[Wesnoth-bugs] [bug #23037] force_lock_settings=yes in campaigns

2014-12-24 Thread Alexander van Gessel
Follow-up Comment #1, bug #23037 (project wesnoth): Partly done by gfgtdf in 213c8293ba7 https://github.com/gfgtdf/wesnoth-old/commit/213c8293ba78f9d156756616b413bb2c9cf4ceed. ___ Reply to this item at: http://gna.org/bugs/?23037

[Wesnoth-bugs] [bug #16075] next_scenario=null make wesnoth crash for player 2 in multiplayer campaigns

2014-09-08 Thread Alexander van Gessel
Update of bug #16075 (project wesnoth): Status:None = Fixed Assigned to:None = gfgtdf ___ Follow-up Comment #4: Fixed in PR #276

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-06-16 Thread Alexander van Gessel
Update of bug #20193 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #2: Detection is possible in SDL2 and is in the master branch. It will be present in 1.13.0

[Wesnoth-bugs] [bug #22068] Multiplayer scenario start saves are broken.

2014-06-16 Thread Alexander van Gessel
Update of bug #22068 (project wesnoth): Status:None = Ready For Test Assigned to:None = gfgtdf ___ Follow-up Comment #9: Given that #201 has

[Wesnoth-bugs] [bug #22046] Error when selecting small gui elements

2014-06-06 Thread Alexander van Gessel
Follow-up Comment #1, bug #22046 (project wesnoth): bug #22144 is a specific case of this. ___ Reply to this item at: http://gna.org/bugs/?22046 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #22088] Disappearing units in the tutorial

2014-06-05 Thread Alexander van Gessel
Update of bug #22088 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #3: Fixed in

[Wesnoth-bugs] [bug #22144] Empty label in gamestate inspector fails an assertion

2014-06-05 Thread Alexander van Gessel
URL: http://gna.org/bugs/?22144 Summary: Empty label in gamestate inspector fails an assertion Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Thu 05 Jun 2014 03:29:02 PM CEST Category: Bug

[Wesnoth-bugs] [bug #21747] test_gui2 unit tests fail

2014-06-05 Thread Alexander van Gessel
Follow-up Comment #1, bug #21747 (project wesnoth): I've 'fixed' this by disabling the run of the tests with new_widgets set to true. ___ Reply to this item at: http://gna.org/bugs/?21747 ___

[Wesnoth-bugs] [bug #22139] utils/utf8::lowercase() does not work

2014-06-04 Thread Alexander van Gessel
Update of bug #22139 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #2: Fixed in

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-05-25 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #18: That is, commit 8617a02a88a38d8fe01ee0a3672d75fc5fe72924

[Wesnoth-bugs] [bug #22007] Units are duplicated wrongly on WML move

2014-05-02 Thread Alexander van Gessel
Update of bug #22007 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #21706] helper.shuffle uses incorrect shuffling algorithm

2014-03-04 Thread Alexander van Gessel
Update of bug #21706 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #2: Fixed Fisher-Yates

[Wesnoth-bugs] [bug #21706] helper.shuffle uses incorrect shuffling algorithm

2014-03-04 Thread Alexander van Gessel
Follow-up Comment #4, bug #21706 (project wesnoth): Ah, right. It was taking quite a lot of effort to adapt my thinking to lua's 1-based indexing, so I may have overlooked that. ___ Reply to this item at: http://gna.org/bugs/?21706

[Wesnoth-bugs] [bug #21749] Please enable travis unit tests for our little project

2014-03-03 Thread Alexander van Gessel
Update of bug #21749 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?21749 ___ Message sent

[Wesnoth-bugs] [bug #21724] problems with automatic ellipsing

2014-02-28 Thread Alexander van Gessel
Update of bug #21724 (project wesnoth): Status:None = Fixed Assigned to: elvish_hunter = ai0867 ___ Follow-up Comment #3: Implemented/fixed in

[Wesnoth-bugs] [bug #21578] WML and/or Lua access to era and faction tables

2014-02-15 Thread Alexander van Gessel
Update of bug #21578 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [bug #21358] Dead links in help for unit variations

