Thanks for the update. Good to know. On Wed, Oct 28, 2015, 1:06 PM Dan Yargici <[email protected]> wrote:
> Just to correct you here Stephen, Redshift has been able to render other > shaped strands for a long time (18 months at the very least). > > It was very picky for a while about having the necessary clean and valid > StrandOrientation and StrandSize attributes and the like, which might have > been why yours didn't render. Strands are very robust in Redshift IMO. > > DAN > > > On Wed, Oct 28, 2015 at 6:51 PM, Stephen Davidson <[email protected]> > wrote: > >> I know that Redshift's requirement is that the strands be set to segment. >> If they are any other setting then they don't render. I have not tried >> this in Blender, yet. It is on my list of stuff I need to do. >> That's all I know. Sorry. >> >> Best Regards, >> * Stephen P. Davidson* >> >> *(954) 552-7956* [email protected] >> >> *Any sufficiently advanced technology is indistinguishable from magic* >> >> >> - Arthur C. Clarke >> >> <http://www.3danimationmagic.com/> >> >> On Wed, Oct 28, 2015 at 9:36 AM Gerbrand Nel <[email protected]> wrote: >> >>> Hey guys >>> I'm still on about this shit :) >>> So Cycles is impressive!! And free, so setting up a farm is about >>> finding computers and that's it :) >>> Only thing is, until they have alembic in blender, its going to be >>> painful. >>> I'm trying to get fur into blender at the moment. I've created an obj of >>> my "render time fur" and used .MDD to transfer the animation. >>> This works really well, but I have no idea how to convince blender that >>> it is fur, or anything render-able. >>> Anyone here know how thit might be accomplished? >>> Particles will be the next problem, so if you know, please tell me :) >>> Thanks >>> Gerbrand >>> >> >

