You can already get local kinematics, you can't just set them.

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/21 Sebastien Sterling <[email protected]>

> Would this make rigging in ice more accessible ? with things like Get
> local translation/ rotation ?
>
>
> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:
>
>>  Sure.
>>
>> So essentially the answer is: We are using our core to perform the
>> threading. This will
>> work across nodes, if it's only splice nodes being connected. For
>> connection between
>> splice nodes we will use a custom ICE data type (or custom datatype in
>> maya) which
>> essentially just channels the connection information. The core is then
>> executed on the
>> last port which leads to a non-splice connection. In short: Islands of
>> splice nodes will
>> be executed together, thus making use of all of the threading and magic
>> our core has.
>>
>> This is a feature for the second round, however. But it's all part of the
>> design. The goal
>> is that data driven or explicit multithreading functionality is portable
>> alongside functionality.
>>
>>
>> I hope this helps,
>>
>> -H
>>
>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>
>> Hey Helge, can you share if you only thread within the compute or you are
>> looking at facilities to signal, fork and join across nodes?
>>
>>
>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote:
>>
>>>  Hey guys,
>>>
>>> yes - absolutely. This is not a replacement for the portable application
>>> concept (CPCAPI),
>>> it's more a different route to deploy KL in an easier fashion. KL is our
>>> biggest asset, and
>>> allowing TDs to get a go at it with small effort brings value, we
>>> believe.
>>>
>>> We'll implement ICE nodes to provide the exact same container
>>> functionality. Of course
>>> there are going to be limitations, but ICE is actually going to be able
>>> to handle all data
>>> types supported by the hypergraph.
>>>
>>> Essentially imagine the bezier deformer in the video as a custom ICE
>>> node that can
>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>
>>> I hope this helps,
>>>
>>> -H
>>>
>>>
>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>
>>> the KL code would be portable, which if anything is a step in that
>>> direction. The tricky bit will be the context containers, but that's
>>> solvable too to some extent.
>>> They seem to be continuing in that same direction to me.
>>>
>>>
>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>> [email protected]> wrote:
>>>
>>>>  It looks really nice! But what about the original plan to create
>>>> 'Portable Applications' which then run inside host applications like maya
>>>> and softimage? Basically what's the difference to the stuff in these 
>>>> videos:
>>>>
>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>
>>>> Cheers,
>>>>
>>>> Felix
>>>>
>>>>
>>>> On 21.06.2013 09:53, Byungchul Kang wrote:
>>>>
>>>> Nice!!!! I want it!!
>>>>
>>>>
>>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>>
>>>>> By offering in Maya some of the greatest upsides of ICE well before AD
>>>>> seems to be managing to bring forth the fabled Maya ICE equivalent?
>>>>> I somewhat struggle to see the logic :)
>>>>>
>>>>>
>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>
>>>>>>
>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote:
>>>>>>
>>>>>>> You guys rock! This looks like a very simple way to get in touch
>>>>>>> with KL and share operators across applications.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>
>>>>>>>>  Looking forward to see how you integrate the Soft version. I can
>>>>>>>> imagine it allowing KL-coded ICE ops, which could be like having 
>>>>>>>> scripted
>>>>>>>> ice operators, which would be amazing.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>>  Hi everyone – I’m very excited to be able to share the first
>>>>>>>>> look at this project.
>>>>>>>>>
>>>>>>>>> As you know, Creation Platform is an extremely powerful framework
>>>>>>>>> that can be used to build a wide range of applications. However, in 
>>>>>>>>> many
>>>>>>>>> cases studios have been telling us that the basic performance of our 
>>>>>>>>> core
>>>>>>>>> processing engine would be of value within their existing tools. 
>>>>>>>>> Splice
>>>>>>>>> offers TDs and programmers an easy way to start working with our core 
>>>>>>>>> in a
>>>>>>>>> highly integrated manner, making it easier to move to building 
>>>>>>>>> full-blow
>>>>>>>>> applications once they are familiar with the major components of the
>>>>>>>>> framework.
>>>>>>>>>
>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>
>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>
>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>> excited to start the beta testing for this soon. If you’d like to 
>>>>>>>>> join the
>>>>>>>>> testing group, please email [email protected] and we’ll get
>>>>>>>>> you on the list. We aim to add Splice for Softimage soon after 
>>>>>>>>> Siggraph, so
>>>>>>>>> you might want to get on board now and get familiar with KL (since 
>>>>>>>>> the code
>>>>>>>>> will port between Spliced applications).
>>>>>>>>>
>>>>>>>>> Thanks,
>>>>>>>>>
>>>>>>>>>  Paul
>>>>>>>>>
>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>   --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>
>>>>
>>>>
>>>>  --
>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>> http://cgndev.com
>>>>
>>>>
>>>>
>>>
>>>
>>>  --
>>> Our users will know fear and cower before our software! Ship it! Ship it
>>> and let them flee like the dogs they are!
>>>
>>>
>>>
>>
>>
>>  --
>> Our users will know fear and cower before our software! Ship it! Ship it
>> and let them flee like the dogs they are!
>>
>>
>>
>

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