2014-02-15 Thread Alexander van Gessel
Update of bug #21358 (project wesnoth): Status: Confirmed = Fixed ___ Reply to this item at: http://gna.org/bugs/?21358 ___ Message sent

[Wesnoth-bugs] [bug #21266] for clang-based system missed header for typedef time_t

2014-02-02 Thread Alexander van Gessel
Follow-up Comment #3, bug #21266 (project wesnoth): Fixed in d07af9a0ada4 http://git.io/ZDDQXQ. ___ Reply to this item at: http://gna.org/bugs/?21266 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #21512] Units hidden with [hide_unit] can be selected

2014-02-02 Thread Alexander van Gessel
Follow-up Comment #3, bug #21512 (project wesnoth): The question raised here is if [hide_unit] is needed any longer at all. The event functionality should be possible using store and unstore, so it might be preferable to just get rid of it. If we want to use it outside of events, it should have

[Wesnoth-bugs] [bug #21584] Display of off-map terrain on small maps

2014-02-02 Thread Alexander van Gessel
URL: http://gna.org/bugs/?21584 Summary: Display of off-map terrain on small maps Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Sun 02 Feb 2014 04:21:33 PM CET Category: Bug Severity: 3 -

[Wesnoth-bugs] [bug #21450] Units can be moved in linger mode

2014-02-02 Thread Alexander van Gessel
Follow-up Comment #3, bug #21450 (project wesnoth): Crab added a command_disabler to linger mode. This fixes this bug, but raises the question of why linger mode worked before. He suspects this was a bug itself and that it was accidentally fixed at some point.

[Wesnoth-bugs] [bug #21512] Units hidden with [hide_unit] can be selected

2014-02-02 Thread Alexander van Gessel
Follow-up Comment #5, bug #21512 (project wesnoth): I don't think performance is particularly important here. Even if you want to hide an entire map full of units, it just needs to be fast enough that humans won't notice. I don't see any usecase where you would repeat this hundred of times. We

[Wesnoth-bugs] [bug #21541] Possible correction for crash in actions/attack.cpp

2014-01-25 Thread Alexander van Gessel
Update of bug #21541 (project wesnoth): Open/Closed: Closed = Open ___ Follow-up Comment #3: I've handled a number of these issues lately, like bug #21277. That one was fixed in

[Wesnoth-bugs] [bug #21541] Possible correction for crash in actions/attack.cpp

2014-01-25 Thread Alexander van Gessel
Update of bug #21541 (project wesnoth): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21541 ___ Message sent

[Wesnoth-bugs] [bug #21336] Visual problems with halos on edge

2014-01-21 Thread Alexander van Gessel
Follow-up Comment #5, bug #21336 (project wesnoth): I just reproduced this, but haven't found a way to do so reliably yet. ___ Reply to this item at: http://gna.org/bugs/?21336 ___ Message

[Wesnoth-bugs] [bug #21450] Units can be moved in linger mode

2014-01-19 Thread Alexander van Gessel
Follow-up Comment #1, bug #21450 (project wesnoth): Bisect indicates this was broken in 5463068caffb42df8eeb9a044479ef7fc379e622 https://github.com/wesnoth/wesnoth-old/commit/5463068caffb. ___ Reply to this item at:

[Wesnoth-bugs] [bug #21450] Units can be moved in linger mode

2014-01-19 Thread Alexander van Gessel
Follow-up Comment #2, bug #21450 (project wesnoth): My previous bisect got the wrong commit because incompatible preferences files rendered my attempts to move units ineffective. The actual commit is 7e46df919167c6906d7a782b8f7710cdee5a

[Wesnoth-bugs] [bug #21450] Units can be moved in linger mode

2014-01-19 Thread Alexander van Gessel
Update of bug #21450 (project wesnoth): Assigned to:None = fendrin ___ Reply to this item at: http://gna.org/bugs/?21450 ___ Message sent

[Wesnoth-bugs] [bug #21266] for clang-based system missed header for typedef time_t

2014-01-19 Thread Alexander van Gessel
Update of bug #21266 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: This was fixed in 1.11.2 and I've just backported the fix to 1.10, in case there's ever a 1.10.8

[Wesnoth-bugs] [bug #21030] server.cpp:132:13: error: unused parameter 'signal' [-Werror=unused-parameter]

