Will Autodesk kill Max is not too hard to answer as lessons learned from the past. No speculation there. Big question is where would be the user transitioning !
I don't think Max offers any unique advantage for arch viz or games. All can be done anywhere else and in my opinion, more efficiently. Sent from my iPhone > On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote: > > I agree with your Max view, > > Let's remember that is their core audience, architecture and engineering so > killing the software that complements the key product in such a way would be > foolish. > > A different story is that they keep putting VFX goodies on it… that may be > very possible.. > > Jordi Bares > [email protected] > >> On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]> >> wrote: >> >> The blogger has a really distorted perspective on market, apps and >> qualities. There's a distinct fanboi smell to the article. >> >> I don't think MAX will be terminated in the next couple years, but if I had >> to bet money, I'd gladly put it on it being massively requalified for viz, >> and maybe, just maybe, to see an LT version for the indie gaming platform if >> Maya won't successfully dig that inlet. >> >> When you read stuff like "This definitely raised a few eyebrows because 3ds >> Max has typically been known as the go-to app for the game industry" >> You know the guy, like most of DT has been for its entire existence, lives >> in a reality predating the actual calendar by more than a few years. >> >> I do have money with a friend on Mudbox and MoBu not seeing more than >> another Christmas or two tops though :) >

