my personal website to use hypervos. One thing I need, and which is also needed for the main VOS site, is some tools for news or blog pages. I'm doing this by writing one or two omnivos plugins (in the future, they can be re-writte

[vos-d] Google paper on distributed data storage

2006-09-18 Thread Reed Hedges
Haven't read it yet, but here it is: http://labs.google.com/papers/bigtable.html Bigtable: A Distributed Storage System for Structured Data Fay Chang, Jeffrey Dean, Sanjay Ghemawat, Wilson C. Hsieh, Deborah A. Wallach, Mike Burrows, Tushar Chandra, Andrew Fikes, and Robert E. Gruber Abstra

[vos-d] [EMAIL PROTECTED]: [www-vrml] N_Polys Dissertation available!]

2006-08-19 Thread Reed Hedges
- Forwarded message from "Nicholas F. Polys" <[EMAIL PROTECTED]> - Date: Tue, 15 Aug 2006 14:12:04 -0400 From: "Nicholas F. Polys" <[EMAIL PROTECTED]> To: "[EMAIL PROTECTED] Org" <[EMAIL PROTECTED]>, "[EMAIL PROTECTED] Org" <[EMAIL PROTECTED]>, X3D PUBLIC <[EMAIL PROTECTED]>,

[vos-d] CORBA postmortem, of sorts

2006-08-09 Thread Reed Hedges
I guess CORBA isn't really dead, since people still use it, but it also never really took off the way its originators intended... http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=396 ___ vos-d mailing list vos-d@interreality.org http://

[vos-d] New logo-like programing language (for learning to program using graphics)

2006-08-08 Thread Reed Hedges
http://phrogram.com/ Pretty much the same as KPL ("kids programming language") at http://www.kidsprogramminglanguage.com. Still looking at it but might provide some ideas for capabilities to add to VOS and scripting in VOS. Reed ___ vos-d mailing l

Re: [vos-d] Re: Re: Debian packages

2006-07-28 Thread Reed Hedges
On Thu, Jul 27, 2006 at 11:56:39PM -0400, Reed Hedges wrote: > > Hi Benjamin. Great news that you can work on the debian packages! > > Current development is not yet ready for release, but we won't be doing any > file > reorganization I don't think so you could use i

Re: [vos-d] Re: Re: Debian packages

2006-07-27 Thread Reed Hedges
Hi Benjamin. Great news that you can work on the debian packages! Current development is not yet ready for release, but we won't be doing any file reorganization I don't think so you could use it to get the packages set up, maybe we could put up a "snapshot version" if you want, but once it's re

[vos-d] "Follower" motion

2006-07-19 Thread Reed Hedges
http://www.web3d.org/community/blog/archives/2006/07/followers_1/ (BTW when people talk about "nodes" in VRML or X3D, think "vobjects" in VOS) Reed ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vo

[vos-d] [Fwd: werkkzeug]

2006-07-15 Thread Reed Hedges
This is a tool for making procdurally generated graphics and geometry. Reed --- Begin Message --- http://produkkt.abraxas-medien.de/werkkzeug1 --- End Message --- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mail

[vos-d] C++ TR1

2006-06-11 Thread Reed Hedges
An extension to the C++ language and standard library is soon to be accepted. It will bring a few useful things. Article Part 1: http://www.ddj.com/dept/cpp/187203727 Article Part 2: http://www.ddj.com/dept/cpp/188700816 Some useful tidbits it mentions that might come out of TR1 are: * Constru

[vos-d] scalability and Second Life

2006-06-11 Thread Reed Hedges
There's been a lot of discussion recently about Second Life having problems with overloaded servers and whether or not or how their system can scale. For example, here's an article: http://terranova.blogs.com/terra_nova/2006/06/sl_and_server_a.html Reed ___

Re: [vos-d] Which version of bzr? sftp support?

2006-06-04 Thread Reed Hedges
ort?" Anyway, it seems to be doing something different... "Fetch phase 0/4". Doesn't seem to be doing much but someone mentioned earlier that an initial checkout can take a very long time? Reed Reed Hedges wrote: > > > Which version of bzr works for the VOS repository?

[vos-d] Which version of bzr? sftp support?