2014-01-19 Thread Alexander van Gessel
Update of bug #21030 (project wesnoth): Status:None = Invalid Assigned to:None = ai0867 ___ Follow-up Comment #5: Compiling with

[Wesnoth-bugs] [bug #20193] wesnoth does not start fullscreen with wrong resolution set

2014-01-19 Thread Alexander van Gessel
Follow-up Comment #1, bug #20193 (project wesnoth): I've implemented option 1 in 38df70d25ff0 http://git.io/R_OhUQ. Actually trying to detect things may also make sense though. ___ Reply to this item at: http://gna.org/bugs/?20193

[Wesnoth-bugs] [bug #21488] Standard Location Filter broken when only x= or y= is given

2014-01-18 Thread Alexander van Gessel
Update of bug #21488 (project wesnoth): Status:None = Fixed Assigned to: fendrin = ai0867 ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #21351] Two assertion errors when mousing over a unit after trying to move it off the map

2014-01-18 Thread Alexander van Gessel
Update of bug #21351 (project wesnoth): Status: Need Info = Confirmed ___ Follow-up Comment #6: This is easy to reproduce: you select a border hex (only the bottom and right edges work,

[Wesnoth-bugs] [bug #21351] Two assertion errors when mousing over a unit after trying to move it off the map

2014-01-18 Thread Alexander van Gessel
Update of bug #21351 (project wesnoth): Status: Confirmed = Fixed Assigned to: fendrin = ai0867 ___ Follow-up Comment #7: I believe this is

[Wesnoth-bugs] [bug #21489] Scenarios with missing [time] schedule result in invalid memory access

2014-01-17 Thread Alexander van Gessel
Update of bug #21489 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #1: Fixed in 7e9c5473bc77 http://git.io/kn5hWg.

[Wesnoth-bugs] [bug #17827] Problem with saving the game

2014-01-14 Thread Alexander van Gessel
Update of bug #17827 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: This sounds like a duplicate of bug #13926.

[Wesnoth-bugs] [bug #21280] Help says Kaleh is unknown

2014-01-12 Thread Alexander van Gessel
Update of bug #21280 (project wesnoth): Status: Confirmed = Fixed Assigned to: fendrin = ai0867 ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #16638] Full screen toggle doesn't work

2014-01-07 Thread Alexander van Gessel
Follow-up Comment #3, bug #16638 (project wesnoth): Can you still reproduce this bug? I just checked the code, and the only thing that's done between the printing of those two lines is a call to SDL_VideoModeOK(), which would make this an upstream bug.

[Wesnoth-bugs] [bug #18166] Formula AI gives / precedence over *

2014-01-07 Thread Alexander van Gessel
Update of bug #18166 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #10: Fixed in 0addcc7a11ae http://git.io/4PfXcg. The current system is as likely to cause bugs as

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #5: Fixed in

[Wesnoth-bugs] [bug #20895] Using the default random map generator in sp causes assertation failure

2014-01-02 Thread Alexander van Gessel
Update of bug #20895 (project wesnoth): Status: Fixed = None Assigned to: ai0867 = None ___ Follow-up Comment #6: Wrong bug.

[Wesnoth-bugs] [bug #21402] crash - probably due to Eye Guardian AI

2014-01-02 Thread Alexander van Gessel
Update of bug #21402 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #1: Fixed in

[Wesnoth-bugs] [bug #18921] Peculiar segfault

2013-12-28 Thread Alexander van Gessel
Follow-up Comment #3, bug #18921 (project wesnoth): A backtrace of the double-debug-kill version of this bug: #3 0x74c9c3d2 in __GI___assert_fail (assertion=0xed5c0a false, file=0xbc2c47 src/unit_animation.cpp, line=1394, function=0xbc3460 void unit_animator::wait_for_end() const)

[Wesnoth-bugs] [bug #21277] Crash in BMR3-Escape the Legion

2013-12-12 Thread Alexander van Gessel
Update of bug #21277 (project wesnoth): Status: Confirmed = Fixed Assigned to: fendrin = ai0867 ___ Follow-up Comment #2: Fixed in

