So you could have a splICE tree :P ?
On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote: > Creation: Splice doesn't change what's accessible inside of a DCC such > as Softimage, > it just adds high performance computation capability and a new way of > creating > flexible high performance nodes. It's not going to change how to drive > kinematics. > It can, however, change the way you build rigs. Since you might target to > build dedicated > solvers for single body parts or even the whole body which are portable to > other > applications, such as Maya, for example. > > -H > > > On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote: > > You can already get local kinematics, you can't just set them. > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > http://www.cappuccino-films.com > > > 2013/6/21 Sebastien Sterling <[email protected]> > >> Would this make rigging in ice more accessible ? with things like Get >> local translation/ rotation ? >> >> >> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: >> >>> Sure. >>> >>> So essentially the answer is: We are using our core to perform the >>> threading. This will >>> work across nodes, if it's only splice nodes being connected. For >>> connection between >>> splice nodes we will use a custom ICE data type (or custom datatype in >>> maya) which >>> essentially just channels the connection information. The core is then >>> executed on the >>> last port which leads to a non-splice connection. In short: Islands of >>> splice nodes will >>> be executed together, thus making use of all of the threading and magic >>> our core has. >>> >>> This is a feature for the second round, however. But it's all part of >>> the design. The goal >>> is that data driven or explicit multithreading functionality is portable >>> alongside functionality. >>> >>> >>> I hope this helps, >>> >>> -H >>> >>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >>> >>> Hey Helge, can you share if you only thread within the compute or you >>> are looking at facilities to signal, fork and join across nodes? >>> >>> >>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote: >>> >>>> Hey guys, >>>> >>>> yes - absolutely. This is not a replacement for the portable >>>> application concept (CPCAPI), >>>> it's more a different route to deploy KL in an easier fashion. KL is >>>> our biggest asset, and >>>> allowing TDs to get a go at it with small effort brings value, we >>>> believe. >>>> >>>> We'll implement ICE nodes to provide the exact same container >>>> functionality. Of course >>>> there are going to be limitations, but ICE is actually going to be able >>>> to handle all data >>>> types supported by the hypergraph. >>>> >>>> Essentially imagine the bezier deformer in the video as a custom ICE >>>> node that can >>>> run within ICE, the maya hyper graph and Houdini, for example. >>>> >>>> I hope this helps, >>>> >>>> -H >>>> >>>> >>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>>> >>>> the KL code would be portable, which if anything is a step in that >>>> direction. The tricky bit will be the context containers, but that's >>>> solvable too to some extent. >>>> They seem to be continuing in that same direction to me. >>>> >>>> >>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>>> [email protected]> wrote: >>>> >>>>> It looks really nice! But what about the original plan to create >>>>> 'Portable Applications' which then run inside host applications like maya >>>>> and softimage? Basically what's the difference to the stuff in these >>>>> videos: >>>>> >>>>> https://vimeo.com/groups/fabric/videos/56016233 >>>>> https://vimeo.com/groups/fabric/videos/54522530 >>>>> >>>>> Cheers, >>>>> >>>>> Felix >>>>> >>>>> >>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote: >>>>> >>>>> Nice!!!! I want it!! >>>>> >>>>> >>>>> 2013/6/21 Raffaele Fragapane <[email protected]> >>>>> >>>>>> By offering in Maya some of the greatest upsides of ICE well before >>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent? >>>>>> I somewhat struggle to see the logic :) >>>>>> >>>>>> >>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Sounds like it will give soft a new lease on life ! >>>>>>> >>>>>>> >>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote: >>>>>>> >>>>>>>> You guys rock! This looks like a very simple way to get in touch >>>>>>>> with KL and share operators across applications. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Neat fabrication, Paul! :D >>>>>>>>> >>>>>>>>> Looking forward to see how you integrate the Soft version. I can >>>>>>>>> imagine it allowing KL-coded ICE ops, which could be like having >>>>>>>>> scripted >>>>>>>>> ice operators, which would be amazing. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <[email protected] >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Hi everyone – I’m very excited to be able to share the first >>>>>>>>>> look at this project. >>>>>>>>>> >>>>>>>>>> As you know, Creation Platform is an extremely powerful framework >>>>>>>>>> that can be used to build a wide range of applications. However, in >>>>>>>>>> many >>>>>>>>>> cases studios have been telling us that the basic performance of our >>>>>>>>>> core >>>>>>>>>> processing engine would be of value within their existing tools. >>>>>>>>>> Splice >>>>>>>>>> offers TDs and programmers an easy way to start working with our >>>>>>>>>> core in a >>>>>>>>>> highly integrated manner, making it easier to move to building >>>>>>>>>> full-blow >>>>>>>>>> applications once they are familiar with the major components of the >>>>>>>>>> framework. >>>>>>>>>> >>>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>>> >>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>>> >>>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>>> excited to start the beta testing for this soon. If you’d like to >>>>>>>>>> join the >>>>>>>>>> testing group, please email [email protected] and we’ll get >>>>>>>>>> you on the list. We aim to add Splice for Softimage soon after >>>>>>>>>> Siggraph, so >>>>>>>>>> you might want to get on board now and get familiar with KL (since >>>>>>>>>> the code >>>>>>>>>> will port between Spliced applications). >>>>>>>>>> >>>>>>>>>> Thanks, >>>>>>>>>> >>>>>>>>>> Paul >>>>>>>>>> >>>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it and let them flee like the dogs they are! >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>>> http://cgndev.com >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >>> >>> >> > >

