yes, at Siggraph we are having a splICE splICE baby party (we're not). It was unintentional btw :)
On 21 June 2013 10:25, Sebastien Sterling <[email protected]>wrote: > So you could have a splICE tree :P ? > > > On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote: > >> Creation: Splice doesn't change what's accessible inside of a DCC such >> as Softimage, >> it just adds high performance computation capability and a new way of >> creating >> flexible high performance nodes. It's not going to change how to drive >> kinematics. >> It can, however, change the way you build rigs. Since you might target to >> build dedicated >> solvers for single body parts or even the whole body which are portable >> to other >> applications, such as Maya, for example. >> >> -H >> >> >> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote: >> >> You can already get local kinematics, you can't just set them. >> >> ----------------------------------------------- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> http://www.cappuccino-films.com >> >> >> 2013/6/21 Sebastien Sterling <[email protected]> >> >>> Would this make rigging in ice more accessible ? with things like Get >>> local translation/ rotation ? >>> >>> >>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: >>> >>>> Sure. >>>> >>>> So essentially the answer is: We are using our core to perform the >>>> threading. This will >>>> work across nodes, if it's only splice nodes being connected. For >>>> connection between >>>> splice nodes we will use a custom ICE data type (or custom datatype in >>>> maya) which >>>> essentially just channels the connection information. The core is then >>>> executed on the >>>> last port which leads to a non-splice connection. In short: Islands of >>>> splice nodes will >>>> be executed together, thus making use of all of the threading and magic >>>> our core has. >>>> >>>> This is a feature for the second round, however. But it's all part of >>>> the design. The goal >>>> is that data driven or explicit multithreading functionality is >>>> portable alongside functionality. >>>> >>>> >>>> I hope this helps, >>>> >>>> -H >>>> >>>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >>>> >>>> Hey Helge, can you share if you only thread within the compute or you >>>> are looking at facilities to signal, fork and join across nodes? >>>> >>>> >>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote: >>>> >>>>> Hey guys, >>>>> >>>>> yes - absolutely. This is not a replacement for the portable >>>>> application concept (CPCAPI), >>>>> it's more a different route to deploy KL in an easier fashion. KL is >>>>> our biggest asset, and >>>>> allowing TDs to get a go at it with small effort brings value, we >>>>> believe. >>>>> >>>>> We'll implement ICE nodes to provide the exact same container >>>>> functionality. Of course >>>>> there are going to be limitations, but ICE is actually going to be >>>>> able to handle all data >>>>> types supported by the hypergraph. >>>>> >>>>> Essentially imagine the bezier deformer in the video as a custom ICE >>>>> node that can >>>>> run within ICE, the maya hyper graph and Houdini, for example. >>>>> >>>>> I hope this helps, >>>>> >>>>> -H >>>>> >>>>> >>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>>>> >>>>> the KL code would be portable, which if anything is a step in that >>>>> direction. The tricky bit will be the context containers, but that's >>>>> solvable too to some extent. >>>>> They seem to be continuing in that same direction to me. >>>>> >>>>> >>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>>>> [email protected]> wrote: >>>>> >>>>>> It looks really nice! But what about the original plan to create >>>>>> 'Portable Applications' which then run inside host applications like maya >>>>>> and softimage? Basically what's the difference to the stuff in these >>>>>> videos: >>>>>> >>>>>> https://vimeo.com/groups/fabric/videos/56016233 >>>>>> https://vimeo.com/groups/fabric/videos/54522530 >>>>>> >>>>>> Cheers, >>>>>> >>>>>> Felix >>>>>> >>>>>> >>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote: >>>>>> >>>>>> Nice!!!! I want it!! >>>>>> >>>>>> >>>>>> 2013/6/21 Raffaele Fragapane <[email protected]> >>>>>> >>>>>>> By offering in Maya some of the greatest upsides of ICE well before >>>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent? >>>>>>> I somewhat struggle to see the logic :) >>>>>>> >>>>>>> >>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Sounds like it will give soft a new lease on life ! >>>>>>>> >>>>>>>> >>>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote: >>>>>>>> >>>>>>>>> You guys rock! This looks like a very simple way to get in touch >>>>>>>>> with KL and share operators across applications. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Neat fabrication, Paul! :D >>>>>>>>>> >>>>>>>>>> Looking forward to see how you integrate the Soft version. I >>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like having >>>>>>>>>> scripted ice operators, which would be amazing. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Hi everyone – I’m very excited to be able to share the first >>>>>>>>>>> look at this project. >>>>>>>>>>> >>>>>>>>>>> As you know, Creation Platform is an extremely powerful >>>>>>>>>>> framework that can be used to build a wide range of applications. >>>>>>>>>>> However, >>>>>>>>>>> in many cases studios have been telling us that the basic >>>>>>>>>>> performance of >>>>>>>>>>> our core processing engine would be of value within their existing >>>>>>>>>>> tools. >>>>>>>>>>> Splice offers TDs and programmers an easy way to start working with >>>>>>>>>>> our >>>>>>>>>>> core in a highly integrated manner, making it easier to move to >>>>>>>>>>> building >>>>>>>>>>> full-blow applications once they are familiar with the major >>>>>>>>>>> components of >>>>>>>>>>> the framework. >>>>>>>>>>> >>>>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>>>> >>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>>>> >>>>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to >>>>>>>>>>> join the >>>>>>>>>>> testing group, please email [email protected] and we’ll get >>>>>>>>>>> you on the list. We aim to add Splice for Softimage soon after >>>>>>>>>>> Siggraph, so >>>>>>>>>>> you might want to get on board now and get familiar with KL (since >>>>>>>>>>> the code >>>>>>>>>>> will port between Spliced applications). >>>>>>>>>>> >>>>>>>>>>> Thanks, >>>>>>>>>>> >>>>>>>>>>> Paul >>>>>>>>>>> >>>>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>> Ship it and let them flee like the dogs they are! >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>>>> http://cgndev.com >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Our users will know fear and cower before our software! Ship it! Ship >>>> it and let them flee like the dogs they are! >>>> >>>> >>>> >>> >> >> >

