"Ability to drag and drop objects in the outliner under other objects like
the explorer."

Use the middle mouse button.

"Ability to have non transformation groups"

You mean like XSI's groups? They're called sets - you can drag things in
but you need to use a Connection Editor to take things out. >.<


On 7 March 2014 18:22, Emilio Hernandez <[email protected]> wrote:

> Ability to drag and drop objects in the outliner under other objects like
> the explorer.
> Ability to have non transformation groups
>
> Pfff I am working in Maya right now, as I am required to do so, the list
> is so long as I continue to do stuff.
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>:
>
>  Problem-solving  without  problem-solving-code-departments
>>
>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>
>> +1
>>
>>  -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>:
>>
>>> No icons..?  :D
>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote:
>>>
>>>> Independency of child parameters from parent objects.  LIke for example
>>>> if you want to hide the parent and leave the child visible, and not spread
>>>> all of this throught the hierarchy.
>>>>
>>>>  -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>:
>>>>
>>>>> Ability to change the same parameters in a multi selection objects
>>>>>
>>>>>  -------------------------------------------------------
>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>
>>>>>
>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>:
>>>>>
>>>>>  Gator
>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>> Face robot type functionality
>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that was
>>>>>>> the case probably will be the opposite.  But if it is a rumor then it 
>>>>>>> might
>>>>>>> be there....  We just need like 6 years so it will become true.
>>>>>>>
>>>>>>>  -------------------------------------------------------
>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>
>>>>>>>
>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>:
>>>>>>>
>>>>>>>>  nope, I haven't used it.   I should have specifically said its a
>>>>>>>> rumor, instead of I believe.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>
>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  ------------------------------
>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>> From: [email protected]
>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  the ability to show/hide components, like in every other DCC
>>>>>>>>>>> ever made.
>>>>>>>>>>>
>>>>>>>>>>>  the ability to relax selections of polygons edges and vertexes.
>>>>>>>>>>>
>>>>>>>>>>>  neither of these should prove to be too difficult... baby steps
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez 
>>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>>
>>>>>>>>>>> You nailed right there Jeremie, basically being flexible when
>>>>>>>>>>> rigging, every day I go splitting geometry, regatoring meshes, and 
>>>>>>>>>>> merging
>>>>>>>>>>> again, transfering everything seamlessly.
>>>>>>>>>>>
>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>> select multiple things you only see one at a time in the attribute 
>>>>>>>>>>> editor,
>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
>>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>>
>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>
>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>
>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>   --
>>>>>>>>> Christopher Crouzet
>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>
>>>>
>>
>>
>

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