The more I read the more futile the effort seems… there is absolutely no way 
Autodesk is going to understand it…

:-P

Sorry for ruining the party..

Jordi Bares
[email protected]

On 7 Mar 2014, at 18:22, Emilio Hernandez <[email protected]> wrote:

> Ability to drag and drop objects in the outliner under other objects like the 
> explorer.
> Ability to have non transformation groups
> 
> Pfff I am working in Maya right now, as I am required to do so, the list is 
> so long as I continue to do stuff.
> 
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
> 
> 
> 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>:
> Problem-solving  without  problem-solving-code-departments
> 
> On 03/07/14 13:15, Emilio Hernandez wrote:
>> +1
>> 
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 
>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>:
>> No icons..?  :D
>> 
>> On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote:
>> Independency of child parameters from parent objects.  LIke for example if 
>> you want to hide the parent and leave the child visible, and not spread all 
>> of this throught the hierarchy.
>> 
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 
>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>:
>> Ability to change the same parameters in a multi selection objects
>> 
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 
>> 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>:
>> 
>> Gator
>> Decent set of shatter and sim tools ala implosia and momentum
>> Face robot type functionality
>> On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]> wrote:
>> Oh I thought it was mentioned "officialy" by Autodesk.  If that was the case 
>> probably will be the opposite.  But if it is a rumor then it might be 
>> there....  We just need like 6 years so it will become true.
>> 
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>> 
>> 
>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>:
>> nope, I haven't used it.   I should have specifically said its a rumor, 
>> instead of I believe.  
>> 
>> 
>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet 
>> <[email protected]> wrote:
>> And I believe you're breaking the NDA here?
>> 
>> 
>> 
>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>> I believe Maya 2015 adds a new unfold3D tool...
>> 
>> 
>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena 
>> <[email protected]> wrote:
>> uv unfold please!!
>> 
>> ...really dont like maya uv's tools!
>> 
>> 
>> 
>> IMDB | Portfolio | Vimeo | Linkedin
>> 
>> 
>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>> Subject: Re: Maya feature request from Softimage users
>> From: [email protected]
>> To: [email protected]
>> 
>> 
>> the ability to show/hide components, like in every other DCC ever made.
>> 
>> the ability to relax selections of polygons edges and vertexes.
>> 
>> neither of these should prove to be too difficult... baby steps
>> 
>> 
>> On 7 March 2014 17:23, Oscar Juarez <[email protected]> wrote:
>> You nailed right there Jeremie, basically being flexible when rigging, every 
>> day I go splitting geometry, regatoring meshes, and merging again, 
>> transfering everything seamlessly.
>> 
>> Multi attribute editor, it's really stupid that when you select multiple 
>> things you only see one at a time in the attribute editor, there is the 
>> spreadsheet editor but that sucks in comparison.
>> 
>> 
>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]> wrote:
>> Maya 2039 (rewritten)
>> 
>> On 03/07/14 12:06, Mirko Jankovic wrote:
>> 
>> stable non destructive workflow
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> -- 
>> Christopher Crouzet
>> http://christophercrouzet.com
>> 
>> 
>> 
>> 
>> 
>> 
> 
> 

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