This is the kind of things...  So if I need to sort thing alphabetically,
the MMB to rearrange the hierarchy not works.  Then I need to switch back
the display mode for it to work....

Way to go!....

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:46 GMT-06:00 Siew Yi Liang <[email protected]>:

>  No problem, glad I could help! (Only because I did it the first time too
> since that was what I was used to in XSI as well :P Everything must be
> ordered alphabetically/strict naming conventions!!!)
>
> Yours sincerely,
> Siew Yi Liang
>
> On 3/7/2014 10:43 AM, Emilio Hernandez wrote:
>
> Thanks Siew. Now it is working.  Didn't realize that swithing a display
> mode will make things work different in the outliner.
>
>  -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:37 GMT-06:00 Siew Yi Liang <[email protected]>:
>
>>  Hello Emilio:
>>
>> Make sure that in the Outliner, you have the scene organized by Scene
>> Hierarchy, not Alphabetical (Display > Sort order > Scene hierarchy). You
>> should be able to re-order objects in the outliner using MMB then!
>>
>>  Yours sincerely,
>> Siew Yi Liang
>>
>>   On 3/7/2014 10:28 AM, Emilio Hernandez wrote:
>>
>>  Well I just tried to use the middle mouse button in the outliner and it
>> does not work.
>>
>>  Yes, then you need to get the connection editor to remove things....
>>
>>  -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 12:25 GMT-06:00 Peter Agg <[email protected]>:
>>
>>>   "Ability to drag and drop objects in the outliner under other objects
>>> like the explorer."
>>>
>>>  Use the middle mouse button.
>>>
>>>
>>> "Ability to have non transformation groups"
>>>
>>>  You mean like XSI's groups? They're called sets - you can drag things
>>> in but you need to use a Connection Editor to take things out. >.<
>>>
>>>
>>>  On 7 March 2014 18:22, Emilio Hernandez <[email protected]> wrote:
>>>
>>>>  Ability to drag and drop objects in the outliner under other objects
>>>> like the explorer.
>>>>  Ability to have non transformation groups
>>>>
>>>>  Pfff I am working in Maya right now, as I am required to do so, the
>>>> list is so long as I continue to do stuff.
>>>>
>>>>  -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>>  2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>:
>>>>
>>>>   Problem-solving  without  problem-solving-code-departments
>>>>>
>>>>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>>>>
>>>>> +1
>>>>>
>>>>>  -------------------------------------------------------
>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>
>>>>>
>>>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>:
>>>>>
>>>>>> No icons..?  :D
>>>>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote:
>>>>>>
>>>>>>> Independency of child parameters from parent objects.  LIke for
>>>>>>> example if you want to hide the parent and leave the child visible, and 
>>>>>>> not
>>>>>>> spread all of this throught the hierarchy.
>>>>>>>
>>>>>>>  -------------------------------------------------------
>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>
>>>>>>>
>>>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>:
>>>>>>>
>>>>>>>> Ability to change the same parameters in a multi selection objects
>>>>>>>>
>>>>>>>>  -------------------------------------------------------
>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>
>>>>>>>>
>>>>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>:
>>>>>>>>
>>>>>>>>  Gator
>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>>>>> Face robot type functionality
>>>>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that
>>>>>>>>>> was the case probably will be the opposite.  But if it is a rumor 
>>>>>>>>>> then it
>>>>>>>>>> might be there....  We just need like 6 years so it will become true.
>>>>>>>>>>
>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>:
>>>>>>>>>>
>>>>>>>>>>>  nope, I haven't used it.   I should have specifically said its
>>>>>>>>>>> a rumor, instead of I believe.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>>>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>>>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  the ability to show/hide components, like in every other
>>>>>>>>>>>>>> DCC ever made.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  the ability to relax selections of polygons edges and
>>>>>>>>>>>>>> vertexes.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  neither of these should prove to be too difficult... baby
>>>>>>>>>>>>>> steps
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible when
>>>>>>>>>>>>>> rigging, every day I go splitting geometry, regatoring meshes, 
>>>>>>>>>>>>>> and merging
>>>>>>>>>>>>>> again, transfering everything seamlessly.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>>>>> select multiple things you only see one at a time in the 
>>>>>>>>>>>>>> attribute editor,
>>>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <
>>>>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>   --
>>>>>>>>>>>> Christopher Crouzet
>>>>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>>
>
>

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