Game-wise a lot of companies use Max together with Zbrush, and lots of developers during the last couple of years released their own plugins for Max to cooperate with their engine....regarding archviz...I saw lots of studios adopting Max mainly because of Vray...
2014-07-15 11:30 GMT+02:00 Alok Gandhi <[email protected]>: > Will Autodesk kill Max is not too hard to answer as lessons learned from > the past. No speculation there. Big question is where would be the user > transitioning ! > > I don't think Max offers any unique advantage for arch viz or games. All > can be done anywhere else and in my opinion, more efficiently. > > Sent from my iPhone > > On Jul 15, 2014, at 1:50 PM, Jordi Bares <[email protected]> wrote: > > I agree with your Max view, > > Let's remember that is their core audience, architecture and engineering > so killing the software that complements the key product in such a way > would be foolish. > > A different story is that they keep putting VFX goodies on it… that may be > very possible.. > > Jordi Bares > [email protected] > > On 15 Jul 2014, at 08:33, Raffaele Fragapane <[email protected]> > wrote: > > The blogger has a really distorted perspective on market, apps and > qualities. There's a distinct fanboi smell to the article. > > I don't think MAX will be terminated in the next couple years, but if I > had to bet money, I'd gladly put it on it being massively requalified for > viz, and maybe, just maybe, to see an LT version for the indie gaming > platform if Maya won't successfully dig that inlet. > > When you read stuff like "This definitely raised a few eyebrows because > 3ds Max has typically been known as the go-to app for the game industry" > You know the guy, like most of DT has been for its entire existence, lives > in a reality predating the actual calendar by more than a few years. > > I do have money with a friend on Mudbox and MoBu not seeing more than > another Christmas or two tops though :) > > >

