Very true..

Plus there is one particular thing (if I remember well about emFluid) that I 
really loved.. the fact that Houdini fluids are incompressible makes them look 
in a particular way and for certain things, specially graphical things, I 
prefer emFluid… 

jb


> On 30 Nov 2016, at 17:45, Jonathan Moore <[email protected]> wrote:
> 
> Going back to how to create the advection effect. A major advantage of 
> emFluid4 is the simplicity of the setup and that you can use a Fluid Box 
> model which is automatic and requires no Fluid Box at all (it automatically 
> scales the size of the voxel grid). In testing I found that breaking the sim 
> up into 2 million particle chunks kept ram usage within the confines of the 
> 32Gb ram on my test workstation. You can duplicate the Point Cloud setup as 
> many times as you need for final render quality and everything chunks along 
> nicely. Whatever you do, avoid Cache on File as it will single thread your 
> whole setup and Eric's plugin is wonderfully multithreaded (that's why I use 
> the built in Alembic exporter from the File menu after first selecting the 
> Point Clouds for export - it's so damn fast!). You'll see in the screen grab 
> that I've allocated plenty of ram to the emfluid4 solver (Eric's defaults are 
> something like 2Gb).
> 
> 
> If you don't own an emFluid license you can pick up emFluid4 for a shade over 
> €100. emFluid4 of course works with an emFluid5 license if you have one of 
> those. Much as emFluid4 is nowhere near as advanced a fluid sim as emFluid5, 
> Oleg's Explosia or of course the Pyro stuff in Houdini, it's perfect for 
> particle advection effects. In this instance I'd say it's simplicity is a 
> winning feature over the increased complexity of the other options. One of 
> the things it's really good for is thin voxel grids, where you can get that 
> Robinson's mograph look with ease (and with far less memory overhead).
> 
> Food for thought anyway.
> 
> On 30 November 2016 at 16:56, Jordi Bares <[email protected] 
> <mailto:[email protected]>> wrote:
> Really? That is going to be really fun to play with… these guys are on fire! 
> 
> :-)
> 
> jb
> 
>> On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> It's also worth noting that the Redshift team are working on true point 
>> rendering within Redshift (rather than instanced geometry). Can't wait to 
>> see how that turns out.
>> 
>> On 30 November 2016 at 16:28, Jordi Bares <[email protected] 
>> <mailto:[email protected]>> wrote:
>> That could be excellent look treatment… look forward to see it!
>> 
>>> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> OK It's less character based, more like motion graphics with a whispy 
>>> stylee.
>>> I shall be sure to show you the end result, when my client is happy with it.
>>> :-/
>>> 
>>> 
>>> On 30 November 2016 at 16:13, Jordi Bares <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> What I love from the original Aardman version is that the animation of the 
>>> characters is clearly 2D, they nailed it and it shows… but looks too flat 
>>> although is not displeasing at all… really prefer their approach than the 
>>> full 3D character one.
>>> 
>>> Look forward to see what you are up to.  :-)
>>> Jb
>>> 
>>>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> 
>>>> I would not go with trying to render particles with this effect , think 
>>>> the original
>>>> 
>>>> https://vimeo.com/44743579 <https://vimeo.com/44743579> was by aardman 
>>>> animation and used a 2d Maya fluid grid for advecting the stuff off the 
>>>> character.
>>>> 
>>>> There is this also, 
>>>> https://vimeo.com/47181969 <https://vimeo.com/47181969> similar effect a 
>>>> thin slice of fluid is simulating the advection movements
>>>> 
>>>> If you have it as a volume should render in mental ray or Arnold ok, also 
>>>> redshift now 😀
>>>> 
>>>> 
>>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> I might have guessed that. ;-)
>>>> Any thoughts on the rendering?
>>>> 
>>>> 
>>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> That's a fluid sim driven by animated characters imo
>>>> 
>>>> 
>>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> Hi All,
>>>> I'm looking to create an effect similar to the Robinsons Squash Advert 
>>>> from a couple of years ago.
>>>> https://www.youtube.com/watch?v=Y6l47atGxa4 
>>>> <https://www.youtube.com/watch?v=Y6l47atGxa4>
>>>> This isn't the exact effect I'm after, but would anyone have any pointers 
>>>> on this, but more specifically the rendering of that look?
>>>> 
>>>> Thanks
>>>> Chris
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
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>>>> 
>>>> -- 
>>>> Chris Marshall
>>>> Mint Motion Limited
>>>> 029 20 37 27 57
>>>> 07730 533 115
>>>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
>>>> www.dot3d.com <http://www.dot3d.com/>
>>>> 
>>>> 
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>>> -- 
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/>
>>> www.dot3d.com <http://www.dot3d.com/>
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