Tremendous. Thanks. I have Slipstream which I haven't played with for a
while so might give that a go.
I don't currently own EMFluid.

Cheers


On 30 November 2016 at 17:56, Jordi Bares <[email protected]> wrote:

> Very true..
>
> Plus there is one particular thing (if I remember well about emFluid) that
> I really loved.. the fact that Houdini fluids are incompressible makes them
> look in a particular way and for certain things, specially graphical
> things, I prefer emFluid…
>
> jb
>
>
> On 30 Nov 2016, at 17:45, Jonathan Moore <[email protected]>
> wrote:
>
> Going back to how to create the advection effect. A major advantage of
> emFluid4 is the simplicity of the setup and that you can use a Fluid Box
> model which is automatic and requires no Fluid Box at all (it automatically
> scales the size of the voxel grid). In testing I found that breaking the
> sim up into 2 million particle chunks kept ram usage within the confines of
> the 32Gb ram on my test workstation. You can duplicate the Point Cloud
> setup as many times as you need for final render quality and everything
> chunks along nicely. Whatever you do, avoid Cache on File as it will single
> thread your whole setup and Eric's plugin is wonderfully multithreaded
> (that's why I use the built in Alembic exporter from the File menu after
> first selecting the Point Clouds for export - it's so damn fast!). You'll
> see in the screen grab that I've allocated plenty of ram to the emfluid4
> solver (Eric's defaults are something like 2Gb).
>
>
> If you don't own an emFluid license you can pick up emFluid4 for a shade
> over €100. emFluid4 of course works with an emFluid5 license if you have
> one of those. Much as emFluid4 is nowhere near as advanced a fluid sim as
> emFluid5, Oleg's Explosia or of course the Pyro stuff in Houdini, it's
> perfect for particle advection effects. In this instance I'd say it's
> simplicity is a winning feature over the increased complexity of the other
> options. One of the things it's really good for is thin voxel grids, where
> you can get that Robinson's mograph look with ease (and with far less
> memory overhead).
>
> Food for thought anyway.
>
> On 30 November 2016 at 16:56, Jordi Bares <[email protected]> wrote:
>
>> Really? That is going to be really fun to play with… these guys are on
>> fire!
>>
>> :-)
>>
>> jb
>>
>> On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected]>
>> wrote:
>>
>> It's also worth noting that the Redshift team are working on true point
>> rendering within Redshift (rather than instanced geometry). Can't wait to
>> see how that turns out.
>>
>> On 30 November 2016 at 16:28, Jordi Bares <[email protected]> wrote:
>>
>>> That could be excellent look treatment… look forward to see it!
>>>
>>> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected]>
>>> wrote:
>>>
>>> OK It's less character based, more like motion graphics with a whispy
>>> stylee.
>>> I shall be sure to show you the end result, when my client is happy with
>>> it.
>>> :-/
>>>
>>>
>>> On 30 November 2016 at 16:13, Jordi Bares <[email protected]> wrote:
>>>
>>>> What I love from the original Aardman version is that the animation of
>>>> the characters is clearly 2D, they nailed it and it shows… but looks too
>>>> flat although is not displeasing at all… really prefer their approach than
>>>> the full 3D character one.
>>>>
>>>> Look forward to see what you are up to.  :-)
>>>> Jb
>>>>
>>>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected]> wrote:
>>>>
>>>> I would not go with trying to render particles with this effect , think
>>>> the original
>>>>
>>>> https://vimeo.com/44743579 was by aardman animation and used a 2d Maya
>>>> fluid grid for advecting the stuff off the character.
>>>>
>>>> There is this also,
>>>> https://vimeo.com/47181969 similar effect a thin slice of fluid is
>>>> simulating the advection movements
>>>>
>>>> If you have it as a volume should render in mental ray or Arnold ok,
>>>> also redshift now 😀
>>>>
>>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected]>
>>>> wrote:
>>>>
>>>>> I might have guessed that. ;-)
>>>>> Any thoughts on the rendering?
>>>>>
>>>>>
>>>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> That's a fluid sim driven by animated characters imo
>>>>>>
>>>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> Hi All,
>>>>>>> I'm looking to create an effect similar to the Robinsons Squash
>>>>>>> Advert from a couple of years ago.
>>>>>>> https://www.youtube.com/watch?v=Y6l47atGxa4
>>>>>>> This isn't the exact effect I'm after, but would anyone have any
>>>>>>> pointers on this, but more specifically the rendering of that look?
>>>>>>>
>>>>>>> Thanks
>>>>>>> Chris
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>> www.dot3d.com
>>>>>
>>>>>
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>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
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07730 533 115
www.mintmotion.co.uk
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