[Wesnoth-bugs] [bug #21323] PersistenceWML crash

2013-12-03 Thread Alexander van Gessel
URL: http://gna.org/bugs/?21323 Summary: PersistenceWML crash Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Tue 03 Dec 2013 06:07:50 PM CET Category: Bug Severity: 3 - Normal

[Wesnoth-bugs] [bug #20951] Wesnoth freezes on map screen at campaign beginning

2013-12-03 Thread Alexander van Gessel
Update of bug #20951 (project wesnoth): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?20951 ___ Message sent

[Wesnoth-bugs] [bug #13256] Assertion failure in src/actions.cpp, happened when moved (12, 8)- (10, 10)

2013-12-03 Thread Alexander van Gessel
Update of bug #13256 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: I can no longer

[Wesnoth-bugs] [bug #18877] Transferring units between campaigns via global variables causes underlying_id conflicts

2013-11-25 Thread Alexander van Gessel
Follow-up Comment #8, bug #18877 (project wesnoth): There's an idea to replace the underlying_id with UUIDs. They would be deterministically generated in a scenario, but no other playthrough is likely to ever generate a collision. This wouldn't fix unstores from persistent variables during the

[Wesnoth-bugs] [bug #16350] Further improvements to hex highlighting

2013-06-23 Thread Alexander van Gessel
Update of bug #16350 (project wesnoth): Assigned to:None = ai0867 ___ Follow-up Comment #2: The always show selected ellipse and don't show interaction stuff on map when interaction is

[Wesnoth-bugs] [bug #16350] Further improvements to hex highlighting

2013-06-23 Thread Alexander van Gessel
Update of bug #16350 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #3: With http://git.io/t3XTeg we're finally done.

[Wesnoth-bugs] [bug #16350] Further improvements to hex highlighting

2013-06-10 Thread Alexander van Gessel
Update of bug #16350 (project wesnoth): Status:None = In Progress Release: SVN = git ___ Follow-up Comment #1: The 3 hover-hex box

[Wesnoth-bugs] [patch #3914] Using scoped_ptr in unit class (refactor)

2013-05-26 Thread Alexander van Gessel
Update of patch #3914 (project wesnoth): Status:None = Done Assigned to:None = ai0867 ___ Follow-up Comment #3: I've merged the

[Wesnoth-bugs] [bug #20742] Segfault before main menu

2013-05-12 Thread Alexander van Gessel
Follow-up Comment #4, bug #20742 (project wesnoth): I've just cherry-picked the commit that r55857 became into the 1.10 branch. https://github.com/wesnoth/wesnoth-old/commit/bbd7f6 ___ Reply to this item at: http://gna.org/bugs/?20742

[Wesnoth-bugs] [bug #20385] Using subnamespaces with [set_global_variable] causes invalid memory access

2013-04-03 Thread Alexander van Gessel
Follow-up Comment #1, bug #20385 (project wesnoth): Here is a persistence file resulting from an unknown number of runs of the test campaign. (file #17663) ___ Additional Item Attachment: File name: PersistenceWML.cfg Size:1

[Wesnoth-bugs] [bug #20089] problems with localized paths and logs of localized error messages

2013-03-08 Thread Alexander van Gessel
Follow-up Comment #1, bug #20089 (project wesnoth): Bug #13926 is a case of this bug #20089. ___ Reply to this item at: http://gna.org/bugs/?20089 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #13926] Scenario name (unicode) used for generated save filenames, breaking autosave.

2013-03-08 Thread Alexander van Gessel
Follow-up Comment #6, bug #13926 (project wesnoth): More general version is bug #20089. ___ Reply to this item at: http://gna.org/bugs/?13926 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [bug #20518] Add-ons with the same title show up as a single entry in the addon manager

2013-02-16 Thread Alexander van Gessel
URL: http://gna.org/bugs/?20518 Summary: Add-ons with the same title show up as a single entry in the addon manager Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Sun 17 Feb 2013 02:04:54 AM CET Category:

[Wesnoth-bugs] [patch #3622] Fixed Drake leading anim

2013-01-28 Thread Alexander van Gessel
Update of patch #3622 (project wesnoth): Status:None = Done Assigned to:None = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [bug #20416] WML errors don't clear on first confirmation *Linux*

2013-01-12 Thread Alexander van Gessel
Update of bug #20416 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #3: Fixed in trunk in

[Wesnoth-bugs] [bug #20329] Assertion failure after closing a map in the editor

2012-12-14 Thread Alexander van Gessel
Update of bug #20329 (project wesnoth): Status: Ready For Test = Fixed ___ Follow-up Comment #2: I can no longer reproduce it, so I'm marking the bug fixed.

