I don't think Max offers any unique advantage for arch viz or games. All can be
done anywhere else and in my opinion, more efficiently.
As much as I'd want that to be true I need to disagree: Max still is hands down
the single most efficient application for ArchViz. It comes with a ton of
import options, great and fast Spline editing features, good enough
proceduralism, a megaton of ready-made assets (Evermotion et al) already set up
for different renderers, excellent Vray integration, and ease of use for simple
scenes. I wouldn't want to do VFX with it (although some do), but for archviz
it's _the_ most cost effective solution by miles.
Sent from my iPhone
On Jul 15, 2014, at 1:50 PM, Jordi Bares <jordiba...@gmail.com> wrote:
I agree with your Max view,
Let's remember that is their core audience, architecture and engineering so killing
the software that complements the key product in >>such a way would be foolish.
A different story is that they keep putting VFX goodies on it… that may be very
possible..
Jordi Bares
jordiba...@gmail.com
On 15 Jul 2014, at 08:33, Raffaele Fragapane <raffsxsil...@googlemail.com>
wrote:
The blogger has a really distorted perspective on market, apps and qualities. There's a
distinct fanboi smell to the >>>article.
I don't think MAX will be terminated in the next couple years, but if I had to bet money, I'd
gladly put it on it being >>>massively requalified for viz, and maybe, just maybe, to
see an LT version for the indie gaming platform if Maya >>>won't successfully dig that
inlet.
When you read stuff like "This definitely raised a few eyebrows because 3ds Max has typically
been >>>known as the go-to app for the game industry"
You know the guy, like most of DT has been for its entire existence, lives in a reality
predating the >>>actual calendar by more than a few years.
I do have money with a friend on Mudbox and MoBu not seeing more than another Christmas
or >>>two tops though :)
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