"This company is profit driven"

Like any other company, and it makes more money out of 3Dsmax than Maya. A
lot more.

So no, It will not die. It's a bit like a zombie ;)


On 15 July 2014 11:12, Nuno Conceicao <[email protected]> wrote:

> 2 or 3 years ago I was reading similar denial posts about the rumour
> Softimage demise.
> This company is profit driven, the signs are already out there, I could
> come up with arguments for each possibility, the thing is, it depends
> really on Autodesk plans, imho...
>
>
>
> On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]>
> wrote:
>
>>
>> I don't think Max offers any unique advantage for arch viz or games. All
>> can be done anywhere else and in my opinion, more efficiently.
>>
>>
>> As much as I'd want that to be true I need to disagree: Max still is
>> hands down the single most efficient application for ArchViz. It comes with
>> a ton of import options, great and fast Spline editing features, good
>> enough proceduralism, a megaton of ready-made assets (Evermotion et al)
>> already set up for different renderers, excellent Vray integration, and
>> ease of use for simple scenes. I wouldn't want to do VFX with it (although
>> some do), but for archviz it's _the_  most cost effective solution by miles.
>>
>>
>>
>>
>> Sent from my iPhone
>>
>> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote:
>>
>> I agree with your Max view,
>>
>> Let's remember that is their core audience, architecture and engineering
>> so killing the software that complements the key product in such a way
>> would be foolish.
>>
>> A different story is that they keep putting VFX goodies on it… that may
>> be very possible..
>>
>>  Jordi Bares
>> [email protected]
>>
>> On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]>
>> wrote:
>>
>> The blogger has a really distorted perspective on market, apps and
>> qualities. There's a distinct fanboi smell to the article.
>>
>> I don't think MAX will be terminated in the next couple years, but if I
>> had to bet money, I'd gladly put it on it being massively requalified for
>> viz, and maybe, just maybe, to see an LT version for the indie gaming
>> platform if Maya won't successfully dig that inlet.
>>
>> When you read stuff like "This definitely raised a few eyebrows because
>> 3ds Max has typically been known as the go-to app for the game industry"
>> You know the guy, like most of DT has been for its entire existence,
>> lives in a reality predating the actual calendar by more than a few years.
>>
>> I do have money with a friend on Mudbox and MoBu not seeing more than
>> another Christmas or two tops though :)
>>
>>
>>
>>
>>
>> --
>>
>> -----------------------------------------------------
>>    Stefan Kubicek [email protected]
>> <%[email protected]%22+%[email protected]%3E>
>> -----------------------------------------------------
>>           Alfred Feierfeilstraße 3
>>     A-2380 Perchtoldsdorf bei Wien
>>      Phone: +43 (0) 699 12614231
>>                www.keyvis.at
>>  This email and its attachments are
>> confidential and for the recipient only
>>
>
>

Reply via email to