How is this actually a thing !!? https://www.youtube.com/watch?v=LHzXP4jRwvk
On 21 June 2013 16:31, Paul Doyle <[email protected]> wrote: > yes, at Siggraph we are having a splICE splICE baby party (we're not). It > was unintentional btw :) > > > On 21 June 2013 10:25, Sebastien Sterling <[email protected]>wrote: > >> So you could have a splICE tree :P ? >> >> >> On 21 June 2013 15:30, Helge Mathee <[email protected]> wrote: >> >>> Creation: Splice doesn't change what's accessible inside of a DCC such >>> as Softimage, >>> it just adds high performance computation capability and a new way of >>> creating >>> flexible high performance nodes. It's not going to change how to drive >>> kinematics. >>> It can, however, change the way you build rigs. Since you might target >>> to build dedicated >>> solvers for single body parts or even the whole body which are portable >>> to other >>> applications, such as Maya, for example. >>> >>> -H >>> >>> >>> On 6/21/2013 3:20 PM, Ahmidou Lyazidi wrote: >>> >>> You can already get local kinematics, you can't just set them. >>> >>> ----------------------------------------------- >>> Ahmidou Lyazidi >>> Director | TD | CG artist >>> http://vimeo.com/ahmidou/videos >>> http://www.cappuccino-films.com >>> >>> >>> 2013/6/21 Sebastien Sterling <[email protected]> >>> >>>> Would this make rigging in ice more accessible ? with things like Get >>>> local translation/ rotation ? >>>> >>>> >>>> On 21 June 2013 10:36, Helge Mathee <[email protected]> wrote: >>>> >>>>> Sure. >>>>> >>>>> So essentially the answer is: We are using our core to perform the >>>>> threading. This will >>>>> work across nodes, if it's only splice nodes being connected. For >>>>> connection between >>>>> splice nodes we will use a custom ICE data type (or custom datatype in >>>>> maya) which >>>>> essentially just channels the connection information. The core is then >>>>> executed on the >>>>> last port which leads to a non-splice connection. In short: Islands of >>>>> splice nodes will >>>>> be executed together, thus making use of all of the threading and >>>>> magic our core has. >>>>> >>>>> This is a feature for the second round, however. But it's all part of >>>>> the design. The goal >>>>> is that data driven or explicit multithreading functionality is >>>>> portable alongside functionality. >>>>> >>>>> >>>>> I hope this helps, >>>>> >>>>> -H >>>>> >>>>> On 6/21/2013 10:29 AM, Raffaele Fragapane wrote: >>>>> >>>>> Hey Helge, can you share if you only thread within the compute or you >>>>> are looking at facilities to signal, fork and join across nodes? >>>>> >>>>> >>>>> On Fri, Jun 21, 2013 at 6:23 PM, Helge Mathee <[email protected]>wrote: >>>>> >>>>>> Hey guys, >>>>>> >>>>>> yes - absolutely. This is not a replacement for the portable >>>>>> application concept (CPCAPI), >>>>>> it's more a different route to deploy KL in an easier fashion. KL is >>>>>> our biggest asset, and >>>>>> allowing TDs to get a go at it with small effort brings value, we >>>>>> believe. >>>>>> >>>>>> We'll implement ICE nodes to provide the exact same container >>>>>> functionality. Of course >>>>>> there are going to be limitations, but ICE is actually going to be >>>>>> able to handle all data >>>>>> types supported by the hypergraph. >>>>>> >>>>>> Essentially imagine the bezier deformer in the video as a custom ICE >>>>>> node that can >>>>>> run within ICE, the maya hyper graph and Houdini, for example. >>>>>> >>>>>> I hope this helps, >>>>>> >>>>>> -H >>>>>> >>>>>> >>>>>> On 6/21/2013 10:17 AM, Raffaele Fragapane wrote: >>>>>> >>>>>> the KL code would be portable, which if anything is a step in that >>>>>> direction. The tricky bit will be the context containers, but that's >>>>>> solvable too to some extent. >>>>>> They seem to be continuing in that same direction to me. >>>>>> >>>>>> >>>>>> On Fri, Jun 21, 2013 at 6:10 PM, Felix Geremus < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> It