How is this actually a thing !!?

https://www.youtube.com/watch?v=LHzXP4jRwvk


On 21 June 2013 16:31, Paul Doyle <[email protected]> wrote:

> yes, at Siggraph we are having a splICE splICE baby party (we're not). It
> was unintentional btw :)
>
>
> On 21 June 2013 10:25, Sebastien Sterling <[email protected]>wrote:
>
>> So you could have a splICE tree :P ?
>>
>>
>> On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote:
>>
>>>  Creation: Splice doesn't change what's accessible inside of a DCC such
>>> as Softimage,
>>> it just adds high performance computation capability and a new way of
>>> creating
>>> flexible high performance nodes. It's not going to change how to drive
>>> kinematics.
>>> It can, however, change the way you build rigs. Since you might target
>>> to build dedicated
>>> solvers for single body parts or even the whole body which are portable
>>> to other
>>> applications, such as Maya, for example.
>>>
>>> -H
>>>
>>>
>>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote:
>>>
>>> You can already get local kinematics, you can't just set them.
>>>
>>>  -----------------------------------------------
>>> Ahmidou Lyazidi
>>> Director | TD | CG artist
>>> http://vimeo.com/ahmidou/videos
>>> http://www.cappuccino-films.com
>>>
>>>
>>> 2013/6/21 Sebastien Sterling <[email protected]>
>>>
>>>> Would this make rigging in ice more accessible ? with things like Get
>>>> local translation/ rotation ?
>>>>
>>>>
>>>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote:
>>>>
>>>>>  Sure.
>>>>>
>>>>> So essentially the answer is: We are using our core to perform the
>>>>> threading. This will
>>>>> work across nodes, if it's only splice nodes being connected. For
>>>>> connection between
>>>>> splice nodes we will use a custom ICE data type (or custom datatype in
>>>>> maya) which
>>>>> essentially just channels the connection information. The core is then
>>>>> executed on the
>>>>> last port which leads to a non-splice connection. In short: Islands of
>>>>> splice nodes will
>>>>> be executed together, thus making use of all of the threading and
>>>>> magic our core has.
>>>>>
>>>>> This is a feature for the second round, however. But it's all part of
>>>>> the design. The goal
>>>>> is that data driven or explicit multithreading functionality is
>>>>> portable alongside functionality.
>>>>>
>>>>>
>>>>> I hope this helps,
>>>>>
>>>>> -H
>>>>>
>>>>>   On 6/21/2013 10:29 AM, Raffaele Fragapane wrote:
>>>>>
>>>>> Hey Helge, can you share if you only thread within the compute or you
>>>>> are looking at facilities to signal, fork and join across nodes?
>>>>>
>>>>>
>>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote:
>>>>>
>>>>>>  Hey guys,
>>>>>>
>>>>>> yes - absolutely. This is not a replacement for the portable
>>>>>> application concept (CPCAPI),
>>>>>> it's more a different route to deploy KL in an easier fashion. KL is
>>>>>> our biggest asset, and
>>>>>> allowing TDs to get a go at it with small effort brings value, we
>>>>>> believe.
>>>>>>
>>>>>> We'll implement ICE nodes to provide the exact same container
>>>>>> functionality. Of course
>>>>>> there are going to be limitations, but ICE is actually going to be
>>>>>> able to handle all data
>>>>>> types supported by the hypergraph.
>>>>>>
>>>>>> Essentially imagine the bezier deformer in the video as a custom ICE
>>>>>> node that can
>>>>>> run within ICE, the maya hyper graph and Houdini, for example.
>>>>>>
>>>>>> I hope this helps,
>>>>>>
>>>>>> -H
>>>>>>
>>>>>>
>>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote:
>>>>>>
>>>>>> the KL code would be portable, which if anything is a step in that
>>>>>> direction. The tricky bit will be the context containers, but that's
>>>>>> solvable too to some extent.
>>>>>> They seem to be continuing in that same direction to me.
>>>>>>
>>>>>>
>>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>>  It looks really nice! But what about the original plan to create
>>>>>>> 'Portable Applications' which then run inside host applications like 
>>>>>>> maya
>>>>>>> and softimage? Basically what's the difference to the stuff in these 
>>>>>>> videos:
>>>>>>>
>>>>>>> https://vimeo.com/groups/fabric/videos/56016233
>>>>>>> https://vimeo.com/groups/fabric/videos/54522530
>>>>>>>
>>>>>>> Cheers,
>>>>>>>
>>>>>>> Felix
>>>>>>>
>>>>>>>
>>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote:
>>>>>>>
>>>>>>> Nice!!!! I want it!!
>>>>>>>
>>>>>>>
>>>>>>> 2013/6/21 Raffaele Fragapane <[email protected]>
>>>>>>>
>>>>>>>> By offering in Maya some of the greatest upsides of ICE well before
>>>>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent?
>>>>>>>> I somewhat struggle to see the logic :)
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Sounds like it will give soft a new lease on life !
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 20 June 2013 23:45, Michael Heberlein 
>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>
>>>>>>>>>> You guys rock! This looks like a very simple way to get in touch
>>>>>>>>>> with KL and share operators across applications.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Neat fabrication, Paul! :D
>>>>>>>>>>>
>>>>>>>>>>>  Looking forward to see how you integrate the Soft version. I
>>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like having
>>>>>>>>>>> scripted ice operators, which would be amazing.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>>  Hi everyone – I’m very excited to be able to share the first
>>>>>>>>>>>> look at this project.
>>>>>>>>>>>>
>>>>>>>>>>>> As you know, Creation Platform is an extremely powerful
>>>>>>>>>>>> framework that can be used to build a wide range of applications. 
>>>>>>>>>>>> However,
>>>>>>>>>>>> in many cases studios have been telling us that the basic 
>>>>>>>>>>>> performance of
>>>>>>>>>>>> our core processing engine would be of value within their existing 
>>>>>>>>>>>> tools.
>>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working 
>>>>>>>>>>>> with our
>>>>>>>>>>>> core in a highly integrated manner, making it easier to move to 
>>>>>>>>>>>> building
>>>>>>>>>>>> full-blow applications once they are familiar with the major 
>>>>>>>>>>>> components of
>>>>>>>>>>>> the framework.
>>>>>>>>>>>>
>>>>>>>>>>>> http://fabricengine.com/creation/splice/
>>>>>>>>>>>>
>>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512
>>>>>>>>>>>>
>>>>>>>>>>>>   Our first implementation of Splice is for Maya, and we’re
>>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to 
>>>>>>>>>>>> join the
>>>>>>>>>>>> testing group, please email [email protected] and we’ll
>>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon after
>>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar 
>>>>>>>>>>>> with KL
>>>>>>>>>>>> (since the code will port between Spliced applications).
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>
>>>>>>>>>>>>  Paul
>>>>>>>>>>>>
>>>>>>>>>>>> CEO at Fabric Engine Inc
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>   --
>>>>>>>> Our users will know fear and cower before our software! Ship it!
>>>>>>>> Ship it and let them flee like the dogs they are!
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com]
>>>>>>> http://cgndev.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>>> it and let them flee like the dogs they are!
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> Our users will know fear and cower before our software! Ship it! Ship
>>>>> it and let them flee like the dogs they are!
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>

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