Will Autodesk kill Max is not too hard to answer as lessons learned from the 
past. No speculation there. Big question is where would be the user 
transitioning !

I don't think Max offers any unique advantage for arch viz or games. All can be 
done anywhere else and in my opinion, more efficiently.

Sent from my iPhone

> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote:
> 
> I agree with your Max view,
> 
> Let's remember that is their core audience, architecture and engineering so 
> killing the software that complements the key product in such a way would be 
> foolish.
> 
> A different story is that they keep putting VFX goodies on it… that may be 
> very possible..
> 
> Jordi Bares
> [email protected]
> 
>> On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]> 
>> wrote:
>> 
>> The blogger has a really distorted perspective on market, apps and 
>> qualities. There's a distinct fanboi smell to the article.
>> 
>> I don't think MAX will be terminated in the next couple years, but if I had 
>> to bet money, I'd gladly put it on it being massively requalified for viz, 
>> and maybe, just maybe, to see an LT version for the indie gaming platform if 
>> Maya won't successfully dig that inlet.
>> 
>> When you read stuff like "This definitely raised a few eyebrows because 3ds 
>> Max has typically been known as the go-to app for the game industry"
>> You know the guy, like most of DT has been for its entire existence, lives 
>> in a reality predating the actual calendar by more than a few years.
>> 
>> I do have money with a friend on Mudbox and MoBu not seeing more than 
>> another Christmas or two tops though :)
> 

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