yes, at Siggraph we are having a splICE splICE baby party (we're not). It
was unintentional btw :)


On 21 June 2013 10:25, Sebastien Sterling <[email protected]>wrote:

> So you could have a splICE tree :P ?
>
>
> On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote:
>
>>  Creation: Splice doesn't change what's accessible inside of a DCC such
>> as Softimage,
>> it just adds high performance computation capability and a new way of
>> creating
>> flexible high performance nodes. It's not going to change how to drive
>> kinematics.
>> It can, however, change the way you build rigs. Since you might target to
>> build dedicated
>> solvers for single body parts or even the whole body which are portable
>> to other
>> applications, such as Maya, for example.
>>
>> -H
>>
>>
>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
>>
>> You can already get local kinematics, you can't just set them.
>>
>>  -----------------------------------------------
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>> http://www.cappuccino-films.com
>>
>>
>> 2013/6/21 Sebastien Sterling <[email protected]>
>>
>>> Would this make rigging in ice more accessible ? with things like Get
>>> local translation/ rotation ?
>>>
>>>
>>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:
>>>
>>>>  Sure.
>>>>
>>>> So essentially the answer is: We are using our core to perform the
>>>> threading. This will
>>>> work across nodes, if it's only splice nodes being connected. For
>>>> connection between
>>>> splice nodes we will use a custom ICE data type (or custom datatype in
>>>> maya) which
>>>> essentially just channels the connection information. The core is then
>>>> executed on the
>>>> last port which leads to a non-splice connection. In short: Islands of
>>>> splice nodes will
>>>> be executed together, thus making use of all of the threading and magic
>>>> our core has.
>>>>
>>>> This is a feature for the second round, however. But it's all part of
>>>> the design. The goal
>>>> is that data driven or explicit multithreading functionality is
>>>> portable alongside functionality.
>>>>
>>>>
>>>> I hope this helps,
>>>>
>>>> -H
>>>>
>>>>   On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>>>
>>>> Hey Helge, can you share if you only thread within the compute or you
>>>> are looking at facilities to signal, fork and join across nodes?
>>>>
>>>>
>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote:
>>>>
>>>>>  Hey guys,
>>>>>
>>>>> yes - absolutely. This is not a replacement for the portable
>>>>> application concept (CPCAPI),
>>>>> it's more a different route to deploy KL in an easier fashion. KL is
>>>>> our biggest asset, and
>>>>> allowing TDs to get a go at it with small effort brings value, we
>>>>> believe.
>>>>>
>>>>> We'll implement ICE nodes to provide the exact same container
>>>>> functionality. Of course
>>>>> there are going to be limitations, but ICE is actually going to be
>>>>> able to handle all data
>>>>> types supported by the hypergraph.
>>>>>
>>>>> Essentially imagine the bezier deformer in the video as a custom ICE
>>>>> node that can
>>>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>>>
>>>>> I hope this helps,
>>>>>
>>>>> -H
>>>>>
>>>>>
>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>>>
>>>>> the KL code would be portable, which if anything is a step in that
>>>>> direction. The tricky bit will be the context containers, but that's
>>>>> solvable too to some extent.
>>>>> They seem to be continuing in that same direction to me.
>>>>>
>>>>>
>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>>>> [email protected]> wrote:
>>>>>
>>>>>>  It looks really nice! But what about the original plan to create
>>>>>> 'Portable Applications' which then run inside host applications like maya
>>>>>> and softimage? Basically what's the difference to the stuff in these 
>>>>>> videos:
>>>>>>
>>>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>> Felix
>>>>>>
>>>>>>
>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote:
>>>>>>
>>>>>> Nice!!!! I want it!!
>>>>>>
>>>>>>
>>>>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>>>>
>>>>>>> By offering in Maya some of the greatest upsides of ICE well before
>>>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent?
>>>>>>> I somewhat struggle to see the logic :)
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>>>
>>>>>>>>
>>>>>>>> On 20 June 2013 23:45, Michael Heberlein <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> You guys rock! This looks like a very simple way to get in touch
>>>>>>>>> with KL and share operators across applications.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>>>
>>>>>>>>>>  Looking forward to see how you integrate the Soft version. I
>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like having
>>>>>>>>>> scripted ice operators, which would be amazing.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>>  Hi everyone – I’m very excited to be able to share the first
>>>>>>>>>>> look at this project.
>>>>>>>>>>>
>>>>>>>>>>> As you know, Creation Platform is an extremely powerful
>>>>>>>>>>> framework that can be used to build a wide range of applications. 
>>>>>>>>>>> However,
>>>>>>>>>>> in many cases studios have been telling us that the basic 
>>>>>>>>>>> performance of
>>>>>>>>>>> our core processing engine would be of value within their existing 
>>>>>>>>>>> tools.
>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working with 
>>>>>>>>>>> our
>>>>>>>>>>> core in a highly integrated manner, making it easier to move to 
>>>>>>>>>>> building
>>>>>>>>>>> full-blow applications once they are familiar with the major 
>>>>>>>>>>> components of
>>>>>>>>>>> the framework.
>>>>>>>>>>>
>>>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>>>
>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>>>
>>>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to 
>>>>>>>>>>> join the
>>>>>>>>>>> testing group, please email [email protected] and we’ll get
>>>>>>>>>>> you on the list. We aim to add Splice for Softimage soon after 
>>>>>>>>>>> Siggraph, so
>>>>>>>>>>> you might want to get on board now and get familiar with KL (since 
>>>>>>>>>>> the code
>>>>>>>>>>> will port between Spliced applications).
>>>>>>>>>>>
>>>>>>>>>>> Thanks,
>>>>>>>>>>>
>>>>>>>>>>>  Paul
>>>>>>>>>>>
>>>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>   --
>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>>>> http://cgndev.com
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>  --
>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>> it and let them flee like the dogs they are!
>>>>
>>>>
>>>>
>>>
>>
>>
>

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