2006-06-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Which version of bzr works for the VOS repository? The version in Debian (unstable) is 0.8.2-3, and the latest version from bazaar-vcs.org looks to be 0.8.2 as well. However, my wild guess is that the Debian version does not support sftp, though it

[vos-d] Moving to Bazaar - updating documentation and webpages

2006-06-04 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Is this web page still correct? -- http://interreality.org/download . CVS Access Anyone may get read-only access our CVS repository for the very latest in-development code. To do so, use the following commands: To check out the current

[vos-d] [Fwd: new logitech quickcam orbit mp]

2006-06-03 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Has anyone seen or been able to try out this new webcam from logitech? It does some neat things like track your movement and use that to move an "avatar" image instead of displaying the real video, and it can do backgrounds or superimpose pictures on

Re: [vos-d] vos CVS locked, migrating to bzr

2006-05-12 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I think it would be worthwile to set up a CVS mirror of the main bzr branch at some point (after you get bzr working), just a readonly mirror would be useful. Bzr *will* throw some people off who just want to monitor the code, and don't want to inst

Re: [vos-d] Re: Collaborative text editing

2006-04-29 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > But later :-) Yup, just throwing this link out there to think about. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEU+kYFK83g

Re: [vos-d] A Script for Mac OS X Installation of terangreal and wxterangreal

2006-04-29 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thanks Andrew! In the past, we used autoconf to replace various "variables" in the plist files etc. and a make rule to actually create the folders and copy the contents in. I think your script could be adapted for this, or called by make. Andrew Rob

Re: [vos-d] web3d symposium report

2006-04-28 Thread Reed Hedges
A3DL is not radically different from the X3D node model; it's simplified in a few places, and also does not contain as many object (node) types. We used VRML97 for some inspiration. It also has a few bits that reflect the capabilities of CrystalSpace. Look at the libmetaobject_a3dl API document

Re: [vos-d] thoughts for 0.24

2006-04-28 Thread Reed Hedges
> >But that's just a second idea I had, not sure yet if it's good or not. > > > [...explanation...] OK that makes sense, though I think it might be a rare vobject that denies parenting requests? Anyway, we should come up with a test application, like a game or something, and try things out. > Wh

[vos-d] Collaborative text editing

2006-04-28 Thread Reed Hedges
What if two people modify the same property at the same time? Currently one of them get's clobbered, or if they are inserting instead of replacing, weird things could happen. Properties tend to be small portions of something, rather than being a "whole document", but AbiWord has an experimental t

Re: [vos-d] new property design

2006-04-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > For each above numerical type, a vector version is also defined, so: > property:vector.int Just one level of vectorness? > property:text.ascii > property:text.utf-8 (not much UTF-8 handling inside of VOS yet though)\\ Sinc

Re: [vos-d] thoughts for 0.24

2006-04-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: > The point here is that the action *must not* be a simple string. While > an English speaking human may understand the string "open", someone who > only speaks Chinese will not understand it. Same with your average > agent, who

Re: [vos-d] multiple languages

2006-04-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: > The point here is that the action *must not* be a simple string. While > an English speaking human may understand the string "open", someone who > only speaks Chinese will not understand it. Same with your average > agent, who

Re: [vos-d] Skeletal Animation support (.x style)

2006-04-24 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Yeah even just an initial loader for CS (or for VOS) that ignores animations would probably be useful immediately. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

Re: [vos-d] thoughts for 0.24

2006-04-24 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Karsten, Karsten Otto wrote: > Yay! Three cheers for tetron and adu! Is this gonna be 10.2, 10.3, or > 10.4 based? I would just go with the latest version, unless Peter/adu/you only have access to an older one. >> * misc:clickable - very bas

Re: [vos-d] thoughts for 0.24

2006-04-24 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I vote for OSX, VRML and Python. I guess we're already talking about property on IRC and this seems like a good idea. Not urgent but perhaps ought to be done soon? Similar for connection security. Not urgent but should be done at some point perhap

Re: [vos-d] web3d symposium report

2006-04-23 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > So, while I was at the conference and surrounded by the X3D vibe, I was > seriously considering throwing out A3DL in favor of a new set of object > types that were more literally based on the X3D object model and taking > VOS in

Re: [vos-d] OTDs, metaobjects, and scripting

2006-04-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Lalo, yes this was exactly the intended use of OTDs, but they were abandoned because there was more important things to do. Is there still any OTD documentation on the website? If not, I'll try to find some in my archive and put it on the wiki. T

Re: [vos-d] Re: Re: next priorities; mySQL

2006-04-10 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Neil Mosafi wrote: > Surely the best approach is trying to support as many different database > servers as possible, rather than pushing a single one onto the VOS user? > > To that extent, does anyone know of a flexible C++ data access library which >

Re: [vos-d] Re: Re: next priorities; mySQL

2006-04-10 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Fair enough criticism I guess; you're passionate about it though! The mysql interface code (mysqldb.cc, mysqldb.hh) is about 65 lines, so go for it if you want something better :) The interface class to subclass is in sqldb.hh. (I'll also add it

Re: [vos-d] avatars anyone?