[Wesnoth-bugs] [bug #20329] Assertion failure after closing a map in the editor

2012-11-28 Thread Alexander van Gessel
URL: http://gna.org/bugs/?20329 Summary: Assertion failure after closing a map in the editor Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Wed 28 Nov 2012 04:17:35 PM CET Category: Bug

[Wesnoth-bugs] [patch #3570] Rename RCA AI from 'testing' to 'default'

2012-11-26 Thread Alexander van Gessel
Update of patch #3570 (project wesnoth): Status:None = Done Assigned to:None = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [bug #20217] MP campaign: new observers get OOS on second scenario

2012-10-18 Thread Alexander van Gessel
Update of bug #20217 (project wesnoth): Status:None = Fixed ___ Reply to this item at: http://gna.org/bugs/?20217 ___ Message sent

[Wesnoth-bugs] [patch #3537] MP campaign: new observers get OOS on second scenario (bug #20217)

2012-10-18 Thread Alexander van Gessel
Update of patch #3537 (project wesnoth): Status:None = Done ___ Reply to this item at: http://gna.org/patch/?3537 ___ Message sent

[Wesnoth-bugs] [bug #20011] Stun (merman brawlers) not working while retaliating

2012-08-11 Thread Alexander van Gessel
Follow-up Comment #6, bug #20011 (project wesnoth): According to the description of the ability in UtBS, this ability is attack-only. The DW description doesn't mention this, but consistency would be nice to have. ___ Reply to this item

[Wesnoth-bugs] [bug #20016] Error in Russian in-game documentation

2012-08-10 Thread Alexander van Gessel
Update of bug #20016 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [bug #20016] Error in Russian in-game documentation

2012-08-10 Thread Alexander van Gessel
Follow-up Comment #3, bug #20016 (project wesnoth): Notifying translation maintainer of this fix using GNA's CC. ___ Reply to this item at: http://gna.org/bugs/?20016 ___ Message sent

[Wesnoth-bugs] [bug #5061] If game crashes on non-UTF-8 cfg file, provide more info

2012-08-10 Thread Alexander van Gessel
Update of bug #5061 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: It currently prints

[Wesnoth-bugs] [bug #19656] [object]s with duration=turn are not removed on the first turn

2012-05-18 Thread Alexander van Gessel
Update of bug #19656 (project wesnoth): Status: Fixed = Invalid ___ Follow-up Comment #4: Reverted in revision 54211. ___ Reply

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Alexander van Gessel
Follow-up Comment #10, patch #2642 (project wesnoth): backtrace #0 game_error (this=0x40ab440, msg=...) at src/game_errors.hpp:48 #1 0x006c1986 in get_unit_type (type_id=...) at src/unit.cpp:70 #2 0x006c1a34 in generate_gender (type_id=..., random_gender=false,

[Wesnoth-bugs] [patch #2642] MP default era: Use random leader when pick faction

2012-04-08 Thread Alexander van Gessel
Update of patch #2642 (project wesnoth): Status: Wont Do = Done Assigned to: boucman = ai0867 ___ Reply to this item at:

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-03-10 Thread Alexander van Gessel
Follow-up Comment #21, patch #3083 (project wesnoth): Applied. ___ Reply to this item at: http://gna.org/patch/?3083 ___ Message sent via/by Gna! http://gna.org/

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-03-08 Thread Alexander van Gessel
Follow-up Comment #12, patch #3083 (project wesnoth): Another warning. I'm not sure why I didn't find this one earlier (I did a non-strict build so I could find all warnings at the same time) cc1plus: warnings being treated as errors src/unit_display.cpp:301: error: unused parameter ‘drain’

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-03-04 Thread Alexander van Gessel
Follow-up Comment #8, patch #3083 (project wesnoth): Sorry for taking so long to respond, but there are still a few things: -A stray dump() call in battle_context_unit_stats::battle_context_unit_stats() causes stuff to be printed to stdout after every attack. -Wesnoth does not really accommodate

