Dammit, that was going to be our surprise act for Siggraph. This is why we can't have anything nice.
On 21 June 2013 10:57, Miquel Campos <[email protected]> wrote: > LOL!!!! > > > ---------------------------------------------------- > > Miquel Campos > www.akaosaru.com > > > > 2013/6/21 Sebastien Sterling <[email protected]> > >> How is this actually a thing !!? >> >> https://www.youtube.com/watch?v=LHzXP4jRwvk >> >> >> On 21 June 2013 16:31, Paul Doyle <[email protected]> wrote: >> >>> yes, at Siggraph we are having a splICE splICE baby party (we're not). >>> It was unintentional btw :) >>> >>> >>> On 21 June 2013 10:25, Sebastien Sterling >>> <[email protected]>wrote: >>> >>>> So you could have a splICE tree :P ? >>>> >>>> >>>> On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote: >>>> >>>>> Creation: Splice doesn't change what's accessible inside of a DCC >>>>> such as Softimage, >>>>> it just adds high performance computation capability and a new way of >>>>> creating >>>>> flexible high performance nodes. It's not going to change how to drive >>>>> kinematics. >>>>> It can, however, change the way you build rigs. Since you might target >>>>> to build dedicated >>>>> solvers for single body parts or even the whole body which are >>>>> portable to other >>>>> applications, such as Maya, for example. >>>>> >>>>> -H >>>>> >>>>> >>>>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote: >>>>> >>>>> You can already get local kinematics, you can't just set them. >>>>> >>>>> ----------------------------------------------- >>>>> Ahmidou Lyazidi >>>>> Director | TD | CG artist >>>>> http://vimeo.com/ahmidou/videos >>>>> http://www.cappuccino-films.com >>>>> >>>>> >>>>> 2013/6/21 Sebastien Sterling <[email protected]> >>>>> >>>>>> Would this make rigging in ice more accessible ? with things like Get >>>>>> local translation/ rotation ? >>>>>> >>>>>> >>>>>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: >>>>>> >>>>>>> Sure. >>>>>>> >>>>>>> So essentially the answer is: We are using our core to perform the >>>>>>> threading. This will >>>>>>> work across nodes, if it's only splice nodes being connected. For >>>>>>> connection between >>>>>>> splice nodes we will use a custom ICE data type (or custom datatype >>>>>>> in maya) which >>>>>>> essentially just channels the connection information. The core is >>>>>>> then executed on the >>>>>>> last port which leads to a non-splice connection. In short: Islands >>>>>>> of splice nodes will >>>>>>> be executed together, thus making use of all of the threading and >>>>>>> magic our core has. >>>>>>> >>>>>>> This is a feature for the second round, however. But it's all part >>>>>>> of the design. The goal >>>>>>> is that data driven or explicit multithreading functionality is >>>>>>> portable alongside functionality. >>>>>>> >>>>>>> >>>>>>> I hope this helps, >>>>>>> >>>>>>> -H >>>>>>> >>>>>>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >>>>>>> >>>>>>> Hey Helge, can you share if you only thread within the compute or >>>>>>> you are looking at facilities to signal, fork and join across nodes? >>>>>>> >>>>>>> >>>>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> Hey guys, >>>>>>>> >>>>>>>> yes - absolutely. This is not a replacement for the portable >>>>>>>> application concept (CPCAPI), >>>>>>>> it's more a different route to deploy KL in an easier fashion. KL >>>>>>>> is our biggest asset, and >>>>>>>> allowing TDs to get a go at it with small effort brings value, we >>>>>>>> believe. >>>>>>>> >>>>>>>> We'll implement ICE nodes to provide the exact same container >>>>>>>> functionality. Of course >>>>>>>> there are going to be limitations, but ICE is actually going to be >>>>>>>> able to handle all data >>>>>>>> types supported by the hypergraph. >>>>>>>> >>>>>>>> Essentially imagine the bezier deformer in the video as a custom >>>>>>>> ICE node that can >>>>>>>> run within ICE, the maya hyper graph and Houdini, for example. >>>>>>>> >>>>>>>> I hope this