2006-04-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I still think "end-to-end" is important both as a philosophy and as a technical option, and should still be somehow supported. But we also need to have hosted avatars available for most cases. If we can write TerAngreal's code to "get it right" sup

Re: [vos-d] Re: next priorities; mySQL

2006-04-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > my personal goal for .24 would be refurbishing the sqlpersist machinery. I > just don't trust mysql at all ;-) What do you mean, you don't trust it? What about PostgreSQL then? Reed -BEGIN PGP SIGNATURE- Version: Gnu

Re: [vos-d] avatars anyone?

2006-04-07 Thread Reed Hedges
On Fri, Apr 07, 2006 at 02:31:42PM +0200, Karsten Otto wrote: > Hello, > > I am a bit confused about the way avatars are supposed to work. This > seems to be handeled inconsistently across the VOS code. Maybe > someone could explain the correct use to me. > > The most simple case is mesh, wh

Re: [vos-d] Web3D 2006

2006-04-03 Thread Reed Hedges
On Sat, Apr 01, 2006 at 02:57:13PM -0500, Peter Amstutz wrote: > Yes, please do. OK. > Where's the ICRA this year? That should be a lot of fun. Lovely Orlando Florida. At least it's May and not, say, August :) Reed ___ vos-d mailing list vos-d@int

Re: [vos-d] Web3D 2006

2006-04-01 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Also for general information, Braden has been adding support for the X3D node model to OpenVRML so if I ever finish the vrmlserver then it will support X3D (in the VRML-style syntax though, not XML syntax, you would convert it first). Reed Reed

Re: [vos-d] Web3D 2006

2006-04-01 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > I just talked to my boss and the company will pay for me to go, since it > is actually relevant to our business (military simulation.) I will be > there! > That's great. Should I tell the VRML list you will be there if anyone

Re: [vos-d] Second Life ?

2006-03-31 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Sergey Izvoztchikov wrote: > Don't you guys think > that VOS is kind of late ? Also, for the record, our project started in 1999 (Linden Lab apparently also started then, so we're tied I guess) and was first presented in an academic setting in 2000,

Re: [vos-d] Second Life ?

2006-03-30 Thread Reed Hedges
Hi Sergey, Second Life is certainly ahead of us in features and does many things we want to be able to do eventually using VOS as well. But underneath the surface, they are very different: 1. For software developers, every level of VOS code is open source and patent free. There is no way to d

Re: [vos-d] omnivos and Mac trouble

2006-03-30 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The whole talk listeners/relay system is a bit confusing and may have bugs still. Once we know that it works well all the time with a simple straightforwared API it might be worthwhile to abstract it for other messages than just talk messages, to avo

Re: [vos-d] possible VOS logo

2006-03-28 Thread Reed Hedges
I'd make the "O" a bit more complete, maybe add some suggestion of shadow or depth to help show that it's both an O and an arrow. Should the bottom part of the O also have an arrow? Reed On Mon, Mar 27, 2006 at 11:14:43PM -0500, Peter Amstutz wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash:

Re: [vos-d] Re: site peering

2006-03-28 Thread Reed Hedges
On Tue, Mar 28, 2006 at 02:36:11PM +0800, Lalo Martins wrote: > or Usenet still is -- a new entry requires human intervention. I think > this works well enough; while Usenet is pretty much institutionalised > spam, there is very little spam in newsgroup *names*. There might be, but most nntp se

[vos-d] Service Directories

2006-03-28 Thread Reed Hedges
On Mon, Mar 27, 2006 at 01:16:53PM +0800, Lalo Martins wrote: > Funny, that kind of ties into one other thing I have been thinking. It > is quite possible to have a VOS-based "directory" service, comparable to Could the existing service directory system do this, with a bit of extra structure? Th

Re: [vos-d] [philosophical] VOS as AI

2006-03-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Well, it's probably not a coincidence, actually :) Reed Lalo Martins wrote: > Just a random thought... can probably be reused in some piece of > documentation. > > The VOS object model neatly matches the way some people believe our > memory works

Re: [vos-d] Re: [Vos-cvs] Update by 'reed'

2006-03-22 Thread Reed Hedges
On Tue, Mar 21, 2006 at 11:01:36PM -0500, Peter Amstutz wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hey reed, want to commit your changes to A3DL to support this change to > a3dldemo? :-) Good idea. I'll do it when I get home. Reed _

[vos-d] Fwd: "Talkative" business objects

2006-03-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 No, not misc:talkative, but not too far off -- a distributed system made of product units themselves that coordinate to collect information or perform other tasks normally done by a central computer system: http://www.primidi.com/2006/03/10.html#a14

[vos-d] [Fwd: Hunt and Peck?]

