LOL!!!!
---------------------------------------------------- Miquel Campos www.akaosaru.com 2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com> > How is this actually a thing !!? > > https://www.youtube.com/watch?v=LHzXP4jRwvk > > > On 21 June 2013 16:31, Paul Doyle <technove...@gmail.com> wrote: > >> yes, at Siggraph we are having a splICE splICE baby party (we're not). It >> was unintentional btw :) >> >> >> On 21 June 2013 10:25, Sebastien Sterling >> <sebastien.sterl...@gmail.com>wrote: >> >>> So you could have a splICE tree :P ? >>> >>> >>> On 21 June 2013 15:30, Helge Mathee <helge.mat...@gmx.net> wrote: >>> >>>> Creation: Splice doesn't change what's accessible inside of a DCC >>>> such as Softimage, >>>> it just adds high performance computation capability and a new way of >>>> creating >>>> flexible high performance nodes. It's not going to change how to drive >>>> kinematics. >>>> It can, however, change the way you build rigs. Since you might target >>>> to build dedicated >>>> solvers for single body parts or even the whole body which are portable >>>> to other >>>> applications, such as Maya, for example. >>>> >>>> -H >>>> >>>> >>>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote: >>>> >>>> You can already get local kinematics, you can't just set them. >>>> >>>> ----------------------------------------------- >>>> Ahmidou Lyazidi >>>> Director | TD | CG artist >>>> http://vimeo.com/ahmidou/videos >>>> http://www.cappuccino-films.com >>>> >>>> >>>> 2013/6/21 Sebastien Sterling <sebastien.sterl...@gmail.com> >>>> >>>>> Would this make rigging in ice more accessible ? with things like Get >>>>> local translation/ rotation ? >>>>> >>>>> >>>>> On 21 June 2013 10:36, Helge Mathee <helge.mat...@gmx.net> wrote: >>>>> >>>>>> Sure. >>>>>> >>>>>> So essentially the answer is: We are using our core to perform the >>>>>> threading. This will >>>>>> work across nodes, if it's only splice nodes being connected. For >>>>>> connection between >>>>>> splice nodes we will use a custom ICE data type (or custom datatype >>>>>> in maya) which >>>>>> essentially just channels the connection information. The core is >>>>>> then executed on the >>>>>> last port which leads to a non-splice connection. In short: Islands >>>>>> of splice nodes will >>>>>> be executed together, thus making use of all of the threading and >>>>>> magic our core has. >>>>>> >>>>>> This is a feature for the second round, however. But it's all part of >>>>>> the design. The goal >>>>>> is that data driven or explicit multithreading functionality is >>>>>> portable alongside functionality. >>>>>> >>>>>> >>>>>> I hope this helps, >>>>>> >>>>>> -H >>>>>> >>>>>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >>>>>> >>>>>> Hey Helge, can you share if you only thread within the compute or you >>>>>> are looking at facilities to signal, fork and join across nodes? >>>>>> >>>>>> >>>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee >>>>>> <helge.mat...@gmx.net>wrote: >>>>>> >>>>>>> Hey guys, >>>>>>> >>>>>>> yes - absolutely. This is not a replacement for the portable >>>>>>> application concept (CPCAPI), >>>>>>> it's more a different route to deploy KL in an easier fashion. KL is >>>>>>> our biggest asset, and >>>>>>> allowing TDs to get a go at it with small effort brings value, we >>>>>>> believe. >>>>>>> >>>>>>> We'll implement ICE nodes to provide the exact same container >>>>>>> functionality. Of course >>>>>>> there are going to be limitations, but ICE is actually going to be >>>>>>> able to handle all data >>>>>>> types supported by the hypergraph. >>>>>>> >>>>>>> Essentially imagine the bezier deformer in the video as a custom ICE >>>>>>> node that can >>>>>>> run within ICE, the maya hyper graph and Houdini, for example. >>>>>>> >>>>>>> I hope this helps, >>>>>>> >>>>>>> -H >>>>>>> >>>>>>> >>>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>>>>>> >>>>>>> the KL code would be portable, which if anything is a step in that >>>>>>> direction. The tricky bit will be the context containers, but that's >>>>>>> solvable too to some extent. >>>>>>> They seem to be continuing in that same direction to me. >>>>>>> >>>>>>> >>>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>>>>>> felixgere...