From the outside I couldn't tell which ones makes more money. Just out of 
curiosity: Do you have any concrete numbers?


"This company is profit driven"

Like any other company, and it makes more money out of 3Dsmax than Maya. A lot 
more.

So no, It will not die. It's a bit like a zombie ;)


On 15 July 2014 11:12, Nuno Conceicao <[email protected]> wrote:
2 or 3 years ago I was reading similar denial posts about the rumour Softimage 
demise.
This company is profit driven, the signs are already out there, I could come up with 
arguments for each possibility, the thing is, it depends >>really on Autodesk 
plans, imho...



On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]> wrote:

I don't think Max offers any unique advantage for arch viz or games. All can be 
done anywhere else and in my opinion, more efficiently.

As much as I'd want that to be true I need to disagree: Max still is hands down the single most efficient 
application for ArchViz. It comes with >>>a ton of import options, great and fast Spline editing 
features, good enough proceduralism, a megaton of ready-made assets (Evermotion et >>>al) already 
set up for different renderers, excellent Vray integration, and ease of use for simple scenes. I wouldn't 
want to do VFX with it >>>(although some do), but for archviz it's _the_  most cost effective 
solution by miles.




Sent from my iPhone

On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote:

I agree with your Max view,

Let's remember that is their core audience, architecture and engineering so killing the 
software that complements the key >>>>>product in such a way would be foolish.

A different story is that they keep putting VFX goodies on it… that may be very 
possible..

Jordi Bares
[email protected]

On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]> 
wrote:

The blogger has a really distorted perspective on market, apps and qualities. There's a distinct 
fanboi smell to >>>>>>the article.

I don't think MAX will be terminated in the next couple years, but if I had to bet money, I'd gladly put it on it 
>>>>>>being massively requalified for viz, and maybe, just maybe, to see an LT version for the 
indie gaming platform >>>>>>if Maya won't successfully dig that inlet.

When you read stuff like "This definitely raised a few eyebrows because 3ds Max has typically 
>>>>>>been known as the go-to app for the game industry"
You know the guy, like most of DT has been for its entire existence, lives in a reality 
>>>>>>predating the actual calendar by more than a few years.

I do have money with a friend on Mudbox and MoBu not seeing more than another Christmas 
>>>>>>or two tops though :)




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               www.keyvis.at
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