2006-03-18 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 About HUDs and game interfaces in general -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQF

Re: [vos-d] compiling today's CVS: mysqlpersist.cc

2006-03-16 Thread Reed Hedges
No, I think it's Lalo who is telling you :) On Wed, Mar 15, 2006 at 08:52:47AM -0500, Peter Amstutz wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > This is the world's way of telling me I need to install the MySQL client > libraries so it will actually be compiled along with ever

Re: [vos-d] Re: [OFF] typing

2006-03-14 Thread Reed Hedges
Well, all you'd need in a Python errorchecker like that, is to (a) make it mandatory for the programmer "declare" member variables, then (b) parse the code and print a warning if you use an undeclared variable. (There are other kinds of programming errors too, of course.) Maybe such a thing exists

Re: [vos-d] Re: [OFF] typing

2006-03-14 Thread Reed Hedges
On Tue, Mar 14, 2006 at 03:26:28PM +0800, Lalo Martins wrote: > Not really... you can *emulate* dynamic typing on a more static language > like C++, but you only get dynamic typing between subclasses of a given > root point (RefCounted in the case of VOS, IIRC). In fact, vRef is one > of the best

Re: [vos-d] [OFF] typing

2006-03-13 Thread Reed Hedges
On Mon, Mar 13, 2006 at 07:14:12PM +0800, Hugh Perkins wrote: > Lalo, > > What are your thoughts on Duck Typing? http://boo.codehaus.org/Duck+Typing Isn't this mostly the same as message-passing object oriented systems (Smalltalk, etc.) Reed ___ vos-

[vos-d] The Endless Forest

2006-03-13 Thread Reed Hedges
I just posted this to the Wiki. It's a really nice little multiuser VE. You are in a magical forest and everone's avatar is a deer. You can't talk but you can do other things. http://www.tale-of-tales.com/TheEndlessForest/ (The usual question: is this type of environment possible to implemen

[vos-d] Posting articles on the Documentation page

2006-03-10 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I have a short article I wrote a long time ago that gives an introduction to the VOS philosophy and design, then gives some code examples of using A3DL. Sometime around the upcoming release I'm going to update the code and post this to the Documentat

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-08 Thread Reed Hedges
> I am having problems with CS/VOS and models as well. I noticed that in > A3DL::Model.cpp that the SetModelToFile() is mostly commented out. Peter > tells me this is because that method relied on old code that has not been > updated. It used to use FileProperty, right? That would use the file i

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-05 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: > Thu Mar 2 13:04:06 2006 (2) CSA3DL Material] CS Material: material has > no textures, assuming it's color. (0, 0.8, 0.2) > > Warnings like this occur multiple times, but the color values indicated > look fine to me, > so this

Re: [vos-d] VOS 0.23.0-pre2 released

2006-03-01 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: > I am not very good with systems development on the mac yet, but if > mac_msg_trap() is > what it sounds like, this thread is stuck in some system call, which > would explain the > unresponsive GUI. Full stack trace below: > >

Re: [vos-d] VOS 0.23.0-pre2 released

2006-02-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Karsten Otto wrote: > vos-0.23.0-pre2: > > configure: still not looking for boost in /sw > solution: --with-boost=/sw > Pete, can you fix this? > missing libs/vos/extensions/revcontrol/revdefs.h > solution: copy file from CVS version Fixed > >

Re: [vos-d] Getting a VOS world to run

2006-02-25 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: >>> >>> Is loading plugin modules the same on Windows as in Linux? > > > Yes. Except the files are named .dll :-)\ Hmm, if you specify plugin , but can't be found, maybe it should then try . before failing? Then you could m

[vos-d] [Fwd: [croquet-user] Yet another 3D modelling program,]

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Enigmail -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD/G6XFK83gN8ItOQRAmQ9AJ0X7bh41H+kXoXUOeqCaU38mRnuZACeLDo7 3oJTopo7bWo6IcL3dAUWdFo= =dy4S -END PGP SI

Re: [vos-d] Getting a VOS world to run

2006-02-22 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > However, the short answer to your original question (how to run omnivos) > is: > > omnivos -c 3dworld-blocks.xod Is loading plugin modules the same on Windows as in Linux? Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.