@googlemail.com> wrote: >>>>>>> >>>>>>>> It looks really nice! But what about the original plan to create >>>>>>>> 'Portable Applications' which then run inside host applications like >>>>>>>> maya >>>>>>>> and softimage? Basically what's the difference to the stuff in these >>>>>>>> videos: >>>>>>>> >>>>>>>> https://vimeo.com/groups/fabric/videos/56016233 >>>>>>>> https://vimeo.com/groups/fabric/videos/54522530 >>>>>>>> >>>>>>>> Cheers, >>>>>>>> >>>>>>>> Felix >>>>>>>> >>>>>>>> >>>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote: >>>>>>>> >>>>>>>> Nice!!!! I want it!! >>>>>>>> >>>>>>>> >>>>>>>> 2013/6/21 Raffaele Fragapane <raffsxsil...@googlemail.com> >>>>>>>> >>>>>>>>> By offering in Maya some of the greatest upsides of ICE well >>>>>>>>> before AD seems to be managing to bring forth the fabled Maya ICE >>>>>>>>> equivalent? >>>>>>>>> I somewhat struggle to see the logic :) >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>>>>>> sebastien.sterl...@gmail.com> wrote: >>>>>>>>> >>>>>>>>>> Sounds like it will give soft a new lease on life ! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 20 June 2013 23:45, Michael Heberlein >>>>>>>>>> <micheberl...@gmail.com>wrote: >>>>>>>>>> >>>>>>>>>>> You guys rock! This looks like a very simple way to get in touch >>>>>>>>>>> with KL and share operators across applications. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>>>>>> alan.fregt...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Neat fabrication, Paul! :D >>>>>>>>>>>> >>>>>>>>>>>> Looking forward to see how you integrate the Soft version. I >>>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like >>>>>>>>>>>> having >>>>>>>>>>>> scripted ice operators, which would be amazing. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle < >>>>>>>>>>>> technove...@gmail.com> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hi everyone – I’m very excited to be able to share the first >>>>>>>>>>>>> look at this project. >>>>>>>>>>>>> >>>>>>>>>>>>> As you know, Creation Platform is an extremely powerful >>>>>>>>>>>>> framework that can be used to build a wide range of applications. >>>>>>>>>>>>> However, >>>>>>>>>>>>> in many cases studios have been telling us that the basic >>>>>>>>>>>>> performance of >>>>>>>>>>>>> our core processing engine would be of value within their >>>>>>>>>>>>> existing tools. >>>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working >>>>>>>>>>>>> with our >>>>>>>>>>>>> core in a highly integrated manner, making it easier to move to >>>>>>>>>>>>> building >>>>>>>>>>>>> full-blow applications once they are familiar with the major >>>>>>>>>>>>> components of >>>>>>>>>>>>> the framework. >>>>>>>>>>>>> >>>>>>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>>>>>> >>>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>>>>>> >>>>>>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to >>>>>>>>>>>>> join the >>>>>>>>>>>>> testing group, please email b...@fabricengine.com and we’ll >>>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon after >>>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar >>>>>>>>>>>>> with KL >>>>>>>>>>>>> (since the code will port between Spliced applications). >>>>>>>>>>>>> >>>>>>>>>>>>> Thanks, >>>>>>>>>>>>> >>>>>>>>>>>>> Paul >>>>>>>>>>>>> >>>>>>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>>>> Ship it and let them flee like the dogs they are! >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>>>>>> http://cgndev.com >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>> Ship it and let them flee like the dogs they are! >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it and let them flee like the dogs they are! >>>>>> >>>>>> >>>>>> >>>>> >>>> >>>> >>> >> >