looks really nice! But what about the original plan to create >>>>>>> 'Portable Applications' which then run inside host applications like >>>>>>> maya >>>>>>> and softimage? Basically what's the difference to the stuff in these >>>>>>> videos: >>>>>>> >>>>>>> https://vimeo.com/groups/fabric/videos/56016233 >>>>>>> https://vimeo.com/groups/fabric/videos/54522530 >>>>>>> >>>>>>> Cheers, >>>>>>> >>>>>>> Felix >>>>>>> >>>>>>> >>>>>>> On 21.06.2013 09 <21.06.2013%2009>:53, Byungchul Kang wrote: >>>>>>> >>>>>>> Nice!!!! I want it!! >>>>>>> >>>>>>> >>>>>>> 2013/6/21 Raffaele Fragapane <[email protected]> >>>>>>> >>>>>>>> By offering in Maya some of the greatest upsides of ICE well before >>>>>>>> AD seems to be managing to bring forth the fabled Maya ICE equivalent? >>>>>>>> I somewhat struggle to see the logic :) >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jun 21, 2013 at 8:00 AM, Sebastien Sterling < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> Sounds like it will give soft a new lease on life ! >>>>>>>>> >>>>>>>>> >>>>>>>>> On 20 June 2013 23:45, Michael Heberlein >>>>>>>>> <[email protected]>wrote: >>>>>>>>> >>>>>>>>>> You guys rock! This looks like a very simple way to get in touch >>>>>>>>>> with KL and share operators across applications. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Thu, Jun 20, 2013 at 10:13 PM, Alan Fregtman < >>>>>>>>>> [email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> Neat fabrication, Paul! :D >>>>>>>>>>> >>>>>>>>>>> Looking forward to see how you integrate the Soft version. I >>>>>>>>>>> can imagine it allowing KL-coded ICE ops, which could be like having >>>>>>>>>>> scripted ice operators, which would be amazing. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi everyone – I’m very excited to be able to share the first >>>>>>>>>>>> look at this project. >>>>>>>>>>>> >>>>>>>>>>>> As you know, Creation Platform is an extremely powerful >>>>>>>>>>>> framework that can be used to build a wide range of applications. >>>>>>>>>>>> However, >>>>>>>>>>>> in many cases studios have been telling us that the basic >>>>>>>>>>>> performance of >>>>>>>>>>>> our core processing engine would be of value within their existing >>>>>>>>>>>> tools. >>>>>>>>>>>> Splice offers TDs and programmers an easy way to start working >>>>>>>>>>>> with our >>>>>>>>>>>> core in a highly integrated manner, making it easier to move to >>>>>>>>>>>> building >>>>>>>>>>>> full-blow applications once they are familiar with the major >>>>>>>>>>>> components of >>>>>>>>>>>> the framework. >>>>>>>>>>>> >>>>>>>>>>>> http://fabricengine.com/creation/splice/ >>>>>>>>>>>> >>>>>>>>>>>> Link to Splice for Maya video: https://vimeo.com/68789512 >>>>>>>>>>>> >>>>>>>>>>>> Our first implementation of Splice is for Maya, and we’re >>>>>>>>>>>> excited to start the beta testing for this soon. If you’d like to >>>>>>>>>>>> join the >>>>>>>>>>>> testing group, please email [email protected] and we’ll >>>>>>>>>>>> get you on the list. We aim to add Splice for Softimage soon after >>>>>>>>>>>> Siggraph, so you might want to get on board now and get familiar >>>>>>>>>>>> with KL >>>>>>>>>>>> (since the code will port between Spliced applications). >>>>>>>>>>>> >>>>>>>>>>>> Thanks, >>>>>>>>>>>> >>>>>>>>>>>> Paul >>>>>>>>>>>> >>>>>>>>>>>> CEO at Fabric Engine Inc >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> Our users will know fear and cower before our software! Ship it! >>>>>>>> Ship it and let them flee like the dogs they are! >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> *Byungchul Kang* | MBC CG TEAM [http://imbc.com] >>>>>>> http://cgndev.com >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>>> it and let them flee like the dogs they are! >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Our users will know fear and cower before our software! Ship it! Ship >>>>> it and let them flee like the dogs they are! >>>>> >>>>> >>>>> >>>> >>> >>> >> >

