Thanks for the update.  Good to know.

On Wed, Oct 28, 2015, 1:06 PM Dan Yargici <[email protected]> wrote:

> Just to correct you here Stephen, Redshift has been able to render other
> shaped strands for a long time (18 months at the very least).
>
> It was very picky for a while about having the necessary clean and valid
> StrandOrientation and StrandSize attributes and the like, which might have
> been why yours didn't render.  Strands are very robust in Redshift IMO.
>
> DAN
>
>
> On Wed, Oct 28, 2015 at 6:51 PM, Stephen Davidson <[email protected]>
> wrote:
>
>> I know that Redshift's requirement is that the strands be set to segment.
>> If they are any other setting then they don't render. I have not tried
>> this in Blender, yet. It is on my list of stuff I need to do.
>> That's all I know. Sorry.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*    [email protected]
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>    - Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com/>
>>
>> On Wed, Oct 28, 2015 at 9:36 AM Gerbrand Nel <[email protected]> wrote:
>>
>>> Hey guys
>>> I'm still on about this shit :)
>>> So Cycles is impressive!! And free, so setting up a farm is about
>>> finding computers and that's it :)
>>> Only thing is, until they have alembic in blender, its going to be
>>> painful.
>>> I'm trying to get fur into blender at the moment. I've created an obj of
>>> my "render time fur" and used .MDD to transfer the animation.
>>> This works really well, but I have no idea how to convince blender that
>>> it is fur, or anything render-able.
>>> Anyone here know how thit might be accomplished?
>>> Particles will be the next problem, so if you know, please tell me :)
>>> Thanks
>>> Gerbrand
>>>
>>
>

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