So you could have a splICE tree :P ?

On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote:

>  Creation: Splice doesn't change what's accessible inside of a DCC such
> as Softimage,
> it just adds high performance computation capability and a new way of
> creating
> flexible high performance nodes. It's not going to change how to drive
> kinematics.
> It can, however, change the way you build rigs. Since you might target to
> build dedicated
> solvers for single body parts or even the whole body which are portable to
> other
> applications, such as Maya, for example.
>
> -H
>
>
> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
>
> You can already get local kinematics, you can't just set them.
>
>  -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
> http://www.cappuccino-films.com
>
>
> 2013/6/21 Sebastien Sterling <[email protected]>
>
>> Would this make rigging in ice more accessible ? with things like Get
>> local translation/ rotation ?
>>
>>
>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:
>>
>>>  Sure.
>>>
>>> So essentially the answer is: We are using our core to perform the
>>> threading. This will
>>> work across nodes, if it's only splice nodes being connected. For
>>> connection between
>>> splice nodes we will use a custom ICE data type (or custom datatype in
>>> maya) which
>>> essentially just channels the connection information. The core is then
>>> executed on the
>>> last port which leads to a non-splice connection. In short: Islands of
>>> splice nodes will
>>> be executed together, thus making use of all of the threading and magic
>>> our core has.
>>>
>>> This is a feature for the second round, however. But it's all part of
>>> the design. The goal
>>> is that data driven or explicit multithreading functionality is portable
>>> alongside functionality.
>>>
>>>
>>> I hope this helps,
>>>
>>> -H
>>>
>>>   On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>>
>>> Hey Helge, can you share if you only thread within the compute or you
>>> are looking at facilities to signal, fork and join across nodes?
>>>
>>>
>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote:
>>>
>>>>  Hey guys,
>>>>
>>>> yes - absolutely. This is not a replacement for the portable
>>>> application concept (CPCAPI),
>>>> it's more a different route to deploy KL in an easier fashion. KL is
>>>> our biggest asset, and
>>>> allowing TDs to get a go at it with small effort brings value, we
>>>> believe.
>>>>
>>>> We'll implement ICE nodes to provide the exact same container
>>>> functionality. Of course
>>>> there are going to be limitations, but ICE is actually going to be able
>>>> to handle all data
>>>> types supported by the hypergraph.
>>>>
>>>> Essentially imagine the bezier deformer in the video as a custom ICE
>>>> node that can
>>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>>
>>>> I hope this helps,
>>>>
>>>> -H
>>>>
>>>>
>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>>
>>>> the KL code would be portable, which if anything is a step in that
>>>> direction. The tricky bit will be the context containers, but that's
>>>> solvable too to some extent.
>>>> They seem to be continuing in that same direction to me.
>>>>
>>>>
>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>>> [email protected]> wrote:
>>>>
>>>>>  It looks really nice! But what about the original plan to create
>>>>> 'Portable Applications' which then run inside host applications like maya
>>>>> and softimage? Basically what's the difference to the stuff in these 
>>>>> videos:
>>>>>
>>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Felix
>>>>>
>>>>>
>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote:
>>>>>
>>>>> Nice!!!! I want it!!
>>>>>
>>>>>
>>>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>>>
>>>>>> By offering in Maya some of the greatest upsides of ICE well before
>>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent?
>>>>>> I somewhat struggle to see the logic :)
>>>>>>
>>>>>>
>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>>
>>>>>>>
>>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote:
>>>>>>>
>>>>>>>> You guys rock! This looks like a very simple way to get in touch
>>>>>>>> with KL and share operators across applications.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>>
>>>>>>>>>  Looking forward to see how you integrate the Soft version. I can
>>>>>>>>> imagine it allowing KL-coded ICE ops, which could be like having 
>>>>>>>>> scripted
>>>>>>>>> ice operators, which would be amazing.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected]
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>>  Hi everyone – I’m very excited to be able to share the first
>>>>>>>>>> look at this project.
>>>>>>>>>>
>>>>>>>>>> As you know, Creation Platform is an extremely powerful framework
>>>>>>>>>> that can be used to build a wide range of applications. However, in 
>>>>>>>>>> many
>>>>>>>>>> cases studios have been telling us that the basic performance of our 
>>>>>>>>>> core
>>>>>>>>>> processing engine would be of value within their existing tools. 
>>>>>>>>>> Splice
>>>>>>>>>> offers TDs and programmers an easy way to start working with our 
>>>>>>>>>> core in a
>>>>>>>>>> highly integrated manner, making it easier to move to building 
>>>>>>>>>> full-blow
>>>>>>>>>> applications once they are familiar with the major components of the
>>>>>>>>>> framework.
>>>>>>>>>>
>>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>>
>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>>
>>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to 
>>>>>>>>>> join the
>>>>>>>>>> testing group, please email [email protected] and we’ll get
>>>>>>>>>> you on the list. We aim to add Splice for Softimage soon after 
>>>>>>>>>> Siggraph, so
>>>>>>>>>> you might want to get on board now and get familiar with KL (since 
>>>>>>>>>> the code
>>>>>>>>>> will port between Spliced applications).
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>>
>>>>>>>>>>  Paul
>>>>>>>>>>
>>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>   --
>>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>>> it and let them flee like the dogs they are!
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>>> http://cgndev.com
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>> it and let them flee like the dogs they are!
>>>>
>>>>
>>>>
>>>
>>>
>>>  --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>>>
>>
>
>

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