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-03-04 Thread Alexander van Gessel
Follow-up Comment #10, patch #3083 (project wesnoth): Just a final few things: Many of compile in strict mode as we try to keep our code free from warnings. cc1plus: warnings being treated as errors src/attack_prediction.cpp: In member function ‘voidunnamed::prob_matrix::shift_cols(unsigned

[Wesnoth-bugs] [bug #19201] Overzealous reinterpretation of certain WML strings as numeric types

2012-02-15 Thread Alexander van Gessel
Follow-up Comment #2, bug #19201 (project wesnoth): I'm attaching a possible workaround which detects if reinterpretation as a number changes the string value and then stores it as a string instead. It's still vulnerable to true and false being folded onto yes and no though. (file #15066)

[Wesnoth-bugs] [patch #3083] Extended drain (value, add, multiply, negative and fixed values)

2012-02-05 Thread Alexander van Gessel
Follow-up Comment #5, patch #3083 (project wesnoth): My previous comment was quite confused, but the std::abs template does exist, but requires the 'complex' header for some reason. A non-template version exists in cstdlib. My comment referred to some round function that people tend to assume

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2012-01-29 Thread Alexander van Gessel
Follow-up Comment #20, bug #17961 (project wesnoth): There are 4 scaling-related bugs: * Portraits get scaled when they don't need to be. ** Fixed in r52205. * Portraits get scaled rather than cropped above 500px when there's no room. ** No other bug filed. * Too-large portraits occasionally

[Wesnoth-bugs] [bug #19220] Gettext: bad stats of unofficial translations

2012-01-18 Thread Alexander van Gessel
Follow-up Comment #2, bug #19220 (project wesnoth): That's what those lines currently look like, and it's also where things are located on wesnoth.org, so I'm not sure what you mean. ___ Reply to this item at:

[Wesnoth-bugs] [bug #19220] Gettext: bad stats of unofficial translations

2012-01-18 Thread Alexander van Gessel
Update of bug #19220 (project wesnoth): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #4: The updater was

[Wesnoth-bugs] [bug #19032] Poison FAI defense terrain choice is incorrect

2011-12-20 Thread Alexander van Gessel
Update of bug #19032 (project wesnoth): Status: In Progress = Fixed ___ Follow-up Comment #5: I've applied the patch, but you still haven't included a credits entry for yourself.

[Wesnoth-bugs] [bug #18686] Using really big images in [message] can cause image doesn't fit on canvas errors to be thrown

2011-12-11 Thread Alexander van Gessel
Follow-up Comment #3, bug #18686 (project wesnoth): I've tried the rithrandil portrait on various too-short resolutions. Both tiny netbook resolutions and cropped-1080p ones. It seems to be fixed. ___ Reply to this item at:

[Wesnoth-bugs] [bug #18745] It is now impossible to jump to ability topics from the sidebar in most translations

2011-12-11 Thread Alexander van Gessel
Update of bug #18745 (project wesnoth): Status: In Progress = Fixed ___ Reply to this item at: http://gna.org/bugs/?18745 ___ Message sent

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-12-11 Thread Alexander van Gessel
Follow-up Comment #13, bug #17961 (project wesnoth): That may be true, but rithrandil was designed against the spec I described, which was an idea to make huge units look that way without noticeable cropping. (if the screen is tall, you can show the whole portrait. If it's short you can crop

[Wesnoth-bugs] [bug #19032] Poison FAI defense terrain choice is incorrect

2011-12-04 Thread Alexander van Gessel
Update of bug #19032 (project wesnoth): Status:None = In Progress Assigned to:crab = ai0867 ___ Follow-up Comment #2: The patch looks

[Wesnoth-bugs] [bug #18971] wesnoth-tutorial: Inconsistent/wrong instructions

2011-11-27 Thread Alexander van Gessel
Update of bug #18971 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #1: Fixed in r52116.

