"This company is profit driven" Like any other company, and it makes more money out of 3Dsmax than Maya. A lot more.
So no, It will not die. It's a bit like a zombie ;) On 15 July 2014 11:12, Nuno Conceicao <[email protected]> wrote: > 2 or 3 years ago I was reading similar denial posts about the rumour > Softimage demise. > This company is profit driven, the signs are already out there, I could > come up with arguments for each possibility, the thing is, it depends > really on Autodesk plans, imho... > > > > On Tue, Jul 15, 2014 at 11:04 AM, Stefan Kubicek <[email protected]> > wrote: > >> >> I don't think Max offers any unique advantage for arch viz or games. All >> can be done anywhere else and in my opinion, more efficiently. >> >> >> As much as I'd want that to be true I need to disagree: Max still is >> hands down the single most efficient application for ArchViz. It comes with >> a ton of import options, great and fast Spline editing features, good >> enough proceduralism, a megaton of ready-made assets (Evermotion et al) >> already set up for different renderers, excellent Vray integration, and >> ease of use for simple scenes. I wouldn't want to do VFX with it (although >> some do), but for archviz it's _the_ most cost effective solution by miles. >> >> >> >> >> Sent from my iPhone >> >> On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote: >> >> I agree with your Max view, >> >> Let's remember that is their core audience, architecture and engineering >> so killing the software that complements the key product in such a way >> would be foolish. >> >> A different story is that they keep putting VFX goodies on it… that may >> be very possible.. >> >> Jordi Bares >> [email protected] >> >> On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]> >> wrote: >> >> The blogger has a really distorted perspective on market, apps and >> qualities. There's a distinct fanboi smell to the article. >> >> I don't think MAX will be terminated in the next couple years, but if I >> had to bet money, I'd gladly put it on it being massively requalified for >> viz, and maybe, just maybe, to see an LT version for the indie gaming >> platform if Maya won't successfully dig that inlet. >> >> When you read stuff like "This definitely raised a few eyebrows because >> 3ds Max has typically been known as the go-to app for the game industry" >> You know the guy, like most of DT has been for its entire existence, >> lives in a reality predating the actual calendar by more than a few years. >> >> I do have money with a friend on Mudbox and MoBu not seeing more than >> another Christmas or two tops though :) >> >> >> >> >> >> -- >> >> ----------------------------------------------------- >> Stefan Kubicek [email protected] >> <%[email protected]%22+%[email protected]%3E> >> ----------------------------------------------------- >> Alfred Feierfeilstraße 3 >> A-2380 Perchtoldsdorf bei Wien >> Phone: +43 (0) 699 12614231 >> www.keyvis.at >> This email and its attachments are >> confidential and for the recipient only >> > >

