Can't live wihout middle mouse button menus behaviour, I got this
implemented in relight the first two weeks I spent at the Bakery.


On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg <peter....@googlemail.com> wrote:

> Nope, it's been the default behaviour for ages. Certainly in 2013.
>
>
> On 7 March 2014 18:36, Emilio Hernandez <emi...@e-roja.com> wrote:
>
>> Oh that is a new feature in 2014?
>>
>> If that is so I am in 2013.
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 12:33 GMT-06:00 Peter Agg <peter....@googlemail.com>:
>>
>> "Well I just tried to use the middle mouse button in the outliner and it
>>> does not work."
>>>
>>> Well, it certainly should!
>>>
>>>
>>> http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645
>>>
>>>
>>>
>>>
>>> On 7 March 2014 18:28, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>
>>>> Well I just tried to use the middle mouse button in the outliner and it
>>>> does not work.
>>>>
>>>> Yes, then you need to get the connection editor to remove things....
>>>>
>>>> -------------------------------------------------------
>>>> Emilio Hernández   VFX & 3D animation.
>>>>
>>>>
>>>> 2014-03-07 12:25 GMT-06:00 Peter Agg <peter....@googlemail.com>:
>>>>
>>>> "Ability to drag and drop objects in the outliner under other objects
>>>>> like the explorer."
>>>>>
>>>>> Use the middle mouse button.
>>>>>
>>>>>
>>>>> "Ability to have non transformation groups"
>>>>>
>>>>> You mean like XSI's groups? They're called sets - you can drag things
>>>>> in but you need to use a Connection Editor to take things out. >.<
>>>>>
>>>>>
>>>>> On 7 March 2014 18:22, Emilio Hernandez <emi...@e-roja.com> wrote:
>>>>>
>>>>>> Ability to drag and drop objects in the outliner under other objects
>>>>>> like the explorer.
>>>>>> Ability to have non transformation groups
>>>>>>
>>>>>> Pfff I am working in Maya right now, as I am required to do so, the
>>>>>> list is so long as I continue to do stuff.
>>>>>>
>>>>>> -------------------------------------------------------
>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>
>>>>>>
>>>>>> 2014-03-07 12:18 GMT-06:00 Jason S <jasonsta...@gmail.com>:
>>>>>>
>>>>>>  Problem-solving  without  problem-solving-code-departments
>>>>>>>
>>>>>>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>>>>>>
>>>>>>> +1
>>>>>>>
>>>>>>>  -------------------------------------------------------
>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>
>>>>>>>
>>>>>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com>:
>>>>>>>
>>>>>>>> No icons..?  :D
>>>>>>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com> wrote:
>>>>>>>>
>>>>>>>>> Independency of child parameters from parent objects.  LIke for
>>>>>>>>> example if you want to hide the parent and leave the child visible, 
>>>>>>>>> and not
>>>>>>>>> spread all of this throught the hierarchy.
>>>>>>>>>
>>>>>>>>>  -------------------------------------------------------
>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>:
>>>>>>>>>
>>>>>>>>>> Ability to change the same parameters in a multi selection objects
>>>>>>>>>>
>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <adamfs...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>  Gator
>>>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>>>>>>> Face robot type functionality
>>>>>>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that
>>>>>>>>>>>> was the case probably will be the opposite.  But if it is a rumor 
>>>>>>>>>>>> then it
>>>>>>>>>>>> might be there....  We just need like 6 years so it will become 
>>>>>>>>>>>> true.
>>>>>>>>>>>>
>>>>>>>>>>>>  -------------------------------------------------------
>>>>>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>:
>>>>>>>>>>>>
>>>>>>>>>>>>>  nope, I haven't used it.   I should have specifically said
>>>>>>>>>>>>> its a rumor, instead of I believe.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>>>>>>> christopher.crou...@gmail.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>>>>>>> lito...@hotmail.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>|
>>>>>>>>>>>>>>>> Vimeo <http://vimeo.com/manuelhuertasmarchena> | 
>>>>>>>>>>>>>>>> Linkedin<http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>>>>>>> From: sebastien.sterl...@gmail.com
>>>>>>>>>>>>>>>> To: softimage@listproc.autodesk.com
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  the ability to show/hide components, like in every other
>>>>>>>>>>>>>>>> DCC ever made.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  the ability to relax selections of polygons edges and
>>>>>>>>>>>>>>>> vertexes.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  neither of these should prove to be too difficult... baby
>>>>>>>>>>>>>>>> steps
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez <
>>>>>>>>>>>>>>>> tridi.animei...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible
>>>>>>>>>>>>>>>> when rigging, every day I go splitting geometry, regatoring 
>>>>>>>>>>>>>>>> meshes, and
>>>>>>>>>>>>>>>> merging again, transfering everything seamlessly.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>>>>>>> select multiple things you only see one at a time in the 
>>>>>>>>>>>>>>>> attribute editor,
>>>>>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <
>>>>>>>>>>>>>>>> jasonsta...@gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   --
>>>>>>>>>>>>>> Christopher Crouzet
>>>>>>>>>>>>>> *http://christophercrouzet.com*<http://christophercrouzet.com>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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