Would this make rigging in ice more accessible ? with things like Get local translation/ rotation ?
On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: > Sure. > > So essentially the answer is: We are using our core to perform the > threading. This will > work across nodes, if it's only splice nodes being connected. For > connection between > splice nodes we will use a custom ICE data type (or custom datatype in > maya) which > essentially just channels the connection information. The core is then > executed on the > last port which leads to a non-splice connection. In short: Islands of > splice nodes will > be executed together, thus making use of all of the threading and magic > our core has. > > This is a feature for the second round, however. But it's all part of the > design. The goal > is that data driven or explicit multithreading functionality is portable > alongside functionality. > > > I hope this helps, > > -H > > On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: > > Hey Helge, can you share if you only thread within the compute or you are > looking at facilities to signal, fork and join across nodes? > > > On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote: > >> Hey guys, >> >> yes - absolutely. This is not a replacement for the portable application >> concept (CPCAPI), >> it's more a different route to deploy KL in an easier fashion. KL is our >> biggest asset, and >> allowing TDs to get a go at it with small effort brings value, we believe. >> >> We'll implement ICE nodes to provide the exact same container >> functionality. Of course >> there are going to be limitations, but ICE is actually going to be able >> to handle all data >> types supported by the hypergraph. >> >> Essentially imagine the bezier deformer in the video as a custom ICE node >> that can >> run within ICE, the maya hyper graph and Houdini, for example. >> >> I hope this helps, >> >> -H >> >> >> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >> >> the KL code would be portable, which if anything is a step in that >> direction. The tricky bit will be the context containers, but that's >> solvable too to some extent. >> They seem to be continuing in that same direction to me. >> >> >> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >> [email protected]> wrote: >> >>> It looks really nice! But what about the original plan to create >>> 'Portable Applications' which then run inside host applications like maya >>> and softimage? Basically what's the difference to the stuff in these videos: >>> >>> https://vimeo.com/groups/fabric/videos/56016233 >>> https://vimeo.com/groups/fabric/videos/54522530 >>> >>> Cheers, >>> >>> Felix >>> >>> >>> On 21.06.2013 09:53, Byungchul Kang wrote: >>> >>> Nice!!!! I want it!! >>> >>> >>> 2013/6/21 Raffaele Fragapane <[email protected]> >>> >>>> By offering in Maya some of the greatest upsides of ICE well before AD >>>> seems to be managing to bring forth the fabled Maya ICE equivalent? >>>> I somewhat struggle to see the logic :) >>>> >>>> >>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>> [email protected]> wrote: >>>> >>>>> Sounds like it will give soft a new lease on life ! >>>>> >>>>> >>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote: >>>>> >>>>>> You guys rock! This looks like a very simple way to get in touch with >>>>>> KL and share operators across applications. >>>>>> >>>>>> >>>>>> >>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Neat fabrication, Paul! :D >>>>>>> >>>>>>> Looking forward to see how you integrate the Soft version. I can >>>>>>> imagine it allowing KL-coded ICE ops, which could be like having >>>>>>> scripted >>>>>>> ice operators, which would be amazing. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> Hi everyone – I’m very excited to be able to share the first look >>>>>>>> at this project. >>>>>>>> >>>>>>>> As you know, Creation Platform is an extremely powerful framework >>>>>>>> that can be used to build a wide range of applications. However, in >>>>>>>> many >>>>>>>> cases studios have been telling us that the basic performance of our >>>>>>>> core >>>>>>>> processing engine would be of value within their existing tools. Splice >>>>>>>> offers TDs and programmers an easy way to start working with our core >>>>>>>> in a >>>>>>>> highly integrated manner, making it easier to move to building >>>>>>>> full-blow >>>>>>>> applications once they are familiar with the major components of the >>>>>>>> framework. >>>>>>>> >>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>> >>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>> >>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>> excited to start the beta testing for this soon. If you’d like to join >>>>>>>> the >>>>>>>> testing group, please email [email protected] and we’ll get >>>>>>>> you on the list. We aim to add Splice for Softimage soon after >>>>>>>> Siggraph, so >>>>>>>> you might want to get on board now and get familiar with KL (since the >>>>>>>> code >>>>>>>> will port between Spliced applications). >>>>>>>> >>>>>>>> Thanks, >>>>>>>> >>>>>>>> Paul >>>>>>>> >>>>>>>> CEO at Fabric Engine Inc >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>> >>> >>> >>> -- >>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>> http://cgndev.com >>> >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > > >

