Tremendous. Thanks. I have Slipstream which I haven't played with for a while so might give that a go. I don't currently own EMFluid.
Cheers On 30 November 2016 at 17:56, Jordi Bares <[email protected]> wrote: > Very true.. > > Plus there is one particular thing (if I remember well about emFluid) that > I really loved.. the fact that Houdini fluids are incompressible makes them > look in a particular way and for certain things, specially graphical > things, I prefer emFluid… > > jb > > > On 30 Nov 2016, at 17:45, Jonathan Moore <[email protected]> > wrote: > > Going back to how to create the advection effect. A major advantage of > emFluid4 is the simplicity of the setup and that you can use a Fluid Box > model which is automatic and requires no Fluid Box at all (it automatically > scales the size of the voxel grid). In testing I found that breaking the > sim up into 2 million particle chunks kept ram usage within the confines of > the 32Gb ram on my test workstation. You can duplicate the Point Cloud > setup as many times as you need for final render quality and everything > chunks along nicely. Whatever you do, avoid Cache on File as it will single > thread your whole setup and Eric's plugin is wonderfully multithreaded > (that's why I use the built in Alembic exporter from the File menu after > first selecting the Point Clouds for export - it's so damn fast!). You'll > see in the screen grab that I've allocated plenty of ram to the emfluid4 > solver (Eric's defaults are something like 2Gb). > > > If you don't own an emFluid license you can pick up emFluid4 for a shade > over €100. emFluid4 of course works with an emFluid5 license if you have > one of those. Much as emFluid4 is nowhere near as advanced a fluid sim as > emFluid5, Oleg's Explosia or of course the Pyro stuff in Houdini, it's > perfect for particle advection effects. In this instance I'd say it's > simplicity is a winning feature over the increased complexity of the other > options. One of the things it's really good for is thin voxel grids, where > you can get that Robinson's mograph look with ease (and with far less > memory overhead). > > Food for thought anyway. > > On 30 November 2016 at 16:56, Jordi Bares <[email protected]> wrote: > >> Really? That is going to be really fun to play with… these guys are on >> fire! >> >> :-) >> >> jb >> >> On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected]> >> wrote: >> >> It's also worth noting that the Redshift team are working on true point >> rendering within Redshift (rather than instanced geometry). Can't wait to >> see how that turns out. >> >> On 30 November 2016 at 16:28, Jordi Bares <[email protected]> wrote: >> >>> That could be excellent look treatment… look forward to see it! >>> >>> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected]> >>> wrote: >>> >>> OK It's less character based, more like motion graphics with a whispy >>> stylee. >>> I shall be sure to show you the end result, when my client is happy with >>> it. >>> :-/ >>> >>> >>> On 30 November 2016 at 16:13, Jordi Bares <[email protected]> wrote: >>> >>>> What I love from the original Aardman version is that the animation of >>>> the characters is clearly 2D, they nailed it and it shows… but looks too >>>> flat although is not displeasing at all… really prefer their approach than >>>> the full 3D character one. >>>> >>>> Look forward to see what you are up to. :-) >>>> Jb >>>> >>>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected]> wrote: >>>> >>>> I would not go with trying to render particles with this effect , think >>>> the original >>>> >>>> https://vimeo.com/44743579 was by aardman animation and used a 2d Maya >>>> fluid grid for advecting the stuff off the character. >>>> >>>> There is this also, >>>> https://vimeo.com/47181969 similar effect a thin slice of fluid is >>>> simulating the advection movements >>>> >>>> If you have it as a volume should render in mental ray or Arnold ok, >>>> also redshift now 😀 >>>> >>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected]> >>>> wrote: >>>> >>>>> I might have guessed that. ;-) >>>>> Any thoughts on the rendering? >>>>> >>>>> >>>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected]> >>>>> wrote: >>>>> >>>>>> That's a fluid sim driven by animated characters imo >>>>>> >>>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> Hi All, >>>>>>> I'm looking to create an effect similar to the Robinsons Squash >>>>>>> Advert from a couple of years ago. >>>>>>> https://www.youtube.com/watch?v=Y6l47atGxa4 >>>>>>> This isn't the exact effect I'm after, but would anyone have any >>>>>>> pointers on this, but more specifically the rendering of that look? >>>>>>> >>>>>>> Thanks >>>>>>> Chris >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to [email protected] >>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to [email protected] >>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Chris Marshall >>>>> Mint Motion Limited >>>>> 029 20 37 27 57 >>>>> 07730 533 115 >>>>> www.mintmotion.co.uk >>>>> www.dot3d.com >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk >>> www.dot3d.com >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk www.dot3d.com
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