Well I just tried to use the middle mouse button in the outliner and it
does not work.

Yes, then you need to get the connection editor to remove things....

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-07 12:25 GMT-06:00 Peter Agg <[email protected]>:

> "Ability to drag and drop objects in the outliner under other objects like
> the explorer."
>
> Use the middle mouse button.
>
>
> "Ability to have non transformation groups"
>
> You mean like XSI's groups? They're called sets - you can drag things in
> but you need to use a Connection Editor to take things out. >.<
>
>
> On 7 March 2014 18:22, Emilio Hernandez <[email protected]> wrote:
>
>> Ability to drag and drop objects in the outliner under other objects like
>> the explorer.
>> Ability to have non transformation groups
>>
>> Pfff I am working in Maya right now, as I am required to do so, the list
>> is so long as I continue to do stuff.
>>
>> -------------------------------------------------------
>> Emilio Hernández   VFX & 3D animation.
>>
>>
>> 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>:
>>
>>  Problem-solving  without  problem-solving-code-departments
>>>
>>> On 03/07/14 13:15, Emilio Hernandez wrote:
>>>
>>> +1
>>>
>>>  -------------------------------------------------------
>>> Emilio Hernández   VFX & 3D animation.
>>>
>>>
>>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>:
>>>
>>>> No icons..?  :D
>>>>  On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote:
>>>>
>>>>> Independency of child parameters from parent objects.  LIke for
>>>>> example if you want to hide the parent and leave the child visible, and 
>>>>> not
>>>>> spread all of this throught the hierarchy.
>>>>>
>>>>>  -------------------------------------------------------
>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>
>>>>>
>>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>:
>>>>>
>>>>>> Ability to change the same parameters in a multi selection objects
>>>>>>
>>>>>>  -------------------------------------------------------
>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>
>>>>>>
>>>>>>  2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>:
>>>>>>
>>>>>>  Gator
>>>>>>> Decent set of shatter and sim tools ala implosia and momentum
>>>>>>> Face robot type functionality
>>>>>>>   On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk.  If that was
>>>>>>>> the case probably will be the opposite.  But if it is a rumor then it 
>>>>>>>> might
>>>>>>>> be there....  We just need like 6 years so it will become true.
>>>>>>>>
>>>>>>>>  -------------------------------------------------------
>>>>>>>> Emilio Hernández   VFX & 3D animation.
>>>>>>>>
>>>>>>>>
>>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>:
>>>>>>>>
>>>>>>>>>  nope, I haven't used it.   I should have specifically said its a
>>>>>>>>> rumor, instead of I believe.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> And I believe you're breaking the NDA here?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>>  I believe Maya 2015 adds a new unfold3D tool...
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>  On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>>  uv unfold please!!
>>>>>>>>>>>>
>>>>>>>>>>>>  ...really dont like maya uv's tools!
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio
>>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| 
>>>>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>|
>>>>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  ------------------------------
>>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000
>>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users
>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>  the ability to show/hide components, like in every other DCC
>>>>>>>>>>>> ever made.
>>>>>>>>>>>>
>>>>>>>>>>>>  the ability to relax selections of polygons edges and vertexes.
>>>>>>>>>>>>
>>>>>>>>>>>>  neither of these should prove to be too difficult... baby steps
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez 
>>>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> You nailed right there Jeremie, basically being flexible when
>>>>>>>>>>>> rigging, every day I go splitting geometry, regatoring meshes, and 
>>>>>>>>>>>> merging
>>>>>>>>>>>> again, transfering everything seamlessly.
>>>>>>>>>>>>
>>>>>>>>>>>>  Multi attribute editor, it's really stupid that when you
>>>>>>>>>>>> select multiple things you only see one at a time in the attribute 
>>>>>>>>>>>> editor,
>>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S 
>>>>>>>>>>>> <[email protected]>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>  Maya 2039 (rewritten)
>>>>>>>>>>>>
>>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote:
>>>>>>>>>>>>
>>>>>>>>>>>> stable non destructive workflow
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>   --
>>>>>>>>>> Christopher Crouzet
>>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>
>>>>>
>>>
>>>
>>
>

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