You can already get local kinematics, you can't just set them. ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com
2013/6/21 Sebastien Sterling <[email protected]> > Would this make rigging in ice more accessible ? with things like Get > local translation/ rotation ? > > > On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: > >> Sure. >> >> So essentially the answer is: We are using our core to perform the >> threading. This will >> work across nodes, if it's only splice nodes being connected. For >> connection between >> splice nodes we will use a custom ICE data type (or custom datatype in >> maya) which >> essentially just channels the connection information. The core is then >> executed on the >> last port which leads to a non-splice connection. In short: Islands of >> splice nodes will >> be executed together, thus making use of all of the threading and magic >> our core has. >> >> This is a feature for the second round, however. But it's all part of the >> design. The goal >> is that data driven or explicit multithreading functionality is portable >> alongside functionality. >> >> >> I hope this helps, >> >> -H >> >> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >> >> Hey Helge, can you share if you only thread within the compute or you are >> looking at facilities to signal, fork and join across nodes? >> >> >> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote: >> >>> Hey guys, >>> >>> yes - absolutely. This is not a replacement for the portable application >>> concept (CPCAPI), >>> it's more a different route to deploy KL in an easier fashion. KL is our >>> biggest asset, and >>> allowing TDs to get a go at it with small effort brings value, we >>> believe. >>> >>> We'll implement ICE nodes to provide the exact same container >>> functionality. Of course >>> there are going to be limitations, but ICE is actually going to be able >>> to handle all data >>> types supported by the hypergraph. >>> >>> Essentially imagine the bezier deformer in the video as a custom ICE >>> node that can >>> run within ICE, the maya hyper graph and Houdini, for example. >>> >>> I hope this helps, >>> >>> -H >>> >>> >>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>> >>> the KL code would be portable, which if anything is a step in that >>> direction. The tricky bit will be the context containers, but that's >>> solvable too to some extent. >>> They seem to be continuing in that same direction to me. >>> >>> >>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>> [email protected]> wrote: >>> >>>> It looks really nice! But what about the original plan to create >>>> 'Portable Applications' which then run inside host applications like maya >>>> and softimage? Basically what's the difference to the stuff in these >>>> videos: >>>> >>>> https://vimeo.com/groups/fabric/videos/56016233 >>>> https://vimeo.com/groups/fabric/videos/54522530 >>>> >>>> Cheers, >>>> >>>> Felix >>>> >>>> >>>> On 21.06.2013 09:53, Byungchul Kang wrote: >>>> >>>> Nice!!!! I want it!! >>>> >>>> >>>> 2013/6/21 Raffaele Fragapane <[email protected]> >>>> >>>>> By offering in Maya some of the greatest upsides of ICE well before AD >>>>> seems to be managing to bring forth the fabled Maya ICE equivalent? >>>>> I somewhat struggle to see the logic :) >>>>> >>>>> >>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>> [email protected]> wrote: >>>>> >>>>>> Sounds like it will give soft a new lease on life ! >>>>>> >>>>>> >>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote: >>>>>> >>>>>>> You guys rock! This looks like a very simple way to get in touch >>>>>>> with KL and share operators across applications. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Neat fabrication, Paul! :D >>>>>>>> >>>>>>>> Looking forward to see how you integrate the Soft version. I can >>>>>>>> imagine it allowing KL-coded ICE ops, which could be like having >>>>>>>> scripted >>>>>>>> ice operators, which would be amazing. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> Hi everyone – I’m very excited to be able to share the first >>>>>>>>> look at this project. >>>>>>>>> >>>>>>>>> As you know, Creation Platform is an extremely powerful framework >>>>>>>>> that can be used to build a wide range of applications. However, in >>>>>>>>> many >>>>>>>>> cases studios have been telling us that the basic performance of our >>>>>>>>> core >>>>>>>>> processing engine would be of value within their existing tools. >>>>>>>>> Splice >>>>>>>>> offers TDs and programmers an easy way to start working with our core >>>>>>>>> in a >>>>>>>>> highly integrated manner, making it easier to move to building >>>>>>>>> full-blow >>>>>>>>> applications once they are familiar with the major components of the >>>>>>>>> framework. >>>>>>>>> >>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>> >>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>> >>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>> excited to start the beta testing for this soon. If you’d like to >>>>>>>>> join the >>>>>>>>> testing group, please email [email protected] and we’ll get >>>>>>>>> you on the list. We aim to add Splice for Softimage soon after >>>>>>>>> Siggraph, so >>>>>>>>> you might want to get on board now and get familiar with KL (since >>>>>>>>> the code >>>>>>>>> will port between Spliced applications). >>>>>>>>> >>>>>>>>> Thanks, >>>>>>>>> >>>>>>>>> Paul >>>>>>>>> >>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>> >>>> >>>> >>>> -- >>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>> http://cgndev.com >>>> >>>> >>>> >>> >>> >>> -- >>> Our users will know fear and cower before our software! Ship it! Ship it >>> and let them flee like the dogs they are! >>> >>> >>> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it >> and let them flee like the dogs they are! >> >> >> >

