Very true.. Plus there is one particular thing (if I remember well about emFluid) that I really loved.. the fact that Houdini fluids are incompressible makes them look in a particular way and for certain things, specially graphical things, I prefer emFluid…
jb > On 30 Nov 2016, at 17:45, Jonathan Moore <[email protected]> wrote: > > Going back to how to create the advection effect. A major advantage of > emFluid4 is the simplicity of the setup and that you can use a Fluid Box > model which is automatic and requires no Fluid Box at all (it automatically > scales the size of the voxel grid). In testing I found that breaking the sim > up into 2 million particle chunks kept ram usage within the confines of the > 32Gb ram on my test workstation. You can duplicate the Point Cloud setup as > many times as you need for final render quality and everything chunks along > nicely. Whatever you do, avoid Cache on File as it will single thread your > whole setup and Eric's plugin is wonderfully multithreaded (that's why I use > the built in Alembic exporter from the File menu after first selecting the > Point Clouds for export - it's so damn fast!). You'll see in the screen grab > that I've allocated plenty of ram to the emfluid4 solver (Eric's defaults are > something like 2Gb). > > > If you don't own an emFluid license you can pick up emFluid4 for a shade over > €100. emFluid4 of course works with an emFluid5 license if you have one of > those. Much as emFluid4 is nowhere near as advanced a fluid sim as emFluid5, > Oleg's Explosia or of course the Pyro stuff in Houdini, it's perfect for > particle advection effects. In this instance I'd say it's simplicity is a > winning feature over the increased complexity of the other options. One of > the things it's really good for is thin voxel grids, where you can get that > Robinson's mograph look with ease (and with far less memory overhead). > > Food for thought anyway. > > On 30 November 2016 at 16:56, Jordi Bares <[email protected] > <mailto:[email protected]>> wrote: > Really? That is going to be really fun to play with… these guys are on fire! > > :-) > > jb > >> On 30 Nov 2016, at 16:35, Jonathan Moore <[email protected] >> <mailto:[email protected]>> wrote: >> >> It's also worth noting that the Redshift team are working on true point >> rendering within Redshift (rather than instanced geometry). Can't wait to >> see how that turns out. >> >> On 30 November 2016 at 16:28, Jordi Bares <[email protected] >> <mailto:[email protected]>> wrote: >> That could be excellent look treatment… look forward to see it! >> >>> On 30 Nov 2016, at 16:25, Chris Marshall <[email protected] >>> <mailto:[email protected]>> wrote: >>> >>> OK It's less character based, more like motion graphics with a whispy >>> stylee. >>> I shall be sure to show you the end result, when my client is happy with it. >>> :-/ >>> >>> >>> On 30 November 2016 at 16:13, Jordi Bares <[email protected] >>> <mailto:[email protected]>> wrote: >>> What I love from the original Aardman version is that the animation of the >>> characters is clearly 2D, they nailed it and it shows… but looks too flat >>> although is not displeasing at all… really prefer their approach than the >>> full 3D character one. >>> >>> Look forward to see what you are up to. :-) >>> Jb >>> >>>> On 30 Nov 2016, at 15:44, Rob Chapman <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> >>>> I would not go with trying to render particles with this effect , think >>>> the original >>>> >>>> https://vimeo.com/44743579 <https://vimeo.com/44743579> was by aardman >>>> animation and used a 2d Maya fluid grid for advecting the stuff off the >>>> character. >>>> >>>> There is this also, >>>> https://vimeo.com/47181969 <https://vimeo.com/47181969> similar effect a >>>> thin slice of fluid is simulating the advection movements >>>> >>>> If you have it as a volume should render in mental ray or Arnold ok, also >>>> redshift now 😀 >>>> >>>> >>>> On Nov 30, 2016 12:39 PM, "Chris Marshall" <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> I might have guessed that. ;-) >>>> Any thoughts on the rendering? >>>> >>>> >>>> On 30 November 2016 at 12:29, Rob Chapman <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> That's a fluid sim driven by animated characters imo >>>> >>>> >>>> On Nov 30, 2016 11:56 AM, "Chris Marshall" <[email protected] >>>> <mailto:[email protected]>> wrote: >>>> Hi All, >>>> I'm looking to create an effect similar to the Robinsons Squash Advert >>>> from a couple of years ago. >>>> https://www.youtube.com/watch?v=Y6l47atGxa4 >>>> <https://www.youtube.com/watch?v=Y6l47atGxa4> >>>> This isn't the exact effect I'm after, but would anyone have any pointers >>>> on this, but more specifically the rendering of that look? >>>> >>>> Thanks >>>> Chris >>>> >>>> >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> <mailto:[email protected]> with "unsubscribe" in the >>>> subject, and reply to confirm. >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> <mailto:[email protected]> with "unsubscribe" in the >>>> subject, and reply to confirm. >>>> >>>> >>>> >>>> -- >>>> Chris Marshall >>>> Mint Motion Limited >>>> 029 20 37 27 57 >>>> 07730 533 115 >>>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/> >>>> www.dot3d.com <http://www.dot3d.com/> >>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> <mailto:[email protected]> with "unsubscribe" in the >>>> subject, and reply to confirm. >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> <mailto:[email protected]> with "unsubscribe" in the >>>> subject, and reply to confirm. >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> <mailto:[email protected]> with "unsubscribe" in the >>> subject, and reply to confirm. >>> >>> >>> >>> -- >>> Chris Marshall >>> Mint Motion Limited >>> 029 20 37 27 57 >>> 07730 533 115 >>> www.mintmotion.co.uk <http://www.mintmotion.co.uk/> >>> www.dot3d.com <http://www.dot3d.com/> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> <mailto:[email protected]> with "unsubscribe" in the >>> subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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