LOL!!!!

----------------------------------------------------

Miquel Campos
www.akaosaru.com



2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com>

> How is this actually a thing !!?
>
> https://www.youtube.com/watch?v=LHzXP4jRwvk
>
>
> On 21 June 2013 16:31, Paul Doyle <technove...@gmail.com> wrote:
>
>> yes, at Siggraph we are having a splICE splICE baby party (we're not). It
>> was unintentional btw :)
>>
>>
>> On 21 June 2013 10:25, Sebastien Sterling 
>> <sebastien.sterl...@gmail.com>wrote:
>>
>>> So you could have a splICE tree :P ?
>>>
>>>
>>> On 21 June 2013 15:30, Helge Mathee <helge.mat...@gmx.net> wrote:
>>>
>>>>  Creation: Splice doesn't change what's accessible inside of a DCC
>>>> such as Softimage,
>>>> it just adds high performance computation capability and a new way of
>>>> creating
>>>> flexible high performance nodes. It's not going to change how to drive
>>>> kinematics.
>>>> It can, however, change the way you build rigs. Since you might target
>>>> to build dedicated
>>>> solvers for single body parts or even the whole body which are portable
>>>> to other
>>>> applications, such as Maya, for example.
>>>>
>>>> -H
>>>>
>>>>
>>>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
>>>>
>>>> You can already get local kinematics, you can't just set them.
>>>>
>>>>  -----------------------------------------------
>>>> Ahmidou Lyazidi
>>>> Director | TD | CG artist
>>>> http://vimeo.com/ahmidou/videos
>>>> http://www.cappuccino-films.com
>>>>
>>>>
>>>> 2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com>
>>>>
>>>>> Would this make rigging in ice more accessible ? with things like Get
>>>>> local translation/ rotation ?
>>>>>
>>>>>
>>>>> On 21 June 2013 10:36, Helge Mathee <helge.mat...@gmx.net> wrote:
>>>>>
>>>>>>  Sure.
>>>>>>
>>>>>> So essentially the answer is: We are using our core to perform the
>>>>>> threading. This will
>>>>>> work across nodes, if it's only splice nodes being connected. For
>>>>>> connection between
>>>>>> splice nodes we will use a custom ICE data type (or custom datatype
>>>>>> in maya) which
>>>>>> essentially just channels the connection information. The core is
>>>>>> then executed on the
>>>>>> last port which leads to a non-splice connection. In short: Islands
>>>>>> of splice nodes will
>>>>>> be executed together, thus making use of all of the threading and
>>>>>> magic our core has.
>>>>>>
>>>>>> This is a feature for the second round, however. But it's all part of
>>>>>> the design. The goal
>>>>>> is that data driven or explicit multithreading functionality is
>>>>>> portable alongside functionality.
>>>>>>
>>>>>>
>>>>>> I hope this helps,
>>>>>>
>>>>>> -H
>>>>>>
>>>>>>   On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>>>>>
>>>>>> Hey Helge, can you share if you only thread within the compute or you
>>>>>> are looking at facilities to signal, fork and join across nodes?
>>>>>>
>>>>>>
>>>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee 
>>>>>> <helge.mat...@gmx.net>wrote:
>>>>>>
>>>>>>>  Hey guys,
>>>>>>>
>>>>>>> yes - absolutely. This is not a replacement for the portable
>>>>>>> application concept (CPCAPI),
>>>>>>> it's more a different route to deploy KL in an easier fashion. KL is
>>>>>>> our biggest asset, and
>>>>>>> allowing TDs to get a go at it with small effort brings value, we
>>>>>>> believe.
>>>>>>>
>>>>>>> We'll implement ICE nodes to provide the exact same container
>>>>>>> functionality. Of course
>>>>>>> there are going to be limitations, but ICE is actually going to be
>>>>>>> able to handle all data
>>>>>>> types supported by the hypergraph.
>>>>>>>
>>>>>>> Essentially imagine the bezier deformer in the video as a custom ICE
>>>>>>> node that can
>>>>>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>>>>>
>>>>>>> I hope this helps,
>>>>>>>
>>>>>>> -H
>>>>>>>
>>>>>>>
>>>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>>>>>
>>>>>>> the KL code would be portable, which if anything is a step in that
>>>>>>> direction. The tricky bit will be the context containers, but that's
>>>>>>> solvable too to some extent.
>>>>>>> They seem to be continuing in that same direction to me.
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>>>>>> felixgere...@googlemail.com> wrote:
>>>>>>>
>>>>>>>>  It looks really nice! But what about the original plan to create
>>>>>>>> 'Portable Applications' which then run inside host applications like 
>>>>>>>> maya
>>>>>>>> and softimage? Basically what's the difference to the stuff in these 
>>>>>>>> videos:
>>>>>>>>
>>>>>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>>>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>>>>>
>>>>>>>> Cheers,
>>>>>>>>
>>>>>>>> Felix
>>>>>>>>
>>>>>>>>
>>>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote:
>>>>>>>>
>>>>>>>> Nice!!!! I want it!!
>>>>>>>>
>>>>>>>>
>>>>>>>> 2013/6/21 Raffaele Fragapane <raffsxsil...@googlemail.com>
>>>>>>>>
>>>>>>>>> By offering in Maya some of the greatest upsides of ICE well
>>>>>>>>> before AD seems to be managing to bring forth the fabled Maya ICE
>>>>>>>>> equivalent?
>>>>>>>>> I somewhat struggle to see the logic :)
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>>>>>> sebastien.sterl...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 20 June 2013 23:45, Michael Heberlein 
>>>>>>>>>> <micheberl...@gmail.com>wrote:
>>>>>>>>>>
>>>>>>>>>>> You guys rock! This looks like a very simple way to get in touch
>>>>>>>>>>> with KL and share operators across applications.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>>>>>> alan.fregt...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>>>>>
>>>>>>>>>>>>  Looking forward to see how you integrate the Soft version. I
>>>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like 
>>>>>>>>>>>> having
>>>>>>>>>>>> scripted ice operators, which would be amazing.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <
>>>>>>>>>>>> technove...@gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>  Hi everyone – I’m very excited to be able to share the first
>>>>>>>>>>>>> look at this project.
>>>>>>>>>>>>>
>>>>>>>>>>>>> As you know, Creation Platform is an extremely powerful
>>>>>>>>>>>>> framework that can be used to build a wide range of applications. 
>>>>>>>>>>>>> However,
>>>>>>>>>>>>> in many cases studios have been telling us that the basic 
>>>>>>>>>>>>> performance of
>>>>>>>>>>>>> our core processing engine would be of value within their 
>>>>>>>>>>>>> existing tools.
>>>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working 
>>>>>>>>>>>>> with our
>>>>>>>>>>>>> core in a highly integrated manner, making it easier to move to 
>>>>>>>>>>>>> building
>>>>>>>>>>>>> full-blow applications once they are familiar with the major 
>>>>>>>>>>>>> components of
>>>>>>>>>>>>> the framework.
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>>>>>
>>>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>>>>>
>>>>>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to 
>>>>>>>>>>>>> join the
>>>>>>>>>>>>> testing group, please email b...@fabricengine.com and we’ll
>>>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon after
>>>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar 
>>>>>>>>>>>>> with KL
>>>>>>>>>>>>> (since the code will port between Spliced applications).
>>>>>>>>>>>>>
>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Paul
>>>>>>>>>>>>>
>>>>>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>   --
>>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>>>>>> http://cgndev.com
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>>> it and let them flee like the dogs they are!
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>

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