Problem-solving  without  problem-solving-code-departments

On 03/07/14 13:15, Emilio Hernandez wrote:
+1

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected] <mailto:[email protected]>>:

    No icons..?  :D

    On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]
    <mailto:[email protected]>> wrote:

        Independency of child parameters from parent objects.  LIke
        for example if you want to hide the parent and leave the child
        visible, and not spread all of this throught the hierarchy.

        -------------------------------------------------------
        Emilio Hernández   VFX & 3D animation.


        2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]
        <mailto:[email protected]>>:

            Ability to change the same parameters in a multi selection
            objects

            -------------------------------------------------------
            Emilio Hernández   VFX & 3D animation.


            2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]
            <mailto:[email protected]>>:

                Gator
                Decent set of shatter and sim tools ala implosia and
                momentum
                Face robot type functionality

                On Mar 7, 2014 10:00 AM, "Emilio Hernandez"
                <[email protected] <mailto:[email protected]>> wrote:

                    Oh I thought it was mentioned "officialy" by
                    Autodesk.  If that was the case probably will be
                    the opposite.  But if it is a rumor then it might
                    be there....  We just need like 6 years so it will
                    become true.

                    -------------------------------------------------------
                    Emilio Hernández   VFX & 3D animation.


                    2014-03-07 11:54 GMT-06:00 Nic Sievers
                    <[email protected] <mailto:[email protected]>>:

                        nope, I haven't used it.   I should have
                        specifically said its a rumor, instead of I
                        believe.


                        On Fri, Mar 7, 2014 at 9:50 AM, Christopher
                        Crouzet <[email protected]
                        <mailto:[email protected]>> wrote:

                            And I believe you're breaking the NDA here?



                            On 7 March 2014 12:47, Nic Sievers
                            <[email protected]
                            <mailto:[email protected]>> wrote:

                                I believe Maya 2015 adds a new
                                unfold3D tool...


                                On Fri, Mar 7, 2014 at 9:37 AM, Manuel
                                Huertas Marchena <[email protected]
                                <mailto:[email protected]>> wrote:

                                    uv unfold please!!

                                    ...really dont like maya uv's tools!



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------------------------------------------------------------------------
                                    Date: Fri, 7 Mar 2014 17:30:22 +0000
                                    Subject: Re: Maya feature request
                                    from Softimage users
                                    From: [email protected]
                                    <mailto:[email protected]>
                                    To:
                                    [email protected]
                                    <mailto:[email protected]>



                                    the ability to show/hide
                                    components, like in every other
                                    DCC ever made.

                                    the ability to relax selections of
                                    polygons edges and vertexes.

                                    neither of these should prove to
                                    be too difficult... baby steps


                                    On 7 March 2014 17:23, Oscar
                                    Juarez <[email protected]
                                    <mailto:[email protected]>> wrote:

                                        You nailed right there
                                        Jeremie, basically being
                                        flexible when rigging, every
                                        day I go splitting geometry,
                                        regatoring meshes, and merging
                                        again, transfering everything
                                        seamlessly.

                                        Multi attribute editor, it's
                                        really stupid that when you
                                        select multiple things you
                                        only see one at a time in the
                                        attribute editor, there is the
                                        spreadsheet editor but that
                                        sucks in comparison.


                                        On Fri, Mar 7, 2014 at 6:11
                                        PM, Jason S
                                        <[email protected]
                                        <mailto:[email protected]>> wrote:

                                            Maya 2039 (rewritten)

                                            On 03/07/14 12:06, Mirko
                                            Jankovic wrote:

                                            stable non destructive
                                            workflow








-- Christopher Crouzet
                            /http://christophercrouzet.com/







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