helps, >>>>>>>> >>>>>>>> -H >>>>>>>> >>>>>>>> >>>>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>>>>>>> >>>>>>>> the KL code would be portable, which if anything is a step in that >>>>>>>> direction. The tricky bit will be the context containers, but that's >>>>>>>> solvable too to some extent. >>>>>>>> They seem to be continuing in that same direction to me. >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> It looks really nice! But what about the original plan to create >>>>>>>>> 'Portable Applications' which then run inside host applications like >>>>>>>>> maya >>>>>>>>> and softimage? Basically what's the difference to the stuff in these >>>>>>>>> videos: >>>>>>>>> >>>>>>>>> https://vimeo.com/groups/fabric/videos/56016233 >>>>>>>>> https://vimeo.com/groups/fabric/videos/54522530 >>>>>>>>> >>>>>>>>> Cheers, >>>>>>>>> >>>>>>>>> Felix >>>>>>>>> >>>>>>>>> >>>>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote: >>>>>>>>> >>>>>>>>> Nice!!!! I want it!! >>>>>>>>> >>>>>>>>> >>>>>>>>> 2013/6/21 Raffaele Fragapane <[email protected]> >>>>>>>>> >>>>>>>>>> By offering in Maya some of the greatest upsides of ICE well >>>>>>>>>> before AD seems to be managing to bring forth the fabled Maya ICE >>>>>>>>>> equivalent? >>>>>>>>>> I somewhat struggle to see the logic :) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Sounds like it will give soft a new lease on life ! >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected] >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> You guys rock! This looks like a very simple way to get in >>>>>>>>>>>> touch with KL and share operators across applications. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Neat fabrication, Paul! :D >>>>>>>>>>>>> >>>>>>>>>>>>> Looking forward to see how you integrate the Soft version. I >>>>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like >>>>>>>>>>>>> having >>>>>>>>>>>>> scripted ice operators, which would be amazing. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle < >>>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hi everyone – I’m very excited to be able to share the >>>>>>>>>>>>>> first look at this project. >>>>>>>>>>>>>> >>>>>>>>>>>>>> As you know, Creation Platform is an extremely powerful >>>>>>>>>>>>>> framework that can be used to build a wide range of >>>>>>>>>>>>>> applications. However, >>>>>>>>>>>>>> in many cases studios have been telling us that the basic >>>>>>>>>>>>>> performance of >>>>>>>>>>>>>> our core processing engine would be of value within their >>>>>>>>>>>>>> existing tools. >>>>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working >>>>>>>>>>>>>> with our >>>>>>>>>>>>>> core in a highly integrated manner, making it easier to move to >>>>>>>>>>>>>> building >>>>>>>>>>>>>> full-blow applications once they are familiar with the major >>>>>>>>>>>>>> components of >>>>>>>>>>>>>> the framework. >>>>>>>>>>>>>> >>>>>>>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>>>>>>> >>>>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>>>>>>> >>>>>>>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like >>>>>>>>>>>>>> to join the >>>>>>>>>>>>>> testing group, please email [email protected] and we’ll >>>>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon >>>>>>>>>>>>>> after >>>>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar >>>>>>>>>>>>>> with KL >>>>>>>>>>>>>> (since the code will port between Spliced applications). >>>>>>>>>>>>>> >>>>>>>>>>>>>> Thanks, >>>>>>>>>>>>>> >>>>>>>>>>>>>> Paul >>>>>>>>>>>>>> >>>>>>>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>>>>> Ship it and let them flee like the dogs they are! >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>>>>>>> http://cgndev.com >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>>> Ship it and let them flee like the dogs they are! >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>> Ship it and let them flee like the dogs they are! >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>> >>> >> >

