Can't live wihout middle mouse button menus behaviour, I got this implemented in relight the first two weeks I spent at the Bakery.
On Fri, Mar 7, 2014 at 7:38 PM, Peter Agg <peter....@googlemail.com> wrote: > Nope, it's been the default behaviour for ages. Certainly in 2013. > > > On 7 March 2014 18:36, Emilio Hernandez <emi...@e-roja.com> wrote: > >> Oh that is a new feature in 2014? >> >> If that is so I am in 2013. >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-07 12:33 GMT-06:00 Peter Agg <peter....@googlemail.com>: >> >> "Well I just tried to use the middle mouse button in the outliner and it >>> does not work." >>> >>> Well, it certainly should! >>> >>> >>> http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Nodes_and_attributes_View_and_edit_the_hierarchy_of_nodes.htm,topicNumber=d30e25645 >>> >>> >>> >>> >>> On 7 March 2014 18:28, Emilio Hernandez <emi...@e-roja.com> wrote: >>> >>>> Well I just tried to use the middle mouse button in the outliner and it >>>> does not work. >>>> >>>> Yes, then you need to get the connection editor to remove things.... >>>> >>>> ------------------------------------------------------- >>>> Emilio Hernández VFX & 3D animation. >>>> >>>> >>>> 2014-03-07 12:25 GMT-06:00 Peter Agg <peter....@googlemail.com>: >>>> >>>> "Ability to drag and drop objects in the outliner under other objects >>>>> like the explorer." >>>>> >>>>> Use the middle mouse button. >>>>> >>>>> >>>>> "Ability to have non transformation groups" >>>>> >>>>> You mean like XSI's groups? They're called sets - you can drag things >>>>> in but you need to use a Connection Editor to take things out. >.< >>>>> >>>>> >>>>> On 7 March 2014 18:22, Emilio Hernandez <emi...@e-roja.com> wrote: >>>>> >>>>>> Ability to drag and drop objects in the outliner under other objects >>>>>> like the explorer. >>>>>> Ability to have non transformation groups >>>>>> >>>>>> Pfff I am working in Maya right now, as I am required to do so, the >>>>>> list is so long as I continue to do stuff. >>>>>> >>>>>> ------------------------------------------------------- >>>>>> Emilio Hernández VFX & 3D animation. >>>>>> >>>>>> >>>>>> 2014-03-07 12:18 GMT-06:00 Jason S <jasonsta...@gmail.com>: >>>>>> >>>>>> Problem-solving without problem-solving-code-departments >>>>>>> >>>>>>> On 03/07/14 13:15, Emilio Hernandez wrote: >>>>>>> >>>>>>> +1 >>>>>>> >>>>>>> ------------------------------------------------------- >>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>> >>>>>>> >>>>>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <tekano....@gmail.com>: >>>>>>> >>>>>>>> No icons..? :D >>>>>>>> On 7 Mar 2014 18:10, "Emilio Hernandez" <emi...@e-roja.com> wrote: >>>>>>>> >>>>>>>>> Independency of child parameters from parent objects. LIke for >>>>>>>>> example if you want to hide the parent and leave the child visible, >>>>>>>>> and not >>>>>>>>> spread all of this throught the hierarchy. >>>>>>>>> >>>>>>>>> ------------------------------------------------------- >>>>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>>>> >>>>>>>>> >>>>>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <emi...@e-roja.com>: >>>>>>>>> >>>>>>>>>> Ability to change the same parameters in a multi selection objects >>>>>>>>>> >>>>>>>>>> ------------------------------------------------------- >>>>>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> 2014-03-07 12:03 GMT-06:00 Adam Sale <adamfs...@gmail.com>: >>>>>>>>>> >>>>>>>>>> Gator >>>>>>>>>>> Decent set of shatter and sim tools ala implosia and momentum >>>>>>>>>>> Face robot type functionality >>>>>>>>>>> On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <emi...@e-roja.com> >>>>>>>>>>> wrote: >>>>>>>>>>> >>>>>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk. If that >>>>>>>>>>>> was the case probably will be the opposite. But if it is a rumor >>>>>>>>>>>> then it >>>>>>>>>>>> might be there.... We just need like 6 years so it will become >>>>>>>>>>>> true. >>>>>>>>>>>> >>>>>>>>>>>> ------------------------------------------------------- >>>>>>>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <siev...@gmail.com>: >>>>>>>>>>>> >>>>>>>>>>>>> nope, I haven't used it. I should have specifically said >>>>>>>>>>>>> its a rumor, instead of I believe. >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < >>>>>>>>>>>>> christopher.crou...@gmail.com> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> And I believe you're breaking the NDA here? >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <siev...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> I believe Maya 2015 adds a new unfold3D tool... >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >>>>>>>>>>>>>>> lito...@hotmail.com> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> uv unfold please!! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> ...really dont like maya uv's tools! >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>>>>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>>>>>>>>>>>>>>> Vimeo <http://vimeo.com/manuelhuertasmarchena> | >>>>>>>>>>>>>>>> Linkedin<http://www.linkedin.com/in/manuelhuertas> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>>>>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users >>>>>>>>>>>>>>>> From: sebastien.sterl...@gmail.com >>>>>>>>>>>>>>>> To: softimage@listproc.autodesk.com >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> the ability to show/hide components, like in every other >>>>>>>>>>>>>>>> DCC ever made. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> the ability to relax selections of polygons edges and >>>>>>>>>>>>>>>> vertexes. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> neither of these should prove to be too difficult... baby >>>>>>>>>>>>>>>> steps >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez < >>>>>>>>>>>>>>>> tridi.animei...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible >>>>>>>>>>>>>>>> when rigging, every day I go splitting geometry, regatoring >>>>>>>>>>>>>>>> meshes, and >>>>>>>>>>>>>>>> merging again, transfering everything seamlessly. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Multi attribute editor, it's really stupid that when you >>>>>>>>>>>>>>>> select multiple things you only see one at a time in the >>>>>>>>>>>>>>>> attribute editor, >>>>>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S < >>>>>>>>>>>>>>>> jasonsta...@gmail.com> wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Maya 2039 (rewritten) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> stable non destructive workflow >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> Christopher Crouzet >>>>>>>>>>>>>> *http://christophercrouzet.com*<http://christophercrouzet.com> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >