Creation: Splice doesn't change what's accessible inside of a DCC such as Softimage, it just adds high performance computation capability and a new way of creating flexible high performance nodes. It's not going to change how to drive kinematics. It can, however, change the way you build rigs. Since you might target to build dedicated solvers for single body parts or even the whole body which are portable to other
applications, such as Maya, for example.

-H

On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
You can already get local kinematics, you can't just set them.

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/6/21 Sebastien Sterling <[email protected] <mailto:[email protected]>>

    Would this make rigging in ice more accessible ? with things like
    Get local translation/ rotation ?


    On 21 June 2013 10:36, Helge Mathee <[email protected]
    <mailto:[email protected]>> wrote:

        Sure.

        So essentially the answer is: We are using our core to perform
        the threading. This will
        work across nodes, if it's only splice nodes being connected.
        For connection between
        splice nodes we will use a custom ICE data type (or custom
        datatype in maya) which
        essentially just channels the connection information. The core
        is then executed on the
        last port which leads to a non-splice connection. In short:
        Islands of splice nodes will
        be executed together, thus making use of all of the threading
        and magic our core has.

        This is a feature for the second round, however. But it's all
        part of the design. The goal
        is that data driven or explicit multithreading functionality
        is portable alongside functionality.


        I hope this helps,

        -H

        On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
        Hey Helge, can you share if you only thread within the
        compute or you are looking at facilities to signal, fork and
        join across nodes?


        On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee
        <[email protected] <mailto:[email protected]>> wrote:

            Hey guys,

            yes - absolutely. This is not a replacement for the
            portable application concept (CPCAPI),
            it's more a different route to deploy KL in an easier
            fashion. KL is our biggest asset, and
            allowing TDs to get a go at it with small effort brings
            value, we believe.

            We'll implement ICE nodes to provide the exact same
            container functionality. Of course
            there are going to be limitations, but ICE is actually
            going to be able to handle all data
            types supported by the hypergraph.

            Essentially imagine the bezier deformer in the video as a
            custom ICE node that can
            run within ICE, the maya hyper graph and Houdini, for
            example.

            I hope this helps,

            -H


            On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
            the KL code would be portable, which if anything is a
            step in that direction. The tricky bit will be the
            context containers, but that's solvable too to some extent.
            They seem to be continuing in that same direction to me.


            On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus
            <[email protected]
            <mailto:[email protected]>> wrote:

                It looks really nice! But what about the original
                plan to create 'Portable Applications' which then
                run inside host applications like maya and
                softimage? Basically what's the difference to the
                stuff in these videos:

                https://vimeo.com/groups/fabric/videos/56016233
                https://vimeo.com/groups/fabric/videos/54522530

                Cheers,

                Felix


                On 21.06.2013 09 <tel:21.06.2013%2009>:53, Byungchul
                Kang wrote:
                Nice!!!! I want it!!


                2013/6/21 Raffaele Fragapane
                <[email protected]
                <mailto:[email protected]>>

                    By offering in Maya some of the greatest
                    upsides of ICE well before AD seems to be
                    managing to bring forth the fabled Maya ICE
                    equivalent?
                    I somewhat struggle to see the logic :)


                    On Fri, Jun 21, 2013 at 8:00 AM, Sebastien
                    Sterling <[email protected]
                    <mailto:[email protected]>> wrote:

                        Sounds like it will give soft a new lease
                        on life !


                        On 20 June 2013 23:45, Michael Heberlein
                        <[email protected]
                        <mailto:[email protected]>> wrote:

                            You guys rock! This looks like a very
                            simple way to get in touch with KL and
                            share operators across applications.



                            On Thu, Jun 20, 2013 at 10:13 PM, Alan
                            Fregtman <[email protected]
                            <mailto:[email protected]>> wrote:

                                Neat fabrication, Paul! :D

                                Looking forward to see how you
                                integrate the Soft version. I can
                                imagine it allowing KL-coded ICE
                                ops, which could be like having
                                scripted ice operators, which would
                                be amazing.



                                On Thu, Jun 20, 2013 at 4:03 PM,
                                Paul Doyle <[email protected]
                                <mailto:[email protected]>> wrote:

                                    Hi everyone – I’m very excited
                                    to be able to share the first
                                    look at this project.

                                    As you know, Creation Platform
                                    is an extremely powerful
                                    framework that can be used to
                                    build a wide range of
                                    applications. However, in many
                                    cases studios have been telling
                                    us that the basic performance
                                    of our core processing engine
                                    would be of value within their
                                    existing tools. Splice offers
                                    TDs and programmers an easy way
                                    to start working with our core
                                    in a highly integrated manner,
                                    making it easier to move to
                                    building full-blow applications
                                    once they are familiar with the
                                    major components of the framework.

                                    http://fabricengine.com/creation/splice/

                                    Link to Splice for Maya video:
                                    https://vimeo.com/68789512

                                     Our first implementation of
                                    Splice is for Maya, and we’re
                                    excited to start the beta
                                    testing for this soon. If you’d
                                    like to join the testing group,
                                    please email
                                    [email protected]
                                    <mailto:[email protected]> and
                                    we’ll get you on the list. We
                                    aim to add Splice for Softimage
                                    soon after Siggraph, so you
                                    might want to get on board now
                                    and get familiar with KL (since
                                    the code will port between
                                    Spliced applications).

                                    Thanks,

                                    Paul

                                    CEO at Fabric Engine Inc







-- Our users will know fear and cower before our
                    software! Ship it! Ship it and let them flee
                    like the dogs they are!




-- *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
                http://cgndev.com




-- Our users will know fear and cower before our software!
            Ship it! Ship it and let them flee like the dogs they are!




-- Our users will know fear and cower before our software! Ship
        it! Ship it and let them flee like the dogs they are!




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