Unfortunately that is an issue that preceded AD. -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
From: [email protected] [mailto:[email protected]] On Behalf Of Jordi Bares Sent: Friday, March 07, 2014 1:25 PM To: [email protected] Subject: Re: Maya feature request from Softimage users The more I read the more futile the effort seems... there is absolutely no way Autodesk is going to understand it... :-P Sorry for ruining the party.. Jordi Bares [email protected]<mailto:[email protected]> On 7 Mar 2014, at 18:22, Emilio Hernandez <[email protected]<mailto:[email protected]>> wrote: Ability to drag and drop objects in the outliner under other objects like the explorer. Ability to have non transformation groups Pfff I am working in Maya right now, as I am required to do so, the list is so long as I continue to do stuff. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]<mailto:[email protected]>>: Problem-solving without problem-solving-code-departments On 03/07/14 13:15, Emilio Hernandez wrote: +1 ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]<mailto:[email protected]>>: No icons..? :D On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]<mailto:[email protected]>> wrote: Independency of child parameters from parent objects. LIke for example if you want to hide the parent and leave the child visible, and not spread all of this throught the hierarchy. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]<mailto:[email protected]>>: Ability to change the same parameters in a multi selection objects ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]<mailto:[email protected]>>: Gator Decent set of shatter and sim tools ala implosia and momentum Face robot type functionality On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]<mailto:[email protected]>> wrote: Oh I thought it was mentioned "officialy" by Autodesk. If that was the case probably will be the opposite. But if it is a rumor then it might be there.... We just need like 6 years so it will become true. ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]<mailto:[email protected]>>: nope, I haven't used it. I should have specifically said its a rumor, instead of I believe. On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <[email protected]<mailto:[email protected]>> wrote: And I believe you're breaking the NDA here? On 7 March 2014 12:47, Nic Sievers <[email protected]<mailto:[email protected]>> wrote: I believe Maya 2015 adds a new unfold3D tool... On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <[email protected]<mailto:[email protected]>> wrote: uv unfold please!! ...really dont like maya uv's tools! IMDB<http://www.imdb.com/name/nm4755969/> | Portfolio <http://envmanu.com/> | Vimeo<http://vimeo.com/manuelhuertasmarchena> | Linkedin<http://www.linkedin.com/in/manuelhuertas> ________________________________ Date: Fri, 7 Mar 2014 17:30:22 +0000 Subject: Re: Maya feature request from Softimage users From: [email protected]<mailto:[email protected]> To: [email protected]<mailto:[email protected]> the ability to show/hide components, like in every other DCC ever made. the ability to relax selections of polygons edges and vertexes. neither of these should prove to be too difficult... baby steps On 7 March 2014 17:23, Oscar Juarez <[email protected]<mailto:[email protected]>> wrote: You nailed right there Jeremie, basically being flexible when rigging, every day I go splitting geometry, regatoring meshes, and merging again, transfering everything seamlessly. Multi attribute editor, it's really stupid that when you select multiple things you only see one at a time in the attribute editor, there is the spreadsheet editor but that sucks in comparison. On Fri, Mar 7, 2014 at 6:11 PM, Jason S <[email protected]<mailto:[email protected]>> wrote: Maya 2039 (rewritten) On 03/07/14 12:06, Mirko Jankovic wrote: stable non destructive workflow -- Christopher Crouzet http://christophercrouzet.com<http://christophercrouzet.com/>

