Dammit, that was going to be our surprise act for Siggraph. This is why we
can't have anything nice.


On 21 June 2013 10:57, Miquel Campos <[email protected]> wrote:

> LOL!!!!
>
>
> ----------------------------------------------------
>
> Miquel Campos
> www.akaosaru.com
>
>
>
> 2013/6/21 Sebastien Sterling <[email protected]>
>
>> How is this actually a thing !!?
>>
>> https://www.youtube.com/watch?v=LHzXP4jRwvk
>>
>>
>> On 21 June 2013 16:31, Paul Doyle <[email protected]> wrote:
>>
>>> yes, at Siggraph we are having a splICE splICE baby party (we're not).
>>> It was unintentional btw :)
>>>
>>>
>>> On 21 June 2013 10:25, Sebastien Sterling 
>>> <[email protected]>wrote:
>>>
>>>> So you could have a splICE tree :P ?
>>>>
>>>>
>>>> On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote:
>>>>
>>>>>  Creation: Splice doesn't change what's accessible inside of a DCC
>>>>> such as Softimage,
>>>>> it just adds high performance computation capability and a new way of
>>>>> creating
>>>>> flexible high performance nodes. It's not going to change how to drive
>>>>> kinematics.
>>>>> It can, however, change the way you build rigs. Since you might target
>>>>> to build dedicated
>>>>> solvers for single body parts or even the whole body which are
>>>>> portable to other
>>>>> applications, such as Maya, for example.
>>>>>
>>>>> -H
>>>>>
>>>>>
>>>>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
>>>>>
>>>>> You can already get local kinematics, you can't just set them.
>>>>>
>>>>>  -----------------------------------------------
>>>>> Ahmidou Lyazidi
>>>>> Director | TD | CG artist
>>>>> http://vimeo.com/ahmidou/videos
>>>>> http://www.cappuccino-films.com
>>>>>
>>>>>
>>>>> 2013/6/21 Sebastien Sterling <[email protected]>
>>>>>
>>>>>> Would this make rigging in ice more accessible ? with things like Get
>>>>>> local translation/ rotation ?
>>>>>>
>>>>>>
>>>>>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:
>>>>>>
>>>>>>>  Sure.
>>>>>>>
>>>>>>> So essentially the answer is: We are using our core to perform the
>>>>>>> threading. This will
>>>>>>> work across nodes, if it's only splice nodes being connected. For
>>>>>>> connection between
>>>>>>> splice nodes we will use a custom ICE data type (or custom datatype
>>>>>>> in maya) which
>>>>>>> essentially just channels the connection information. The core is
>>>>>>> then executed on the
>>>>>>> last port which leads to a non-splice connection. In short: Islands
>>>>>>> of splice nodes will
>>>>>>> be executed together, thus making use of all of the threading and
>>>>>>> magic our core has.
>>>>>>>
>>>>>>> This is a feature for the second round, however. But it's all part
>>>>>>> of the design. The goal
>>>>>>> is that data driven or explicit multithreading functionality is
>>>>>>> portable alongside functionality.
>>>>>>>
>>>>>>>
>>>>>>> I hope this helps,
>>>>>>>
>>>>>>> -H
>>>>>>>
>>>>>>>   On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>>>>>>
>>>>>>> Hey Helge, can you share if you only thread within the compute or
>>>>>>> you are looking at facilities to signal, fork and join across nodes?
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>>  Hey guys,
>>>>>>>>
>>>>>>>> yes - absolutely. This is not a replacement for the portable
>>>>>>>> application concept (CPCAPI),
>>>>>>>> it's more a different route to deploy KL in an easier fashion. KL
>>>>>>>> is our biggest asset, and
>>>>>>>> allowing TDs to get a go at it with small effort brings value, we
>>>>>>>> believe.
>>>>>>>>
>>>>>>>> We'll implement ICE nodes to provide the exact same container
>>>>>>>> functionality. Of course
>>>>>>>> there are going to be limitations, but ICE is actually going to be
>>>>>>>> able to handle all data
>>>>>>>> types supported by the hypergraph.
>>>>>>>>
>>>>>>>> Essentially imagine the bezier deformer in the video as a custom
>>>>>>>> ICE node that can
>>>>>>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>>>>>>
>>>>>>>> I hope this helps,
>>>>>>>>
>>>>>>>> -H
>>>>>>>>
>>>>>>>>
>>>>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>>>>>>
>>>>>>>> the KL code would be portable, which if anything is a step in that
>>>>>>>> direction. The tricky bit will be the context containers, but that's
>>>>>>>> solvable too to some extent.
>>>>>>>> They seem to be continuing in that same direction to me.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>>  It looks really nice! But what about the original plan to create
>>>>>>>>> 'Portable Applications' which then run inside host applications like 
>>>>>>>>> maya
>>>>>>>>> and softimage? Basically what's the difference to the stuff in these 
>>>>>>>>> videos:
>>>>>>>>>
>>>>>>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>>>>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>>>>>>
>>>>>>>>> Cheers,
>>>>>>>>>
>>>>>>>>> Felix
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote:
>>>>>>>>>
>>>>>>>>> Nice!!!! I want it!!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>>>>>>>
>>>>>>>>>> By offering in Maya some of the greatest upsides of ICE well
>>>>>>>>>> before AD seems to be managing to bring forth the fabled Maya ICE
>>>>>>>>>> equivalent?
>>>>>>>>>> I somewhat struggle to see the logic :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> You guys rock! This looks like a very simple way to get in
>>>>>>>>>>>> touch with KL and share operators across applications.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>>>>>>
>>>>>>>>>>>>>  Looking forward to see how you integrate the Soft version. I
>>>>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like 
>>>>>>>>>>>>> having
>>>>>>>>>>>>> scripted ice operators, which would be amazing.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Hi everyone – I’m very excited to be able to share the
>>>>>>>>>>>>>> first look at this project.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> As you know, Creation Platform is an extremely powerful
>>>>>>>>>>>>>> framework that can be used to build a wide range of 
>>>>>>>>>>>>>> applications. However,
>>>>>>>>>>>>>> in many cases studios have been telling us that the basic 
>>>>>>>>>>>>>> performance of
>>>>>>>>>>>>>> our core processing engine would be of value within their 
>>>>>>>>>>>>>> existing tools.
>>>>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working 
>>>>>>>>>>>>>> with our
>>>>>>>>>>>>>> core in a highly integrated manner, making it easier to move to 
>>>>>>>>>>>>>> building
>>>>>>>>>>>>>> full-blow applications once they are familiar with the major 
>>>>>>>>>>>>>> components of
>>>>>>>>>>>>>> the framework.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like 
>>>>>>>>>>>>>> to join the
>>>>>>>>>>>>>> testing group, please email [email protected] and we’ll
>>>>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon 
>>>>>>>>>>>>>> after
>>>>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar 
>>>>>>>>>>>>>> with KL
>>>>>>>>>>>>>> (since the code will port between Spliced applications).
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Paul
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>   --
>>>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>>>>>>> http://cgndev.com
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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