[Wesnoth-bugs] [bug #18622] wmlxgettext handles #textdomain inside #define incorrectly

2011-11-13 Thread Alexander van Gessel
Update of bug #18622 (project wesnoth): Status:None = Fixed Assigned to:None = ai0867 ___ Follow-up Comment #2: That's what you'd

[Wesnoth-bugs] [bug #18856] Occasional lagging after a unit attacks

2011-11-09 Thread Alexander van Gessel
Follow-up Comment #5, bug #18856 (project wesnoth): It is especially noticeable with ghosts. ___ Reply to this item at: http://gna.org/bugs/?18856 ___ Message sent via/by Gna!

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-11-09 Thread Alexander van Gessel
Update of bug #17961 (project wesnoth): Severity: 4 - Important = 5 - Blocker ___ Follow-up Comment #8: Bumping up to blocker as we do not want to release 1.10 with portraits looking like this.

[Wesnoth-bugs] [bug #14269] name=sighted events not firing on enemy moves and affected by delay_shroud setting

2011-11-08 Thread Alexander van Gessel
Update of bug #14269 (project wesnoth): Status: Invalid = Postponed Assigned to:None = crab Open/Closed: Closed = Open

[Wesnoth-bugs] [bug #16727] Auto-saves don't work if game localization differs from OS localization

2011-11-05 Thread Alexander van Gessel
Update of bug #16727 (project wesnoth): Status:None = Duplicate ___ Follow-up Comment #1: This is a duplicate of bug #13926 ___

[Wesnoth-bugs] [bug #18745] It is now impossible to jump to ability topics from the sidebar in most translations

2011-11-05 Thread Alexander van Gessel
Update of bug #18745 (project wesnoth): Status:None = In Progress ___ Reply to this item at: http://gna.org/bugs/?18745 ___ Message sent

[Wesnoth-bugs] [bug #13926] Scenario name (unicode) used for generated save filenames, breaking autosave.

2011-11-05 Thread Alexander van Gessel
Update of bug #13926 (project wesnoth): Status:None = Postponed Assigned to:None = ai0867 ___ Follow-up Comment #5: Replacing the

[Wesnoth-bugs] [bug #15060] [text_input] causes crash when the end of textbox is reached.

2011-11-05 Thread Alexander van Gessel
Update of bug #15060 (project wesnoth): Status: Confirmed = Duplicate ___ Follow-up Comment #6: As bug #1 is the same bug and contains more information, I'm marking this one as a

[Wesnoth-bugs] [bug #18663] Tutorial crashes due to invalid shared_object

2011-09-16 Thread Alexander van Gessel
URL: http://gna.org/bugs/?18663 Summary: Tutorial crashes due to invalid shared_object Project: Battle for Wesnoth Submitted by: ai0867 Submitted on: Fri 16 Sep 2011 03:54:12 PM CEST Category: Bug

[Wesnoth-bugs] [bug #18663] Tutorial crashes due to invalid shared_object

2011-09-16 Thread Alexander van Gessel
Update of bug #18663 (project wesnoth): Status:None = Fixed Assigned to:None = thonsew ___ Follow-up Comment #4: Confirmed.

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-04-05 Thread Alexander van Gessel
Follow-up Comment #7, bug #17961 (project wesnoth): Reading a commit shadowmaster linked to [1], it appears the max width is now screen_width/3. Which may be more reasonable than 500px, but is probably what causes the scaling at smaller resolutions. (1024px wide - scales everything wider than

[Wesnoth-bugs] [bug #17961] portaits scaled badly in dialogue

2011-04-03 Thread Alexander van Gessel
Follow-up Comment #6, bug #17961 (project wesnoth): There are two issues here: 1. Portraits are scaled when there is no need to do so. This was probably introduced along with extremely tall portraits ( 500 px, like the wose) as a temporary fix. Wanted behavior: -Scale down to 500px wide if

[Wesnoth-bugs] [bug #17395] [attack] range translated directly

2010-12-27 Thread Alexander van Gessel
Update of bug #17395 (project wesnoth): Status:None = Fixed ___ Follow-up Comment #7: I noticed, so I changed that in r48091.

[Wesnoth-bugs] [bug #17395] [attack] range translated directly

2010-12-26 Thread Alexander van Gessel
Follow-up Comment #2, bug #17395 (project wesnoth): Well, the rest of that file seems to work in the expected way, not simply being a dummy key to declare the string to wmlxgettext. The reason I checked into this in the first place is to see what was needed to allow UMC to make their own ranges

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