Well I just tried to use the middle mouse button in the outliner and it does not work.
Yes, then you need to get the connection editor to remove things.... ------------------------------------------------------- Emilio Hernández VFX & 3D animation. 2014-03-07 12:25 GMT-06:00 Peter Agg <[email protected]>: > "Ability to drag and drop objects in the outliner under other objects like > the explorer." > > Use the middle mouse button. > > > "Ability to have non transformation groups" > > You mean like XSI's groups? They're called sets - you can drag things in > but you need to use a Connection Editor to take things out. >.< > > > On 7 March 2014 18:22, Emilio Hernandez <[email protected]> wrote: > >> Ability to drag and drop objects in the outliner under other objects like >> the explorer. >> Ability to have non transformation groups >> >> Pfff I am working in Maya right now, as I am required to do so, the list >> is so long as I continue to do stuff. >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >> 2014-03-07 12:18 GMT-06:00 Jason S <[email protected]>: >> >> Problem-solving without problem-solving-code-departments >>> >>> On 03/07/14 13:15, Emilio Hernandez wrote: >>> >>> +1 >>> >>> ------------------------------------------------------- >>> Emilio Hernández VFX & 3D animation. >>> >>> >>> 2014-03-07 12:14 GMT-06:00 Rob Chapman <[email protected]>: >>> >>>> No icons..? :D >>>> On 7 Mar 2014 18:10, "Emilio Hernandez" <[email protected]> wrote: >>>> >>>>> Independency of child parameters from parent objects. LIke for >>>>> example if you want to hide the parent and leave the child visible, and >>>>> not >>>>> spread all of this throught the hierarchy. >>>>> >>>>> ------------------------------------------------------- >>>>> Emilio Hernández VFX & 3D animation. >>>>> >>>>> >>>>> 2014-03-07 12:05 GMT-06:00 Emilio Hernandez <[email protected]>: >>>>> >>>>>> Ability to change the same parameters in a multi selection objects >>>>>> >>>>>> ------------------------------------------------------- >>>>>> Emilio Hernández VFX & 3D animation. >>>>>> >>>>>> >>>>>> 2014-03-07 12:03 GMT-06:00 Adam Sale <[email protected]>: >>>>>> >>>>>> Gator >>>>>>> Decent set of shatter and sim tools ala implosia and momentum >>>>>>> Face robot type functionality >>>>>>> On Mar 7, 2014 10:00 AM, "Emilio Hernandez" <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Oh I thought it was mentioned "officialy" by Autodesk. If that was >>>>>>>> the case probably will be the opposite. But if it is a rumor then it >>>>>>>> might >>>>>>>> be there.... We just need like 6 years so it will become true. >>>>>>>> >>>>>>>> ------------------------------------------------------- >>>>>>>> Emilio Hernández VFX & 3D animation. >>>>>>>> >>>>>>>> >>>>>>>> 2014-03-07 11:54 GMT-06:00 Nic Sievers <[email protected]>: >>>>>>>> >>>>>>>>> nope, I haven't used it. I should have specifically said its a >>>>>>>>> rumor, instead of I believe. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, Mar 7, 2014 at 9:50 AM, Christopher Crouzet < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> And I believe you're breaking the NDA here? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 7 March 2014 12:47, Nic Sievers <[email protected]> wrote: >>>>>>>>>> >>>>>>>>>>> I believe Maya 2015 adds a new unfold3D tool... >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Fri, Mar 7, 2014 at 9:37 AM, Manuel Huertas Marchena < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> uv unfold please!! >>>>>>>>>>>> >>>>>>>>>>>> ...really dont like maya uv's tools! >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio >>>>>>>>>>>> <http://envmanu.com> <http://envmanu.carbonmade.com/>| >>>>>>>>>>>> Vimeo<http://vimeo.com/manuelhuertasmarchena>| >>>>>>>>>>>> Linkedin <http://www.linkedin.com/in/manuelhuertas> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> ------------------------------ >>>>>>>>>>>> Date: Fri, 7 Mar 2014 17:30:22 +0000 >>>>>>>>>>>> Subject: Re: Maya feature request from Softimage users >>>>>>>>>>>> From: [email protected] >>>>>>>>>>>> To: [email protected] >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> the ability to show/hide components, like in every other DCC >>>>>>>>>>>> ever made. >>>>>>>>>>>> >>>>>>>>>>>> the ability to relax selections of polygons edges and vertexes. >>>>>>>>>>>> >>>>>>>>>>>> neither of these should prove to be too difficult... baby steps >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On 7 March 2014 17:23, Oscar Juarez >>>>>>>>>>>> <[email protected]>wrote: >>>>>>>>>>>> >>>>>>>>>>>> You nailed right there Jeremie, basically being flexible when >>>>>>>>>>>> rigging, every day I go splitting geometry, regatoring meshes, and >>>>>>>>>>>> merging >>>>>>>>>>>> again, transfering everything seamlessly. >>>>>>>>>>>> >>>>>>>>>>>> Multi attribute editor, it's really stupid that when you >>>>>>>>>>>> select multiple things you only see one at a time in the attribute >>>>>>>>>>>> editor, >>>>>>>>>>>> there is the spreadsheet editor but that sucks in comparison. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Fri, Mar 7, 2014 at 6:11 PM, Jason S >>>>>>>>>>>> <[email protected]>wrote: >>>>>>>>>>>> >>>>>>>>>>>> Maya 2039 (rewritten) >>>>>>>>>>>> >>>>>>>>>>>> On 03/07/14 12:06, Mirko Jankovic wrote: >>>>>>>>>>>> >>>>>>>>>>>> stable non destructive workflow >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Christopher Crouzet >>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>> >>>>> >>> >>> >> >

