Would this make rigging in ice more accessible ? with things like Get local
translation/ rotation ?


On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:

>  Sure.
>
> So essentially the answer is: We are using our core to perform the
> threading. This will
> work across nodes, if it's only splice nodes being connected. For
> connection between
> splice nodes we will use a custom ICE data type (or custom datatype in
> maya) which
> essentially just channels the connection information. The core is then
> executed on the
> last port which leads to a non-splice connection. In short: Islands of
> splice nodes will
> be executed together, thus making use of all of the threading and magic
> our core has.
>
> This is a feature for the second round, however. But it's all part of the
> design. The goal
> is that data driven or explicit multithreading functionality is portable
> alongside functionality.
>
>
> I hope this helps,
>
> -H
>
> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>
> Hey Helge, can you share if you only thread within the compute or you are
> looking at facilities to signal, fork and join across nodes?
>
>
> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote:
>
>>  Hey guys,
>>
>> yes - absolutely. This is not a replacement for the portable application
>> concept (CPCAPI),
>> it's more a different route to deploy KL in an easier fashion. KL is our
>> biggest asset, and
>> allowing TDs to get a go at it with small effort brings value, we believe.
>>
>> We'll implement ICE nodes to provide the exact same container
>> functionality. Of course
>> there are going to be limitations, but ICE is actually going to be able
>> to handle all data
>> types supported by the hypergraph.
>>
>> Essentially imagine the bezier deformer in the video as a custom ICE node
>> that can
>> run within ICE, the maya hyper graph and Houdini, for example.
>>
>> I hope this helps,
>>
>> -H
>>
>>
>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>
>> the KL code would be portable, which if anything is a step in that
>> direction. The tricky bit will be the context containers, but that's
>> solvable too to some extent.
>> They seem to be continuing in that same direction to me.
>>
>>
>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>> [email protected]> wrote:
>>
>>>  It looks really nice! But what about the original plan to create
>>> 'Portable Applications' which then run inside host applications like maya
>>> and softimage? Basically what's the difference to the stuff in these videos:
>>>
>>> https://vimeo.com/groups/fabric/videos/56016233
>>> https://vimeo.com/groups/fabric/videos/54522530
>>>
>>> Cheers,
>>>
>>> Felix
>>>
>>>
>>> On 21.06.2013 09:53, Byungchul Kang wrote:
>>>
>>> Nice!!!! I want it!!
>>>
>>>
>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>
>>>> By offering in Maya some of the greatest upsides of ICE well before AD
>>>> seems to be managing to bring forth the fabled Maya ICE equivalent?
>>>> I somewhat struggle to see the logic :)
>>>>
>>>>
>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>> [email protected]> wrote:
>>>>
>>>>> Sounds like it will give soft a new lease on life !
>>>>>
>>>>>
>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote:
>>>>>
>>>>>> You guys rock! This looks like a very simple way to get in touch with
>>>>>> KL and share operators across applications.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Neat fabrication, Paul! :D
>>>>>>>
>>>>>>>  Looking forward to see how you integrate the Soft version. I can
>>>>>>> imagine it allowing KL-coded ICE ops, which could be like having 
>>>>>>> scripted
>>>>>>> ice operators, which would be amazing.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>>  Hi everyone – I’m very excited to be able to share the first look
>>>>>>>> at this project.
>>>>>>>>
>>>>>>>> As you know, Creation Platform is an extremely powerful framework
>>>>>>>> that can be used to build a wide range of applications. However, in 
>>>>>>>> many
>>>>>>>> cases studios have been telling us that the basic performance of our 
>>>>>>>> core
>>>>>>>> processing engine would be of value within their existing tools. Splice
>>>>>>>> offers TDs and programmers an easy way to start working with our core 
>>>>>>>> in a
>>>>>>>> highly integrated manner, making it easier to move to building 
>>>>>>>> full-blow
>>>>>>>> applications once they are familiar with the major components of the
>>>>>>>> framework.
>>>>>>>>
>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>
>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>
>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>> excited to start the beta testing for this soon. If you’d like to join 
>>>>>>>> the
>>>>>>>> testing group, please email [email protected] and we’ll get
>>>>>>>> you on the list. We aim to add Splice for Softimage soon after 
>>>>>>>> Siggraph, so
>>>>>>>> you might want to get on board now and get familiar with KL (since the 
>>>>>>>> code
>>>>>>>> will port between Spliced applications).
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>>  Paul
>>>>>>>>
>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>>
>>>>   --
>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>> it and let them flee like the dogs they are!
>>>>
>>>
>>>
>>>
>>>  --
>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>> http://cgndev.com
>>>
>>>
>>>
>>
>>
>>  --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>>
>
>
>  --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>
>

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