Problem-solving without problem-solving-code-departments
On 03/07/14 13:15, Emilio Hernandez wrote:
+1
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Emilio Hernández VFX & 3D animation.
2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]
<mailto:[email protected]>>:
No icons..? :D
On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]
<mailto:[email protected]>> wrote:
Independency of child parameters from parent objects. LIke
for example if you want to hide the parent and leave the child
visible, and not spread all of this throught the hierarchy.
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Emilio Hernández VFX & 3D animation.
2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]
<mailto:[email protected]>>:
Ability to change the same parameters in a multi selection
objects
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Emilio Hernández VFX & 3D animation.
2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]
<mailto:[email protected]>>:
Gator
Decent set of shatter and sim tools ala implosia and
momentum
Face robot type functionality
On Mar 7, 2014 10:00 AM, "Emilio Hernandez"
<[email protected] <mailto:[email protected]>> wrote:
Oh I thought it was mentioned "officialy" by
Autodesk. If that was the case probably will be
the opposite. But if it is a rumor then it might
be there.... We just need like 6 years so it will
become true.
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Emilio Hernández VFX & 3D animation.
2014-03-07 11:54 GMT-06:00 Nic Sievers
<[email protected] <mailto:[email protected]>>:
nope, I haven't used it. I should have
specifically said its a rumor, instead of I
believe.
On Fri, Mar 7, 2014 at 9:50 AM, Christopher
Crouzet <[email protected]
<mailto:[email protected]>> wrote:
And I believe you're breaking the NDA here?
On 7 March 2014 12:47, Nic Sievers
<[email protected]
<mailto:[email protected]>> wrote:
I believe Maya 2015 adds a new
unfold3D tool...
On Fri, Mar 7, 2014 at 9:37 AM, Manuel
Huertas Marchena <[email protected]
<mailto:[email protected]>> wrote:
uv unfold please!!
...really dont like maya uv's tools!
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Date: Fri, 7 Mar 2014 17:30:22 +0000
Subject: Re: Maya feature request
from Softimage users
From: [email protected]
<mailto:[email protected]>
To:
[email protected]
<mailto:[email protected]>
the ability to show/hide
components, like in every other
DCC ever made.
the ability to relax selections of
polygons edges and vertexes.
neither of these should prove to
be too difficult... baby steps
On 7 March 2014 17:23, Oscar
Juarez <[email protected]
<mailto:[email protected]>> wrote:
You nailed right there
Jeremie, basically being
flexible when rigging, every
day I go splitting geometry,
regatoring meshes, and merging
again, transfering everything
seamlessly.
Multi attribute editor, it's
really stupid that when you
select multiple things you
only see one at a time in the
attribute editor, there is the
spreadsheet editor but that
sucks in comparison.
On Fri, Mar 7, 2014 at 6:11
PM, Jason S
<[email protected]
<mailto:[email protected]>> wrote:
Maya 2039 (rewritten)
On 03/07/14 12:06, Mirko
Jankovic wrote:
stable non destructive
workflow
--
Christopher Crouzet
/http://christophercrouzet.com/