Re: [vos-d] Re: Python scripting

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > Yea, it sounds like Lalo has something different in mind, so perhaps the > way to go is to go ahead with two different Python bindings and > eventually have a "bake-off" to decide which is better :-)\ Lalo, ideally your API wou

Re: [vos-d] Python scripting

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Lalo Martins wrote: > I have a semi-functional extension for "server-side" python scripting. > You can `bzr get` it from http://lalo.revisioncontrol.net/bzr/vos-python/ > One thing, I wonder what the need for the ProxyListener is? If you want to u

[vos-d] Minimum WX version?

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 What is the minimum WxWidgets version we are supporting for compiling wxTerangreal? 2.4 or 2.6? -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD7kR0FK83gN8ItOQ

[vos-d] Increase terangreal window size?

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 May I change the initial window size of wxterangreal to 800x600? I think that's a pretty safe size these days, and 640x480 is unusable. Reed -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - htt

[vos-d] [Fwd: 'Second Life' For Linux: Alpha Download Available]

2006-02-11 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD7

Re: [vos-d] Building 0.23.0-pre1 release on MacOS X

2006-02-10 Thread Reed Hedges
Hi Karsten, great to hear from you again! On Fri, Feb 10, 2006 at 10:48:59AM +0100, Karsten Otto wrote: > I am currently trying to build the current VOS prerelease (vos-0.23.0- > pre1) on my G5 PowerMac, > but I encounter a number of problems. Did anybody succeed in > compiling VOS on the Mac?

Re: [vos-d] Re: Python scripting

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > On Tue, 7 Feb 2006, Lalo Martins wrote: >>> Or in other words - why would I use the existing swig stuff? :-) > > > I think that you will find that in the long run that SWIG is much more > maintainable that keeping up a set of

Re: [vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oops, diddn't see Or's post! It's actually not in SecondLIfe, it was just made by a LindenLab programmer. Source code is available (builds in Windows). -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thund

[vos-d] Web browsers as textures in second life

2006-02-09 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ... Like CrystalZilla. http://ubrowser.com/ -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFD6+iEFK83gN8ItOQRArOVAJsF+ziJXkvmgt6h9x/pVNPcXKFwiQCdE5YS nivbj3

Re: [vos-d] Simple Object Description

2006-02-03 Thread Reed Hedges
The beauty of Peter's new loader framework is that we can have lots of file formats. On Feb 3, 2006, at 4:33 AM, Neil Mosafi wrote:   to   3dworld-blocks.log This is a good idea. We should think about how best to support both? (Or just use the latter?). Reed ___

[vos-d] Bob Kahn's Distributed Digital Object Architecture

2006-02-02 Thread Reed Hedges
http://www.cnri.reston.va.us/doa.html Here is a short article about it: http://www.cnri.reston.va.us/k-w.html The overall goal is to make data structures last over time on the net; to be portable to new sites and technologies, etc. (Found about it from an interesting interview: http://www.p

[vos-d] Some possible Hypervos features; (and VOS in general)

2006-01-25 Thread Reed Hedges
This site is a giant list of web CMS (content management systems). Take a look at the search page: http://www.cmsmatrix.org/matrix/cms-matrix?func=search If you hold your mouse over one of the critera it explains what it means. This shows us what kinds of features people want in a CMS (and wha

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
On Jan 11, 2006, at 1:18 PM, Peter Amstutz wrote: No, not yet. I need to update the config files to use XOD. ok, let me know so i can make an RSS version of the news page (that's why each news item is broken up into a couple of properties btw). reed -- Reed Hedges

Re: [vos-d] 0.23.0-pre1 released for testing

2006-01-11 Thread Reed Hedges
ATURE- ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- Reed Hedges http://intterreality.org/~reed AIM: ReedHedges ___ vos-d mailing list vos-d@interreality.org http://www.interreality.or

Re: [vos-d] animation ([planning] When are we content-ready?)

2006-01-08 Thread Reed Hedges
If possible, being able to import a Second Life avatar into VOS would be a great boon. (Though I don't know if those animations are hierarchical or "keyframe" meshes...) ___ vos-d mailing list vos-d@interreality.org http://www.interreality.org/c

Re: [vos-d] counting down to 0.23.0

2006-01-08 Thread Reed Hedges
On Jan 5, 2006, at 10:56 PM, Peter Amstutz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Stuff left to do: a) Test MSVC support b) Test on OS X c) Build Debian x86/amd64 packages d) Build Windows installer e) Update build documentation f) Update other parts of manual I'll see about ma

Re: [vos-d] "Virtual Reality Architecture Standard"

2005-12-23 Thread Reed Hedges
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Peter Amstutz wrote: > While for the most part this is just another paper standard with no code > (so far as I can tell) to back it up, this article discussing a > "standard architechture" for VR is still interesting, > and the author is > aware of

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